All about the element of surprise. Or half of my team is, at least. You tell me.
Metagross@Life Orb
Mild Nature
[Clear Body]
252 Sp. atk, 140 Speed, 116 Attack
- Meteor Mash
- Grass Knot
- Hidden Power [Fire]
- Explosion
I made this to take out starters like Forretress and Swampert who wanna set up Stealth Rock and crap like that. Knot OHKOs Pert, HP Fire for Forre. I'm hoping it'll OHKO Skarmory as well.
The speed EVs give me just enough so I can outspeed Cresselia! (210 Speed)
Starmie@Leftovers
Timid Nature
[Natural Cure]
216 Speed, 160 Sp. Atk, 132 HP
- Surf
- Ice Beam
- Thunderbolt
- Recover
This is what the Smogon analysis refers to as "Counter Star". It's a solution that will (hopefully) keep my buddy Metagross safe from the dangers of Gyarados, Garchomp, Infernape & Salamence.
Weavile@Expert Belt
Jolly Nature
[Pressure]
252 Attack, 252 Speed, 6 HP
- Taunt
- Pursuit
- Ice Punch
- Brick Break
Taunt is what makes this set. It allows me to keep physical walls that switch in to this from setting up, while giving me a chance to switch there after. Though, the main purpose of this Weavile is to counter Gengar and Azelf. Both can be OHKOd by Pursuit, even if they don't switch out.
Machamp@Leftovers
Adamant Nature
[No Guard]
252 HP, 244 Attack, 12 Speed
- Dynamicpunch
- Substitute
- Ice Punch
- Stone Edge
Substitute was put there of my own accord. It's actually a cool idea when you think of it: confuse your opponent, and sub while they hit themselves. It also keeps Machamp safe from being burned by Weezing. It also is a good move when you switch him in on Blissey and they run away. It also is good because the sub is bulky, and many physical walls might have trouble breaking it. It also.... well, ok, I'm done there. The rest is standard.
Snorlax@Choice Band
Careful Nature
[Thick Fat]
128 HP, 116 Attack, 132 Defense, 132 Sp. Def
- Return
- Pursuit
- Earthquake
- Brick Break (filler, because I can't use Fire Punch)
A very unique Snorlax, but you gotta love him. Not only does he wall special attackers like Starmie, but he totally annhilates them all at the same time. This is probably my team's biggest surprise, I catch so many battlers off guard it's not even funny. (Wellll...actually it is. =P )
Weezing@Black Sludge
Bold Nature
[Levitate]
196 HP, 60 Attack, 252 Defense
- Will O Wisp
- Thunderbolt
- Fire Blast
- Pain Split
The best thing I have for taking out Swords Dancing Lucario. I'd say Weezing is a pretty good physical wall, and suits the rest of my team quite well -- His only weakness is psychic, which half of my other guys have absolutely no problem with.
So there it is Smogon. Do your thing.

Metagross@Life Orb
Mild Nature
[Clear Body]
252 Sp. atk, 140 Speed, 116 Attack
- Meteor Mash
- Grass Knot
- Hidden Power [Fire]
- Explosion
I made this to take out starters like Forretress and Swampert who wanna set up Stealth Rock and crap like that. Knot OHKOs Pert, HP Fire for Forre. I'm hoping it'll OHKO Skarmory as well.
The speed EVs give me just enough so I can outspeed Cresselia! (210 Speed)

Starmie@Leftovers
Timid Nature
[Natural Cure]
216 Speed, 160 Sp. Atk, 132 HP
- Surf
- Ice Beam
- Thunderbolt
- Recover
This is what the Smogon analysis refers to as "Counter Star". It's a solution that will (hopefully) keep my buddy Metagross safe from the dangers of Gyarados, Garchomp, Infernape & Salamence.

Weavile@Expert Belt
Jolly Nature
[Pressure]
252 Attack, 252 Speed, 6 HP
- Taunt
- Pursuit
- Ice Punch
- Brick Break
Taunt is what makes this set. It allows me to keep physical walls that switch in to this from setting up, while giving me a chance to switch there after. Though, the main purpose of this Weavile is to counter Gengar and Azelf. Both can be OHKOd by Pursuit, even if they don't switch out.

Machamp@Leftovers
Adamant Nature
[No Guard]
252 HP, 244 Attack, 12 Speed
- Dynamicpunch
- Substitute
- Ice Punch
- Stone Edge
Substitute was put there of my own accord. It's actually a cool idea when you think of it: confuse your opponent, and sub while they hit themselves. It also keeps Machamp safe from being burned by Weezing. It also is a good move when you switch him in on Blissey and they run away. It also is good because the sub is bulky, and many physical walls might have trouble breaking it. It also.... well, ok, I'm done there. The rest is standard.

Snorlax@Choice Band
Careful Nature
[Thick Fat]
128 HP, 116 Attack, 132 Defense, 132 Sp. Def
- Return
- Pursuit
- Earthquake
- Brick Break (filler, because I can't use Fire Punch)
A very unique Snorlax, but you gotta love him. Not only does he wall special attackers like Starmie, but he totally annhilates them all at the same time. This is probably my team's biggest surprise, I catch so many battlers off guard it's not even funny. (Wellll...actually it is. =P )

Weezing@Black Sludge
Bold Nature
[Levitate]
196 HP, 60 Attack, 252 Defense
- Will O Wisp
- Thunderbolt
- Fire Blast
- Pain Split
The best thing I have for taking out Swords Dancing Lucario. I'd say Weezing is a pretty good physical wall, and suits the rest of my team quite well -- His only weakness is psychic, which half of my other guys have absolutely no problem with.
So there it is Smogon. Do your thing.