Classes in NU [a Nu rmt]~peaked at #3

INTRODUCTION
~~~~~~~~~~
This is another NU team i'm putting out into the Other Team part of the Smogon forums. It's also currently my best Nu team yet. It's basically my old team with some tweaks. Basically i changed my lead, and took out some of the weak links on my team. I'm also relating the roles of my mons with classes in one of my favorite GBA games: Final Fantasy Tactics Advance. ENjoy!!!

BUILDING PROCESS(cause fruity colors make it pop :D)

On all my NU teams, i have used the uber OP pokemon, Espeon. The sheer power he has is just amazing. His sweeping abilities are just wonderful and he scores the most KO's on my team. How could i NOT add him? He can 2HKO almost all the mons in Nu and he can OHKO the majority of the NU tier. With the unresisted combo of Psychic, signal beam, and HP ground, he's sure to grab at least 2 ko's if not more.
ENTER: ESPEON
Spr_b_g4_196.png

Every has to have a lead. On my old NU team, jumpluff was my lead and he was great if not good but the speed ties with other Jumpluff's and getting weakened by Persian leads got me ticked off so i decided to use the fastest mon in NU. Electrode is usually seen as a rain dance lead so he also gives me the element of surprise. With blistering speed, great special attack, and
reasonable bulk, he serves as a great lead.
ENTER: E
LECTRODE
Spr_b_g4_196.png
Spr_b_g4_101.png

I know wanted another sweeper to add to the team. I really love substitute because its just awesome. I wanted something that could gain speed as well from boosting bit i didn't want to waste time building up boosts so i added belly zard. One word: beastly. He's extremely powerful. I almost always get up a sub and belly drum because of the sleep powder. After i get the +6 attack and +1 speed its GG.
ENTER:CHARIZARD
Spr_b_g4_196.png
Spr_b_g4_101.png
Spr_b_g4_006.png

I have never made a NU team without the #1 annoyance in NU: JUMPLUFF! He's freakin awesome. With 110 speed, he's only out speed by 2 mons in NU and they fill the lead position. His annoyance is great for this team. He sleep powders threats, encores boosters, and scouts. I don't know what i'd do without him even though he defeats the purpose of this team (referencing to intro)
ENTER: J
UMPLUFF
Spr_b_g4_196.png
Spr_b_g4_101.png
Spr_b_g4_006.png
Spr_b_g4_189.png

I noticed jumpy and Zard had stealth rock weaknesses so i wanted a spinner. However i didn't want Sandslash because he was incredibly weak and i saw another spinner in NU. Armaldo. I must say, even without the attack ev's, he's very strong. He's a spinner, physical wall, and tank all in one.
ENTER: A
RMALDO
Spr_b_g4_196.png
Spr_b_g4_101.png
Spr_b_g4_006.png
Spr_b_g4_189.png
Spr_b_g4_348.png

Now i knew the power of slowking. He's able to deal with hitmonchan, trick room, rain dance, and Medicham. He's also a reliable special wall. I knew i had to add him.
Spr_b_g4_196.png
Spr_b_g4_101.png
Spr_b_g4_006.png
Spr_b_g4_189.png
Spr_b_g4_348.png
Spr_b_g4_199.png

ENTER: S
LOWKING

In depth look


101.png
Bag_Focus_Sash_Sprite.png
Focus sash

Electrode(Rune Seeker )
FFTA_babus.gif

ev's: 252 spe 216 satk 40 hp
nature:timid
ability: static
~Thunderbolt
~thunder wave
~taunt
~hidden power [ice]
Electrode is now my lead of choice simply due to the fact that he can pretty much OHKO or stop many common leads in NU. HP ice is just for jumpluff leads and 2hko'ing sandslash. T-wave incase of a switch and taunt to prevent entry hazards. I use focus sash because he's more of a suicide lead and i like having him being able to 2hko others while they hit my sash. The element of surprise really surprises the opponent as well. The focus sahs is the choice for many suicide leads.

How he goes against common leads:
~Glalie: Taunt and im pretty sure T-bolt is at least a 3hko. In worst case scenario, i can come in with Espeon or Zard and set up.
~Pinsir: Taunt and go for the 2hko t bolt
~Typhlosion: T-wave as they hit me to my sash with Eruption and t-bolt at least once. AFter come in with Armaldo and rock blast.
~-hippopatos-:taunt and go to Zard or slowking.
~Sandslash: Taunt and go for 2hko HP ice.
~Jumpluff: taunt in case of sash(rare) and go for the hp ice.
~butterfree: Taunt and spam t-bolt


Class Description:
It was hard finding a class for Electrode so i gave hi rune seeker. In FFTA he was basically a class with one job: Doing damage before he died. I guess this was Electrode's job. His main role on the team was spaming t-bolt or hp ice and then dying.

196.png
Bag_Life_Orb_Sprite.png
Life Orb
Espeon (assassin)
FFTA-job-assassin.gif

ev's: 252 s.atk 252 spe 4 hp
nature: timid
ability: Synchronize
~substitute
~psychic
~signal beam
~hp ground
We all know how beastly Espeon is. He's probably the most boss sweeper on this team. After a team is weakened and after he gets up a sub, its probably GG. His ability to ohko or 2hko at least 9/10 of the NU tier is terrifying. Signal beam can 2hko slowking and psychic can probably OHKO all sweepers in the tier. The move set is simple. Sub on the switch and use the appropriate move. Psychic is stab'd and coming off 359 s.atk, somethings gonna die. Sigal beam for psychic and dark types while hp ground is specifically there for Skunktank. Standard tanks are ohko'd by H ground. The ev's equal max damage and speed and timid for even more speed. I run life orb for extra damage.

Class Description:
Espeon is the assassin because he's just so epic. Assassin was one of my fav classes. The assassin ohko's enemies with a single touch. That seems pretty similar doesn't it?

GoldenCharizard.png
Bag_Salac_Berry_Sprite.png
salac berry
Charizard (dragoon)
FFTA-job-dragoon.gif

nature: jolly
ev's:252 attack 252 hp 4def
ability:blaze
~substitute
~Belly Drum
~fire punch
~earthquake
I realized Ninetales just wasn't working as well i liked my sweepers. I decided i wanted to try out belly-zard and i must say, he's a awesome sweeper. After a substitute and a belly drum and gets the salac boost and then blaze, its probable GG. Stab, +6, blazed, fire punch is just overkill. The chances to set up with him are astounding. With jumpluff giving sleep powder, he can just waltz in and set up. Everything about him is standard. AFter a substitute and belly drum, the salac berry activates.

Class description:
Draggon class in FFTA is very similar to Zard. Great power and stuff. Plus Zard is a dragon...dragoon?

Spr_4h_189_s.png
Bag_Leftovers_Sprite.png
Lefties
Jumpluff (Juggler)
FFTA-job-juggler.gif

nature: jolly
ability:
chlorophyll
ev's: 252hp 252 spe 4 def
~sleep powder
~u-turn
~synthesis
~encore
Jumpluff.... oh what would i do without you? Without him there is a gap in my team. He's basically the pivot. I always send him out if there is trouble. Jumpluff to the rescue :D. But really i wouldn't know what to do without him. He used to be my lead but losing speed ties and getting owned by Persian threw me off. Ev's are for max speed and hp for max bulk. Jolly for max speed. I run synthesis now because i haven't really used stun spore and i always lose jumpluff due to low HP so i added synthesis to fix that. Best decision ever. Lefties is a must i guess.

Class Description:
I've named Jumpluff the class of juggler because the juggler is known for it annoying presence. His job is annoy and run. Very similar to jumpluff here. Plus jumpluff juggles around. I use him and u turn out.
348.png
Bag_Leftovers_Sprite.png
Lefties
Armaldo (paladin)
FFTA-job-paladin.gif

nature: impish
ability: battle armor
ev's: 252 hp 216 def 40 atk
~x-scissor
~Earthquake
~rapid spin
~rock blast
Now we have armaldo. When i was making the team, i put in the decision of either Sandslash or Armaldo and I've found armaldo the better choice by far. You might find it weird i don't have SR and to put it in simple terms: I don't need entry hazards because then it calls for a spin block and i really have no room for that. He's a tank and i love him. He's taken out a Espeon. His so freakin bulky. A espeon's psychic does roughly 66%. X-scissor and rock blast for stab and rock blast beats substitute drifblim. EQ for coverage. Lefties for slow recovery.

Class Description:
In FFTA the paladin was known as the tank and was known for its epic defenses and awesome attack. Armaldo was very similar.
199.png
Bag_Leftovers_Sprite.png
Lefties
Slowking (Alchemist)
FFTA-job-alchemist.gif

nature: calm
ability: own tempo
ev's: 252 hp 216 s.def 40 def
~slack off
~t- wave
~surf
~psychic
Slowking is a staple on my NU teams. He's the main wall of the team. With decent defenses and great special attack, he's also sort of a tank. 252 hp and 216 s.def for bulk and 40 def helps with dealing with Medicham. T-wave for support and surf+ psychic for stab and not much resists the 2. HE's pretty much here to take some hits, spread paralysis and heal when necessary. Lefties for slow recovery.

Class Description:
The alchamest was a class that had great power and defense so he's slowking.

Well nothing much to say now. Its pretty much my best team so far. Its got me to #3 on CAP server under the name Irkkk.

peace :D


Last Glimpse

Spr_b_g4_196.png
Spr_b_g4_101.png
Spr_b_g4_006.png
Spr_b_g4_189.png
Spr_b_g4_348.png
Spr_b_g4_199.png




 
I see a fake-out weakness on your lead.
Use protect over hidden power.

Charizard typing along stealth rock, makes it very hard to run. Also, the 2 turns it takes to set up makes him lose his subs and kill by priority, encore, taunt, ect. Main problem are priority moves after you have 25% hp.
Also, your missing cover for dark, ghost, rock, and bug... which espeon and slowking are weak against (but rock.)
 
I don't even play NU, but your complete weakness to both RP Rhydon and opposing Armaldo is disturbing. This is mainly because you lack a Rock resistance while you have 3 weaknesses to Rock, 1 being a 4* weakness.
Everything on your team gets OHKOed after SR by STAB Stone Edge, X-Scissor and EQ for coverage by a RP Armaldo, and STAB EQ, Stone Edge, and Megahorn by Rhydon. I would recommend changing your bulky water so that it has a Rock resistance and no Bug weakness, however that would leave you open to many other threats. For instance, something like Quagsire would be a great solution to the problem, and it could help greatly against rain as well with Water Absorb, but with a meager 65 base SpD stat and a 4* weakness to Grass, Magmortar and Charizard will have no problem breaking through if they are not already locked into another move.
If you really want to test something like Quagsire, I do have a suggestion to how you can play around these Fire type Pokémon. Basically, switch in Quagsire on a Fire Blast or whatever (you should invest a good amount in SpD) and then promptly switch out to Jumpluff to take the HP [Grass] and Encore it. U-Turn to get the advantageous switch, and then, now knowing the opposing team's Fire type(s) you can more easily predict their switches and limit the amount of assaults your team has to take from them. To make this strategy work even better, you could drop EQ from Armaldo and put in SR (even without a spin blocker you can keep the offensive pressure on well enough to prevent successful spinning in many situations) to keep Charizard, Typhlosion etc... off the field for an even longer period of time.

You say that Jumpluff got owned by Fake Out leads, so you chose Electrode instead... I can see the benefits of outpacing other Jumpluffs to get an early 6-5 or scout the opponents team while getting some damage, but Electrode still has the same exact problem as Jumpluff - It is rather frail (60/70/80 defenses aren't really that impressive). I recommend replacing either Hidden Power [Ice] or Thunderwave with Protect for this very reason (to not be completely crippled by Persians and the like). Both are useful moves, but overall, in the lead position, they are the least useful when compared to Thunderbolt and Taunt. Hidden Power [Ice] isn't OHKOing any Ground type Pokémon with base 80 SpA, especially when running a Timid nature, so why would you stay in to get some damage after they switch in on Taunt/Thunderbolt/Thunderwave when they will OHKO with EQ? If you are really good at prediction and are sure that you can grab the 2HKO with HP [Ice] on any witty Sandslashes out there trying to switch in on your Thunderbolts, then screw Thunderwave. Looking at your team, it is fairly speedy. Slowking appreciates the T-Wave support, but does not need it to actually do its job well, and Slowking has Thunderwave already anyways. Armaldo is the only Pokémon you would really be using it for, and while it is still useful, Protect to save ~50% of your HP is much more useful (I'd say at least) than a situational moment when your 40%HP Armaldo absolutely needed to outspeed that Espeon to win the game.

There is my two sense... It probably wasn't the best rate in the world haha but hey, if you found anything useful out of that then at least I accomplished something =D
 
errrrr, rhydon is extremely rare and slowking handles him if they don't carry megahorn. Also Rhydon never gets a chance to set up so i don't have to worry. He can't okho armaldo most of the time either.

Also other i haven't seen yet. Im pretty sure i found a few but they never set up on me.
 
Actually, elctrode isn't meant to survive. Against common Persians, I T-wave to cripple them. Or i can t-bolt and do a chunk of damage to him.
 
Love the team. Just a nitpick, could you put the names of the items along with the picture? also, you forgot to put the EVs of Charizard. If you don't mind me asking, where do u play NU?
 
Hey man, great team and congratulations on the peak :3

Electrode is a fantastic lead, but may I suggest you opt for Taunt / Protect / Explosion / Thunderbolt or Hidden Power Water / Ice

This would help you properly deal with every common NU lead and ensure the prevention of Stealth Rocks which is a must when rolling with BellyZard. Currently Persian walked right over you.

Actually, elctrode isn't meant to survive. Against common Persians, I T-wave to cripple them. Or i can t-bolt and do a chunk of damage to him.

And what if it has Limber? Which is more common than Tech, since there's no reason to run Tech when using a Taunt lead.

You have a glaring Regirock weakness. Especially in lead form, no one in your team can properly handle him, while he can plow through your entire team, bar Slowking, who doesn't enjoy an Explosion the face. May I suggest Grass Knot > Signal Beam on Espeon so you can properly deal with Regirock, as well as picking up a kill on Sharpedo who is the real reason for Signal Beam, ignoring other Espeons. As for Slowking, may I suggest Grass Knot > Psychic so you are not walled and outstalled by Quagsire, Gastrodon and Politoed. I never saw the point of Psychic, sure it's Dual STAB, but other than that...

Next, you have a slight Sharpedo weakness, which can take playing around to solve, but one bad prediction could be fatal. Nothing can really switch and stay in on Sharpedo as far as I can see, bar Jumpluff.

May I suggest a Utility Hitmonchan > Armaldo? To deal with Sharpedo as well as finish off any weakened foes, as well as wounded Regirock. It is also your only Rock resist and helps with those rare RP Rhydon and Rampy.

107_hitmonchan_1_m.png

Hitmonchan @ Leftovers
Iron Fist
Careful
252 HP / 48 Atk / 208 SpD
Rapid Spin
Close Combat
Mach Punch
Ice Punch / Thunder Punch

Mach Punch vs. LO Sharpedo: 76.9% - 90.4%
LO Sharpedo Aqua Jet vs. Utility Hitmonchan: 32.6% - 38.5%
LO Sharpedo Hydro Pump vs. Utility Hitmonchan: 35.9% - 42.8%
Close Combat vs. 252 HP / 0 Def Neutral Regirock: 41.8% - 50%

Looking over at Jumpluff and its role for the team, may I suggest Aromatherapy, or Leech Seed > Synthesis. Because let's face it, if Jumpluff finds the time to heal itself off, then you may as well take advantage of that given time to heal off your Pokémon, or benefit from Leech Seed while the rest off your team could too.

Some other problems you may face are; Weather and Stall.
damprock.png
- Ho, what team doesn't' struggle with a Rain Dance team? I mean fo' drizzle. Slowking does not, and I repeat, does not in any way handle Rain Dance teams. It is not a reliable switch, and will not pose a threat to any Rain Dance sweepers. I bet you assume a Gorebyss on the switch? What if it's a Floatzel? Or a Qwilfish, or even a Huntail? If Rain was to be set up your team would greatly struggle. You could play around and stall out the Rain, but I doubt a team has only 1 Rain Dance provider.

heatrock.png
- Sun is the same shit with a different asshole, but this time, Slowking can't help you. Sun Sweepers pretty much walk over your entire team, and if Sun is to be set up then it's about good game. But saying this, Electrode does well to prevent both Sun and Rain - except if they use an Electrode of their own...

Bag_Icy_Rock_Sprite.png
- Hail is laughable, both in the form of Stall and Offensive, and I don't even think it poses a threat to your current team. So, Hail is fine.

Bag_Smooth_Rock_Sprite.png
- Sandstorms are the worst in NU. Especially if it's a Stall orientated team. Jumpluff helps a lot as it can check many common Sandstorm sweepers, may it be Chesto Rest Cradily, Sub + SD Rhydon or even Curse Regirock; Jumpluff and her Encore solves these problems. But if Jumpluff is to be killed, which isn't even uncommon or surprising, then Sandstorm could take its toll on the rest of your team. But Jumpluff could make good use of Sleep Powder and create a set up fodder for Espeon or Charizard.

Ani377MS.png
- Stall can be a bitch, especially a Semi-Stall team, as they will capitalize off the residual damage built of constantly forcing out certain Pokémon. Slowking does well against such teams, but all on all, it could get sticky. If Entry Hazards are set up, either if Electrode is incompetent to prevent them, or just because they come late game, then Stall could take its toll. Have you ever faced a Stall team? Because I'd love to know how it went.

Ani105MS.png
- Not sure how you fare against Trick Room teams as I suppose Electrode will always be there to prevent them. While you can outstall and end their turn and capitalize on the failed attempts of trying to set up TR.

Well, that's all I have to comment on for now. Congrats again on your peak and good luck c:
 
I'm not sure what to do against Rain Dance but whenever i face on, Slowking always owns em with awesome defense. They can never ohko him and all i have to do is T-wave to cripple them. Next i use the appropriate move. Also, ENEMY OF STALL: JUMPLUFF. What ever they want to do, encore 'em. I rely on jumpluff too much but he's that good lol. Thanks man. Its hard to get #3 and now i'm trying for 2.
 
Thanks to Stealth Rock, BellyZard works WONDERS as a lead. Sorry, that's a really shallow rate. I just did two full ones and I'm sick of rating.
 
Wait, what.

Out of the top ten leads,

Wailord Scarf-Water Spouts and beats you.

Nidoqueen Stealth Rocks/Tspikes once and Roars you out.

Hippopotas Stealth Rocks, then Roars.

Medicham kills you with Scarf Psycho Cut or Thunderpunch.

Persian outspeeds and Fake Outs+Returns or Hypnosis'.

Electrode used Taunt-->Rain Dance.

Solrock used a rock attack! It's super effective.

Sandslash did too.

Machoke either Stone Edges (100% acc) or Dynamicpunches. The only win.

Qwilfish taunts and Spikes till it dies, or booms.

You beat Machoke.

Bellyzard is not a good lead.
 
woah you scared me at 1st. I saw you put the top 10 leads and i was like....WTF i can beat 80% of those. But Charizard is not a good lead....
 
Charizard is a good lead with Specs or a Scarf.

@Darkamber, that list is so outdated and partially incorrect.

It's the latest stats...

:/

You could try Pinsir, or move Armaldo to the lead position (it does decently) and use a Medicham, because you have a slot to break stall and Medicham does that. Plus Medicham is awesome. Fake Out/[HJK/Brick Break]/Psycho Cut/Thunderpunch Jolly @ Life Orb is the set.
 
Wait, what.

Out of the top ten leads,

Wailord Scarf-Water Spouts and beats you.

Nidoqueen Stealth Rocks/Tspikes once and Roars you out.

Hippopotas Stealth Rocks, then Roars.

Medicham kills you with Scarf Psycho Cut or Thunderpunch.

Persian outspeeds and Fake Outs+Returns or Hypnosis'.

Electrode used Taunt-->Rain Dance.

Solrock used a rock attack! It's super effective.

Sandslash did too.

Machoke either Stone Edges (100% acc) or Dynamicpunches. The only win.

Qwilfish taunts and Spikes till it dies, or booms.

You beat Machoke.

Bellyzard is not a good lead.

Oh, wait a second, this is used in NU. Never mind. I don't know jack squat about the actual NU tier. Forget I said anything... *subtly slinks away...*
 
Back
Top