OU Cinderace [QC: 2/2] [GP: 1/1]

Milo

I'm Your Man
is a Community Contributor Alumnus
[SET]
name: Offensive Pivot
move 1: Pyro Ball
move 2: U-turn
move 3: Sucker Punch / Gunk Shot
move 4: Court Change / High Jump Kick
item: Heavy-Duty Boots
tera type: Fire
ability: Libero
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Cinderace is a good offensive pivot thanks to its high Speed, decent Attack, and wide coverage that gains a STAB boost thanks to Libero each time it enters the field. Pyro Ball is its most reliable move, as it can hit hard while preserving Libero. Sucker Punch gives Cinderace a means to hit faster Pokemon such as Choice Scarf Gholdengo and Dragapult super effectively. Alternatively, Gunk Shot can be run to OHKO Iron Valiant and Hatterene while preserving the team's ability to Terastallize. Court Change is an extremely useful move, as it can provide hazard control that is unaffected by Gholdengo's Good as Gold while also stealing Light Screen and Reflect from hyper offensive teams; however, Cinderace can choose to run High Jump Kick instead to hit Dark-types such as Roaring Moon and Ting-Lu harder as well as inflicting more damage against Pokemon that resist Pyro Ball like Garchomp and Garganacl. Tera Fire is the Tera type that Cinderace wants to utilize in order to maximize Pyro Ball's damage, giving it the ability to OHKO Volcarona, and, with an Adamant nature, Corviknight after Stealth Rock. It also helps Cinderace hit bulkier targets like Hatterene and offensive Great Tusk, especially if it isn't running Gunk Shot or High Jump Kick. A Jolly nature is preferred to augment Cinderace's role as a fast pivot, allowing it to outspeed Iron Valiant, Iron Moth, and Iron Treads. However, an Adamant nature can be run instead to increase its damage output.

Cinderace works best on balance and bulky offense teams, providing utility and entry hazard control while simultaneously exerting offensive pressure. Defensive Water-type Pokemon like Toxapex, Rotom-W, and Dondozo can all sponge Water-type attacks while taking neutral damage from Rock- and Ground-type moves, with the exception of Toxapex. In turn, Cinderace can match up well against wallbreakers such as Dragapult, Iron Valiant and Meowscarada, which can all cause difficulties for the aforementioned Water-types. Ground-types that provide entry hazard support such as Garchomp, Great Tusk, and Ting-Lu make it easier for Cinderace to check threats with Stealth Rock and Spikes, especially if it is running an Adamant nature. Dragapult, Gholdengo, and Iron Valiant pair well with Cinderace, as they can eradicate foes that wall it such as Great Tusk, Dondozo, and Rotom-W. Similarly, Dragonite and Kingambit can check Pokemon such as Hatterene and Skeledirge, which can both cause issues for Cinderace. In return, Cinderace can provide hazard control for all of these partners and help them come in the field more safely without having to worry about chip damage from entry hazards.

[CREDITS]
- Written by: [[Milo, 540318]]
- Quality checked by: [[chimp, 197439], [BT89, 487308]]
- Grammar checked by: [[lumari, 232216]]
 
Last edited:
remove add comment highlight : )

[SET]
name: Offensive Pivot
move 1: Pyro Ball
move 2: U-Turn
move 3: Sucker Punch / Gunk Shot
move 4: Court Change / High Jump Kick
item: Heavy-Duty Boots
tera type: Fire
ability: Livero
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Cinderace is a fast, and powerful pivot in the metagame thanks to its high Speed, decent Attack, and wide coverage having a one time STAB boost from Libero. Pyro Ball is its most reliable move, always providing STAB after Libero This is a bit misleading. Pyro Ball does not provide STAB after Libero. I would change the wording to mention how Pyro Ball does not change Cinderace's typing, letting it save Libero for later. and is increased in power by Tera Fire, OHKOing Volcarona and with an Adamant nature, OHKO and Corviknight after Stealth Rock. U-Turn is essential in Cinderace's role as a pivot, as it provides momentum for the team and allows it to take advantage of opponents it checks and switch out to a teammate. Sucker Punch gives Cinderace good priority against Scarf Gholdengo, Dragapult, and can generally hit faster opponents when it needs to. Alternatively, Gunk Shot can be run to secure an OHKO on Iron Valiant and Hatterene without having to Tera. Court Change is an extremely useful move for Cinderace when it checks the opponent, as in conjunction with Heavy-Duty Boots, it can come in on any entry hazards on the field and reverse them to the opponent's side. Worth mentioning how this is an hazard removal option that can not be blocked (looking at you, Gholdengo) and can also disrupt HO by removing screens. However, it can choose to run High Jump Kick instead to maximise its damage capabilities and better hit Dark-types such as Roaring Moon, and Ting-Lu as well as better hitting Pokemon that resist Pyro Ball like Garchomp and Garganacl. Tera Fire is the tera type that Cinderace wants to run to fully maximise Pyro Ball's damage against bulkier opponents like Hatterene and Offensive Great Tusk, especially if it isn't running Gunk Shot or High Jump Kick. A Jolly nature is preferred on Cinderace to augment its role as a fast Pivot, however an Adamant nature can be run instead to increase its damage output, especially with Tera Fire Pyro Ball. I think some relevant examples about which Pokemon Cinderace outspeeds with Jolly should be mentioned here. What Pokemon now outspeed Cinderace if it opts for Adamant? That should be mentioned.

Cinderace sits on balance and bulky offence teams
, Personal preference... but I don't love the phrasing of this sentence. 'Sits on' in the Pokemon realm kind of implies its a wall of sorts, which Cinderace is not. I think something like "Cinderace best works on...." or "Cinderace's traits make it most optimized on..." etc. providing utility and hazard control for the rest of the team whilst simultaneously exerting offensive pressure. Defensive Water-type Pokemon like Toxapex, Rotom-Wash, and Dondozo can all sponge Water-type attacks whilst taking neutral damage from Rock- and Ground-type moves, bar Toxapex. In turn, Cinderace can matchup well against wallbreakers such as Dragapult, Iron Valiant and Mewoscarada which can all cause difficulties for the aforementioned Water-types. Ground-types that provide hazard support such as Garchomp, Great Tusk and Ting-Lu make it easier for Cinderace to check threats with Stealth Rock and Spikes, especially if it is running an Adamant nature such. Dragapult, Gholdengo, Kingambit, Iron Valiant and Dragonite all pair well with Cinderace as they can eradicate walls to it such as Great Tusk, Tera Water Hatterene, Skeledirge, and Rotom-Wash. This sentence is doing too much, I'd recommend splitting it up to be less confusing. (Which of those threats threaten Skeledirge? All of them? Even Valiant? Which ones threaten Rotom-Wash? How?) Cinderace can provide hazard control for all of these partners and better help them come in the field safely without having to worry about chip damage from entry hazards.

[CREDITS]
- Written by: [[Milo, 540318]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
1/2 once implement'd thanks bro
 
add remove comment highlight

[SET]
name: Offensive Pivot
move 1: Pyro Ball
move 2: U-Turn
move 3: Sucker Punch / Gunk Shot
move 4: Court Change / High Jump Kick
item: Heavy-Duty Boots
tera type: Fire
ability: Libero
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Cinderace is a fast, and powerful pivot in the metagame thanks to its high Speed, decent Attack, and wide coverage having a one time STAB boost from Libero i feel like this libero part is worded a bit awkwardly, perhaps add something like "one time stab boost from libero every time it enters the field" or something among those lines. Pyro Ball is its most reliable move, providing STAB, whilst preserving Libero, and is increased in power by Tera Fire, OHKOing Volcarona and with an Adamant nature Corviknight after Stealth Rock i would probably move this tera fire part to where tera fire is. U-Turn is essential in Cinderace's role as a pivot, as it provides momentum for the team and allows it to take advantage of opponents it checks and switch out to a teammate. really up to personal preference here, but this sentence doesn't really feel necessary, as its kinda just stating what a pivot does + you already explain that ace is a pivot. Sucker Punch gives Cinderace good priority against faster Pokemon such as Choice Scarf Gholdengo, and Dragapult, and can generally hit faster opponents when it needs to. Alternatively, Gunk Shot can be run to secure an OHKO on Iron Valiant and Hatterene without having to Tera. Court Change is an extremely useful move for Cinderace, as in conjunction with Heavy-Duty Boots, it can come in on any entry hazards on the field and reverse them to the opponent's side, unaffected by Gholdengo's Good as Gold, whilst stealing Light Screen and Reflect from hyper offensive teams. However, it can choose to run High Jump Kick instead to maximise its damage capabilities and better hit Dark-types such as Roaring Moon, and Ting-Lu as well as better hitting Pokemon that resist Pyro Ball like Garchomp and Garganacl. Tera Fire is the tera type that Cinderace wants to run to fully maximise Pyro Ball's damage against bulkier opponents like Hatterene and Offensive Great Tusk, especially if it isn't running Gunk Shot or High Jump Kick. A Jolly nature is preferred on Cinderace to augment its role as a fast Pivot, outspeeding Iron Valiant, Iron Moth, and Iron Treads, h. However, an Adamant nature can be run instead to increase its damage output, especially with Tera Fire Pyro Ball, but loses out against these prior mentioned attackers.

Cinderace works best on balance, and bulky offence teams, providing utility and hazard control for the rest of the team whilst simultaneously exerting offensive pressure. Defensive Water-type Pokemon like Toxapex, Rotom-Wash, and Dondozo can all sponge Water-type attacks whilst taking neutral damage from Rock- and Ground-type moves, bar Toxapex. In turn, Cinderace can matchup well against wallbreakers such as Dragapult, Iron Valiant and Mewowscarada which can all cause difficulties for the aforementioned Water-types. Ground-types that provide entry hazard support such as Garchomp, Great Tusk and Ting-Lu make it easier for Cinderace to check threats with Stealth Rock and Spikes, especially if it is running an Adamant nature. Dragapult, Gholdengo, and Iron Valiant pair well with Cinderace as they can eradicate walls to it such as Great Tusk, Dondozo, and Rotom-Wash. Similarly, Dragonite, and Kingambit can check opponents such as Hatterene and Skeledirge, which can both cause issues for it. Cinderace can provide hazard control for all of these partners and better help them come in the field safely without having to worry about chip damage from entry hazards.

[CREDITS]
- Written by: [[Milo, 540318]]
- Quality checked by: [[chimp, 197439], [BT89, 487308]]
- Grammar checked by: [[username1, userid1]]

great job!
approved.gif


QC 2/2 once implemented
 
AM GP Check, implement as you see fit
[SET]
name: Offensive Pivot
move 1: Pyro Ball
move 2: U-Turn
move 3: Sucker Punch / Gunk Shot
move 4: Court Change / High Jump Kick
item: Heavy-Duty Boots
tera type: Fire
ability: Libero
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Cinderace is a fast, and powerfulgood offensive pivot in the metagame thanks to its high Speed, decent Attack, and wide coverage with a STAB boost thanks to Libero each time it enters the field. Pyro Ball is its most reliable move, providing STAB,as it can hit hard whilst preserving Libero. Sucker Punch gives Cinderace good priority agaia means to hit faster Pokemon such as Choice Scarf Gholdengo, and Dragapult super effectively. Alternatively, Gunk Shot can be run to secure an OHKO on Iron Valiant and Hatterene while preserving thout havinge teams ability to Tterastallize. Court Change is an extremely useful move for Cinderace, as in conjunction with Heavy-Duty Boots, it can come in on any entryprovide hazards con the field and reverse them tol the opponent's side,at is unaffected by Gholdengo's Good as Gold, whilst also stealing Light Screen and Reflect from hyper offensive teams. However, it can choose to run High Jump Kick instead to better hit Dark-types such as Roaring Moon, and Ting-Lu as well as better hittingoffering more damage against Pokemon that resist Pyro Ball like Garchomp and Garganacl. Tera Fire is the tera type that Cinderace wants to rutilize in order to fully maximisze Pyro Ball's damage as it is increased in power,, giving it the ability to OHKOing Volcarona, and, with an Adamant nature, Corviknight after Stealth Rock. It also helps Cinderace hit bulkier opponents like Hatterene and Offensive Great Tusk, especially if it isn't running Gunk Shot or High Jump Kick, respectively. A Jolly nature is preferred on Cinderace to augment its role as a fast Pivot, outspeeding Iron Valiant, Iron Moth, and Iron Treads. However, an Adamant nature can be run instead to increase its damage output, especially with Tera Fire Pyro Ball, but loses out against these prior mentioned attackers.

Cinderace works best on balance, and bulky offence teams, providing utility and hazard control whilst simultaneously exerting offensive pressure. Defensive Water-type Pokemon like Toxapex, Rotom-Wash, and Dondozo can all sponge Water-type attacks whilst taking neutral damage from Rock- and Ground-type moves, barwith the exception of Toxapex. In turn, Cinderace can matchup well against wallbreakers such as Dragapult, Iron Valiant and Meowscarada which can all cause difficulties for the aforementioned Water-types. Ground-types that provide entry hazard support such as Garchomp, Great Tusk and Ting-Lu make it easier for Cinderace to check threats with Stealth Rock and Spikes, especially if it is running an Adamant nature. Dragapult, Gholdengo, and Iron Valiant pair well with Cinderace as they can eradicate foes that walls to it such as Great Tusk, Dondozo, and Rotom-Wash. Similarly, Dragonite, and Kingambit can check opponents such as Hatterene and Skeledirge, which can both cause issues for it. Cinderace can provide hazard control for all of these partners and better help them come in the field safely without having to worry about chip damage from entry hazards.

[CREDITS]
- Written by: [[Milo, 540318]]
- Quality checked by: [[chimp, 197439], [BT89, 487308]]
- Grammar checked by: [[username1, userid1]]
 
implement via the method shown in https://spo.ink/gpvideo plz

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
GP Team done
[SET]
name: Offensive Pivot
move 1: Pyro Ball
move 2: U-turn
move 3: Sucker Punch / Gunk Shot
move 4: Court Change / High Jump Kick
item: Heavy-Duty Boots
tera type: Fire
ability: Libero
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Cinderace is a good offensive pivot in the metagame thanks to its high Speed, decent Attack, and wide coverage with that gains a STAB boost thanks to Libero each time it enters the field. Pyro Ball is its most reliable move, as it can hit hard whilst while preserving Libero. Sucker Punch gives Cinderace a means to hit faster Pokemon such as Choice Scarf Gholdengo (RC) and Dragapult super effectively. Alternatively, Gunk Shot can be run to OHKO Iron Valiant and Hatterene while preserving the teams team's ability to Terastallize. (not exactly following the logic here) Court Change is an extremely useful move, as it can provide hazard control that is unaffected by Gholdengo's Good as Gold (RC) whilst while also stealing Light Screen and Reflect from hyper offensive teams; (SC) however, it Cinderace can choose to run High Jump Kick instead to better hit Dark-types such as Roaring Moon (RC) and Ting-Lu harder as well as offering inflicting more damage against Pokemon that resist Pyro Ball like Garchomp and Garganacl. Tera Fire is the Tera type that Cinderace wants to utilize in order to fully maximize Pyro Ball's damage, giving it the ability to OHKO Volcarona, and, with an Adamant nature, Corviknight after Stealth Rock. It also helps Cinderace hit bulkier opponents targets like Hatterene and offensive Great Tusk, especially if it isn't running Gunk Shot or High Jump Kick, respectively. A Jolly nature is preferred on Cinderace to augment its Cinderace's role as a fast pivot, outspeeding allowing it to outspeed Iron Valiant, Iron Moth, and Iron Treads. However, an Adamant nature can be run instead to increase its damage output.

Cinderace works best on balance and bulky offence offense teams, providing utility and entry hazard control whilst while simultaneously exerting offensive pressure. Defensive Water-type Pokemon like Toxapex, Rotom-W, and Dondozo can all sponge Water-type attacks whilst while taking neutral damage from Rock- and Ground-type moves, with the exception of Toxapex. In turn, Cinderace can matchup match up well against wallbreakers such as Dragapult, Iron Valiant and Meowscarada, (AC) which can all cause difficulties for the aforementioned Water-types. Ground-types that provide entry hazard support such as Garchomp, Great Tusk, (AC) and Ting-Lu make it easier for Cinderace to check threats with Stealth Rock and Spikes, especially if it is running an Adamant nature. Dragapult, Gholdengo, and Iron Valiant pair well with Cinderace, (AC) as they can eradicate foes that wall it such as Great Tusk, Dondozo, and Rotom-W. Similarly, Dragonite and Kingambit can check opponents Pokemon such as Hatterene and Skeledirge, which can both cause issues for it Cinderace. In return, Cinderace can provide hazard control for all of these partners and better help them come in the field more safely without having to worry about chip damage from entry hazards.

[CREDITS]
- Written by: [[Milo, 540318]]
- Quality checked by: [[chimp, 197439], [BT89, 487308]]
- Grammar checked by: [[username1, userid1]]
 
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