Item Choice Band and Choice Specs (Viable Users, and Current Role in the Metagame)

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The Shellder Smuggler

Banned deucer.
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The choice band - one of the hardest items to use. Gives an extreme 1.5x boost to physical attacks, but only lets the user use one move, unless switched out.

Role in the metagame:

Choice band is an incredible item that can change a match completely. Most users of the item already carry incredible speed, or have access to a priority move. Choice Band works well with STAB, and users such as Scizor with Technician get such a boost that getting OHKO's are nothing as much special. Although some users may want to use a scarf (looks at heracross...), but will greatly appreciate an incredible boost to their already high attack stat. When using a banded user with decent speed, adding a jolly nature is the best idea to look towards to, as it gives them a strong attack that may move first most of the time. Although it is not common, banded users can always use ninjask baton pass support.

Viable Users (Bolded pokemon stand out more):

Terrakion
Gyarados
Scizor
Excadrill
Garchomp
Heracross
Haxorus
Azumarill


Are there any missed? Let me know.

Usable Band Sets

The Classic Scizor.

scizor.gif


Scizor
Item: Choice Band
Nature: Adamant
Ability: Technician
EVs: 248 HP, 252 Atk, 8 SpDef
- Bullet Punch
- U-Turn
- Pursuit/Knock Off
- Superpower

The most used scizor set in the universe! Douche bags use it, your kids use it, your mailman uses it, and your fucking dog uses it. It is everything. Seriously, this set is my personal favorite band set, and the reason I carry a scizor on all my OU teams. Bullet Punch is obvious why it's there. U-turn is a tricky move to use, but is best used when forcing a switch. Pursuit is a trapping move, and is boosted by Technician, but not when an enemy switches. Superpower is just an incredibly strong move that you can use for nice power.

Choice Band Haxorus

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Haxorus
Item: Choice Band
Nature: Jolly
Ability: Mold Breaker
EVs: 4 HP, 252 Atk, 252 Spd
- Outrage
- Superpower
- Earthquake
- Poison Jab/Aqua Tail/Dragon Claw

252+ Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 0- Def Abomasnow: 501-589 (130.4 - 153.3%) -- guaranteed OHKO

252+ Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 4 Def Shuckle: 169-199 (69.2 - 81.5%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Mold Breaker Haxorus Outrage vs. 4 HP / 0 Def Dragonite: 740-872 (228.3 - 269.1%) -- guaranteed OHKO (Fucking multiscale...)

252+ Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 0 Def Rotom-W: 334-394 (109.8 - 129.6%) -- guaranteed OHKO (EQ would've also snapped it)

It says much, right? Although Haxorus and outrage fit hand in hand, Haxorus's other moves provides coverage towards other pokemon. Especially faries, with iron tail (No Iron Head :() Superpower, like scizor, deals massive damage. Earthquake is always a default, and don't you say otherwise.

That fucking Talonflame
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Talonflame
Item: Choice Band
Nature: Adamant
Ability: Gale Wings
EVs: 252 Atk, 252 Spd, 4 Def
- Brave Bird
- Flare Blitz
- U-Turn
- WoW/Tailwind/Sleep Talk

It's pretty simple - it's the only fucking reason anyone gives a shit about talonflame. Priority Brave Bird with choice band OHKO's most pokemon with low defenses. Flare Blitz is a good STAB move. U-turn will OHKO Alakazam, and various psychic types. Return is just powerful overall, but the other status moves are good for a last ditch or so.

Choice Band Duckthing (Azumarill)

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Azumarill
Item: Choice Band
Nature: Adamant
Ability: Huge Power
EVs: 248 HP, 252 Atk, 8 Spd
- Aqua Jet
- Play rough
- Waterfall
- Superpower/Knock Off


Azumarill gets huge power, and with max attack and choice band, takes this shit to a whole new level. Aqua Jet isn't even a revenge move; it's just a move that moves first while dealing loads of damage. Play rough, being the strongest physical fairy move, can be very scary with STAB, dealing 135 BP. Waterfall is also STAB, but is usually not as used as aqua jet. Superpower covers steel types, which will wall without a super effective move being used against them.

Choice Band Staraptor

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Staraptor
Item: Choice Band
Nature: Jolly/Adamant
Ability: Reckless
EVs: 252 Atk, 252 Spd, 4 HP
- Brave Bird
- Double Edge
- Close Combat
- U-Turn

Unfortunately Gale wings is only available to the talonflame family - but that doesn't mean staraptor is nothing but amazing. Brave Bird is boosted by reckless, rather than getting priority, and is an excellent STAB move. Return and Quick Attack, as well as Double Edge are all STAB but have their differences. Double Edge is boosted by Reckless, Quick Attack is a good priority move, Return has no drawbacks. Close combat hurts steels, and U-Turn takes care of Zam.

Choice Band Dragonite

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Dragonite
Item: Choice Band
Nature: Adamant
Ability: Multiscale
EVs: 252 Atk, 252 Spd, 4 HP
- Outrage
- Extremespeed
- Fire Punch/Thunderpunch
- Earthquake

What can I say? It's a pretty simple set that may always OHKO. Outrage is STAB, and is 180 BP with the boost. Extremespeed is great priority, and outspeeds gale wings talonflame's brave bird. Waterfall, fire punch, and thunderpunch are all coverage. Earthquake is also a nice move with no drawbacks.

Choice Band Infernape

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Infernape
Item: Choice Band
Nature: Adamant
Ability: Iron Fist
EVs: 252 Atk, 252 Spd, 4 HP
- Mach Punch
- Thunderpunch/U-Turn/Earthquake
- Flare Blitz
- Close Combat

The purpose of this set is to usually check the opponent but either forcing a switch, or revenge killing with an iron fisted mach punch. Thunderpunch can cover water and flying types, but U-Turn gives it competition, as it does cover Psychic Types. Flare Blitz is nice STAB, as well as Earthquake giving nice coverage.


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Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 252 HP (or Spe) / 4 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Crabhammer
- Superpower

This is Albacore's set, but I think it is easy to find what is going on here. Basically this is a bulky physically offensive set. Knock off is a great adaptability boosted STAB that can vitally remove an item. Aqua Jet serves the same purpose as azumarill's and crabhammer is just strong.

garchomp.gif


Garchomp @ Choice Band
Ability: Rough Skin
EVs: 4 HP/252 Atk/252 Spe
Jolly Nature
  • Dragon Claw
  • Earthquake
  • Fire Fang
  • Stone Edge/Outrage
This is Slashari 's set. He can explain it.

Here's the standard set:

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Tyranitar
Item: Choice Band
Ability: Sand Stream
EVs: 180 HP, 252 Atk, 76 Spd
Nature: Adamant
- Stone Edge
- Crunch
- Pursuit
- Earthquake/Superpower

Current Conclusion: Choice Band is easily my favorite choice item. Please give comments on this, and tell me more viable users. If I deem them correct, I will add them to the list.

Now - The Choice Specs

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Role in the Metagame: Though the least used choice item, you can't help but give this a spot on my band thread. Thanks Ninja Charizard. Most of its users would rather use a scarf, but specs may be the better choice. Choice Specs are usually used for offense, but serve a small niche at killing off a physical attacker - the move trick. This move is generously given to users that already have nice special attack. This makes a nice win-win situation.

Notable users (Bold stands out more):
Kingdra
Politoed
Rotom-W (Trick)
Jolteon
Latios

Starmie
Porygon-Z
Magnezone



Are there any missed? Let me know

Usable Specs Sets:

Choice Specs Jolteon.

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Jolteon
Item: Choice Specs
Nature: Modest
Ability: Volt Absorb
EVs: 252 SpAtk, 252 Spd, 4 HP
- Thunderbolt
- Shadow Ball
- Volt Switch
- HP Ice

Unfortunately Jolteon's offensive movepool is a barren desert, so this is its only viable set. However, it works. Volt Switch is a nice free switch out STAB that does damage. Thunderbolt is STAB period. Signal beam counters Dark, Grass, and Psychic. HP Ice gets rid of fucking Gliscor.

Trick or Treat?

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Rotom-W
Item: Choice Specs
Nature: Modest
Ability: Levitate
EVs: 220 SpAtk, 252 Spd, 36 HP
- Trick
- Hydro Pump
- Volt Switch
- WoW

It's easy - either use trick to fuck a physical sweeper over, or take advantage of the specs and hydro pump all the mofos! Volt Switch takes you out of a bad situation and is STAB, and WoW is supposed to be used after choice specs, to continuously keep fucking over that physical sweeper.

Choice Specs Kingdra

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Kingdra
Item: Choice Specs
Nature: Modest
Ability: Sniper/Swift Swim
EVs: 252 SpAtk, 252 Spd, 4 HP
- Hydro Pump
- Ice Beam
- Dragon Pulse
- Flash Cannon

This set hits almost anything at least neutrally. Hydro Pump is excellent STAB, topping at 165 BP. Ice Beam covers other Dragon/Flying's and Gliscor. Dragon Pulse is just nice STAB. Flash Cannon covers faries. It's underrated for sure, but still deserves a mention. This set is recommended to work on rain teams, using swift swim as an ability. Gennosuke Fujiki


Choice Specs Keldeo (Creds to NC)

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@ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Scald


sylveon.gif
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Ground] / Hidden Power [Fire]


[THIS IS ALL @Dr.Ciel] Sylveon is a really underrated Specs user in the current meta. The reason for this is some people that overlook her amazing base 110 Special Attack, great coverage, & solid Fairy typing. Her bulk isn't too bad either, so a Specs set is completely justifiable for her. Hyper Voice in conjunction with Pixilate equates to a base power of 117, & that's not even including STAB either, & it can put a dent in anything that doesn't resist it. Psyshock helps against Mega Venusaur, a very common switch in to Sylveon. Shadow Ball hits Aegislash for super-effective damage, while granting her nearly perfect type coverage. Hidden Power Ground rounds out her coverage by hitting & sometimes grabbing the OHKO on Heatran (Granted it doesn't carry a Balloon, or if it is popped beforehand. Hidden Power Fire is also a solid option & it has a good chance to OHKO standard Mega Scizor.

Another user contributed set (Albacore ):


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Heatran @ Choice Specs
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Ancient Power / Dragon Pulse

I honestly think that the only way to justify using Choice Specs over Life Orb or Leftovers is on something that intends to hit hard, yet also wants to be able to survive a few hits. Heatran fits the bill very nicely, since it's decently bulky and still hits like a truck. It can be a really good option for a wallbreaker if you've already filled up your mega slot, alhough it does receive competition from Kyurem-B Fire Blast is an obvious main stabs that fries most of OU. Flash Cannon is there for the dual STAB and is the best option against Rock and Fairy types. Earth Power gives great neutral coverage and can destroy other Heatran (hence the 4 Speed EVs which let you outspeed all other commo Heatran variants besides the Scarfed one) Ancient Power may seem silly, but it's Hetran's best way to stop being setup fodder for SD Talonflame, and it also deals with Charizard Y if it doesn't carry Earthquake. Dragon Pluse can be a decent option against Dragons, OHKOing Garchomp on the switch-in, and is you best way of hitting Rotom-W.

Here are a few calcs just to give you an idea of how good this thing is :

252+ SpA Choice Specs Heatran Fire Blast vs. 252 HP / 252+ SpD Thick Fat Mega Venusaur: 188-224 (51.6 - 61.5%) -- guaranteed 2HKO
252+ SpA Choice Specs Heatran Fire Blast vs. 4 HP / 252+ SpD Assault Vest Conkeldurr: 186-220 (52.8 - 62.5%) -- guaranteed 2HKO
252+ SpA Choice Specs Heatran Fire Blast vs. 4 HP / 0 SpD Landorus: 357-420 (111.5 - 131.2%) -- guaranteed OHKO
252+ SpA Choice Specs Heatran Flash Cannon vs. 252 HP / 252+ SpD Tyranitar in Sand: 206-246 (50.9 - 60.8%) -- 89.5% chance to 2HKO after Leftovers recovery
252+ SpA Choice Specs Heatran Flash Cannon vs. 0 HP / 0 SpD Latias: 172-204 (57.1 - 67.7%) -- guaranteed 2HKO after Leftovers recovery

Some of these are occasionally used as checks or counters to standard Heatran, and cannot preform their job against the Choice Specs variety.


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Hydreigon
Item: Choice Specs
Nature: Timid
Ability: Levitate
EVs: 252 SpAtk, 252 Speed, 4 HP
- Fire Blast
- U-Turn/Focus Blast/Earth Power/Flash Cannon
- Draco Meteor
- Dark Pulse

This set could go mixed with superpower, but mixing sets is a whole different thread away. Anyways, this set hits HARD. Fire Blast, Earth Power, Draco Meteor, and Dark Pulse all provide neutral coverage together, and are terrifyingly strong for a choice specs pokemon such as hydreigon. Fire Blast can cover Ice types, which may be a pain for hydreigon. Earth power hits poison and rock types, who could hurt other parts of the team. Draco Meteor is STAB, and Dark Pulse is also STAB.

Arikado 's Set:

Hydreigon @ Choice Specs
Nature: Modest
Ability: Levitate
EVs: 252 SpA / 252 Speed / 4 Def
- Draco Meteor
- Dark Pulse
- Fire Blast
- Earth Power / Focus Blast


Passion 's set:

Well Im pretty bored rn so I decided to bless a thread with my presence. I am too lazy to check rest of posts to see if this was mentioned yet [I would be surprised if it hasnt tbh.] But um ya what I will be discussing is something that should be used a lot more than it has been Choice Specs Raikou. Not only does this thing outspeed a majority of the tier [excluding Greninja, Deo-S, Alakazam, and Scarfers] and hit hard but it has surprisingly decent bulk with 90/75/100 making it one of the best checks/counters depending on healthy to Thundurus-I. It is also a good check to common fly spam users such as Talonflame and Mega-Pinsir but cannot exactly switch into them due to its lackluster physical defense. Furthermore Raikou has pretty good coverage moves such as Extrasensory to hit Mega Venusaur, Conkeldurr, and the not as common Terrakion and Shadow Ball for Aegislash, Latios, Latias. I prefer Shadow Ball unless your team really struggles with Mega Venusaur. Not only that but it is an amazing Revenge Killer easily revenge killing mons such as Latios, Keldeo, Mandibuzz, Manaphy, Crocune, Gengar, Azumarill, and as already mentioned Tflame, Mega-Pinsir, and Thundurus. It can also of course revenge kill Non-Scarf Chomp, broken Multiscale Dnite, Lando-I, Lando-T, and Gliscor with HP Ice. Lastly I think I should mention that Volt Switch is very very useful because Raikou's strong as fuck tbolts force a lot of switches, letting you get easy momentum. I find myself putting this on a lot of my teams recently and really like it. Now that I have explained myself I guess I should put a set lol.


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Raikou @ Choice Specs
choicespecs.png
Ability: Pressure
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball / Extrasensory
- Volt Switch

Choice Specs Latios:


latios.gif

Latios
Item: Choice Specs
Ability: Levitate
Nature: Timid
EVs: 252 SpA, 252 Spd, 4 Spdef
- Psyshock
- Hidden Power Fire/Thunderbolt
- Trick
- Draco Meteor

Ok, I guess that although I mentioned this pokemon in the OP, I didn't explain it. So, Psyshock is a great STAB move that breaks through special walls, most notably blissey. Despite the -10 BP drop, it still is nonetheless a great move. HP Fire covers steel types, that Latios would normally be walled against. Under normal circumstances, this may not be an awesome move, but with specs, it has a decent boost in its power. Thunderbolt can also be a viable option that can still hit steel types neutrally. Trick is a very notable move here, as it can potentially stop a physical sweeper from doing much in terms of damage. Draco Meteor is Latios's most powerful move, and is 195 BP with STAB, which is pretty powerful.

Calcs:

252 SpA Choice Specs Latios Psyshock vs. 252 HP / 0 Def Mega Venusaur: 330-390 (90.6 - 107.1%) -- 43.8% chance to OHKO

252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 252+ SpD Latias: 384-452 (105.4 - 124.1%) -- guaranteed OHKO

252 SpA Choice Specs Latios Hidden Power Fire vs. 252 HP / 4 SpD Ferrothorn: 344-408 (97.7 - 115.9%) -- 87.5% chance to OHKO

252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 0 SpD Hippowdon: 417-492 (99.2 - 117.1%) -- 93.8% chance to OHKO

252 SpA Choice Specs Latios Thunderbolt vs. 252 HP / 252 SpD Assault Vest Slowbro: 180-212 (45.6 - 53.8%) -- 41.8% chance to 2HKO

Conclusion: I AM NOT DONE YET. I AM STILL TAKING REQUESTS AND IDEAS.
**************I will add to this later***************
 
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You're forgetting Azumarill, arguably one of the best users of the Choice Band in this meta. On Talonflame, why run Return? It adds no coverage whatsoever, and a last-ditch Tailwind or Will O Wisp is often much more useful, unless you're looking for a move that doesn't have recoil, which even then, I find there to be much better options than Return.
 
On Talonflame, why run Return? It adds no coverage whatsoever, and a last-ditch Tailwind or Will O Wisp is often much more useful, unless you're looking for a move that doesn't have recoil, which even then, I find there to be much better options than Return.
i also see often people suggesting sleep talk to act as a sleep absorber
 
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The choice band - one of the hardest items to use. Gives an extreme 1.5x boost to physical attacks, but only lets the user use one move, unless switched out.

Role in the metagame:

Choice band is an incredible item that can change a match completely. Most users of the item already carry incredible speed, or have access to a priority move. Choice Band works well with STAB, and users such as Scizor with Technician get such a boost that getting OHKO's are nothing as much special. Although some users may want to use a scarf (looks at heracross...), but will greatly appreciate an incredible boost to their already high attack stat. When using a banded user with decent speed, adding a jolly nature is the best idea to look towards to, as it gives them a strong attack that may move first most of the time. Although it is not common, banded users can always use ninjask baton pass support.

Viable Users (Bolded pokemon stand out more):

Terrakion
Gyarados
Scizor
Excadrill
Machamp
Garchomp
Heracross
Sharpedo
Haxorus


Are there any missed? Let me know.

Usable Band Sets

The Classic Scizor.

scizor.gif


Scizor
Item: Choice Band
Nature: Adamant
Ability: Technician
EVs: 248 HP, 252 Atk, 8 SpDef
- Bullet Punch
- U-Turn
- Pursuit
- Superpower

Previously, The most used scizor set in the universe! Douche bags use it, your kids use it, your mailman uses it, and your fucking dog uses it. It is everything. Seriously, this set is my personal favorite band set, and the reason I carry a scizor on all my OU teams. Bullet Punch is obvious why it's there. U-turn is a tricky move to use, but is best used when forcing a switch. Pursuit is a trapping move, and is boosted by Technician, but not when an enemy switches. Superpower is just an incredibly strong move that you can use for nice power.

I feel scizor traded its 1st turn raw power in for its mega tanky version and that is why mega scizor out ranks regular scizor in OU viability.

Choice Band Haxorus

haxorus.gif


Haxorus
Item: Choice Band
Nature: Jolly
Ability: Mold Breaker
EVs: 4 HP, 252 Atk, 252 Spd
- Outrage
- Superpower
- Earthquake
- Iron Tail

252+ Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 0- Def Abomasnow: 501-589 (130.4 - 153.3%) -- guaranteed OHKO

252+ Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 4 Def Shuckle: 169-199 (69.2 - 81.5%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Mold Breaker Haxorus Outrage vs. 4 HP / 0 Def Dragonite: 740-872 (228.3 - 269.1%) -- guaranteed OHKO (Fucking multiscale...)

252+ Atk Choice Band Mold Breaker Haxorus Outrage vs. 252 HP / 0 Def Rotom-W: 334-394 (109.8 - 129.6%) -- guaranteed OHKO (EQ would've also snapped it)

It says much, right? Although Haxorus and outrage fit hand in hand, Haxorus's other moves provides coverage towards other pokemon. Especially faries, with iron tail (No Iron Head :() Superpower, like scizor, deals massive damage. Earthquake is always a default, and don't you say otherwise.


not quite sure if those damage calculations really matter in regards to OU damage calculations.

Choice Band Sharpedo

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Sharpedo
Item: Choice Band
Nature: Jolly
Ability: Speed Boost
EVs: 252 Atk, 252 Spd, 4 HP
- Waterfall
- Crunch
- Earthquake
- Poison Jab

Does anyone remember when nobody gave a rat's ass about sharpedo? Yeah, until it got speed boost. This set utilizes all of sharpedo's best qualities. With a jolly nature, Sharpedo reaches 317 speed, and after one boost, gets 475 speed. This outspeeds every possible pokemon in existence, with the exception of deoxys-s. This converts Sharpedo into an extreme physical attacker that is incredibly fast. Waterfall is STAB, Crunch is a good STAB move as well, and Earthquake covers well. Poison Jab counters Fairies, too.

He doesn't outspeed certain scarfed users, priority or prankster. :d

That fucking Talonflame
talonflame.gif


Talonflame
Item: Choice Band
Nature: Adamant
Ability: Gale Wings
EVs: 252 Atk, 252 Spd, 4 HP
- Brave Bird
- Flare Blitz
- U-Turn
- Return

It's pretty simple - it's the only fucking reason anyone gives a shit about talonflame. Priority Brave Bird with choice band OHKO's most pokemon with low defenses. Flare Blitz is a good STAB move. U-turn will OHKO Alakazam, and various psychic types. Return is just powerful overall.

Talon flame imo would be the most relevant Band user. also lol at first part "One of the hardest items to use" vs talonflames "Its pretty simple"

Current Conclusion: Choice Band is easily my favorite choice item. Please give comments on this, and tell me more viable users. If I deem them correct, I will add them to the list.



**************I will add to this later***************


reply in red
 
overheat is even a better option on CB talonflame, 16 EVs OHKO physically defensive ferrothorn and that's so you don't get wrecked by the recoil and iron barbs + rocky helmet damage

return does literally nothing
 
Put talonflame on the top of the list and also include azumarill. Also i think haxorus and sharpedo should be removed as they are not that big of a threat in the metagame.
And like ninja charizard said this thread can also include choice specs.
EDIT: ninjaed lol XD
 
I would add to it if needed/requested.

Slashari - you raise a good point. Return does have nice damage, but a last stand WoW seems like a great idea. Azumarill totally fell from my mind dude! I will add that later for sure.
Infernape, Dragonite, and Kyurem B can all run very potent Band sets, although I feel the latter has better roles to fulfill. You might want to add those guys to the OP as well.
 
Nice thread. I like threads devoted to items.
Some thoughts:
* Slash Knock Off with Pursuit on Scizor. It has a different form of utility than Pursuit, and may be considered worse, but it serves a different role and is quite good.
* Return is not good on Talonflame. But other people have mentioned that.
* With their low speeds, and a couple of other factors, I don't really think Salamence or Excadrill deserve mentions for band. If you want a choice item, Scarf is much better for them.
* Why didn't you bold/give a set for Terrakion? It's much more common than, and arguably better than, some of the others you mentioned.

You could/should add:
* Azumarill
* Staraptor
* Crawdaunt
* Bisharp
* Weavile
* Tyranitar
* Ferrothorn
* Dragonite
* Infernape
* Kyurem-Black
(Bold = one of their best sets)

There are a couple other decent users, but most would rather use Scarf/Life Orb. Be sure to say why band is better/worse than LO in some situations.

I know this is a WOP, so don't feel rushed. PS: I can make a Specs thread, if you'd like and if it gets approved (PSS: was this approved?)
 
With regard to the filler on cb talonflame I've preferred wisp, as situational as it is. I'm not really sold on tailwind quite yet, since I'd rather throw out an attack with my last breath. Wisp makes mega-mawile easier to deal with (Use wisp only when mawile's full health, as mawile is more likely to sucker-punch when brave bird can't kill it). It also makes mixed aegislash easier to deal with, as a lot will king's shield and then special walls fearing sacred sword can come in and take whatever it wants to dish out.

Back to the main topic, I think banded staraptor is perfectly viable as well. Generally scarfed is preferred since staraptor still hits like a truck even without the boost, but the playstyle is different. Banded staraptor is there to obliterate defensive teams, while scarfed faces off against offensive teams better. The only things that want to be in the path of banded staraptor are skarmory and aegislash.

EDIT: Also, in response to the post above me, how would banded ferrothorn work? I think if you're going to do offensive ferro a curse set would be better. Either way though defensive/support ferrothorn will be the most effective one, likely.
 
Alright, then.

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That F****** Pony @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Insert type here]/Surf/Scald

Tremble in horror because you are facing one of the most powerful wallbreakers in the metagame. Not many pokemon can switch in to avoid taking high damage from one of its moves, and depending on Keldeo's choice of hidden power, literally none can. Walling this is virtually impossible, for Hydro Pump drowns physical walls like Gliscor and Skarmory to death while Secret Sword murders special walls like Chansey. Every time it comes in, it forces the opponent into a mind game to figure out what move it will use, and the consequences of missing the predicion are often disastrous. And it will come in multiple times, with its above average bulk, high speed and resistance to stealth rocks and pursuit.
The choice of hidden power depends on what your team needs to take down. Hidden power electric is good to take those pesky water types who resist water and might resist fighting (Azumarill, Tentacruel, Starmie, Slowbro, Gyarados). Ghost can help against Starmie and Slowbro, plus Jellicent, Lati@s and Celebi. Or you can use Grass to OHKO Quagsire (my personal choice). Or Flying if you want to troll Venusaur. The sky is the limit. Otherwise, if you don't want to rely on Hydro Pump's accuracy all the time, use Surf or Scald for added accuracy or even a possible burn chance.
It does have its fair share of (shaky) checks, of course. All the pokemon mentioned in the previous paragraph, assuming Keldeo doesn't use the right Hidden Power, but the most effecient one is Mega Venusaur, who can pretty much wall any variant without HP flying, and even this one has a hard time outright defeating it. Talonflame murders it without thinking twice, though it does not enjoy switching into an Hydro Pump. Fast electrics like both formes of Thundurus, Manectric, Raikou, Jolteon can also check it, but none can switch into it easily. Zapdos can easily switch into Secret Sword and punish back, but not on Hydro Pump. Finally, Salamence and Dragonite also resist both moves, but they hate Icy Wind.
 
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Alright, then.

677.png
That F****** Pony @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Insert type here]/Surf/Scald

Tremble in horror because you are facing one of the most powerful wallbreakers in the metagame. Not many pokemon can switch in to avoid taking high damage from one of its moves, and depending on Keldeo's choice of hidden power, literally none can. Walling this is virtually impossible, for Hydro Pump drowns physical walls like Gliscor and Skarmory to death while Secret Sword murders special walls like Chansey. Every time it comes in, it forces the opponent into a mind game to figure out what move it will use, and the consequences of missing the predicion are often disastrous. And it will come in multiple times, with its above average bulk, high speed and resistance to stealth rocks and pursuit.
The choice of hidden power depends on what your team needs to take down. Hidden power electric is good to take those pesky water types who resist water and might resist fighting (Azumarill, Tentacruel, Starmie, Slowbro, Gyarados). Ghost can help against Starmie and Slowbro, plus Jellicent, Lati@s and Celebi. Or you can use Grass to OHKO Quagsire (my personal choice). Or Flying if you want to troll Venusaur. The sky is the limit. Otherwise, if you think Hydro Pump's accuracy is bad, use Surf or Scald for added accuracy or even a possible burn chance.
This is a choice band thread :@
 
Terrakion @ Choice Band
Nature: Jolly
EVs: 252 Atk / 252 Spe / 4 Def
- CLose Combat
- Stone Edge
- EArthquake
- Quick Attack

The rather popular Chansey / Skarm / Quag defensive core has absolutely NO answer to this set, CC cleanly 2HKOs or OHKOs all of them. Add in the fact that Clefable, Venusaur, and a number of other important fighting resists get destroyed by Stone Edge and you have an amazing wall breaker. AEgislash is a problem, sure, but this is CHOICE BAND, earthquake does loads of damage to it.

Use this set.
 
It's interesting to note how, while scarf had the edge last gen, now band is far more popular as the meta has slowed down and bulked up.
 
Every time I use CB Scizor I think "man, I should be using CB Azumarill instead"

Azu, Talonflame, possibly Dragonite are the only ones I would use. Keldeo for specs.
 
With regard to the filler on cb talonflame I've preferred wisp, as situational as it is. I'm not really sold on tailwind quite yet, since I'd rather throw out an attack with my last breath. Wisp makes mega-mawile easier to deal with (Use wisp only when mawile's full health, as mawile is more likely to sucker-punch when brave bird can't kill it). It also makes mixed aegislash easier to deal with, as a lot will king's shield and then special walls fearing sacred sword can come in and take whatever it wants to dish out.

Back to the main topic, I think banded staraptor is perfectly viable as well. Generally scarfed is preferred since staraptor still hits like a truck even without the boost, but the playstyle is different. Banded staraptor is there to obliterate defensive teams, while scarfed faces off against offensive teams better. The only things that want to be in the path of banded staraptor are skarmory and aegislash.

EDIT: Also, in response to the post above me, how would banded ferrothorn work? I think if you're going to do offensive ferro a curse set would be better. Either way though defensive/support ferrothorn will be the most effective one, likely.
Here's the (effective) set from last generation. It's very unexpected, but still pretty good:
While this set may appear to be a gimmick at first, it is quite far from it. Ferrothorn may lack a large offensive movepool, but its two extremely powerful STAB moves in Gyro Ball and Power Whip backed by a respectable base 94 Attack stat show that this set should not be underestimated. Steel- and Grass-type attacks have surprisingly good coverage together, only being resisted by a handful of common threats, most of which possess either Steel or Fire typing. Despite Bulldoze's paltry Base Power of 60, it hits many of the Pokemon that resist Ferrothorn's STAB moves for a large amount of damage. The last moveslot is largely filler; Spikes isn't the best move to be locked into, but can be useful in certain situations. Explosion's high Base Power, on the other hand, is very appealing, but comes at the cost of Ferrothorn's life, and is not much more powerful than Ferrothorn's STAB moves.

This set is so effective because of Ferrothorn's surprising power when it wields a Choice Band in tandem with its useful bulk and typing. Because many players expect Ferrothorn to simply set up entry hazards or use Leech Seed, it is unlikely for the opponent to switch in a Pokemon capable of withstanding all of Ferrothorn's attacks. Here are some damage calculations to show how powerful this set is, assuming a Brave nature and 0 Speed IVs:

  • Gyro Ball vs. 0/0 Salamence: 117.2% - 138.1%
  • Gyro Ball vs 4/0 Garchomp: 94.1% - 110.9%
  • Gyro Ball vs. 4/0 Thundurus-T: 72% - 84.7%
  • Gyro Ball vs. 252/0 Celebi: 79.7% - 94.3%
  • Gyro Ball vs. 252/184+ Gliscor: 58.8% - 69.5%
  • Power Whip vs. 252/0 Conkeldurr: 65.2% - 76.8%
  • Power Whip vs. 192/64 Reuniclus: 73.6% - 86.8%
  • Power Whip vs. 252/236+ Tentacruel: 67.6% - 79.9%
  • Power Whip vs. 252/252+ Reuniclus: 52.6% - 62.3%
  • Power Whip vs. 252/252+ Suicune: 83.7% - 98.5%
  • Power Whip vs. 252/252+ Hippowdon: 79% - 93.3%
  • Bulldoze vs. 248/0 Heatran: 85.2% - 100.8%
  • Bulldoze vs. 172/0 Magnezone: 95.1% - 112.3%
  • Explosion vs. 192/64 Zapdos: 103% - 121.4%
Despite the lack of investment in Ferrothorn's defenses, maximizing Ferrothorn's HP still provides it with a fair amount of bulk. In fact, Ferrothorn's bulk in combination with its great defensive typing is one of his main selling points over other Choice Band users such as Terrakion and Scizor, as Ferrothorn will often take multiple hits before going down. Unfortunately, there are several common Pokemon that Choice Band Ferrothorn struggles with, namely Scizor, Skarmory, Bronzong, Forretress, Zapdos, and opposing Ferrothorn. For this reason, it is wise to pair Ferrothorn up with a Fire-type. Not only do they have good offensive synergy, but a Fire-type such as Heatran or Infernape is also capable of switching in on many of the Pokemon that give this set trouble.
 

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I think tailwind is the best option as the 4th move on CB talonflame. A psuedo prankster sticky web for a few turns can win you games if talonflame can't clean up
 
Ok, your Haxorus calcs are largely irrelevant. Who cares how much damage you do to Shuckle and Abomasnow? You should post relevant calcs against actual OU walls like Skarmory, Ferrothorn and Hippowdon. You post a Jolly spread but you use an Adamant nature in your calcs as well. Never mind that Jolly is not a good nature for Haxorus at this time, nor it Choice Band one of the recommended items he should use.

I also don't understand Machamp as a selection. He's slow as balls. Sure Dynamic Punch would hit hard but he's utterly outclassed by Terrakion as a Choice Band user who sits at a great 108 speed tier, has plenty of power and two complimentary STABs to abuse. Even Mienshao has 105 Spd and Reckless High Jump Kick, which is stronger than Mega Medicham's!

252 Atk Choice Band Reckless Mienshao High Jump Kick vs. 252 HP / 252+ Def Hippowdon: 238-282 (56.6 - 67.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Hippowdon: 228-268 (54.2 - 63.8%) -- guaranteed 2HKO after Leftovers recovery

U-Turn and Regenerator are complimentary for the item as well.
 
Yo
Ok, your Haxorus calcs are largely irrelevant. Who cares how much damage you do to Shuckle and Abomasnow? You should post relevant calcs against actual OU walls like Skarmory, Ferrothorn and Hippowdon. You post a Jolly spread but you use an Adamant nature in your calcs as well. Never mind that Jolly is not a good nature for Haxorus at this time, nor it Choice Band one of the recommended items he should use.

I also don't understand Machamp as a selection. He's slow as balls. Sure Dynamic Punch would hit hard but he's utterly outclassed by Terrakion as a Choice Band user who sits at a great 108 speed tier, has plenty of power and two complimentary STABs to abuse. Even Mienshao has 105 Spd and Reckless High Jump Kick, which is as strong as Mega Medicham's!

252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Hippowdon: 228-268 (54.2 - 63.8%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Hippowdon: 228-268 (54.2 - 63.8%) -- guaranteed 2HKO after Leftovers recovery

Having U-Turn and Regenerator also compliment the use of the item.
u just put 2 mega-mcham calcs :@
 
Every time I use CB Scizor I think "man, I should be using CB Azumarill instead"

Azu, Talonflame, possibly Dragonite are the only ones I would use. Keldeo for specs.
I honestly prefer scizor because it fulfills more rolls using it band set. CB azu makes for a pretty damn efficient wallbreaker, but scizor stills acts as a good pivot due to its good physical bulk, and because of its low speed, it can slow u-turn into other threats, guaranteeing a safe switch in and doing a respectable amount of damage as well, even to bulkier mons. Pursuit is always nice to have as well. And no matter what azu carries, it is absolutely shat on by megasaur.

I think tailwind is the best option as the 4th move on CB talonflame. A psuedo prankster sticky web for a few turns can win you games if talonflame can't clean up
It all depends on the team, I guess. On the team I run, tailwind is basically useless since scarf staraptor is really the only thing on it that cleans up other than talonflame, and it outspeeds a lot of things as it is.
 
a note about Talonflame is that its generally better to run Odd HP on it, that way you can switch in twice to sneaky pebbles, assuming you have no recoil damage.
To add on to this, Talonflame can also afford to run more HP, since it already has a 120BP priority move. Max speed EV's are pretty unnecessary.
 
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