INTRODUCTION
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This is another NU team i'm putting out into the Other Team part of the Smogon forums. It's also currently my best Nu team yet. It's basically my old team with some tweaks. Basically i changed my lead, and took out some of the weak links on my team. I'm also relating the roles of my mons with classes in one of my favorite GBA games: Final Fantasy Tactics Advance. ENjoy!!!
BUILDING PROCESS(cause fruity colors make it pop :D)
On all my NU teams, i have used the uber OP pokemon, Espeon. The sheer power he has is just amazing. His sweeping abilities are just wonderful and he scores the most KO's on my team. How could i NOT add him? He can 2HKO almost all the mons in Nu and he can OHKO the majority of the NU tier. With the unresisted combo of Psychic, signal beam, and HP ground, he's sure to grab at least 2 ko's if not more.
ENTER: ESPEON
Every has to have a lead. On my old NU team, jumpluff was my lead and he was great if not good but the speed ties with other Jumpluff's and getting weakened by Persian leads got me ticked off so i decided to use the fastest mon in NU. Electrode is usually seen as a rain dance lead so he also gives me the element of surprise. With blistering speed, great special attack, and
reasonable bulk, he serves as a great lead.
ENTER: ELECTRODE
I know wanted another sweeper to add to the team. I really love substitute because its just awesome. I wanted something that could gain speed as well from boosting bit i didn't want to waste time building up boosts so i added belly zard. One word: beastly. He's extremely powerful. I almost always get up a sub and belly drum because of the sleep powder. After i get the +6 attack and +1 speed its GG.
ENTER:CHARIZARD
I have never made a NU team without the #1 annoyance in NU: JUMPLUFF! He's freakin awesome. With 110 speed, he's only out speed by 2 mons in NU and they fill the lead position. His annoyance is great for this team. He sleep powders threats, encores boosters, and scouts. I don't know what i'd do without him even though he defeats the purpose of this team (referencing to intro)
ENTER: JUMPLUFF
I noticed jumpy and Zard had stealth rock weaknesses so i wanted a spinner. However i didn't want Sandslash because he was incredibly weak and i saw another spinner in NU. Armaldo. I must say, even without the attack ev's, he's very strong. He's a spinner, physical wall, and tank all in one.
ENTER: ARMALDO
Now i knew the power of slowking. He's able to deal with hitmonchan, trick room, rain dance, and Medicham. He's also a reliable special wall. I knew i had to add him.
ENTER: SLOWKING
In depth look
Focus sash
Electrode(Rune Seeker )
ev's: 252 spe 216 satk 40 hp
nature:timid
ability: static
~Thunderbolt
~thunder wave
~taunt
~hidden power [ice]
Electrode is now my lead of choice simply due to the fact that he can pretty much OHKO or stop many common leads in NU. HP ice is just for jumpluff leads and 2hko'ing sandslash. T-wave incase of a switch and taunt to prevent entry hazards. I use focus sash because he's more of a suicide lead and i like having him being able to 2hko others while they hit my sash. The element of surprise really surprises the opponent as well. The focus sahs is the choice for many suicide leads.
How he goes against common leads:
~Glalie: Taunt and im pretty sure T-bolt is at least a 3hko. In worst case scenario, i can come in with Espeon or Zard and set up.
~Pinsir: Taunt and go for the 2hko t bolt
~Typhlosion: T-wave as they hit me to my sash with Eruption and t-bolt at least once. AFter come in with Armaldo and rock blast.
~-hippopatos-:taunt and go to Zard or slowking.
~Sandslash: Taunt and go for 2hko HP ice.
~Jumpluff: taunt in case of sash(rare) and go for the hp ice.
~butterfree: Taunt and spam t-bolt
Class Description:
It was hard finding a class for Electrode so i gave hi rune seeker. In FFTA he was basically a class with one job: Doing damage before he died. I guess this was Electrode's job. His main role on the team was spaming t-bolt or hp ice and then dying.
Life Orb
Espeon (assassin)
ev's: 252 s.atk 252 spe 4 hp
nature: timid
ability: Synchronize
~substitute
~psychic
~signal beam
~hp ground
We all know how beastly Espeon is. He's probably the most boss sweeper on this team. After a team is weakened and after he gets up a sub, its probably GG. His ability to ohko or 2hko at least 9/10 of the NU tier is terrifying. Signal beam can 2hko slowking and psychic can probably OHKO all sweepers in the tier. The move set is simple. Sub on the switch and use the appropriate move. Psychic is stab'd and coming off 359 s.atk, somethings gonna die. Sigal beam for psychic and dark types while hp ground is specifically there for Skunktank. Standard tanks are ohko'd by H ground. The ev's equal max damage and speed and timid for even more speed. I run life orb for extra damage.
Class Description:
Espeon is the assassin because he's just so epic. Assassin was one of my fav classes. The assassin ohko's enemies with a single touch. That seems pretty similar doesn't it?
salac berry
Charizard (dragoon)
nature: jolly
ev's:252 attack 252 hp 4def
ability:blaze
~substitute
~Belly Drum
~fire punch
~earthquake
I realized Ninetales just wasn't working as well i liked my sweepers. I decided i wanted to try out belly-zard and i must say, he's a awesome sweeper. After a substitute and a belly drum and gets the salac boost and then blaze, its probable GG. Stab, +6, blazed, fire punch is just overkill. The chances to set up with him are astounding. With jumpluff giving sleep powder, he can just waltz in and set up. Everything about him is standard. AFter a substitute and belly drum, the salac berry activates.
Class description:
Draggon class in FFTA is very similar to Zard. Great power and stuff. Plus Zard is a dragon...dragoon?
Lefties
Jumpluff (Juggler)
nature: jolly
ability: chlorophyll
ev's: 252hp 252 spe 4 def
~sleep powder
~u-turn
~synthesis
~encore
Jumpluff.... oh what would i do without you? Without him there is a gap in my team. He's basically the pivot. I always send him out if there is trouble. Jumpluff to the rescue :D. But really i wouldn't know what to do without him. He used to be my lead but losing speed ties and getting owned by Persian threw me off. Ev's are for max speed and hp for max bulk. Jolly for max speed. I run synthesis now because i haven't really used stun spore and i always lose jumpluff due to low HP so i added synthesis to fix that. Best decision ever. Lefties is a must i guess.
Class Description:
I've named Jumpluff the class of juggler because the juggler is known for it annoying presence. His job is annoy and run. Very similar to jumpluff here. Plus jumpluff juggles around. I use him and u turn out.
Lefties
Armaldo (paladin)
nature: impish
ability: battle armor
ev's: 252 hp 216 def 40 atk
~x-scissor
~Earthquake
~rapid spin
~rock blast
Now we have armaldo. When i was making the team, i put in the decision of either Sandslash or Armaldo and I've found armaldo the better choice by far. You might find it weird i don't have SR and to put it in simple terms: I don't need entry hazards because then it calls for a spin block and i really have no room for that. He's a tank and i love him. He's taken out a Espeon. His so freakin bulky. A espeon's psychic does roughly 66%. X-scissor and rock blast for stab and rock blast beats substitute drifblim. EQ for coverage. Lefties for slow recovery.
Class Description:
In FFTA the paladin was known as the tank and was known for its epic defenses and awesome attack. Armaldo was very similar.
Lefties
Slowking (Alchemist)
nature: calm
ability: own tempo
ev's: 252 hp 216 s.def 40 def
~slack off
~t- wave
~surf
~psychic
Slowking is a staple on my NU teams. He's the main wall of the team. With decent defenses and great special attack, he's also sort of a tank. 252 hp and 216 s.def for bulk and 40 def helps with dealing with Medicham. T-wave for support and surf+ psychic for stab and not much resists the 2. HE's pretty much here to take some hits, spread paralysis and heal when necessary. Lefties for slow recovery.
Class Description:
The alchamest was a class that had great power and defense so he's slowking.
Well nothing much to say now. Its pretty much my best team so far. Its got me to #3 on CAP server under the name Irkkk.
peace :D
Last Glimpse
BUILDING PROCESS(cause fruity colors make it pop :D)
On all my NU teams, i have used the uber OP pokemon, Espeon. The sheer power he has is just amazing. His sweeping abilities are just wonderful and he scores the most KO's on my team. How could i NOT add him? He can 2HKO almost all the mons in Nu and he can OHKO the majority of the NU tier. With the unresisted combo of Psychic, signal beam, and HP ground, he's sure to grab at least 2 ko's if not more.
ENTER: ESPEON

Every has to have a lead. On my old NU team, jumpluff was my lead and he was great if not good but the speed ties with other Jumpluff's and getting weakened by Persian leads got me ticked off so i decided to use the fastest mon in NU. Electrode is usually seen as a rain dance lead so he also gives me the element of surprise. With blistering speed, great special attack, and
reasonable bulk, he serves as a great lead.
ENTER: ELECTRODE


I know wanted another sweeper to add to the team. I really love substitute because its just awesome. I wanted something that could gain speed as well from boosting bit i didn't want to waste time building up boosts so i added belly zard. One word: beastly. He's extremely powerful. I almost always get up a sub and belly drum because of the sleep powder. After i get the +6 attack and +1 speed its GG.
ENTER:CHARIZARD



I have never made a NU team without the #1 annoyance in NU: JUMPLUFF! He's freakin awesome. With 110 speed, he's only out speed by 2 mons in NU and they fill the lead position. His annoyance is great for this team. He sleep powders threats, encores boosters, and scouts. I don't know what i'd do without him even though he defeats the purpose of this team (referencing to intro)
ENTER: JUMPLUFF




I noticed jumpy and Zard had stealth rock weaknesses so i wanted a spinner. However i didn't want Sandslash because he was incredibly weak and i saw another spinner in NU. Armaldo. I must say, even without the attack ev's, he's very strong. He's a spinner, physical wall, and tank all in one.
ENTER: ARMALDO





Now i knew the power of slowking. He's able to deal with hitmonchan, trick room, rain dance, and Medicham. He's also a reliable special wall. I knew i had to add him.






ENTER: SLOWKING
In depth look


Electrode(Rune Seeker )

ev's: 252 spe 216 satk 40 hp
nature:timid
ability: static
~Thunderbolt
~thunder wave
~taunt
~hidden power [ice]
Electrode is now my lead of choice simply due to the fact that he can pretty much OHKO or stop many common leads in NU. HP ice is just for jumpluff leads and 2hko'ing sandslash. T-wave incase of a switch and taunt to prevent entry hazards. I use focus sash because he's more of a suicide lead and i like having him being able to 2hko others while they hit my sash. The element of surprise really surprises the opponent as well. The focus sahs is the choice for many suicide leads.
How he goes against common leads:
~Glalie: Taunt and im pretty sure T-bolt is at least a 3hko. In worst case scenario, i can come in with Espeon or Zard and set up.
~Pinsir: Taunt and go for the 2hko t bolt
~Typhlosion: T-wave as they hit me to my sash with Eruption and t-bolt at least once. AFter come in with Armaldo and rock blast.
~-hippopatos-:taunt and go to Zard or slowking.
~Sandslash: Taunt and go for 2hko HP ice.
~Jumpluff: taunt in case of sash(rare) and go for the hp ice.
~butterfree: Taunt and spam t-bolt
Class Description:
It was hard finding a class for Electrode so i gave hi rune seeker. In FFTA he was basically a class with one job: Doing damage before he died. I guess this was Electrode's job. His main role on the team was spaming t-bolt or hp ice and then dying.


Espeon (assassin)

ev's: 252 s.atk 252 spe 4 hp
nature: timid
ability: Synchronize
~substitute
~psychic
~signal beam
~hp ground
We all know how beastly Espeon is. He's probably the most boss sweeper on this team. After a team is weakened and after he gets up a sub, its probably GG. His ability to ohko or 2hko at least 9/10 of the NU tier is terrifying. Signal beam can 2hko slowking and psychic can probably OHKO all sweepers in the tier. The move set is simple. Sub on the switch and use the appropriate move. Psychic is stab'd and coming off 359 s.atk, somethings gonna die. Sigal beam for psychic and dark types while hp ground is specifically there for Skunktank. Standard tanks are ohko'd by H ground. The ev's equal max damage and speed and timid for even more speed. I run life orb for extra damage.
Class Description:
Espeon is the assassin because he's just so epic. Assassin was one of my fav classes. The assassin ohko's enemies with a single touch. That seems pretty similar doesn't it?


Charizard (dragoon)

nature: jolly
ev's:252 attack 252 hp 4def
ability:blaze
~substitute
~Belly Drum
~fire punch
~earthquake
I realized Ninetales just wasn't working as well i liked my sweepers. I decided i wanted to try out belly-zard and i must say, he's a awesome sweeper. After a substitute and a belly drum and gets the salac boost and then blaze, its probable GG. Stab, +6, blazed, fire punch is just overkill. The chances to set up with him are astounding. With jumpluff giving sleep powder, he can just waltz in and set up. Everything about him is standard. AFter a substitute and belly drum, the salac berry activates.
Class description:
Draggon class in FFTA is very similar to Zard. Great power and stuff. Plus Zard is a dragon...dragoon?


Jumpluff (Juggler)

nature: jolly
ability: chlorophyll
ev's: 252hp 252 spe 4 def
~sleep powder
~u-turn
~synthesis
~encore
Jumpluff.... oh what would i do without you? Without him there is a gap in my team. He's basically the pivot. I always send him out if there is trouble. Jumpluff to the rescue :D. But really i wouldn't know what to do without him. He used to be my lead but losing speed ties and getting owned by Persian threw me off. Ev's are for max speed and hp for max bulk. Jolly for max speed. I run synthesis now because i haven't really used stun spore and i always lose jumpluff due to low HP so i added synthesis to fix that. Best decision ever. Lefties is a must i guess.
Class Description:
I've named Jumpluff the class of juggler because the juggler is known for it annoying presence. His job is annoy and run. Very similar to jumpluff here. Plus jumpluff juggles around. I use him and u turn out.


Armaldo (paladin)

nature: impish
ability: battle armor
ev's: 252 hp 216 def 40 atk
~x-scissor
~Earthquake
~rapid spin
~rock blast
Now we have armaldo. When i was making the team, i put in the decision of either Sandslash or Armaldo and I've found armaldo the better choice by far. You might find it weird i don't have SR and to put it in simple terms: I don't need entry hazards because then it calls for a spin block and i really have no room for that. He's a tank and i love him. He's taken out a Espeon. His so freakin bulky. A espeon's psychic does roughly 66%. X-scissor and rock blast for stab and rock blast beats substitute drifblim. EQ for coverage. Lefties for slow recovery.
Class Description:
In FFTA the paladin was known as the tank and was known for its epic defenses and awesome attack. Armaldo was very similar.


Slowking (Alchemist)

nature: calm
ability: own tempo
ev's: 252 hp 216 s.def 40 def
~slack off
~t- wave
~surf
~psychic
Slowking is a staple on my NU teams. He's the main wall of the team. With decent defenses and great special attack, he's also sort of a tank. 252 hp and 216 s.def for bulk and 40 def helps with dealing with Medicham. T-wave for support and surf+ psychic for stab and not much resists the 2. HE's pretty much here to take some hits, spread paralysis and heal when necessary. Lefties for slow recovery.
Class Description:
The alchamest was a class that had great power and defense so he's slowking.
Well nothing much to say now. Its pretty much my best team so far. Its got me to #3 on CAP server under the name Irkkk.
peace :D
Last Glimpse





