Hi guys n_n,I am here with a new team build by me(actually its old :p). I can't find more flaws on this team that's why I posted this RMT,plz help :].(I am not the best typist around :p).
TEAM AT GLANCE
First mon of this team,it is one of the best wall breaker fire type around ,Charizard is my fav Pokemon so I started the team with it ^_^.
Charizard is weak to Pokemons like Latios and Talonflame ,so I added this mon this monster gives my team awesome support and great Power.
Now I needed something to get rid of hazards and a good sweeper,Excadrill is my choice it has high atk stats and speed is also boosted in sand.
A stealth rock setter was still needed,so I added Clefable to counter dragon types which I am weak 2.
Keldeo synergies very well with this core ,so I added keldeo to deal with pokemons like Gyarados,Chansey , Bisharp etc.
My team was still weak to bulky waters and sand and I had no Scald switch-in , so TheEnder suggested this mon to me , this mon is an awesome tank and can take alot of scalds.
THE SQUAD :]
Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
The Star of the team and the best fire type,its role is late game cleaner and wallbreaker, Modest Nature gives it the sheer Power ,while Flamethrower is very accurate,Modest solar beam ohkos a lot of stuffs like Terrakoin which has chance to ohko in Timid Nature,Focus blast helps against Tyranitar and Heatran while roost provides the much needed recovery.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
The Second team member and the pursuit trapper , I had added banded ttar but later changed to scarfed set as it helps me to deal with lati@s and gengar both , that banded set stands a 50/50 chance fearing Gengar also scarfed set helps to stop Latias from using healing wish. Crunch is a Powerful stab move which helps to kill Psychic types while banded stone edge 2hko's almost everything which isn't resisted to it,Pursuit is used for trapping psychics , the last moveslot is used to deal with opposing ttars and Heatran more effeciently.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
The 3rd Mon ,ye its our trusty Excadrill I use Balloon on drill because my team is kinda weak to lando-t,I prefer Adamant because I already get a balloon so I have an advantage against other jolly Excadrills. Earthquake is the stab move and it destroys everything in excadrill's way(I am not serious :p),Iron head help this team to deal with fairy type Pokemon while rapid spin is there for removing hazards and swords dance is used to late game sweep it as ttar can deal with flying spam decently.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled
The fourth member of the team and the stealth rock setter ,this eve allows clefabke to counter non NP thundurus,Moon blast is the stab which helps to deal with fragile dragons and Garchomp(its quite bulky :p),Stealth rock is important to weaken opposing team while t wave paralyses the pokemon and makes the job easier for my slow mons I.e. Charizard and Ttar ,I use t wave when I predicts a switch-in and soft boiled gives clefable the much needed recovery ^_^.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Keldeo synergies awesome with Charizard scarf helps this core to faint sacrfed lando-t,well scald can't ohko lando-t ,but still it does like 96% or more while hydro pump can ohko,Specs gives Keldeo the much needed power ,Secret Sword hits pokemon on defense which is a very cool thing,Hydro Pump is the main stab which faints almost anything which serperior and cahrizard can't check,The role of keldeo is to switch-out and hit with the most appropriate move according to the situation,while hp electric helps to check slowbro(which is a common switch-in) and Gyarados as gyara is a threat for this team.
Tangrowth @ Leftovers
Ability: Regenerator
EVs: 252 HP / 56 Def / 4 SpA / 196 SpD
Relaxed Nature
- Sleep Powder
- Knock Off
- Hidden Power [Ice]
- Giga Drain
Tangrowth gives my team a sturdy resist to Water-type attacks, and a excellent check to physical attackers, such as the aforementioned Bisharp and Mega Gyarados. It is also capable of handling opposing sand teams, which are quite troublesome for my team to deal with otherwise. . The Sleep Powder set is actually capable of neutering Mega Metagross, but it struggles a bit more with Keldeo.
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse
- Glare
Thanx for your time and have a great day ^_^.
TEAM AT GLANCE

First mon of this team,it is one of the best wall breaker fire type around ,Charizard is my fav Pokemon so I started the team with it ^_^.


Charizard is weak to Pokemons like Latios and Talonflame ,so I added this mon this monster gives my team awesome support and great Power.



Now I needed something to get rid of hazards and a good sweeper,Excadrill is my choice it has high atk stats and speed is also boosted in sand.




A stealth rock setter was still needed,so I added Clefable to counter dragon types which I am weak 2.





Keldeo synergies very well with this core ,so I added keldeo to deal with pokemons like Gyarados,Chansey , Bisharp etc.






My team was still weak to bulky waters and sand and I had no Scald switch-in , so TheEnder suggested this mon to me , this mon is an awesome tank and can take alot of scalds.
THE SQUAD :]
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
Tangrowth @ Leftovers
Ability: Regenerator
EVs: 252 HP / 56 Def / 4 SpA / 196 SpD
Relaxed Nature
- Sleep Powder
- Knock Off
- Hidden Power [Ice]
- Giga Drain
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Hidden Power [Electric]
- Secret Sword
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
Tangrowth @ Leftovers
Ability: Regenerator
EVs: 252 HP / 56 Def / 4 SpA / 196 SpD
Relaxed Nature
- Sleep Powder
- Knock Off
- Hidden Power [Ice]
- Giga Drain
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Hidden Power [Electric]
- Secret Sword
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
The Star of the team and the best fire type,its role is late game cleaner and wallbreaker, Modest Nature gives it the sheer Power ,while Flamethrower is very accurate,Modest solar beam ohkos a lot of stuffs like Terrakoin which has chance to ohko in Timid Nature,Focus blast helps against Tyranitar and Heatran while roost provides the much needed recovery.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Superpower
- Crunch
The Second team member and the pursuit trapper , I had added banded ttar but later changed to scarfed set as it helps me to deal with lati@s and gengar both , that banded set stands a 50/50 chance fearing Gengar also scarfed set helps to stop Latias from using healing wish. Crunch is a Powerful stab move which helps to kill Psychic types while banded stone edge 2hko's almost everything which isn't resisted to it,Pursuit is used for trapping psychics , the last moveslot is used to deal with opposing ttars and Heatran more effeciently.

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
The 3rd Mon ,ye its our trusty Excadrill I use Balloon on drill because my team is kinda weak to lando-t,I prefer Adamant because I already get a balloon so I have an advantage against other jolly Excadrills. Earthquake is the stab move and it destroys everything in excadrill's way(I am not serious :p),Iron head help this team to deal with fairy type Pokemon while rapid spin is there for removing hazards and swords dance is used to late game sweep it as ttar can deal with flying spam decently.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled
The fourth member of the team and the stealth rock setter ,this eve allows clefabke to counter non NP thundurus,Moon blast is the stab which helps to deal with fragile dragons and Garchomp(its quite bulky :p),Stealth rock is important to weaken opposing team while t wave paralyses the pokemon and makes the job easier for my slow mons I.e. Charizard and Ttar ,I use t wave when I predicts a switch-in and soft boiled gives clefable the much needed recovery ^_^.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Keldeo synergies awesome with Charizard scarf helps this core to faint sacrfed lando-t,well scald can't ohko lando-t ,but still it does like 96% or more while hydro pump can ohko,Specs gives Keldeo the much needed power ,Secret Sword hits pokemon on defense which is a very cool thing,Hydro Pump is the main stab which faints almost anything which serperior and cahrizard can't check,The role of keldeo is to switch-out and hit with the most appropriate move according to the situation,while hp electric helps to check slowbro(which is a common switch-in) and Gyarados as gyara is a threat for this team.

Tangrowth @ Leftovers
Ability: Regenerator
EVs: 252 HP / 56 Def / 4 SpA / 196 SpD
Relaxed Nature
- Sleep Powder
- Knock Off
- Hidden Power [Ice]
- Giga Drain
Tangrowth gives my team a sturdy resist to Water-type attacks, and a excellent check to physical attackers, such as the aforementioned Bisharp and Mega Gyarados. It is also capable of handling opposing sand teams, which are quite troublesome for my team to deal with otherwise. . The Sleep Powder set is actually capable of neutering Mega Metagross, but it struggles a bit more with Keldeo.

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse
- Glare
Thanx for your time and have a great day ^_^.
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