Introduction:
I wanted to make a good offensive team, but I usually work with theme or mono teams better than standard teams, so I decided to make a Choice team, All items must be Choice, So please, if you want to add a move or something else, keep that in mind.
Now for the team...
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Signal Beam
- Hidden Power [Grass]
- Shadow Ball
My favorite pokemon of all time, He starts the game on with a boom. Since most people won't expect a choice team, and won't expect choice specs, it has a good chance of sweeping with prediction. Thunderbolt for incredible STAB, Signal Beam mostly for Celebi and TTar. HP Grass is great for swampert, and Shadow Ball is good for Rotom and Gengar.
I decided to start with it due to it being able to outspeed every single non-scarf poke except for Ninjask, Electrode, and Deoxys. Also it outspeeds Choice Scarf TTar.
---
Aerodactyl (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Fire Fang
- Rock Slide
- Crunch
Great to break down the opponent, Earthquake for electrics and fires, Fire Fang is useful for Scizor and FOrry, not to mention skarmory. Rock Slide is STAB and NO I won't switch to Stone Edge unless you give me a valid reason, Damage calculations showing that it can OHKO something with Stone Edge it can't with Rock Slide, Because I think of Stone Edge as the worst move in the game. Crunch is mostly filled but it can help with azelf or something I guess(any other good choices?).
---
Azelf @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Fire Blast
- Thunderbolt
- Psychic
Wall breaker, unexpected sweeper with all it's options, Fire Blast for them annoying Forretress, Scizor, and Skarm. Thunderbolt also gets Skarm, Gyara, Vaporeon and other waters in general. Psychic for STAB and Fighting coverage as Azelf is the only pokemon on the team resistant to fighting. Trick is what beats Stall in this team.
---
Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- U-turn
- Thunderpunch
Best thing ever for me, Earthquake for STAB and to kill electrics, Outrage is awesome for a late game sweep, U-turn for scouting, unreplacable for me. Thunder Fang is filler, but it gets Skarm and mostly Gyara, who can be taken by surprise. Ultimate revenge killer.
---
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Explosion
- Earth Power
- Hidden Power [Ice]
Really standard, Fire Blast for STAB, Earth power for electrics and other heatran as well as fires. HP Ice for dragons, Explosion to take something out before it dies.
---
Empoleon (F) @ Choice Scarf
Ability: Torrent
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Grass Knot
- Ice Beam
- Aqua Jet
Surf is for great STAB,Grass Knot gets waters and Swampert to die. Ice Beam is great for dragons, Aqua Jet makes it possible for me to revenge kill something that maybe has a focus sash but has higher speed(Agility/Rock Polish).
---
Basically, for my choice of pokemon, I made sure of a few things...
1)Everything is very fast.
2)The team has no weakness from a single type(Water was what made me put in Empoleon).
3)The team is invulnerable for the most part against being sweeped easily.
Also, I made sure that everything remains fast with Jolteon, With it's immunity to Thunder Wave to keep everyone else safe from it.
Please give me any suggestions(besides changing an item, or a change that would help with a slightly possible threat, but would make me vulnerable to a more common one).
Thanks in advance.
I wanted to make a good offensive team, but I usually work with theme or mono teams better than standard teams, so I decided to make a Choice team, All items must be Choice, So please, if you want to add a move or something else, keep that in mind.
Now for the team...

Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Signal Beam
- Hidden Power [Grass]
- Shadow Ball
My favorite pokemon of all time, He starts the game on with a boom. Since most people won't expect a choice team, and won't expect choice specs, it has a good chance of sweeping with prediction. Thunderbolt for incredible STAB, Signal Beam mostly for Celebi and TTar. HP Grass is great for swampert, and Shadow Ball is good for Rotom and Gengar.
I decided to start with it due to it being able to outspeed every single non-scarf poke except for Ninjask, Electrode, and Deoxys. Also it outspeeds Choice Scarf TTar.
---

Aerodactyl (M) @ Choice Band
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Fire Fang
- Rock Slide
- Crunch
Great to break down the opponent, Earthquake for electrics and fires, Fire Fang is useful for Scizor and FOrry, not to mention skarmory. Rock Slide is STAB and NO I won't switch to Stone Edge unless you give me a valid reason, Damage calculations showing that it can OHKO something with Stone Edge it can't with Rock Slide, Because I think of Stone Edge as the worst move in the game. Crunch is mostly filled but it can help with azelf or something I guess(any other good choices?).
---

Azelf @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Trick
- Fire Blast
- Thunderbolt
- Psychic
Wall breaker, unexpected sweeper with all it's options, Fire Blast for them annoying Forretress, Scizor, and Skarm. Thunderbolt also gets Skarm, Gyara, Vaporeon and other waters in general. Psychic for STAB and Fighting coverage as Azelf is the only pokemon on the team resistant to fighting. Trick is what beats Stall in this team.
---

Flygon (M) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Outrage
- U-turn
- Thunderpunch
Best thing ever for me, Earthquake for STAB and to kill electrics, Outrage is awesome for a late game sweep, U-turn for scouting, unreplacable for me. Thunder Fang is filler, but it gets Skarm and mostly Gyara, who can be taken by surprise. Ultimate revenge killer.
---

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Explosion
- Earth Power
- Hidden Power [Ice]
Really standard, Fire Blast for STAB, Earth power for electrics and other heatran as well as fires. HP Ice for dragons, Explosion to take something out before it dies.
---

Empoleon (F) @ Choice Scarf
Ability: Torrent
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Grass Knot
- Ice Beam
- Aqua Jet
Surf is for great STAB,Grass Knot gets waters and Swampert to die. Ice Beam is great for dragons, Aqua Jet makes it possible for me to revenge kill something that maybe has a focus sash but has higher speed(Agility/Rock Polish).
---
Basically, for my choice of pokemon, I made sure of a few things...
1)Everything is very fast.
2)The team has no weakness from a single type(Water was what made me put in Empoleon).
3)The team is invulnerable for the most part against being sweeped easily.
Also, I made sure that everything remains fast with Jolteon, With it's immunity to Thunder Wave to keep everyone else safe from it.
Please give me any suggestions(besides changing an item, or a change that would help with a slightly possible threat, but would make me vulnerable to a more common one).
Thanks in advance.