Class Warfare

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Really nice metagme, what seems really cool is Baton Pass from the Rouge classes into either Mage or Soldier. Mage would probably be a better choice since it lures Soldiers.
 
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How does this apply to something like Swoobat?



Swoobat is a Psychic/Flying type, making it a Mage and Mages get +1 SpA and +1 Spe. So with Simple, does Swoobat get +2 SpA and +2 Spe? Does it also increase the base power of Stored Power when it switches into Soldier? And does this class advantage work if the opponent switches its Soldier into a Rogue?

Swoobat is also interesting with the fact that 2 out of the 4 Healer types are weak to Flying, which is really good.

Finally, found a metagame where fairy is weak to dark n_n
What about Inverse? Fairy is weak to Dark there.

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The Healer class here seems to be VERY underwhelming with what the Mage class and the Rogue class gets because of the types.

Some good offensive Mages are mCharizard Y (with both Solar Beam and Fire Blast in the Sun) and Hoopa-C for breaking most defensive Healers, Scarf Raikou or any other fast Electric type to beat set up Healers like Gyarados, and many Psychic types that can Stall Breaker and control Hazards.

And if you can't contain all these Mages and want to rek even more Healers, choose Nidoking and it will obliterate the Healer and anything that wants to come in, even if it is from the Soldier class.

This may very well be different when we can actually play this. If it does how ever become like the Weather Wars of gen 5 (1. Mage/Rain 2. Rogue/Sand 3. Soldier/Sun 4. Healer/Hail), then
Healer should get:
A. Normal types
B. +2 defenses
or
C. 1/4th HP restored
and Soldier should get:
A. Dragon types
or
B. +1 Atk/Def/Spe
You could give both classes something else too that I may not have come up with. Any ideas (If you think they both are underpowered)?
 
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