Choice Band Snorlax Rarwarwrwawrwrr

All about the element of surprise. Or half of my team is, at least. You tell me.

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Metagross@Life Orb
Mild Nature
[Clear Body]
252 Sp. atk, 140 Speed, 116 Attack
- Meteor Mash
- Grass Knot
- Hidden Power [Fire]
- Explosion

I made this to take out starters like Forretress and Swampert who wanna set up Stealth Rock and crap like that. Knot OHKOs Pert, HP Fire for Forre. I'm hoping it'll OHKO Skarmory as well.

The speed EVs give me just enough so I can outspeed Cresselia! (210 Speed)

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Starmie@Leftovers
Timid Nature
[Natural Cure]
216 Speed, 160 Sp. Atk, 132 HP
- Surf
- Ice Beam
- Thunderbolt
- Recover

This is what the Smogon analysis refers to as "Counter Star". It's a solution that will (hopefully) keep my buddy Metagross safe from the dangers of Gyarados, Garchomp, Infernape & Salamence.

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Weavile@Expert Belt
Jolly Nature
[Pressure]
252 Attack, 252 Speed, 6 HP
- Taunt
- Pursuit
- Ice Punch
- Brick Break

Taunt is what makes this set. It allows me to keep physical walls that switch in to this from setting up, while giving me a chance to switch there after. Though, the main purpose of this Weavile is to counter Gengar and Azelf. Both can be OHKOd by Pursuit, even if they don't switch out.

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Machamp@Leftovers
Adamant Nature
[No Guard]
252 HP, 244 Attack, 12 Speed
- Dynamicpunch
- Substitute
- Ice Punch
- Stone Edge

Substitute was put there of my own accord. It's actually a cool idea when you think of it: confuse your opponent, and sub while they hit themselves. It also keeps Machamp safe from being burned by Weezing. It also is a good move when you switch him in on Blissey and they run away. It also is good because the sub is bulky, and many physical walls might have trouble breaking it. It also.... well, ok, I'm done there. The rest is standard.

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Snorlax@Choice Band
Careful Nature
[Thick Fat]
128 HP, 116 Attack, 132 Defense, 132 Sp. Def
- Return
- Pursuit
- Earthquake
- Brick Break (filler, because I can't use Fire Punch)

A very unique Snorlax, but you gotta love him. Not only does he wall special attackers like Starmie, but he totally annhilates them all at the same time. This is probably my team's biggest surprise, I catch so many battlers off guard it's not even funny. (Wellll...actually it is. =P )

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Weezing@Black Sludge
Bold Nature
[Levitate]
196 HP, 60 Attack, 252 Defense
- Will O Wisp
- Thunderbolt
- Fire Blast
- Pain Split

The best thing I have for taking out Swords Dancing Lucario. I'd say Weezing is a pretty good physical wall, and suits the rest of my team quite well -- His only weakness is psychic, which half of my other guys have absolutely no problem with.



So there it is Smogon. Do your thing.
 
How so...?

Here's a scenario:

Someone has their special sweeper out. I bring in Snorlax. They assume it's a Curselax, and switch to Infernape. I use Return or Earthquake, and KO the Ape.

That's the whole idea behind the CB Snorlax.
 
ok obviously a lot to learn that actually sounds really good... am how about for machamp putting some evs into speed and giving him choice scarf so that dynamic punch is more useful?
 
Even if I did, he wouldn't be that fast. It would be around 330-350ish speed, which isn't worth it. Machamp is pretty bulky, which is why I don't have much speed and put the EVs into HP.
 
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Snorlax@Choice Band
Careful Nature
[Thick Fat]
128 HP, 116 Attack, 132 Defense, 132 Sp. Def
- Return
- Pursuit
- Earthquake
- Fire Punch

A very unique Snorlax, but you gotta love him. Not only does he wall special attackers like Starmie, but he totally annhilates them all at the same time. This is probably my team's biggest surprise, I catch so many battlers off guard it's not even funny. (Wellll...actually it is. =P )

I hate to rain on your parade, but fire punch and pursuit on Snorlax is illegal.:pirate:
 
Ok first of all, that Snorlax set is illegal. Pursuit is a D/P Egg Move and Fire Punch is a 3rd generation tutor move. Zen Headbutt or Crunch, maybe even Fire Blast, are all legal and are probably the best you'll get if you must keep Pursuit (which it sounds like you do).

On Weavile I'm pretty sure you can't guarantee a KO on Azelf or Gengar with an Expert Belt Pursuit. You'd need a Choice Band, which defeats the purpose of Taunt. I don't think you need 2 Pursuiters, pick one and drop the other.

Mixed Salamence runs through this team, with its ability to OHKO every thing on this team (Starmie will get OHKO'd by Draco Meteor). Mixed Kingdra will do the same, except it requires a turn to set up Rain Dance. AgiliGross (Agility/Zen Headbutt/Meteor Mash/EQ) rips you into many pieces. You'll have trouble taking down a CM Slowbro/CroCune too.

This is what worries me the most. Entry Hazards spell doom as you have no spinner, no reliable recovery, and no real wall breaker.

Edit: I'd say drop Thunderbolt on Starmie as Weezing is a decent Gyrados counter and add Rapid Spin. Then drop Weavile for a Vaporeon who covers all of those weaks reasonable well.
 
Ok, Weavile doesn't appreciate Taunt at all, nor would it be useful. The typical walls that beat Weavile destroy CB versions, so what makes you think Taunt would do? Just give them another turn of attacking. Skarmory would love to Brave Bird you, Forretress would like Gyro Balling you, and Weezing has no problem Flamethrowering you. I just don't see the point, waste of a slot.


I think you should seriously consider CB Tauros, CB Slaking or CB Ambipom. They all outclass Snorlax at being Choicers, and Snorlax likes to have Curse or Resttalk. Even Silk Scarf Ambipom is a better choice since Fake Out+U-Turn is just sweet.

Generally Machamp can't take a hit as it is, I suggest giving him Resttalk or putting a CB or Scarf on him. Substitute is better left for Toxicroak and Aggron, pokes who can actually switch into stuff-yes, I am saying Toxicroak can switch into more stuff because there are soo many bulky waters and he has resistances to fighting, bug and immunity to poison, meaning Toxic Spikes won't fuck him, like they do to your Machamp.
 
Ok welllll I'll have to fix Lax then.

And yes, I did the calcs. Expert Belt Pursuit CAN Ohko Gengar and Azelf even if they don't switch.

Mixmence is sort of a problem, I suppose. it depends what I have out for what I switch to. BTW I've never seen Metagross with Zen Headbutt, but alright... Hypothetically Snorlax could deal with it with EQ since nothing it has Defense and HP Evs.

CM Bro and CroCune... Taunt, right? I'd explode if worse comes to worse, but I would pray it wouldn't.

I honestly WOULD take your advice of taking out Weavile for Vaporeon,except it would make Cresselia a serious problem, which is very very bad. and I really do hate Cress more then Suicune and Slowbro. Unless there's a bigger Cress counter you can suggest I'd stick with Weavile.
 
Ok, Weavile doesn't appreciate Taunt at all, nor would it be useful. The typical walls that beat Weavile destroy CB versions, so what makes you think Taunt would do? Just give them another turn of attacking. Skarmory would love to Brave Bird you, Forretress would like Gyro Balling you, and Weezing has no problem Flamethrowering you. I just don't see the point, waste of a slot.

All these walls try to set up Spikes or WoW me first. I Taunt, then switch, that's the idea you missed.

I think you should seriously consider CB Tauros, CB Slaking or CB Ambipom. They all outclass Snorlax at being Choicers, and Snorlax likes to have Curse or Resttalk. Even Silk Scarf Ambipom is a better choice since Fake Out+U-Turn is just sweet.

Right... but how much surprise tdo they bring? And I needed something to absorb special hits. Idk if any of those Pokemon do...maybe Slaking. I'll look into it.
 
I don't know what damage calculator you're using but I get 87.40% - 102.67% on Gengar and 69.52% - 81.85% on Azelf using Metalkid's which tends to overshoot a bit.

Almost all AgiliGross will run Shuca Berry and Meteor Mash has a decent chance to 2HKO while you don't OHKO back. Even it isn't running Shuca, you still fail to OHKO even if it is running min/min. But, you are right, Zen Headbutt is extremely uncommon.

You come in and Taunt with Weavile, and how does it like a +1 STAB Surf? I guess it isn't that big of a problem though.

Which Cresselia set are you talking about? I see Dynamic Punch, Will-o-Wisp, and Explosion, all of which Cresselia hates.

I wouldn't use Brick Break on Snorlax as Return and Earthquake hit everything harder except Skarm (Fire Blast), Aerodactyl (2HKO w/ Return anyways) and Bronzong (Fire Blast).
 
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