Cinderace
Type :
Base Stats: 80 HP / 116 Atk / 75 Def / 65 SpA/ 75 SpD / 119 Spe
Abilities: Blaze / Libero HA
Notable Moves
-Pyro Ball
-Court Change
-U-Turn
-High Jump Kick
-Iron Head
-Zen Headbutt
-Gunk Shot
-Bulk Up
-Swords Dance
-Substitute
-Sucker Punch
-Taunt
-Wil-o-wisp
Pros
-libero may have been nerfed, but it's a free switch to the type of a used move, and can still be activated after switching back in rather than being locked into that type unlike the terra mechanic would cause.
-base 116 attack while not outstanding is still solid.
-119 Speed outpaces a lot of pokemon.
-A solid offensive pool that largely covers all the bases cinderace needs to cover.
-Court change in the previous Generations was more of a novelty is now a great asset in a meta plagued with hazards and gholdengo to now turn it on your opens heads and pivot out while being able to cover a lot of pokemon like the aforementioned Gholdengo in addition to this.
-This generation has given sword dance to the football rabbit so this speedy bunny can now boost that decent attack to much more potent levels than bulk up ever could.
Cons
-libero got nerfed so is now only able to switch the pokemons type once per switch in, on top of this it works poorly with the terra mechanic as once cinderace terrasalizes it's stuck in that terra type, rendering limbero inactive essentially meaning cinderace has no ability.
- 80 / 75 / 75 is not winning any awards for bulk.
-its movepool while good still leaves gaps in its coverage which leads cinderace to suffer from 4 mss.
-It's a pure fire type so it's weak to stealth rock and vulnerable to all hazards. Basically necessitating the use of heavy-duty boots, especially any sets that want to make good use of court change.
Terastal Potential:
As mentioned if you terra cinderace you are preventing the use of Limbero, so it's unlikely you want to ever terra cinderace and lose this ability. That said you could terra into fire for the usual stab on stab, electric, or grass with terra blast to hit the likes of dondozo but meh.
Potential Sets
Cinderace @ Heavy-Duty Boots
Ability: Limbero
Tera Type: Fire / Electric / Grass or preferably none
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Court Change / Wil-o-wisp
- Pyro Ball
- U-turn
- High Jump Kick / Gunk shot / Zen Headbutt / Wil-o-wisp
The pivoting set of the modern rabbit. Court change swaps the effects on your opponent's field to yours not limited to but including hazards and as previously mentioned hazards are a dime a dozen in this meta so stealing them for yourself on a pokemon immune to them due to heavy-duty boots is a very nice win. Pyro ball is a powerful stab with great base power and a chance of a burn with imperfect but solid accuracy. U-turn is your bread-and-butter move that a heavy pivot needs to get out in a pinch. The choice of the last move is really what you need the rabbit to cover. Another option for the pivot set is to forgo court change more in favor of crippling would be switch ins with wil-o-wisp, crippling the very common switch ins like dragonite or the don that cinderace otherwise could not handle on its own.
Cinderace @ Heavy-Duty Boots
Ability: Limbero /Blaze
Tera Type: Fire / Electric / Grass
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Pyro Ball
- Sucker punch / Gunk shot / Zen Headbutt / Terra Blast (electric/grass)
- High Jump Kick / Gunk shot / Zen Headbutt / Terra Blast (electric/grass)
So cinderace got access to a new boosting move in swords dance, a much-needed buff over bulk up to empower the rabbit to clean up and sweep. Still unfortunately this generation also introduced the obscenely physically bulky dondozo, which walls cinderace to hell and back with it's physical bulk and ability to ignore boosts. Get rid of the don and you've got a rabbit that is able to cleanly sweep thanks to it's raw power and speed, just be careful how you use swords dance or you'll be locked into the normal. Terra is more useful on this set to gain that extra coverage for the likes of the don and if you do get locked into the normal type after using swords dance for whatever reason.
Cinderace @ Choice band
Ability: Limbero
Tera Type: Fire / Electric / Grass
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Gunk shot / Zen Headbutt / Terra Blast (electric/grass) /wil-o-wisp
- Pyro Ball
- U-turn
- High Jump Kick / Gunk shot / Zen Headbutt / Terra Blast (electric/grass) / wil-o-wisp
The Classic banded set. Fortunately for our two libero/protean pokemon they both have access to u-turn which is great for getting out rapidly in a pinch on a predicted switch while getting some stab chip in. Other than that it's a pretty straight forward set that's more useful for the limitation of libero these days, as you'll be locked into 1 move anyways, so being stuck in 1 type matters much less, wil-o-wisp is also a solid option to cripple switch ins like with the pivot set, especially as they expect cinderace to be locked into an unfavourable move. Some hazard control and you'll find a strong banded user in the soccer rabbit <3
Overall
It's a mixed bag for bunny, on the one hand, it's nerfs means that it's going to stay in ou this time round, on the other hand, it presents issues using new toys like swords dance. New threats also hinder this new toy in the like of the don. Still, cinderace will likely find a new solid niche as a pivot in this new meta with it's unique move of court change being more useful this generation to steal hazards and it's ability to hurt threats such as gholdengo and chi-yu with ease and get out with a pinch is very useful, allowing the footballing bunny to find a place in ou once more just not as a broken menace of destruction it was last generation.
Last edited: