Hey everybody welcome to my second RMT and of course it had to be sand.
What's so special about this one you ask?
Well, nothing much... unless 2 Sand Rushers count as something special :D
Yep, this team gives the 2 Sand Rush OU sweepers (Stoutland and Sandslash) waiting time until the other team is weakened. Then, the two sweepers RUSH and SWEEP! :D
Note: Pictures are bigger for the ones I like better for my team, however I'm still stuck between Stoutland and Sandslash.
Well enough Chitchat,
THE TEAM!
Rush and Slash
The Hunter: Rush
Stoutland @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Crunch
- Return
- Superpower
- Wild Charge
The Dancer: Slash
Sandslash @ Life Orb
Trait: Sand Rush
EVs: 252 Atk / 4 Def/ 252 Spd
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rapid spin
Stoutland and Sandslash... The two Sand Rushers allowed in OU. So... why would I let them be together in the same team? Well... two sweepers are better than one and both of them accomplish different things. Stoutland is one nasty creature, revenge killing with ability, and the item makes it seem like a scarfer, but with POWER!!! Sandslash isn't too different... OTHER THAN EVERYTHING BUT SPEED. Life Orb makes him lose health on attack, but do more damage and switch moves. that allows Sandslash to setup with Swords Dance, no regard for speed due to Sand Rush. These two are all I need for sweeping. Their movesets are regular. Rush kills rock and steel with superpower, ghost with crunch, a guaranteed neutral on everything else with return, and wild charge to clip wings and the sea. Slash has Swords Dance to set up, EdgeQuake for coverage, and Rapid Spin for spinning
Physical and Special Tank Inducer
The Physical: Hippnotic
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Slack Off
- Whirlwind
- Earthquake
- Ice Fang
The Special: Tyrantsaur
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Pursuit
- Stealth Rock
- Stone Edge
- Superpower
So two weather inducers eh? I have two to keep up the weather for my two sweepers. I need to take out the weather inducer on the other side and keep one of mine alive to allow my sweepers to be awesome. Hippo is a physical tank, Ttar is a special tank. Hippo has what it takes to phaze and heal. She also can kill people with Earthquake and kill dragons like a baws. Ttar has Pursuit but not Crunch, why? I have him as a lead to screw people over, but I don't use him to kill. Superpower is in place of Crunch for coverage. Stone Edge kills many still. Stealth Rock is my form of set up, which is why she has whirlwind in place of where SR should be. I only need one pokemon for it so yeah.
Sun and Rain Counter
Sun Killer: OmegaSun
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spd
IVs: 30 Atk / 30 Def
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power Ice
- Toxic
Rain Killer: AlphaRain
Rotom-W Leftovers
Trait: Levitate
EVs: 232 HP / 56 SpA / 220 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
When I replaced Blissey, these two became my only ways of countering outside threats. Rain and Sun, hail isn't hard for me to beat though. Heatran kills any sun and Rotom-W kills any rain. Simple. Heatran has the regular Fire Blast and Earth Power. HP Ice kills dragons and that's easy for Heatran due to also being steel. Toxic got replaced by Taunt and turned back to Toxic because Blissey was replaced by Ttar. Rotom-W has the regular two STABs, one for switching and the other for power. Will-o-Wisp cripples physical attackers. Pain Split is an awesome way to keep alive against tanks. It also kills pokemon with toxic on them and makes it impossible for them to win unless they have enough power.
Importable:
Rush (Stoutland) (M) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Crunch
- Return
- Superpower
- Wild Charge
Slash (Sandslash) (M) @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rapid Spin
Hippnotic (Hippowdon) (F) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Slack Off
- Stealth Rock
- Earthquake
- Ice Fang
OmegaSun (Heatran) (F) @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Taunt
Tyrantsaur (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Pursuit
- Stealth Rock
- Stone Edge
- Superpower
AlphaRain (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
The Old member:
Nurse (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature
- Wish
- Protect
- Toxic
- Seismic Toss
I needed a weather inducer over Blissey, sorry girl. Maybe, I could've tried Sandstorm on you, but perma is usually better.
Thought of using:
Jirachi, Cresselia
Potential:
Celebi, Latias, Skarmory
Conclusion:
Thank you for reading my RMT! It's not the best, I admit. Actually... it's not even close, but it's a fun idea I whipped up being as sand is my main weather. Remember guys, I am open to all suggestions and if something looks really stupid or something sounds like crap... I'm really tired right now, but I wanted to finish it.
What's so special about this one you ask?
Well, nothing much... unless 2 Sand Rushers count as something special :D
Yep, this team gives the 2 Sand Rush OU sweepers (Stoutland and Sandslash) waiting time until the other team is weakened. Then, the two sweepers RUSH and SWEEP! :D
Note: Pictures are bigger for the ones I like better for my team, however I'm still stuck between Stoutland and Sandslash.
Well enough Chitchat,
THE TEAM!
Rush and Slash
The Hunter: Rush
Stoutland @ Choice Band
Trait: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Crunch
- Return
- Superpower
- Wild Charge
The Dancer: Slash
Sandslash @ Life Orb
Trait: Sand Rush
EVs: 252 Atk / 4 Def/ 252 Spd
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rapid spin
Stoutland and Sandslash... The two Sand Rushers allowed in OU. So... why would I let them be together in the same team? Well... two sweepers are better than one and both of them accomplish different things. Stoutland is one nasty creature, revenge killing with ability, and the item makes it seem like a scarfer, but with POWER!!! Sandslash isn't too different... OTHER THAN EVERYTHING BUT SPEED. Life Orb makes him lose health on attack, but do more damage and switch moves. that allows Sandslash to setup with Swords Dance, no regard for speed due to Sand Rush. These two are all I need for sweeping. Their movesets are regular. Rush kills rock and steel with superpower, ghost with crunch, a guaranteed neutral on everything else with return, and wild charge to clip wings and the sea. Slash has Swords Dance to set up, EdgeQuake for coverage, and Rapid Spin for spinning
Physical and Special Tank Inducer
The Physical: Hippnotic
Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Slack Off
- Whirlwind
- Earthquake
- Ice Fang
The Special: Tyrantsaur
Tyranitar @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Pursuit
- Stealth Rock
- Stone Edge
- Superpower
So two weather inducers eh? I have two to keep up the weather for my two sweepers. I need to take out the weather inducer on the other side and keep one of mine alive to allow my sweepers to be awesome. Hippo is a physical tank, Ttar is a special tank. Hippo has what it takes to phaze and heal. She also can kill people with Earthquake and kill dragons like a baws. Ttar has Pursuit but not Crunch, why? I have him as a lead to screw people over, but I don't use him to kill. Superpower is in place of Crunch for coverage. Stone Edge kills many still. Stealth Rock is my form of set up, which is why she has whirlwind in place of where SR should be. I only need one pokemon for it so yeah.
Sun and Rain Counter
Sun Killer: OmegaSun
Heatran @ Air Balloon
Trait: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spd
IVs: 30 Atk / 30 Def
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power Ice
- Toxic
Rain Killer: AlphaRain
Rotom-W Leftovers
Trait: Levitate
EVs: 232 HP / 56 SpA / 220 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
When I replaced Blissey, these two became my only ways of countering outside threats. Rain and Sun, hail isn't hard for me to beat though. Heatran kills any sun and Rotom-W kills any rain. Simple. Heatran has the regular Fire Blast and Earth Power. HP Ice kills dragons and that's easy for Heatran due to also being steel. Toxic got replaced by Taunt and turned back to Toxic because Blissey was replaced by Ttar. Rotom-W has the regular two STABs, one for switching and the other for power. Will-o-Wisp cripples physical attackers. Pain Split is an awesome way to keep alive against tanks. It also kills pokemon with toxic on them and makes it impossible for them to win unless they have enough power.
Importable:
Rush (Stoutland) (M) @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Crunch
- Return
- Superpower
- Wild Charge
Slash (Sandslash) (M) @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rapid Spin
Hippnotic (Hippowdon) (F) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Slack Off
- Stealth Rock
- Earthquake
- Ice Fang
OmegaSun (Heatran) (F) @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Taunt
Tyrantsaur (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Pursuit
- Stealth Rock
- Stone Edge
- Superpower
AlphaRain (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
The Old member:
Nurse (Blissey) @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature
- Wish
- Protect
- Toxic
- Seismic Toss
I needed a weather inducer over Blissey, sorry girl. Maybe, I could've tried Sandstorm on you, but perma is usually better.
Thought of using:
Jirachi, Cresselia
Potential:
Celebi, Latias, Skarmory
Conclusion:
Thank you for reading my RMT! It's not the best, I admit. Actually... it's not even close, but it's a fun idea I whipped up being as sand is my main weather. Remember guys, I am open to all suggestions and if something looks really stupid or something sounds like crap... I'm really tired right now, but I wanted to finish it.