AAA Choice Item Roaring Moon [Done]

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UT

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[SET]
Choice Item (Roaring Moon) @ Choice Scarf / Choice Band
Ability: Sword of Ruin / Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- U-turn
- Earthquake / Stone Edge

[SET COMMENTS]
Roaring Moon's excellent Attack, Speed, and STAB coverage along with U-turn make it the premiere Choice item attacker. With Choice Scarf, Roaring Moon outspeeds every unboosted Pokemon, even Regieleki, and dangerous threats such as Quiver Dance Volcarona and Choice Scarf Latios and Gholdengo; only Choice Scarf Meowscarada outspeeds it. Choice Band Roaring Moon, on the other hand, is a ferocious wallbreaker that still outspeeds the crowded base 110 Speed tier, forcing out common Pokemon like the Ogerpon formes, Sandy Shocks, and Zapdos. Knock Off threatens to KO most offensive Pokemon while punishing switch-ins like Corviknight and Great Tusk with item removal. Outrage is an excellent late-game sweeping tool once Steel- and Fairy-types like Kingambit and Scream Tail have been weakened or removed. U-turn allows Roaring Moon to pivot out of bad matchups like Corviknight, safely revenge kill weakened offensive threats without prediction, and force switches from the opponent, hopefully through entry hazards after removing their Heavy-Duty Boots. Earthquake hits Iron Hands and Kingambit, while Stone Edge hits Moltres and Zapdos, lets Choice Band sets do non-negligible damage to Fluffy Corviknight, and lets Choice Scarf variants OHKO Volcarona. Sword of Ruin provides the most damage and impacts all of Roaring Moon's moves, while Tough Claws retains its power against opposing Sword of Ruin users, namely Zamazenta, and does not reveal itself on the switch in.

Roaring Moon fits best on balance and offensive teams that can take advantage of its power, Speed, and pivoting abilities and may also appreciate its defensive profile to help slow down certain key threats like Deoxys-S, Hisuian Electrode, and Gholdengo. Due to its frequent pivoting and lack of recovery, Roaring Moon abhors entry hazards, making Corviknight, Iron Treads, or Great Tusk nearly required as a teammate. Special walls like Manaphy can switch into special attacks aimed at Roaring Moon and appreciate its resistances to Electric, Ghost, and Psychic taking some of the pressure off of them as well. On the flip side, Roaring Moon forces frequent switches and removes Heavy-Duty Boots with Knock Off, making hazard-stacking teammates like Sandy Shocks, Great Tusk, and Skarmory excellent options. Fluffy walls, especially Corviknight, can give Roaring Moon a hard time, so strong Fire-type teammates like Cinderace, Iron Moth, and Ceruledge are excellent options. Roaring Moon does not appreciate bulky Fighting-types like Great Tusk, Iron Hands, and Zamazenta, so it appreciates teammates that threaten them like Scream Tail and Deoxys-S. Roaring Moon pairs extremely well with other offensive pivots; it can team with special pivots like Iron Moth and Latios to bring each other in in favorable matchups or with physical pivots like Meowscarada and Cinderace to wear down their shared checks.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866
Quality checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/gimmicky.540420/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/

[STRATEGY COMMENTS]
Other Options
=============
Dragon Dance sets can be run on dual screens hyper offense structures; Fluffy is a good option to aid in setup, and Weakness Policy takes advantage of slow pivots like Corviknight aiming to pivot with U-turn. Acrobatics is an additional option with Weakness Policy or a Terrain Seed to nail Great Tusk and Zamazenta. Lash Out is an option to punish Intimidate users like Corviknight and Skarmory, while Fire Blast and Fire Fang can heavily threaten Fluffy users, but usually, Knock Off and U-turn threaten them enough with entry hazard support. Offensive sets can run Roost to provide longevity and offset chip damage, Taunt to shut down Corviknight, or Iron Head to nail Scream Tail.

Checks and Counters
===================

**Faster Threats**: Zamazenta, Deoxys-S, and Meowscarada outspeed non-Choice Scarf Roaring Moon variants and force it out.

**Bulky Dark-resistant Foes**: Great Tusk, Iron Hands, and Kingambit all can take Roaring Moon's STAB attacks and threaten it back with their STAB moves.

**Entry Hazards**: Non-Magic Guard Roaring Moon variants struggle heavily with chip damage, as they frequently switch and typically lack recovery.

**Burns**: Roaring Moon is crippled by burn and must be exceedingly cautions of switching into Fire-types that may carry Will-O-Wisp such as Heatran and Cinderace, as well as fearing Scald from Manaphy and Steam Eruption from Volcanion. It also fears the rare but punishing Flame Body.

**Paralysis**: Roaring Moon relies heavily on its Speed tier and can be punished by Thunder Wave from Gholdengo and Hisuian Electrode, which it would otherwise switch in freely on. Zapdos can also threaten it with paralysis from Thunder or Zap Cannon. Roaring Moon is also greatly punished by the rare Static.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/gimmicky.540420/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
amqc, implement if you'd like
Add Remove Comment
[SET]
Choice Item (Roaring Moon) @ Choice Scarf / Choice Band
Ability: Sword of Ruin / Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- U-turn
- Earthquake / Stone Edge

[SET COMMENTS]
Roaring Moon's excellent Attack, Speed, and STAB coverage, along with U-turn, make it the primere Choice item attacker. With Choice Scarf, Roaring Moon outspeeds every unboosted Pokemon, yes even Regieleki, and dangerous threats such as Quiver Dance Volcarona and Choice Scarf Latios and Gholdengo; only the rare Choice Scarf Meowscarada and rarer Choice Scarf Greninja outspeeds it. meow is def becoming more and more common so i wouldn't imply its rare, also idt scarf gren exists Choice Band, on the other hand, is a ferocious wallbreaker that still outspeeds the crowded base 110 Speed tier, forcing out common Pokemon like the Ogerpon formes, Sandy Shocks, and Zapdos. Knock Off threatens to KO most offensive Pokemon while punishing switch-ins like Fluffy intim is a great switch in too Corviknight id definitely add more examples, probably tusk and skarm with item removal. Outrage is an excellent late-game sweeping tool one the opposing Steel- and Fairy-types add examples, stail, prim, and gambit come to mind but there are others that can work have been weakened or removed. U-turn has excellent synergy with Knock Off, allowing Roaring Moon to pivot out of bad matchups like? and have the check take entry hazard chip. this is confusing, if hazards are up rmoon is already taking hazard chip, if not the check isnt taking hazard chip either, id remove this Earthquake hits Iron Hands and Kingambit, while Stone Edge lets Choice Band sets do non-neglibable damage to Fluffy Corviknight and Choice Scarf varients OHKO Volcarona. Sword of Ruin provides the most damage amp and impacts all of Roaring Moon's moves, while Tough Claws retains its power against opposing Sword of Ruin, namely Zamazenta, and can be used to bluff other abilities.

Roaring Moon fits best on balance and offensive teams that can take advantage of its power, Speed, and pivoting abilities, and may also appreciate its defensive profile to help slow down certain key threats like Deoxys-S, Ceruledge, Hisuian Electrode, and Gholdengo. Due to its frequent pivoting and lack of recovery, Roaring Moon abhores entry hazards, making Corviknight or Great Tusk nearly-required as a teammate. Specially defensive walls like Manaphy can switch into special attacks aimed at Roaring Moon and appreciate its resistances to Electric, Ghost, and Psychic taking some of the pressure off of them as well. On the flip side, Roaring Moon forces fequent switches and removes Heavy-Duty Boots with Knock Off, making hazard stacking teammates like Sandy Shocks, Great Tusk, and Skarmory excellent options. Fluffy walls, especially Corviknight, can give Roaring Moon a hard time, so strong Fire-type teammates like Cinderace and Ceruledge add moth are excellent options. Roaring Moon does not appreciate bulky Fighting-types like Great Tusk, Iron Hands, and Zamazenta, so it does appreciate teammates that threaten them like Scream Tail and Deoxys-S.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866 might wanna fix this btw
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

[STRATEGY COMMENTS]
Other Options
=============
Dragon Dance sets can be run on dual screens hyper offense structures; Fluffy is a good option to aid in setup, and Weakness Policy takes advantage of slow pivots like Corviknight aiming to pivot with U-turn. mention acro for dd wpolicy sets and that its helpful to hit tusk and zama Dazzling is a niche option on Choice Scarf variants to get the jump on Chien-Pao and Slither Wing, but the damage decrease is noticable. too niche imo Lash Out is an option to punish Intimidate users like Corviknight and Skarmory while Fire Blast can heavily threaten Fluffy users, bit too niche but usually Knock Off and U-turn threaten them enough with entry hazard support.

Checks and Counters
===================

**Faster Threats**: Zamazenta, Deoxys-S, and Meowscarada outspeed non-Choice Scarf variants and force it out.

**Bulky Dark-resistant Foes**: Great Tusk, Iron Hands, and Kingambit all can take Roaring Moon's STAB attacks and threaten it back with their STAB moves. and force it to eat extra chip damage. id change this to "Bulky Foes" and add corv and skarm

**Entry Hazards**: Non-Magic Guard variants stuggle heavily with chip damage as they frequently switch and typically lack recovery.

mention how status like burn from wisp tran and molt as well as para from twave ghold and helectrode is a pretty big issue
[CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/ same here
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
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[SET]
Choice Item (Roaring Moon) @ Choice Scarf / Choice Band
Ability: Sword of Ruin / Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Outrage dclaw might be worth a slash for it's consistency, especially on band
- U-turn
- Earthquake / Stone Edge

[SET COMMENTS]
Roaring Moon's excellent Attack, Speed, and STAB coverage, along with U-turn, make it the primere Choice item attacker. With Choice Scarf, Roaring Moon outspeeds every unboosted Pokemon, yes even Regieleki, and dangerous threats such as Quiver Dance Volcarona and Choice Scarf Latios and Gholdengo; only Choice Scarf Meowscarada outspeed it. Choice Band, on the other hand, is a ferocious wallbreaker that still outspeeds the crowded base 110 Speed tier, forcing out common Pokemon like the Ogerpon formes, Sandy Shocks, and Zapdos. Knock Off threatens to KO most offensive Pokemon while punishing switch-ins like Corviknight and Great Tusk with item removal. Outrage is an excellent late-game sweeping tool one the opposing Steel- and Fairy-types like Scream Tail and Kingambit have been weakened or removed. U-turn has excellent synergy with Knock Off, allowing Roaring Moon to pivot out of bad matchups like Corviknight. what doesn't have excellent synergy with knock off that requires you to specify u-turn does? u-turn is also good for more than just pivoting out of bad matchups, it's excellent for picking of weakened foes and enabling potent volt turn cores (but that part is better suited to the second paragraph) Earthquake hits Iron Hands and Kingambit, while Stone Edge lets Choice Band sets do non-neglibable damage to Fluffy Corviknight and Choice Scarf varients OHKO Volcarona. mention zapdos and moltres Sword of Ruin provides the most damage amp and impacts all of Roaring Moon's moves, while Tough Claws retains its power against opposing Sword of Ruin, namely Zamazenta, and can be used to bluff other abilities. i'd expand on this a bit; you're not so much bluffing magic guard/regen as much as you are depriving your opponent of information, which i think is an important distinction to make

Roaring Moon fits best on balance and offensive teams that can take advantage of its power, Speed, and pivoting abilities, and may also appreciate its defensive profile to help slow down certain key threats like Deoxys-S, Ceruledge, Hisuian Electrode, and Gholdengo. ceruledge here is sketch as hell and also just kind of crowds the list Due to its frequent pivoting and lack of recovery, Roaring Moon abhores entry hazards, making Corviknight, Iron Treads, or Great Tusk nearly-required as a teammate. Specially defensive walls like Manaphy can switch into special attacks aimed at Roaring Moon and appreciate its resistances to Electric, Ghost, and Psychic taking some of the pressure off of them as well. On the flip side, Roaring Moon forces fequent switches and removes Heavy-Duty Boots with Knock Off, making hazard stacking teammates like Sandy Shocks, Great Tusk, and Skarmory excellent options. Fluffy walls, especially Corviknight, can give Roaring Moon a hard time, so strong Fire-type teammates like Cinderace, Iron Moth, and Ceruledge are excellent options. Roaring Moon does not appreciate bulky Fighting-types like Great Tusk, Iron Hands, and Zamazenta, so it does appreciate teammates that threaten them like Scream Tail and Deoxys-S. you can definitely go into more detail about offensive pivoting partners like meowscarada, iron moth, latios, etc. and just how powerful these voltturn cores can be

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866
Quality checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

[STRATEGY COMMENTS]
Other Options important notes not mentioned here are roost/taunt as options on on offensive sets, iron head for scream tail/flinch cheese, or the option to use the above coverage moves on mglo/rv. if you want to dive into stuff that's a little nicher but still valid mentions, you could mention the option to run bulk on MGLO or attack on RV, offensive assault vest sets, or purifying salt for a status immunity
=============
Dragon Dance sets can be run on dual screens hyper offense structures; Fluffy is a good option to aid in setup, and Weakness Policy takes advantage of slow pivots like Corviknight aiming to pivot with U-turn. Acrobatics is an additional option with Weakness Policy or a terrain seed to nail Great Tusk and Zamazenta. Lash Out is an option to punish Intimidate users like Corviknight and Skarmory while Fire Blast or Fire Fang can heavily threaten Fluffy users, but usually Knock Off and U-turn threaten them enough with entry hazard support.

Checks and Counters
===================

**Faster Threats**: Zamazenta, Deoxys-S, and Meowscarada outspeed non-Choice Scarf variants and force it out.

**Bulky Dark-resistant Foes**: Great Tusk, Iron Hands, and Kingambit all can take Roaring Moon's STAB attacks and threaten it back with their STAB moves.

**Entry Hazards**: Non-Magic Guard variants stuggle heavily with chip damage as they frequently switch and typically lack recovery.

**Burns**: Roaring Moon is crippled by burn and must be exceedingly cautions of switching into Fire-types that may carry Will-O-Wisp such as Heatran and Cinderace, as well as fearing Scald from Manaphy and Steam Eruption from Volcanion. It also fears the rare but punishing Flame Body.

**Paralysis**: Roaring Moon relies heavily on its Speed tier and can be punished by Thunder Wave from Gholdengo and Hisuian Electrode, which it would otherwise switch in freely on. It also fears the rare but punishing Static. mention that zapdos in particular, which moon is often tasked with checking, can also spread crippling paralysis with thunder or the rarer zap cannon

[CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/gimmicky.540420/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 2/2 though reading this made me question how you're a gper

Gimmickyasitgets.gif
 
[SET]
Choice Item (Roaring Moon) @ Choice Scarf / Choice Band
Ability: Sword of Ruin / Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Outrage
- U-turn
- Earthquake / Stone Edge

[SET COMMENTS]
Roaring Moon's excellent Attack, Speed, and STAB coverage (remove comma) along with U-turn (remove comma) make it the premiere primere Choice item attacker. With Choice Scarf, Roaring Moon outspeeds every unboosted Pokemon, yes even Regieleki, and dangerous threats such as Quiver Dance Volcarona and Choice Scarf Latios and Gholdengo; only Choice Scarf Meowscarada outspeeds outspeed it. Choice Band Roaring Moon, on the other hand, is a ferocious wallbreaker that still outspeeds the crowded base 110 Speed tier, forcing out common Pokemon like the Ogerpon formes, Sandy Shocks, and Zapdos. Knock Off threatens to KO most offensive Pokemon while punishing switch-ins like Corviknight and Great Tusk with item removal. Outrage is an excellent late-game sweeping tool one the opposing once Steel- and Fairy-types like Kingambit and Scream Tail and Kingambit have been weakened or removed. U-turn allows Roaring Moon to pivot out of bad matchups like Corviknight, safely revenge kill weakened offensive threats without prediction, and generate extra swtiches for force switches from the opponent, hopefully through entry hazards after removing their Heavy-Duty Boots. Earthquake hits Iron Hands and Kingambit, while Stone Edge hits Moltres and Zapdos, lets Choice Band sets do non-negligible neglibable damage to Fluffy Corviknight, and lets Choice Scarf variants varients OHKO Volcarona. Sword of Ruin provides the most damage and impacts all of Roaring Moon's moves, while Tough Claws retains its power against opposing Sword of Ruin users, namely Zamazenta, and does not reveal itself on the switch in switch-in.

Roaring Moon fits best on balance and offensive teams that can take advantage of its power, Speed, and pivoting abilities (remove comma) and may also appreciate its defensive profile to help slow down certain key threats like Deoxys-S, Hisuian Electrode, and Gholdengo. Due to its frequent pivoting and lack of recovery, Roaring Moon abhores abhors entry hazards, making Corviknight, Iron Treads, or Great Tusk nearly required (remove hyphen) as a teammate. Specially defensive walls Special walls like Manaphy can switch into special attacks aimed at Roaring Moon and appreciate its resistances to Electric, Ghost, and Psychic taking some of the pressure off of them as well. On the flip side, Roaring Moon forces fequent frequent switches and removes Heavy-Duty Boots with Knock Off, making hazard-stacking (hyphen) teammates like Sandy Shocks, Great Tusk, and Skarmory excellent options. Fluffy walls, especially Corviknight, can give Roaring Moon a hard time, so strong Fire-type teammates like Cinderace, Iron Moth, and Ceruledge are excellent options. Roaring Moon does not appreciate bulky Fighting-types like Great Tusk, Iron Hands, and Zamazenta, so it appreciates does appreciate teammates that threaten them like Scream Tail and Deoxys-S. Roaring Moon pairs extremely well with other offensive pivots; it can team with special pivots like Iron Moth and Latios to bring each other in in favorable matchups or with physical pivots like Meowscarada and Cinderace to wear down their shared checks.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866
Quality checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

[STRATEGY COMMENTS]
Other Options
=============
Dragon Dance sets can be run on dual screens hyper offense (all dual screens are ho right?) structures; Fluffy is a good option to aid in setup, and Weakness Policy takes advantage of slow pivots like Corviknight aiming to pivot with U-turn. Acrobatics is an additional option with Weakness Policy or a Terrain Seed terrain seed to nail Great Tusk and Zamazenta. Lash Out is an option to punish Intimidate users like Corviknight and Skarmory, (comma) while Fire Blast or and Fire Fang can heavily threaten Fluffy users, but usually, (comma) Knock Off and U-turn threaten them enough with entry hazard support. Offensive sets can run Roost to provide longevity and offset chip damage, Taunt can to shut down Corviknight, or Iron Head to nail Scream Tail.

Checks and Counters
===================

**Faster Threats**: Zamazenta, Deoxys-S, and Meowscarada outspeed non-Choice Scarf Roaring Moon variants and force it out.

**Bulky Dark-resistant Foes**: Great Tusk, Iron Hands, and Kingambit all can take Roaring Moon's STAB attacks and threaten it back with their STAB moves.

**Entry Hazards**: Non-Magic Guard Roaring Moon variants stuggle struggle heavily with chip damage, (comma) as they frequently switch and typically lack recovery.

**Burns**: Roaring Moon is crippled by burn and must be exceedingly cautions of switching into Fire-types that may carry Will-O-Wisp such as Heatran and Cinderace, as well as fearing Scald from Manaphy and Steam Eruption from Volcanion. It also fears the rare but punishing Flame Body.

**Paralysis**: Roaring Moon relies heavily on its Speed tier and can be punished by Thunder Wave from Gholdengo and Hisuian Electrode, which it would otherwise switch in freely on. Zapdos can also threaten it with paralysis from Thunder or Zap Cannon. Roaring Moon is also greatly punished by the rare Static. It also fears the rare but punishing Static. (edited cos copy of the burns part)

[CREDITS]
Written by:
https://www.smogon.com/forums/members/ut.523866/
Quality checked by:
https://www.smogon.com/forums/members/gambit_gamin.652656/
https://www.smogon.com/forums/members/gimmicky.540420/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
GP Team done
 
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