Aquarius Ghost ❤
Banned deucer.
[SET]
name: Sun Wallbreaker
move 1: Overheat
move 2: Scorching Sands
move 3: Weather Ball
move 4: Solar Beam / Roost
item: Choice Specs / Heavy-Duty Boots
ability: Solar Power
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Charizard's immense firepower while under sun grants it a small niche in the RU tier. However, its mediocre bulk and weakness to entry hazards such as Stealth Rock as well as chip damage from Solar Power limit Charizard's ability to be a powerful force throughout the game. Charizard also faces competition from Solar Power Heliolisk as it is not limited by hazards and has an overall better speed tier. Overheat is Charizard's primary STAB attack, OHKOing or 2HKOing nearly every single Pokemon in the metagame that isn't immune to it while under sun. Scorching Sands hits Pokemon that resist or are immune to Charizard's Fire-type attacks such as Chandelure, Incineroar, and Volcanion. Weather Ball is a slightly weaker yet more consistent Fire-type attack than Overheat under sun, as it still has strong damage output without dropping Charizard's Special Attack. Solar Beam is Charizard's strongest move against Water-types such as Gastrodon, Seismitoad, and Milotic, while also enabling Charizard to OHKO Rhyperior and Diancie after Stealth Rock under sun. Roost is an option over Solar Beam to provide Charizard with more longevity. This works particularly well with Heavy Duty Boots, as the lack of Stealth Rock damage helps to make the recovery that Charizard gains from Roost more relevant in the long term.
Since Charizard's sole niche lies in its wallbreaking power under sun, it only fits on sun-oriented team styles. As such, Drought users such as Torkoal or Ninetales are mandatory teammates for Charizard. Torkoal is also able to support Charizard by setting up Stealth Rocks in order to make wallbreaking easier while being able to remove entry hazards with Rapid Spin. In return, Charizard is able to offensively threaten Pokemon such as Rhyperior, Gastrodon, and Seismitoad that can otherwise hamper Torkoal's effectiveness. Charizard locked into a Fire-type move forces in Water- and Rock-types such as Milotic, Rhyperior, and Diancie, which Grass-type teammates such as Chlorophyll Shiftry can turn into setup opportunities. Charizard is also able to weaken or outright KO opposing Fire-types such as Incineroar and Volcanion that can otherwise check Shiftry, which makes it easier for them to sweep late-game. Other teammates that are capable of abusing sun, such as Darmanitan and Entei, pair well with Charizard, as they are able to soften the opposing team and open each other up for a late-game sweep. Healing Wish support from Gardevoir is also helpful, as it can help Charizard breakthrough teams for a second time; in return, Charizard can threaten Steel-types such as Metagross and Registeel for Gardevoir. Since Charizard is weak to Stealth Rocks, teammates capable of providing hazard control such as Defog Noivern, Flygon, and Xatu make good teammates. Xatu is also capable of bringing Charizard in safely with the use of Teleport.
[CREDITS]
- Written by: [[Aquarius Ghost , 519583]]
- Quality checked by: [[GoldCat, 359771], [Mac3, 291087]]
- Grammar checked by: [[username1, userid1]]
name: Sun Wallbreaker
move 1: Overheat
move 2: Scorching Sands
move 3: Weather Ball
move 4: Solar Beam / Roost
item: Choice Specs / Heavy-Duty Boots
ability: Solar Power
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Charizard's immense firepower while under sun grants it a small niche in the RU tier. However, its mediocre bulk and weakness to entry hazards such as Stealth Rock as well as chip damage from Solar Power limit Charizard's ability to be a powerful force throughout the game. Charizard also faces competition from Solar Power Heliolisk as it is not limited by hazards and has an overall better speed tier. Overheat is Charizard's primary STAB attack, OHKOing or 2HKOing nearly every single Pokemon in the metagame that isn't immune to it while under sun. Scorching Sands hits Pokemon that resist or are immune to Charizard's Fire-type attacks such as Chandelure, Incineroar, and Volcanion. Weather Ball is a slightly weaker yet more consistent Fire-type attack than Overheat under sun, as it still has strong damage output without dropping Charizard's Special Attack. Solar Beam is Charizard's strongest move against Water-types such as Gastrodon, Seismitoad, and Milotic, while also enabling Charizard to OHKO Rhyperior and Diancie after Stealth Rock under sun. Roost is an option over Solar Beam to provide Charizard with more longevity. This works particularly well with Heavy Duty Boots, as the lack of Stealth Rock damage helps to make the recovery that Charizard gains from Roost more relevant in the long term.
Since Charizard's sole niche lies in its wallbreaking power under sun, it only fits on sun-oriented team styles. As such, Drought users such as Torkoal or Ninetales are mandatory teammates for Charizard. Torkoal is also able to support Charizard by setting up Stealth Rocks in order to make wallbreaking easier while being able to remove entry hazards with Rapid Spin. In return, Charizard is able to offensively threaten Pokemon such as Rhyperior, Gastrodon, and Seismitoad that can otherwise hamper Torkoal's effectiveness. Charizard locked into a Fire-type move forces in Water- and Rock-types such as Milotic, Rhyperior, and Diancie, which Grass-type teammates such as Chlorophyll Shiftry can turn into setup opportunities. Charizard is also able to weaken or outright KO opposing Fire-types such as Incineroar and Volcanion that can otherwise check Shiftry, which makes it easier for them to sweep late-game. Other teammates that are capable of abusing sun, such as Darmanitan and Entei, pair well with Charizard, as they are able to soften the opposing team and open each other up for a late-game sweep. Healing Wish support from Gardevoir is also helpful, as it can help Charizard breakthrough teams for a second time; in return, Charizard can threaten Steel-types such as Metagross and Registeel for Gardevoir. Since Charizard is weak to Stealth Rocks, teammates capable of providing hazard control such as Defog Noivern, Flygon, and Xatu make good teammates. Xatu is also capable of bringing Charizard in safely with the use of Teleport.
[CREDITS]
- Written by: [[Aquarius Ghost , 519583]]
- Quality checked by: [[GoldCat, 359771], [Mac3, 291087]]
- Grammar checked by: [[username1, userid1]]
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