Well, he DOES have the physical movepool to use it (that and STAB Sucker Punch). >_>
Cacturne @ Choice Band
Sand Veil
Naughty Nature
252 Attack, 210 Speed, 42 Special Attack <-Credit Bliksem for the EV Spread.
Move 1: Sucker Punch
Move 2: Seed Bomb
Move 3: Dynamicpunch / Brick Break
Move 4: Hidden Power Ice
Read this please about Hidden Power Ice!
Although HP Ice is supposed to counter Dragons, the 16 will only allow to come close to a 1HKO. On something like SpecsMence, it's doing about 85.20% - 100.30%. However, you would need all your Special Attack EVs to at least KO DDMence, so it might be recommended that, if you DO want to kill Dragons better, and since 55 Speed is just about good enough for this, Cacturne could go Brave and benefit with Trick Room support. This just basically means to shift the Speed into Special Attack and gain a Speed IV of 0 (which would be a given anyways).
Sorry but seriously after people mentioning it, I forgot to even mention it: Stealth Rock support is recommended. Spikes is minor however.
Dynamicpunch is risky, but Brick Break OHKOs Tyranitar with Max HP as well. Consider what you want really.
If you want a Bug Move for the hell of it, there are two options: Fury Cutter (from R/S/FR/LG/E) or Pin Missile (Level-Up). You may just want Return, however, Bug moves can hit neutral Grasses (I.E. Torterra, but probably not hard enough to be viable).
Seed Bomb and Thunderpunch are illegal, so it's not really warranted. However, if you choose the less-powerful yet somewhat useful Needle Arm, it's a viable option. However, the only reason, IMO, to use Needle Arm is because of one of two reasons: If and ONLY IF Seed Bomb is illegal somewhere, or if you run Scarf.
Jolly + Choice Scarf will outspeed Base 110s, and catch up to even Adamant / Modest 120s, however, you loose the lackluster power from Choice Band and Sucker Punch.
Life Orb is a decent option, but to be honest, it'd be better to run a mixed probably then.
Calculations
(Can't do any on Low Kick, since the Calculator on Metalkid's doesn't seem to compute with it, HOWEVER, the base power of Low Kick is 120 on Tyranitar).
Sucker Punch on Max HP + Def Slowbro (Bold)-> 68.53% - 80.71%
(Note that Seed Bomb would basically do the exact same damage, hehe).
Needle Arm on above -> 51.78% - 60.91%
Seed Bomb on Max HP TTar (Adamant)-> 91.09% - 106.93%
Seed Bomb on Max HP + Def Hippowdon (Bold)-> 61.19% - 72.14%
Sucker Punch on Max HP + Def Celebi (Bold) -> 71.29% - 83.91%
Dynamicpunch on Max HP + Def Blissey (Bold) -> 83.75% - 98.60%
Sucker Punch on Max HP + Def Cresselia (Bold) -> 57.43% - 67.34%
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There's no point to do the recieving end, seeing as he won't survive much aside from a couple not very effective attacks.
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Well, I guess it was something worth trying to mention, I guess. Suggestions / etc? >_>
Cacturne @ Choice Band
Sand Veil
Naughty Nature
252 Attack, 210 Speed, 42 Special Attack <-Credit Bliksem for the EV Spread.
Move 1: Sucker Punch
Move 2: Seed Bomb
Move 3: Dynamicpunch / Brick Break
Move 4: Hidden Power Ice
Read this please about Hidden Power Ice!
Although HP Ice is supposed to counter Dragons, the 16 will only allow to come close to a 1HKO. On something like SpecsMence, it's doing about 85.20% - 100.30%. However, you would need all your Special Attack EVs to at least KO DDMence, so it might be recommended that, if you DO want to kill Dragons better, and since 55 Speed is just about good enough for this, Cacturne could go Brave and benefit with Trick Room support. This just basically means to shift the Speed into Special Attack and gain a Speed IV of 0 (which would be a given anyways).
Sorry but seriously after people mentioning it, I forgot to even mention it: Stealth Rock support is recommended. Spikes is minor however.
Dynamicpunch is risky, but Brick Break OHKOs Tyranitar with Max HP as well. Consider what you want really.
If you want a Bug Move for the hell of it, there are two options: Fury Cutter (from R/S/FR/LG/E) or Pin Missile (Level-Up). You may just want Return, however, Bug moves can hit neutral Grasses (I.E. Torterra, but probably not hard enough to be viable).
Seed Bomb and Thunderpunch are illegal, so it's not really warranted. However, if you choose the less-powerful yet somewhat useful Needle Arm, it's a viable option. However, the only reason, IMO, to use Needle Arm is because of one of two reasons: If and ONLY IF Seed Bomb is illegal somewhere, or if you run Scarf.
Jolly + Choice Scarf will outspeed Base 110s, and catch up to even Adamant / Modest 120s, however, you loose the lackluster power from Choice Band and Sucker Punch.
Life Orb is a decent option, but to be honest, it'd be better to run a mixed probably then.
Calculations
(Can't do any on Low Kick, since the Calculator on Metalkid's doesn't seem to compute with it, HOWEVER, the base power of Low Kick is 120 on Tyranitar).
Sucker Punch on Max HP + Def Slowbro (Bold)-> 68.53% - 80.71%
(Note that Seed Bomb would basically do the exact same damage, hehe).
Needle Arm on above -> 51.78% - 60.91%
Seed Bomb on Max HP TTar (Adamant)-> 91.09% - 106.93%
Seed Bomb on Max HP + Def Hippowdon (Bold)-> 61.19% - 72.14%
Sucker Punch on Max HP + Def Celebi (Bold) -> 71.29% - 83.91%
Dynamicpunch on Max HP + Def Blissey (Bold) -> 83.75% - 98.60%
Sucker Punch on Max HP + Def Cresselia (Bold) -> 57.43% - 67.34%
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There's no point to do the recieving end, seeing as he won't survive much aside from a couple not very effective attacks.
----------
Well, I guess it was something worth trying to mention, I guess. Suggestions / etc? >_>