1 Team. 6 Pokemon. 6 Choiced Items. 24 Attacks.
Now despite any preconceptions you have, this team actually works really well in the OU Metagame and has got me to over 1900 on the showdown ladder.
The real secret to this team is prediction. Basically if you're predicting right most of the time and getting those choiced hits off, these guys hit like ubers pokemon and can easily take down an opponent in one hit.
The team:
Mudafucking Dino (Tyranitar) @ Choice Band
Trait: Sand Stream
EVs: 176 HP / 80 Spd / 252 Atk
Adamant Nature
- Crunch
- Stone Edge
- Superpower
- Pursuit/Aqua Tail
Choiced banded tyranitar takes a big bite off anything with 604 attack after the boost. The sand also provides residual damage and boosts the sp def of tyranitar and terrakion, which really comes in handy. Choice banded pursuit is especially useful against politoed, which can't 2HKO tyranitar even with hydro pump unless it's specs even in the rain. Pursuit does around 60% and is a solid 2HKO on Politoed, so it can usually trap and kill it. 80 speed EVs allows tyranitar to outrun min speed politoed. Aqua tail can be used for hippowdons if desired, although pursuit is generally the superior option.
Truckrakkion (Terrakion) @ Choice Band
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Sleep Talk/X-Scissor
No real explanation required, come in on ferrothorns and smash stuff. With terrakion it's mostly between close combat and stone edge and predicting your opponent's ghost or flying type switch-ins. Stone edge smashes gengar in the face, is a solid 2HKO on jellicent and does around 60% to gliscor. Close combat hits anything that isn't a ghost type hard and really does some heavy damage if your opponent isnt running one. Sleep talk is for the odd spore or sleep-inducing move. X-scissor can be used for celebi if desired.
Marley & Me (Stoutland) (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Spd / 252 Atk / 4 SDef
Timid Nature
IVs: 30 Atk / 30 Def
- Return
- Wild Charge
- Superpower
- Ice Fang/pursuit
Mostly a late game sweeper, and considering tyranitar almost always wins the weather war, it's very useful late game. Sand rush and choice band basically gives it unparalleled speed and power and it easily revenge kills weakened pokemon. Barring priority users such as breloom, scizor or mach punchers, stoutland can pretty much clean through the remaining 2 or 3 of your opponent's team at low health. The choice band coverage is great, and hits lots of things hard. Pursuit can be used for gengars but doesn't really have much use aside from that.
Slugger (Gastrodon) @ Choice Specs
Trait: Storm Drain
Shiny: Yes
EVs: 160 HP / 252 SAtk / 8 Spd / 60 SDef / 28 Def
Modest Nature
- Surf
- Earth Power
- Ice Beam
- Hidden Power [Grass]
A special poke to balance my team out (although it's still more physically oriented) but mostly selected due to it's storm drain ability. Walls rotom-w, politoed, thundurus-t really well. However, it's real use is that it discourages opponent politoeds or other pokemon to go for water moves. This is really important as when I face off tyranitar vs. politoed (sometimes first turn), the opponent will be reluctant to scald/hydro pump and go for toxic instead. This really allows me to preserve my t-tar/landorus/heatran depending on which one of them I have out and allow me to smack them with a hard choiced attack. If they still go for a water move however, I could just predict them the second time and get that choice specs storm drain boosted gastrodon.
Catdorus (Landorus-Therian) (M) @ Choice Scarf
Trait: Intimidate
Shiny: Yes
EVs: 28 HP / 228 Spd / 252 Atk
Naive Nature
- U-turn
- Earthquake
- Stone Edge
- Hidden Power [Ice] / Superpower
Probably the most important guy on my team, as it's a great pivot switch for fighting pokemon since my team has 4 fighting weaknesses. Intimidate severely weakens every physical attacker and it rarely takes over 30% from any physical hit despite being barely invested. The 252 attack EVs makes it an incredibly hard hitter due to its natural base 140 base attack and powerful STAB earthquake. U-turn helps ease prediction and helps a lot for this team. Superpower could be used over HP ice for ferrothorn/chansey instead of gliscor/landorus.
Hot Plate (Heatran) (M) @ Choice Specs
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Grass]
Great counter to Scizor and revenge killing dragons locked into outrage. Dragon pulse cleanly OHKOs every dragon in the metagame (maybe not kyurem black) but fire blast takes care of it cleanly. Fire blast coming off a modest specs heatran is guarenteed to do more than half even pokemon that resist it. Hidden power grass surprises gastrodons and earth power hits opposing heatran and other fire pokemon.
In the final analysis, although this team at a glance is very unbalanced in terms of physical/special attackers and weaknesses (weak to fighting/water), it really doesn't matter when you're hitting your opponents hard and finishing your games in <20 turns. The 24 attacks listed basically provide impeccable coverage and with correct prediction can basically OHKO unsuspecting switch-ins. It performs well against rain teams, entry hazards teams and stall teams. Some pokemon that do pose threats are probably breloom and hippowdon as they aren't easily OHKOed and the former has priority mach punch while the ladder has slack off. Gliscor and landorus are also dangerous sometimes because but can be usually be taken care of by powerful stone-edges or by sacking one pokemon.
The point of this team is basically to hit fast and hard so your opponents don't have time to set up or recover. Also remember, you'll also have the element of surprise as your opponent won't be expecting an attack every turn or 6 choiced-locked pokemon. Please rate my team, give me some suggestions, and feel free to try it out!
Now despite any preconceptions you have, this team actually works really well in the OU Metagame and has got me to over 1900 on the showdown ladder.
The real secret to this team is prediction. Basically if you're predicting right most of the time and getting those choiced hits off, these guys hit like ubers pokemon and can easily take down an opponent in one hit.
The team:

Mudafucking Dino (Tyranitar) @ Choice Band
Trait: Sand Stream
EVs: 176 HP / 80 Spd / 252 Atk
Adamant Nature
- Crunch
- Stone Edge
- Superpower
- Pursuit/Aqua Tail
Choiced banded tyranitar takes a big bite off anything with 604 attack after the boost. The sand also provides residual damage and boosts the sp def of tyranitar and terrakion, which really comes in handy. Choice banded pursuit is especially useful against politoed, which can't 2HKO tyranitar even with hydro pump unless it's specs even in the rain. Pursuit does around 60% and is a solid 2HKO on Politoed, so it can usually trap and kill it. 80 speed EVs allows tyranitar to outrun min speed politoed. Aqua tail can be used for hippowdons if desired, although pursuit is generally the superior option.

Truckrakkion (Terrakion) @ Choice Band
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Close Combat
- Stone Edge
- Earthquake
- Sleep Talk/X-Scissor
No real explanation required, come in on ferrothorns and smash stuff. With terrakion it's mostly between close combat and stone edge and predicting your opponent's ghost or flying type switch-ins. Stone edge smashes gengar in the face, is a solid 2HKO on jellicent and does around 60% to gliscor. Close combat hits anything that isn't a ghost type hard and really does some heavy damage if your opponent isnt running one. Sleep talk is for the odd spore or sleep-inducing move. X-scissor can be used for celebi if desired.

Marley & Me (Stoutland) (M) @ Choice Band
Trait: Sand Rush
EVs: 252 Spd / 252 Atk / 4 SDef
Timid Nature
IVs: 30 Atk / 30 Def
- Return
- Wild Charge
- Superpower
- Ice Fang/pursuit
Mostly a late game sweeper, and considering tyranitar almost always wins the weather war, it's very useful late game. Sand rush and choice band basically gives it unparalleled speed and power and it easily revenge kills weakened pokemon. Barring priority users such as breloom, scizor or mach punchers, stoutland can pretty much clean through the remaining 2 or 3 of your opponent's team at low health. The choice band coverage is great, and hits lots of things hard. Pursuit can be used for gengars but doesn't really have much use aside from that.

Slugger (Gastrodon) @ Choice Specs
Trait: Storm Drain
Shiny: Yes
EVs: 160 HP / 252 SAtk / 8 Spd / 60 SDef / 28 Def
Modest Nature
- Surf
- Earth Power
- Ice Beam
- Hidden Power [Grass]
A special poke to balance my team out (although it's still more physically oriented) but mostly selected due to it's storm drain ability. Walls rotom-w, politoed, thundurus-t really well. However, it's real use is that it discourages opponent politoeds or other pokemon to go for water moves. This is really important as when I face off tyranitar vs. politoed (sometimes first turn), the opponent will be reluctant to scald/hydro pump and go for toxic instead. This really allows me to preserve my t-tar/landorus/heatran depending on which one of them I have out and allow me to smack them with a hard choiced attack. If they still go for a water move however, I could just predict them the second time and get that choice specs storm drain boosted gastrodon.

Catdorus (Landorus-Therian) (M) @ Choice Scarf
Trait: Intimidate
Shiny: Yes
EVs: 28 HP / 228 Spd / 252 Atk
Naive Nature
- U-turn
- Earthquake
- Stone Edge
- Hidden Power [Ice] / Superpower
Probably the most important guy on my team, as it's a great pivot switch for fighting pokemon since my team has 4 fighting weaknesses. Intimidate severely weakens every physical attacker and it rarely takes over 30% from any physical hit despite being barely invested. The 252 attack EVs makes it an incredibly hard hitter due to its natural base 140 base attack and powerful STAB earthquake. U-turn helps ease prediction and helps a lot for this team. Superpower could be used over HP ice for ferrothorn/chansey instead of gliscor/landorus.

Hot Plate (Heatran) (M) @ Choice Specs
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd / 4 SDef
Modest Nature
- Fire Blast
- Earth Power
- Dragon Pulse
- Hidden Power [Grass]
Great counter to Scizor and revenge killing dragons locked into outrage. Dragon pulse cleanly OHKOs every dragon in the metagame (maybe not kyurem black) but fire blast takes care of it cleanly. Fire blast coming off a modest specs heatran is guarenteed to do more than half even pokemon that resist it. Hidden power grass surprises gastrodons and earth power hits opposing heatran and other fire pokemon.
In the final analysis, although this team at a glance is very unbalanced in terms of physical/special attackers and weaknesses (weak to fighting/water), it really doesn't matter when you're hitting your opponents hard and finishing your games in <20 turns. The 24 attacks listed basically provide impeccable coverage and with correct prediction can basically OHKO unsuspecting switch-ins. It performs well against rain teams, entry hazards teams and stall teams. Some pokemon that do pose threats are probably breloom and hippowdon as they aren't easily OHKOed and the former has priority mach punch while the ladder has slack off. Gliscor and landorus are also dangerous sometimes because but can be usually be taken care of by powerful stone-edges or by sacking one pokemon.
The point of this team is basically to hit fast and hard so your opponents don't have time to set up or recover. Also remember, you'll also have the element of surprise as your opponent won't be expecting an attack every turn or 6 choiced-locked pokemon. Please rate my team, give me some suggestions, and feel free to try it out!