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An option I was thinking of was adding moves like Iron Head or Close Combat to hit Weezing and Walrein, respectively - that should limit their ability to switch in safely.
Just a slate to flesh out the meta a bit and make me comfortable with moving onto more normal slates. Have fun! Note that we already have Seismitoad as a Swift Swim abuser.
Also, I changed the Poison color on the spreadsheet, because it was the same as Ghost. Check it out!
Name of Pokemon: Zapdos Roles: Rain Abuser, Special Wallbreaker, Hazard Control, Defensive Pivot Type:
Abilities: Pressure / Static | Rain Dish Stats: 90 / 90 / 100 / 140 / 100 / 110 (630 BST) Movepool Additions: Weather Ball, Hurricane Movepool Removals: Heat Wave Justification: Pretty clear what this does, yeah? Both STABs get perfect accuracy in rain, Rain Dish grants extra recovery, Weather Ball gives great coverage against grounds. Pressure-Defog defensive is also a great option.
thank you mr fish Name of Pokemon: Dracovish Roles: Set-up Sweeper, Special Wallbreaker Type:
Abilities: Unaware / Multiscale | Contrary Stats: 101 / 121 / 113 / 81 / 81/ 103 (600 BST) Movepool Additions: Dragon Dance, Hammer Arm Movepool Removals: Fishious Rend Justification: Turns out we don't have any Dragon-types, huh. Anyways, this a straightforward Dragon Dance sweeper or Contrary Draco Meteor abuser. Sadly had to remove Fishious Rend but that move is so busted. Really only using Vish for this role because I love his design, what a cutie
Name of Pokemon: Necrozma Roles: Set-up Sweeper, Hazard Control, Hazards, Stallbreaker Type:
Abilities: Prism Armor | Magic Bounce Stats: 97 / 113 / 113 / 113 / 113 / 101 (650 BST) Movepool Additions: Nasty Plot, Taunt, Body Press Movepool Removals: Moonlight, Morning Sun Justification: Possible set-up moves: Swords Dance, Trick Room, Dragon Dance, Nasty Plot, Calm Mind, Autotomize, Iron Defense/Cosmic Power+Body Press- Basically, the world's your oyster when you're using this thing. Good bulk and Magic Bounce give it plentiful switch-in opportunities against targets like Walrein, but poor defensive typing, lack of recovery, and middling speed should keep this from being too problematic against anything but the hardest of stalls. Also outspeeds Stonjourner by 1 point and has the bulk to stomach a hit, making it a valuable check against that thing.
Name of Pokemon: Centiskorch Roles: Hazards, Special Wallbreaker Type:
Abilities: Competitive / Flash Fire | Sticky Hold Stats: 115 / 85 / 105 / 135 / 105 / 85 (630 BST) Movepool Additions: Spikes, Glare Movepool Removals: Will-O-Wisp Justification: I made a Fire/Bug specially oriented CS1 Druddigon, because CS1 Druddigon slapped. Runs boots and scares our 2 removers (wtf we need more removers, next slate hint I guess) by being a strong special Fire-type. Competitive is obviously good for Centi's role, but Sticky Hold does grant it full hazards immunity alongside Heavy Duty Boots. Doesn't block Spin, but you can't win everything.
Name of Pokemon: Kingler Roles: Rain Abuser, Physical Wallbreaker Type:
Abilities: Shell Armor / Tough Claws Stats: 95/140/115/80/80/90 (600 BST) Movepool Additions: Ice Hammer Justification: Kingler is extremely powerful under rain, spamming Tough Claws-boosted Crabhammers and Ice Hammers to do big damage. However, its wallbreaking capabilities are somewhat offset by its low speed, lack of dual STAB, and fairly shallow movepool.
Name of Pokemon: Bisharp Roles: Hazard Setter Type:
Abilities: Justified / Inner Focus / Sheer Force Stats: 95/145/100/80/90/90 (600 BST) Movepool Removals: Swords Dance Justification: Pretty sturdy and powerful rocker. However, does not appreciate the large amount of Ground-types in the meta so far.
Name of Pokemon: Yanmega Roles: Set-up Sweeper Type:
Abilities: Speed Boost / Infiltrator / Frisk Stats: 96/96/96/126/96/90 (600 BST) Movepool Additions: Dragon Pulse, Draco Meteor, Nasty Plot Movepool Removals: Roost, U-Turn Justification: Cleaner that can get out of hand pretty quickly, though its STABs have less-than-ideal power behind them.
Name of Pokemon: Froslass Roles: Set-up Sweeper, Weather Setter Type:
Abilities: Dazzling / Snow Warning Stats: 90/110/90/110/90/110 (600 BST) Movepool Additions: Shell Smash, Earth Power Movepool Removals: Aurora Veil, Spikes Justification: Ice is a pretty advantageous type at the moment, hitting everything except Walrein and Dhelmise. Shell Smash boosts Froslass's offenses to sky-high levels, though a lack of movepool hinders its capabilities until later in the game when the opponent is chipped enough.
Name of Pokemon: Roserade Roles: Status Abuser, Special Wallbreaker Type:
Abilities: Natural Cure / Poison Point / Merciless Stats: 80/80/80/130/105/105 (580 BST) Movepool Additions: Aura Sphere, Focus Blast Movepool Removals: Toxic Spikes Justification: Breaks down opposing bulkmons like Stojourner and Walrein, and can provide a soft check to Seismitoad. However, it has trouble against Dhelmise and Weezing-Galar, although it can put both to sleep if it uses Sleep Powder.
Name of Pokemon: Machamp-Gigantamax Roles: Rain Abuser, Physical Wallbreaker, Choice Band/Scarf, Set Up Sweeper Type: Fighting/Water Abilities: Justified / Hydration Stats: 84/134/114/74/104/84 (BST: 594) Movepool Additions: Liquidation, Aqua Jet Movepool Removals: N/A Justification: Machamp uses Hydration while in the Rain to reduce the effectiveness of statuses while it sets up with Bulk Up. It can even be used with Rest to get full recovery. It uses is high Attack stat and sizeable defenses to smash through bulkier teams. A choiced set will allow it to run more attacking moves at the cost of being unable to set up. It pairs quite nicely with Dhelmise, as Dhelmise has a great matchup against Zacian, one of the pokemon that beats Machamp.
While Machamp is no doubt powerful, its biggest weakness is 4MSS. It has the coverage moves needed to smack through some of the bulky that its STABs can't hit, such as Earthquake for Weezing and Orbeetle and Stone Edge for Togekiss, but it's moveset only has room for 1 (or both if forgoing other coverage options). The Bulk Up set would most likely be running Bulk Up, Dual STABs, and Rest/Coverage move. As for matchups, Togekiss and Zacian are probably the hardest. It has a good matchup against most bulky pokemon.
Machamp-Gmax @ Leftovers
Ability: Hydration
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Bulk Up
- Liquidation / Aqua Jet
- Rest / Earthquake / Stone Edge (for Togekiss)
Machamp-Gmax @ Choice Band
Ability: Hydration
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Close Combat
- Liquidation
- Earthquake
- Stone Edge
Name of Pokemon: Crustle Roles: Set-Up Sweeper, Hazard Setter, Physical Wallbreaker Type: Bug/Fire Abilities: Swarm / Flame Body / Shell Armor Stats: 75/110/135/80/110/90 (BST: 600) Movepool Additions: Heat Crash, Flame Charge, Flare Blitz, Lunge, Leech Life Movepool Removals: Stealth Rock, Swords Dance, Stone Edge, Rock Slide Justification: Crustle is a great Shell Smash sweeper for Hyper Offensive teams. Its high Defense and Special Defense allow it to safely use Shell Smash without taking too much damage. After setting up, it uses its high powered STABs (especially when in Swarm range) to sweep through weakened teams. Outside of Shell Smash, it can also use an offensive Spikes set to break down hazard control pokemon like Weezing-Galar and Dhelmise (both with Earthquake). Crustle has bad matchups against Stonjourner and Togekiss if it has not set up yet, as Stonjourner bodies it with Rock STAB and Togekiss traps and kills it with Flying STAB. Crustle's other big weakness is Stealth Rock, which basically requires it to be run with Heavy Duty Boots or a teammate that can remove hazards. However, once all of these threats are covered, Crustle can be a huge threat in the metagame.
Name of Pokemon: Octillery Roles: Set-Up Sweeper, Choice Scarf Type: Ice Abilities: Suction Cups / Sniper / Rain Dish Stats: 88/88/88/118/118/100 (BST: 600) Movepool Additions: Scope In*, Snipe Shot, Freeze Dry Movepool Removals: Energy Ball, Sludge Bomb, Sludge Wave, Flash Cannon, Water Spout Custom Elements: Scope In: Coil Clone, +1 Crit Rate, +1 Accuracy, +1 Speed Justification: Octillery is a setup sweeper that relies on two uncommon stats, being Crit Rate and Accuracy. Scope In allows Octillery to boost those two and Speed in order to set up to sweep. Octillery actually needs 3 boosts (2 if running Scope Lens / Razor Claw) before it hits perfect Crit rate. Once it uses Scope In a few times, it can use boosted accuracy Blizzard/Fire Blast/Hydro Pump to tear through opposing teams. If Octillery is not set up, it struggles against Cherrim, Zacian, and Drizzile Dhelmise, and is walled reliably by Cursola. However after 1 or 2 boosts, most of these matchups are not as bad.
and yes, I know someone else already submitted a different Octillery, see Snorlax-Gigantamax a few slates ago
Name of Pokemon: Pincurchin Roles: Hazard Setter, Defensive Pivot, Mixed Wall Type: Electric/Rock Abilities: Iron Barbs / Static Stats: 90/98/155/85/100/80 (BST: 608) Movepool Additions: Volt Switch, Toxic, Accelerock, Head Smash, Stone Edge, Rock Slide Movepool Removals: Toxic Spikes Justification: When creating Pincurchin, I tried to make a substitute for Ferrothorn for the meta: A stellar defensive pokemon that is held back by some passivity and an easily exploitable type weakness. Pincurchin's 4x weakness to Ground moves allows for pokemon like Seismitoad, Gumshoos, and Snorlax to keep it in check. To circumvent this, it can run Air Balloon to force the opponent to use a contact move, activating Iron Barbs or Static, or a Special move. Outside of Ground moves, it also has a weakness to Water, Fighting, and Grass moves, meaning Cherrim matches up nicely against it. Pincurchin has access to Spikes, Recover, and Volt Switch, allowing it to be an effective hazard setter and pivot. More niche options could be a Memento lead for Hyper Offense, allowing a pokemon like Stonjourner to set up while the opponent is weakened.
Pincurchin @ Air Balloon
Ability: Static
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Recover
- Volt Switch
- Rock Slide / Memento / Toxic
edit: changed Machamp from pure Fighting to Fighting/Water
edit 2: gave Machamp Aqua Jet and Crustle now has Earthquake again
Name of the Pokemon: Toxtricity Role(s): Set Up Sweeper Type:
Abilities: Soundproof / Iron Fist | Heavy Metal Stats: 96 HP / 129 Atk / 90 Def / 70 SpA / 106 SpD / 88 Spe [600 BST] Movepool Distribution: Meteor Mash, Plasma Fists Justification: Toxtricity is a potent set up sweeper thanks to access to Shift Gear. Iron Fist strengthens the power of its main STABs. Toxtricity has a great matchup versus Togekiss, Walrein and once set up it can take on the majority of the tier. It strugges heavily threatened by Giga Snorlax, defensive Seisitoad and Orbeetle, however, and requires wallbreaker support, to properly break past them. Fortunately with its excellent defensive typing and bulk, it can pivot in on weak attacks and proceed to go on the offfensive.
Name of the Pokemon: Kingdra Role(s): Rain Abuser, Hazard Removal, Special Wallbreaker, Physical Sweeper Type:
Abilities: Swift Swim / Sniper | Damp Stats: 95 HP / 105 Atk / 105 Def / 105 SpA / 105 SpD / 85 Spe [600 BST] Movepool Distribution: Defog Justification: Kingdra has fantastic bulk and a great defensive typing, but this is no wall! It's a menace that swims fast and breaks shit with its Rain boosted Hydro Pumps, and claps Grasses with perfectly accurate Hurricanes, while also packing that classic Draco nuke. Dragon Dance sets and Sniper sets are not out of the question either, and thanks to its previously mentioned bulk, can even attempt a bulky pivot set with Scald, Defog and Toxic.
Name of the Pokemon: Cloyster Role(s): Sweeper, Hazard Setter
Typing:
Abilities: Shell Armor / Bulletproof | Technician Stats: 60 HP / 105 Atk / 180 Def / 95 SpA / 90 SpD / 70 Spe [600 BST] Movepool Distribution: Dragon Darts, Dragon Pulse, Draco Meteor, Outrage, Freeze Dry, Dragon Dance Justification: Cloyster is a strong set up sweeper which utilizes its outstanding physical bulk to get off a Shell Smash, after which it can go to town with Techniccian boosted STAB. Its not all ears tho, as Cloyster is walled to hell and back by Walrein, and NGas PhysDef Weezing. Not to mention revengekilled by the likes of Zacian. Even so, it is a force to be reckoned with.
Name of the Pokemon: Klefki Role(s): Hazard Setter, Hazard Control, Defensive Pivot
Typing:
Abilities: Infiltrator / Prankster | Cute Charm Stats: 69 HP / 99 Atk / 109 Def / 99 SpA / 119 SpD / 79 Spe [574 BST] Movepool Distribution: Thunderbolt, Healing Wish, Stomping Tantrum, Haze, Mystical Fire, Pain Split Justification: Klefki makes his sinister return to competitive battling as the weirdly flexible yet quite effective hazard setting and hazard removing extraordinaire! Even though 69/109/119 isn't very amazing bulk in the grand scheme of things, Klefki packs the best defensive typing in the metagame in Steel/Fairy, coupling it with a vast array 9f useful resistances and immunities to take advantage of, and can easily make short work 9f m9re passive threats in the metagame with its numerous disruption moves and strange tech lures like Thunderbolt, Stomping Tantrum and Mystical Fire, always keeping ffoes on their toes.
1 Rain Abuser, 1 Hazard Setter, 2 Set-Up Sweepers
This first one is a re-sub but I changed it up a bit
Set-Up Sweeper 1
Name of the Pokemon:Braviary
Roles:Set-up Sweeper,Pivot
Type:Fighting/Flying
Abilities:Adaptability,Intimidate,(HA)Scrappy
Stat Distribution:110/120/115/65/95/115/620
Movepool Additions:Knock Off,Drain Punch,Drain Dive,Stone Edge,Swords Dance
Custom Elements:Drain Dive(Flying Type Drain Punch)
Justification:Braviary is a good Sword Dance Sweeper with it's 3 move coverage in Close Combat,Brave Bird and Knock Off or It Can use a Scrappy Bulk Up set
Rain Abuser
Name of the Pokemon:Octillery
Roles:Rain Abuser,Choice Specs Abuser
Type:Water
Abilities:Rain Force,Hydration,(HA)Mold Breaker
Stat Distribution:130/80/80/145/130/55/620
Movepool Additions:Earth Power,
Movepool Removals:Flamethrower,Fire Blast
Custom Elements:Rain Force In rain the power of Water,Ice and Grass type move is boasted 1.3(Sand Force Clone)
Justification:Octillery is a nuke Rain and Rain Force boosted Hydro Pump is POWERFUL and with Earth Power,Ice Beam, and Energy Ball to hit water resistances and Immunity's but Octillery is slow and and has only okay defense
Set-Up-Swepper 2
Name of the Pokemon:Flareon
Roles:Set-Up-Swepper,Revenge Killer
Type:Fire/Normal
Abilities:Weak Armor,Reckless,(HA)Insomnia
Stat Distribution:115/140/60/50/130/115/610
Movepool Additions:Extreme Speed,Close Combat,Stone Edge,Slack Off,Bulk Up,Crunch,Dragon Dance
Justification:Flareon has the tools to be a great sweeper with powerful Reckless boasted Flare Blitz and Double-Edge Priority in Extreme Speed and boosting moves in Fire Flare and Bulk up but it defense is bad and it going take take a lot of recoil using it's stab moves
Hazard Setter
Name of the Pokemon:Camerupt
Roles:Hazard Setter
Type:Fire/Ground
Abilities:Sap Sipper,Immunity,(HA)Pressure
Stat Distribution:125/50/120/130/145/50/620
Movepool Additions:Spikes,Slack Off,Energy Ball,Ice Beam
Justification:Will Add Later
Name of the Pokemon: Barraskewda Role(s): Rain Abuser, Physical Wallbreaker, Offensive Pivot Type: Water / Dark Abilities: Swift Swim / Mold Breaker Stat Distribution: 70 / 135 / 110 / 90 / 65 / 110 (600 BST) Movepool Additions: U-turn Movepool Removals: None Custom Elements: None Justification: This is a frailer, slightly weaker, but much faster Mega Swampert. Its Water STABS hit like a nuke under Rain, Swift Swim makes its already decent speed tier into... well... uh... superspeed?! What?! Its decent speed tier also enables it to function outside of rain as a decently speedy offensive pivot as well, so there's that.
Name of the Pokemon: Arcticuno Role(s): Setup Sweeper (Calm Mind), Type: Ice / Flying Abilities: Magic Guard Stat Distribution: 80 / 90 / 90 / 130 / 100 / 120 (610 BST) Movepool Additions: Calm Mind, Hurricane, Earth Power Movepool Removals: None (This guy has a thin ass offensive movepool) Custom Elements: None Justification: We, lo and behold, have no Ice-types in this meta! But in all seriousness this birb is built to be a fast, powerful Calm Mind sweeper that doesn't mind hazards thanks to Magic Guard. We got a whole load of special walls here though and its typing is still shitty so I think its flaws (should) hopefully be inherently obvious.
Name of the Pokemon: Electivire Role(s): Setup Sweeper (Bulk Up), Mixed Wallbreaker, Offensive Pivot Type: Electric / Fighting Abilities: Motor Drive / Stamina / Sheer Force Stat Distribution: 82 / 133 / 76 / 100 / 90 / 119 (600 BST) Movepool Additions: Plasma Fists, Close Combat, Bulk Up, Meteor Mash, Knock Off Movepool Removals: Earthquake, Flamethrower Custom Elements: None Justification: Simple and straightforward, isn't it? We also don't have any offensive Electric-types, so there's that. This guy is basically a simple-to-use and powerful Bulk Up sweeper, or, maybe if that's not your thing, a mixed wallbreaker. Heck, make this guy an Offensive Pivot and I could care less. Earthquake and Flamethrower getting removed... yeah that explains itself, doesn't it?
Name of the Pokemon: Goodra Roles: Rain Abuser (Dry Skin / Hydration), Special Wall, Mixed Wall, Special Wallbreaker Type:
/
Abilities: Liquid Ooze / Hydration / Dry Skin Stat Distribution: 95 / 70 / 90 / 135 / 155 / 70 (615 BST) Movepool Additions: Scald, Toxic, Recover Movepool Removals: Fire Blast, Flamethrower Justification: Who said rain abusers had to be offensively based? Goodra functions as a great blanket check to many foes, such as Cherrim, Gumshoos, Dubwool, Walrein and defensive Seismitoad. Goodra can either use Hydration to shrug off status, or Dry Skin for auto healing and pivoting into Water STAB from Walrein and Seismitoad. The extra Fire weakness is also mostly negated due to its high Special Defense and the fact you'll mostly use this in rain, which lowers the power anyway and having access to reliable recovery. If need be, it can still pull off an offensive role, though it lacks good options to hit Steels. However, it is weak to foes such as Zacian and Weezing-Galar and its speed is pretty low. Nevertheless, do not underestimate this.
Name of the Pokemon: Gligar (Eviolite Compatible) Roles: Hazard Setter, Hazard Control, Physical Wall, Defensive Pivot Type:
/
Abilities: Hyper Cutter / Sticky Hold / Prankster Stat Distribution: 78 / 94 / 117 / 67 / 65 / 59 (475 BST) Movepool Additions: Spikes, Toxic Spikes, Baneful Bunker, Foul Play, Gastro Acid, Poison Fang Movepool Removals: Acrobatics, Bulldoze, Dig, Earth Power, Swords Dance, Wing Attack Justification: A very bulky hazard setter and remover that makes up for its pathetic speed by having a great defensive typing and access to Prankster, which allows it to set hazards even against the fastest pokemon in the meta. Its typing and great defenses let it serve as a great check to pokemon like Weezing-Galar, Stonjourner, Zacian, Scolipede, and Cursola. It can also annoy bulky foes by spreading poison through the use of Baneful Bunker and Poison Fang, as well as crippling other pokemon like Cherrim, Stonjourner, Gumshoos and Snorlax-Gmax that heavily rely on their abilities to be successful with Gastro Acid. However, while this may be very hard to break physically, it will not at all be difficult to do so specially due to its pathetic Special Defense which even Eviolite cannot salvage, leaving it weak to foes like Cherrim, Flare Boost Seismitoad, and Togekiss, especially if the Eviolite is knocked off.
Name of the Pokemon: Butterfree-Gmax Roles: Setup Sweeper, Special Wallbreaker Psychic Terrain Setter, Type:
/
Abilities: Illuminate / Sweet Veil / Psychic Surge Stat Distribution: 71 / 71 / 82 / 135 / 90 / 96 (545 BST) Movepool Additions: Psyshock, Healing Wish, Mystical Fire Justification: A powerful Quiver Dance sweeper that also offers Psychic Terrain to boost its Psychic STAB to nuclear levels and protect it from priority, which it would otherwise be weak to. For Dark types, it can ward those off with its Bug STAB and use Mystical Fire to prevent Steel-types from walling it too. However, its typing is less than ideal due to having weaknesses to foes like Cherrim, Dhelmise and Togekiss. It is also heavily reliant on Quiver Dance to pose a serious threat, so a faster foe can knock it out before it gets the chance to sweep.
Name of the Pokemon: Zeraora Roles: Setup Sweeper, Physical Wallbreaker Type:
/
Abilities: Inner Focus / Quick Feet / Tough Claws Stat Distribution: 85 / 131 / 79 / 80 / 89 / 126 (590 BST) Movepool Additions: Swords Dance Justification: Why the hell did Zeraora not get a Fighting-type to start with?! For crying out loud even actual Fighting-types have less Fighting moves than Zeraora! Now that that's over, Zeraora is a powerful sweeper with Swords Dance and Tough Claws boosting two powerful STABS in Plasma Fists and Close Combat. It also has a shit ton over other contact coverage to KO a specific threat that can otherwise wall it. Orbeetle? Knock Off. Any future Dragons? Play Rough. Dhelmise? Blaze Kick. Its only weak points lie in its typing leaving it weak to Gumshoos and Zacian, and its low defenses and average speed for an Ubers attacker. And FYI, I did not get this idea from SteelixPrismGX.
Name of the Pokemon: Sigilyph Role(s): Rain Abuser Type: Electric/Flying Abilities: Tinted Lens Stat Distribution: 50/40/50/140/95/130 (BST 505) Movepool Additions: Thunder, Thunderbolt, Hurricane Movepool Removals: All offensive Psychic-type moves, Reflect, Light Screen, Roost Custom Elements: N/A Justification: An absurd flying nuke that hits everything in the game neutrally and has more Special Attack than base Alakazam. I hate myself for making this, which is why I gave it worse bulk than a wet roll of paper towels. It also gets bodied by Cursola.
Name of the Pokemon: Klinklang Role(s): Hazard Setter Type: Psychic/Steel Abilities: Levitate Stat Distribution: 100/80/100/120/130/75 (BST 605) Movepool Additions: Spikes, Caltrops, Psychic, Psychic Terrain, Rapid Spin Movepool Removals: Shift Gear, Electric Terrain, Thunderbolt Custom Elements: Caltrops: sets the entry hazard from G-Max Steelsurge, which deals damage based on a Pokemon's weakness to Steel-type. Justification: Klinklang is a diverse hazard setter that can use its varied movepool to take control of the battle. With Caltrops, a hefty Psychic, and poison immunity keeping threats such as Defog Weezing off the battlefield, Klinklang is able to set up with relative ease. It also has surprising utility on Trick Room teams, which is a thing Klinklang has in the base game, somehow.
Name of the Pokemon: Munchlax (Not Eviolite Compatible) Role(s): Setup Sweeper Type: Normal/Dark Abilities: Gluttony/Thick Fat/Ripen Stat Distribution: 150/120/90/25/100/80 (BST 560) Movepool Additions: Stuff Cheeks, Body Press, Swords Dance, Power Trip Movepool Removals: Belly Drum Custom Elements: N/A Justification: Munchlax is an unorthodox option that can be run a couple of ways. It could opt for a set with Stuff Cheeks, a Ganlon Berry and Ripen to instantly triple its Defense with no sacrifice, boost up with Swords Dance to increase the BP and Attack behind Power Trip simultaneously, or it could use its other stat-boosting moves, such as Curse or Amnesia. But its goal remains the same: boost up, and sweep with Power Trip. Its critical weakness lies in Zacian, who can easily switch into Power Trip and take out Munchlax easily with either super-effective STAB.
Name of the Pokemon: Lunatone Role(s): Setup Sweeper Type: Dark/Psychic Abilities: Magic Guard/Serene Grace Stat Distribution: 80/60/130/100/110/75 (BST 555) Movepool Additions: Nasty Plot Movepool Removals: Light Screen, Reflect, all physical Rock moves Custom Elements: N/A Justification: Lunatone in the base game has a lot of wasted potential. I improved it by changing its abysmal type and redistributing/buffing its stats a bit. What we have as a result is basically Dark Reuniclus. Since Lunatone lacks Iron Defense, it first begins using Cosmic Power instead, then lays in with Nasty Plot and finishes targets with Stored Power. However, it loses against Cursola, is vulnerable to Dark-types while setting up (and afterward to a lesser degree), and Moonlight is less reliable than Recover thanks to the prevalence of rain teams, which lessen the healing from Moonlight.
1 Rain Abuser, 1 Hazard Setter, 2 Set-Up Sweepers
This first one is a re-sub but I changed it up a bit
Set-Up Sweeper 1
Name of the Pokemon:Braviary
Roles:Set-up Sweeper,Pivot
Type:Fighting/Flying
Abilities:Adaptability,Intimidate,(HA)Scrappy
Stat Distribution:110/120/115/45/105/125/620
Movepool Additions:Knock Off,Drain Punch,Drain Dive,Stone Edge,Swords Dance
Custom Elements:Drain Dive(Flying Type Drain Punch)
Justification:Braviary is a good Sword Dance Sweeper with it's 3 move coverage in Close Combat,Brave Bird and Knock Off or It Can use a Scrappy Bulk Up set
Rain Abuser
Name of the Pokemon:Octillery
Roles:Rain Abuser,Choice Specs Abuser
Type:Water
Abilities:Rain Force,Hydration,(HA)Mold Breaker
Stat Distribution:130/50/110/145/130/55/620
Movepool Additions:Earth Power,
Movepool Removals:Flamethrower,Fire Blast
Custom Elements:Rain Force In rain the power of Water,Ice and Grass type move is boasted 1.3(Sand Force Clone)
Justification:Will Add Later
Set-Up-Swepper 2
Name of the Pokemon:Flareon
Roles:Set-Up-Swepper,Revenge Killer
Type:Fire/Normal
Abilities:Weak Armor,Reckless,(HA)Insomnia
Stat Distribution:115/140/60/50/130/115/610
Movepool Additions:Extreme Speed,Close Combat,Stone Edge,Fire Flare,Slack Off,Bulk Up
Custom Elements:Fire Flare(Fire Type Dragon Dance)
Justification:Will Add Later
Name of the Pokemon: Sigilyph Role(s): Rain Abuser Type: Electric/Flying Abilities: Tinted Lens Stat Distribution: 50/40/50/140/95/130 (BST 505) Movepool Additions: Thunder, Thunderbolt, Hurricane Movepool Removals: All offensive Psychic-type moves, Reflect, Light Screen, Roost Custom Elements: N/A Justification: An absurd flying nuke that hits everything in the game neutrally and has more Special Attack than base Alakazam. I hate myself for making this, which is why I gave it worse bulk than a wet roll of paper towels. It also gets bodied by Cursola.
Name of the Pokemon: Klinklang Role(s): Hazard Setter Type: Psychic/Steel Abilities: Levitate Stat Distribution: 65/80/90/90/110/75 (BST 510) Movepool Additions: Spikes, Caltrops, Psychic, Psychic Terrain Movepool Removals: Shift Gear, Electric Terrain, Thunderbolt Custom Elements: Caltrops: see Squawkerz' Copperajah on the first page. Justification: Klinklang is a diverse hazard setter that can use its varied movepool to take control of the battle. With Caltrops, a hefty Psychic, and poison immunity keeping threats such as Defog Weezing off the battlefield, Klinklang is able to set up with relative ease. It also has surprising utility on Trick Room teams, which is a thing Klinklang has in the base game, somehow.
Name of the Pokemon: Munchlax Role(s): Setup Sweeper Type: Normal/Dark Abilities: Gluttony/Thick Fat/Ripen Stat Distribution: 150/80/75/25/100/60 (BST 490) Movepool Additions: Stuff Cheeks, Body Press, Swords Dance, Power Trip Movepool Removals: Belly Drum Custom Elements: N/A Justification: Munchlax is an unorthodox option that can be run a couple of ways. It could opt for a set with Stuff Cheeks, a Ganlon Berry and Ripen to instantly triple its Defense with no sacrifice, boost up with Swords Dance to increase the BP and Attack behind Power Trip simultaneously, or it could use its other stat-boosting moves, such as Curse or Amnesia. But its goal remains the same: boost up, and sweep with Power Trip. Its critical weakness lies in Zacian, who can easily switch into Power Trip and take out Munchlax easily with either super-effective STAB.
Name of the Pokemon: Lunatone Role(s): Setup Sweeper Type: Dark/Psychic Abilities: Magic Guard/Serene Grace Stat Distribution: 80/60/90/100/90/75 (BST 495) Movepool Additions: Nasty Plot Movepool Removals: Light Screen, Reflect, all physical Rock moves Custom Elements: N/A Justification: Lunatone in the base game has a lot of wasted potential. I improved it by changing its abysmal type and redistributing/buffing its stats a bit. What we have as a result is basically Dark Reuniclus. Since Lunatone lacks Iron Defense, it first begins using Cosmic Power instead, then lays in with Nasty Plot and finishes targets with Stored Power. However, it loses against Cursola, is vulnerable to Dark-types while setting up (and afterward to a lesser degree), and Moonlight is less reliable than Recover thanks to the prevalence of rain teams, which lessen the healing from Moonlight.
I would argue they do their job pretty well. The two that rely on their stats are weak because they're designed to boost themselves up against more passive mons, and Klinklang doesn't need offensive stats to perform optimally.
I would argue they do their job pretty well. The two that rely on their stats are weak because they're designed to boost themselves up against more passive mons, and Klinklang doesn't need offensive stats to perform optimally.
Klinklang’s defensive stats are also very lackluster, though. Most offensive mons in this meta have better defenses than it (like Seimi has 140/95/95), and most defensive mons have pretty decent attacking stats (like Walrein’s base 110+ attack). I think your BSTs all around could use a boost. When the average BST is around 600 in this meta and your (non min-maxed) submissions are around 520ish BST, they’re probably gonna be too weak.
Name of the Pokemon: Swanna Role(s): Rain Abuser, Hazard Control, Choice Scarf Type:
Abilities: Rain Power / Hydration | Natural Cure Stat Distribution: 90/99/90/130/90/101 | 600 Custom Elements: Rain Power: Solar Power, but under Rain. Justification:
+ Extremely strong under rain
+ Unwallable if you don't have a Walrein
+ Can be used outside of Rain
- Neither particulary fast nor bulky
- Completely walled by Walrein
Name of the Pokemon: Toxapex Role(s): Hazard Setter, Wallbreaker, Physical Wall Type:
Abilities: Poison Point / Merciless | Poison Heal Stat Distribution: 95/115/154/65/85/101 | 615 Movepool Additions: Body Press, Spikes, Stinging Spikes, Toxic Thread Movepool Removals: Recover Custom Elements: Stinging Spikes: 50 Base Power, 10 PP, Physical, Fighting, hits twice, each hit has 20% chance to Poison. Justification:
+ Great Partner for Scolipede Poison Spam (can handle Steel/Ghost/Rock/Psychic with which Scolipede struggles, whereas Scolipede handles Fairy and can Poison stuffs with U-turn)
+ Defensive / Offensive check to Stonjourner
+ Can easily spread Poison with Baneful Bunker and Stinging Spikes
+ Great bulk
- Defensive get destroyed by Neutralizing Gas, while Offensive also can't break Weezing.
- Huge weakness to Fairy-types like Zacian.
- Needs Baneful Bunker / Shed Shell to excape Togekiss
Defensive
Toxapex @ Toxic Orb
Ability: Poison Heal
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes / Toxic Spikes
- Knock Off
- Body Press
- Baneful Bunker
Name of the Pokemon: Gothitelle Role(s): Cleaner, Set Up Sweeper, Special Wallbreaker Type:
Abilities: Analytic / Frisk | Unburden Stat Distribution: 90/60/100/170/120/80 | 610 Movepool Additions: Belch, Light Of Ruin, Moonblast, Recycle, Sludge Bomb, Sludge Wave, Tea Time Movepool Removals: Nasty Plot, Calm Mind Justification:
+ Hits extremely hard
+ Strong offensive and defensive typing
+ Enough bulk to set up with Tea Time+Berry
+ Two good sets that can be played very differently
- Slow without Unburden boost
- No way of boosting its stats outside of Berry
Name of the Pokemon: Furret Role(s): Set Up Sweeper, Tank, Choice Scarf Type:
Abilities: Frisk / Guts | Protean Stat Distribution: 80/120/80/70/160/90 | 600 Movepool Additions: Drain Punch Extreme Speed, Zing Zap Justification:
+ Very versatile
+ A lot of coverage
+ Two very good abilites
+ Strong priority
+ Very bulky on the special side
- Rather slow and reliant on Extreme Speed
- Lacks a bit of power
Klinklang’s defensive stats are also very lackluster, though. Most offensive mons in this meta have better defenses than it (like Seimi has 140/95/95), and most defensive mons have pretty decent attacking stats (like Walrein’s base 110+ attack). I think your BSTs all around could use a boost. When the average BST is around 600 in this meta and your (non min-maxed) submissions are around 520ish BST, they’re probably gonna be too weak.
I would argue they do their job pretty well. The two that rely on their stats are weak because they're designed to boost themselves up against more passive mons, and Klinklang doesn't need offensive stats to perform optimally.
Lunatone in its current state is absolute garbage. Its too frail, weak and slow to do much off anything. It loses against defensive teams because it cant risk switching in on any defensive Pokemon to take advantage of lest it be 2HKOed on the switch. Not to mention its complete lack of a matchup versus offensive playstyles. Its not sweeping stuff anytime soon.
Iff Munchlax can hold Eviolite, then its pretty powerful (like very much so).
Without Eviolite it gets weird. Thanks to Body Press almost every wall can threaten to immediately do a huge amount of damage, while it in return requires a turn or more of set up before it an threaten them itself. Its raw bulk is enough to to let it serve as a wall in and of itself, but I can't help but wonder that a set up sweeping set simply won't be very good.
Klinklang is also just not very good. Pokemon get oppurtunities to set hazards by offensive pressure or defensive pressure. I personally just do not think Klink rn has the ability to force offensive pressure to lay out hazards, and it currently its tailored to only be able to pressure Weezing by typing alone, but in the future would just most likely be bad at handling any other hazard removal.
Lunatone in its current state is absolute garbage. Its too frail, weak and slow to do much off anything. It loses against defensive teams because it cant risk switching in on any defensive Pokemon to take advantage of lest it be 2HKOed on the switch. Not to mention its complete lack of a matchup versus offensive playstyles. Its not sweeping stuff anytime soon.
Iff Munchlax can hold Eviolite, then its pretty powerful (like very much so).
Without Eviolite it gets weird. Thanks to Body Press almost every wall can threaten to immediately do a huge amount of damage, while it in return requires a turn or more of set up before it an threaten them itself. Its raw bulk is enough to to let it serve as a wall in and of itself, but I can't help but wonder that a set up sweeping set simply won't be very good.
Klinklang is also just not very good. Pokemon get oppurtunities to set hazards by offensive pressure or defensive pressure. I personally just do not think Klink rn has the ability to force offensive pressure to lay out hazards, and it currently its tailored to only be able to pressure Weezing by typing alone, but in the future would just most likely be bad at handling any other hazard removal.
Name of the Pokemon: Sliggoo (Eviolite compatible) Role(s): Rain Abuser, Special Wall, Set Up Sweeper (Quiver Dance) Type:
Abilities: Hydration, Gooey, Cute Charm Stat Distribution: 90/60/70/120/110/80 (530 BST) Movepool Additions: Quiver Dance, Surf, Hydro Pump Movepool Removals: Sludge Bomb, Sludge Wave Justification:i swear I didn’t copy demon dragon Sliggoo, aside from being a very good boy, is immune to status under rain and rest becomes a full heal with no drawbacks. Good bulk alongside Eviolite allows it to check Cherrim, Seismitoad, and Snorlax-Gmax. Bulk also allows it to set up Quiver Dance on these mons and Orbeetle. However, it is relatively weak without boosts, and so is completely walled by Cursola and Weezing-Galar (especially with Ngas). It also has to choose between having a strong move to hit fairies in Surf, or being able to touch Walrein with Thunderbolt. Relatively weak physical bulk means it can’t really check physical attackers.
Name of the Pokémon: Perrserker Role(s): Hazard Setter, Wallbreaker, Offensive Pivot, Set Up Sweeper (sd) Type:
Abilities: Tough Claws, Unnerve, Own Tempo Stat Distribution: 85/125/120/50/90/100 (570 BST) Movepool Additions: Spikes, Sucker Punch, Knock Off Justification: Perrserker can be a great wallbreaker because Dark + Steel coverage hits everything neutral atm, and Close Combat can hit future resists. It forces a lot of switches, most notably on Dhelmise and Orbeetle, and can use the free turn to set up Spikes or pivot out with U-turn, like what Greninja did in SM OU. However, weak bulk and low speed means it is easily revenge killed by pretty much every offensive threat if it decides to not run Sucker Punch.
Wallbreaker:
Perrserker @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Close Combat / U-turn / Taunt / Sucker Punch
- Spikes
Swords Dance:
Perrserker @ Life Orb / BlackGlasses
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 4 Spe
Jolly / Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Scarf:
Perrserker @ Choice Scarf
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head / Gunk Shot
- U-turn
- Spikes / Close Combat / Sucker Punch