Back when Stealth Rock didn't exist
[Overview]
*Famous since the early days of RBY
*Has absurd power with Sunny Day and STAB in play
*Decent base 100 speed, allowing it to outrun several Pokemon at +1, and cannot be burned, which would otherwise ruin a potential Belly Drum sweep.
*Bulk is okay this generation, as it is not as fast paced as the later ones. It also is immune to Spikes, which is cool
*However, the presence of Tyranitar's Sand Stream can easily halt a sweep.
*Lacks a physical Fire STAB
*Sports common weaknesses to Water, Electric, and Rock type moves
*Can struggle with Blissey, Snorlax, and Tyranitar
*Despite these flaws, dismissing Charizard as not a threat is foolish, as you will easily regret it.
name: Substitute + Sunny Day
move 1: Substitute
move 2: Sunny Day
move 3: Fire Blast
move 4: Overheat
item: Petaya Berry
ability: Blaze
nature: Timid / Modest
evs: 252 SpA / 4 SpD / 252 Spe
ivs: 30 HP
[Set Comments]
*Fire Power!
*Sub three times to get into Petaya and Blaze range
*Sunny Day powers up Fire Blast
*Fire Blast is basic STAB that abuses
**However, with all of the boosts put together, only Swampert is going to always be OHKOd after Spikes; Suicune will only be KOd a small percentage (6.25%) of the time, and Milotic avoids the OHKO.
*Overheat can kill them all after Spikes, but the -2 drop will make it weaker after each use; however, Charizard is not killing everything in one outing to begin with.
[Additional Comments]
*EVs maximise offensive presence
*30 HP IVs allows Charizard to reach Petaya and Blaze range after three Substitutes
*HP Grass can be used for before the sweep, as well as Focus Punch. If Focus Punch is run, put in neutral nature to increase its damage output.
*Blast Burn can be used as a last-ditch attempt to kill something, but the recharge is a major drawback, and gives your opponent a free turn to do whatever they want.
*Dugtrio, Metagross, Flygon, and Machamp are good teammates to dispose Tyranitar
*Spikes support is appreciated to grab some key KOs, such as Swampert. Forretress and Skarmory can lay down Spikes.
*If Focus Punch is not chosen, then Blissey and Snorlax can be problematic. Gengar can lure them in and explode on them, inflicting severe damage. Celebi can also set up Calm Minds on Blissey for Charizard to use even further.
name: SubPunch
move 1: Substitute
move 2: Focus Punch
move 3: Fire Blast
move 4: Hidden Power Grass / Hidden Power Ice
item: Leftovers
ability: Blaze
nature: Mild / Rash
evs: 4 Def / 252 SpA / 252 Spe
[Set Comments]
*Charizard is a very good lure to bait in Blissey, Snorlax, or Tyranitar to soak the incoming Fire Blast, allowing you to hit them with Focus Punch.
*Fire Blast is a STAB to roast the opponent
*Hidden Power Grass hits Swampert super effectively, whereas Hidden Power Ice hits Salamence. However, Hidden Power Ice will require the attack IVs to drop a point, so move 4 EVs from Special Attack to attack if you use HP Ice.
[Additional Comments]
*Appreciates Spikes support to wear down bulky waters, especially Suicune and Milotic.
*Doesn't really mind sandstorm as much as the other sets do, but a Wish passer, like Blissey or Jirachi, is a good idea to have
*Pokemon that like Blissey, Snorlax, and Tyranitar gone, like Jirachi and Zapdos, are good partners.
*Celebi synergizes well with Charizard, being able to handle bulky waters better, and can pass a Leech Seed to Charizard.
[SET]
name: BellyZard (Belly Drum)
move 1: Belly Drum
move 2: Fire Blast
move 3: Substitute / Double-Edge / Hidden Power Flying
move 4: Earthquake
item: Salac Berry
ability: Blaze
nature: Lonely
evs: 252 Atk / 120 SpA / 136 Spe
[SET COMMENTS]
*Charizard's most famous set
*Belly Drum up to +6, and once you get into Salac and Blaze range, you can fully sweep.
*Substitute allows Charizard to avoid status. It also allows Charizard to come into Salac range.
*An additional attack can be used in place of Substitute. Double-Edge can be used to kill Zapdos, but gives Charizard problems with Gengar and Starmie. Hidden Power Flying nails those two, but gives you an issue with Zapdos.
*Earthquake is Charizard's best option against Rock types not named Aerodactyl.
*Fire Blast is a STAB for roasting through threats like Skarmory
[ADDITIONAL COMMENTS]
*136 Speed EVs allows Charizard to outrun Adamant Heracross
*8 EVs can be moved to speed to outrun +1 Salamence, but Charizard loses to Salamence anyways.
*Dugtrio support is a good idea to remove Tyranitar for a sun setter to remove Sandstorm.
*Flygon, Metagross, and Machamp can also dispose of Tyranitar
*Good weather supporters include Exeggutor and Victreebel, who can remove bulky waters with a STAB Solarbeam, and put something to sleep
[Other Options]
*Dragon Dance or Swords Dance can be used to give Charizard a much lower risk factor, but is is too easy to handle
*Flamethrower and Heat Wave can be used in place of Fire Blast or Overheat, but the substantial drop in power is generally not worth it.
*Charizard has some other attacks in ThunderPunch, Aerial Ace, Rock Slide, and Dragon Claw, but the above options are generally better.
[Checks and Counters]
*Bulky Water types can break Charizard's Substitute and leave it exposed
*Salamence and Gyarados can set up Dragon Dances on either set, but the former dislikes Hidden Power Ice
*Flygon is similar to Salamence, but it can instead just use Rock Slide, as it lacks Dragon Dance
*Specially Defensive Zapdos can cause troubles for the first two sets
*Tyranitar can cause a lot of trouble for BellyZard, as its Sandstorm puts a complete stop to a potential BellyZard sweep. However, the special set OHKOs Ttar with Focus Punch
*Aerodactyl and Zapdos mind taking Blaze-boosted Fire Blasts, but they can cause BellyZard troubles with their super effective STABs.
*Charizard tends to go mixed, and as a result, will have a bit less bulk
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