RU Claydol (update/revamp)

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Overview
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Even though Claydol looks good on paper, it is in fact a very bad Pokemon for various reasons. It gets both Stealth Rock and Rapid Spin, but it is a bad user of both moves because unlike other spinners, Claydol absolutely cannot touch any spinblockers outside of Doublade, and other Pokemon like Rhyperior and Cobalion set up Stealth Rock a lot better. Additionally, Claydol outright lacks any offensive presence at all, which gives the opponent free turns. As a hazard remover, it is outclassed by Gligar and Sandslash, the former which has a much better typing, supportive movepool, and more bulk, while the latter has strong offensive presence as well as Knock Off and Swords Dance. Furthermore, other spinners such as Hitmonlee or Hitmontop are much better. To add more salt to the wound, Claydol's typing leaves it with 6 glaring weaknesses, all of which are common attacking types in RU. The most notable are Dark-type attacks like Knock Off, and while it does have two immunities, those do not make up for its many weaknesses.

DON'T USE CLAYDOL
########
name: DON'T USE CLAYDOL
move 1: Rapid Spin
move 2: Earth Power
move 3: Toxic
move 4: Stealth Rock
ability: Levitate
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Moves
========

Rapid Spin removes entry hazards, but it is blocked by all Ghost-type Pokemon, which Claydol struggles against (other than Doublade). Earth Power hits the aforementioned Doublade though, and while it won't do much damage to most Pokemon it is still Claydol's best STAB option. Toxic is Claydol's only way of dealing any significant damage against anything not Steel- or Poison-type. Stealth Rock is a good entry hazard to have on any team. Protect can also be used for more Leftovers recovery, but it can be exploited by the opponent.

Set Details
========

Claydol uses a physically defensive spread to best make use of its resistances to Rock- and Fighting-types, but most users will carry Knock Off anyway. Leftovers are used because it is the best item on defensive Pokemon for passive recovery. Additionally, a specially defensive spread can be used to tank special attacks, but Claydol has a poor defensive typing for a special tank.

Usage Tips
========

If the opponent has a Doublade and you need to get a Rapid Spin off, then more often than not hitting Doublade on the switch is the key, so Earth Power would be preferred to in that situation. However, if the opponent has another Ghost-type, then hitting them with Toxic then switching out to a better Pokemon is the only way to go about beating them. Use Claydol whenever you need entry hazards gone or whenever you need Stealth Rock, but it's outclassed by other Stealth Rock users.

Team Options
========

Pokemon that benefit from entry hazards gone can make good teammates, although Claydol can be a bit shaky at removing hazards. Some examples are Moltres, Delphox, and Braviary. Knock Off sponges like Cobalion or Virizion are good partners, the former of which has good synergy with Claydol. Special attackers like Clawitzer and Heliolisk can check Doublade and remove it for Claydol to spin more easily and can hurt other spinblockers. Counters to the aforementioned Ghost-types are preferred and therefore, Dark-types are good Pokemon to go with Claydol. Some examples are Drapion and Skuntank.

Other Options
########

Claydol sucks and you should be using a different Pokemon in the first place, but other sets can be used on Claydol even though they won't make it better, at all. Trick along with a Choice item or Iron Ball can work to surprise the opponent, but Whimsicott does a better job of that. Earthquake shouldn't be considered because Earth Power is Claydol's only way of ever getting past Doublade. Lastly, Explosion is a good move, even on a bad Pokemon like Claydol.

Checks & Counters
########

In general, anything not weak to Ground-type moves and/or hits Claydol neutrally can be considered a solid check.

**Ghost-types**: Rotom, Mismagius, Banette, Gourgeist, and Spiritomb are all immune to Rapid Spin and take pitiful damage from Claydol's other attacks or, in Mismagius and Rotom's case, are immune. They also have STAB Ghost-type attacks to hit Claydol super effectively with. Spiritomb is especially problematic because it hits Claydol hard with Pursuit on the way out.

**Super Effective Attacks**: Shiftry, Abomasnow, Virizion, Rotom-C, Sharpedo, Clawitzer, and Escavalier among others can all hit Claydol super effectively with their STAB moves while not caring about Earth Power and mostly not caring about Toxic.

**Flying-types**: SubToxic Moltres or Substitute Bulk Up Braviary completely set up on Claydol provided they don't switch in on Toxic, and can't be touched at all by it. Golbat is immune to literally everything Claydol has on its main set bar Rapid Spin and has Defog, as well as one of Toxic or Super Fang, to cripple Claydol. Sigilyph literally sets up for free on Claydol without fearing anything, not even Toxic, thanks to Magic Guard.

**Regenerator**: Slowking, Amoonguss, and Alomomola don't mind Toxic as much as other Pokemon do and have super effective STAB attacks that can take down Claydol.
 
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No reliable recovery should definitely be mentioned in the overview. This thing wouldn't be as bad if it got like Recover.

Ice Beam in OO for like Gligar I guess lol.

There should probably just be like a "super effective attacks" section in C&C - Shiftry, Rotom-C, Mega Abomasnow, Whimsicott, Escavalier, Durant, Clawitzer, Sharpedo, Skuntank, and probably a few more should all be mentioned, as they can do massive damage with their STABs. The first four resist Earth Power, while Escavalier, Skuntank, and Durant are immune to Toxic.
 
No reliable recovery should definitely be mentioned in the overview. This thing wouldn't be as bad if it got like Recover.

Ice Beam in OO for like Gligar I guess lol.

There should probably just be like a "super effective attacks" section in C&C - Shiftry, Rotom-C, Mega Abomasnow, Whimsicott, Escavalier, Durant, Clawitzer, Sharpedo, Skuntank, and probably a few more should all be mentioned, as they can do massive damage with their STABs. The first four resist Earth Power, while Escavalier, Skuntank, and Durant are immune to Toxic.
implemented, not adding ice beam though cuz its terrible

then again this is a terrible mon

but still, lol
 
0 SpA Claydol Ice Beam vs. 248 HP / 8 SpD Eviolite Gligar: 180-216 (54 - 64.8%) -- guaranteed 2HKO

0 SpA Claydol Ice Beam vs. 248 HP / 8 SpD Eviolite Gligar: 90-108 (27 - 32.4%) -- guaranteed 4HKO (Roost)

Man i don't even think Ice Beam is worth mentioning, Gligar can actually Roost stall IB Claydol out and cripple it if it has Toxic/Knock Off x.x

I'd honestly much rather Poison Defog Gligar on the switch to deal residual damage for the rest of the match than simply have my coverage move get Roost stalled out =/.
 
sweet jesus this thing needs to go nu. other than that nice job shitting on attempting to make this mon sound like the least desirable thing in ru. mention sandslash as a spinner who beats doublade as something that really outclassed it
 
Well actually this thing has plenty of positive points: it's decently bulky, has a nice movepool, has good bulk, and has a nice ability, and in general has valuable ways to support its team.

It's just that everything good about it is offset entirely by something bad about it. It's not that there's nothing good about it, it's that its cons vastly overshadow its pros, so much to the point where Claydol is almost never worth using. Its bulk is offset by an awful typing, its movepool offset by its lack of offensive presence and no recovery, ability barely matters because its typing is so awful, it has the lovely Rapid Spin but rarely has the opportunity to actually use it, and in general is outclassed by a lot of other Pokemon.

This is a very good analysis for a very bad Pokemon.
 
Add Golbat to Flying-types in counters or even give it its own section cause

>immune to everything + has defog = rip claydol

QC approved 2/3
 
Actually, I think another thing we could rename the set to is "PATHETIC EXCUSE FOR A SPINNER"

That also sounds good imo, though the former could be okay too.
 
i think that ">RAPID SPIN" wouldn't be bad; it's short and ironically expresses the reality: wtf is Claydol gonna Spin on?
 
if I'm changing the name to anything, I'll be changing it to something that's easy to read and process, ">RAPID SPIN" or "PATHETIC EXCUSE FOR A SPINNER" aren't exactly that simple, especially the first cuz some casuals who don't know what greentext or 4chan in general is won't get it and would probably think its misplaced or something, and the latter is long and unneeded lol

DON'T USE CLAYDOL sounds fine, i think i need molk to aprove that tho, pretty sure he would

edit: changed it, if its not approved then np change it back
 
I think this analysis should focus on Claydol's countless strengths rather than its few downsides.
 
  • Remove the part about Claydol only getting an analysis because it's RU by usage. I don't feel readers need to know about Smogon policies
QC Approved 3/3
 
  • Remove the part about Claydol only getting an analysis because it's RU by usage. I don't feel readers need to know about Smogon policies
QC Approved 3/3
ironic because I literally removed it moments before your post.

thanks, this is gp ready!
 
u gotta change ur title next time

Arikado

REMOVE CHANGE COMMENTS

Overview
########

Contrary to popular belief among some players who think Claydol looks good on paper, it is in fact a very bad Pokemon for various reasons. It gets both Stealth Rock and Rapid Spin, although it is a bad user of both moves because unlike other spinners, Claydol absolutely cannot touch any spinblockers outside of Doublade, and other Pokemon like Rhyperior and Cobalion set up Stealth Rock a lot better, and are much better Pokemon in general. Additionally, Claydol outright lacks any offensive presence at all which gives the opponent free turns. As a hazards remover, it is outclassed by most other hazard removers such as Gligar and Sandslash, the former which has a much better typing, supportive movepool, and more bulk, while the latter has strong offensive presence as well as Knock Off and Swords Dance, not to mention that other spinners such as Hitmonlee or Hitmontop are much better. To add more salt to the wounds, Claydol's typing leaves it with 6 glaring weaknesses, all of which are common attacking types in RU with the most notable being Dark-type attacks and Knock Off, and while it does have two immunities, those are mitigated by its many weaknesses.

DON'T USE CLAYDOL
########
name: DON'T USE CLAYDOL
move 1: Rapid Spin
move 2: Earth Power
move 3: Toxic
move 4: Stealth Rock
ability: Levitate
item: Leftovers
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Moves
========

Rapid Spin removes entry hazards, although it is blocked by all Ghost-type Pokemon, which Claydol struggles against, other than Doublade. Earth Power hits the aforementioned Doublade though, and while it won't do much damage to most Pokemon it is still Claydol's best STAB option. Toxic is Claydol's only way of dealing any significant damage against anything not Steel- or Poison-type. Stealth Rock is a good entry hazard to have on any team. Protect can also be used for more Leftovers recovery, but it can be exploited by the opponent.

Set Details
========

Claydol uses a physically defensive spread to best make use of its resistances to Rock- and Fighting-types, which mostly will carry Knock Off anyway. Leftovers are used because its the best item on defensive Pokemon for passive recovery. Additionally, a specially defensive spread can be used to tank special attacks, but Claydol has a poor defensive typing for a special tank.

Usage Tips
========

If the opponent has a Doublade and you need to get a Rapid Spin off, then more often than not hitting Doublade on the switch is the key, so Earth Power would be preferred to in that situation. However, if the opponent has another Ghost-type, then hitting them with Toxic then switching out to a better Pokemon is the only way to go about beating them. Use Claydol whenever you need entry hazards gone or whenever you need Stealth Rock, but it's outclassed by other Stealth Rock users.

Team Options
========

Pokemon that benefit from entry hazards gone can make good teammates, although Claydol can be a bit shaky at removing hazards. Some examples are Moltres, Delphox, and Braviary, and anything that likes hazards off the field. Knock Off sponges like Cobalion or Virizion are good partners, the former of which has good synergy with Claydol. Special attackers like Clawitzer and Heliolisk can check Doublade and remove it for Claydol to spin more easily, (RC) or they and can also hurt other spinblockers. Counters to the aforementioned Ghost-types are preferred and therefore, Dark-types are good Pokemon to go with Claydol. Some examples are Drapion and Skuntank, which have good synergy with it.

Other Options
########

Claydol sucks and you should be using a different Pokemon in the first place, but other sets can be used on Claydol even though they won't make it better, at all. Trick along with a Choice item or Iron Ball can work to surprise the opponent, but Whimsicott does a better job of that. Earthquake shouldn't be considered because Earth Power is Claydol's only way of ever getting past Doublade. Lastly, Explosion is a good move, even on a bad Pokemon like Claydol.

Checks & Counters
########

In general, anything not weak to Ground-type moves and/or hits Claydol neutrally can be considered a solid check.

**Ghost-types**: Rotom-N, Mismagius, Banette, Gourgeist, and Spiritomb are all immune to Rapid Spin and take pitiful damage from Claydol's other attacks or, (AC) in Mismagius and Rotom's case, are immune to it. They also have STAB Ghost-type attacks to hit Claydol super effectively with. Spiritomb is especially problematic because it hits Claydol hard with Pursuit on the way out.

**Super Effective Attacks**: Shiftry, Abomasnow, Virizion, Rotom-C, Sharpedo, Clawitzer, and Escavalier among others can all hit Claydol super effectively with their STAB moves while not caring about Earth Power and mostly not caring about Toxic.

**Flying-types**: Things like SubToxic Moltres or Substitute Bulk Up Braviary completely set up on Claydol provided they don't switch in on Toxic, and can't be touched at all by it. Golbat is immune to literally everything Claydol has on its main set bar Rapid Spin and has Defog, as well as one of Toxic or Super Fang, to cripple Claydol. Sigilyph literally sets up for free on Claydol without fearing anything, not even Toxic, thanks to Magic Guard.

**Regenerator**: Slowking, Amoonguss, and Alomomola don't mind Toxic as much as other Pokemon do and have super effective STAB attacks that can take down Claydol.
gatodelfuego

1/2
 
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