
CHARIZARD
Fire / Flying
QC Approved: 0 / 3 [?] [?] [?]
GP Approved: 0 / 2 [?] [?]
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[Overview]
- Immune to Spikes and Toxic Spikes, but has a crippling 4x Stealth Rock weakness, which is bad, although not as bad as it was in Gen IV
- Charizard still does well on normal teams in UU play, provided he or one of his teammates runs the move Sunny Day, a la Rain Dance Kingdra
- Solar Power raises Modest, max EV Charizard's Special Attack to a deadly 522
- Has access do several excellent special attacks, but lacks any useful boosting moves other than Belly Drum and Dragon Dance, which do nothing for Special Attack
[SET]
name: Sunny Day Sweeper
move 1: Sunny Day
move 2: Fire Blast / Flamethrower
move 3: Air Slash
move 4: Focus Blast / HP Grass
item: Heat Rock / Life Orb
ability: Solar Power
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
- Best set Charizard can run
- As previously mentioned, Solar Power boosts Char's Special Attack to 522
- Main attack based on personal preference; Fire Blast's power versus Flamethrower's accuracy
- Air Slash comes with decent flinch chance
- Focus Blast saves face against Regirock and Registeel
- Heat Rock increases survivability while keeping Charizard's power up longer
[ADDITIONAL COMMENTS]
- Fire Blast OHKOs specially defensive Shaymin and Celebi in sun
- Turn used to set up Sunny Day is effectively wasted, allowing opponent to switch in a counter such as Blastoise, who can usually survive two Fire Blasts even in sun
- Tends to be really predictable
[SET]
name: Mixed Dragon Dancer
move 1: Dragon Dance
move 2: Outrage / Dragon Pulse
move 3: Fire Blast / Flare Blitz
move 4: Earthquake
item: Life Orb
ability: Blaze
nature: Lonely
evs: 12 HP / 252 Atk / 156 SpA / 88 Spe
[SET COMMENTS]
- Dragon Dance raises Charizard's Attack to 439, enough to 2HKO 0 / 252 Blastoise with Flare Blitz, while boosting its Speed to a decent 387
- Outrage can get around a number of the Sunny Day set's common checks, such as Blastoise and Rotom-H
- Fire Blast allows for greater survivability, while Flare Blitz affords more power after Dragon Dance and has better accuracy
- Earthquake for coverage against Regirock and Registeel
[ADDITIONAL COMMENTS]
- Max EVs in Attack allow better physical sweeping ability after a Dragon Dance
- Does not need sun to function properly, unlike the Sunny Day set; therefore, as the opponent switches out, the free turn is not wasted
- Needs something to clear Stealth Rock; Tentacruel tends to work well with Charizard in this respect, being able to set up its own Toxic Spikes, although both share an Electric weakness
- This set CANNOT be used with Solar Power, as Dragon Dance and Dragon Pulse are egg moves, and DW Charmander is always male
[SET]
name: Choice Specs
move 1: Overheat / Fire Blast
move 2: Solarbeam
move 3: Air Slash
move 4: Focus Blast
item: Choice Specs
ability: Solar Power
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
- Overheat OHKOs 0 / 0 Regirock and Blastoise in sun with Solar Power; however, if you don't like the two-stage Special Attack drop, Fire Blast requires Charizard to switch out less often, which could prove invaluable if Stealth Rocks are up on your end
- Solarbeam surprises Milotic and Slowbro, OHKOing 0 / 252, + Sp. Def-natured variants of both
- Air Slash and Focus Blast are used for coverage, as well as Air Slash's handy flinch chance
[ADDITIONAL COMMENTS]
- Charizard in general, but especially SpecsZard with Overheat, is greatly troubled by Stealth Rock; Tentacruel and Blastoise can Rapid Spin rocks away while tanking Charizard's weaknesses, although all three must be wary of Electric-type attacks
- Beastly special attacker, although Overheat should only be used as a last resort because of the stat drop
- Focus Blast can be replaced with another coverage move if desired
[Other Options]
- Charizard can run a Belly Drum set, but it tends to go flat if Stealth Rocks are on the field and there is no way to remove them
- Overheat can be used, but only as a last resort before switching out
- Bulldoze and Flame Charge, although a bit gimmicky, can both help with Charizard's mediocre Speed
- Solarbeam can be used on any set to surprise bulky Water-types like Milotic
[Checks and Counters]
- Blastoise almost always forces out Sunny Day Charizard, as even with Solar Power and Life Orb Charizard misses the 2HKO with Focus Blast
- Rotom-H easily eats Charizard's STAB moves, and replies with a STAB, 2HKO Thunderbolt
- Regirock and Registeel are quite hard to take down even with Dragon Dance boosts and Focus Blast
- Anything with Stealth Rock easily cripples Charizard and limits it to one switch-in