Please do not post:
- One-liners. This includes suggestions without any backup reasoning.
- Requests to add the National Dex.
- Complaints that external plugins or calcs are not functioning properly (because we aren't responsible for those)
- Posts complaining about unfairness, demanding certain Pokemon should be "banned" from the format, or complaining about hax.*
- Screenshots of movesets that are not actually bad.
Important details about Random Battles that affect set effectiveness and generation!
- All Pokemon have 11 stat points in every stat (the equivalent of 85 EVs and 31 IVs in other gens), unless they do not use physical attacks (in which case they will have 0 stat points in Attack) or have Gyro Ball or Trick Room (in which case they will have 0 stat points in Speed).
- The set generation is random and runs on an algorithm. Sets will not be identical from match to match, and some sets may be slightly better than others; this thread is only for reporting unviable/undesirable sets. If you want the same few sets every time, you should play Battle Factory instead!
- The Random Battles Set Development Council has decided that this format will, until further notice, be 6v6 with no team preview, no item clause, and variable leveling. This format is not intended to be cartridge accurate.
*Disclaimer (READ BEFORE POSTING):
Random Battles try to always make every part of the competitive Pokemon realm available (not including traits exclusive to AG like Evasion, duplicate species or OHKO moves), along with always aiming to give each Pokemon its best competitive options on their sets. Our method for nerfing strong Pokemon includes a subjective level reduction based on objective winrate data (availabe on the /rwr command), while we try to buff reduced winrate Pokemon by increasing their levels or thinking on alternative sets that might be more useful for them.
However, because this format doesn't have the biggest playerbase and is still in its infancy, we may need to disregard winrate data and level balance based on suggestions. So, if you have suggestions for level balancing, please also post them here.
- One-liners. This includes suggestions without any backup reasoning.
- Requests to add the National Dex.
- Complaints that external plugins or calcs are not functioning properly (because we aren't responsible for those)
- Posts complaining about unfairness, demanding certain Pokemon should be "banned" from the format, or complaining about hax.*
- Screenshots of movesets that are not actually bad.
Important details about Random Battles that affect set effectiveness and generation!
- All Pokemon have 11 stat points in every stat (the equivalent of 85 EVs and 31 IVs in other gens), unless they do not use physical attacks (in which case they will have 0 stat points in Attack) or have Gyro Ball or Trick Room (in which case they will have 0 stat points in Speed).
- The set generation is random and runs on an algorithm. Sets will not be identical from match to match, and some sets may be slightly better than others; this thread is only for reporting unviable/undesirable sets. If you want the same few sets every time, you should play Battle Factory instead!
- The Random Battles Set Development Council has decided that this format will, until further notice, be 6v6 with no team preview, no item clause, and variable leveling. This format is not intended to be cartridge accurate.
*Disclaimer (READ BEFORE POSTING):
Random Battles try to always make every part of the competitive Pokemon realm available (not including traits exclusive to AG like Evasion, duplicate species or OHKO moves), along with always aiming to give each Pokemon its best competitive options on their sets. Our method for nerfing strong Pokemon includes a subjective level reduction based on objective winrate data (availabe on the /rwr command), while we try to buff reduced winrate Pokemon by increasing their levels or thinking on alternative sets that might be more useful for them.
However, because this format doesn't have the biggest playerbase and is still in its infancy, we may need to disregard winrate data and level balance based on suggestions. So, if you have suggestions for level balancing, please also post them here.
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