UU Chesnaught

autumn

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[OVERVIEW]

Chesnaught is a reliable physically bulky Spikes user that has access to recovery in Synthesis, enabling it to get the entry hazard up several times in a game. Bulletproof helps it out defensively, providing it with immunities to common moves such as Gengar and Chandelure's Shadow Ball and Stakataka's Gyro Ball. Its Grass / Fighting typing combined with Chesnaught's high Defense helps it switch into several key physical attackers such as Krookodile, Zeraora, and Bisharp. However, while this typing helps Chesnaught greatly against many physical threats, it also leaves Chesnaught critically weak to several powerful attackers such as Latias, Togekiss, Moltres, and Mega Altaria. This, combined with its passivity, gives several free turns to threatening setup sweepers like Calm Mind Latias, Swords Dance Scizor, and Dragon Dance Mega Altaria. Furthermore, while Chesnaught offers several utility options and more physical bulk, it still competes with Klefki as a Spiker, which is faster, has access to Prankster and a variety of status moves, and has a typing that can check threatening Dragon-types.

[SET]
name: Spikes
move 1: Spikes
move 1: Wood Hammer / Roar
move 3: Drain Punch
move 4: Synthesis
item: Leftovers / Rocky Helmet
ability: Bulletproof
nature: Impish
evs: 244 HP / 252 Def / 12 Spe

[SET COMMENTS]
Moves
========

Spikes gives Chesnaught and its teammates a way to directly punish switches and weaken the opposing team over the course of the game. Wood Hammer allows Chesnaught to hit Water-types such as Slowbro and Primarina and Ground-types like Swampert and Hippowdon. Roar helps mitigate some of Chesnaught's passiveness that makes it setup fodder for Swords Dance Scizor and Heracross by phazing them. This also works well in tandem with Spikes damage. Drain Punch gives Chesnaught a form of recovery while damaging Dark- and Steel-types like Bisharp and Cobalion. Leech Seed can be run instead to generate passive recovery for Chesnaught so it isn't overreliant on Synthesis, which greatly benefits Rocky Helmet sets particularly. Toxic can be run to punish Chesnaught's switch-ins such as Latias, Moltres, and Infernape to weaken them over time and prevent setup sweepers like Dragon Dance Kommo-o from setting up.

Set Details
========

12 Speed EVs enable Chesnaught to outspeed Alomomola and potentially KO it with Wood Hammer if it's sufficiently weakened. Leftovers provides consistent passive recovery that can help it check threats like Krookodile without being forced to rely on recovery, while Rocky Helmet helps rack up more chip damage, aided by Spikes damage, on physical foes such as Choice Band Scizor that try to attack it or pivot out with U-turn.

Usage Tips
========

Chesnaught can be switched into physical attackers that fail to substantially damage it, such as Bisharp, Krookodile, and Crawdaunt, to generate free turns as they're forced out. Chesnaught can take advantage of free turns to either heal itself or set up Spikes, which can punish the switches that Chesnaught forces by virtue of its typing and physical bulk. Synthesis should be used to maintain Chesnaught's HP if it's needed to check a threatening physical attacker such as Crawdaunt and Zeraora, but it has low PP, so being aware of this and preserving it for when it's necessary ensures Chesnaught has the best matchup against key physical wallbreakers. Chesnaught should utilize Drain Punch consistently due to its good neutral coverage against foes it switches into like Zeraora. It is also optimal to use it against foes such as Krookodile and Crawdaunt to prevent Chesnaught from being worn down through recoil if it can be avoided. Chesnaught is extremely passive and does not have much offensive presence, so it should be wary of letting setup sweepers in. However, if it is running Roar, it can phaze them. Roar can also be used to phaze entry hazard removers predicted to switch in, such as Moltres, Rotom-H, and Tentacruel, to prevent them from being able to remove Chesnaught's Spikes and force them to take more damage from entry hazards when switching back in. Leech Seed should also be used liberally if being run; Leech Seed and Leftovers recovery can help to keep Chesnaught healthy without being forced to rely on Synthesis as much. If a foe is predicted to switch out, using Leech Seed consistently helps to wear switch-ins down and punish them. Status can burden Chesnaught greatly, particularly Toxic poison and burn, so being wary of potential Toxic users like Alomomola and Blissey and Scald users such as Suicune and Empoleon can keep Chesnaught clear of status. Without cleric support, switching Chesnaught into these Pokemon, despite its typing and resistances, can cripple it for the remainder of the game.

Team Options
========

Chesnaught fits best on bulky offense and balance teams that need a physically defensive Pokemon with a good matchup against several of the tier's most threatening Dark-types. It appreciates Flying-type checks such as Rotom-H, Nihilego, and Diancie greatly, as they can pivot into foes like Moltres and Togekiss that Chesnaught is forced out by and appreciate Chesnaught dealing with more specially defensive foes such as Blissey. Stealth Rock support from teammates such as the aforementioned Nihilego and Diancie as well as other options such as Hippowdon, Mega Steelix, and Mega Aggron helps Chesnaught by stacking residual damage with Spikes and further punishing switches. The latter two options as well as other Steel-types such as Scizor can help Chesnaught in the matchup against Fairy- and Psychic-types such as Mega Altaria and Latias too. Bulky Water-types such as Slowbro, Tentacruel, and Empoleon can take care of threatening Fire-types such as Infernape and Volcanion for Chesnaught and appreciate its ability to switch into several physical attackers such as Crawdaunt that these Pokemon struggle with. Due to Chesnaught's susceptibility to status, cleric support from teammates such as Togekiss, Blissey, and Florges is appreciated, allowing it to switch into Scald and Toxic more freely to check certain Water-types or set up Spikes. The latter two can also provide Wish support to make Chesnaught less reliant on Synthesis. Immediate offensive threats such as Latias, Choice Band Crawdaunt, and Nidoking can help to make up for Chesnaught's overall passivity, preventing it from letting in too many opposing threats or giving bulkier foes more opportunities to recover HP. Chesnaught offers these Pokemon Spikes support for chip damage on foes as a result; Bisharp is an especially good teammate, providing offensive presence, being able to deter Defog with Defiant, and taking advantage of Spikes support immensely. Due to Chesnaught's role as a Spikes setter, having other team options that can punish opposing entry hazard removal, such as Taunt Hydreigon, Electrium Z Latias, and Pursuit Mega Aerodactyl, is extremely useful.

[STRATEGY COMMENTS]
Other Options
=============

Spiky Shield can be run to stack passive damage on foes and gain an extra turn of Leftovers and Leech Seed recovery so Chesnaught isn't forced to use Synthesis repeatedly. Taunt can also help to prevent setup sweepers from gaining free turns as well as stopping Toxic users; however, Chesnaught's low Speed can prevent it from being able to utilize it effectively on most Pokemon.

Checks and Counters
===================

**Flying-types**: Chesnaught does not have any counterplay to Flying-types such as Moltres and Togekiss; they can switch in freely, only being damaged by Toxic and Leech Seed. This allows Moltres to remove entry hazards or fire off a powerful attack and enables Togekiss to start setting up with Nasty Plot.

**Fire-types**: Infernape, Moltres, and Chandelure can switch into Chesnaught and force it out, but the former two do not appreciate switching into several layers of Spikes. Rotom-H's good bulk and Spikes immunity allow it to pivot in more easily and remove entry hazards or KO Chesnaught.

**Fairy-types**: Fairy-types such as Mega Altaria, Primarina, and Florges can easily force out Chesnaught with their STAB attacks, but the latter two don't appreciate taking damage from Wood Hammer on the switch. Dragon Dance Mega Altaria can also use Chesnaught as setup fodder. Mega Altaria and Florges can additionally use Defog to remove Chesnaught's Spikes.

**Setup Sweepers**: Chesnaught is setup fodder for many setup sweepers such as Swords Dance Scizor, Calm Mind Latias, and Nasty Plot Celebi. Though it can phaze them with Roar or cripple them with Leech Seed, its passivity can give these dangerous setup sweepers several free turns.

[CREDITS]
- Written by: [[martha, 384270]]
- Quality checked by: [[Hilomilo, 313384], [Surgeon, 347604], [Nuked, 382658]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [A Cake Wearing A Hat, 388157]]
 
Last edited:

Hilomilo

High-low My-low
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Overview
* I'm not really convinced that a bullet point on Chesnaught's utility options is needed at this point, since it doesn't really have the room in its set to use them more often than not.
* Add Zeraora in as an example of Pokemon it can switch into.
* I'd remove the line on competition from other Fighting-types since despite their shared weaknesses Chesnaught and other Fighting-types fit on fairly different team archetypes in general. Offensive Fighting-types like that also will usually always be paired with Klefki if they need a Spiker anyway.
* Find a way to merge your last line with the line regarding its poor matchups against Pokemon like Latias and Togekiss. I feel like a lot of the Pokemon Chesnaught ends up giving free turns to are Pokemon that take advantage of its typing more than its damage output anyway, so I'm not totally convinced that two separate lines on a similar matter are warranted.

Set/Moves
* I'd add in a line on Wood Hammer's use. The use of STABs seem less straightforward on defensive mons and mentioning that it'll allow Chesnaught to pressure stuff like Primarina and Slowbro could be useful for some readers.
* Make Drain Punch its own slot. It's a lot more important now that Bisharp's in the tier and is also useful for damaging Cobalion and Empoleon more easily. You can still keep Leech Seed as a Moves mention. Make sure that you adjust bullet points and wording to reflect this change.
* I don't think that Spiky Shield needs a mention in this section anymore. Toxic is generally better anyway for crippling foes that try using Chesnaught as setup bait (Roar is good too), though any utility move is pretty hard to fit as is. I'd add it to OO and add Toxic to this section.

Set Details
* "without being forced to rely on Synthesis" - since Drain Punch is now a main slash, I'd remove this part of the sentence or replace 'Synthesis' with 'Recovery'

Usage Tips
* I would probably remove Leech Seed mentions throughout this section with the exception of the line on it, but even in that line I'd emphasize that Chesnaught often won't be running it.
* Talk about how you can use Chesnaught's STAB attacks throughout a match. Specifically mentioning that Drain Punch will allow it to check foes like Crawdaunt, Mega Sharpedo, and Zeraora without whittling its HP with Wood Hammer seems important.

Team Options
* Include Blissey as an example of a cleric.

Checks and Counters
* Flying-types section could use a bit more substance, so I'd specify what your specific examples could do upon getting in for free against Chesnaught (Togekiss could begin setting up, Moltres could remove entry hazards or fire off a powerful attack).
* Rotom-H should definitely get a special mention in the Fire-type section due to its good bulk and Spikes immunity. Be sure to include this.
* State that Mega Altaria can use Chesnaught to set up with Dragon Dance in the Fairy-type section.
* I'd replace Swords Dance Cobalion with something else since it takes pretty considerable damage from Drain Punch. Celebi is a great example thanks to its typing, so I'd include that.

Great work Martha! :) Fun read, 1/3 when this is implemented
 
Last edited:

Surgeon

venice bitch
is a Contributor Alumnus
usage tips

- Leech Seed should also be used liberally if being run as a result; Leech Seed and Leftovers recovery can help to keep Chesnaught healthy without being forced to rely on Synthesis as much.
Expand on this point a little bit by, for example, talking about how it should be continuously if the opponent is predicted to switch out, in order to not lose any momentum.

Make a point about how to use Roar, specifically how it can be used against hazard removers that try to come in to force them to take more spikes/rocks damage (see: moltres, rotom-h, tenta, etc).

team options

Reference ways to pressure or at the very least punish hazard removal. Taunt Hydreigon, Electrium Z Latias, and Pursuit Mega Aerodactyl (this last one is particularly good to chip down defog moltres, rotom-h etc). Wish support could also get a mention next to Cleric users, because more often than not, you might find yourself in a situation where Chesnaught is way too low to come in and click Synthesis, so having that support in the back can come in handy.

checks and counters

**Fairy-types**: Fairy-types such as Mega Altaria, Primarina, and Florges can easily force out Chesnaught with their STAB attacks, but the latter two don't appreciate taking damage from Wood Hammer on the switch-in. Dragon Dance Mega Altaria can also use Chesnaught as setup fodder.
Florges can also Defog its Spikes away, so mention that.

Mention Calm Mind Latias in the Setup Sweepers section, probably instead of Altaria or Togekiss since they're already in Fairy/Flying-types.

QC 2/3 :blobthumbsup:
 
[OVERVIEW]

Chesnaught is a reliable physically bulky Spikes user that has access to recovery in Synthesis, enabling it to get the entry hazard up several times in a game. Bulletproof helps it out defensively, providing it with immunities to common moves such as Gengar and Chandelure's Shadow Ball and Stakataka's Gyro Ball. Its Grass / Fighting typing helps it to switch into several threatening UU staples, such as Krookodile, Crawdaunt, Bisharp, and Zeraora. This, when combined with Chesnaught's high Defense, allows it to be a useful blanket check to several key physical attackers as well. (I mean, all of the things listed there are pretty key physical attackers. Honestly, I'd find a way to combine this sentence with the previous one. Something like "Its Grass / Fighting typing combined with Chesnaught's high Defense helps it switch into several key physical attackers such as Krookdile..." would fit pretty well here. In general, this is just making the intro a bit more concise) However, while this typing helps Chesnaught greatly against many physical trheats, it also leaves Chesnaught critically weakn to several powerful attackers such as Latias, Togekiss, Moltres, and Mega Altaria. This, combined with its passivity, gives several free turns to threatening setup sweepers like Calm Mind Latias, Swords Dance Scizor, and Dragon Dance Mega Altaria. Chesnaught offers several utility options and more physical bulk, but it still competes with Klefki as a Spiker, which is faster, has access to Prankster and a variety of status moves, and has a typing that can check threatening Dragon- and Dark-types. (I mean, Chesnaught checks a ton of Dark-types like Bisharp, Krookodile, and Hydreigon locked into Dark Pulse, so this part is misleading. You even say that Chesnaught can check Dark-types in Team Options. I'd replace it with maybe Psychic-types or Flying-types.)

[SET]
name: Spikes
move 1: Spikes
move 1: Wood Hammer / Roar
move 3: Drain Punch
move 4: Synthesis
item: Leftovers / Rocky Helmet
ability: Bulletproof
nature: Impish
evs: 244 HP / 252 Def / 12 Spe

[SET COMMENTS]
Moves
========

Spikes gives Chesnaught and its teammates a way to directly punish switches and weaken the opposing team over the course of the game. Wood Hammer allows Chesnaught to hit Water-types such as Slowbro and Primarina and Ground-types like Krookodile and Hippowdon. (Replace the Krookodile mention with Swampert since you'd ideally Drain Punch Krookodile to gain health back. Additionally, you mention to use Drain Punch against Krookodile later in the analysis.) Roar helps mitigate some of Chesnaught's passiveness that makes it setup fodder for Swords Dance Scizor and Cobalion by phazing them. (Chesnaught definitely isn't setup fodder for Cobalion, since Drain Punch does way too much damage. I'd replace this with Heracross. This is especially true considering you use Cobalion as an example later in this section.) This also works well in tandem with Spikes damage. Drain Punch gives Chesnaught a form of recovery while damaging Dark- and Steel-types like Bisharp and Cobalion. Leech Seed can be run instead to generate passive recovery for Chesnaught so it isn't over-reliant on Synthesis, which greatly benefits Rocky Helmet sets particularly. Toxic can be run to punish Chesnaught's switch-ins such as Latias, Moltres, and Infernape to weaken them over time and prevent setup sweeeprs like Dragon Dance Kommo-o from setting up.

Set Details
========

12 Speed EVs enable Chesnaught to outspeed Alomomola potentially KO it with Wood Hammer if it's sufficiently weakened. Chesnaught can viably opt to run either Leftovers or Rocky Helmet. (sort of filler info, remove that) Leftovers provides consistent passive recovery that can help it check threats like Krookodile without being forced to rely on recovery, while Rocky Helmet helps rack up more chip damage, aided by Spikes damage, on physical foes such as Choice Band Scizor that try to attack it or pivot out with U-turn.

Usage Tips
========

Chesnaught can be switched into physical attackers that fail to substantially damage it, such as Bisharp, Krookodile, and Choice Band Scizor, to generate free turns as they're forced out. (U-turn from Scizor does like 31-37 which is bad on a mon like Chesnaught and also gains momentum. I'd replace this example with Crawdaunt or Cobalion.) Chesnaught can take advantage of free turns to either heal itself or set up Spikes, which can punish the switches that Chesnaught forces by virtue of its typing and physical bulk. Synthesis should be used to maintain Chesnaught's HP if it's needed to check a threatening physical attacker such as Crawdaunt and Zeraora, but it has low PP, so being aware of this and preserving it for when it's necessary ensures Chesnaught has the best matchup against key physical breakers. Chesnaught should utilize Drain Punch consistently due to its good neutral coverage against foes it switches into like Zeraora. It is also optimal to use it against foes such as Krookodile and Crawdaunt to prevent Chesnaught from being worn down through recoil if it can be avoided. Chesnaught is extremely passive and does not have much offensive presence, so it should be wary of letting setup sweepers in. However, if it is running Roar, it can phaze them. Roar can also be used to phaze entry hazard removal predicted to switch in, such as Moltres, Rotom-H, and Tentacruel, to prevent them from being able to remove Chesnaught's Spikes and force them to take more damage fron hazards when switching back in. Leech Seed should also be used liberally if being run as a result; Leech Seed and Leftovers recovery can help to keep Chesnaught healthy without being forced to rely on Synthesis as much. If a foe is predicted to switch out, using it consistently helps to wear switch-ins down and punish them. Status can burden Chesnaught greatly, particularly Toxic poison and burn, so being wary of potential Toxic users like Alomomola and Blissey and Scald users such as Suicune and Empoleon can keep Chesnaught clear of status. Without cleric support, switching Chesnaught into these Pokemon, despite its typing and resistances, can cripple it for the remainder of the game.

Team Options
========

Chesnaught fits best on bulky offense and balance teams that need a physically defensive Pokemon with a good matchup against several of the tier's most threatening Dark-types. It appreciates Flying-type checks such as Rotom-H, Nihilego, and Diancie greatly, as they can pivot into foes like Moltres and Togekiss that Chesnaught is forced out by and appreciate Chesnaught dealing with more specially defensive foes such as Blissey as a result. Stealth Rock support from teammates such as the aforementioned Nihilego and Diancie as well as other options such as Hippowdon, Mega Steelix, and Mega Aggron helps Chesnaught by stacking residual damage with Spikes and further punishing switches. The latter two options as well as other Steel-types such as Scizor can help Chesnaught in the matchup against Fairy- and Psychic-types such as Mega Altaria and Latias too. Bulky Water-types such as Slowbro, Tentacruel, and Empoleon can take care of threatening Fire-types such as Infernape, Chandelure, and Volcanion for Chesnaught and appreciate its ability to switch into several physical attackers such as Crawdaunt that these Pokemon struggle with. (None of these are really amazing at dealing with Chandelure, so I would remove that mention.) Due to Chesnaught's susceptibility to status, cleric support from teammates such as Togekiss, Blissey, and Florges is appreciated, allowing it to switch into Scald and Toxic more freely to check certain Water-types or set up Spikes. The latter two can also provide Wish support to make Chesnaught less reliant on Synthesis. Immediate offensive threats such as Latias, Choice Band Crawdaunt, and Nidoking can help to make up for Chesnaught's overall passivity, preventing it from letting in too many opposing threats or giving bulkier foes more opportunities to recover HP. Chesnaught offers these Pokemon Spikes support for chip damage on foes as a result. Due to Chesnaught's role as a Spikes setter, having team options that can punish opposing entry hazard removal, such as Taunt Hydreigon, Electrium Z Latias, and Pursuit Mega Aerodactyl, is extremely useful. (Bisharp needs a mention somewhere here imo.)

[STRATEGY COMMENTS]
Other Options
=============

Spiky Shield can be run to stack passive damage on foes and gain an extra turn of Leftovers and Leech Seed recovery so Chesnaught isn't forced to use Synthesis repeatedly. Taunt can also help to prevent setup sweepers from gaining free turns as well as stopping Toxic users; however, Chesnaught's low Speed can prevent it from being able to utilize it effectively on most Pokemon. Stone Edge can be run to effectively deal with Flying-types like Moltres and Togekiss that Chesnaught lures in, but it's extremely niche and takes up a valuable moveslot otherwise. (I'm not too sure that Stone Edge would ever be worth it. It doesn't even damage Togekiss that much [as in, not a 2HKO] and it takes up really needed moveslots. It also only hits a couple targets. Remove this)

Checks and Counters
===================

**Flying-types**: Chesnaught does not have any counterplay to Flying-types such as Moltres and Togekiss; they can switch in freely, only being threatened damaged by Toxic and Leech Seed. This allows Moltres to remove entry hazards or fire off a powerful attack and enables Togekiss to start setting up with Nasty Plot.

**Fire-types**: Infernape, Moltres, and Chandelure can switch into Chesnaught and force it out, but the former two do not appreciate switching into several layers of Spikes. Rotom-H's hood bulk and Spikes immunity allows it to pivot in more easily and remove entry hazards or KO Chesnaught.

**Fairy-types**: Fairy-types such as Mega Altaria, Primarina, and Florges can easily force out Chesnaught with their STAB attacks, but the latter two don't appreciate taking damage from Wood Hammer on the switch-in. Dragon Dance Mega Altaria can also use Chesnaught as setup fodder. Mega Altaria and Florges can additionally use Defog to remove Chesnaught's Spikes.

**Setup Sweepers**: Chesnaught is setup fodder for many setup sweepers such as Swords Dance Scizor, Calm Mind Latias, and Nasty Plot Celebi,. It can phaze them out with Roar or cripple them with Leech Seed, but Chesnaught's passivity can give these dangerous setup sweepers several free turns.

[CREDITS]
- Written by: [[martha, 384270]]
- Quality checked by: [[Hilomilo, 313384], [Surgeon, 347604], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 3/3 good work
 
Last edited:

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
This is an AM GP Check, Implement What You Want. ADD REMOVE (COMMENTS)
[OVERVIEW]

Chesnaught is a reliable,(AC) physically bulky Spikes user that has access to recovery in Synthesis, enabling it to get the entry hazard Spikes("the entry hazard" suggests that you can only set up one Spike like you can only set up one Stealth Rock which isn't true) up several times in a game. Bulletproof helps it out defensively, providing it with immunities to common moves such as Gengar and Chandelure's Shadow Ball and Stakataka's Gyro Ball. Its Grass / Fighting typing combined with Chesnaught's high Defense helps it switch into several key physical attackers such as Krookdile, Zeraora, and Bisharp. However, while this typing helps Chesnaught greatly against many physical trheats threats, it also leaves Chesnaught critically weakn weak to several powerful attackers such as Latias, Togekiss, Moltres, and Mega Altaria. This, combined with its passivity, gives several free turns to threatening setup sweepers like Calm Mind Latias, Swords Dance Scizor, and Dragon Dance Mega Altaria. Chesnaught offers several utility options and more physical bulk, but it still competes with Klefki as a Spiker, which is faster, has access to Prankster and a variety of status moves, and has a typing that can check threatening Dragon-types.

[SET]
name: Spikes
move 1: Spikes
move 1: Wood Hammer / Roar
move 3: Drain Punch
move 4: Synthesis
item: Leftovers / Rocky Helmet
ability: Bulletproof
nature: Impish
evs: 244 HP / 252 Def / 12 Spe

[SET COMMENTS]
Moves
========

Spikes gives Chesnaught and its teammates a way to directly punish switches and weaken the opposing team over the course of throughout the game. Wood Hammer allows Chesnaught to hit Water-types such as Slowbro and Primarina and Ground-types like Swampert and Hippowdon. Roar helps mitigate some of Chesnaught's passiveness that makes it setup fodder for Swords Dance Scizor and Heracross by phazing them. This also works well in tandem with Spikes damage. Drain Punch gives Chesnaught a form of recovery while damaging Dark- and Steel-types like Bisharp and Cobalion. Leech Seed can be run instead to generate passive recovery for Chesnaught so it isn't over-reliant on Synthesis, which greatly benefits Rocky Helmet sets particularly. Toxic can be run to punish Chesnaught's switch-ins such as Latias, Moltres, and Infernape to weaken them over time and prevent setup sweeeprs sweepers like Dragon Dance Kommo-o from setting up.

Set Details
========

12 Speed EVs enable Chesnaught to outspeed Alomomola potentially KO it with Wood Hammer if it's sufficiently weakened. Leftovers provides consistent passive recovery that can help it check threats like Krookodile without being forced to rely on recovery, while Rocky Helmet helps rack up more chip damage, aided by Spikes damage, on physical foes such as Choice Band Scizor that try to attack it or pivot out with U-turn.

Usage Tips
========

Chesnaught can be switched into physical attackers that fail to substantially damage it, such as Bisharp, Krookodile, and Crawdaunt, to generate free turns as they're forced out. Chesnaught can take advantage of free turns to either heal itself or set up Spikes, which can punish the switches that Chesnaught forces by virtue of its typing and physical bulk. Synthesis should be used to maintain Chesnaught's HP if it's needed to check a threatening physical attacker such as Crawdaunt and Zeraora, but it has low PP, so being aware of this and preserving it for when it's necessary ensures Chesnaught has the best matchup against key physical breakers. Chesnaught should utilize Drain Punch consistently due to its good neutral coverage against foes it switches into like Zeraora. It is also optimal to use it against foes such as Krookodile and Crawdaunt to prevent Chesnaught from being worn down through recoil if it can be avoided. Chesnaught is extremely passive and does not have much offensive presence, so it should be wary of letting setup sweepers in. however However, if it is running Roar, it can phaze them. Roar can also be used to phaze entry hazard removal predicted to switch in, such as Moltres, Rotom-H, and Tentacruel, to prevent them from being able to remove Chesnaught's Spikes and force them to take more damage fron from entry hazards when switching back in. Leech Seed should also be used liberally if being run as a result; Leech Seed and Leftovers recovery can help to keep Chesnaught healthy without being forced to rely on Synthesis as much. If a foe is predicted to switch out, using it consistently helps to wear switch-ins down and punish them. Status can burden Chesnaught greatly, particularly Toxic poison and burn, so being wary of potential Toxic users like Alomomola and Blissey and Scald users such as Suicune and Empoleon can keep Chesnaught clear of status. Without cleric support, switching Chesnaught into these Pokemon, despite its typing and resistances, can cripple it for the remainder of the game.

Team Options
========

Chesnaught fits best on bulky offense and balance teams that need a physically defensive Pokemon with a good matchup against several of the tier's most threatening Dark-types. It appreciates Flying-type checks such as Rotom-H, Nihilego, and Diancie greatly, as they can pivot into foes like Moltres and Togekiss that Chesnaught is forced out by and appreciate Chesnaught dealing with more specially defensive foes such as Blissey as a result. Stealth Rock support from teammates such as the aforementioned Nihilego and Diancie as well as other options such as Hippowdon, Mega Steelix, and Mega Aggron helps Chesnaught by stacking residual damage with Spikes and further punishing switches. The latter two options,(AC) as well as other Steel-types such as Scizor,(AC) can help Chesnaught in the matchup against Fairy- and Psychic-types such as Mega Altaria and Latias too. Bulky Water-types such as Slowbro, Tentacruel, and Empoleon can take care of threatening Fire-types such as Infernape and Volcanion for Chesnaught and appreciate its ability to switch into several physical attackers such as Crawdaunt that these Pokemon struggle with. Due to Chesnaught's susceptibility to status, cleric support from teammates such as Togekiss, Blissey, and Florges is appreciated, allowing it to switch into Scald and Toxic more freely to check certain Water-types or set up Spikes. The latter two can also provide Wish support to make Chesnaught less reliant on Synthesis. Immediate offensive threats such as Latias, Choice Band Crawdaunt, and Nidoking can help to make up for Chesnaught's overall passivity, preventing it from letting in too many opposing threats or giving bulkier foes more opportunities to recover HP. Chesnaught offers these Pokemon Spikes support for chip damage on foes as a result; Bisharp is an especially good teammate, providing offensive presence, being able to deter Defog with Defiant, and taking advantage of Spikes support immensely. Due to Chesnaught's role as a Spikes setter, having other team options that can punish opposing entry hazard removal,(RC) such as Taunt Hydreigon, Electrium Z Latias, and Pursuit Mega Aerodactyl,(RC) is extremely useful.

[STRATEGY COMMENTS]
Other Options
=============

Spiky Shield can be run to stack passive damage on foes and gain an extra turn of Leftovers and Leech Seed recovery so Chesnaught isn't forced to use Synthesis repeatedly. Taunt can also help to prevent setup sweepers from gaining free turns as well as stopping Toxic users; however, Chesnaught's low Speed can prevent it from being able to utilize it effectively on most Pokemon.

Checks and Counters
===================

**Flying-types**: Chesnaught does not have any counterplay to Flying-types such as Moltres and Togekiss; they can switch in freely, only being damaged by Toxic and Leech Seed. This allows Moltres to remove entry hazards or fire off a powerful attack and enables Togekiss to start setting up with Nasty Plot.

**Fire-types**: Infernape, Moltres, and Chandelure can switch into Chesnaught and force it out, but the former two do not appreciate switching into several layers of Spikes. Rotom-H's hood good bulk and Spikes immunity allows allow(two things. bulk and immunity) it to pivot in more easily and remove entry hazards or KO Chesnaught.

**Fairy-types**: Fairy-types such as Mega Altaria, Primarina, and Florges can easily force out Chesnaught with their STAB attacks, but the latter two don't appreciate taking damage from Wood Hammer on the switch-in. Dragon Dance Mega Altaria can also use Chesnaught as setup fodder. Mega Altaria and Florges can additionally use Defog to remove Chesnaught's Spikes.

**Setup Sweepers**: Chesnaught is setup fodder for many setup sweepers such as Swords Dance Scizor, Calm Mind Latias, and Nasty Plot Celebi,(RC). It can phaze them out with Roar or cripple them with Leech Seed, but Chesnaught's passivity can give these dangerous setup sweepers several free turns.
 

Lumari

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GP 1/2
[OVERVIEW]

Chesnaught is a reliable,(AC) (nuance is "a physically bulky Spikes user that is reliable", not "a Spikes user that is both reliable and physically bulky", no comma is better) physically bulky Spikes user that has access to recovery in Synthesis, enabling it to get the entry hazard Spikes("the entry hazard" suggests that you can only set up one Spike like you can only set up one Stealth Rock which isn't true) (not particularly, it's fine as is) up several times in a game. Bulletproof helps it out defensively, providing it with immunities to common moves such as Gengar and Chandelure's Shadow Ball and Stakataka's Gyro Ball. Its Grass / Fighting typing combined with Chesnaught's high Defense helps it switch into several key physical attackers such as Krookdile Krookodile, Zeraora, and Bisharp. However, while this typing helps Chesnaught greatly against many physical trheats threats, it also leaves Chesnaught critically weakn weak to several powerful attackers such as Latias, Togekiss, Moltres, and Mega Altaria. This, combined with its passivity, gives several free turns to threatening setup sweepers like Calm Mind Latias, Swords Dance Scizor, and Dragon Dance Mega Altaria. Furthermore, while Chesnaught offers several utility options and more physical bulk, but it still competes with Klefki as a Spiker, which is faster, has access to Prankster and a variety of status moves, and has a typing that can check threatening Dragon-types.

[SET]
name: Spikes
move 1: Spikes
move 1: Wood Hammer / Roar
move 3: Drain Punch
move 4: Synthesis
item: Leftovers / Rocky Helmet
ability: Bulletproof
nature: Impish
evs: 244 HP / 252 Def / 12 Spe

[SET COMMENTS]
Moves
========

Spikes gives Chesnaught and its teammates a way to directly punish switches and weaken the opposing team over the course of throughout (unneeded) the game. Wood Hammer allows Chesnaught to hit Water-types such as Slowbro and Primarina and Ground-types like Swampert and Hippowdon. Roar helps mitigate some of Chesnaught's passiveness that makes it setup fodder for Swords Dance Scizor and Heracross by phazing them. This also works well in tandem with Spikes damage. Drain Punch gives Chesnaught a form of recovery while damaging Dark- and Steel-types like Bisharp and Cobalion. Leech Seed can be run instead to generate passive recovery for Chesnaught so it isn't over-reliant overreliant on Synthesis, which greatly benefits Rocky Helmet sets particularly. Toxic can be run to punish Chesnaught's switch-ins such as Latias, Moltres, and Infernape to weaken them over time and prevent setup sweeeprs sweepers like Dragon Dance Kommo-o from setting up.

Set Details
========

12 Speed EVs enable Chesnaught to outspeed Alomomola and potentially KO it with Wood Hammer if it's sufficiently weakened. Leftovers provides consistent passive recovery that can help it check threats like Krookodile without being forced to rely on recovery, while Rocky Helmet helps rack up more chip damage, aided by Spikes damage, on physical foes such as Choice Band Scizor that try to attack it or pivot out with U-turn.

Usage Tips
========

Chesnaught can be switched into physical attackers that fail to substantially damage it, such as Bisharp, Krookodile, and Crawdaunt, to generate free turns as they're forced out. Chesnaught can take advantage of free turns to either heal itself or set up Spikes, which can punish the switches that Chesnaught forces by virtue of its typing and physical bulk. Synthesis should be used to maintain Chesnaught's HP if it's needed to check a threatening physical attacker such as Crawdaunt and Zeraora, but it has low PP, so being aware of this and preserving it for when it's necessary ensures Chesnaught has the best matchup against key physical breakers. Chesnaught should utilize Drain Punch consistently due to its good neutral coverage against foes it switches into like Zeraora. It is also optimal to use it against foes such as Krookodile and Crawdaunt to prevent Chesnaught from being worn down through recoil if it can be avoided. Chesnaught is extremely passive and does not have much offensive presence, so it should be wary of letting setup sweepers in. however However, if it is running Roar, it can phaze them. Roar can also be used to phaze entry hazard removal removers predicted to switch in, such as Moltres, Rotom-H, and Tentacruel, to prevent them from being able to remove Chesnaught's Spikes and force them to take more damage fron from entry hazards when switching back in. Leech Seed should also be used liberally if being run as a result; Leech Seed and Leftovers recovery can help to keep Chesnaught healthy without being forced to rely on Synthesis as much. If a foe is predicted to switch out, using it Leech Seed consistently helps to wear switch-ins down and punish them. Status can burden Chesnaught greatly, particularly Toxic poison and burn, so being wary of potential Toxic users like Alomomola and Blissey and Scald users such as Suicune and Empoleon can keep Chesnaught clear of status. Without cleric support, switching Chesnaught into these Pokemon, despite its typing and resistances, can cripple it for the remainder of the game.

Team Options
========

Chesnaught fits best on bulky offense and balance teams that need a physically defensive Pokemon with a good matchup against several of the tier's most threatening Dark-types. It appreciates Flying-type checks such as Rotom-H, Nihilego, and Diancie greatly, as they can pivot into foes like Moltres and Togekiss that Chesnaught is forced out by and appreciate Chesnaught dealing with more specially defensive foes such as Blissey as a result. Stealth Rock support from teammates such as the aforementioned Nihilego and Diancie as well as other options such as Hippowdon, Mega Steelix, and Mega Aggron helps Chesnaught by stacking residual damage with Spikes and further punishing switches. The latter two options,(AC) as well as other Steel-types such as Scizor,(AC) (optional) can help Chesnaught in the matchup against Fairy- and Psychic-types such as Mega Altaria and Latias too. Bulky Water-types such as Slowbro, Tentacruel, and Empoleon can take care of threatening Fire-types such as Infernape and Volcanion for Chesnaught and appreciate its ability to switch into several physical attackers such as Crawdaunt that these Pokemon struggle with. Due to Chesnaught's susceptibility to status, cleric support from teammates such as Togekiss, Blissey, and Florges is appreciated, allowing it to switch into Scald and Toxic more freely to check certain Water-types or set up Spikes. The latter two can also provide Wish support to make Chesnaught less reliant on Synthesis. Immediate offensive threats such as Latias, Choice Band Crawdaunt, and Nidoking can help to make up for Chesnaught's overall passivity, preventing it from letting in too many opposing threats or giving bulkier foes more opportunities to recover HP. Chesnaught offers these Pokemon Spikes support for chip damage on foes as a result; Bisharp is an especially good teammate, providing offensive presence, being able to deter Defog with Defiant, and taking advantage of Spikes support immensely. Due to Chesnaught's role as a Spikes setter, having other team options that can punish opposing entry hazard removal,(RC) such as Taunt Hydreigon, Electrium Z Latias, and Pursuit Mega Aerodactyl,(RC) (also optional) is extremely useful.

[STRATEGY COMMENTS]
Other Options
=============

Spiky Shield can be run to stack passive damage on foes and gain an extra turn of Leftovers and Leech Seed recovery so Chesnaught isn't forced to use Synthesis repeatedly. Taunt can also help to prevent setup sweepers from gaining free turns as well as stopping Toxic users; however, Chesnaught's low Speed can prevent it from being able to utilize it effectively on most Pokemon.

Checks and Counters
===================

**Flying-types**: Chesnaught does not have any counterplay to Flying-types such as Moltres and Togekiss; they can switch in freely, only being damaged by Toxic and Leech Seed. This allows Moltres to remove entry hazards or fire off a powerful attack and enables Togekiss to start setting up with Nasty Plot.

**Fire-types**: Infernape, Moltres, and Chandelure can switch into Chesnaught and force it out, but the former two do not appreciate switching into several layers of Spikes. Rotom-H's hood good bulk and Spikes immunity allows allow(two things. bulk and immunity) it to pivot in more easily and remove entry hazards or KO Chesnaught.

**Fairy-types**: Fairy-types such as Mega Altaria, Primarina, and Florges can easily force out Chesnaught with their STAB attacks, but the latter two don't appreciate taking damage from Wood Hammer on the switch-in. Dragon Dance Mega Altaria can also use Chesnaught as setup fodder. Mega Altaria and Florges can additionally use Defog to remove Chesnaught's Spikes.

**Setup Sweepers**: Chesnaught is setup fodder for many setup sweepers such as Swords Dance Scizor, Calm Mind Latias, and Nasty Plot Celebi,(RC). Though it can phaze them out with Roar or cripple them with Leech Seed, but Chesnaught's its passivity can give these dangerous setup sweepers several free turns.
 

A Cake Wearing A Hat

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Random Battle Lead
[OVERVIEW]

Chesnaught is a reliable physically bulky Spikes user that has access to recovery in Synthesis, enabling it to get the entry hazard up several times in a game. Bulletproof helps it out defensively, providing it with immunities to common moves such as Gengar and Chandelure's Shadow Ball and Stakataka's Gyro Ball. Its Grass / Fighting typing combined with Chesnaught's high Defense helps it switch into several key physical attackers such as Krookodile, Zeraora, and Bisharp. However, while this typing helps Chesnaught greatly against many physical threats, it also leaves Chesnaught critically weak to several powerful attackers such as Latias, Togekiss, Moltres, and Mega Altaria. This, combined with its passivity, gives several free turns to threatening setup sweepers like Calm Mind Latias, Swords Dance Scizor, and Dragon Dance Mega Altaria. Furthermore, while Chesnaught offers several utility options and more physical bulk, it still competes with Klefki as a Spiker, which is faster, has access to Prankster and a variety of status moves, and has a typing that can check threatening Dragon-types.

[SET]
name: Spikes
move 1: Spikes
move 1: Wood Hammer / Roar
move 3: Drain Punch
move 4: Synthesis
item: Leftovers / Rocky Helmet
ability: Bulletproof
nature: Impish
evs: 244 HP / 252 Def / 12 Spe

[SET COMMENTS]
Moves
========

Spikes gives Chesnaught and its teammates a way to directly punish switches and weaken the opposing team over the course of the game. Wood Hammer allows Chesnaught to hit Water-types such as Slowbro and Primarina and Ground-types like Swampert and Hippowdon. Roar helps mitigate some of Chesnaught's passiveness that makes it setup fodder for Swords Dance Scizor and Heracross by phazing them. This also works well in tandem with Spikes damage. Drain Punch gives Chesnaught a form of recovery while damaging Dark- and Steel-types like Bisharp and Cobalion. Leech Seed can be run instead to generate passive recovery for Chesnaught so it isn't overreliant on Synthesis, which greatly benefits Rocky Helmet sets particularly. Toxic can be run to punish Chesnaught's switch-ins such as Latias, Moltres, and Infernape to weaken them over time and prevent setup sweepers like Dragon Dance Kommo-o from setting up.

Set Details
========

12 Speed EVs enable Chesnaught to outspeed Alomomola and potentially KO it with Wood Hammer if it's sufficiently weakened. Leftovers provides consistent passive recovery that can help it check threats like Krookodile without being forced to rely on recovery, while Rocky Helmet helps rack up more chip damage, aided by Spikes damage, on physical foes such as Choice Band Scizor that try to attack it or pivot out with U-turn.

Usage Tips
========

Chesnaught can be switched into physical attackers that fail to substantially damage it, such as Bisharp, Krookodile, and Crawdaunt, to generate free turns as they're forced out. Chesnaught can take advantage of free turns to either heal itself or set up Spikes, which can punish the switches that Chesnaught forces by virtue of its typing and physical bulk. Synthesis should be used to maintain Chesnaught's HP if it's needed to check a threatening physical attacker such as Crawdaunt and Zeraora, but it has low PP, so being aware of this and preserving it for when it's necessary ensures Chesnaught has the best matchup against key physical breakers wallbreakers. Chesnaught should utilize Drain Punch consistently due to its good neutral coverage against foes it switches into like Zeraora. It is also optimal to use it against foes such as Krookodile and Crawdaunt to prevent Chesnaught from being worn down through recoil if it can be avoided. Chesnaught is extremely passive and does not have much offensive presence, so it should be wary of letting setup sweepers in. However, if it is running Roar, it can phaze them. Roar can also be used to phaze entry hazard removers predicted to switch in, such as Moltres, Rotom-H, and Tentacruel, to prevent them from being able to remove Chesnaught's Spikes and force them to take more damage from entry hazards when switching back in. Leech Seed should also be used liberally if being run as a result; (As a result of what? I'm confused.) Leech Seed and Leftovers recovery can help to keep Chesnaught healthy without being forced to rely on Synthesis as much. If a foe is predicted to switch out, using Leech Seed consistently helps to wear switch-ins down and punish them. Status can burden Chesnaught greatly, particularly Toxic poison and burn, so being wary of potential Toxic users like Alomomola and Blissey and Scald users such as Suicune and Empoleon can keep Chesnaught clear of status. Without cleric support, switching Chesnaught into these Pokemon, despite its typing and resistances, can cripple it for the remainder of the game.

Team Options
========

Chesnaught fits best on bulky offense and balance teams that need a physically defensive Pokemon with a good matchup against several of the tier's most threatening Dark-types. It appreciates Flying-type checks such as Rotom-H, Nihilego, and Diancie greatly, as they can pivot into foes like Moltres and Togekiss that Chesnaught is forced out by and appreciate Chesnaught dealing with more specially defensive foes such as Blissey. Stealth Rock support from teammates such as the aforementioned Nihilego and Diancie as well as other options such as Hippowdon, Mega Steelix, and Mega Aggron helps Chesnaught by stacking residual damage with Spikes and further punishing switches. The latter two options as well as other Steel-types such as Scizor can help Chesnaught in the matchup against Fairy- and Psychic-types such as Mega Altaria and Latias too. Bulky Water-types such as Slowbro, Tentacruel, and Empoleon can take care of threatening Fire-types such as Infernape and Volcanion for Chesnaught and appreciate its ability to switch into several physical attackers such as Crawdaunt that these Pokemon struggle with. Due to Chesnaught's susceptibility to status, cleric support from teammates such as Togekiss, Blissey, and Florges is appreciated, allowing it to switch into Scald and Toxic more freely to check certain Water-types or set up Spikes. The latter two can also provide Wish support to make Chesnaught less reliant on Synthesis. Immediate offensive threats such as Latias, Choice Band Crawdaunt, and Nidoking can help to make up for Chesnaught's overall passivity, preventing it from letting in too many opposing threats or giving bulkier foes more opportunities to recover HP. Chesnaught offers these Pokemon Spikes support for chip damage on foes as a result; Bisharp is an especially good teammate, providing offensive presence, being able to deter Defog with Defiant, and taking advantage of Spikes support immensely. Due to Chesnaught's role as a Spikes setter, having other team options that can punish opposing entry hazard removal, such as Taunt Hydreigon, Electrium Z Latias, and Pursuit Mega Aerodactyl, is extremely useful.

[STRATEGY COMMENTS]
Other Options
=============

Spiky Shield can be run to stack passive damage on foes and gain an extra turn of Leftovers and Leech Seed recovery so Chesnaught isn't forced to use Synthesis repeatedly. Taunt can also help to prevent setup sweepers from gaining free turns as well as stopping Toxic users; however, Chesnaught's low Speed can prevent it from being able to utilize it effectively on most Pokemon.

Checks and Counters
===================

**Flying-types**: Chesnaught does not have any counterplay to Flying-types such as Moltres and Togekiss; they can switch in freely, only being damaged by Toxic and Leech Seed. This allows Moltres to remove entry hazards or fire off a powerful attack and enables Togekiss to start setting up with Nasty Plot.

**Fire-types**: Infernape, Moltres, and Chandelure can switch into Chesnaught and force it out, but the former two do not appreciate switching into several layers of Spikes. Rotom-H's good bulk and Spikes immunity allow it to pivot in more easily and remove entry hazards or KO Chesnaught.

**Fairy-types**: Fairy-types such as Mega Altaria, Primarina, and Florges can easily force out Chesnaught with their STAB attacks, but the latter two don't appreciate taking damage from Wood Hammer on the switch. Dragon Dance Mega Altaria can also use Chesnaught as setup fodder. Mega Altaria and Florges can additionally use Defog to remove Chesnaught's Spikes.

**Setup Sweepers**: Chesnaught is setup fodder for many setup sweepers such as Swords Dance Scizor, Calm Mind Latias, and Nasty Plot Celebi. Though it can phaze them with Roar or cripple them with Leech Seed, its passivity can give these dangerous setup sweepers several free turns.

[CREDITS]
- Written by: [[martha, 384270]]
- Quality checked by: [[Hilomilo, 313384], [Surgeon, 347604], [Nuked, 382658]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [A Cake Wearing A Hat, 388157]]

not much to change, as expected. Good work. 2/2
 

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