I've been working hard on a team to beat my friend and this is my final result. With all the raters here on smogon I figured this would be a good place to find flaws and advantages.
The Team:
1- Scizor
2- Salamence
3- Jolteon
4- Alakazam
5- Tangrowth
6- Swampert
Scizor
Item: Life Orb
Ability: Technician
252 attack/252 Defense/4 hp
Nature: Adamant
- Swords Dance
- Bullet Punch
- Roost
- X-Scissor
With Swords Dance it's attack increases incredibly, and it's good defense stat gives it the time to use it if switched in on a physical attacker. Technician + STAB double bullet punch's power to 80, and swords dance turns it into a lethal attack. X-Scissor is a powerful stab move with 120 power. Roost is just put in as a fix after getting hit by life orb's drawback. The only flaw in this move set is that there's no way to defend against fire type attacks and several specials like thunderbolt and surf. And it's tough to harm fire types and steel walls such as steelix and skarmory.
Salamence
Item: Wise Glasses
Ability: Intimidate
252 Special Attack/252 Speed/4 HP
Nature: Modest
- Hydro Pump
- Flamethrower
- Dragon Pulse
- Draco Meteor
This Salamence is a special Sweeper. It's array of powerful moves combined with a base 110 special attack stat makes it something to be feared. Intimidate slashes foes' attack stats and it's flamethrower's burn can half it again. Dragon Pulse gets 144 Power with stab and wise glasses, Hydro Pump has 132 Power, flamethrower gets 142.5 power, and Draco Meteor crushes with 224 power.
Swampert
Item: Leftovers
Ability: Torrent
252 Attack/252 HP/4 Defense
Nature: Adamant
- Dive
- Avalanche/Ice punch
- Earthquake
- Toxic
Swampert isn't very fast, so it complements avalanche well with 120 power, but Ice Punch could work instead. While Toxic drains hp, dive provides a turn of safety from attacks, and the safe turn provides a good amount of time to restore hp from leftovers. And Earthquake just demolishes the foes with 150 power. Dive is used instead of waterfall because waterfall doesn't give the turn of safety, and waterfall has the exact same power as dive. before and after Stab. Plus, Swampert isn't fast enough to utilize waterfall's flinching ability.
Jolteon
Item: Shell Bell
Ability: Volt Absorb
252 Speed/ 252 Sp. Attack/ 4 HP
Nature: Rash
- Thunderbolt
- Shadow Ball
- Charge Beam
- Baton Pass
Thunderbolt provides great Stab, and the paralysis effect only increases it's
usefulness. Shadow Ball can lower a foe's sp. Def, and and charge beam's 70% chance to raise sp.Attack 2 stages is incredible. After a charge beam boost, it can either hit hard with it's own special attacks, or baton pass the boost to Alakazam, Tangrowth, or Salamence. And if shell bell is put into the equation, the more damage it deals, the more hp it stays with.
Alakazam
Item: Wise Glasses
Ability: Synchronize
252 Sp.Attack/ 252 Speed. /4 HP
Nature: Rash
- Psychic
- Shadow Ball
- Focus Blast
- Energy Ball
4 Special moves for it to hit hard and fast. A sturdy special sweeper.
Tangrowth
Item: Big Root
Ability: Chlorophyll
252 Defense/ 252 HP/ 4 Sp.Attack
Nature: Bold
- Leech Seed
- Sleep Powder
- Giga Drain
- Toxic
Max out Giga Drain's PP usage to 16, and put foes to sleep with sleep powder while leech seed and toxic slowly sap HP. Giga drain and leech seed keep your own HP high. It's a great physical wall and the special attack stat for leech seed could get a boost from jolteon's charge beam/baton pass combo.
The Team:
1- Scizor
2- Salamence
3- Jolteon
4- Alakazam
5- Tangrowth
6- Swampert
Scizor
Item: Life Orb
Ability: Technician
252 attack/252 Defense/4 hp
Nature: Adamant
- Swords Dance
- Bullet Punch
- Roost
- X-Scissor
With Swords Dance it's attack increases incredibly, and it's good defense stat gives it the time to use it if switched in on a physical attacker. Technician + STAB double bullet punch's power to 80, and swords dance turns it into a lethal attack. X-Scissor is a powerful stab move with 120 power. Roost is just put in as a fix after getting hit by life orb's drawback. The only flaw in this move set is that there's no way to defend against fire type attacks and several specials like thunderbolt and surf. And it's tough to harm fire types and steel walls such as steelix and skarmory.
Salamence
Item: Wise Glasses
Ability: Intimidate
252 Special Attack/252 Speed/4 HP
Nature: Modest
- Hydro Pump
- Flamethrower
- Dragon Pulse
- Draco Meteor
This Salamence is a special Sweeper. It's array of powerful moves combined with a base 110 special attack stat makes it something to be feared. Intimidate slashes foes' attack stats and it's flamethrower's burn can half it again. Dragon Pulse gets 144 Power with stab and wise glasses, Hydro Pump has 132 Power, flamethrower gets 142.5 power, and Draco Meteor crushes with 224 power.
Swampert
Item: Leftovers
Ability: Torrent
252 Attack/252 HP/4 Defense
Nature: Adamant
- Dive
- Avalanche/Ice punch
- Earthquake
- Toxic
Swampert isn't very fast, so it complements avalanche well with 120 power, but Ice Punch could work instead. While Toxic drains hp, dive provides a turn of safety from attacks, and the safe turn provides a good amount of time to restore hp from leftovers. And Earthquake just demolishes the foes with 150 power. Dive is used instead of waterfall because waterfall doesn't give the turn of safety, and waterfall has the exact same power as dive. before and after Stab. Plus, Swampert isn't fast enough to utilize waterfall's flinching ability.
Jolteon
Item: Shell Bell
Ability: Volt Absorb
252 Speed/ 252 Sp. Attack/ 4 HP
Nature: Rash
- Thunderbolt
- Shadow Ball
- Charge Beam
- Baton Pass
Thunderbolt provides great Stab, and the paralysis effect only increases it's
usefulness. Shadow Ball can lower a foe's sp. Def, and and charge beam's 70% chance to raise sp.Attack 2 stages is incredible. After a charge beam boost, it can either hit hard with it's own special attacks, or baton pass the boost to Alakazam, Tangrowth, or Salamence. And if shell bell is put into the equation, the more damage it deals, the more hp it stays with.
Alakazam
Item: Wise Glasses
Ability: Synchronize
252 Sp.Attack/ 252 Speed. /4 HP
Nature: Rash
- Psychic
- Shadow Ball
- Focus Blast
- Energy Ball
4 Special moves for it to hit hard and fast. A sturdy special sweeper.
Tangrowth
Item: Big Root
Ability: Chlorophyll
252 Defense/ 252 HP/ 4 Sp.Attack
Nature: Bold
- Leech Seed
- Sleep Powder
- Giga Drain
- Toxic
Max out Giga Drain's PP usage to 16, and put foes to sleep with sleep powder while leech seed and toxic slowly sap HP. Giga drain and leech seed keep your own HP high. It's a great physical wall and the special attack stat for leech seed could get a boost from jolteon's charge beam/baton pass combo.