

Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Zen Headbutt
- Ice Punch
- Fire Punch
Jolly nature is really killer, but has a too low Atk, Adamant is outspeeded by all 130 base Speed if positive-natured, but anyway has a very good Speed and a stellar Atk, is OHKO on much threats and 2HKO on others. Moves for coverage, even if i think i have to try Psycho Cut > Zen Heabdutt (less power, but 100% acc and a Critical Hit is always a good thing). Spread is very simple, but useful: more Speed possible, to outspeed, more Attack possible, to kill. Fire Punch for leads like Ferrothorn, while Ice Punch is vs mons such as Thundurus, Garchomp, Dragonite


Trait: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Tail Slap
- Bullet Seed
- Rock Blast
- U-turn
WOW, what else should i say? WOW. None can stop him. Fantastic coverage, Skill Link + STAB Tail Slap + Life Orb is extremely powerful, Bullet Seed and Rock Blast are boosted by Skill Link too, U-Turn to switch Cinccino <=> Scizor <=> Magnezone


Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Night Slash
- U-turn
Not a standard set. Black Glasses may seem stupid, but Pursuit, also boosted by Technician, and if my calculations aren't wrong, reaches 72 Base Power. Night Slash is to hit hard Reuniclus, Alakazam, Gengar, Espeon and others, Bullet Punch obv, U-Turn to switch. Night Slash + Pursuit is an amazing combo. With a good predict none can avoid a very big damage. 16 Spd to outspeed other Scizor if have 8 / 12


Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
If Medicham is Jolly Scarfed (Adamant, but don't care), Magnezone is Timid Scarfed. A lot of SpAtk, 130 base, and a very good STAB coverage. Magnet Pull traps Steel-types such as others Magnezone, Skarmory, Bronzong, Metagross, Forretress and can easily OHKO / 2HKO them with Hidden Power [Fire], if they don't run Earthquake. Volt Switch is the third and last move to switch. I never switch giving to my opponent a free turn :D


Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SDef
Brave Nature (+Atk, -Spd)
- Rapid Spin
- Stealth Rock
- Toxic Spikes
- Gyro Ball
My spiker and spinner. Moveset, nature and spread are obviously. Gyro Ball for a little sweep (not so little, may even do more than 70% to someone). Speed is minimum possible, 76. Macho Brace can reduce its Speed, but Leftovers is better


Trait: Adaptability
EVs: 200 HP / 252 Atk / 56 SDef
Adamant Nature (+Atk, -SAtk)
- Crabhammer
- Hone Claws
- Metal Claw
- Night Slash
Amazing sweeper! Hone Claws to boost Atk and only one means Crabhammer and Metal Claw won't fail. Metal Claw is helpful a lot vs mons with 1 pv, kill them and may get a +1 Atk boost. Crabhammer and Night Slash both are STAB and have high Critical Hit ratio, that's beautiful. Adaptability boosts STABs again. EV spread is very casual, i don't find one useful
If you want to rate singles, that's the full code
Medicham (M) @ Choice Scarf
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Zen Headbutt
- Ice Punch
- Fire Punch
Cinccino (F) @ Life Orb
Trait: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Tail Slap
- Bullet Seed
- Rock Blast
- U-turn
Scizor (F) @ BlackGlasses
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Night Slash
- U-turn
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SDef
Brave Nature (+Atk, -Spd)
- Rapid Spin
- Stealth Rock
- Toxic Spikes
- Gyro Ball
Crawdaunt (F) @ Life Orb
Trait: Adaptability
EVs: 200 HP / 252 Atk / 56 SDef
Adamant Nature (+Atk, -SAtk)
- Crabhammer
- Hone Claws
- Metal Claw
- Night Slash