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RU Chesnaught

Chesnaught @ Rocky Helmet
Ability: Bulletproof
Tera Type: Water
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Spikes
- Body Press
- Knock Off
- Synthesis

Chesnaught juggernauts its way through RU with its massive bulk and chip damage upon contact. It has a favorable matchup against common Dark-type physical threats like Krookodile and Bisharp, allowing it to set up Spikes as they switch out. Knock Off is an excellent move, since Chesnaught often baits in threats like Noivern and can remove its Heavy-Duty Boots while also doing significant damage to Gengar. Rocky Helmet allows Chesnaught to punish Knock Off from staples like Krookodile and Bisharp as well as other contact moves like Maushold's Population Bomb. Chesnaught can be found on teams ranging from bulky offense to stall. Chesnaught can be slightly passive against setup sweepers, making Unaware Quagsire a solid teammate, as it can check Mimikyu and Tera Fairy Bisharp. Quagsire is also a good switch-in to Entei. Gengar is a decent teammate because it can deny Rapid Spin to keep Chesnaught's Spikes up, and it appreciates Chesnaught for dealing with Krookodile. Stealth Rock users like Krookodile are also good teammates for hazard stacking and removing Heavy-Duty Boots from foes.
 
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Chesnaught @ Rocky Helmet
Ability: Bulletproof
Tera Type: Water
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Spikes
- Body Press
- Knock Off
- Synthesis

Chesnaught juggernauts its way through RU with its massive bulk and chip damage upon contact. It has a favorable matchup against common Dark-type physical threats like Krookodile and Bisharp, allowing it to set up Spikes as they switch out. Knock Off is an excellent move, since Chesnaught often baits in threats like Noivern and can remove its Heavy-Duty Boots. Knock Off also does significant damage to Gengar. Rocky Helmet allows Chesnaught to punish Knock Off from staples like Krookodile and Bisharp. It notably also punishes other contact moves heavily like Population Bomb from Maushold. Mention the teamstyles it fits on (Bulky offense to stall) Chesnaught, however, can be slightly passive against setup moves, making Unaware Quagsire a solid choice as a teammate as it can check Mimikyu and Tera Fairy Bisharp. Quagsire also is a good switch-in to Entei. Blissey and Alolan Muk can cover up for Chesnaught's lack of special bulk as they check threats like Noivern, Mew, and Gengar. In return, Blissey and Alolan Muk particularly appreciate Chesnaught for checking Krookodile.
While what you listed is correct, majority of these are just stall teammates. I would keep one or two of them (prob the Quag mention) but focus on teammates that fit on the other structures (like ghost types to help spinblock such as gengar, or Stealth Rockers such as Krookodile)
Would like to see this after implementation to look over what teammates were chosen before going onto GP.
 
Chesnaught @ Rocky Helmet
Ability: Bulletproof
Tera Type: Water
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Spikes
- Body Press
- Knock Off
- Synthesis

Chesnaught juggernauts its way through RU with its massive bulk and chip damage upon contact. It has a favorable matchup against common Dark-type physical threats like Krookodile and Bisharp, allowing it to set up Spikes as they switch out. Knock Off is an excellent move, since Chesnaught often baits in threats like Noivern and can remove its Heavy-Duty Boots. Knock Off also does significant damage to Gengar. Rocky Helmet allows Chesnaught to punish Knock Off from staples like Krookodile and Bisharp. It notably also punishes other contact moves heavily like Population Bomb from Maushold. Mention the teamstyles it fits on (Bulky offense to stall) Chesnaught, however, can be slightly passive against setup moves, making Unaware Quagsire a solid choice as a teammate as it can check Mimikyu and Tera Fairy Bisharp. Quagsire also is a good switch-in to Entei. Blissey and Alolan Muk can cover up for Chesnaught's lack of special bulk as they check threats like Noivern, Mew, and Gengar. In return, Blissey and Alolan Muk particularly appreciate Chesnaught for checking Krookodile.
While what you listed is correct, majority of these are just stall teammates. I would keep one or two of them (prob the Quag mention) but focus on teammates that fit on the other structures (like ghost types to help spinblock such as gengar, or Stealth Rockers such as Krookodile)
Would like to see this after implementation to look over what teammates were chosen before going onto GP.
Implemented, can you give it another read?
 
only thing would be to say ches fits on teams ranging from bulky offense to stall (since it does fit on balance) but otherwise looks good.
 
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GP Team done

Chesnaught @ Rocky Helmet
Ability: Bulletproof
Tera Type: Water
EVs: 252 HP / 204 Def / 52 Spe
Impish Nature
- Spikes
- Body Press
- Knock Off
- Synthesis

Chesnaught juggernauts its way through RU with its massive bulk and chip damage upon contact. It has a favorable matchup against common Dark-type physical threats like Krookodile and Bisharp, allowing it to set up Spikes as they switch out. Knock Off is an excellent move, since Chesnaught often baits in threats like Noivern and can remove its Heavy-Duty Boots (RP) Knock Off while also does doing significant damage to Gengar. Rocky Helmet allows Chesnaught to punish Knock Off from staples like Krookodile and Bisharp (RP) It notably also punishes as well as other contact moves heavily like Maushold's Population Bomb from Maushold. Chesnaught can be found on teams ranging from bulky offense to stall. Chesnaught can be slightly passive against setup moves sweepers, making Unaware Quagsire a solid choice as a teammate, (AC) as it can check Mimikyu and Tera Fairy Bisharp. Quagsire is also is a good switch-in to Entei. Gengar is a decent teammate because it can deny Rapid Spin for to keep Chesnaught's Spikes up, and it appreciates Chesnaught for dealing with Krookodile. Stealth Rock users like Krookodile are also good teammates for hazard stacking and removing Heavy-Duty Boots from foes.
 
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