Chansey [QC 2/2, GP 2/2]

Amaranth

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[OVERVIEW]

Chansey is a staple in the RBY metagame, present on nearly 100% of competitive teams. The reason for its extreme popularity mostly lies in its gargantuan special bulk neutralizing Psychic-types, an otherwise incredibly difficult task without using Psychic-types of your own, as well as its ability to completely wall other special attackers like Lapras. It does not perform as well against physical attackers, however; strong hits from the likes of Snorlax and Rhydon can threaten an easy 2HKO, so Chansey must be wary of these threats whenever entering the field, although it does possess tools to ease these matchups despite its generally innocuous offensive presence. Nonetheless, Chansey is somewhat of a requirement in any RBY team due to the risks you would take against Psychic-types without it.

[SET]
name: Reflect
move 1: Reflect
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

Reflect halves the damage received from physical attacks, patching up Chansey's biggest weakness. Soft-Boiled is a necessity to allow Chansey to check threats and stay healthy throughout the game. Thunder Wave is necessary to punish any Tauros that may attempt to ruin your fun by negating Reflect with a critical hit; it's also generally strong utility and one of the most threatening tools in Chansey’s arsenal. Seismic Toss is the preferred move to deal damage, as it hits for a consistent 100 HP, but Ice Beam, while resisted by many Pokemon, still threatens a deadly freeze on everything other than Ice-types. If you choose to rely on Ice Beam as your only attacking move, you will have to be careful not to paralyze Pokemon such as Starmie, as Chansey loses all offensive pressure against it without the possibility to freeze it.

Reflect Chansey is one of the best early- and mid-game pivots, while also retaining good enough 1v1 matchups to remain a threat in the later stages of the game. This set's biggest selling point is the ability to switch into Snorlax’s Body Slam without having to fear paralysis, allowing it to always set up Reflect, heal off all the damage with Soft-Boiled, and then safely chip away at the opposition via Seismic Toss. An important decision is going to present itself often when playing Reflect Chansey: letting it take a Thunder Wave will make it immune to freezes, allowing it to take on Ice Beam Chansey and win the PP war as well as making it a reliable answer to Exeggutor since it won’t have to fear Sleep Powder anymore; however, this will make Chansey much less effective at switching in on Snorlax, and other threats such as Rhydon will also have a much better time against it. Managing the status of your Reflect Chansey is extremely important, and making the right decisions can often swing the tides of the game in your favor. It should be mentioned that a paralyzed Reflect Chansey will also have much more trouble facing Psychic-types due to the 30% chance of dropping its Special via Psychic; it is relatively easy for one of them to accumulate two or more drops and force it to switch out, thus removing Reflect and significantly weakening its effectiveness against physical threats for the rest of the game, unless it is given the free turns to set it up again.

[SET]
name: BoltBeam
move 1: Thunderbolt
move 2: Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

BoltBeam coverage allows Chansey to put pressure on a large part of the metagame. Thunderbolt threatens Water-type Pokemon such as Starmie and Lapras, while Ice Beam threatens to freeze opposing Chansey and deals heavy damage to other common threats such as Rhydon, Exeggutor, and Zapdos. Soft-Boiled is necessary to remain healthy throughout the game, and Thunder Wave is Chansey's main weapon to cripple threats like Tauros and hinder anything else that tries to beat Chansey one-on-one.

BoltBeam Chansey will always have to be careful maneuvering around Snorlax, as it doesn't have the tools to face Snorlax one-on-one; this is especially true for Snorlax that carry Rest. BoltBeam Chansey often wants to get paralyzed so it can avoid freezes and sleep, but this makes the Snorlax matchup even worse, and since it's such a threatening Pokemon to begin with, you may want to be careful with accepting Thunder Wave on your Chansey. Another tough matchup is Alakazam, which can easily sponge all of Chansey's attacks and retaliate with repeated Psychic that will eventually cause multiple Special drops and force Chansey off the field; even if Alakazam runs out of Psychic PP, it can often win an all-out PP stall. However, BoltBeam Chansey has a much happier time against the other common Psychic users due to super effective coverage on both Starmie and Exeggutor. Ice Beam also allows Chansey to win against non-Ice Beam Chansey thanks to the freeze chance, so long as the opposing Chansey isn't paralyzed — when it is, this matchup turns around, as Ice Beam's relatively low 16 PP will usually cause BoltBeam Chansey to lose the PP war.

[SET]
name: Sing / Counter
move 1: Sing / Counter
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

Sing and Counter are two moves that can surprise opponents and give the Chansey player a massive advantage in one turn if pulled off properly, but they are rather unreliable and much easier to face once your opponent knows they're coming, making them quite the risky picks. Sing allows Chansey to put an opposing Pokemon to sleep, usually a Snorlax or a Chansey, as these two are the most common early-game switch-ins against Chansey. The obvious drawback is the risk of missing; with only 55 accuracy, even when perfectly bluffed, sometimes Sing will miss its target and your opponent will now be able to switch to an appropriate status absorber, generally Starmie or Alakazam, which Chansey can't pressure easily with this set. Counter, on the other hand, is a specific tool to take care of Snorlax. Due to Chansey's gigantic HP stat, it will OHKO Snorlax after taking a single Body Slam, which is Snorlax's go-to STAB move and main way to damage Chansey. Once revealed, Snorlax can use moves that Counter can't reply to, such as Earthquake and Ice Beam, and then switch out to a more appropriate check; this means that it is of vital importance for Chansey to land its Counter the first time it uses it, as getting any mileage out of it in the rest of the game is going to be quite unlikely. The attacking move of choice is Seismic Toss or Ice Beam; the former allows neutral hits for 100 HP on any foe, allowing Chansey to chip away at annoying foes such as Alakazam and Starmie more efficiently, while the latter allows for more pressure against Rhydon, Exeggutor, and most importantly Chansey, which have to respect the freeze chance. Soft-Boiled is a necessity, especially on Sing or Counter sets, as you will often find yourself taking multiple hits while waiting for the perfect opportunity to use the surprise factor. Thunder Wave is handy to cripple various threats, but Counter sets in particular can afford to drop it in favor of a second attacking move, as the main reason to run Thunder Wave is to answer Tauros, which Counter already threatens decently.

When playing a Sing or Counter set, it is vital to pick the right timing to reveal those moves. A good opponent might scout for such options to avoid being severely punished by them the first few times Chansey is on the field, but waiting too long to pull the trigger will inevitably cause suspicion as well. Due to this, you generally want to spring your trap in the early-game, before your opponent has significant enough information to play around it, as long as you make sure your opponent isn't scouting for it anymore. After revealing the surprise move of choice, its utility generally drops off significantly, but Chansey can still play important roles with only three useful moves such as sponging up Psychic-types' attacks and answering opposing Chansey. You should still keep the limitations of your set in mind, though, as your single attacking move will inevitably fail to threaten every Pokemon you might face, and they will be free to pressure your team if you are not careful enough.

It should be mentioned that Sing Chansey can also function as a lead; although its matchup against faster sleepers such as Gengar, Jynx, and Exeggutor is abysmal, it is able to comfortably land a Sing when facing common leads such as Alakazam and Starmie.


[STRATEGY COMMENTS]
Other Options
=============

While it is generally recommended to stick to the above combinations, Chansey is free to mix and match its options, with the only mandatory move being Soft-Boiled. Sets such as Counter / Sing / Seismic Toss, Reflect / Ice Beam / Thunderbolt, and Seismic Toss / Ice Beam / Thunder Wave can all perform admirably on the right team, so if you want to rebalance certain matchups for your team, feel free to explore different, less conventional ways to combine Chansey's best moves.

Defense Curl is an option over Reflect in the typical Reflect set. Boosting Chansey's Defense past +2 usually makes little difference, but its 64 PP allow you to win PP wars against opposing Reflect Chansey and Snorlax handily as well as significantly increase Chansey's odds in a PP stall against Alakazam and Starmie, which is a useful advantage in its own right; however, Reflect's one-turn setup is significantly better when Chansey switches in on Snorlax, so it's generally preferred.

Toxic is another curveball that synergizes well with partial trappers such as Cloyster, Moltres, or Victreebel, as the damage quickly stacks up on targets that would otherwise be able to endure their hits such as opposing Chansey; also, a Chansey carrying Toxic should beat any Chansey that isn't carrying Ice Beam in the long run due to the damage from the poison.

Checks and Counters
===================

**Snorlax**: Snorlax's Body Slam 3HKOes Chansey, forcing it to keep using Soft-Boiled in most situations; as Body Slam's 24 PP outlasts Soft-Boiled's 16, Chansey cannot afford to outstall the attacks, especially when you also factor in the odds of critical hits as well as the potential Hyper Beam from Snorlax. Even when Chansey is carrying Reflect, a Snorlax with Rest is often not even forced to switch out, as it has really good odds of breaking through eventually between critical hits and PP count. The best option for Chansey is to force Snorlax to use Rest and then switch out to something that can threaten it while it's sleeping. While this is not an awful short-term scenario for the Chansey player, as the Snorlax will need some free turns to wake up, Snorlax can easily find those turns whenever Chansey hits the field again, putting it in yet another situation where it is bound to lose if it doesn't switch out. If the Snorlax carries Ice Beam, it can also attempt to freeze Chansey, and in the worst case for Snorlax, it can trade with Chansey by using Self-Destruct.

**Alakazam and Starmie**: Chansey has no way to significantly damage Alakazam, and while it won't be doing much damage back, it can win the PP war thanks to Recover's massive 32 PP unless it gets fully paralyzed several times in a row. Alakazam can also simply fire off Psychic until Chansey's Special drops low enough that it's forced to switch out, but Psychic's limited 16 PP means this can generally only happen two or three times per game. Starmie functions very similarly, as long as the Chansey doesn't have Thunderbolt.

**Sleepers**: Chansey will be healing up a lot throughout the game. If you can send a sleep move user such as Exeggutor out on a predicted Soft-Boiled, Chansey will have to respect the threat of Sleep Powder and switch out.

**Chansey**: Depending on the sets, Chansey can be an excellent Chansey counter. Ice Beam threatens to freeze any unparalyzed Chansey, while a paralyzed Reflect Chansey is going to PP stall most other Chansey with ease. Sing Chansey can also surprise the opponent's Chansey and land a sleep on it, and even if it misses, Sing will remain threatening and have to be respected with a switch.

**Explosion Lures**: Exeggutor, Cloyster, and Gengar can usually manage to get Chansey on the field to sponge one of their powerful special attacks, and catch it with an Explosion to take it out. This is especially viable for teams running a Pokemon such as Lapras or Psychic-less Starmie, which are otherwise completely walled by Chansey.

**Rhydon**: While Rhydon has to respect the Ice Beam threat, its Earthquake achieves a guaranteed 2HKO, so it can sometimes accept taking the Ice Beam damage in exchange for a KO on Chansey. It's even better against Chansey sets that don't run Ice Beam, as it can create Substitutes with enough HP to tank two Seismic Tosses and use Earthquake freely. Both of these situations only really favor Rhydon if the Chansey is paralyzed, however, so make sure to set up its status properly before attempting to win with Rhydon.

**Slowbro**: If Chansey is not running Thunderbolt, Slowbro can freely get Amnesia boosts on it, periodically heal any damage with Rest, and eventually KO via the STAB move of choice as soon as Chansey gets fully paralyzed. Chansey should generally switch out of Slowbro whenever possible, as it can get very threatening very quickly otherwise.

**Jolteon**: If Jolteon carries Rest, it is able to repeatedly shrug off Chansey's attempts at damage until Double Kick critical hits and paralysis manage to take Chansey down. This leaves Jolteon very vulnerable during its Rest turns, so you should be careful when attempting this.

**Tauros**: If all else fails, Tauros can come in on a paralyzed Chansey and take it out with Body Slam followed by Hyper Beam, but Tauros really hates being paralyzed, so you should only use this option as a last resort.

[CREDITS]
- Written by: [[The Idiot Ninja, 265630]]
- Quality checked by: [[Zokuru, 263906], [xJoelituh, 241144]]
- Grammar checked by: [[CryoGyro, 331519], [JockeMS, 53214]]
 
Last edited:

Zokuru

The Stall Lord
is a Tiering Contributor
OK, I only see one major fixes.

**Snorlax**: Snorlax's Body Slam hits Chansey for just under half her health, forcing her to Soft-Boiled the damage off in most situations; as Body Slam's 24 PP outlasts Soft-Boiled's 16, Chansey cannot afford to outstall the attacks, especially when you also factor in the odds of critical hits as well as potential Hyper Beams from Snorlax. Even when Chansey is carrying Reflect, a Snorlax with Rest is often not even forced to switch out, as between crit chances and PP count it has really good odds of breaking through eventually: the best option for Chansey is to force Snorlax to Rest and then switch out to something that can threaten it while it's sleeping. If the Snorlax carries Ice Beam it's likely to be able to freeze the Reflect Chansey, and in the worst case for Snorlax, if it carries Self-Destruct it can trade 1 for 1 by using it.
I'd add that Snorlax don't really enjoy coming on Chansey, I understand that you want to say that Chansey will often lose the 1v1, but a Reflect Chansey ( and maybe even sometimes boltbeam ) vs Snorlax matchup will often ends by a Lax Resting and Chansey being full with job done, so Chansey is still a pretty good pivot on Snorlax, allowing you to grab some momentum. It would be nice to explain that a bit more than with just :
the best option for Chansey is to force Snorlax to Rest and then switch out to something that can threaten it while it's sleeping
Because that's a fairly good option imo.

( And change " her " on that same quote :p )

Everything else seems quite nice, 1/2
 

xJoelituh

Banned deucer.
Overall, a really nice analysis, expected from you TIN :P
Maybe Slowbro against Tbolt-less Chansey could be mentioned, I'd add it before or after Jolteon in C&C, it is hard enough to pull off, but in a last ditch effort on late game, it could theoretically win the matchup.

2/2!
 

Exiline

Banned deucer.
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Should also talk about how defense curl can make you faster against para'ed mon while you're also para'ed
 

Amaranth

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Should also talk about how defense curl can make you faster against para'ed mon while you're also para'ed
It's not a mechanic that makes any match up particularly different so I don't see the need to mention it. The analysis assumes the reader knows the mechanics of the tier he's playing
 

Exiline

Banned deucer.
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It's not a mechanic that makes any match up particularly different so I don't see the need to mention it. The analysis assumes the reader knows the mechanics of the tier he's playing
I think it can makes a huge différence in match up such as the alakazam's (more likely to luck/not get lucked) or in the eggy one (being able to soft boiled before a boom) for exemple
 

Amaranth

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I think it can makes a huge différence in match up such as the alakazam's (more likely to luck/not get lucked) or in the eggy one (being able to soft boiled before a boom) for exemple
Exeggutor doesn't want to boom on a Chansey with defense boosts, and Alakazam forces Chansey out anyway. I will make a small edit to mention that DCurl increases Chansey's chances in a PP stall against zam and mie as well, but I maintain that the speed drop mechanic doesn't deserve a mention
 

Zokuru

The Stall Lord
is a Tiering Contributor
Exeggutor doesn't want to boom on a Chansey with defense boosts, and Alakazam forces Chansey out anyway. I will make a small edit to mention that DCurl increases Chansey's chances in a PP stall against zam and mie as well, but I maintain that the speed drop mechanic doesn't deserve a mention
Maybe it could be mention'd in the para'd Zap vs Chansey MU ? I think it increases chansey chances to win the 1v1 even if chansey is already favourable. I don't see any other relevant cases.

And yh para'd Tauros being forced to click Beam everytime if slower.
 

Jorgen

World's Strongest Fairy
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One of the big reasons to use SToss as your attacking move is the PP it offers. PP war comes up often in the analysis so any option's benefit w.r.t. that is worth highlighting.

I'm not sure I'd downplay its 100 damage as "insignificant" against Alakazam, either. With 32 PP and Zam's own troubles forcing Chansey to switch without depleting too many Psychics, there's more than enough time for several full paralyses to happen. Zam vs. SToss Chansey certainly gets hairy.

Both minor comments of course.
 

Amaranth

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One of the big reasons to use SToss as your attacking move is the PP it offers. PP war comes up often in the analysis so any option's benefit w.r.t. that is worth highlighting.

I'm not sure I'd downplay its 100 damage as "insignificant" against Alakazam, either. With 32 PP and Zam's own troubles forcing Chansey to switch without depleting too many Psychics, there's more than enough time for several full paralyses to happen. Zam vs. SToss Chansey certainly gets hairy.

Both minor comments of course.
"Chansey has no way to significantly damage Alakazam, and while it won't be doing much damage back, it can win the PP stall thanks to Recover's massive 32 PP quite comfortably, unless it fully paralyzes several time in a row"

"Ice Beam's relatively low 16 PP will in most cases cause BoltBeam Chansey to lose the PP stall [against SToss Chansey]."

I don't feel like those things need further elaboration really, but I'm open to hearing feedback
 

Hipmonlee

Have a nice day
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I think the value of the defence curl speed drop comes to the fore with the interaction with other pokemon. So like after I defense curl, then I can switch in a paralysed snorlax and outspeed you with it. That's pretty valuable, it makes Lax a much nicer switch in against Starmie for instance.

It's also very important to hammer that point in for new players, because they seem to forget that constantly, or just have no idea to begin with. Hell, even I forget it often enough.

And toxic doesn't deserve a mention. You could maybe mention it in the strategy section for pokemon that learn partial trapping moves, but not here. It's also a bit misleading talking about winning a 1v1 with it. When talking about a literal 1v1 you can also win that with just about any move at all other than thunderwave, since, in the absence of ice beam, it is just a question of who has the most PP.
 

Amaranth

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Again, readers are assumed to know the mechanics of the generation they are playing. That's the policy for all of these analyses. I see no reason to elaborate on the speed drops any further.

OO options are options that aren't great or vastly applicable, but a select number of teams/strategies might choose anyway. Toxic fits this perfectly. If you don't agree you should mess around with toxic chansey some more.

I appreciate the feedback but I don't believe any of these changes would improve the analysis. It's also already fully QC checked.
 
GP 1/2
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[OVERVIEW]

Chansey is a staple in the RBY metagame, present in nearly 100% of competitive teams. The reason for its extreme popularity mostly lies in its statline granting its gargantuan special bulk to neutralize neutralizing Psychic-types, an otherwise incredibly difficult task without using Psychic-types of your own, as well as the its ability to completely wall other special attackers like Lapras. It does not perform as well against physical attackers:, (comma) however; strong hits from the likes of Snorlax or and Rhydon can easily threaten an easy swift 2HKO, (comma) so Chansey in two hits and it must be wary of these threats whenever entering the field, although it does possess tools to ease these matchups, (comma) despite its generally innocuous offensive presence. Nonetheless, Chansey is somewhat of a requirement in any RBY team due to the risks you would otherwise take against Psychic-types without its.

[SET]
name: Reflect
move 1: Reflect
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

Reflect allows Chansey to halves the damage received from physical attacks, thus patching up its Chansey's biggest weakness. Soft-Boiled is a necessity to allow Chansey to check opposing threats and stay healthy throughout the game;. (period) Thunder Wave is necessary to punish any Tauros that may attempt to ruin your fun by critting through Reflect, as well as being negating Reflect with a critical hit; it's also generally strong utility and one of the most threatening tools in Chansey’s arsenal. Seismic Toss is the preferred move to deal damage, (comma) as it hits for a flat consistent 100 HP regardless of enemy typing, but Ice Beam, while easily resisted by many Pokemon, still threatens a deadly freeze on everything other than Ice-types, and is therefore a valid option, although. (period) If you choose to rely on it Ice Beam as your only attacking move, (comma) you will have to be careful not to paralyze Pokemon such as Starmie, as you would Chansey loses all of your offensive pressure against it without the possibility to freeze it.

Reflect Chansey is one of the best early- and mid-game pivots, while also retaining good enough 1v1 matchups to remain a threat in the later stages of the game as well. This set's biggest selling point is the ability to switch on into Snorlax’s Body Slams without having to fear paralysis, thus allowing it to always set up Reflect, (comma) and heal off all the damage with Soft-Boiled, allowing it to and then safely chip away at the opposition via Seismic Toss. An important decision is going to present itself often when playing Reflect Chansey: letting it take a Thunder Wave will make it immune to freezes, allowing it to take on Ice Beam Chanseys and win the PP war with ease, as well as making it a reliable answer to Exeggutor since it won’t have to fear Sleep Powder anymore; however, this will also make Chansey much less effective at switching in on Snorlax, and other threats such as Rhydon will also have a much better time against it. Managing the status of your Reflect Chansey is extremely important, (comma) and making the right decisions can often swing the tides of the game in your favor. It should be mentioned that a paralyzed Reflect Chansey will also have much more trouble facing Psychic-types due to the 30% chance of dropping its Special via Psychic; it is relatively easy for one of them to accumulate two or more drops and force it to switch out, thus removing Reflect and significantly weakening its effectiveness against physical threats for the rest of the game, unless it is given the free turns to set it up again.

[SET]
name: BoltBeam
move 1: Thunderbolt
move 2: Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

BoltBeam coverage allows Chansey to put pressure on a large part of the metagame: Thunderbolt threatens Water-type Pokemon such as Starmie and Lapras, (comma) while Ice Beam allows it to threatens to freeze opposing Chansey and deals heavy damage to other common threats such as Rhydon, Exeggutor, and Zapdos, while also giving it the potential to threaten a freeze on opposing Chanseys. Soft-Boiled is necessary to remain healthy throughout the game, and Thunder Wave is Chansey's main weapon to cripple threats like Tauros, (comma) as well as spreading paralysis to and hinder anything else that tries to beat Chansey one-on-one it.

BoltBeam Chansey will always have to be careful maneuvering around Snorlax, as it doesn't have the tools to face him Snorlax one-on-one; this is especially true for Snorlaxes that carry Rest. BoltBeam Chansey often wants to get paralyzed, as it doesn't have to worry about freeze and sleep if it can achieve that, and paralysis is a significantly lesser evil to face; this however so it can avoid freezes and sleep, but this makes the Snorlax matchup even worse, and since it's such a threatening Pokemon to begin with, you may want to be careful with accepting Thunder Waves on your Chansey even when running BoltBeam. Another tough matchup is Alakazam, who which can easily sponge all the hits Chansey can throw at him of Chansey's attacks and retaliate with repeated Psychics that will eventually cause multiple Special drops and force Chansey off the field; even if Alakazam runs out of Psychic PP, it can often win an all-out PP stall, so BoltBeam Chansey really has no hope in that match up. However, BoltBeam Chansey has a much happier time against the other common Psychic users, (comma) due to super-effective coverage on both Starmie and Exeggutor. Ice Beam also allows Chansey to win the one-on-one against non-Ice Beam Chanseys thanks to the freeze chance, so long as the opposing Chansey isn't paralyzed - when it is, this matchup turns around, as Ice Beam's relatively low 16 PP will in most cases usually cause BoltBeam Chansey to lose the PP stall war.

[SET]
name: Sing / Counter
move 1: Sing / Counter
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

Sing and Counter are two moves that can surprise opponents and give the Chansey player a massive advantage in one turn if pulled off properly, but they are both rather unreliable and much easier to face once your opponent knows they're coming, which makes making them quite the risky picks, yet still very effective when they pay off. Sing allows Chansey to put an opposing Pokemon to sleep, usually a Snorlax or a Chansey, as these two are the most common early-game switch-ins against Chansey. The obvious drawback is the risk of missing:; (semi) with only 55 accuracy, even when perfectly bluffed, sometimes Sing will miss its target and your opponent will now be able to switch to an appropriate status absorber, generally one of Starmie or Alakazam, which Chansey can't pressure easily at all with this set. Counter, on the other hand, is a specific tool to take care of opposing Snorlaxes: due to Chansey's gigantic HP stat, (comma) it will OHKO Snorlax after taking a single Body Slam, which is Snorlax's go-to STAB move and main way to damage Chansey. Once revealed, Snorlax will be able to can use moves that Counter can't reply to, such as Earthquake or and Ice Beam, and then switch out to a more appropriate check; this means that it is of vital importance for Chansey to land its Counter the first time it uses it, as getting any mileage out of it in the rest of the game is going to be quite unlikely. The attacking move of choice is one of Seismic Toss or Ice Beam:; (semi) the former allows neutral hits for 100 HP on any foe, allowing Chansey to chip away at annoying match-ups foes such as Alakazam and Starmie more efficiently, while the latter allows for more pressure against Rhydon, Exeggutor, and most importantly opposing Chanseys, (comma) which that have to respect the freeze chance. Soft-Boiled is a necessity, especially on Sing or Counter sets, (comma) as you will often find yourself taking multiple hits while waiting for the perfect opportunity to use the surprise factor; Thunder Wave is handy to cripple various threats, but Counter sets in particular could can afford to drop it in favor of a second attacking move, as the main reason to run Thunder Wave is to answer Tauros, which Counter already threatens decently.

When playing a Sing or Counter set, it is vital to pick the right timing to reveal those moves:. (period) A good opponent might scout for such options to avoid being severely punished by them the first few times Chansey is on the field, but waiting too long to pull the trigger will inevitably cause suspicion as well. Due to this, you generally want to spring your trap in the early-game, before your opponent has significant enough information to play around it, as long as you make sure your opponent isn't scouting for it anymore. After revealing the surprise move of choice, its utility generally drops off significantly, but even with only three useful moves Chansey can still play important roles, (comma) with only three useful moves such as sponging up Psychic-types' attacks and answering the opposing Chansey;. (period) You should still keep the limitations of your set in mind, (comma) though, as your single attacking move is will inevitably not going to be enough fail to threaten every Pokemon you might face, and they will be free to pressure your team if you are not careful enough.

It should be mentioned that Sing Chansey can also function as a lead:; (semi) although its matchup against faster sleepers such as Gengar, Jynx, and Exeggutor is abysmal, it is able to comfortably land a Sing when facing common leads such as Alakazam and Starmie.


[STRATEGY COMMENTS]
Other Options
=============

While it is generally recommended to stick to the above combinations, Chansey is free to mix and match its options in multiple ways, with the only mandatory move being Soft-Boiled. Sets such as Counter + Sing + Seismic Toss, Reflect + Ice Beam + Thunderbolt, or and Seismic Toss + Ice Beam + Thunder Wave can all perform admirably in the right team, so if you feel like you want to rebalance certain matchups for your team, feel free to explore different, less conventional ways to combine Chansey's best moves.

Defense Curl is an option over Reflect in the typical Reflect set; boosting Chansey's Defense past +2 usually hardly makes a little difference, but its 64 PP allow you to win PP wars against opposing Reflect Chanseys or and Snorlaxes handily, (comma) as well as significantly increasing increase Chansey's odds in a PP stall against Alakazam and Starmie as well, which is an useful advantage in its own right; however, Reflect's one-turn instant setup is significantly better when Chansey switches in on Snorlax, so it's generally preferred.

Toxic is another curveball that synergizes well with partial trappers such as Cloyster, Moltres, or Victreebel, as the damage quickly stacks up on targets that would otherwise be able to endure their hits such as an opposing Chansey; also, a Chansey carrying Toxic should beat any Chansey that isn't carrying Ice Beam in the long run due to the damage from the poison.

Checks and Counters
===================

**Snorlax**: Snorlax's Body Slam hits 3HKOes Chansey for just under half its health, forcing it to keep using Soft-Boiled the damage off in most situations; as Body Slam's 24 PP outlasts Soft-Boiled's 16, Chansey cannot afford to outstall the attacks, especially when you also factor in the odds of critical hits as well as potential Hyper Beams from Snorlax. Even when Chansey is carrying Reflect, a Snorlax with Rest is often not even forced to switch out, as between crit chances and PP count it has really good odds of breaking through eventually: (colon) between critical hits and PP count. The best option for Chansey is to force Snorlax to use Rest and then switch out to something that can threaten it while it's sleeping. While this is not an awful short-term scenario for the Chansey player, as the Snorlax will need some free turns to wake up, Snorlax can easily find those turns whenever Chansey hits the field again, putting it in yet another situation where it is bound to lose the one-on-one if it doesn't switch out. If the Snorlax carries Ice Beam, (comma) it can also attempt to freeze Chansey, and in the worst case for Snorlax, if it carries Self-Destruct it can trade 1 for 1 with Chansey by using it Self-Destruct.

**Alakazam and Starmie**: Chansey has no way to significantly damage Alakazam, and while it won't be doing much damage back, it can win the PP stall war thanks to Recover's massive 32 PP quite comfortably, unless it gets fully paralyzes paralyzed several times in a row. Alakazam can also simply fire off Psychics until Chansey's Special drops low enough that it's forced to switch out, but Psychic's limited 16 PP means this can generally only happen two or three times per game. Starmie functions very similarly, as long as the Chansey doesn't have Thunderbolt.

**Sleepers**: Chansey will be healing up a lot throughout the game; if you can send a sleep move user such as Exeggutor on a predicted Soft-Boiled, Chansey will have to respect the threat of Sleep Powder and switch out.

**Chansey**: Depending on the sets, Chansey can be an excellent Chansey counter. Ice Beam threatens to freeze any unparalyzed Chansey, while a paralyzed Reflect Chansey is going to PP stall most other Chanseys with ease. Sing Chansey can also surprise the opponent's Chansey and land a sleep on it, and even if it misses, Sing will remain threatening and it will have to be respected with a switch out.

**Explosion Lures**: Exeggutor, Cloyster, and Gengar can usually manage to get Chansey on the field to sponge one of their powerful special attacks, and catch it with an Explosion to take it out. This is especially viable for teams running a Pokemon such as Lapras or Psychic-less Starmie, which are otherwise completely walled by Chansey.

**Rhydon**: While Rhydon has to respect the Ice Beam threat, its Earthquake achieves a guaranteed 2HKO, and thus so it can sometimes accept taking the Ice Beam damage in exchange for a kill KO on Chansey. Against It's even better against Chansey sets that don't run Ice Beam he's even more favored, as he it can create >101 HP Substitutes with enough HP to tank two Seismic Tosses and use Earthquake freely. Both of these situations however only really favor Rhydon if the Chansey is paralyzed, however, so make sure to set up its status properly before attempting this one-on-one to win with Rhydon.

**Slowbro**: If Chansey is not running Thunderbolt, Slowbro can freely set up get Amnesia boosts on it, periodically Resting off heal any damage with Rest, and eventually KOing it via the STAB move of choice as soon as it Chansey gets fully paralyzes paralyzed. Chansey should generally try to switch out of Slowbro whenever possible, (comma) as it can get very threatening very quickly otherwise.

**Jolteon**: If Jolteon carries Rest, it is able to repeatedly shrug off Chansey's attempts at damaging him damage until Double Kick critical hits and paralysis manage to take Chansey down. This leaves Jolteon very vulnerable during its Rest turns, so you should be careful when attempting this type of approach.

**Tauros**: If all else fails, Tauros can come in on a paralyzed Chansey and take it out with a Body Slam followed by an Hyper Beam, but Tauros really hates being paralyzed, so you should only use this option as a last resort.

[CREDITS]
- Written by: [[The Idiot Ninja, 265630]]
- Quality checked by: [[Zokuru, 263906], [xJoelituh, 241144]]
- Grammar checked by: [[, ], [, ]]

i see you using colons where semicolons should be and really often at that; i recommend you be a bit more sparing, as many long-winded thoughts can easily overwhelm a reader
 

Amaranth

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Dedicated Tournament Hostis a Tournament Director Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Past SPL Champion
UPL Champion
GP 1/2
remove add comments

[OVERVIEW]

Chansey is a staple in the RBY metagame, present in nearly 100% of competitive teams. The reason for its extreme popularity mostly lies in its statline granting its gargantuan special bulk to neutralize neutralizing Psychic-types, an otherwise incredibly difficult task without using Psychic-types of your own, as well as the its ability to completely wall other special attackers like Lapras. It does not perform as well against physical attackers:, (comma) however; strong hits from the likes of Snorlax or and Rhydon can easily threaten an easy swift 2HKO, (comma) so Chansey in two hits and it must be wary of these threats whenever entering the field, although it does possess tools to ease these matchups, (comma) despite its generally innocuous offensive presence. Nonetheless, Chansey is somewhat of a requirement in any RBY team due to the risks you would otherwise take against Psychic-types without its.

[SET]
name: Reflect
move 1: Reflect
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

Reflect allows Chansey to halves the damage received from physical attacks, thus patching up its Chansey's biggest weakness. Soft-Boiled is a necessity to allow Chansey to check opposing threats and stay healthy throughout the game;. (period) Thunder Wave is necessary to punish any Tauros that may attempt to ruin your fun by critting through Reflect, as well as being negating Reflect with a critical hit; it's also generally strong utility and one of the most threatening tools in Chansey’s arsenal. Seismic Toss is the preferred move to deal damage, (comma) as it hits for a flat consistent 100 HP regardless of enemy typing, but Ice Beam, while easily resisted by many Pokemon, still threatens a deadly freeze on everything other than Ice-types, and is therefore a valid option, although. (period) If you choose to rely on it Ice Beam as your only attacking move, (comma) you will have to be careful not to paralyze Pokemon such as Starmie, as you would Chansey loses all of your offensive pressure against it without the possibility to freeze it.

Reflect Chansey is one of the best early- and mid-game pivots, while also retaining good enough 1v1 matchups to remain a threat in the later stages of the game as well. This set's biggest selling point is the ability to switch on into Snorlax’s Body Slams without having to fear paralysis, thus allowing it to always set up Reflect, (comma) and heal off all the damage with Soft-Boiled, allowing it to and then safely chip away at the opposition via Seismic Toss. An important decision is going to present itself often when playing Reflect Chansey: letting it take a Thunder Wave will make it immune to freezes, allowing it to take on Ice Beam Chanseys and win the PP war with ease, as well as making it a reliable answer to Exeggutor since it won’t have to fear Sleep Powder anymore; however, this will also make Chansey much less effective at switching in on Snorlax, and other threats such as Rhydon will also have a much better time against it. Managing the status of your Reflect Chansey is extremely important, (comma) and making the right decisions can often swing the tides of the game in your favor. It should be mentioned that a paralyzed Reflect Chansey will also have much more trouble facing Psychic-types due to the 30% chance of dropping its Special via Psychic; it is relatively easy for one of them to accumulate two or more drops and force it to switch out, thus removing Reflect and significantly weakening its effectiveness against physical threats for the rest of the game, unless it is given the free turns to set it up again.

[SET]
name: BoltBeam
move 1: Thunderbolt
move 2: Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

BoltBeam coverage allows Chansey to put pressure on a large part of the metagame: Thunderbolt threatens Water-type Pokemon such as Starmie and Lapras, (comma) while Ice Beam allows it to threatens to freeze opposing Chansey and deals heavy damage to other common threats such as Rhydon, Exeggutor, and Zapdos, while also giving it the potential to threaten a freeze on opposing Chanseys. Soft-Boiled is necessary to remain healthy throughout the game, and Thunder Wave is Chansey's main weapon to cripple threats like Tauros, (comma) as well as spreading paralysis to and hinder anything else that tries to beat Chansey one-on-one it.

BoltBeam Chansey will always have to be careful maneuvering around Snorlax, as it doesn't have the tools to face him Snorlax one-on-one; this is especially true for Snorlaxes that carry Rest. BoltBeam Chansey often wants to get paralyzed, as it doesn't have to worry about freeze and sleep if it can achieve that, and paralysis is a significantly lesser evil to face; this however so it can avoid freezes and sleep, but this makes the Snorlax matchup even worse, and since it's such a threatening Pokemon to begin with, you may want to be careful with accepting Thunder Waves on your Chansey even when running BoltBeam. Another tough matchup is Alakazam, who which can easily sponge all the hits Chansey can throw at him of Chansey's attacks and retaliate with repeated Psychics that will eventually cause multiple Special drops and force Chansey off the field; even if Alakazam runs out of Psychic PP, it can often win an all-out PP stall, so BoltBeam Chansey really has no hope in that match up. However, BoltBeam Chansey has a much happier time against the other common Psychic users, (comma) due to super-effective coverage on both Starmie and Exeggutor. Ice Beam also allows Chansey to win the one-on-one against non-Ice Beam Chanseys thanks to the freeze chance, so long as the opposing Chansey isn't paralyzed - when it is, this matchup turns around, as Ice Beam's relatively low 16 PP will in most cases usually cause BoltBeam Chansey to lose the PP stall war.

[SET]
name: Sing / Counter
move 1: Sing / Counter
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

Sing and Counter are two moves that can surprise opponents and give the Chansey player a massive advantage in one turn if pulled off properly, but they are both rather unreliable and much easier to face once your opponent knows they're coming, which makes making them quite the risky picks, yet still very effective when they pay off. Sing allows Chansey to put an opposing Pokemon to sleep, usually a Snorlax or a Chansey, as these two are the most common early-game switch-ins against Chansey. The obvious drawback is the risk of missing:; (semi) with only 55 accuracy, even when perfectly bluffed, sometimes Sing will miss its target and your opponent will now be able to switch to an appropriate status absorber, generally one of Starmie or Alakazam, which Chansey can't pressure easily at all with this set. Counter, on the other hand, is a specific tool to take care of opposing Snorlaxes: due to Chansey's gigantic HP stat, (comma) it will OHKO Snorlax after taking a single Body Slam, which is Snorlax's go-to STAB move and main way to damage Chansey. Once revealed, Snorlax will be able to can use moves that Counter can't reply to, such as Earthquake or and Ice Beam, and then switch out to a more appropriate check; this means that it is of vital importance for Chansey to land its Counter the first time it uses it, as getting any mileage out of it in the rest of the game is going to be quite unlikely. The attacking move of choice is one of Seismic Toss or Ice Beam:; (semi) the former allows neutral hits for 100 HP on any foe, allowing Chansey to chip away at annoying match-ups foes such as Alakazam and Starmie more efficiently, while the latter allows for more pressure against Rhydon, Exeggutor, and most importantly opposing Chanseys, (comma) which that have to respect the freeze chance. Soft-Boiled is a necessity, especially on Sing or Counter sets, (comma) as you will often find yourself taking multiple hits while waiting for the perfect opportunity to use the surprise factor; Thunder Wave is handy to cripple various threats, but Counter sets in particular could can afford to drop it in favor of a second attacking move, as the main reason to run Thunder Wave is to answer Tauros, which Counter already threatens decently.

When playing a Sing or Counter set, it is vital to pick the right timing to reveal those moves:. (period) A good opponent might scout for such options to avoid being severely punished by them the first few times Chansey is on the field, but waiting too long to pull the trigger will inevitably cause suspicion as well. Due to this, you generally want to spring your trap in the early-game, before your opponent has significant enough information to play around it, as long as you make sure your opponent isn't scouting for it anymore. After revealing the surprise move of choice, its utility generally drops off significantly, but even with only three useful moves Chansey can still play important roles, (comma) with only three useful moves such as sponging up Psychic-types' attacks and answering the opposing Chansey;. (period) You should still keep the limitations of your set in mind, (comma) though, as your single attacking move is will inevitably not going to be enough fail to threaten every Pokemon you might face, and they will be free to pressure your team if you are not careful enough.

It should be mentioned that Sing Chansey can also function as a lead:; (semi) although its matchup against faster sleepers such as Gengar, Jynx, and Exeggutor is abysmal, it is able to comfortably land a Sing when facing common leads such as Alakazam and Starmie.


[STRATEGY COMMENTS]
Other Options
=============

While it is generally recommended to stick to the above combinations, Chansey is free to mix and match its options in multiple ways, with the only mandatory move being Soft-Boiled. Sets such as Counter + Sing + Seismic Toss, Reflect + Ice Beam + Thunderbolt, or and Seismic Toss + Ice Beam + Thunder Wave can all perform admirably in the right team, so if you feel like you want to rebalance certain matchups for your team, feel free to explore different, less conventional ways to combine Chansey's best moves.

Defense Curl is an option over Reflect in the typical Reflect set; boosting Chansey's Defense past +2 usually hardly makes a little difference, but its 64 PP allow you to win PP wars against opposing Reflect Chanseys or and Snorlaxes handily, (comma) as well as significantly increasing increase Chansey's odds in a PP stall against Alakazam and Starmie as well, which is an useful advantage in its own right; however, Reflect's one-turn instant setup is significantly better when Chansey switches in on Snorlax, so it's generally preferred.

Toxic is another curveball that synergizes well with partial trappers such as Cloyster, Moltres, or Victreebel, as the damage quickly stacks up on targets that would otherwise be able to endure their hits such as an opposing Chansey; also, a Chansey carrying Toxic should beat any Chansey that isn't carrying Ice Beam in the long run due to the damage from the poison.

Checks and Counters
===================

**Snorlax**: Snorlax's Body Slam hits 3HKOes Chansey for just under half its health, forcing it to keep using Soft-Boiled the damage off in most situations; as Body Slam's 24 PP outlasts Soft-Boiled's 16, Chansey cannot afford to outstall the attacks, especially when you also factor in the odds of critical hits as well as potential Hyper Beams from Snorlax. Even when Chansey is carrying Reflect, a Snorlax with Rest is often not even forced to switch out, as between crit chances and PP count it has really good odds of breaking through eventually: (colon) between critical hits and PP count. The best option for Chansey is to force Snorlax to use Rest and then switch out to something that can threaten it while it's sleeping. While this is not an awful short-term scenario for the Chansey player, as the Snorlax will need some free turns to wake up, Snorlax can easily find those turns whenever Chansey hits the field again, putting it in yet another situation where it is bound to lose the one-on-one if it doesn't switch out. If the Snorlax carries Ice Beam, (comma) it can also attempt to freeze Chansey, and in the worst case for Snorlax, if it carries Self-Destruct it can trade 1 for 1 with Chansey by using it Self-Destruct.

**Alakazam and Starmie**: Chansey has no way to significantly damage Alakazam, and while it won't be doing much damage back, it can win the PP stall war thanks to Recover's massive 32 PP quite comfortably, unless it gets fully paralyzes paralyzed several times in a row. Alakazam can also simply fire off Psychics until Chansey's Special drops low enough that it's forced to switch out, but Psychic's limited 16 PP means this can generally only happen two or three times per game. Starmie functions very similarly, as long as the Chansey doesn't have Thunderbolt.

**Sleepers**: Chansey will be healing up a lot throughout the game; if you can send a sleep move user such as Exeggutor on a predicted Soft-Boiled, Chansey will have to respect the threat of Sleep Powder and switch out.

**Chansey**: Depending on the sets, Chansey can be an excellent Chansey counter. Ice Beam threatens to freeze any unparalyzed Chansey, while a paralyzed Reflect Chansey is going to PP stall most other Chanseys with ease. Sing Chansey can also surprise the opponent's Chansey and land a sleep on it, and even if it misses, Sing will remain threatening and it will have to be respected with a switch out.

**Explosion Lures**: Exeggutor, Cloyster, and Gengar can usually manage to get Chansey on the field to sponge one of their powerful special attacks, and catch it with an Explosion to take it out. This is especially viable for teams running a Pokemon such as Lapras or Psychic-less Starmie, which are otherwise completely walled by Chansey.

**Rhydon**: While Rhydon has to respect the Ice Beam threat, its Earthquake achieves a guaranteed 2HKO, and thus so it can sometimes accept taking the Ice Beam damage in exchange for a kill KO on Chansey. Against It's even better against Chansey sets that don't run Ice Beam he's even more favored, as he it can create >101 HP Substitutes with enough HP to tank two Seismic Tosses and use Earthquake freely. Both of these situations however only really favor Rhydon if the Chansey is paralyzed, however, so make sure to set up its status properly before attempting this one-on-one to win with Rhydon.

**Slowbro**: If Chansey is not running Thunderbolt, Slowbro can freely set up get Amnesia boosts on it, periodically Resting off heal any damage with Rest, and eventually KOing it via the STAB move of choice as soon as it Chansey gets fully paralyzes paralyzed. Chansey should generally try to switch out of Slowbro whenever possible, (comma) as it can get very threatening very quickly otherwise.

**Jolteon**: If Jolteon carries Rest, it is able to repeatedly shrug off Chansey's attempts at damaging him damage until Double Kick critical hits and paralysis manage to take Chansey down. This leaves Jolteon very vulnerable during its Rest turns, so you should be careful when attempting this type of approach.

**Tauros**: If all else fails, Tauros can come in on a paralyzed Chansey and take it out with a Body Slam followed by an Hyper Beam, but Tauros really hates being paralyzed, so you should only use this option as a last resort.

[CREDITS]
- Written by: [[The Idiot Ninja, 265630]]
- Quality checked by: [[Zokuru, 263906], [xJoelituh, 241144]]
- Grammar checked by: [[, ], [, ]]

i see you using colons where semicolons should be and really often at that; i recommend you be a bit more sparing, as many long-winded thoughts can easily overwhelm a reader
Implemented, thanks a lot for the check and the feedback
 

JockeMS

formerly SuperJOCKE
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Add
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[OVERVIEW]

Chansey is a staple in the RBY metagame, present in on nearly 100% of competitive teams. The reason for its extreme popularity mostly lies in its gargantuan special bulk neutralizing Psychic-types, an otherwise incredibly difficult task without using Psychic-types of your own, as well as its ability to completely wall other special attackers like Lapras. It does not perform as well against physical attackers, however; strong hits from the likes of Snorlax and Rhydon can threaten an easy 2HKO, so Chansey must be wary of these threats whenever entering the field, although it does possess tools to ease these matchups despite its generally innocuous offensive presence. Nonetheless, Chansey is somewhat of a requirement in any RBY team due to the risks you would take against Psychic-types without it.

[SET]
name: Reflect
move 1: Reflect
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

Reflect halves the damage received from physical attacks, patching up Chansey's biggest weakness. Soft-Boiled is a necessity to allow Chansey to check threats and stay healthy throughout the game. Thunder Wave is necessary to punish any Tauros that may attempt to ruin your fun by negating Reflect with a critical hit; it's also generally strong utility and one of the most threatening tools in Chansey’s arsenal. Seismic Toss is the preferred move to deal damage, as it hits for a consistent 100 HP, but Ice Beam, while resisted by many Pokemon, still threatens a deadly freeze on everything other than Ice-types. If you choose to rely on Ice Beam as your only attacking move, you will have to be careful not to paralyze Pokemon such as Starmie, as Chansey loses all offensive pressure against it without the possibility to freeze it.

Reflect Chansey is one of the best early- and mid-game pivots, while also retaining good enough 1v1 matchups to remain a threat in the later stages of the game. This set's biggest selling point is the ability to switch into Snorlax’s Body Slam without having to fear paralysis, allowing it to always set up Reflect, heal off all the damage with Soft-Boiled, and then safely chip away at the opposition via Seismic Toss. An important decision is going to present itself often when playing Reflect Chansey: letting it take a Thunder Wave will make it immune to freezes, allowing it to take on Ice Beam Chansey and win the PP war as well as making it a reliable answer to Exeggutor since it won’t have to fear Sleep Powder anymore; however, this will make Chansey much less effective at switching in on Snorlax, and other threats such as Rhydon will also have a much better time against it. Managing the status of your Reflect Chansey is extremely important, and making the right decisions can often swing the tides of the game in your favor. It should be mentioned that a paralyzed Reflect Chansey will also have much more trouble facing Psychic-types due to the 30% chance of dropping its Special via Psychic; it is relatively easy for one of them to accumulate two or more drops and force it to switch out, thus removing Reflect and significantly weakening its effectiveness against physical threats for the rest of the game, unless it is given the free turns to set it up again.

[SET]
name: BoltBeam
move 1: Thunderbolt
move 2: Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

BoltBeam coverage allows Chansey to put pressure on a large part of the metagame:[remove].[add] Thunderbolt threatens Water-type Pokemon such as Starmie and Lapras, while Ice Beam threatens to freeze opposing Chansey and deals heavy damage to other common threats such as Rhydon, Exeggutor, and Zapdos. Soft-Boiled is necessary to remain healthy throughout the game, and Thunder Wave is Chansey's main weapon to cripple threats like Tauros and hinder anything else that tries to beat Chansey one-on-one.

BoltBeam Chansey will always have to be careful maneuvering around Snorlax, as it doesn't have the tools to face Snorlax one-on-one; this is especially true for Snorlax that carry Rest. BoltBeam Chansey often wants to get paralyzed so it can avoid freezes and sleep, but this makes the Snorlax matchup even worse, and since it's such a threatening Pokemon to begin with, you may want to be careful with accepting Thunder Wave on your Chansey. Another tough matchup is Alakazam, which can easily sponge all of Chansey's attacks and retaliate with repeated Psychic that will eventually cause multiple Special drops and force Chansey off the field; even if Alakazam runs out of Psychic PP, it can often win an all-out PP stall. However, BoltBeam Chansey has a much happier time against the other common Psychic users due to super-effective super effective coverage on both Starmie and Exeggutor. Ice Beam also allows Chansey to win against non-Ice Beam Chansey thanks to the freeze chance, so long as the opposing Chansey isn't paralyzed-[remove]—[add]when it is, this matchup turns around, as Ice Beam's relatively low 16 PP will usually cause BoltBeam Chansey to lose the PP war.

[SET]
name: Sing / Counter
move 1: Sing / Counter
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

Sing and Counter are two moves that can surprise opponents and give the Chansey player a massive advantage in one turn if pulled off properly, but they are rather unreliable and much easier to face once your opponent knows they're coming, making them quite the risky picks. Sing allows Chansey to put an opposing Pokemon to sleep, usually a Snorlax or a Chansey, as these two are the most common early-game switch-ins against Chansey. The obvious drawback is the risk of missing; with only 55 accuracy, even when perfectly bluffed, sometimes Sing will miss its target and your opponent will now be able to switch to an appropriate status absorber, generally Starmie or Alakazam, which Chansey can't pressure easily with this set. Counter, on the other hand, is a specific tool to take care of Snorlax:[remove].[add] Due to Chansey's gigantic HP stat, it will OHKO Snorlax after taking a single Body Slam, which is Snorlax's go-to STAB move and main way to damage Chansey. Once revealed, Snorlax can use moves that Counter can't reply to, such as Earthquake and Ice Beam, and then switch out to a more appropriate check; this means that it is of vital importance for Chansey to land its Counter the first time it uses it, as getting any mileage out of it in the rest of the game is going to be quite unlikely. The attacking move of choice is Seismic Toss or Ice Beam; the former allows neutral hits for 100 HP on any foe, allowing Chansey to chip away at annoying foes such as Alakazam and Starmie more efficiently, while the latter allows for more pressure against Rhydon, Exeggutor, and most importantly Chansey, which have to respect the freeze chance. Soft-Boiled is a necessity, especially on Sing or Counter sets, as you will often find yourself taking multiple hits while waiting for the perfect opportunity to use the surprise factor;[remove].[add] Thunder Wave is handy to cripple various threats, but Counter sets in particular can afford to drop it in favor of a second attacking move, as the main reason to run Thunder Wave is to answer Tauros, which Counter already threatens decently.

When playing a Sing or Counter set, it is vital to pick the right timing to reveal those moves:[remove].[add] (period) A good opponent might scout for such options to avoid being severely punished by them the first few times Chansey is on the field, but waiting too long to pull the trigger will inevitably cause suspicion as well. Due to this, you generally want to spring your trap in the early-game, before your opponent has significant enough information to play around it, as long as you make sure your opponent isn't scouting for it anymore. After revealing the surprise move of choice, its utility generally drops off significantly, but Chansey can still play important roles with only three useful moves such as sponging up Psychic-types' attacks and answering the opposing Chansey. You should still keep the limitations of your set in mind, though, as your single attacking move will inevitably fail to threaten every Pokemon you might face, and they will be free to pressure your team if you are not careful enough.

It should be mentioned that Sing Chansey can also function as a lead; (semi) although its matchup against faster sleepers such as Gengar, Jynx, and Exeggutor is abysmal, it is able to comfortably land a Sing when facing common leads such as Alakazam and Starmie.


[STRATEGY COMMENTS]
Other Options
=============

While it is generally recommended to stick to the above combinations, Chansey is free to mix and match its options, with the only mandatory move being Soft-Boiled. Sets such as Counter / Sing / Seismic Toss, Reflect / Ice Beam / Thunderbolt, and Seismic Toss / Ice Beam / Thunder Wave can all perform admirably in on the right team, so if you want to rebalance certain matchups for your team, feel free to explore different, less conventional ways to combine Chansey's best moves.

Defense Curl is an option over Reflect in the typical Reflect set;[remove].[add] Boosting Chansey's Defense past +2 usually makes little difference, but its 64 PP allow you to win PP wars against opposing Reflect Chansey and Snorlax handily as well as significantly increase Chansey's odds in a PP stall against Alakazam and Starmie, which is a useful advantage in its own right; however, Reflect's one-turn setup is significantly better when Chansey switches in on Snorlax, so it's generally preferred.

Toxic is another curveball that synergizes well with partial trappers such as Cloyster, Moltres, or Victreebel, as the damage quickly stacks up on targets that would otherwise be able to endure their hits such as opposing Chansey; also, a Chansey carrying Toxic should beat any Chansey that isn't carrying Ice Beam in the long run due to the damage from the poison.

Checks and Counters
===================

**Snorlax**: Snorlax's Body Slam 3HKOes Chansey, forcing it to keep using Soft-Boiled in most situations; as Body Slam's 24 PP outlasts Soft-Boiled's 16, Chansey cannot afford to outstall the attacks, especially when you also factor in the odds of critical hits as well as the potential Hyper Beam from Snorlax. Even when Chansey is carrying Reflect, a Snorlax with Rest is often not even forced to switch out, as it has really good odds of breaking through eventually between critical hits and PP count. The best option for Chansey is to force Snorlax to use Rest and then switch out to something that can threaten it while it's sleeping. While this is not an awful short-term scenario for the Chansey player, as the Snorlax will need some free turns to wake up, Snorlax can easily find those turns whenever Chansey hits the field again, putting it in yet another situation where it is bound to lose if it doesn't switch out. If the Snorlax carries Ice Beam, it can also attempt to freeze Chansey, and in the worst case for Snorlax, it can trade with Chansey by using Self-Destruct.

**Alakazam and Starmie**: Chansey has no way to significantly damage Alakazam, and while it won't be doing much damage back, it can win the PP war thanks to Recover's massive 32 PP unless it gets fully paralyzed several times in a row. Alakazam can also simply fire off Psychic until Chansey's Special drops low enough that it's forced to switch out, but Psychic's limited 16 PP means this can generally only happen two or three times per game. Starmie functions very similarly, as long as the Chansey doesn't have Thunderbolt.

**Sleepers**: Chansey will be healing up a lot throughout the game;[remove].[add] If you can send a sleep move user such as Exeggutor out on a predicted Soft-Boiled, Chansey will have to respect the threat of Sleep Powder and switch out.

**Chansey**: Depending on the sets, Chansey can be an excellent Chansey counter. Ice Beam threatens to freeze any unparalyzed Chansey, while a paralyzed Reflect Chansey is going to PP stall most other Chansey with ease. Sing Chansey can also surprise the opponent's Chansey and land a sleep on it, and even if it misses, Sing will remain threatening and have to be respected with a switch out.

**Explosion Lures**: Exeggutor, Cloyster, and Gengar can usually manage to get Chansey on the field to sponge one of their powerful special attacks, and catch it with an Explosion to take it out. This is especially viable for teams running a Pokemon such as Lapras or Psychic-less Starmie, which are otherwise completely walled by Chansey.

**Rhydon**: While Rhydon has to respect the Ice Beam threat, its Earthquake achieves a guaranteed 2HKO, so it can sometimes accept taking the Ice Beam damage in exchange for a KO on Chansey. It's even better against Chansey sets that don't run Ice Beam, as it can create Substitutes with enough HP to tank two Seismic Tosses and use Earthquake freely. Both of these situations only really favor Rhydon if the Chansey is paralyzed, however, so make sure to set up its status properly before attempting to win with Rhydon.

**Slowbro**: If Chansey is not running Thunderbolt, Slowbro can freely get Amnesia boosts on it, periodically heal any damage with Rest, and eventually KO via the STAB move of choice as soon as Chansey gets fully paralyzed. Chansey should generally switch out of Slowbro whenever possible, as it can get very threatening very quickly otherwise.

**Jolteon**: If Jolteon carries Rest, it is able to repeatedly shrug off Chansey's attempts at damage until Double Kick critical hits and paralysis manage to take Chansey down. This leaves Jolteon very vulnerable during its Rest turns, so you should be careful when attempting this.

**Tauros**: If all else fails, Tauros can come in on a paralyzed Chansey and take it out with Body Slam followed by Hyper Beam, but Tauros really hates being paralyzed, so you should only use this option as a last resort.

[CREDITS]
- Written by: [[The Idiot Ninja, 265630]]
- Quality checked by: [[Zokuru, 263906], [xJoelituh, 241144]]
- Grammar checked by: [[CryoGyro, 331519], [, ]]

GP 2/2
 

Amaranth

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[OVERVIEW]

Chansey is a staple in the RBY metagame, present in on nearly 100% of competitive teams. The reason for its extreme popularity mostly lies in its gargantuan special bulk neutralizing Psychic-types, an otherwise incredibly difficult task without using Psychic-types of your own, as well as its ability to completely wall other special attackers like Lapras. It does not perform as well against physical attackers, however; strong hits from the likes of Snorlax and Rhydon can threaten an easy 2HKO, so Chansey must be wary of these threats whenever entering the field, although it does possess tools to ease these matchups despite its generally innocuous offensive presence. Nonetheless, Chansey is somewhat of a requirement in any RBY team due to the risks you would take against Psychic-types without it.

[SET]
name: Reflect
move 1: Reflect
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

Reflect halves the damage received from physical attacks, patching up Chansey's biggest weakness. Soft-Boiled is a necessity to allow Chansey to check threats and stay healthy throughout the game. Thunder Wave is necessary to punish any Tauros that may attempt to ruin your fun by negating Reflect with a critical hit; it's also generally strong utility and one of the most threatening tools in Chansey’s arsenal. Seismic Toss is the preferred move to deal damage, as it hits for a consistent 100 HP, but Ice Beam, while resisted by many Pokemon, still threatens a deadly freeze on everything other than Ice-types. If you choose to rely on Ice Beam as your only attacking move, you will have to be careful not to paralyze Pokemon such as Starmie, as Chansey loses all offensive pressure against it without the possibility to freeze it.

Reflect Chansey is one of the best early- and mid-game pivots, while also retaining good enough 1v1 matchups to remain a threat in the later stages of the game. This set's biggest selling point is the ability to switch into Snorlax’s Body Slam without having to fear paralysis, allowing it to always set up Reflect, heal off all the damage with Soft-Boiled, and then safely chip away at the opposition via Seismic Toss. An important decision is going to present itself often when playing Reflect Chansey: letting it take a Thunder Wave will make it immune to freezes, allowing it to take on Ice Beam Chansey and win the PP war as well as making it a reliable answer to Exeggutor since it won’t have to fear Sleep Powder anymore; however, this will make Chansey much less effective at switching in on Snorlax, and other threats such as Rhydon will also have a much better time against it. Managing the status of your Reflect Chansey is extremely important, and making the right decisions can often swing the tides of the game in your favor. It should be mentioned that a paralyzed Reflect Chansey will also have much more trouble facing Psychic-types due to the 30% chance of dropping its Special via Psychic; it is relatively easy for one of them to accumulate two or more drops and force it to switch out, thus removing Reflect and significantly weakening its effectiveness against physical threats for the rest of the game, unless it is given the free turns to set it up again.

[SET]
name: BoltBeam
move 1: Thunderbolt
move 2: Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

BoltBeam coverage allows Chansey to put pressure on a large part of the metagame:[remove].[add] Thunderbolt threatens Water-type Pokemon such as Starmie and Lapras, while Ice Beam threatens to freeze opposing Chansey and deals heavy damage to other common threats such as Rhydon, Exeggutor, and Zapdos. Soft-Boiled is necessary to remain healthy throughout the game, and Thunder Wave is Chansey's main weapon to cripple threats like Tauros and hinder anything else that tries to beat Chansey one-on-one.

BoltBeam Chansey will always have to be careful maneuvering around Snorlax, as it doesn't have the tools to face Snorlax one-on-one; this is especially true for Snorlax that carry Rest. BoltBeam Chansey often wants to get paralyzed so it can avoid freezes and sleep, but this makes the Snorlax matchup even worse, and since it's such a threatening Pokemon to begin with, you may want to be careful with accepting Thunder Wave on your Chansey. Another tough matchup is Alakazam, which can easily sponge all of Chansey's attacks and retaliate with repeated Psychic that will eventually cause multiple Special drops and force Chansey off the field; even if Alakazam runs out of Psychic PP, it can often win an all-out PP stall. However, BoltBeam Chansey has a much happier time against the other common Psychic users due to super-effective super effective coverage on both Starmie and Exeggutor. Ice Beam also allows Chansey to win against non-Ice Beam Chansey thanks to the freeze chance, so long as the opposing Chansey isn't paralyzed-[remove]—[add]when it is, this matchup turns around, as Ice Beam's relatively low 16 PP will usually cause BoltBeam Chansey to lose the PP war.

[SET]
name: Sing / Counter
move 1: Sing / Counter
move 2: Seismic Toss / Ice Beam
move 3: Soft-Boiled
move 4: Thunder Wave
evs: 252 HP / 252 Def / 252 Spc / 252 Spe
ivs: 2 Atk

[SET COMMENTS]
Set Description
=========

Sing and Counter are two moves that can surprise opponents and give the Chansey player a massive advantage in one turn if pulled off properly, but they are rather unreliable and much easier to face once your opponent knows they're coming, making them quite the risky picks. Sing allows Chansey to put an opposing Pokemon to sleep, usually a Snorlax or a Chansey, as these two are the most common early-game switch-ins against Chansey. The obvious drawback is the risk of missing; with only 55 accuracy, even when perfectly bluffed, sometimes Sing will miss its target and your opponent will now be able to switch to an appropriate status absorber, generally Starmie or Alakazam, which Chansey can't pressure easily with this set. Counter, on the other hand, is a specific tool to take care of Snorlax:[remove].[add] Due to Chansey's gigantic HP stat, it will OHKO Snorlax after taking a single Body Slam, which is Snorlax's go-to STAB move and main way to damage Chansey. Once revealed, Snorlax can use moves that Counter can't reply to, such as Earthquake and Ice Beam, and then switch out to a more appropriate check; this means that it is of vital importance for Chansey to land its Counter the first time it uses it, as getting any mileage out of it in the rest of the game is going to be quite unlikely. The attacking move of choice is Seismic Toss or Ice Beam; the former allows neutral hits for 100 HP on any foe, allowing Chansey to chip away at annoying foes such as Alakazam and Starmie more efficiently, while the latter allows for more pressure against Rhydon, Exeggutor, and most importantly Chansey, which have to respect the freeze chance. Soft-Boiled is a necessity, especially on Sing or Counter sets, as you will often find yourself taking multiple hits while waiting for the perfect opportunity to use the surprise factor;[remove].[add] Thunder Wave is handy to cripple various threats, but Counter sets in particular can afford to drop it in favor of a second attacking move, as the main reason to run Thunder Wave is to answer Tauros, which Counter already threatens decently.

When playing a Sing or Counter set, it is vital to pick the right timing to reveal those moves:[remove].[add] (period) A good opponent might scout for such options to avoid being severely punished by them the first few times Chansey is on the field, but waiting too long to pull the trigger will inevitably cause suspicion as well. Due to this, you generally want to spring your trap in the early-game, before your opponent has significant enough information to play around it, as long as you make sure your opponent isn't scouting for it anymore. After revealing the surprise move of choice, its utility generally drops off significantly, but Chansey can still play important roles with only three useful moves such as sponging up Psychic-types' attacks and answering the opposing Chansey. You should still keep the limitations of your set in mind, though, as your single attacking move will inevitably fail to threaten every Pokemon you might face, and they will be free to pressure your team if you are not careful enough.

It should be mentioned that Sing Chansey can also function as a lead; (semi) although its matchup against faster sleepers such as Gengar, Jynx, and Exeggutor is abysmal, it is able to comfortably land a Sing when facing common leads such as Alakazam and Starmie.


[STRATEGY COMMENTS]
Other Options
=============

While it is generally recommended to stick to the above combinations, Chansey is free to mix and match its options, with the only mandatory move being Soft-Boiled. Sets such as Counter / Sing / Seismic Toss, Reflect / Ice Beam / Thunderbolt, and Seismic Toss / Ice Beam / Thunder Wave can all perform admirably in on the right team, so if you want to rebalance certain matchups for your team, feel free to explore different, less conventional ways to combine Chansey's best moves.

Defense Curl is an option over Reflect in the typical Reflect set;[remove].[add] Boosting Chansey's Defense past +2 usually makes little difference, but its 64 PP allow you to win PP wars against opposing Reflect Chansey and Snorlax handily as well as significantly increase Chansey's odds in a PP stall against Alakazam and Starmie, which is a useful advantage in its own right; however, Reflect's one-turn setup is significantly better when Chansey switches in on Snorlax, so it's generally preferred.

Toxic is another curveball that synergizes well with partial trappers such as Cloyster, Moltres, or Victreebel, as the damage quickly stacks up on targets that would otherwise be able to endure their hits such as opposing Chansey; also, a Chansey carrying Toxic should beat any Chansey that isn't carrying Ice Beam in the long run due to the damage from the poison.

Checks and Counters
===================

**Snorlax**: Snorlax's Body Slam 3HKOes Chansey, forcing it to keep using Soft-Boiled in most situations; as Body Slam's 24 PP outlasts Soft-Boiled's 16, Chansey cannot afford to outstall the attacks, especially when you also factor in the odds of critical hits as well as the potential Hyper Beam from Snorlax. Even when Chansey is carrying Reflect, a Snorlax with Rest is often not even forced to switch out, as it has really good odds of breaking through eventually between critical hits and PP count. The best option for Chansey is to force Snorlax to use Rest and then switch out to something that can threaten it while it's sleeping. While this is not an awful short-term scenario for the Chansey player, as the Snorlax will need some free turns to wake up, Snorlax can easily find those turns whenever Chansey hits the field again, putting it in yet another situation where it is bound to lose if it doesn't switch out. If the Snorlax carries Ice Beam, it can also attempt to freeze Chansey, and in the worst case for Snorlax, it can trade with Chansey by using Self-Destruct.

**Alakazam and Starmie**: Chansey has no way to significantly damage Alakazam, and while it won't be doing much damage back, it can win the PP war thanks to Recover's massive 32 PP unless it gets fully paralyzed several times in a row. Alakazam can also simply fire off Psychic until Chansey's Special drops low enough that it's forced to switch out, but Psychic's limited 16 PP means this can generally only happen two or three times per game. Starmie functions very similarly, as long as the Chansey doesn't have Thunderbolt.

**Sleepers**: Chansey will be healing up a lot throughout the game;[remove].[add] If you can send a sleep move user such as Exeggutor out on a predicted Soft-Boiled, Chansey will have to respect the threat of Sleep Powder and switch out.

**Chansey**: Depending on the sets, Chansey can be an excellent Chansey counter. Ice Beam threatens to freeze any unparalyzed Chansey, while a paralyzed Reflect Chansey is going to PP stall most other Chansey with ease. Sing Chansey can also surprise the opponent's Chansey and land a sleep on it, and even if it misses, Sing will remain threatening and have to be respected with a switch out.

**Explosion Lures**: Exeggutor, Cloyster, and Gengar can usually manage to get Chansey on the field to sponge one of their powerful special attacks, and catch it with an Explosion to take it out. This is especially viable for teams running a Pokemon such as Lapras or Psychic-less Starmie, which are otherwise completely walled by Chansey.

**Rhydon**: While Rhydon has to respect the Ice Beam threat, its Earthquake achieves a guaranteed 2HKO, so it can sometimes accept taking the Ice Beam damage in exchange for a KO on Chansey. It's even better against Chansey sets that don't run Ice Beam, as it can create Substitutes with enough HP to tank two Seismic Tosses and use Earthquake freely. Both of these situations only really favor Rhydon if the Chansey is paralyzed, however, so make sure to set up its status properly before attempting to win with Rhydon.

**Slowbro**: If Chansey is not running Thunderbolt, Slowbro can freely get Amnesia boosts on it, periodically heal any damage with Rest, and eventually KO via the STAB move of choice as soon as Chansey gets fully paralyzed. Chansey should generally switch out of Slowbro whenever possible, as it can get very threatening very quickly otherwise.

**Jolteon**: If Jolteon carries Rest, it is able to repeatedly shrug off Chansey's attempts at damage until Double Kick critical hits and paralysis manage to take Chansey down. This leaves Jolteon very vulnerable during its Rest turns, so you should be careful when attempting this.

**Tauros**: If all else fails, Tauros can come in on a paralyzed Chansey and take it out with Body Slam followed by Hyper Beam, but Tauros really hates being paralyzed, so you should only use this option as a last resort.

[CREDITS]
- Written by: [[The Idiot Ninja, 265630]]
- Quality checked by: [[Zokuru, 263906], [xJoelituh, 241144]]
- Grammar checked by: [[CryoGyro, 331519], [, ]]

GP 2/2
Implemented, but (correct me if I'm wrong) this GP check is not official until someone on the GP team comes to stamp your check, so I guess I'll be waiting on that before shipping this out to the on-site dex

Edit: I have been informed that I checked the wrong list and this is in fact an official check. To the site we go! Jellicent
 
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