Cinccino kicks ass

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Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Zen Headbutt
- Ice Punch
- Fire Punch
Jolly nature is really killer, but has a too low Atk, Adamant is outspeeded by all 130 base Speed if positive-natured, but anyway has a very good Speed and a stellar Atk, is OHKO on much threats and 2HKO on others. Moves for coverage, even if i think i have to try Psycho Cut > Zen Heabdutt (less power, but 100% acc and a Critical Hit is always a good thing). Spread is very simple, but useful: more Speed possible, to outspeed, more Attack possible, to kill. Fire Punch for leads like Ferrothorn, while Ice Punch is vs mons such as Thundurus, Garchomp, Dragonite

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Trait: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Tail Slap
- Bullet Seed
- Rock Blast
- U-turn
WOW, what else should i say? WOW. None can stop him. Fantastic coverage, Skill Link + STAB Tail Slap + Life Orb is extremely powerful, Bullet Seed and Rock Blast are boosted by Skill Link too, U-Turn to switch Cinccino <=> Scizor <=> Magnezone

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Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Night Slash
- U-turn
Not a standard set. Black Glasses may seem stupid, but Pursuit, also boosted by Technician, and if my calculations aren't wrong, reaches 72 Base Power. Night Slash is to hit hard Reuniclus, Alakazam, Gengar, Espeon and others, Bullet Punch obv, U-Turn to switch. Night Slash + Pursuit is an amazing combo. With a good predict none can avoid a very big damage. 16 Spd to outspeed other Scizor if have 8 / 12

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Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
If Medicham is Jolly Scarfed (Adamant, but don't care), Magnezone is Timid Scarfed. A lot of SpAtk, 130 base, and a very good STAB coverage. Magnet Pull traps Steel-types such as others Magnezone, Skarmory, Bronzong, Metagross, Forretress and can easily OHKO / 2HKO them with Hidden Power [Fire], if they don't run Earthquake. Volt Switch is the third and last move to switch. I never switch giving to my opponent a free turn :D

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Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SDef
Brave Nature (+Atk, -Spd)
- Rapid Spin
- Stealth Rock
- Toxic Spikes
- Gyro Ball
My spiker and spinner. Moveset, nature and spread are obviously. Gyro Ball for a little sweep (not so little, may even do more than 70% to someone). Speed is minimum possible, 76. Macho Brace can reduce its Speed, but Leftovers is better

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Trait: Adaptability
EVs: 200 HP / 252 Atk / 56 SDef
Adamant Nature (+Atk, -SAtk)
- Crabhammer
- Hone Claws
- Metal Claw
- Night Slash
Amazing sweeper! Hone Claws to boost Atk and only one means Crabhammer and Metal Claw won't fail. Metal Claw is helpful a lot vs mons with 1 pv, kill them and may get a +1 Atk boost. Crabhammer and Night Slash both are STAB and have high Critical Hit ratio, that's beautiful. Adaptability boosts STABs again. EV spread is very casual, i don't find one useful

If you want to rate singles, that's the full code
Medicham (M) @ Choice Scarf
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Hi Jump Kick
- Zen Headbutt
- Ice Punch
- Fire Punch

Cinccino (F) @ Life Orb
Trait: Skill Link
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Tail Slap
- Bullet Seed
- Rock Blast
- U-turn

Scizor (F) @ BlackGlasses
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Night Slash
- U-turn

Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch

Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 SDef
Brave Nature (+Atk, -Spd)
- Rapid Spin
- Stealth Rock
- Toxic Spikes
- Gyro Ball

Crawdaunt (F) @ Life Orb
Trait: Adaptability
EVs: 200 HP / 252 Atk / 56 SDef
Adamant Nature (+Atk, -SAtk)
- Crabhammer
- Hone Claws
- Metal Claw
- Night Slash
 
Code:
[B][U]Defensive Threats[/U][/B]

[IMG]http://archives.bulbagarden.net/media/upload/b/b5/Ani242MS.png[/IMG] [B]Blissey[/B] - Bar Magnezone everyone can easily 2HKO him
[IMG]http://archives.bulbagarden.net/media/upload/0/0d/Ani437MS.png[/IMG] [B]Bronzong[/B] - Medicham's Fire Punch is the best way, otherwise i have a lot of moves to hit him
[IMG]http://archives.bulbagarden.net/media/upload/4/4b/Ani251MS.png[/IMG] [B]Celebi[/B] - Everything can kill Celebi, even Forretress with Gyro Ball
[IMG]http://veekun.com/dex/media/icons/113.png[/IMG][B]Chansey[/B] - Look at Blissey
[IMG]http://veekun.com/dex/media/icons/386-defense.png[/IMG] [B]Deoxys-D[/B] - U-Turn by Cinccino and Scizor can kill him, and other things too
[IMG]http://archives.bulbagarden.net/media/upload/8/84/Ani356MS.png[/IMG][B]Dusclops[/B] - Magnezone is the only one not-pwned by Will-O-Wisp, probably i'll use a Blissey as cleric
[IMG]http://veekun.com/dex/media/icons/598.png[/IMG] [B]Ferrothorn[/B] - Thorn is killed by everything, and OHKOed by Hi Jump Kick
[IMG]http://archives.bulbagarden.net/media/upload/8/81/Ani205MS.png[/IMG] [B]Forretress[/B] - Forretress is usually a lead, and Fire Punch is OHKO. Is also trapkilled by Magnezone's HP Fire
[IMG]http://archives.bulbagarden.net/media/upload/3/3f/Ani472MS.png[/IMG] [B][/B][B]Gliscor[/B] - Primary Ice Punch and Crabhammer
[IMG]http://archives.bulbagarden.net/media/upload/1/17/Ani450MS.png[/IMG] [B]Hippowdon[/B] - I'm in Clear Skies, so i don't care
[IMG]http://veekun.com/dex/media/icons/593.png[/IMG] [B]Jellicent[/B] - Cinccino, Magnezone and Crawdant
[IMG]http://veekun.com/dex/media/icons/380.png[/IMG] [B]Latias[/B] - If don't run Thunderbolt, Crawdant can 2HKO him with Night Slash, and if hasn't HP Fire there's Scizor
[IMG]http://archives.bulbagarden.net/media/upload/7/71/198MS.png[/IMG][B]Murkrow[/B] - Can spam paralysis, that's bad, i'll probably use Blissey
[IMG]http://archives.bulbagarden.net/media/upload/1/10/038MS.png[/IMG][B]Ninetales[/B] - Clear Skies
[IMG]http://archives.bulbagarden.net/media/upload/e/e9/186MS.png[/IMG] [B]Politoed[/B] - Clear Skies
[IMG]http://www.pokestadium.com/pokemon/sprites/icons/233.gif[/IMG] [B]Porygon2[/B] - Can't do nothing vs Magnezone and Forretress
[IMG]http://archives.bulbagarden.net/media/upload/d/d6/Ani479WMS.png[/IMG] [B]Rotom-W[/B] - Oh, i hate Rotom-W. Bullet Seed from Cinccino is the main option
[IMG]http://archives.bulbagarden.net/media/upload/3/31/Ani227MS.png[/IMG] [B]Skarmory[/B] - Medicham with Fire Punch
[IMG]http://archives.bulbagarden.net/media/upload/1/12/Ani143MS.png[/IMG] [B]Snorlax[/B] - Hi Jump Kick, or Crabhammer from +1 / +2 Crawdant
[IMG]http://archives.bulbagarden.net/media/upload/c/cd/Ani245MS.png[/IMG] [B]Suicune[/B] - Cinccino and Magnezone, CroCune can be awful for my team
[IMG]http://archives.bulbagarden.net/media/upload/7/78/Ani260MS.png[/IMG] [B]Swampert[/B] - Cinccino
[IMG]http://www.pokemonelite2000.com/sprites/dpicon/dpicon073.png[/IMG] [B]Tentacruel[/B] - Now i realized i have no Earthquake ._. Anyway, there are a lot of things that can take him down, and Forretress avoids Toxic Spikes damage
[IMG]http://archives.bulbagarden.net/media/upload/4/47/Ani134MS.png[/IMG][B]Vaporeon[/B] - Cinccino and Magnezone, with a little troubles, can kill him
[IMG]http://veekun.com/dex/media/icons/547.png[/IMG] [B]Whimsicott[/B] - Stun Spore + Taunt is bad, but not so problematic
[IMG]http://archives.bulbagarden.net/media/upload/3/34/Ani178MS.png[/IMG][B]Xatu[/B] - Is Xatu really a defensive threat? ._.
[IMG]http://archives.bulbagarden.net/media/upload/1/15/Ani145MS.png[/IMG] [B]Zapdos[/B] - Ice Punch, Rock Blast, Thunderbolt (if without Lightingrod), is not a problem
 
you should switch your crab for a def.bulky quagsire and change your scizor to a swords dance set because you have medicham, and instead of medicham put robushin...
 
you should switch your crab for a def.bulky quagsire
Quagsire is too used, teams are full of Hidden Power [Grass], and standard Quagsire will be to frail vs a counter team
change your scizor to a swords dance set because you have medicham
What does it mean? My Scizor can 2HKO every threat with its coverage, and U-Turn is to switch with Cinccino and Magnezone
and instead of medicham put robushin...
Conkeldurr lead sucks, while Medicham can counter literally everything
 
your scizor set is garbage. witht he current moves why even use technician? If you must not use a SD set (no doubt the best) then use bug bite over U-Turn. U-turn is only useful if you have a choice band, if you want to switch out (magnezone is just one threat, just cuz you have one doesnt mean everyone does). Next, the whole black glasses and night slash and pursuit thing is stupid. Bug bite hits psychics much harder than either of those, and scizor loves leftovers recovery or choice band power. Saying your scizor can 2HKO every threat is ridiculus, your scizor cannot take on a gliscor, while a SD/roost/BP/bug bite one can, and with 2 dark moves you dont have a fighting move to cover heatran. Your ev and natures are fine, but use one of the following sets of moves and items:
1. Choice Band: U-turn/Bullet punch/ Superpower/Pursuit
2. SD: SD/BP/Superpower/Bug Bite
3. Bulky SD: SD/Roost/Bp/ Bug Bite
please use one of those sets, it will serioulsy help you out
 
You obviously don't know the core principles of team building since your team has an overall crippling 8x weakness to fire. Sun teams or any fast fire type could sweep your entire team, and don't even try to tell me that your water type could counter them, because his base speed and defensive stats are terrible. Heatran with HP(Grass) or (Electric) could KO it anyway, also your descriptions are rather vague and your threat list doesn't address exactly how you would deal with it.
 
Curious, but why no DD on Crawdaunt? I feel like that would definitely improve his sweeping potential. I'd also replace metal claw with something like superpower for greater coverage, since metal claw is kind of eh.
 
Volcarona would have a right field day with this team (Yes, even Crawdaunt; Bug Buzz OHKOs the crawfish after Quiver Dance.) Blissey is heavily suggested for this team.
 
Blissey won't fix it completely, this entire team except for Medicham is completely swept by a simple Life Orb Infernape. 3 Steel types is a little too much. I'd switch out Forretress for Slowbro, but then you need a new Stealth Rock user.
Also, drop that crab thing. Unless you're in a TR team, it's way to slow and frail to do much of anything. You could use Dragon Dance, but you'd be better off just swapping it out.
 
your scizor set is garbage
Thx

witht he current moves why even use technician?
To boost Pursuit and Bullet Punch, maybe

If you must not use a SD set (no doubt the best) then use bug bite over U-Turn. U-turn is only useful if you have a choice band, if you want to switch out (magnezone is just one threat, just cuz you have one doesnt mean everyone does).
I'd rather switch Cinccino <> Scizor <> Magnezone, Bug Bite without Life Orb is quite unuseful

Next, the whole black glasses and night slash and pursuit thing is stupid. Bug bite hits psychics much harder than either of those, and scizor loves leftovers recovery or choice band power.
I'll keep Black Glasses

Saying your scizor can 2HKO every threat is ridiculus, your scizor cannot take on a gliscor, while a SD/roost/BP/bug bite one can, and with 2 dark moves you dont have a fighting move to cover heatran.
On Gliscor or Heatran i can switch to someone else, don't you think?

Your ev and natures are fine, but use one of the following sets of moves and items:
1. Choice Band: U-turn/Bullet punch/ Superpower/Pursuit
2. SD: SD/BP/Superpower/Bug Bite
3. Bulky SD: SD/Roost/Bp/ Bug Bite
please use one of those sets, it will serioulsy help you out
Yes, they're great, but for now it's working, if i will have troubles, i'll use Bulky SD
You obviously don't know the core principles of team building since your team has an overall crippling 8x weakness to fire. Sun teams or any fast fire type could sweep your entire team, and don't even try to tell me that your water type could counter them, because his base speed and defensive stats are terrible. Heatran with HP(Grass) or (Electric) could KO it anyway, also your descriptions are rather vague and your threat list doesn't address exactly how you would deal with it.
This rate is not helpful, you're just saying "Remove a Steel for someone that counters sunny"
Curious, but why no DD on Crawdaunt? I feel like that would definitely improve his sweeping potential.
Yes, i'll try, for now i'm using Hone Claws to get +1 Accuracy, which is helpful. What's the best spread for a Dragon Dance set?

I'd also replace metal claw with something like superpower for greater coverage, since metal claw is kind of eh.
Metal Claw sucks, i know. Changed.

Volcarona would have a right field day with this team (Yes, even Crawdaunt; Bug Buzz OHKOs the crawfish after Quiver Dance.) Blissey is heavily suggested for this team.
With Cinccino and Magnezone, i think a great Fighting-type will laugh
Blissey won't fix it completely, this entire team except for Medicham is completely swept by a simple Life Orb Infernape. 3 Steel types is a little too much. I'd switch out Forretress for Slowbro, but then you need a new Stealth Rock user.
Woooh, that's a fantastic idea!

Also, drop that crab thing. Unless you're in a TR team, it's way to slow and frail to do much of anything. You could use Dragon Dance, but you'd be better off just swapping it out.
So, what about Slowbro > Crawdant and phisical defensive (w/ SR) Heatran > Forretress?
 
Fire Punch is superfluous on Medicham, it doesn't hit anything in particular that the other moves can't hit. Replace it with either Trick, for screwing with stall or Drain Punch, for healing and a safeguard against Ghosts.
 
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