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Clauses in the metagame

Hi, **NOTE: this article I have written does not expressive my actual views: I'm playing devils advocate! :D

As someone who has pretty much seased to play (only for personal time reasons, career etc.) I remember having disscussions back in 386 about the neccessity of clauses. I'm talking:

-Evasion Clause
-Sleep Clause
-OHKO Clause
-Freeze Clause
-Hax Item Clause (not listed on smogon's "Introduction To Competitive Pokemon page, does this still exsist? The pokemon-prescriptivist in me hopes so, but the descriptivist view I'm trying to present in the article hopes not :P!).

Now, whilst Spieces Clause is a no-brainer, the others remain pertinant. Now note, I played a bit of initial D/P metagame, but nothing since Pt. came out and nothing of HG/SS. I started my competitive playing in the oh-so-fun stall enviorment of G/S/C, loved R/S enviroment but 386 is where I really found legs and ran with the game).

Let's theorymon these things up.

Evasion Clause; the treatise appears on this to be to limit the effect that luck has on the metagame. Luck is a slippery slope in pokemon with its CH's and its 10% Freeze IB's etc. I remember Nettbattle being full of Double-Teaming Ninjask's Baton Passing to some sweeper. But, what would actually change in an enviroment where it was allowed? Is it OP in that it would dominate the metagame? My theorymon radar (which of course has no proof behind it) see's it as wave cancellation: the fact its unreliable and flawed would cause it not to be worth it, and therefore leaving a metagame where the option is there but no one would use it. Or the other possibility is that it would gain ultra-specific use.

Sleep Clause: This one is hard to defend (and I dont want to!) but for the purposes of this article... why ban the status effect sleep? Would it be that centralizing? Theorymon suggests a metagame without sleep clause would become one based around a little stat called speed: and who could get it in first. And, it would seem, luck also enters this arguement. When does the pokemon wake up? Next turn? Or 5 turns later? *points to sleep being op in the itial japenese TGC metagame, but then realises this is about the videogames enviroment and no one cares about that tangent, so moves on*.

OHKO Clause: Ahh, the joys of being straight sweeped by fissure whiscash in a wi-fi 3v3 match. Can one argue its 30% accuracy balances its power out? Is a metagame without a OHKO clause suddenly dominated by Quagsire? *I jest*. I read about the metagame become more and more overtly offensive since the semi-balanced range of teams 386 play had... would a removal of OHKO clause be the ultimate hyper-offence? Substitute, I look to you, you beautiful thing.

Freeze Clause: This one appears to be the easiest to argue (thank God, this is a difficult thing to write!) since one is not conciously trying to freeze an opponant. Blizzard raises things to 30%, and Serene Grace is an ability on... an interesting mix of pokemon (granted, I cant remember if any D/P new pokemon have Serene Grace as an option so, cut me slack here if there is). But unlike other status effects theres not a Freeze move. So... its a debate on how accuratly you want to imitate GameFreak's little cartridges. Heal Bell and Aromatherapy anyone?

Hax Item Clause: My quick claw means my curselax strikes first and wins the game for me! +1 Evasion item + sandstorm +1 evasion ability = lots and lots of instant evasion! Can'o'worms indeed. King's Rock Flinch hax... or a way of improving Dunsparce's Headbutts to more extremes of OP?

What I am putting forward here is a perception change of what are actually the raw components of the competitive game we play. Are they antiquated left-overs (carefully hyphonated to avoid confusion) from the old metagames or neccessary boundaries that need to be removed?

My actual opinion of course bias's the arguement toward "we need them". But I hope to provoke thought into: why, and what if they weren't?

What would the game be with 1, if not all, of those clauses removed?


All clauses, like all customary rules in any gaming context, are to promote enjoyment.

Sleep Clause is introduced because overuse of Sleep effects removes one player from actively participating in the game. This is generally held to be an unfun situation (noone likes to have to sit there while your opponent has their way with you just because they won a speed tie).

Freeze Clause is similar.

Double Team is the same mentality; once someone gets a bunch of Double Teams in, the game stops being about interaction and strategy. It's unfun to sit there and just wait for your move to hit with all your other strategies failing just because of missing.

OHKO clauses I'm not that fussed on; I think the main reason people generally don't like it is because a random OHKO can reverse a series of bad plays; if one player is playing better than his opponent, it is frustrating to lose just because he got lucky and killed your +6 sweeper.

Hax Items are, I assume, the same as OHKO clauses. They can reverse the effects of superior play outright.
 
People are upset at crits, and random burn/para hax.
These people shouldn't be playing Pokemon.

Honestly, I think complaining about luck in this game is one of the most immature things a player can do. It comes with the territory. I don't care about your bad-beat stories in poker, and I certainly don't care about your "hax" stories in Pokemon.
 
Sleep Clause is introduced because overuse of Sleep effects removes one player from actively participating in the game. This is generally held to be an unfun situation (noone likes to have to sit there while your opponent has their way with you just because they won a speed tie).

Freeze Clause is similar.
No, because (interestingly) when some Pokemon is put to sleep it is definitely intentional, and there is no move (other than secret power of some sort... but that won't matter) that can damage and subsequently sleep a Pokemon.
Freeze, however, can be only done unintentionally, so even if you have two Pokemon being frozen, your opponent is really getting some serious "unintentional hax", unlike Double Team or OHKO. Therefore Accupunture should have a chace to raise evasion.
 
One big problem with OHKOs not being banned is that Articuno has Mind Reader/Sheer Cold, and Mind Reader is now a Phazing move, you don't switch and you'll get Sheer Colded, if you DO switch into a non-sturdy Pokemon, you have a 30% chance of being Sheer Colded, and with Spin Support, Articuno has the defenses to take the hits to pull off said combo.
 
Lapras @ rest, sleep talk, sheer cold, fissure

smeargle @ spore, substitute, mind reader, sheer cold

Suicune @ double team, sheer cold

people have been saying that the ohko move users are bad, but people will just design sets like these that actually do work

the clauses are obviously broken in combination with each other though, as in the smeargle example where it spores everything and then ohkos them

even though I say that, freeze clause is stupid. You can't make a team revolving around serene grace blizzard and be successful lol
 
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