Amaranth
UPL Champion
[OVERVIEW]
Chansey is a staple in the RBY metagame, present on nearly 100% of competitive teams. The reason for its extreme popularity mostly lies in its gargantuan special bulk neutralizing Psychic-types, an otherwise incredibly difficult task without using Psychic-types of your own, as well as its ability to completely wall other special attackers like Lapras. It does not perform as well against physical attackers, however; strong hits from the likes of Snorlax and Rhydon can threaten an easy 2HKO, so Chansey must be wary of these threats whenever entering the field, although it does possess tools to ease these matchups despite its generally innocuous offensive presence. Nonetheless, Chansey is somewhat of a requirement in any RBY team due to the risks you would take against Psychic-types without it.
[SET]
name: Reflect
move 1: Reflect
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk
[SET COMMENTS]
Set Description
=========
Reflect halves the damage received from physical attacks, patching up Chansey's biggest weakness. Soft-Boiled is a necessity to allow Chansey to check threats and stay healthy throughout the game. Thunder Wave is necessary to punish any Tauros that may attempt to ruin your fun by negating Reflect with a critical hit; it's also generally strong utility and one of the most threatening tools in Chansey’s arsenal. Seismic Toss is the preferred move to deal damage, as it hits for a consistent 100 HP, but Ice Beam, while resisted by many Pokemon, still threatens a deadly freeze on everything other than Ice-types. If you choose to rely on Ice Beam as your only attacking move, you will have to be careful not to paralyze Pokemon such as Starmie, as Chansey loses all offensive pressure against it without the possibility to freeze it.
Reflect Chansey is one of the best early- and mid-game pivots, while also retaining good enough 1v1 matchups to remain a threat in the later stages of the game. This set's biggest selling point is the ability to switch into Snorlax’s Body Slam without having to fear paralysis, allowing it to always set up Reflect, heal off all the damage with Soft-Boiled, and then safely chip away at the opposition via Seismic Toss. An important decision is going to present itself often when playing Reflect Chansey: letting it take a Thunder Wave will make it immune to freezes, allowing it to take on Ice Beam Chansey and win the PP war as well as making it a reliable answer to Exeggutor since it won’t have to fear Sleep Powder anymore; however, this will make Chansey much less effective at switching in on Snorlax, and other threats such as Rhydon will also have a much better time against it. Managing the status of your Reflect Chansey is extremely important, and making the right decisions can often swing the tides of the game in your favor. It should be mentioned that a paralyzed Reflect Chansey will also have much more trouble facing Psychic-types due to the 30% chance of dropping its Special via Psychic; it is relatively easy for one of them to accumulate two or more drops and force it to switch out, thus removing Reflect and significantly weakening its effectiveness against physical threats for the rest of the game, unless it is given the free turns to set it up again.
[SET]
name: BoltBeam
move 1: Thunderbolt
move 2: Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk
[SET COMMENTS]
Set Description
=========
BoltBeam coverage allows Chansey to put pressure on a large part of the metagame. Thunderbolt threatens Water-type Pokemon such as Starmie and Lapras, while Ice Beam threatens to freeze opposing Chansey and deals heavy damage to other common threats such as Rhydon, Exeggutor, and Zapdos. Soft-Boiled is necessary to remain healthy throughout the game, and Thunder Wave is Chansey's main weapon to cripple threats like Tauros and hinder anything else that tries to beat Chansey one-on-one.
BoltBeam Chansey will always have to be careful maneuvering around Snorlax, as it doesn't have the tools to face Snorlax one-on-one; this is especially true for Snorlax that carry Rest. BoltBeam Chansey often wants to get paralyzed so it can avoid freezes and sleep, but this makes the Snorlax matchup even worse, and since it's such a threatening Pokemon to begin with, you may want to be careful with accepting Thunder Wave on your Chansey. Another tough matchup is Alakazam, which can easily sponge all of Chansey's attacks and retaliate with repeated Psychic that will eventually cause multiple Special drops and force Chansey off the field; even if Alakazam runs out of Psychic PP, it can often win an all-out PP stall. However, BoltBeam Chansey has a much happier time against the other common Psychic users due to super effective coverage on both Starmie and Exeggutor. Ice Beam also allows Chansey to win against non-Ice Beam Chansey thanks to the freeze chance, so long as the opposing Chansey isn't paralyzed — when it is, this matchup turns around, as Ice Beam's relatively low 16 PP will usually cause BoltBeam Chansey to lose the PP war.
[SET]
name: Sing / Counter
move 1: Sing / Counter
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk
[SET COMMENTS]
Set Description
=========
Sing and Counter are two moves that can surprise opponents and give the Chansey player a massive advantage in one turn if pulled off properly, but they are rather unreliable and much easier to face once your opponent knows they're coming, making them quite the risky picks. Sing allows Chansey to put an opposing Pokemon to sleep, usually a Snorlax or a Chansey, as these two are the most common early-game switch-ins against Chansey. The obvious drawback is the risk of missing; with only 55 accuracy, even when perfectly bluffed, sometimes Sing will miss its target and your opponent will now be able to switch to an appropriate status absorber, generally Starmie or Alakazam, which Chansey can't pressure easily with this set. Counter, on the other hand, is a specific tool to take care of Snorlax. Due to Chansey's gigantic HP stat, it will OHKO Snorlax after taking a single Body Slam, which is Snorlax's go-to STAB move and main way to damage Chansey. Once revealed, Snorlax can use moves that Counter can't reply to, such as Earthquake and Ice Beam, and then switch out to a more appropriate check; this means that it is of vital importance for Chansey to land its Counter the first time it uses it, as getting any mileage out of it in the rest of the game is going to be quite unlikely. The attacking move of choice is Seismic Toss or Ice Beam; the former allows neutral hits for 100 HP on any foe, allowing Chansey to chip away at annoying foes such as Alakazam and Starmie more efficiently, while the latter allows for more pressure against Rhydon, Exeggutor, and most importantly Chansey, which have to respect the freeze chance. Soft-Boiled is a necessity, especially on Sing or Counter sets, as you will often find yourself taking multiple hits while waiting for the perfect opportunity to use the surprise factor. Thunder Wave is handy to cripple various threats, but Counter sets in particular can afford to drop it in favor of a second attacking move, as the main reason to run Thunder Wave is to answer Tauros, which Counter already threatens decently.
When playing a Sing or Counter set, it is vital to pick the right timing to reveal those moves. A good opponent might scout for such options to avoid being severely punished by them the first few times Chansey is on the field, but waiting too long to pull the trigger will inevitably cause suspicion as well. Due to this, you generally want to spring your trap in the early-game, before your opponent has significant enough information to play around it, as long as you make sure your opponent isn't scouting for it anymore. After revealing the surprise move of choice, its utility generally drops off significantly, but Chansey can still play important roles with only three useful moves such as sponging up Psychic-types' attacks and answering opposing Chansey. You should still keep the limitations of your set in mind, though, as your single attacking move will inevitably fail to threaten every Pokemon you might face, and they will be free to pressure your team if you are not careful enough.
It should be mentioned that Sing Chansey can also function as a lead; although its matchup against faster sleepers such as Gengar, Jynx, and Exeggutor is abysmal, it is able to comfortably land a Sing when facing common leads such as Alakazam and Starmie.
[STRATEGY COMMENTS]
Other Options
=============
While it is generally recommended to stick to the above combinations, Chansey is free to mix and match its options, with the only mandatory move being Soft-Boiled. Sets such as Counter / Sing / Seismic Toss, Reflect / Ice Beam / Thunderbolt, and Seismic Toss / Ice Beam / Thunder Wave can all perform admirably on the right team, so if you want to rebalance certain matchups for your team, feel free to explore different, less conventional ways to combine Chansey's best moves.
Defense Curl is an option over Reflect in the typical Reflect set. Boosting Chansey's Defense past +2 usually makes little difference, but its 64 PP allow you to win PP wars against opposing Reflect Chansey and Snorlax handily as well as significantly increase Chansey's odds in a PP stall against Alakazam and Starmie, which is a useful advantage in its own right; however, Reflect's one-turn setup is significantly better when Chansey switches in on Snorlax, so it's generally preferred.
Toxic is another curveball that synergizes well with partial trappers such as Cloyster, Moltres, or Victreebel, as the damage quickly stacks up on targets that would otherwise be able to endure their hits such as opposing Chansey; also, a Chansey carrying Toxic should beat any Chansey that isn't carrying Ice Beam in the long run due to the damage from the poison.
Checks and Counters
===================
**Snorlax**: Snorlax's Body Slam 3HKOes Chansey, forcing it to keep using Soft-Boiled in most situations; as Body Slam's 24 PP outlasts Soft-Boiled's 16, Chansey cannot afford to outstall the attacks, especially when you also factor in the odds of critical hits as well as the potential Hyper Beam from Snorlax. Even when Chansey is carrying Reflect, a Snorlax with Rest is often not even forced to switch out, as it has really good odds of breaking through eventually between critical hits and PP count. The best option for Chansey is to force Snorlax to use Rest and then switch out to something that can threaten it while it's sleeping. While this is not an awful short-term scenario for the Chansey player, as the Snorlax will need some free turns to wake up, Snorlax can easily find those turns whenever Chansey hits the field again, putting it in yet another situation where it is bound to lose if it doesn't switch out. If the Snorlax carries Ice Beam, it can also attempt to freeze Chansey, and in the worst case for Snorlax, it can trade with Chansey by using Self-Destruct.
**Alakazam and Starmie**: Chansey has no way to significantly damage Alakazam, and while it won't be doing much damage back, it can win the PP war thanks to Recover's massive 32 PP unless it gets fully paralyzed several times in a row. Alakazam can also simply fire off Psychic until Chansey's Special drops low enough that it's forced to switch out, but Psychic's limited 16 PP means this can generally only happen two or three times per game. Starmie functions very similarly, as long as the Chansey doesn't have Thunderbolt.
**Sleepers**: Chansey will be healing up a lot throughout the game. If you can send a sleep move user such as Exeggutor out on a predicted Soft-Boiled, Chansey will have to respect the threat of Sleep Powder and switch out.
**Chansey**: Depending on the sets, Chansey can be an excellent Chansey counter. Ice Beam threatens to freeze any unparalyzed Chansey, while a paralyzed Reflect Chansey is going to PP stall most other Chansey with ease. Sing Chansey can also surprise the opponent's Chansey and land a sleep on it, and even if it misses, Sing will remain threatening and have to be respected with a switch.
**Explosion Lures**: Exeggutor, Cloyster, and Gengar can usually manage to get Chansey on the field to sponge one of their powerful special attacks, and catch it with an Explosion to take it out. This is especially viable for teams running a Pokemon such as Lapras or Psychic-less Starmie, which are otherwise completely walled by Chansey.
**Rhydon**: While Rhydon has to respect the Ice Beam threat, its Earthquake achieves a guaranteed 2HKO, so it can sometimes accept taking the Ice Beam damage in exchange for a KO on Chansey. It's even better against Chansey sets that don't run Ice Beam, as it can create Substitutes with enough HP to tank two Seismic Tosses and use Earthquake freely. Both of these situations only really favor Rhydon if the Chansey is paralyzed, however, so make sure to set up its status properly before attempting to win with Rhydon.
**Slowbro**: If Chansey is not running Thunderbolt, Slowbro can freely get Amnesia boosts on it, periodically heal any damage with Rest, and eventually KO via the STAB move of choice as soon as Chansey gets fully paralyzed. Chansey should generally switch out of Slowbro whenever possible, as it can get very threatening very quickly otherwise.
**Jolteon**: If Jolteon carries Rest, it is able to repeatedly shrug off Chansey's attempts at damage until Double Kick critical hits and paralysis manage to take Chansey down. This leaves Jolteon very vulnerable during its Rest turns, so you should be careful when attempting this.
**Tauros**: If all else fails, Tauros can come in on a paralyzed Chansey and take it out with Body Slam followed by Hyper Beam, but Tauros really hates being paralyzed, so you should only use this option as a last resort.
[CREDITS]
- Written by: [[The Idiot Ninja, 265630]]
- Quality checked by: [[Zokuru, 263906], [xJoelituh, 241144]]
- Grammar checked by: [[CryoGyro, 331519], [JockeMS, 53214]]
Chansey is a staple in the RBY metagame, present on nearly 100% of competitive teams. The reason for its extreme popularity mostly lies in its gargantuan special bulk neutralizing Psychic-types, an otherwise incredibly difficult task without using Psychic-types of your own, as well as its ability to completely wall other special attackers like Lapras. It does not perform as well against physical attackers, however; strong hits from the likes of Snorlax and Rhydon can threaten an easy 2HKO, so Chansey must be wary of these threats whenever entering the field, although it does possess tools to ease these matchups despite its generally innocuous offensive presence. Nonetheless, Chansey is somewhat of a requirement in any RBY team due to the risks you would take against Psychic-types without it.
[SET]
name: Reflect
move 1: Reflect
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk
[SET COMMENTS]
Set Description
=========
Reflect halves the damage received from physical attacks, patching up Chansey's biggest weakness. Soft-Boiled is a necessity to allow Chansey to check threats and stay healthy throughout the game. Thunder Wave is necessary to punish any Tauros that may attempt to ruin your fun by negating Reflect with a critical hit; it's also generally strong utility and one of the most threatening tools in Chansey’s arsenal. Seismic Toss is the preferred move to deal damage, as it hits for a consistent 100 HP, but Ice Beam, while resisted by many Pokemon, still threatens a deadly freeze on everything other than Ice-types. If you choose to rely on Ice Beam as your only attacking move, you will have to be careful not to paralyze Pokemon such as Starmie, as Chansey loses all offensive pressure against it without the possibility to freeze it.
Reflect Chansey is one of the best early- and mid-game pivots, while also retaining good enough 1v1 matchups to remain a threat in the later stages of the game. This set's biggest selling point is the ability to switch into Snorlax’s Body Slam without having to fear paralysis, allowing it to always set up Reflect, heal off all the damage with Soft-Boiled, and then safely chip away at the opposition via Seismic Toss. An important decision is going to present itself often when playing Reflect Chansey: letting it take a Thunder Wave will make it immune to freezes, allowing it to take on Ice Beam Chansey and win the PP war as well as making it a reliable answer to Exeggutor since it won’t have to fear Sleep Powder anymore; however, this will make Chansey much less effective at switching in on Snorlax, and other threats such as Rhydon will also have a much better time against it. Managing the status of your Reflect Chansey is extremely important, and making the right decisions can often swing the tides of the game in your favor. It should be mentioned that a paralyzed Reflect Chansey will also have much more trouble facing Psychic-types due to the 30% chance of dropping its Special via Psychic; it is relatively easy for one of them to accumulate two or more drops and force it to switch out, thus removing Reflect and significantly weakening its effectiveness against physical threats for the rest of the game, unless it is given the free turns to set it up again.
[SET]
name: BoltBeam
move 1: Thunderbolt
move 2: Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk
[SET COMMENTS]
Set Description
=========
BoltBeam coverage allows Chansey to put pressure on a large part of the metagame. Thunderbolt threatens Water-type Pokemon such as Starmie and Lapras, while Ice Beam threatens to freeze opposing Chansey and deals heavy damage to other common threats such as Rhydon, Exeggutor, and Zapdos. Soft-Boiled is necessary to remain healthy throughout the game, and Thunder Wave is Chansey's main weapon to cripple threats like Tauros and hinder anything else that tries to beat Chansey one-on-one.
BoltBeam Chansey will always have to be careful maneuvering around Snorlax, as it doesn't have the tools to face Snorlax one-on-one; this is especially true for Snorlax that carry Rest. BoltBeam Chansey often wants to get paralyzed so it can avoid freezes and sleep, but this makes the Snorlax matchup even worse, and since it's such a threatening Pokemon to begin with, you may want to be careful with accepting Thunder Wave on your Chansey. Another tough matchup is Alakazam, which can easily sponge all of Chansey's attacks and retaliate with repeated Psychic that will eventually cause multiple Special drops and force Chansey off the field; even if Alakazam runs out of Psychic PP, it can often win an all-out PP stall. However, BoltBeam Chansey has a much happier time against the other common Psychic users due to super effective coverage on both Starmie and Exeggutor. Ice Beam also allows Chansey to win against non-Ice Beam Chansey thanks to the freeze chance, so long as the opposing Chansey isn't paralyzed — when it is, this matchup turns around, as Ice Beam's relatively low 16 PP will usually cause BoltBeam Chansey to lose the PP war.
[SET]
name: Sing / Counter
move 1: Sing / Counter
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk
[SET COMMENTS]
Set Description
=========
Sing and Counter are two moves that can surprise opponents and give the Chansey player a massive advantage in one turn if pulled off properly, but they are rather unreliable and much easier to face once your opponent knows they're coming, making them quite the risky picks. Sing allows Chansey to put an opposing Pokemon to sleep, usually a Snorlax or a Chansey, as these two are the most common early-game switch-ins against Chansey. The obvious drawback is the risk of missing; with only 55 accuracy, even when perfectly bluffed, sometimes Sing will miss its target and your opponent will now be able to switch to an appropriate status absorber, generally Starmie or Alakazam, which Chansey can't pressure easily with this set. Counter, on the other hand, is a specific tool to take care of Snorlax. Due to Chansey's gigantic HP stat, it will OHKO Snorlax after taking a single Body Slam, which is Snorlax's go-to STAB move and main way to damage Chansey. Once revealed, Snorlax can use moves that Counter can't reply to, such as Earthquake and Ice Beam, and then switch out to a more appropriate check; this means that it is of vital importance for Chansey to land its Counter the first time it uses it, as getting any mileage out of it in the rest of the game is going to be quite unlikely. The attacking move of choice is Seismic Toss or Ice Beam; the former allows neutral hits for 100 HP on any foe, allowing Chansey to chip away at annoying foes such as Alakazam and Starmie more efficiently, while the latter allows for more pressure against Rhydon, Exeggutor, and most importantly Chansey, which have to respect the freeze chance. Soft-Boiled is a necessity, especially on Sing or Counter sets, as you will often find yourself taking multiple hits while waiting for the perfect opportunity to use the surprise factor. Thunder Wave is handy to cripple various threats, but Counter sets in particular can afford to drop it in favor of a second attacking move, as the main reason to run Thunder Wave is to answer Tauros, which Counter already threatens decently.
When playing a Sing or Counter set, it is vital to pick the right timing to reveal those moves. A good opponent might scout for such options to avoid being severely punished by them the first few times Chansey is on the field, but waiting too long to pull the trigger will inevitably cause suspicion as well. Due to this, you generally want to spring your trap in the early-game, before your opponent has significant enough information to play around it, as long as you make sure your opponent isn't scouting for it anymore. After revealing the surprise move of choice, its utility generally drops off significantly, but Chansey can still play important roles with only three useful moves such as sponging up Psychic-types' attacks and answering opposing Chansey. You should still keep the limitations of your set in mind, though, as your single attacking move will inevitably fail to threaten every Pokemon you might face, and they will be free to pressure your team if you are not careful enough.
It should be mentioned that Sing Chansey can also function as a lead; although its matchup against faster sleepers such as Gengar, Jynx, and Exeggutor is abysmal, it is able to comfortably land a Sing when facing common leads such as Alakazam and Starmie.
[STRATEGY COMMENTS]
Other Options
=============
While it is generally recommended to stick to the above combinations, Chansey is free to mix and match its options, with the only mandatory move being Soft-Boiled. Sets such as Counter / Sing / Seismic Toss, Reflect / Ice Beam / Thunderbolt, and Seismic Toss / Ice Beam / Thunder Wave can all perform admirably on the right team, so if you want to rebalance certain matchups for your team, feel free to explore different, less conventional ways to combine Chansey's best moves.
Defense Curl is an option over Reflect in the typical Reflect set. Boosting Chansey's Defense past +2 usually makes little difference, but its 64 PP allow you to win PP wars against opposing Reflect Chansey and Snorlax handily as well as significantly increase Chansey's odds in a PP stall against Alakazam and Starmie, which is a useful advantage in its own right; however, Reflect's one-turn setup is significantly better when Chansey switches in on Snorlax, so it's generally preferred.
Toxic is another curveball that synergizes well with partial trappers such as Cloyster, Moltres, or Victreebel, as the damage quickly stacks up on targets that would otherwise be able to endure their hits such as opposing Chansey; also, a Chansey carrying Toxic should beat any Chansey that isn't carrying Ice Beam in the long run due to the damage from the poison.
Checks and Counters
===================
**Snorlax**: Snorlax's Body Slam 3HKOes Chansey, forcing it to keep using Soft-Boiled in most situations; as Body Slam's 24 PP outlasts Soft-Boiled's 16, Chansey cannot afford to outstall the attacks, especially when you also factor in the odds of critical hits as well as the potential Hyper Beam from Snorlax. Even when Chansey is carrying Reflect, a Snorlax with Rest is often not even forced to switch out, as it has really good odds of breaking through eventually between critical hits and PP count. The best option for Chansey is to force Snorlax to use Rest and then switch out to something that can threaten it while it's sleeping. While this is not an awful short-term scenario for the Chansey player, as the Snorlax will need some free turns to wake up, Snorlax can easily find those turns whenever Chansey hits the field again, putting it in yet another situation where it is bound to lose if it doesn't switch out. If the Snorlax carries Ice Beam, it can also attempt to freeze Chansey, and in the worst case for Snorlax, it can trade with Chansey by using Self-Destruct.
**Alakazam and Starmie**: Chansey has no way to significantly damage Alakazam, and while it won't be doing much damage back, it can win the PP war thanks to Recover's massive 32 PP unless it gets fully paralyzed several times in a row. Alakazam can also simply fire off Psychic until Chansey's Special drops low enough that it's forced to switch out, but Psychic's limited 16 PP means this can generally only happen two or three times per game. Starmie functions very similarly, as long as the Chansey doesn't have Thunderbolt.
**Sleepers**: Chansey will be healing up a lot throughout the game. If you can send a sleep move user such as Exeggutor out on a predicted Soft-Boiled, Chansey will have to respect the threat of Sleep Powder and switch out.
**Chansey**: Depending on the sets, Chansey can be an excellent Chansey counter. Ice Beam threatens to freeze any unparalyzed Chansey, while a paralyzed Reflect Chansey is going to PP stall most other Chansey with ease. Sing Chansey can also surprise the opponent's Chansey and land a sleep on it, and even if it misses, Sing will remain threatening and have to be respected with a switch.
**Explosion Lures**: Exeggutor, Cloyster, and Gengar can usually manage to get Chansey on the field to sponge one of their powerful special attacks, and catch it with an Explosion to take it out. This is especially viable for teams running a Pokemon such as Lapras or Psychic-less Starmie, which are otherwise completely walled by Chansey.
**Rhydon**: While Rhydon has to respect the Ice Beam threat, its Earthquake achieves a guaranteed 2HKO, so it can sometimes accept taking the Ice Beam damage in exchange for a KO on Chansey. It's even better against Chansey sets that don't run Ice Beam, as it can create Substitutes with enough HP to tank two Seismic Tosses and use Earthquake freely. Both of these situations only really favor Rhydon if the Chansey is paralyzed, however, so make sure to set up its status properly before attempting to win with Rhydon.
**Slowbro**: If Chansey is not running Thunderbolt, Slowbro can freely get Amnesia boosts on it, periodically heal any damage with Rest, and eventually KO via the STAB move of choice as soon as Chansey gets fully paralyzed. Chansey should generally switch out of Slowbro whenever possible, as it can get very threatening very quickly otherwise.
**Jolteon**: If Jolteon carries Rest, it is able to repeatedly shrug off Chansey's attempts at damage until Double Kick critical hits and paralysis manage to take Chansey down. This leaves Jolteon very vulnerable during its Rest turns, so you should be careful when attempting this.
**Tauros**: If all else fails, Tauros can come in on a paralyzed Chansey and take it out with Body Slam followed by Hyper Beam, but Tauros really hates being paralyzed, so you should only use this option as a last resort.
[CREDITS]
- Written by: [[The Idiot Ninja, 265630]]
- Quality checked by: [[Zokuru, 263906], [xJoelituh, 241144]]
- Grammar checked by: [[CryoGyro, 331519], [JockeMS, 53214]]
Last edited: