Choice team.

Introduction:
I wanted to make a good offensive team, but I usually work with theme or mono teams better than standard teams, so I decided to make a Choice team, All items must be Choice, So please, if you want to add a move or something else, keep that in mind.

Now for the team...


jolteon.png

Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Signal Beam
- Hidden Power [Grass]
- Shadow Ball

My favorite pokemon of all time, He starts the game on with a boom. Since most people won't expect a choice team, and won't expect choice specs, it has a good chance of sweeping with prediction. Thunderbolt for incredible STAB, Signal Beam mostly for Celebi and TTar. HP Grass is great for swampert, and Shadow Ball is good for Rotom and Gengar.
I decided to start with it due to it being able to outspeed every single non-scarf poke except for Ninjask, Electrode, and Deoxys. Also it outspeeds Choice Scarf TTar.
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Aerodactyl.png

Aerodactyl (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Fire Fang
- Rock Slide
- Crunch

Great to break down the opponent, Earthquake for electrics and fires, Fire Fang is useful for Scizor and FOrry, not to mention skarmory. Rock Slide is STAB and NO I won't switch to Stone Edge unless you give me a valid reason, Damage calculations showing that it can OHKO something with Stone Edge it can't with Rock Slide, Because I think of Stone Edge as the worst move in the game. Crunch is mostly filled but it can help with azelf or something I guess(any other good choices?).
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azelf%5B1%5D.png

Azelf @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Fire Blast
- Thunderbolt
- Psychic

Wall breaker, unexpected sweeper with all it's options, Fire Blast for them annoying Forretress, Scizor, and Skarm. Thunderbolt also gets Skarm, Gyara, Vaporeon and other waters in general. Psychic for STAB and Fighting coverage as Azelf is the only pokemon on the team resistant to fighting. Trick is what beats Stall in this team.
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330.png

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- U-turn
- Thunderpunch

Best thing ever for me, Earthquake for STAB and to kill electrics, Outrage is awesome for a late game sweep, U-turn for scouting, unreplacable for me. Thunder Fang is filler, but it gets Skarm and mostly Gyara, who can be taken by surprise. Ultimate revenge killer.
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Heatran.png

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Explosion
- Earth Power
- Hidden Power [Ice]

Really standard, Fire Blast for STAB, Earth power for electrics and other heatran as well as fires. HP Ice for dragons, Explosion to take something out before it dies.
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19_img_2006-1014_120710%5B1%5D.jpg

Empoleon (F) @ Choice Scarf
Ability: Torrent
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Grass Knot
- Ice Beam
- Aqua Jet

Surf is for great STAB,Grass Knot gets waters and Swampert to die. Ice Beam is great for dragons, Aqua Jet makes it possible for me to revenge kill something that maybe has a focus sash but has higher speed(Agility/Rock Polish).
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Basically, for my choice of pokemon, I made sure of a few things...

1)Everything is very fast.
2)The team has no weakness from a single type(Water was what made me put in Empoleon).
3)The team is invulnerable for the most part against being sweeped easily.

Also, I made sure that everything remains fast with Jolteon, With it's immunity to Thunder Wave to keep everyone else safe from it.

Please give me any suggestions(besides changing an item, or a change that would help with a slightly possible threat, but would make me vulnerable to a more common one).

Thanks in advance.
 
I'm not sure if this is a good concept for a team, after all, with all Choices your pokes will be forced to switch often and that can destroy some of the frailer sweepers, like Jolteon or Aerodactyl.
 
i agree with invishil,
this team has trouble with entry hazards as the fast switching will rack up a lot of damage. also with pursuit users and such like switching lots is a risk
 
Okay HUGE problem, the only reason(well the main one) that all choice teams work is because of the sheer number of viable pokes that can learn trick. I make all choice teams for standard tier when Im bored actually(its my favorite type of team to use in Standard), and by rule of thumb I have at LEAST 2 of them know trick(though I prefer more). It allows you to have a chance against stall which would other wise have little trouble playing around your choice attacks.

-Also, this is probably the best lead for teams like this that I have been able to find. It also happens to be my favorite lead period. It helps keep SR off of the field against offense teams using suicide leads, and it helps to cripple at least one often two pokemon on stall teams while getting up SR and some Spikes.
Smeargle @ Choice Scarf
Jolly; 252 Hp/ 4 Def./ 252 Spe.
Spore/ Spikes/ Switcheroo/ Stealth Rock
-This thing can hinder every lead in Standard minus Jirachi leads w/ a scarf. It outspeeds Aerodactyl, Azelf, and Metagross putting them to sleep keeping your team safe from residual damage which is very helpful for teams like this(Metagross' Bullet punch doesn't OHKO). Against leads like Swampert, use trick. Also, you will find yourself tricking alot of Blisseys predicting a spore. Anyway if you trick you are free to set SR and then Spikes. I will then keep Smeargle for death fodder later in a match which is helpful for teams without a wall. Toxic Spikes can be used as an alternative should you have trouble playing around stall, though I prefer Spikes usefulness versus opposing offensive teams.
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Consider pokemon that function well with trick... Jirachi and Rotom continously make it on my teams like this because Jirachi can counter DD pokes like Gyara and Salamence with the elemental punches. And with Serene Grace 1 in every 5 Ice Punches will freeze. I find myself getting multiple freezes in the same match sometimes. Rotom counters Scizor and DD Gyarados while having trick.
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You dont have to have 4 attacks on each poke simply because they are choiced. Wish, WoW, Trick, Toxic, etc. all can be used in sets to help with Stall. Not to mention you lack SR... that is maybe the biggest fault a team can have.

So, this team is a start, but it has a good deal of room for improvement...
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Lastly, consider expanding your descriptions. They are rather brief and it makes it hard to understand why you chose the pokemon that you are using and their moves/ spreads. Mention synergies, things it is ev'd to counter, if you think it could be replaced or if it is pure gold. This better helps us to help you. Its not really hard to make acceptable descriptions so long as you just fully answer this questions:
~ Explain why you chose this particular pokemon and describe its function on the team.
~ Justify your move choices
~ Justify your ev spreads
More helping if/ when you expand your desciptions...
 
umm i would comment on that choice=lots of switches and any team with substituters and protectors will rip this team up >.< but i see you noted that

jolteon-
i have a hard time imagining jolteon vs todays very heavy suicide lead/focus sash metagame, since the riskier players might attack first SR later, and against swampert an observant player would note that non-specs jolteon never OHKOs swampert, and pick the next switch accordingly, yes it will often beat leads just because it hits twice while they hit once, but if they opted for SR over an attack, they have a great head start because you will be constantly switching, you have 1 weakness, 3 neutral, and 2 resist, which isnt the worst but it will cause you a lot of grief
if you want a lead that wont leave you in such a bad situation, id go for standard lead jirachi, since it can stop them from setting up rocks or other wise, in this case id drop aerodactyl since a) its your stealth rock weakness and b) i imagine aerodactyl was chosen for its speed, which you do not lack (at all)

if you do keep aerodactyl, its fine, but other options include aqua tail or dragon claw haha

azelf- id drop psychic for ice beam, yes it is your STAB move but it is resisted by a lot of the metagame, and thus provides less coverage, but there are also not a lot of fightings besides maybe machamp or heracross, both of which can be disposed in other ways

flygon: cool, thunderpunch is nice punish those adamant users =)

heatran is ok, but if you want to run explosion run a nature that does not cut your attack

i do question your choice of empoleon, with a scarf it is still unable to outspeed max + 115s and it might lack the power for some critical KOs, if your main concern for this last slot was to cover a water weakness, id opt for specs starmie (which can use the same movepool as empoleon btw) or specs/scarf latias, who can go with or without trick
if you do keep empoleon change its nature so aqua jet doesnt get a reduction

Edit:
daaang a lot of replies since i started writing o_O 8 views 7 replies is great
 
umm i would comment on that choice=lots of switches and any team with substituters and protectors will rip this team up >.< but i see you noted that

jolteon-
i have a hard time imagining jolteon vs todays very heavy suicide lead/focus sash metagame, since the riskier players might attack first SR later, and against swampert an observant player would note that non-specs jolteon never OHKOs swampert, and pick the next switch accordingly, yes it will often beat leads just because it hits twice while they hit once, but if they opted for SR over an attack, they have a great head start because you will be constantly switching, you have 1 weakness, 3 neutral, and 2 resist, which isnt the worst but it will cause you a lot of grief
if you want a lead that wont leave you in such a bad situation, id go for standard lead jirachi, since it can stop them from setting up rocks or other wise, in this case id drop aerodactyl since a) its your stealth rock weakness and b) i imagine aerodactyl was chosen for its speed, which you do not lack (at all)

if you do keep aerodactyl, its fine, but other options include aqua tail or dragon claw haha

azelf- id drop psychic for ice beam, yes it is your STAB move but it is resisted by a lot of the metagame, and thus provides less coverage, but there are also not a lot of fightings besides maybe machamp or heracross, both of which can be disposed in other ways

flygon: cool, thunderpunch is nice punish those adamant users =)

heatran is ok, but if you want to run explosion run a nature that does not cut your attack

i do question your choice of empoleon, with a scarf it is still unable to outspeed max + 115s and it might lack the power for some critical KOs, if your main concern for this last slot was to cover a water weakness, id opt for specs starmie (which can use the same movepool as empoleon btw) or specs/scarf latias, who can go with or without trick
if you do keep empoleon change its nature so aqua jet doesnt get a reduction
I agree that Jirachi should probably be on this team, but smeargle is a much more effective lead in my experience.
 
Some notes here, on a choice team, there are several things which you must clear up.

Firstly, you need a few trick users, this will help at beating stall, who will otherwise just rape you.

The 2nd i believe, is abusig U-Turn to a degree. So in this case, you could perhaps change Azelf to a physical variant, or a physical Jirachi, which should both carry Trick and U-Turn.

Good Luck
 
Some notes here, on a choice team, there are several things which you must clear up.

Firstly, you need a few trick users, this will help at beating stall, who will otherwise just rape you.

The 2nd i believe, is abusig U-Turn to a degree. So in this case, you could perhaps change Azelf to a physical variant, or a physical Jirachi, which should both carry Trick and U-Turn.

Good Luck
If you choose to go the U-turn abuse route, then trapping pokemon(Dugtrio & Magnezone/ Magneton) are a good idea as well.
 
I suggest switching Aerodactyl or Azelf to the lead. Most people will think they'll use SR or something so you can fire off an unexpected powerful blow. Also, change Empleon's nature so it doesn't hinder Aqua Jet's potential if you so desire. But I also think that Aqua Jet on a Scarfer is just a bit redundant. Also if a Metagross with Ice Punch gets an agility it's pretty much GG so you might want to replace Empoleon with Choice Scarf Milotic if you still want a CS bulky water.
 
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