Completed City Guys

nightblitz42

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Training Battle
3v3 1* Singles
48 Hour DQ
3 Subs
Items = OFF
Switch = OK

Team cityscapes :

Frillish (F) **Lilac

Stage: 1/5

Type: Water/Ghost

Abilities: Water Absorb, Cursed Body, Damp

Stats:
HP: 80
Atk: 3
Def: 4
SpA: 5
SpD: 6
Spe: 40
Size: 2
Weight: 3
Serious Nature

Moves:
Absorb
Water Gun
Poison Sting
Night Shade
Water Pulse
Rain Dance
Hex
Brine
Recover
Shadow Ball
Whirlpool
Hydro Pump
Destiny Bond
Water Spout

Bubble
Water Sport
Bubble Beam
Ominous Wind
Wring Out

Morelull (M) **Lucas

Stage: 1/5

Type: Grass/Fairy

Abilities: Illuminate, Effect Spore, Rain Dish

Stats:
HP: 75
Atk: 3
Def: 4
SpA: 5
SpD: 6
Spe: 15
Size: 1
Weight: 1
Hardy Nature

Moves:
Absorb
Astonish
Confuse Ray
Ingrain
Mega Drain
Sleep Powder
Moonlight
Strength Sap
Giga Drain
Dazzling Gleam
Spore
Moonblast
Dream Eater

Flash
Spotlight

Sizzlipede (F) **Sonora

Stage: 1/5

Type: Fire/Bug

Abilities: Flash Fire, White Smoke, Flame Body

Stats:
HP: 80
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 45
Size: 1
Weight: 1

Moves:
Ember
Smokescreen
Wrap
Bite
Flame Wheel
Bug Bite
Coil
Slam
Fire Spin
Crunch
Fire Lash
Lunge
Burn Up

Team ZamasuV2 :

Pichu [Zappy Guy] (M)
Stage 1*
Types: Electric

Abilities:
Static / Lightning Rod (H)

Nature: Serious

Stats:
HP: 70
Atk: 3
Def: 2
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 1

Attacks (8/??):

Level Up

Thunder Shock
Tail Whip
Play Nice
Sweet Kiss
Nuzzle
Nasty Plot
Charm
Thunder Wave


Egg

TM/HM

Tutor

Other

Pincurchin [Zappy Guy 2] (M)
Stage 1*
Types: Electric

Abilities:
Lightning Rod / Electric Surge (H)

Nature: Serious

Stats:
HP: 80
Atk: 7
Def: 7
SpA: 7
SpD: 6
Spe: 15
Size Class: 1
Weight Class: 1

Attacks (14/??):

Level Up

Peck
Thunder Shock
Water Gun
Charge
Fury Attack
Spark
Bubble Beam
Recover
Curse
Electric Terrain
Poison Jab
Zing Zap
Acupressure
Discharge


Egg

TM/HM

Tutor

Other

Fiery Guy [Litten] (M)
Stage 1*
Types: Fire

Abilities:
Blaze / Intimidate (H)

Nature: Serious

Stats:
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 70
Size Class: 1
Weight Class: 1

Attacks (16/??):

Level Up

Scratch
Ember
Growl
Lick
Leer
Fire Fang
Roar
Bite
Swagger
Fury Swipes
Thrash
Flamethrower
Scary Face
Flare Blitz
Outrage
Double Kick

Egg

TM/HM

Tutor

Other

I'm too lazy to walk all the way to the BBP Arena... How about we hold today's battle at my house on the lawn? That way you two can do all the traveling while I sleep in. Just, like, ring the doorbell or something when you get here, I guess... (Yawn...)


This round's busywork:
cityscapes sends out
ZamasuV2 sends out/orders
cityscapes orders
I ref​
 
Pincurchin w/nothing

Bubble Beam ~ Discharge ~ Bubble Beam
[once] IF Smokescreen THEN Accupressure and push back my actions
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 1

:ss/sizzlipede:
HP 80 | EN 100
5/4/4/4/45 | 1/1
Status: OK

:ss/pincurchin:
HP 80 | EN 100
7/7/7/6/15 | 1/1
Status: OK
A1

Burn Up
crit 21/24, no
dmg = 13+3+4-6= 14 dmg (66)
Sizzlipede is now mono-bug
-8en (92)

Bubble Beam
crit 2/24, no
dmg = 7+7-4 = 10 dmg (70)
-5en (95)

A2

Fire Spin
hit 12/100, yes
crit 18/24, no
dmg = 4+4-6 = 2 dmg (64)
trapped (4a)
-5en (87)

Discharge
crit 21/24, no
dmg = 8+3+7-4= 14 dmg (56)
eff 9/10, no
-5en (90)

fire spin: -2hp (62) (3a)

A3

Bug Bite
crit 16/24, no
dmg = 6+3+5-7= 7 dmg (55)
-3en (84)

Bubble Beam
crit 10/24, no
dmg = 7+7-4 = 10 dmg (46)
-5en (85)

fire spin: -2hp (53) (2a)

Alright, both the battlers are ready, and I suppose I am too, so let's get things started! Immediately, Sizzlipede lets out all the heat from inside her body at once! Pincurchin smolders painfully, trapped inside a ring of burning grass. He counterattacks with a stream of ice-cold bubbles, but now that Sizzlipede isn't a Fire-Type anymore she doesn't mind too much. What she is bothered by is a massive electrical shockwave coming from Pincurchin's body that blacks out half the houses on the block. Sizzlipede bites back (Pincurchin is a species that looks like it would have Iron Barbs, but it doesn't!), and Pincurchin fires back with one last Bubblebeam. No speed reduction there, thanks to all the White Smoke coming from my burning lawn grass!

...I'm gonna get in trouble with the neighbors for this, aren't I...


:ss/sizzlipede:
HP 46 | EN 84
5/4/4/4/45 | 1/1
Status: Burned Out (only Bug-Type)

:ss/pincurchin:
HP 53 | EN 85
7/7/7/6/15 | 1/1
Status: fire spin (2a)
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
alright um

i have been informed that pincurchin gets poison jab by level up. POISON JAB.

i take back anything negative i said about this pokemon. letting it play with any lc pokemon, let alone mine, was a mistake. anyway...

switching to morelull #nothing, no counterswitch
giga drain - moonblast - giga drain
if damaging poison-type combo, then spore. only do this once
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 2

:ss/morelull:
HP 75 | EN 100
3/4/5/6/15 | 1/1
Status: OK

:ss/pincurchin:
HP 53 | EN 85
7/7/7/6/15 | 1/1
Status: OK
A1

Giga Drain
crit 15/24, no
dmg = 8+3+5-6 = 10 dmg (43)
+5hp (75)
-8en (92)

Electric Terrain (4r)
-9en (76)

A2

Spore
Electric Terrain prevents Pokemon from falling asleep!
-7en (85)

Double Poison Jab!
crit 18/24, no
dmg = (8*2.25+7-4)*2.25 = 47.25 dmg (28)
Cooldown (1a)
eff 8/10, no
effect spore 1/10, yes
1=poison, 2=paralysis, 3=sleep (rolled 2/3): Paralyzed
Pincurchin is immune to Paralysis!
EN cost = (6+2)*3.5 = -28en (48)

A3

Cooldown

Giga Drain
crit 1/24, yes
dmg = 8+3+3+6-7 = 13 dmg (30)
+5hp (33)
-8en (77)

Post-Round

Terrain -> 3r

Out comes Morelull, who tries to disable Pincurchin with his spores. Unfortunately, Pincurchin is too juiced up on electricity to fall asleep. With his poison-coated fist(?!?) Pincurchin smashes the baby fungus against the dirt. Even the paralyzing spores that float off of Morelull's body are ineffective against his Electric-type foe. Morelull steals back some of Pincurchin's life energy, but it's nowhere near enough to come back from the deficit.

By the way, if any of those spores grow into mushroom colonies on my lawn, I'm suing. Those things are so darn hard to get rid of.


:ss/morelull:
HP 33 | EN 77
3/4/5/6/15 | 1/1
Status: OK
:ss/sizzlipede:
HP 46 | EN 84
5/4/4/4/45 | 1/1
Status: OK

Field: Electric Terrain (3r)

:ss/pincurchin:
HP 30 | EN 48
7/7/7/6/15 | 1/1
Status: OK

This round's litigation:
ZamasuV2 orders
cityscapes orders
I ref
 
The legendary Zappy Guy 2 tearing this poor LC team to shreds, however he will suspend his rampage for a short moment.

Recover ~ Chill ~ Recover
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 3:

:ss/morelull:
HP 33 | EN 77
3/4/5/6/15 | 1/1
Status: OK

Field: Electric Terrain (3r)

:ss/pincurchin:
HP 30 | EN 48
7/7/7/6/15 | 1/1
Status: OK
A1

Recover
+20 hp (50)
EN cost = 2+(80/10) = -10en (38)

Ingrain (6a)
-8en (69)

Ingrain: +4hp (37) (5a)

A2

Chill
+12 en (50)

Strength Sap
-1 Atk
healing = (7-1)*2 = +12 hp (49)
EN cost = 2+(7*2)-1 = -15en (54)

Ingrain: +4hp (53) (4a)

A3

Recover
+20 hp (70)
-10en (40)

Giga Drain
crit 4/24
dmg = 8+3+5-6 = 10 dmg (60)
healing: +5hp (58)
-8en (46)

Ingrain: +4hp (62) (3a)

Post-Round

Electric Terrain (2r)

Both battlers burn through all of their recoveries in a single round. Giving pacifism a try, are we?

:ss/morelull:
HP 62 | EN 46
3/4/5/6/15 | 1/1
Status: Ingrained (3a), 2 recoveries
:ss/sizzlipede:
HP 46 | EN 84
5/4/4/4/45 | 1/1
Status: OK

Field: Electric Terrain (2r)

:ss/pincurchin:
HP 60 | EN 40
7/7/7/6/15 | 1/1
Status: -1 Atk, 2 recoveries, 1 Chill

This round's return:
cityscapes orders
ZamasuV2 orders
I ref
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 4:

:ss/morelull:
HP 62 | EN 46
3/4/5/6/15 | 1/1
Status: Ingrained (3a), 2 recoveries

Field: Electric Terrain (2r)

:ss/pincurchin:
HP 60 | EN 40
7/7/7/6/15 | 1/1
Status: -1 Atk, 2 recoveries, 1 Chill
A1

Moonblast
crit 20/20, no
dmg = 10+3+5-6 = 12 dmg (48)
eff 10/10, no
-6en (40)

Poison Jab
crit 14/24, no
dmg = (8+7-4)*2-2 = 20 dmg (42)
eff 2/10, Poisoned
Effect Spore 4/10, no
-6en (34)

ingrain: +4hp (46) (2a)
poison: -2hp (44)

A2

Discharge
crit 6/24, no
dmg = (8+3+7-6)*.75 = 9 dmg (35)
eff 9/10, no
-5en (29)

Giga Drain
crit 20/24, no
dmg = 8+3+5-6 = 10 dmg (38)
+5hp (40)
-8en (32)

ingrain: +4hp (44) (1a)
poison: -2hp (42)

A3

Moonblast
crit 23/24, no
12 dmg (26)
eff 1/10, -1 SpA
-6en (26)

Poison Jab
crit 17/24
20 dmg (22)
Effect Spore 9/10, no
-6en (23)

ingrain: +4hp (26) (Ingrain wore off!)
poison: -2hp (24)

Post-Round

Electric Terrain (1r)
Pincurchin Atk +0

Pincurchin wallops Morelull with his poison-coated fist. Morelull glows as brightly as the moon, searing Pincruchin's eyes. Surprisingly, Morelull is holding his own pretty well. But for how much longer? And will Pincurchin be able to continue attacking without fainting from exhaustion?

:ss/morelull:
HP 24 | EN 26
3/4/5/6/15 | 1/1
Status: Poisoned, 2 recoveries
:ss/sizzlipede:
HP 46 | EN 84
5/4/4/4/45 | 1/1
Status: OK

Field: Electric Terrain (1r)

:ss/pincurchin:
HP 26 | EN 23
7/7/7/6/15 | 1/1
Status: 2 recoveries, 1 Chill

This round's beating:
ZamasuV2 orders
cityscapes orders
I ref
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 5:

:ss/morelull:
HP 24 | EN 26
3/4/5/6/15 | 1/1
Status: Poisoned, 2 recoveries

Field: Electric Terrain (1r)

:ss/pincurchin:
HP 26 | EN 23
7/7/7/6/15 | 1/1
Status: 2 recoveries, 1 Chill
A1

Giga Drain
crit 19/24, no
10 dmg (16)
+5hp (29)
-8en (18)

Poison Jab
crit 14/24, no
dmg = (8+7-4)*2 = 22 dmg (7)
effect spore 6/10, no
-10en (13)

-2hp (5)

A2

Chill
+12en (25)

Moonblast
crit 2/24, no
12 dmg (4)
eff 2/10, -1 SpA
-6en (12)

-2hp (3)

A3

Poison Jab
crit 1/24, yes
dmg = (8+3+7-4)*2 = 28 dmg (KO)
Effect Spore = 3/10, yes
1=poison, 2=paralysis, 3=sleep (rolled 1/3): Poison
-6en (19)

-2hp (2)

Post-Round
Electric terrain wore off

Because speed ties in BBP are broken by EN cost, Pincurchin's easy-to-use Poison Jab trumps Morelull's more difficult Giga Drain. But what's this? Pincurchin's fist has become purple and swollen. I don't think that's just from bruising -- this lad's been Poisoned for sure! Does this spell the end for Pincurchin?

:ss/morelull: KO
:ss/sizzlipede:
HP 46 | EN 84
5/4/4/4/45 | 1/1
Status: OK


:ss/pincurchin:
HP 2 | EN 19
7/7/7/6/15 | 1/1
Status: Poisoned, 2 recoveries, 2 Chills

This round's fatality:
cityscapes sends out/orders
ZamasuV2 orders
I ref
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
absolutely ridiculous lol. luckily this guy can be revenge killed by anything with a pulse

sizzlipede returns
ember
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Round 6:

:ss/sizzlipede:
HP 46 | EN 84
5/4/4/4/45 | 1/1
Status: OK

:ss/pincurchin:
HP 2 | EN 19
7/7/7/6/15 | 1/1
Status: Poisoned, 2 recoveries, 2 Chills
A1

Ember
crit 8/24, no
dmg = 4+3+4-6 = 5 dmg (KO!)
-2en (82)

Sizzlipede blows a small wisp of fire at Pincurchin. Upon contact with the wisp, his whole body becomes engulfed in bright red flames. Agonizingly, Pincurchin rolls onto his back and smolders until the relief of unconsciousness takes him.

:ss/sizzlipede:
HP 46 | EN 82
5/4/4/4/45 | 1/1
Status: OK
:ss/morelull: KO


:ss/pincurchin: KO
 
While not as world-famous and certainly not as powerful, Fiery Guy makes his debut on BBP.

Litten w/Nothing
Outrage (2a) ~ Crunch
[Once] IF Burn Up THEN change actions to Fire Fang ~ Fire Fang ~ Fire Fang
 

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