Well, hello there. Seeing as you've dropped in to read, I would imagine you're here to rate as well. Please don't judge too harshly on my team-making abilities with this team; it's only in beta testing as of now. And, I would imagine that you would also like to read the team, instead of listening to my boring prattle. So, here it is.
Azelf @ Focus Sash
252 Spe/252 Sp.A/4 HP
Timid
-Fire Blast
-Grass Knot/HP Ground/HP Fighting
-Psychic
-Stealth Rock
A standard offensive Azelf lead. Has excellent coverage with Fire Blast and Psychic alone. Grass Knot wipes out the Swampert lead without it making a single move, and 2HKO's Tyranitar. I'm considering putting HP Ground or HP Fighting, which will both deal with Heatran, and HP Fighting will remove T-Tar without him getting anything up. HP ground is a better Heatran killer, although many variants run Shucca Berry. HP Ground also deals with Infernape leads, although Psychic will OHKO them. HP Ground will also kill any Jolteons who want to snag a free +1 Sp.A, as well as Scizors who predict SR.
I'm considering running this set:
Metagross @ Lum Berry
220 Spe/104 Atk/184 Sp.D
Jolly
-Earthquake
-Bullet Punch
-Explosion
-Stealth Rock
Why this set? Well, the EV's are my own spread. They allow me to survive a Timid Azelf's Fire Blast 100% of the time, outspeed all non-scarf Modest Heatran by one point, 2HKO Aerodactyl, while still retaining the classic moveset. Sure, I'll loose out on some defensive bulk, but in all honesty, almost nothing will OHKO a metagross (Bar STAB fire), and with 135 Base Attack to work with, and good coverage with EQ/Bullet Punch, not to mention access to an insanely powerful explosion, this is a great lead. Matchup:
Aerodactyl: Bullet Punch twice. If it Taunts, no SR for them. If it SR's, then I'm free to explode or set up SR on the next poke.
Azelf: Easily handled with my EV spread, I can Bullet Punch it to death, or Explode second turn if it's offensive.
Roserade:Explode. The most troublesome lead. I'm forced to explode right off the bat.
Ninjask:Bullet punch, don't let off the pressure, and don't give it a Swords Dance. Explode on the switch-in.
Metagross: EQ it to death. Easy.
Machamp: First turn, SR, second turn, explode. Will NEVER be OHKO'd by Payback or Dynamicpunch, and will always outspeed.
Swampert:SR and explode. See above.
Hippowdon:See above. I love those bulky leads. :D
Kingdra @ Chesto Berry
144 HP/152 Atk/172 Spe/40 Sp.D
Adamant
-Rest
-Dragon Dance
-Outrage
-Waterfall
Pretty much a standard ChestoRest Kingdra set. I took out 8 EV's from Attack and put them in Speed, to outspeed any Kingdras who happen to have the same set, and those who put 1 extra Speed to outspeed those. If you're unfamiliar with ChestoRest Kingdra, the premise is to use his good defensive stats to eat damage for a turn or two, or eat a Will 'O Wisp, while using Dragon Dance. Then you Rest off any damage or status, while your Chesto Berry cures sleep. Chest Berry is superior to Lum Berry because any status users will think they have beaten you, while you go back to full health and KO back with a +2 Waterfall.
Infernape @ Life Orb
252 Spe/128 Sp.A/128 Atk
Naive
-Close Combat
-Fire Blast
-Stone Edge
-Mach Punch
Alright, this is pretty much a standard MixApe. I tweaked the EV's a bit, which is the main change. I'm considering, however, HP Ice over Stone Edge, because it's rediculously easy to predict Flygon switches, and Flygon will absolutely run through my team. The ONLY thing that can stop a Scarf Flygon locked into EQ is Machamp, who only has a 50/50 shot at killing it, depending on paralysis or not. Also, the only Flying-types I'm concerned about killing are Gyarados, who will be killed with HP ice fairly quickly, or grass knot. Intimidate renders Stone Edge useless. Expert Belt is to bluff Choice item.
Tyranitar @ Choice Scarf
252 Spe/252 Atk/4 HP
Jolly
-Crunch
-Stone Edge
-Earthquake
-Superpower
To be honest, he's the one member in my team I'de be happiest to trade out. He really feels like a weak link, with all the Scizors and Scarfrachi's everywhere. Not to mention he takes 4x damage from fighting, which is a problem, and is weak to the omnipresent EQ. He's also mowed down by Flygon's EQ, yet again. But, when he's not busy getting massacred, he does a good job at killing off pesky Starmies, etc.
Rotom-C @ Leftovers
252 HP/108 Def/148 Sp.A
Bold
-Substitute
-Will 'o Wisp
-Thunderbolt
-Shadow ball
This set functions as bait: Basically, I lure out anything nasty while I sub, and either Will 'o wisp or use one of my attacking moves. 252 HP for bulk, Bold and 108 Def for physical bulk, and 148 Sp.A for simply more power. So far, it's working decently, but I'm apt to replace it soon. It's not really my favorite right now, but perhaps it'll show it's worth soon. I'm willing to trade this guy easily.
Jirachi @ Leftovers
252 Spe/252 Sp.A/4 HP
Timid
-Calm Mind
-HP Ground
-Psychic/Flash Cannon
-Thunderbolt
Ahhhh, Superachi. This thing gets a good amount of surprise kills, as well as a free CM almost every time. Everyone, without fail, switches to a steel/water type, which are always handled easily by HP ground and Thunderbolt. Psychic is there for a great STAB, although Flash Cannon is a great replacement STAB, which will also remove Tyranitar. It's basically a +1/+1 Jirachi every time, with great type coverage.
That concludes my RMT. I'll add pictures ASAP; my computer is acting funny.
Azelf @ Focus Sash
252 Spe/252 Sp.A/4 HP
Timid
-Fire Blast
-Grass Knot/HP Ground/HP Fighting
-Psychic
-Stealth Rock
A standard offensive Azelf lead. Has excellent coverage with Fire Blast and Psychic alone. Grass Knot wipes out the Swampert lead without it making a single move, and 2HKO's Tyranitar. I'm considering putting HP Ground or HP Fighting, which will both deal with Heatran, and HP Fighting will remove T-Tar without him getting anything up. HP ground is a better Heatran killer, although many variants run Shucca Berry. HP Ground also deals with Infernape leads, although Psychic will OHKO them. HP Ground will also kill any Jolteons who want to snag a free +1 Sp.A, as well as Scizors who predict SR.
I'm considering running this set:
Metagross @ Lum Berry
220 Spe/104 Atk/184 Sp.D
Jolly
-Earthquake
-Bullet Punch
-Explosion
-Stealth Rock
Why this set? Well, the EV's are my own spread. They allow me to survive a Timid Azelf's Fire Blast 100% of the time, outspeed all non-scarf Modest Heatran by one point, 2HKO Aerodactyl, while still retaining the classic moveset. Sure, I'll loose out on some defensive bulk, but in all honesty, almost nothing will OHKO a metagross (Bar STAB fire), and with 135 Base Attack to work with, and good coverage with EQ/Bullet Punch, not to mention access to an insanely powerful explosion, this is a great lead. Matchup:
Aerodactyl: Bullet Punch twice. If it Taunts, no SR for them. If it SR's, then I'm free to explode or set up SR on the next poke.
Azelf: Easily handled with my EV spread, I can Bullet Punch it to death, or Explode second turn if it's offensive.
Roserade:Explode. The most troublesome lead. I'm forced to explode right off the bat.
Ninjask:Bullet punch, don't let off the pressure, and don't give it a Swords Dance. Explode on the switch-in.
Metagross: EQ it to death. Easy.
Machamp: First turn, SR, second turn, explode. Will NEVER be OHKO'd by Payback or Dynamicpunch, and will always outspeed.
Swampert:SR and explode. See above.
Hippowdon:See above. I love those bulky leads. :D
Kingdra @ Chesto Berry
144 HP/152 Atk/172 Spe/40 Sp.D
Adamant
-Rest
-Dragon Dance
-Outrage
-Waterfall
Pretty much a standard ChestoRest Kingdra set. I took out 8 EV's from Attack and put them in Speed, to outspeed any Kingdras who happen to have the same set, and those who put 1 extra Speed to outspeed those. If you're unfamiliar with ChestoRest Kingdra, the premise is to use his good defensive stats to eat damage for a turn or two, or eat a Will 'O Wisp, while using Dragon Dance. Then you Rest off any damage or status, while your Chesto Berry cures sleep. Chest Berry is superior to Lum Berry because any status users will think they have beaten you, while you go back to full health and KO back with a +2 Waterfall.
Infernape @ Life Orb
252 Spe/128 Sp.A/128 Atk
Naive
-Close Combat
-Fire Blast
-Stone Edge
-Mach Punch
Alright, this is pretty much a standard MixApe. I tweaked the EV's a bit, which is the main change. I'm considering, however, HP Ice over Stone Edge, because it's rediculously easy to predict Flygon switches, and Flygon will absolutely run through my team. The ONLY thing that can stop a Scarf Flygon locked into EQ is Machamp, who only has a 50/50 shot at killing it, depending on paralysis or not. Also, the only Flying-types I'm concerned about killing are Gyarados, who will be killed with HP ice fairly quickly, or grass knot. Intimidate renders Stone Edge useless. Expert Belt is to bluff Choice item.
Tyranitar @ Choice Scarf
252 Spe/252 Atk/4 HP
Jolly
-Crunch
-Stone Edge
-Earthquake
-Superpower
To be honest, he's the one member in my team I'de be happiest to trade out. He really feels like a weak link, with all the Scizors and Scarfrachi's everywhere. Not to mention he takes 4x damage from fighting, which is a problem, and is weak to the omnipresent EQ. He's also mowed down by Flygon's EQ, yet again. But, when he's not busy getting massacred, he does a good job at killing off pesky Starmies, etc.
Rotom-C @ Leftovers
252 HP/108 Def/148 Sp.A
Bold
-Substitute
-Will 'o Wisp
-Thunderbolt
-Shadow ball
This set functions as bait: Basically, I lure out anything nasty while I sub, and either Will 'o wisp or use one of my attacking moves. 252 HP for bulk, Bold and 108 Def for physical bulk, and 148 Sp.A for simply more power. So far, it's working decently, but I'm apt to replace it soon. It's not really my favorite right now, but perhaps it'll show it's worth soon. I'm willing to trade this guy easily.
Jirachi @ Leftovers
252 Spe/252 Sp.A/4 HP
Timid
-Calm Mind
-HP Ground
-Psychic/Flash Cannon
-Thunderbolt
Ahhhh, Superachi. This thing gets a good amount of surprise kills, as well as a free CM almost every time. Everyone, without fail, switches to a steel/water type, which are always handled easily by HP ground and Thunderbolt. Psychic is there for a great STAB, although Flash Cannon is a great replacement STAB, which will also remove Tyranitar. It's basically a +1/+1 Jirachi every time, with great type coverage.
That concludes my RMT. I'll add pictures ASAP; my computer is acting funny.