Diff said:[Overview]
<p>Even in previous generations, Charizard was known as a very threatening Pokemon. It is very versatile, as its balanced offensives, large movepool, and great Speed allow it to run a vast variety of sets. For that reason, Charizard is mostly seen on offensive teams, as well as sun teams, where its Fire-type attacks are much more powerful. Its 4x weakness to Stealth Rock can hinder its ability to sweep, but it's safe to say that Charizard isunarguablyone of the strongest Fire-type Pokemon in NU.</p>
[SET]
name: Special Attacker
move 1: Fire Blast
move 2: Air Slash
move 3: Hidden Power Grass / Substitute
move 4: Roost
item: Life Orb
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Charizard's high Special Attack and Speed allow it to function as an exceptional sweeper. Its strong STAB moves and good coverage are highlighted in this set. Charizard is a great addition to many teams that struggle against physical walls, (RC) such aslike Tangela (I used "like" instead of "such as" because I assume you were trying to say "similar to Tangela", as Charizard can't deal with other physical walls such as Alomomola.). Fire Blast is one of Charizard's powerful STAB moves, and it guarantees an OHKO against Eviolite Roselia and Braviary. Air Slash is its secondary STAB option; while Fire- and Flying-type moves overlap similar coverage, Air Slash is great against Fire-immune Pokemon and Water-types. Hidden Power Grass offers even more coverage to Water- and Rock-type Pokemon. It specifically hits Seismitoad hard, OHKOing all common variants of it. However, Substitute can be used to avoid status conditions that would otherwise cripple Charizard. Roost is the final move of the set; itallowenables Charizard to heal itself if it switches into Stealth Rock, as well as allowing it to maintain longevity on the field.</p>
[ADDITIONAL COMMENTS]
<p>Life Orb gives additional power to Charizard's attacks. Blaze is the best choice of ability for this set; (RS) it, (AC) as Charizard can OHKO a 176 HP /(space)0 SpD Golurk with Fire Blast whenBlazeit is activated. However, if Charizard is used on a sun team, Solar Power can replace Blaze to strengthenCharizard'its attacks. SolarBeam could also be used in such a scenario, replacing Hidden Power Grass. Leftovers can be used in lieu of Life Orb for consistent healing. Flamethrower is an option over Fire Blast if accuracy is preferred over power. Finally, Focus Blast can be used in the third moveslot to hit Normal- and Rock-types harder, but it's an unreliable choice due to its lackluster accuracy. Tailwind can also considered over Roost, making priority the only way to outspeed Charizard.</p>
<p>Rapid Spin support is recommeneded, as Charizard would be easy to defeat if it comes in on a field surrounded by Stealth Rock. Wartortle is a prime spinner for Charizard, as it can help against Regirock. However, it is not required because Charizard has access to Roost, which allows it to heal itself when damaged by Stealth Rock. Mold Breaker Sawk is a great partner for Charizard as well, as it can stop Stealth Rock from being set up through offensive pressure. Another option that isn't required is running Sunny Day support for Charizard, as it appreciates a Fire-type attack boost. (RP); (semi) Volbeat and Regirock are good choices for that can set up Sunny Dayis. If Sunny Day support is used, sun sweepersto accompanie Charizard is recommeneded.such as Sawsbuck, Exeggutor, and Rapidash aregood sun sweeperrecommended as Charizard's parto considers. Even with Charizard's immense strength, having entry hazards on the field can turn several 2HKOs into OHKOs. Kangaskhan and Miltank (without Thick Fat) are two examples of Pokemon thatcould bare OHKOed by Charizard afterbetakingweakened by Stealth Rock and Spikestry hazard damage. Regirock, Garbodor, and Scoilpede are great partners in laying entry hazards.</p>
<p>As for more specific partners, Roselia and Tangela are great to use alongside Charizard, as they can handle Water- and Rock-type PokemonCharizardit has difficulty against, specifically Alomomola, Samurott, and Carracosta. Mantine in particular can take anything Charizard can throw at it and retaliate back with its Water-type attacks. Electric-types, such as Rotom-S, are good allies that can get rid of Mantine. If Substitute isn't used in the third moveslot, Charizard is prone to status conditions, especially paralysis. Misdreavus and Miltank, both of which can weaken the adversary with status moves of their own, can heal Charizard of status with Heal Bell.</p>
[SET]
name: Choice Scarf
move 1: Fire Blast
move 2: Flamethrower
move 3: Focus Blast
move 4: Air Slash / Hidden Power Grass
item: Choice Scarf
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Charizard already rests at a great Speed tier, but when it's holding a Choice Scarf, it transforms into an excellent revenge killer. It's a great choice when a player is in need of a Pokemon that can clean up weakened teams.ItCharizard doesn't need to rely on sun support for this set, as it can function solely without it. Fire Blast and Flamethrower are both Fire-type move options; the former is mostly for revenge killing threats while the latter is for cleaning up the weakened adversary. Focus Blast is a great coverage move to KO Pokemon Charizard cannot dent with its other moves, such as Regirock, Golem, Probopass, and Lickilicky. The final moveslot is a filler option based on what threat you wish to cover. Air Slash allows Charizard to check Modest Ludicolo in the rain, as it hits Ludicolo harder than Fire Blast. On the other hand, Hidden Power Grass allows Charizard to dent Seismitoad.</p>
[ADDITIONAL COMMENTS]
<p>Choice Scarf allows Charizard to outspeed the majority of the tier, including Scoliopede, Jynx, and Choice Scarf Sawk. With Blaze, Charizard can use Stealth Rock to its advantage;whenafter switching into Stealth Rock twice, Charizard can activate Blaze, which powers up its Fire-type moves. Tailwind can be used in the final moveslot to give its teammates extra Speed if Charizard isn't capable of finishing off the opposing team. Solar Power and SolarBeam can also be used if Charizard were to be used on a sun team.</p>
<p>While Rapid Spin support isn't necessary, Charizard will be switching in and out often due to being locked into a move, so having spinners would be useful. Once again, Wartortle is the best choice of spinner for Charizard. Offensive pressure could be used as well if you'd rather avoid using a spinner; Pokemon such as Mold Breaker Sawk and Samurott are good options in that department. Charizard also appreciates having a partner or two that could heal it from status conditions or recover its lost HP with Wish. Alomomola, Lickilicky, and Miltank, who can all use their formidable bulk to take attacks Charizard cannot take, are great partners for that role. Because Charizard would usually be used on offensive teams, having partners who could sweep the adversary beforehand, such as Samurott,isare recommended. Finally, entry hazard support can come in handy for Charizard, as it can score many more OHKOs with entry hazards on the field. One example would be Regice, as it can be OHKOed from Fire Blast after Stealth Rock damage. Garbodor and Carracosta are goodselectionchoices for entry hazard setters.</p>
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Acrobatics
move 3: Earthquake
move 4: Roost
item: Flying Gem
ability: Blaze
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>While Charizard is usually seen ravaging opponents with its Special Attack, Swords Dance allows Chairzard to take fully takeadvantage of its Attack stat. Swords Dance is the center-(hyphen)point of the set, as it raises Charizard's attacks to astounishing heights. After a Swords Dance, Charizard has the power to 2HKO Alomomola and OHKO Lickilicky, Regice, and Tangela, all with Acrobatics. Acrobatics is Charizard's STAB move, and its power is immediately increased on the first hit due to the Flying Gem. It doesn't end there: Acrobatics reaches a Base Power of 110 after the Flying Gem is consumed, which is amazing. Earthquake provides great coverage alongside Acrobatics, and Roost allows Charizard to heal itself whenever it ceases the opportunity.</p>
[ADDITIONAL COMMENTS]
<p>Blaze is Charizard's only viable ability, as Charizard has no need to rely on sun support with this set. A Fire-type move such as Flare Blitz or Fire Punch is optional in the final moveslot if you crave another STABmove. However, it doesn't offer much besides hitting Eelektross harder, as Acrobatics and Earthquake already wields anear-perfect coverage together. ThunderPunch is a good option to dish out more damage to Water-type Pokemon, but Acrobatics already does a large amount to most of them, (AC) bar Carracosta.</p>
<p>Rapid Spin support is always helpful to Charizard to grant it more switch(remove space)-(hyphen)in opportunities, so a spinner such as Wartortle is a great partner. Mold Breaker Sawk can also stop Stealth Rock from being up through offensive pressure. Regirock can easily defeat Charizard, even whenCharizardit has a Swords Dance boost. Gurdurr and Samurott are examples of Pokemon that can KO Regirock so Charizard can continue sweeping the opposing team. Status conditions can crippleCharizardit, so Heal Bell support from Pokemon such as Lickilicky and Musdreavusare good alliesis recommended. Entry hazard support helps weaken the opponent to make it easier for Charizard to sweep, so entry hazard setters, such as Carracosta and Garbodor, are great partners.</p>
[SET]
name: Choice Specs
move 1: Fire Blast
move 2: Air Slash
move 3: Hidden Power Grass
move 4: Flamethrower
item: Choice Specs
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This set truly displays Charizard's raw power, which enables it to wallbreak through teams. Even specially defensive Pokemon, such as Lickilicky and Regice, take severe damage from Charizard's attacks. Fire Blast is Charizard's STAB move, and it also has enough power to defeat Probopass. Air Slash is Charizard's secondary STAB, and itcanhits Pokemon immune to Fire-type attacks, specifically Flash Fire Flareon. Hidden Power Grass offers good coverage againstotypes that resist Fire, such as Rock-(remove hyphen)and Water-types. Flamethrower cleans up weakened teams well, especially if accuracy is a dire need over power.</p>
[ADDITIONAL COMMENTS]
<p>Blaze isthesurperiorchoice ofto Solar Powerion this set, as sun isn't truly needed to power up Charizard. Overheat is a very powerful alternative Fire-type move, but its Special Attack drop is undesirable, and it doesn't have much of a larger damage output than Fire Blast. Focus Blast can be used for additional coverage, but because of this set's sheer power, it is no longer neededfor coverage, as all of Charizard's attacks cancoverdefeat its main threats without the aid of Focus Blast.</p>
<p>Rapid Spin support is always going to be useful with Charizard, especially when it wants to be on the field for as long as possible to inflict massive damage to the adversary. Wartortle isalsoone of the best spinners to use with Charizard due to its ability to tank Rock-type attackswell. Once again, Mold Breaker Sawk can stop Stealth Rock from being set up through offensive pressure for Charizard. While Charizard has enough strength to not rely on sun support, having it would be great to further boost Charizard's Fire-type attacks. (RP); (semi) Volbeat and Regirock are good partners for that role. Finally, Charizard's main objective is to weaken the opponentsition for its allies, so teammates that can sweep up the weakened team are good to have. Sawsbuck and Exeggutor are options for that role if sun support is offered, and Dragonair and Klang workswell with Charizard outside of the sun, as they can cover the other's threats well.</p>
[Other Options]
<p>One of Charizard's most interesting alternative optionsis Belly Drum. It's a great way to maximize Charizard's power, but it leaves Charizard vulnerable to the killing strike, and it doesn't have many opportunities to set it up safely. Charizard could also be self dependent with setting up Sunny Day instead of relying on a partner, but it wouldn't want to waste a precious moveslot for it. Dragon Dance is an excellent way to boost its Speed and Attack, but since Acrobatics—one of Charizard's best physical moves—is illegal with Dragon Dance,it has been pusSwords Dance is thed aside for apreferredSwords Danceoption. Flame Charge is another way to boost Charizard's Speed, but it is a weak STAB option.</p>
<p>Heat Wave is a combination of good power and accuracy; however, it is not that much stronger than Flamethrower and has 10% less accuracy than it, making Flamethrower the surperior STAB choice of the two. Hone Claws can help with accuracy problems as well as boosting Charizard's Attack. (RP) H, (AC) however, most of Charizard's inaccurate moves are special attacks, and Hone Claws boosts physical attacks, making itredundantnecessary. Toxic and Will-O-Wisp can allow Charizard to supporttheits team, but it doesn't have the moveslots to fit them in. Finally, Charizard has some subpar attacking options, such as Shadow Claw, Rock Slide, and Brick Break, to consider in terms of additional coverage.</p>
[Checks and Counters]
<p>It is difficult to outright counter Charizard due to the variety of sets it can run and its great coverage. Utilizing Stealth Rock is one of the most effective ways to weaken Charizard, so Pokemon who can successfully lay Stealth Rock on the field, such as Regirock and Golem, are good ways to weakenCharizardit. In fact, Rock-types in general are your best bet against Charizard, specifically ones who can take a Hidden Power Grass or Focus Blast. Carracosta, Golem, and Regirock are all great in dealing with Charizard.</p>
<p>There are many Pokemon that can only defeat a specific variant of Charizard. Mantine, Flareon, Zweilous, and Dragonair can easily take on any specially offensive set Charizard has with their respective properties, but they all can be easily defeated by the Swords Dance set.Pokemon holding aChoice Scarf Pokemon hasve a chance of outspeeding and KOing Charizard, granted it doesn't hold a Choice Scarf itself; Rotom-S and Primeape are examples of such. While it can't take many of Charizard's attacks, Floatzel can outspeed it, then proceed attack Charizard with a super effective Water-type move for the KO. In contrast, Samurott cannot outspeed Charizard, but it can tank a hit and OHKO with its Water-type attacks. Specially defensive Wartortle can tank any of Charizard's sets bar Swords Dance and use Scald against it.</p>
<p>There are also other ways to make it easier to defeat Charizard. Using a rain team against it is an excellent way to weaken its Fire-type moves, and Swift Swim users, such as Ludicolo, Gorebyss, and Armaldo, can then outspeed and KO Charizard with their boosted Water-type attacks. Inflicting status on Charizard is another good way to crippleCharizardit; Miltank can outspeed and paralyze a non-Choice Scarf Charizard while Alomomola, who struggles against the specially offensive sets, can take on the Swords Dance set to land a Toxic. Using Liepard to inflict parafusion on Charizard can be, whia little risky, but it's highly effective. Finally, it's especially annoying for Charizard to go against priority users due to its Stealth Rock weaknessthat weakens it. Kangaskhan is a good example of such, as it can check it with Fake Out and Sucker Punch.</p>
Turns out that it doesn't need a hyphen and shouldn't even be connected (my apologies) so it should be two seperate words.Swords Dance is the center-(hyphen)point of the set..
No hyphen. If it doesn't refer to another Pokemon, ie: "x is a [add adjative here] switch-in to y", then it shouldn't have a hyphen.<p>Rapid Spin support is always helpful to Charizard to grant it more switch(remove space) -(hyphen)in opportunities,...
While this is slightly objective, having it without the hyphens and the word type didn't sound right from my reading, and the sentence is fine as-is.Hidden Power Grass offers good coverage against types that resist Fire, such as Rock-(remove hyphen) and Water-types.
Personally, I think a little is understating it because if the combination fails, Liepard is pretty much annihilated by Charizard, so it's a bit bigger risk, all I did was remove the bolded word.Using Liepard to inflict parafusion on Charizard can be a little risky, but it's highly effective.
[Overview]
<p>Even in previous generations, Charizard was known as a very threatening Pokemon. It is very versatile, as its balanced offenses, large movepool, and great Speed allow it to run a vast variety of sets. For that reason, Charizard is mostly seen on offensive teams, as well as sun teams, where its Fire-type attacks are much more powerful. Its 4x weakness to Stealth Rock can hinder its ability to sweep, but it's safe to say that Charizard is one of [It's definitely the strongest.] the strongest Fire-type Pokemon in NU.</p>
[SET]
name: Special Attacker
move 1: Fire Blast
move 2: Air Slash
move 3: Hidden Power Grass / Substitute
move 4: Roost
item: Life Orb
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Charizard's high Special Attack and Speed allow it to function as an exceptional sweeper. Its strong STAB moves and good coverage are highlighted in this set. Charizard is a great addition to many teams that struggle against physical walls like such as Tangela and Weezing [Tangela is far too obvious to be mentioned, so I threw in Weezing as another good example.]. Fire Blast is one of Charizard's powerful STAB moves, and it guarantees an OHKO against Eviolite Roselia and Braviary. Air Slash is its secondary STAB option; while Fire- and Flying-type moves overlap similar in type coverage, Air Slash is great against Fire-immune Pokemon and Water-types. Hidden Power Grass offers even more coverage to Water- and Rock-type Pokemon. It specifically hits Seismitoad hard, OHKOing all common variants of it. However, Substitute can be used to avoid status conditions that would otherwise cripple Charizard. Roost is the final move of the set; it enables Charizard to heal itself if it switches into Stealth Rock, as well as allowing it to maintain longevity on the field.</p>
[ADDITIONAL COMMENTS]
<p>Life Orb gives additional power to Charizard's attacks. Blaze is the best choice of ability for this set, as Charizard can OHKO a 176 HP / 0 SpD Golurk with Fire Blast when it is activated. However, if Charizard is used on a sun team, Solar Power can replace Blaze to strengthen its attacks. SolarBeam could also be used in such a scenario, replacing Hidden Power Grass. Leftovers can be used in lieu of Life Orb for consistent healing. Flamethrower is an option over Fire Blast if accuracy is preferred over power. Finally, Focus Blast can be used in the third moveslot to hit Normal- and Rock-types harder, but it's an unreliable choice due to its lackluster accuracy. Tailwind can also considered over Roost, making priority the only way to outspeed Charizard.</p>
<p>Rapid Spin support is recommended, as Charizard would be easy to defeat if it comes in with Stealth Rock on the field. Wartortle is a prime spinner for Charizard, as it can also help against Regirock. However, it is not required because Charizard has access to Roost, which allows it to heal itself when damaged by Stealth Rock [You said this already.]. Mold Breaker Sawk is a great partner for Charizard as well, as it can stop Stealth Rock from being set up through offensive pressure. Another option that isn't required is running Sunny Day support for Charizard, as it appreciates a Fire-type attack boost; Volbeat and Regirock are good choices for this. If Sunny Day support is used, sun sweepers, such as Sawsbuck, Exeggutor, and Rapidash, are recommended as Charizard's partners. Even with Charizard's immense strength, having entry hazards on the field can turn several 2HKOes into OHKOes. Kangaskhan and Miltank (without Thick Fat) are two examples of Pokemon that could be OHKOed by Charizard after being weakened by Stealth Rock and Spikes. Regirock, Garbodor, and Scoilpede are great partners in laying these entry hazards.</p>
<p>As for more specific partners, Roselia and Tangela are great to use alongside Charizard, as they can handle Water- and Rock-type Pokemon it has difficulty against, specifically Alomomola, Samurott, and Carracosta. Mantine in particular can take anything Charizard can throw at it and retaliate back with its Water-type attacks. Electric-types, such as Rotom-S, are good allies that can get rid of Mantine. If Substitute isn't used in the third moveslot, Charizard is prone to status conditions, especially paralysis. Misdreavus and Miltank, both of which can weaken the adversary with status moves of their own, can heal Charizard of status with Heal Bell.</p>
[SET]
name: Choice Scarf
move 1: Fire Blast
move 2: Flamethrower
move 3: Focus Blast
move 4: Air Slash / Hidden Power Grass
item: Choice Scarf
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Charizard already rests at a great Speed tier, but when it's holding a Choice Scarf, it transforms into an excellent revenge killer. It's a great choice when a player is in need of a Pokemon that can clean up weakened teams. Charizard doesn't need to rely on sun support for this set, as it can function solely without it. Fire Blast and Flamethrower are both Fire-type move options; the former is mostly for revenge killing threats while the latter is for cleaning up the weakened adversary. Focus Blast is a great coverage move to KO Pokemon Charizard cannot dent with its other moves, such as Regirock, Golem, Probopass, and Lickilicky. The final moveslot is a filler option based on what threat you wish to cover. Air Slash allows Charizard to check Modest Ludicolo in the rain, as it hits Ludicolo harder than Fire Blast. On the other hand, Hidden Power Grass allows Charizard to dent Seismitoad.</p>
[ADDITIONAL COMMENTS]
<p>Choice Scarf allows Charizard to outspeed the majority of the tier, including Scolipede, Jynx, and Choice Scarf Sawk. With Blaze, Charizard can use Stealth Rock to its advantage; after switching into Stealth Rock twice, Charizard can activate Blaze, which powers up its Fire-type moves. Tailwind can be used in the final moveslot to give its teammates extra Speed if Charizard isn't capable of finishing off the opposing team. Solar Power and SolarBeam can also be used if Charizard were to be used on a sun team.</p>
<p>While Rapid Spin support isn't necessary, Charizard will be switching in and out often due to being locked into a move, so having spinners would be useful. Once again, Wartortle is the best choice of spinner for Charizard. Offensive pressure could be used as well if you'd rather avoid using a spinner; Pokemon such as Mold Breaker Sawk and Samurott are good options in that department. Charizard also appreciates having a partner or two that could heal it from status conditions or recover its lost HP with Wish. Alomomola, Lickilicky, and Miltank, who can all use their formidable bulk to take attacks Charizard cannot take, are great partners for that role. Because Charizard would usually be used on offensive teams, having partners who could sweep weaken the adversary opposition [You said adversary already.] beforehand, such as Samurott and Eelektross [Felt like an additional example will be beneficial.], are recommended. Finally, entry hazard support can come in handy for Charizard, as it can score many more OHKOs with entry hazards on the field. One example would be Regice, as it can be OHKOed from with Fire Blast after Stealth Rock damage. Garbodor and Carracosta are good choices for entry hazard setters.</p>
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Acrobatics
move 3: Earthquake
move 4: Roost
item: Flying Gem
ability: Blaze
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>While Charizard is usually seen ravaging opponents with its Special Attack, Swords Dance allows Chairzard to take full advantage of its Attack stat. Swords Dance is the center point of the set, as it raises Charizard's attacks to astounishing heights. After a Swords Dance, Charizard has the power to 2HKO Alomomola and OHKO Lickilicky, Regice, and Tangela, all with its STAB Acrobatics. Acrobatics is Charizard's STAB move, and Furthermore, its power is immediately increased on the first hit due to the Charizard's Flying Gem. It doesn't end there: Acrobatics also reaches a phenomenal Base Power of 110 after the Flying Gem is consumed, which is amazing. Earthquake provides great coverage alongside Acrobatics, and Roost allows Charizard to heal itself whenever it ceases the opportunity.</p>
[ADDITIONAL COMMENTS]
<p>Blaze is Charizard's only viable ability, as Charizard has no need to rely on sun support with this set. A Fire-type move such as Flare Blitz or Fire Punch is optional in the final moveslot if you crave another STAB. However, it doesn't offer much besides hitting Eelektross harder, as Acrobatics and Earthquake already wields a near-perfect coverage together. ThunderPunch is a good option to dish out more damage to Water-type Pokemon, but Acrobatics already does a large amount to most of them, bar Carracosta.</p>
<p>Rapid Spin support is always helpful for Charizard to grant it more switch in opportunities, so a spinner such as Wartortle is a great partner. Mold Breaker Sawk can also stop Stealth Rock from being up through offensive pressure Jynx can also stop Stealth Rock from being set up through offensive pressure and Lovely Kiss. [You've mentioned Sawk for every set, perhaps changing it up would be nice?]. Regirock can easily defeat Charizard, even when it has a Swords Dance boost. Gurdurr and Samurott are examples of Pokemon that can KO Regirock so Charizard can continue sweeping the opposing team. Status conditions can cripple it, so Heal Bell support from Pokemon such as Lickilicky and Misdreavus are recommended. Entry hazard support helps weaken the opponent to make it easier for Charizard to sweep, so entry hazard setters, such as Carracosta and Garbodor, are great partners.</p>
[SET]
name: Choice Specs
move 1: Fire Blast
move 2: Air Slash
move 3: Hidden Power Grass
move 4: Flamethrower
item: Choice Specs
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
<p>This set truly displays Charizard's raw power, which enables it to wallbreaking through teams quite easily. Even specially defensive Pokemon, such as Lickilicky and Regice, take severe damage from Charizard's attacks. Fire Blast is Charizard's main STAB move, and it also has enough power to defeat Probopass. Air Slash is Charizard's secondary STAB, and it hits Pokemon immune to Fire-type attacks, specifically Flash Fire Flareon and Rapidash. Hidden Power Grass offers good coverage against types that resist Fire, such as Rock- and Water-types. Lastly, Flamethrower cleans up weakened teams well, especially if accuracy is a dire need over power.</p>
[ADDITIONAL COMMENTS]
<p>Blaze is superior to Solar Power on this set, as sun isn't truly needed to power up Charizard. Overheat is a very powerful alternative Fire-type move, but its Special Attack drop is undesirable, and it doesn't have much of a larger damage output than Fire Blast. Focus Blast can be used for additional coverage, but because of this set's sheer power, it is no longer needed, as all of Charizard's attacks can defeat its main threats without the aid of Focus Blast.</p>
<p>Rapid Spin support is always going to be useful with Charizard, especially when it wants to be on the field for as long as possible to inflict massive damage to the adversary. Wartortle is one of the best spinners to use with Charizard due to its ability to tank Water- and Rock-type attacks well. Once again, Mold Breaker Sawk can stop Stealth Rock from being set up through offensive pressure for Charizard. While Charizard has enough strength to not rely on sun support, having it would be great to further boost Charizard's Fire-type attacks; Volbeat and Regirock are good partners for that role. Finally, Charizard's main objective is to weaken the opposition for its allies, so teammates that can sweep up the weakened team are good to have. Sawsbuck and Exeggutor are options for that role if sun support is offered, and Dragonair and Klang work well with Charizard outside of the sun, as they can cover the other's threats well.</p>
[Other Options]
<p>One of Charizard's most interesting alternative options is Belly Drum. It's a great way to maximize Charizard's power, but it leaves Charizard vulnerable to the killing strike being revenge killed, and it doesn't have many opportunities to set it up safely. Charizard could also be self dependent with setting up Sunny Day instead of relying on a partner, but it wouldn't want to waste a precious moveslot for it. Dragon Dance is an excellent way to boost its Speed and Attack, but since Acrobatics—one of Charizard's best physical moves—is illegal with Dragon Dance, Swords Dance is the preferred option. Flame Charge is another way to boost Charizard's Speed, but it is a weak STAB option.</p>
<p>Heat Wave is a combination of good power and accuracy; however, it is not that much stronger than Flamethrower and has 10% less accuracy than it, making Flamethrower the superior STAB choice of the two. Hone Claws can help with accuracy problems as well as boosting Charizard's Attack; however, most of Charizard's inaccurate moves are special attacks, and Hone Claws boosts physical attacks, making it unnecessary. Toxic and Will-O-Wisp can allow Charizard to support its team, but it doesn't have the moveslots to fit them in. Finally, Charizard has some subpar attacking options, such as Shadow Claw, Rock Slide, and Brick Break, to consider in terms of additional coverage.</p>
[Checks and Counters]
<p>It is difficult to outright counter Charizard due to the variety of sets it can run and its great coverage. Utilizing Stealth Rock is one of the most effective ways to weaken Charizard, so Pokemon who can successfully lay Stealth Rock on the field, such as Regirock and Golem, are good ways to weaken it. In fact, Rock-types in general are your best bet against Charizard, specifically ones who can take a Hidden Power Grass or Focus Blast. Carracosta, Golem, and Regirock are all great in dealing with Charizard.</p>
<p>There are many Pokemon that can only defeat a specific variant of Charizard. Mantine, Flareon, Zweilous, and Dragonair can easily take on any specially offensive set Charizard has with their respective properties, but they all can be easily defeated by the Swords Dance set. Choice Scarf Pokemon have a chance of outspeeding and KOing Charizard, granted it doesn't hold a Choice Scarf itself; Rotom-S and Primeape are examples of such. While it can't take many of Charizard's attacks, Floatzel can outspeed Charizard and attack it with its Water-type moves. In contrast, Samurott cannot outspeed Charizard, but it can tank a hit and OHKO with its Water-type attacks or even go for the priority Aqua Jet. Specially defensive Wartortle can tank any of Charizard's sets bar Swords Dance and use Scald against it.</p>
<p>There are also other ways to make it easier to defeat Charizard. Using a rain team against it is an excellent way to weaken its Fire-type moves, and Swift Swim users, such as Ludicolo, Gorebyss, and Armaldo, can then outspeed and KO Charizard with their boosted Water-type attacks. Inflicting status on Charizard is another good way to cripple it; Miltank can outspeed and paralyze a non-Choice Scarf Charizard while Alomomola, who struggles against the specially offensive sets, can take on the Swords Dance set to land a Toxic. Using Liepard to inflict parafusion on Charizard can be a risky, but it's highly effective. Finally, it's especially annoying for Charizard to go against priority users due to its Stealth Rock weakness. Kangaskhan is a good example of such, as it can check it with Fake Out and Sucker Punch.</p>