name: Choice Scarf
move 1: Close Combat
move 2: Flare Blitz
move 3: U-turn
move 4: Mach Punch / Rock Slide
item: Choice Scarf
ability: Blaze
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Close Combat is Monferno's strongest and most spammable STAB move, whereas Flare Blitz is just as strong and can hit most Pokemon that resist Fighting, but it is harder to spam due to recoil. U-turn provides momentum on predicted switches to checks such as Grumpig and Altaria. The last slot is mostly a filler; Mach Punch can revenge kill priority users and Speed-boosting Pokemon such as Pawniard and Sand Rush Stoutland, whereas Rock Slide allows Monferno to revenge kill Altaria while doing more damage to Swanna.
Set Details
========
Maximum Speed EVs, a Jolly nature, and Choice Scarf allow Monferno to outspeed and revenge kill almost every unboosted Pokemon along with certain Speed boosters, such as Regice, and maximum Attack investment increases its power as much as possible. Blaze notably increases the power of Flare Blitz, though Monferno will most likely KO itself with recoil if in Blaze range. Iron Fist can be used with Mach Punch to allow Monferno to almost always OHKO Pawniard with Mach Punch after Stealth Rock.
Usage Tips
========
Monferno should act as a revenge killer, as it can outspeed and KO most unboosted Pokemon, such as Zebstrika and Floatzel, or as a cleaner late-game when the opposing team has been weakened. Be careful when locking Monferno into a move, as Pokemon that resist that move can take advantage of it, such as Arbok, which can set up on Close Combat. U-turn is Monferno's main move early- and mid-game, when the opponent has healthy checks, so that Monferno can get momentum, though you should be wary of Stunfisk because it can paralyze Monferno with Static. Try not to reveal Choice Scarf early unless necessary, as Monferno can bait faster Pokemon such as Dodrio and Zebstrika that come in and try to revenge kill it. Though Monferno's typing allows it to counter Pokemon such as Pawniard, it should not be switched in if its speed and power will be required later in the game. Additionally, Monferno is put in KO range of +2 Pawniard's Sucker Punch if it takes a hit, which is problematic if it isn't running Mach Punch.
Team Options
========
Monferno fits best on offensive teams that can support it by pressuring its checks and need a fast revenge killer. Pursuit trappers such as Murkrow, Bouffalant, and Metang are appreciated, as they can remove Psychic- and sometimes Ghost-types, making it easier for Monferno to spam Close Combat, and they can easily come in on targets thanks to Monferno's U-turn. VoltTurn partners, such as Ninjask and Zebstrika, work great because they can pressure and weaken Monferno's checks and provide it with opportunities to switch in. Entry hazards from Pokemon such as Golem and Roselia also help weaken Monferno's checks, as taking both entry hazard and U-turn damage prevents checks from switching too many times. Pokemon that can punish or bait and weaken Stunfisk, such as Rotom-F and Earthquake Metang, are great partners, as Stunfisk is the only Pokemon Monferno does not want to attack. Wallbreakers such as Leafeon and Stoutland can weaken opposing physically bulky walls in order for Monferno to clean late-game. Cryogonal is also a nice teammate, as it can weaken Water-types with Freeze-Dry and remove entry hazards, which helps Monferno stay healthy.
move 1: Close Combat
move 2: Flare Blitz
move 3: U-turn
move 4: Mach Punch / Rock Slide
item: Choice Scarf
ability: Blaze
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Close Combat is Monferno's strongest and most spammable STAB move, whereas Flare Blitz is just as strong and can hit most Pokemon that resist Fighting, but it is harder to spam due to recoil. U-turn provides momentum on predicted switches to checks such as Grumpig and Altaria. The last slot is mostly a filler; Mach Punch can revenge kill priority users and Speed-boosting Pokemon such as Pawniard and Sand Rush Stoutland, whereas Rock Slide allows Monferno to revenge kill Altaria while doing more damage to Swanna.
Set Details
========
Maximum Speed EVs, a Jolly nature, and Choice Scarf allow Monferno to outspeed and revenge kill almost every unboosted Pokemon along with certain Speed boosters, such as Regice, and maximum Attack investment increases its power as much as possible. Blaze notably increases the power of Flare Blitz, though Monferno will most likely KO itself with recoil if in Blaze range. Iron Fist can be used with Mach Punch to allow Monferno to almost always OHKO Pawniard with Mach Punch after Stealth Rock.
Usage Tips
========
Monferno should act as a revenge killer, as it can outspeed and KO most unboosted Pokemon, such as Zebstrika and Floatzel, or as a cleaner late-game when the opposing team has been weakened. Be careful when locking Monferno into a move, as Pokemon that resist that move can take advantage of it, such as Arbok, which can set up on Close Combat. U-turn is Monferno's main move early- and mid-game, when the opponent has healthy checks, so that Monferno can get momentum, though you should be wary of Stunfisk because it can paralyze Monferno with Static. Try not to reveal Choice Scarf early unless necessary, as Monferno can bait faster Pokemon such as Dodrio and Zebstrika that come in and try to revenge kill it. Though Monferno's typing allows it to counter Pokemon such as Pawniard, it should not be switched in if its speed and power will be required later in the game. Additionally, Monferno is put in KO range of +2 Pawniard's Sucker Punch if it takes a hit, which is problematic if it isn't running Mach Punch.
Team Options
========
Monferno fits best on offensive teams that can support it by pressuring its checks and need a fast revenge killer. Pursuit trappers such as Murkrow, Bouffalant, and Metang are appreciated, as they can remove Psychic- and sometimes Ghost-types, making it easier for Monferno to spam Close Combat, and they can easily come in on targets thanks to Monferno's U-turn. VoltTurn partners, such as Ninjask and Zebstrika, work great because they can pressure and weaken Monferno's checks and provide it with opportunities to switch in. Entry hazards from Pokemon such as Golem and Roselia also help weaken Monferno's checks, as taking both entry hazard and U-turn damage prevents checks from switching too many times. Pokemon that can punish or bait and weaken Stunfisk, such as Rotom-F and Earthquake Metang, are great partners, as Stunfisk is the only Pokemon Monferno does not want to attack. Wallbreakers such as Leafeon and Stoutland can weaken opposing physically bulky walls in order for Monferno to clean late-game. Cryogonal is also a nice teammate, as it can weaken Water-types with Freeze-Dry and remove entry hazards, which helps Monferno stay healthy.
Last edited: