[SET]
name: Choice Specs
move 1: Hydro Steam
move 2: Flamethrower
move 3: Draco Meteor
move 4: Dragon Pulse
item: Choice Specs
tera type: Water / Dragon
ability: Protosynthesis
nature: Timid
evs: 12 HP / 244 SpA / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Choice Specs Walking Wake is a powerful wallbreaker thanks to its great Special Attack and Speed alongside an excellent typing complemented by decent bulk, fantastic STAB moves, and good coverage. Hydro Steam is Walking Wake's excellent signature move; in addition to having zero drawbacks its power is increased with sun active, making safely switching into Walking Wake a difficult task. Flamethrower hits Grass-types like Amoonguss, and Steel-types like Gholdengo, Kingambit, and Corviknight for super effective damage. Draco Meteor is Walking Wake's strongest attack and eliminates Dragapult, Dragonite, opposing Walking Wake, and Roaring Moon while dealing high damage to Water-types like Toxapex and muscling past Unaware walls like Skeledirge and Dondozo. Dragon Pulse is a weaker but safer move that still hits opposing Dragon-types hard and lacks drawbacks, which makes it more useful late-game when Draco Meteor's higher damage output is no longer needed to secure KOs. Tera Water removes Walking Wake's Fairy weakness while increasing Hydro Steam's damage output to nuclear levels, allowing it to outright 2HKO moderately bulky Water-resistant Pokemon like Baxcalibur and Rotom-W. Tera Dragon turns Walking Wake's Grass neutrality into a resistance while allowing it to 2HKO Clodsire and Slowking, allowing Walking Wake to blow past its checks and more reliably sweep late-game. 244 Special Attack EVs put Walking Wake's Special Attack exactly one point lower than its Speed, causing Protosynthesis to increase Speed and drastically improve Walking Wake's matchup against otherwise-faster threats like Meowscarada, Dragapult, Iron Valiant, and Roaring Moon; however, 252 Special Attack EVs to allow a Special Attack boost from Protosynthesis is still perfectly viable to further capitalize on Walking Wake's wallbreaking prowess, albeit at the cost of now losing the one-on-one matchup against the aforementioned faster threats. Even Assault Vest Azumarill, which otherwise checks Walking Wake, has a chance of being 2HKOed by a sun-boosted Tera Water Hydro Steam with a Special Attack boost.
Though its offensive presence is useful in general, Walking Wake's unique attributes make it most powerful on and against sun teams. Torkoal is an excellent partner for Walking Wake, as its ability to set sun with Drought maximizes its damage output with Hydro Steam and Flamethrower and enables its Protosynthesis to boost its Speed or Special Attack. Torkoal can also set Stealth Rock to allow Walking Wake to more reliably 2HKO threats like Clodsire and Toxapex and remove opposing Stealth Rock with Rapid Spin, and it appreciates Walking Wake’s ability to break past opposing weather setters like Tyranitar and Pelipper with ease. Specially defensive walls like Slowking and Water Absorb Clodsire give Walking Wake a lot of trouble, since they can sponge its attacks. Powerful physical attackers like offensive Great Tusk and Choice Band Roaring Moon are excellent teammates due to their ability to muscle past these threats; in return, Walking Wake breaks past their own defensive checks such as Ting-Lu, Dondozo, and Corviknight. Moreover, both of these teammates can also utilize Protosynthesis effectively. Assault Vest Azumarill resists both Hydro Steam and Flamethrower, is immune to Walking Wake's Dragon-type attacks, and threatens to OHKO it with Play Rough, though it can be worn down over time due to its lack of recovery. Offensive Grass-types like Meowscarada and Breloom cannot switch into Azumarill, but they can greatly threaten it with their super effective STAB moves. Eject Button Amoonguss is another excellent teammate, as it checks Azumarill both offensively and defensively and can safely pivot Walking Wake in. In return, Walking Wake can handle bulky Steel-types like Kingambit and Corviknight for Meowscarada and Gholdengo for Breloom and Amoonguss.
[CREDITS]
- Written by: [[Dreadfury, 408271]]
- Quality checked by: [[SetsuSetsuna, 548068], [dex, 277988]
- Grammar checked by: [[Sulo, 528036]]
name: Choice Specs
move 1: Hydro Steam
move 2: Flamethrower
move 3: Draco Meteor
move 4: Dragon Pulse
item: Choice Specs
tera type: Water / Dragon
ability: Protosynthesis
nature: Timid
evs: 12 HP / 244 SpA / 252 Spe
ivs: 0 Atk
[SET COMMENTS]
Choice Specs Walking Wake is a powerful wallbreaker thanks to its great Special Attack and Speed alongside an excellent typing complemented by decent bulk, fantastic STAB moves, and good coverage. Hydro Steam is Walking Wake's excellent signature move; in addition to having zero drawbacks its power is increased with sun active, making safely switching into Walking Wake a difficult task. Flamethrower hits Grass-types like Amoonguss, and Steel-types like Gholdengo, Kingambit, and Corviknight for super effective damage. Draco Meteor is Walking Wake's strongest attack and eliminates Dragapult, Dragonite, opposing Walking Wake, and Roaring Moon while dealing high damage to Water-types like Toxapex and muscling past Unaware walls like Skeledirge and Dondozo. Dragon Pulse is a weaker but safer move that still hits opposing Dragon-types hard and lacks drawbacks, which makes it more useful late-game when Draco Meteor's higher damage output is no longer needed to secure KOs. Tera Water removes Walking Wake's Fairy weakness while increasing Hydro Steam's damage output to nuclear levels, allowing it to outright 2HKO moderately bulky Water-resistant Pokemon like Baxcalibur and Rotom-W. Tera Dragon turns Walking Wake's Grass neutrality into a resistance while allowing it to 2HKO Clodsire and Slowking, allowing Walking Wake to blow past its checks and more reliably sweep late-game. 244 Special Attack EVs put Walking Wake's Special Attack exactly one point lower than its Speed, causing Protosynthesis to increase Speed and drastically improve Walking Wake's matchup against otherwise-faster threats like Meowscarada, Dragapult, Iron Valiant, and Roaring Moon; however, 252 Special Attack EVs to allow a Special Attack boost from Protosynthesis is still perfectly viable to further capitalize on Walking Wake's wallbreaking prowess, albeit at the cost of now losing the one-on-one matchup against the aforementioned faster threats. Even Assault Vest Azumarill, which otherwise checks Walking Wake, has a chance of being 2HKOed by a sun-boosted Tera Water Hydro Steam with a Special Attack boost.
Though its offensive presence is useful in general, Walking Wake's unique attributes make it most powerful on and against sun teams. Torkoal is an excellent partner for Walking Wake, as its ability to set sun with Drought maximizes its damage output with Hydro Steam and Flamethrower and enables its Protosynthesis to boost its Speed or Special Attack. Torkoal can also set Stealth Rock to allow Walking Wake to more reliably 2HKO threats like Clodsire and Toxapex and remove opposing Stealth Rock with Rapid Spin, and it appreciates Walking Wake’s ability to break past opposing weather setters like Tyranitar and Pelipper with ease. Specially defensive walls like Slowking and Water Absorb Clodsire give Walking Wake a lot of trouble, since they can sponge its attacks. Powerful physical attackers like offensive Great Tusk and Choice Band Roaring Moon are excellent teammates due to their ability to muscle past these threats; in return, Walking Wake breaks past their own defensive checks such as Ting-Lu, Dondozo, and Corviknight. Moreover, both of these teammates can also utilize Protosynthesis effectively. Assault Vest Azumarill resists both Hydro Steam and Flamethrower, is immune to Walking Wake's Dragon-type attacks, and threatens to OHKO it with Play Rough, though it can be worn down over time due to its lack of recovery. Offensive Grass-types like Meowscarada and Breloom cannot switch into Azumarill, but they can greatly threaten it with their super effective STAB moves. Eject Button Amoonguss is another excellent teammate, as it checks Azumarill both offensively and defensively and can safely pivot Walking Wake in. In return, Walking Wake can handle bulky Steel-types like Kingambit and Corviknight for Meowscarada and Gholdengo for Breloom and Amoonguss.
[CREDITS]
- Written by: [[Dreadfury, 408271]]
- Quality checked by: [[SetsuSetsuna, 548068], [dex, 277988]
- Grammar checked by: [[Sulo, 528036]]
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