[Overview]
<p>In a throwback to its RSE ADV this was something I missed out with sirndpt... xD glory days, Claydol has become an      important figure in the RU metagame. No longer is the floating idol a      stick in the mud; as the best defensive Rapid Spinner in the tier,      Claydol is a viable choice for nearly any team. Its notorious Ground /      Psychic typing in combination with its Levitate ability grant  Claydol  crucial    resistances to Rock- and Fighting-type attacks, and an  immunity  to Ground-type moves.<period> Furthermore, it provides Claydol with as well as an  immunity to Spikes and  Toxic  Spikes, as well as a 2x resistance to Stealth Rock, standing out as the only Rapid Spinner to possess this traits I think this is worth mentioning, so there you go. Despite this, one must be mindful of the few   holes in   Claydol's defenses. Its low HP  stat and lack of substantial   recovery   hamper its walling potential  significantly, and you will   quickly  find  that it is unable to sponge  the myriad powerful attacks in   RU  that  it does not resist can imply that the powerful attacks are all unresisted, like you said, Medicham 2HKOes it, so it's not worth mentioning. In terms of offense, Ground-type STAB is a    useful  tool to have, but  Claydol's offenses are so meagre that it    cannot  muster much  meaningful damage without a super effective   hit.  Don't  let these drawbacks put you off Claydol though. Support it    well With adequate support, and  it will  excel.</p>
 
 [SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earth Power
move 4: Toxic / Ice Beam 
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpA
 [SET COMMENTS]
 <p>The quintessential Rapid Spinner is Claydol's flagship set.      Even if a full set of hazards—Stealth Rock, Spikes,  and Toxic      Spikes—plague its team, Claydol never takes anything more than 6
.25% upon      entry 
that's the correct number iirc, and what about Gravity? :P, and promptly blows said hazards away. Proficient as it is at   
defending    against spinning away it can't defend against them/prevent them from being laid entry hazards, the same cannot be said of Claydol's   ability to    take hits. Due to a low HP stat and few resistances,   Claydol is unable    to weather the 
more no comparison to other tiers made... so no need for 'more' powerful attacks that   characterize the RU tier.    
Standard Life Orb Honchkrow's Brave Bird, for example, blows   Claydol's HP bar to bits, 
with the standard Life orb set   dealing an   average 
damage of 64% 
HP. Claydol counters    some of the premier hazard deployers   with mixed results; Sandslash,    Steelix, and Gligar are unable to do   anything to it, while Accelgor,    Ferroseed, and Scolipede all score a   super effective hit and can easily    force it out. Ferroseed in   particular
,<comma> is as nasty to Claydol as its    frightening appearance   suggests. Leech Seed drains Claydol's HP, and though Claydol can spin   away the spiky seed's 
seed of a seed sounds funny, might want to paraphrase this? Leech  Seed and Spikes, Ferroseed will usually   come out on top due to Iron Barbs; a pseudo
-<hyphen>spinblock, if you  may.</p>
 <p>Claydol's offensive power is, frankly, quite poor. A Special      Attack stat of 70 is abysmal, and Earth Power 
is too easily walled deals pathetic/paltry amount of damage to most Pokemon you wall a Pokemon, not an attack.   The    last slot serves to fix these shortcomings; Toxic is the primary     option,  as it shortens the 
victim's lifespan considerably, and makes     would-be  counters think twice 
about before optional switching in. Ice Beam is the     second, scoring  super effective hits on Pokemon such as Honchkrow and     Gligar, although  its damage output may be lacking.</p>
 [ADDITIONAL COMMENTS]
 <p>The given EV spread optimizes Claydol's physical bulk, as      its respectable Special Defense buffers it against weaker hits, even      without investment 
in EVs. Leftovers is usually the only source of recovery      Claydol has, and is non-negotiable in almost all cases. If you already      have a Stealth Rock user on your team, Claydol has a few other  options  to fill the free slot.  Psychic is Claydol's best coverage  
move against  Pokemon immune to 
Ground-type moves Earth Power since that's the only one used on Claydol, such as Golbat, Haunter
,<comma>  and  Moltres, but is  outclassed   by the listed moves in most other  cases.  Refresh is a  neat fail
-<hyphen>safe 
because Dictionary.com says so :P   against status, and can foil  Pokemon who  rely on Toxic  to deal with   Claydol, such as  Gligar.</p>
 <p>Ferroseed is an excellent partner for Claydol. The 
thorn seed 
optional     resists the Ghost-, Dark-, Water-, and Grass-type moves that Claydol is      susceptible to, while Claydol resists the Fighting-type moves that    Ferroseed   hates. Between the two, you have access to Spikes, Stealth    Rock, and   Rapid Spin, which provides a consolidated 
entry hazard platform    and a   formidable defensive support core. If Claydol has a free slot,    Protect   can be a surprising boost to its longevity; by catching    unfavorable switch
-<hyphens>ins 
I think you meant the noun? with Leech Seed, Ferroseed can pass Leech Seed    recovery to Claydol,  which can be abused with Protect. Moltres    complements this 
ensemble pair don't think 2 is enough to use 'ensemble' surprisingly well, patching up the  Fire-,    Ice-, and Bug-type weaknesses that  they 
may might 'may' suggests permission struggle with, and    providing  some much needed firepower. 
Furthermore, the  
firebird's phoenix's weaknesses are    covered 
by the duo optional, and  Stealth Rock can be spun away  easily.</p>
[SET]
name: Trick 
<---- 'Choice' is the usual one? your say
move 1: Trick
move 2: Rapid Spin
move 3: Earth Power
move 4: Ice Beam / Shadow Ball
item: Choice Scarf / Choice Specs
nature: Timid / Modest
evs: 252 HP / 4 Def / 252 Spe
 [SET COMMENTS]
 <p>This is a radically different take on Claydol, and is a     surprisingly effective one. Trick is the crux of the set, providing     Claydol with an excellent response to its counters. Tricking an     Eviolite away from Ferroseed or Roselia, for example, will compromise     their defenses considerably, making it much harder for them to lay    entry  hazards. Your choice of item is based on what you want Claydol to    do; with a Timid nature and a Choice Scarf, Claydol reaches a 
top Speed  of  409 
since the set has max Spe EVs, no need 'top', which easily outpaces all non-Choice Scarf Pokemon in RU   bar  Accelgor.  The given EV spread allows Claydol to check a large   number of fast  threats,  such as Archeops, Dugtrio, and Sceptile, while   potentially  forcing out  others. This gives Claydol plenty of   opportunities to use  Rapid Spin,  and even 
serve function as a revenge killer if   needed. Be wary
,<comma>  however, that this  set does not possess enough power   to sweep or OHKO  most Pokemon without  prior damage.</p>
<p>
With a Choice Specs 
equipped, Claydol's prowess can be a nasty shock for your unsuspecting     opponent 
how can an item be a nasty shock? :P. 393 Special Attack accords 
weird choice of word :x Claydo
l's unprecedented   firepower,   and the associated surprise factor may score Claydol a few   KOs before   your opponent can formulate a response. As a comparison, Earth Power   hits   slightly harder than Life Orb Galvantula's Bug Buzz, and Ice Beam   now 2HKOes most 
Ice-weak targets 
weak to Ice-type attacks is Type-weak allowed? with entry hazard support.   Shadow   Ball is an alternative to Ice Beam, and finds use in dealing with   any   Ghost-types that may attempt to spinblock Claydol. For example, Rotom,   which  would  otherwise trouble the mud idol, is cleanly OHKOed 
by Shadow Ball. This   powerful   variant of Claydol pairs well with offensive 
entry hazard 
layers   users 'layers' can refer to the number of layers of Spikes too such as   Accelgor and Scolipede. Magneton can get rid of Ferroseed,   which pesters   Claydol relentlessly with Leech Seed, 
Iron Barbs, and   Seed Bomb
, and the Iron Barbs ability. 
to avoid the possibilty of Iron Barbs being an attack</p>
 
 [ADDITIONAL COMMENTS]
 <p>The EVs and nature for Choice 
o.O so is it Trick or Choice? Claydol are not set in stone; 
with a    Choice Scarf
, Claydol sets they're part of the same set.. may run 
EV spreads of either 252 HP / 4 SpA / 252 Spe or 4 HP / 252     SpA / 252 Spe. Claydol hits much harder with 252 Special Attack EVs,   but sacrifices its bulk somewhat. On the other hand, 
running investing 252 HP  EVs    lessens Claydol's offensive capabilities
, making this spread less   viable don't contradict the main EV spread which is given. 
Claydol with Choice Specs 
sets should opt for 
an EV spread of 252 HP / 4 Def / 252 SpA to     maximize bulk and power, as Speed is not as important. If you do  desire  more Speed, an alternate 
EV spread of 172 HP / 252 SpA / 84 Spe   allows   Claydol to outrun standard Gligar and OHKO
es the latter with Ice Beam, 
a   measure   that prevent
ing that doesn't feel like a 'measure' the flying scorpion from poisoning Claydol with   Toxic.   Other 
EV spreads are viable as well, and Choice 
<-- This too Claydol can be   customized   to fit onto your team however you want. 
As On a final note,  one must be   wary of the repercussions of Tricking away  Claydol's  Choice item.  Claydol can easily become dead weight in these  scenarios,  and Trick  must therefore be used wisely 
or 'with caution'.</p>
[SET]
 name: Dual Screens
 move 1: Reflect
 move 2: Light Screen
 move 3: Earth Power
 move 4: Rapid Spin / Explosion
 item: Leftovers
 nature: Bold
 evs: 252 HP / 252 Def / 4 SpA
 
  [SET COMMENTS]
 
  <p>Not surprisingly, Claydol can successfully pull off a dual   screens  set. Although it has to relinquish Stealth Rock and 
perhaps it has no choice, does it? its    a there's still Earth Power coverage move, this variant is possibly a better dedicated support    platform tha
n the classic set. Behind dual screens, almost any Pokemon    can be 
bulky harder to take down by definition, dual screens does not improve bulk, but halves the damage/power of the attack, feel free to change the phrase, and with Rapid Spin support thrown into the deal, nothing    
else could better aid your sweepers 
or 'it is unrivalled in its ability to aid your sweepers'. Earth Power as the sole attacking  move   isn't as big a problem as it would be on other sets, as Claydol's  job  is  to set up screens 
and get out and pave way for a sweeper 'getting out' isn't a job. While Rapid Spin is an  excellent  move,  and this set can run Stealth Rock like any other,  Explosion is an   interesting option that has potential applications 
for  after fulfilling its dual screening   duties. As a particularly rattling alternative to  switching, Explosion   can get your next Pokemon onto the field 
fast,  safe, in a fast and safe manner while being and armed with  four  turns of screen time 
one of them will be left with 3 turns :x. It must be said,  however, that Explosion  should  never be used on 
dual 
screens Claydol  for the damage output.  Explosion  and Selfdestruct no longer halve the  target's Defense,  and  when used by a weaker Pokemon 
like such as Claydol,  Explosion will deal   depressingly low amount
s amounts is the verb of damage.</p>
 
  [ADDITIONAL COMMENTS]
 
  <p>You might be wondering why Light Clay has not been mentioned.    Dual 
screens Claydol can utilize the item, but the longevity  Leftovers  provides is even more useful, as  Claydol can still use Rapid  Spin  effectively. If you choose to run  Explosion, Light Clay is 
should be your  item 
of choice,  but Leftovers makes Claydol's life  much easier if it needs to  stick  around. As far as dual screen
s  recipients go, Lilligant and  Gorebyss are  two of the best. Lilligant can  abuse 
its newfound bulk the dual screens to  attain  several Quiver Dance
s boots or 'set up several Quiver Dances', and any damage  it takes while boosting  is  handily restored by Giga Drain. Similarly,  Gorebyss loves 
baton  passing  Shell Smash while behind screens; the main problem it  faces,  taking  hits while it sets up and passes, is  easily  alleviated. to set up with Shell Smash, appreciating the support from dual screens which mitigates the problem caused by the defense drops, thus allowing it to have an easier time sweeping. banned :(</p>
 [Other Options]
 <p>One of Claydol's main obstacles is its lack of 
a reliable    recovery 
move. RestTalk is a usable solution that is often eschewed due    to its erratic nature and selfish moveslot hogging 
habit/syndrome optional. While Rest does   boost  Claydol's longevity to newfound levels, a sleeping Claydol is   prone to falling victim to  Taunt, being used as setup fodder, or just   
using selecting the wrong move 
with Sleep Talk at  crucial times. Earthquake is a possible   alternative to Earth Power, and  can be run alongside Ice Beam while   using a Speed-reducing nature. A physical STAB  
move can be useful 
against for the   Pokemon that can tank Earth Power, such as Calm  Mind Entei. Finally,   Claydol's crowded moveslots can accommodate a  weather inducing   move—Rain Dance or Sunny Day—to support Chlorophyll and  Swift Swim   Pokemon, but Claydol 
is usually 
occupied with other things to do/ better off without those moves. has better things to do. 
seen this phrase quite a few times, too cliche :x</p>
 [Checks and Counters]
 <p>Claydol has   difficulty walling Pokemon that can land a   super  effective hit on it,   such as Crawdaunt, Honchkrow, and Durant.    Exceptionally powerful   attackers
—Medicham for example
—can 
changed em dash to black break   through it with little   trouble
, 2HKOing Claydol with Hi Jump Kick just in case people don't know. Ferroseed is an excellent   check to  Claydol, as  it takes negligible damage from Claydol's  attacks, punishes  
Claydol as it uses Rapid  Spin   with 
its Iron Barbs, and can scare the  floating doll away  with Seed  Bomb and  Leech  Seed. Outside of Toxic,  Claydol struggles  to deal with  spinblockers as they usually run Shadow  Ball and  Will-O-Wisp, which are  both good ways to endanger Claydol.  Mandibuzz is  an extremely sound  response to almost every Claydol  variant. Taunt  restricts Claydol to using its pitiful attacking moves;   Mandibuzz is  immune to both of Claydol's STAB
s moves and shrugs off Ice Beam   without a  second thought.</p>