Charizard used to be kinda a joke. Owned by Rock Slide, destroyed by Surf and Muddy Water, just basically useless. But things have changed. A new dawn is upon us, a dawn in which Charizard is now the best sun setter and a dangerous physical attacker with a very good fire/dragon typing. Welcome to the best amongst the best on Doubles, old friend. When I was 12 I knew you were destined to greatness. You really were.
Proposed sets
Mega-Y, the Special holy god of Sunny Day
such flames (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Focus Blast / Hidden Power Ground / Roost
- Protect
The holy god damn grail. Sun teams have gained a lot of strength with the addition of Mega Charizard Y. The ability to set its weather after the turn has began is only matched by Mega Abomasnow, who will have severe problems to upkeep it against Charizard - Charizard's teammate can Fake Out its Trick Room teammate (why would you use aboma otherwise) and it's either OHKOd turn 1 or turn 2 so it can't stay giving you advantage; and Mega Tyranitar, which means your rival is not using Mega Garchomp nor Mega Scizor nor Mega Kangaskhan and is OHKOd by Hitmontop or Focus Blast
Its Heat Wave in sun coming from 159 base SpA can destroy even resistant foes, and then you have the chance to burn them. Of course not all shines with Charizard, unless it runs HP Ground or the shaky accuracy Focus Blast Heatran can wall it or use its Heat Wave to buff its own attacks, any Rock Slide will obliterate it (even if the Rock Slide user is at -1 or even -2, uninvested 78 Def ain't much). That's why you usually team him up with Hitmontop and Heatran, the first can Fake Out troublesome foes and destroy Tyranitar and Terrakion, while the latter uses sun on its own Heat Wave.
Mega-X, the wannabe Kyurem-B with actually good typing
so claws (Charizard) @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Rush / Dragon Claw
- Flare Blitz
- Earthquake / Rock Slide / Crunch / Thunder Punch
- Protect
What Mega Charizard Y lacks, X has: good typing. Its newfound typing changes drastically Charizard's weaknesses and resistances, and its ability, Tough Claws, is basically Life Orb for physical attacks without recoil. Since you won't run mixed, that's excellent!
Dragon Rush is an excellent move, but you risk on its accuracy. You could use Victini as a teammate, but then you're both prone to get Earthquake'd and Rock Slide'd. Flare Blitz hits like a truck (but it's walled by Flash Fire friends) and either Earthquake or Rock Slide are the spread move of choice, even though both lack STAB; Rock Slide nails Mega Charizard Y and Earthquake Heatran, to name some of the top Doubles threats. Crunch is there or Cresselia and Reuniclus if you find yourself weak to them. Thunder Punch could be used to deal with Gyarados, which will switch in with intimidate and then try to maim it, but it's mostly too situational.
So, opinions? Sets? Ideas? More counters?

Proposed sets
Mega-Y, the Special holy god of Sunny Day
such flames (Charizard) @ Charizardite Y
Ability: Blaze
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
IVs: 0 Atk
- Heat Wave
- Solar Beam
- Focus Blast / Hidden Power Ground / Roost
- Protect
The holy god damn grail. Sun teams have gained a lot of strength with the addition of Mega Charizard Y. The ability to set its weather after the turn has began is only matched by Mega Abomasnow, who will have severe problems to upkeep it against Charizard - Charizard's teammate can Fake Out its Trick Room teammate (why would you use aboma otherwise) and it's either OHKOd turn 1 or turn 2 so it can't stay giving you advantage; and Mega Tyranitar, which means your rival is not using Mega Garchomp nor Mega Scizor nor Mega Kangaskhan and is OHKOd by Hitmontop or Focus Blast
Its Heat Wave in sun coming from 159 base SpA can destroy even resistant foes, and then you have the chance to burn them. Of course not all shines with Charizard, unless it runs HP Ground or the shaky accuracy Focus Blast Heatran can wall it or use its Heat Wave to buff its own attacks, any Rock Slide will obliterate it (even if the Rock Slide user is at -1 or even -2, uninvested 78 Def ain't much). That's why you usually team him up with Hitmontop and Heatran, the first can Fake Out troublesome foes and destroy Tyranitar and Terrakion, while the latter uses sun on its own Heat Wave.
Mega-X, the wannabe Kyurem-B with actually good typing
so claws (Charizard) @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Dragon Rush / Dragon Claw
- Flare Blitz
- Earthquake / Rock Slide / Crunch / Thunder Punch
- Protect
What Mega Charizard Y lacks, X has: good typing. Its newfound typing changes drastically Charizard's weaknesses and resistances, and its ability, Tough Claws, is basically Life Orb for physical attacks without recoil. Since you won't run mixed, that's excellent!
Dragon Rush is an excellent move, but you risk on its accuracy. You could use Victini as a teammate, but then you're both prone to get Earthquake'd and Rock Slide'd. Flare Blitz hits like a truck (but it's walled by Flash Fire friends) and either Earthquake or Rock Slide are the spread move of choice, even though both lack STAB; Rock Slide nails Mega Charizard Y and Earthquake Heatran, to name some of the top Doubles threats. Crunch is there or Cresselia and Reuniclus if you find yourself weak to them. Thunder Punch could be used to deal with Gyarados, which will switch in with intimidate and then try to maim it, but it's mostly too situational.
So, opinions? Sets? Ideas? More counters?
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