Chaos erupts! akela fights some new blood! (akela vs. colorcodedchaos)

Da Rules said:
3v3 LC Singles
3 day DQ
All items
All Abilities
Switch=OK
5 Chills
2 Recoveries
TEAM COLORCODEDCHAOS

Tynamo [Igor] (Male)
Nature: Quiet (+1 Rank in Special Attack, -15% Speed, -10% Evasion)
Type:
Electric: Electric-type STAB, 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Levitate: (Innate)

Type: Passive

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0 (15 upon evolution as per Special Case rules)

Attacks:
Tackle
Thunder Wave
Charge Beam
Spark
Magnet Rise

Magnemite [Frike] (Genderless)
Nature: Modest (+1 Rank in Special Attack, -1 Rank in Attack)
Type:
Electric: Electric-type STAB, 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel-type STAB, immune to Sandstorm, highly insusceptible to toxic attacks but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Magnet Pull: (Can Be Activated)

Type: Trigger

This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )

Sturdy: (Innate)

Type: Passive

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic: (DW - LOCKED.)

Type: Passive

If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 80
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot

(N.B.: Move Tutor Moves on account of it being a Strange Genderless Blob-Thingy)
Swift
Electroweb
Signal Beam
Iron Defence
Magic Coat

Volt Switch
Flash Cannon
Rain Dance
Thunder
Toxic

<Joltik> [Kornata] (Female)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type:
Electric: Electric-type STAB, 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Bug: Bug-type STAB, more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Compound Eyes: (Innate)

Type: Passive

This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve: (Innate)

Type: Passive

The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm: (DW - LOCKED) (Innate)

Type: Passive

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75 (+)
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Cross Poison
Faint Attack
Pin Missile
Disable
Pursuit

Volt Switch
Energy Ball
Light Screen
Charge Beam
Toxic


TEAM AKELA
Burmy [Triplicate Girl #1] [F]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Rock; BAP: 7)
Tutor
Electroweb
Snore
String Shot

Burmy [Triplicate Girl #2] [F]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Ice; BAP: 7)
Tutor
Electroweb
Snore
String Shot

Burmy [Triplicate Girl #3] [F]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Overcoat (Passive) (Locked): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 31 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/4
MC: 0
DC: 0/5
Attacks:
Level Up
Protect
Tackle
Bug Bite
Hidden Power (Type: Ground; BAP: 7)
Tutor
Electroweb
Snore
String Shot


colorcodedchaos sends out first
akela sends out and orders
ccc orders.
I ref!

Good Luck!
 

Nyah-hah! Soon, ve vill be victorious over zer foe! Frike! Hyu vill see to our guests first-

*Quite a lot of coughing later*

I can't keep that stupid voice up. Sorry.

CCC sends out Frike the Magnemite with an Oran Berry!
 

HP: 80
EN: 100
Other: None


HP: 90
EN: 100
Other: None

A1
Magnemite used Flash Cannon!
6255 no crit
8+3+(4-3)*1.5=12.5DMG -5EN
5631 no crit
Burmy used Hidden Power!
1561 no crit
(7+(2-2)*1.5)*2.25=15.75DMG -5EN
A2
Magnemite used Rain Dance!
It started to rain. -10EN
Burmy used Electroweb!
7516 hit. 1156 no crit
(6+(2-2)*1.5)*0.67=4.02DMG -5EN
Magnemite's speed fell!
A3
Burmy used Hidden Power!
905 no crit
(7+(2-2)*1.5)*2.25=15.75DMG -5EN
Magnemite used Thunder!
741 no crit
12+3+(4-3)*1.5=16.5DMG -7EN
7561 no paralzye!
END



HP: 44
EN: 77
Other: None


HP: 61
EN: 85
Other: None

akela orders
ccc orders
I ref
 
Last edited:
((I was probably supposed to order first, but w/e, I'm not complaining.))


Frike, hang in there! We might not have done too much damage, but you can still rip them apart! BEGIN ZER PROCESS UFF CHARGINK ZER MACHIIIIIIIIINE! MWAHAHAHAHA!

Metal Sound > Thunder > Volt Svitch

...

Er, Volt Switch. Sorry. Old habits are hard to break. Old EEEEEEEEVIL HABITS! MWAHAHAHAHAHAHAAAAAAAAAA!

See what I mean?

"You're hopeless, aren't you..."

Yes, Frike. Yes I am.
 

HP: 44
EN: 77
Other: None


HP: 61
EN: 81
Other: None

A1
Burmy used Electroweb!
8656 hit! 2075 no crit
(6+(2-2)*1.5)*0.67=4.02DMG -5EN
Magnemite's speed fell!
Magnemite used Metal Sound!
9704 MISS! -5EN
A2
Burmy used Hidden Power!
9401 no crit
(7+(2-2)*1.5)*2.25=15.75DMG -5EN
Magnemite used Thunder!
3998 no crit
12+3+(4-3)*1.5=16.5DMG -7EN
9518 no paralysis!
A3
Burmy used Electroweb!
4808 hit, 9800 no crit
(6+(2-2)*1.5)*0.67=4.02DMG -5EN
Magnemite's speed fell!
Magnemite used Volt Switch!
7+3+(4-3)*1.5=11.5DMG -4EN
Magnemite returns to it's Pokeball
END



HP: 20
EN: 61
Other: None


HP: 33
EN: 70
Other: None

ccc sends out a mon to replace magnemite and orders
akela orders
I ref
 

Okay, Frike, you've done what you can. Kornata, finish it off!

CCC sends in Kornata the Joltik @ Cheri Berry

Disable (Hidden Power) > Toxic > Gastro Acid

IF a P/E move is used A1 THEN Bug Bite A1 and move actions down.
 
Last edited:

HP:
90
EN: 100
Other: None


HP: 33
EN: 70
Other: None

A1
Joltik used Disable!
Burmy's hidden power was disabled! -7EN
Burmy used Tackle!
8361 no crit
4+(2-2)*1.5=4DMG -2.33EN
A2
Joltik used Toxic!
Burmy was badly poisoned! -7EN
Burmy used Bug Bite!
733 no crit
6DMG -3EN
Burmy is hurt by poison! 1DMG
A3
Joltik used Gastro Acid!
Burmy's abilities are surpressed! -6EN
Burmy used Tackle!
8088 no crit
4DMG -2.33EN
Burmy is hurt by poison! 1DMG
EDN



HP:
76
EN: 80
Other: None

HP: 20
EN: 61


HP: 31
EN: 62
Other: Toxic (2DPA), Hidden Power Disabled (3a), Gastro Acid (5a)

akela
ccc
I ref
 

... You do know what the term "finish it off" means, right, Kornata?


"It means we get ice cream when this is over?"


I - y'know what? Fine. Yes. You can have ice cream when this is over.

Charge Beam > Electroweb > Charge Beam
 

HP:
76
EN: 80
Other: None

HP:
20
EN: 61



HP:
31
EN: 62
Other: Toxic (2DPA), Hidden Power Disabled (3a), Gastro Acid (5a)

A1Joltik used Charge Beam!
6387 no crit
5+3+(2-3)*1.5=6.5DMG -5EN
2996 SpA raised by 1!
Burmy used Bug Bite!
6147 no crit
6DMG -3EN
Burmy is hurt by poison! 2DMG
A2Joltik used Electroweb!
4506 no crit
6+3+(2-3)*1.5+(1*2)=9.5DMG -4EN
Burmy's speed fell!
Burmy used Tackle!
4+(2-2)*1.5=4DMG -2.33EN
Burmy is hurt by poison! 2DMG
A3Joltik used Charge Beam!
3915 no crit
5+3+(2-3)*1.5+(1*2)=8.5DMG -5EN
4402 Special attack raised 1 stage
Burmy used Bug Bite!
7755 no crit
6DMG -3EN
Burmy is hurt by poison! 2DMG
Burmy fainted



HP:
60
EN: 66
Other: None


HP:
20
EN: 61



HP:
0
EN: 54
Other: Toxic (2DPA), Hidden Power Disabled (3a), Gastro Acid (5a)

akela sends out one of his other Burmy,
CCC orders.
akela orders.
I ref.
 

"Yeah, I'mma get me some ice creeeeeeeeam - oh, hey, it got back up."


Kornata, that is a different Burmy. You can tell because it's a different colour.


"Ohhhh, that makes more sense. So, does this mean I get even more ice cream?"


If I say yes, will you please electrocute the frelling Burmy?

Charge Beam > Electroweb > Charge Beam
IF
Hidden Power is used A1 or A2 THEN Disable (Hidden Power) A2 or A3 and push actions back.
 
Last edited:
Sorry, forgot how it worked. Will adjust accordingly. =]

EDIT: I have now edited the order and hopefully it meets the criteria for approval. =]
 

HP:
60
EN: 66
Other: +2SPA (3a)

HP: 20
EN: 61



HP: 90
EN: 100
Other: None

A1
Joltik used Charge Beam!
7547 no crit
5+3+(2-2)*1.5+(2*2)=12DMG -9EN
2979 Special Attack Increase
Burmy used Electroweb!
997 hit, 8187 no crit
(6)*(2/3)=4DMG -5EN
Joltik's speed fell!
A2
Joltik used Electroweb!
6+3+(2-2)*1.5+(3*2)=15DMG -4EN
Burmy used Hidden Power!
5488 no crit
(7)*1.5=10.5DMG -5EN
A3
Burmy used Protect!
Burmy protected itself! -7EN
Joltik used Disable!
Burmy protected itself! -7EN
END



HP:
45
EN: 46
Other: +1SPA (3a), -1 Speed (3a)

HP: 20
EN: 61



HP: 63
EN: 83
Other: -1 Speed (3a)

akela
ccc
Ref.
 
Last edited:

Come on, Kornata, you're almost there! You can do it, I believe in you!


"What's with the change from the whole exasperated-boss angle?"


Sleep deprivation, caffeine pills, and a slightly melty Cornetto-


"MINE!"

Disable (Hidden Power) > Charge Beam > Electroweb
 

HP:
45
EN: 46
Other: +1SPA (3a), -1 Speed (3a)

HP: 20
EN: 61



HP: 65
EN: 83
Other: -1 Speed (3a)

A1
Joltik used Disable!
Hidden power was disabled! -11EN
Jolti's hidden power is disabled!
A2
Joltik used Charge Beam!
8258 no crit
5+3+(2-2)*1.5+(1*2)=10DMG -5EN
1791 SpA rose!
Burmy used Tackle!
5318 no crit
4DMG -2.33EN
A3
Joltik used Electroweb!
2318 hit, 3461 no crit
6+3+(2-2)*1.5+(2*2)=13DMG -4EN
Burmy used Tackle!
4DMG -6.33EN
END



HP:
37
EN: 26
Other: +1SPA (3a)


HP: 20
EN: 61



HP: 42
EN: 74
Other: -1 Speed (3a)

ccc
akela
Ref.
 
((Er, Ranger, darling, why're you rolling for Electroweb to hit when my Joltik's got a 13% Accuracy boost from her nature and the ability Compoundeyes?))


Full steam ahead, girl! We've really got it on the ropes now!


"You said that last time, and look what happened there."


You electrocuted a quite unspeakably ugly insect.


"Exactly! MWAHAHAHAHAHAHAAAAAAaaaaackkhfhfhkhf, urgh, Arceus' filthy jockstrap, how the hell do you keep doing that?"


I've got a sponsorship deal with Strepsils.

Turbocharge (Charge Beam+Charge Beam) > ~ > Electroweb
IF
a P/E move A1 THEN Chill A1 and move actions down
 

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