Pet Mod Clean Slate 2

Necro wins. Next slate:
:excadrill:Slate 6: 1 Hazard Control, 1 Stallbreaker, 2 Offensive Pivots:dragapult:
 
:ss/gigalith:
Name of the Pokemon: Gigalith
Role(s): Hazard Control, Physical Wall, Hazard Setter
Type:
Rock.png

Abilities: Sand Stream, Sturdy | Sand Veil (HA)
Stat Distribution: 105/40/140/135/100/25 (545)
Movepool Additions: Rapid Spin, Slack Off, Glare, Flamethrower, Dark Pulse, Ice Beam, Crystal Power*
Custom Elements: Crystal Power is a 100 BP rock move that has a 50% chance to lower the opponents special defense by 1.
Justification: Gigalith as a special attacker?! Yes, the twist leads here. Gigalith has amazing bulk that can be further boosted with a Special Defense boost from it's ability, Sand Stream. Gigalith also has amazing coverage moves that can check many of the Pokemon this meta along with it's high Special Attack and good STAB move in Crystal Power. However, Gigalith suffers from a mediocre Rock typing, is slow and its sand is surpassed by other weather setters such as Torkoal.
:ss/druddigon:
Name of the Pokemon: Druddigon
Role(s): Stallbreaker, Physical Wallbreaker
Types:
Dragon.png

Abilities: Tough Claws, Intimidate | Castle's Might* (HA)
Stat Distribution: 97/140/100/60/100/118 (605)
Movepool Additions: Swords Dance
Custom Elements: Castle's Might is an ability that raises Druddigon's attack by 1 if an opponent uses a status move on it. Immunity to status moves.
Justification: Druddigon is a very strong wallbreaker with the ability Tough Claws, boosting Druddigon's STAB and coverage moves or the ability Castle's Might, raising Druddigon's attack by 1 when a status move is used. Druddigon is the primary stallbreaker on any team thanks to the combination of Taunt + Swords Dance, immunity to status moves, decent bulk and powerful wallbreaking moves. However, Druddigon must be wary of Fairy types such as Zacian.
:ss/eelektross:
Name of the Pokemon: Eelektross
Role(s): Choice Scarf, Offensive Pivot, Special Wallbreaker
Types:
Electric.png
/
Water.png

Abilities: Storm Drain, Levitate | Volt Absorb (HA)
Stat Distrubition: 100/85/80/140/80/90 (503)
Movepool Additions: Surf, Scald
Justification: Eelektross is a good Choice Scarfer due to it's amazing Special Attack, good Electric/Water typing that allows it to kill off ground types with it's new water moves and STAB, decent coverage options, Volt Switch and three abilities that grant immunities in Water, Ground and Electric.
:ss/chansey:
Name of the Pokemon: Chansey (Not Eviolite compatible)
Role(s): Offensive Pivot, Wallbreaker, Support
Types:
Normal.png
/
Fighting.png

Abilities: No Guard, Scrappy | Defiant (HA)
Stat Distribution: 120/130/100/60/100/80 (590)
Movepool Additions: U-Turn, Cross Chop, Egg Fatality*
Custom Elements: Egg Fatality is a 90 BP Normal move that has a 50% chance to lower the opponent's Attack and Special Attack by 1. (10 PP) (Physical)
Justification: Chansey, an offensive pivot?! Oh yes. It has three abilities in No Guard, Steadfast and Defiant that can all be used for different purposes. No Guard can be used along with Dynamic Punch and to not miss any other moves, Steadfast as a filler option and Defiant to punish Defoggers. Chaney's real niche in being an offensive pivot is its signature item, Lucky Punch, giving its attacks a high critical ratio, as well as it's signature move, Egg Fatality, which can be used to lower the opponents attack and special attack by 1. Chansey's physical moveset is often difficult to choose from, so U-turn is there to pivot out from opponents that might check it. Chansey still provides great support and has decent all around bulk as always, with SR, Status, Soft-Boiled, etc.
 
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zebstrika.gif

Horsey
Pokemon: Zebstrika
Role(s): Terrain Setter, Offensive Pivot
Type:
Electric.png
Fighting.png

Abilities: Electric Surge | Inner Focus
Stats: 85 HP / 118 Atk / 75 Def / 98 SpA / 75 SpD / 120 Spe [581 BST]
Movepool Additions: High Jump Kick, Fusion Bolt, Aura Sphere, Focus Blast
Justification: Zebstrika utilizes its high speed to pivot around and hit foes. It can run physical, special or mixed sets well because of Electric Terrain boosting its Electric STAB to threatening levels, while its coverage and STAB Fighting attacks hit the numerous Ground types. It relies on its Electric STAB to do considerable damage though, so Pokemon like Orbeetle, defensive Seismitoad and Giga Snorlax wall it comfortably.

charizard.gif

Dragon type Charizard
Pokemon: Charizard
Role(s): Offensive Pivot, Hazard Removal, Sun Abuser
Type:
Dragon.png
Flying.png

Abilities: Regenerator | Solar Power
Stats: 118 HP / 97 Atk / 89 Def / 119 SpA / 96 SpD / 111 Spe [630 BST]
Movepool Additions: Draco Meteor, U-turn
Justification: Charizard utilizes Regenerator, a solid defensive typing and decent bulk to act as a great pivot, while still packing quite a punch with its strong Dragon STAB. It can U-turn out of many unfavourable situations and keep up health. It can also double as a fearsome Sun Abuser with its Hidden Ability, sacrificing its health and longevity for raw power.

krookodile.gif

Sorry leonard
Pokemon: Krookodile
Role(s): Stallbreaker, Choice Scarf
Type:
Ground.png
Dark.png

Abilities: Intimidate / Moxie | Merciless
Stats: 111 HP / 125 Atk / 100 Def / 65 SpA / 90 SpD / 92 Spe [583 BST]
Movepool Additions: Sucker Punch, Parting Shot, Swords Dance
Movepool Removals: Pursuit
Justification: Toxic Spikes beware! Krookodile comes to justify Scolipede's existence lend its hand to the unexplored Toxic Spam archetype. It relies on its scary ability Merciless to shut down almost any defensive build, and its strong STAB Earthquake to deter poison status immune Pokémon from taking advantage of its strategy. It can also do a Scarf and perform revengekilling duties. Its big problem lies against very offensive builds, as Zacian and Cherrim make quick work of it. Offensive Seismitoad also annoys it thanks to Flame Orb ridding it of the ability to break past it. Yet still, Krookodile is an absolute menace and should always be accounted for in teambuilding.

dunsparce.gif


Imagine Dragon
Pokemon: Dunsparce
Role(s): Hazard Control, Defensive Pivot, Cleric
Type:
Fairy.png
Dragon.png

Abilities: Poison Heal / Serene Grace | Natural Cure
Stats: 100 HP / 108 Atk / 75 Def / 98 SpA / 125 SpD / 70 Spe [576 BST]
Movepool Additions: Defog, Wish, Play Rough, Moonblast, Draco Meteor, Dragon Tail, Teleport, Heal Bell
Justification: Dunsparce comes to annoy the ever living crap out of all who cross him. With Poison Heal, it not only becomes immune to status afflictions once active, but gains big passive healing, making it a force to be reckoned with. Defog means it can consistentluly keep hazards off the field and Teleport also gives it the means to dry pass to team mates ensuring safe entry.
 
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Anyway:
Male
Name of the Pokemon: Tangrowth
Role(s): Hazard Control, Physical Wall, Bulk Up User
Type: Grass/Fighting
Abilities: Regenerator/Tangling Hair/Sheer Force
Stat Distribution: 140/125/100/75/85/60 (BST 585)
Movepool Additions: Rapid Spin, Trop Kick, Superpower, Bulk Up
Movepool Removals: Stun Spore, Sleep Powder, Toxic
Custom Elements: N/A
Justification: A resistance to Rock and moves to hit both Dubwool and Seismitoad for huge damage mean that Tangrowth is easily capable of keeping rocks off the battlefield, and thanks to Regenerator it's a handy counter to Spikes as well. Its usefulness lies beyond hazard control, as it wields utility such as Knock Off, Ingrain and Bulk Up. However, it is crucial to make sure the enemy has no Togekiss, or a dead one, before sending it out, as one Oblivion Wing in Tangrowth's defensive weak spot is a death sentence.

Spr 5b 491.png
Name of the Pokemon: Darkrai
Role(s): Stallbreaker, Cleric
Type: Fairy/Poison
Abilities: Comatose/Corrosion
Stat Distribution: 95/70/110/105/120/120 (BST 620)
Movepool Additions: Moonblast, Draining Kiss, Acid Spray, Clear Smog, Aromatherapy, Safeguard
Movepool Removals: Haze, Calm Mind
Custom Elements: Corrosion: Poison-type moves now ignore Poison's resistance to itself and Steel's immunity to Poison, being instead neutrally effective on both.
Justification: Darkrai can exploit the weaknesses of current stall staples with access to Corrosion, which allows it to threaten mons like Weezing and Walrein it couldn't before with Toxic, and it's also extremely good at keeping status off of its own team, with Safeguard, Aromatherapy, and even Comatose as a niche option. However, it's weak to common attacking types such as Psychic and Steel and must be sent out judiciously. It should also carry Substitute in order to properly deal with Walrein's Anchor Shot.

Male
Name of the Pokemon: Unfezant
Role(s): Offensive Pivot, Wallbreaker
Type: Flying/Dark
Abilities: Sniper/Super Luck/Guts
Stat Distribution: 65/130/70/115/65/130 (BST 555)
Movepool Additions: Close Combat, Sucker Punch, Nasty Plot, Dark Pulse, Swoop
Movepool Removals: Defog, Quick Attack
Custom Elements: N/A
Justification: It's back! Unfezant is a speedy, threatening offensive powerhouse able to dart in and eliminate threats with a single big hit. The highlight here is Guts-boosted Brave Bird, offering Unfezant frightening physical power, and Swoop, which allows it to deal big damage and avoid taking significant hits. It can also semi-viably use a special set, fishing for critical hits with the combination of Super Luck and Air Cutter. The catch, however, is that it must avoid taking hits if it wants any longevity at all, as it is quite frail, and Dark/Flying does not provide the resistances it wants most, even burdening Unfezant with a weakness to the Fairy type.

Spr 5b 625.png
Name of the Pokemon: Bisharp
Role(s): Offensive Pivot
Type: Fighting/Flying
Abilities: Stance Change
Stat Distribution:
Shield Forme:
80/50/145/45/140/100 (BST 560)
Sword Forme: 80/125/50/110/45/150 (BST 560)
Movepool Additions: Defensive Maneuvers, Acrobatics, Aerial Ace, Sacred Sword, Mach Punch, Close Combat
Movepool Removals: Sucker Punch, Throat Chop, Stealth Rock, Iron Head
Custom Elements: Defensive Maneuvers: King’s Shield clone, grants Bisharp +1 crit rate upon contact and changes to Shield Forme.
Justification: Inspired by XY/SM Aegislash, one of the strongest offensive pivots in the game's history, Bisharp fills much the same role as it does, alternating between extremely high defense and offense to be far safer until Prince Ryoma Bisharp begins its assault. However, its strongest STAB move, Acrobatics, bars it from using an item, and Close Combat also has a downside. Defensive Maneuvers is also weaker than King's Shield because making use of its effect relies on RNG.

As always, reply with criticisms or concerns.
 
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magneton.gif

Name of the Pokemon: Magneton (Eviolite compatible)
Role(s): Hazard Control, Pivot, Dual Screen
Type:
Electric.png
Steel.png

Abilities:
Levitate
Stat Distribution: 80/70/100/125/100/105 | 580
Movepool Additions: Rapid Spin, Taunt
Custom Elements: Tri Attack is now Steel-type
Justification:
Pivot
Magneton @ Eviolite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Tri Attack
- Volt Switch
- Rapid Spin
- Taunt / Thunder Wave / Discharge

Screen
Magneton @ Light Clay / Eviolite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Volt-Switch / Explosion
- Taunt / Rapid Spin

RestTalk
Magneton @ Eviolite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Rest
- Sleep Talk
- Tri Attack
- Volt Switch / Charge Beam

:ss/cresselia:
Name of the Pokemon: Cresselia
Role(s): Stallbreaker, Wallbreaker, Pivot, Sweeper
Type:
Fairy.png
Ground.png

Abilities:
Comatose
Stat Distribution: 90/80/100/120/100/110 | 600
Movepool Additions: Taunt, Earth Power, Earthquake, Play Rough, Bulldoze, Recover
Movepool Removals: Rest
Justification:
Calm Mind
Cresselia @ Shed Shell
Ability: Comatose
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Calm Mind
- Recover
- Moonblast
- Earth Power

Taunt
Cresselia @ Shed Shell
Ability: Comatose
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Recover
- Earth Power
- Moonblast / Toxic

Choice Specs
Cresselia @ Choice Specs
Ability: Comatose
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Trick
- Lunar Dance

vespiquen.gif

Name of the Pokemon: Vespiquen
Role(s): Offensive Pivot, Hazard Control, Hazard Setter
Type:
Bug.png
Flying.png

Abilities:
Honey Gather, Queenly Majesty | Magic Guard
Stat Distribution: 110/100/90/70/90/140 | 600
Movepool Additions: Brave Bird, Knock Off
Movepool Removals: Toxic Spikes
Justification: Vespiquen is the fastest Pokemon in CS2 and can force several fast attackers such as Scolipede, Necrozma and Cherrim out with her U-turn or Brave Bird. She has an great bulk paired with Magic Guard, which gets counterbalanced by a terrible defensive typing in Bug/Flying. Magic Guard has the benefits to let Vespiquen spam Brave Bird and freely come on the field if the SR are up. She also has the fastest and second strongest U-turn in CS2 making her a great choice in most VoltTurn teams. While Vespiquen has a wide support movepool, she can't pick all the moves she wants due to the necessity of running Protect to escape Togekiss (Shed Shell is also an option but it limits Vespiquen offensive presence and ability to come onto Knock Off). Additionally, Vespiquen gets walled by Steel- and Rock-types, decreasing her matchup against fatter teams.
Vespiquen @ Life Orb / Shed Shell
Ability: Magic Guard
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Brave Bird
- Protect / Defog / Knock Off
- Roost

meloetta.gif

Name of the Pokemon: Meloetta
Role(s): Offensive Pivot, Cleric, Setup detterent
Type:
Normal.png
Dragon.png

Abilities:
Perish Voice
Stat Distribution: 100/60/90/110/130/110 | 600
Movepool Additions: Draco Meteor, Dragon Breath, Dragon Pulse, Parting Shot, Healing Wish, Core Enforcer
Movepool Removals: Calm Mind, Focus Blast, Shadow Ball
Custom Elements: Perish Voice: This Pokemon's sound based moves have a Perish Song secondary effect (Liquid Voice+Perish Body)
Justification: Meloetta uses its great mixed bulk and useful resistances to check most Special Attackers (mainly Cherrim). Also, thanks to its good Speed it can revenge kill most wallbreakers (most notably Stonjourner thanks to Shadow Sneak immunity). It can support its team very well thanks to Parting Shot with Perish Song effects, which can detterent slower setup as well as generate momentum, but also thanks to Healing Wish and Heal Bell.
Offensive Pivot
Meloetta @ Leftovers
Ability: Perish Voice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Core Enforcer
- Parting Shot
- Healing Wish

Assaut Vest
Meloetta @ Assault Vest
Ability: Perish Voice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Core Enforcer
- U-turn
- Knock Off
grumpig.gif

Name of the Pokemon: Grumpig
Role(s): Stallbreaker
Type:
Ground.png
Poison.png

Abilities:
Glutonny, Own Tempo | Plague
Stat Distribution: 130/110/80/100/80/90 | 590
Movepool Additions: Slack Off, Sludge Bomb, Sludge Wave, Gunk Shot, Earthquake, Bulldoze, Earth Power
Custom Elements: Plague while this Pokemon is on the field, the opposing Pokemon can't use recovery move (Heal Block)
Justification:
Toxic
Grumpig @ Black Sludge
Ability: Plague
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Toxic
- Earthquake
- Slack Off
- Poison Jab / Gunk Shot

Calm Mind
Grumpig @ Black Sludge
Ability: Plague
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Calm Mind
- Earth Power
- Sludge Bomb
- Slack Off
 
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nfe gang nfe gang

trubbish.png

Name of the Pokémon: Trubbish (Eviolite compatible)
Role(s): Hazard Control, Special Tank
Type:
1583944241084.png
1583945684623.png

Abilities:
Sticky Hold
Stat Distribution: 70/70/80/120/110/40 (490 BST)
Movepool Additions: Defog, Knock Off, Hyper Voice
Movepool Removals: Spikes, Toxic Spikes
Justification: With Sticky Hold, Eviolite can't be knocked off, giving Trubbish great special bulk and decent physical bulk. A great defensive typing leaves it only weak to ground and psychic. Because of this it can switch in to many attacks and use the turns to clear hazards or use other utility moves like Knock Off. Pain Split is its only recovery, but it works well because of Trubbish's low HP compared to other mons in the tier so far. Decent Special Attack also means it can threaten offensive mons with its STABs and Giga Drain. also hes such a good boy
Defog:
Trubbish @ Eviolite
Ability: Sticky Hold
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Defog
- Sludge Bomb / Clear Smog
- Knock Off / Hyper Voice / Giga Drain
- Pain Split / Haze / Toxic

or any combination of these moves really

drakloak.png

Name of the Pokémon: Drakloak (Eviolite compatible)
Role(s): Offensive Pivot
Type:
1583951793024.png
1583951722873.png

Abilities:
Regenerator, Adaptability
Stat Distribution: 80/120/70/70/100/135 (575 BST)
Movepool Additions: Lunge, Dragon Darts
Movepool Removals: Hex, Will-O-Wisp
Justification: Drakloak is a great offensive pivot that has a great deal of freedom when choosing its item and its coverage. It has a really strong U-turn with Adaptability, decent bulk with Eviolite, and a great speed tier, being the current fastest pokemon. However, it is walled by steel-types and Weezing's ngas removes Regenerator and Adaptability. It can also run a decent Dragon Dance set if it wants. drakloak > dragapult because he cute
Pivot:
Drakloak @ Choice Band / Eviolite
Ability: Adaptability / Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Dragon Darts
- Psychic Fangs
- Lunge / Sucker Punch / Steel Wing

DD:
Drakloak @ Eviolite / Life Orb
Ability: Adaptability / Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Timid / Adamant Nature
- Dragon Dance
- Dragon Darts
- Lunge / U-turn
- Psychic Fangs

corvisquire.png

Name of the Pokemon: Corvisquire (Eviolite compatible)
Role(s): Stallbreaker, Defensive Pivot, Hazard Control
Type:
1583987312843.png
1583987372215.png

Abilites: Pressure, Big Pecks, Mirror Armor
Stat Distribution: 100/110/80/60/80/90 (520 BST)
Movepool Additions: Knock Off, Beak Blast
Justification: Corvisquire can stallbreak in a similar way to Kyurem does/did in OU by making 101 hp subs with full EVs and stalling PP with Pressure. Taunt is also an option to deny walls important moves, at the expense of coverage. It can also be a solid general utility mon with good bulk and defog, as it has a pretty good defensive typing, especially the ground immunity. However, its weak to Stealth Rock and cant run boots because it wants Eviolite, making it much easier to wear down.
SubRoost:
Corvisquire @ Eviolite
Ability: Pressure
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Roost
- Beak Blast / Taunt
- Knock Off / Taunt

Utility:
Corvisquire @ Eviolite
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Defog
- Roost
- Beak Blast / Knock Off
- U-turn / Knock Off


Name of the Pokémon: Fletchinder (Eviolite compatible)
Role(s): Offensive Pivot, Status Spreader (Will-O-Wisp)
Type:
1584031021412.gif

Abilities:
Levitate
Stat Distribution: 70/135/70/50/60/125 (510 BST)
Movepool Additions: Pyro Ball, Earthquake
Movepool Removals: Defog, Snapped Moves, Swords Dance
Justification: We need ground checks rn, and fletchinder is an interesting option due to its good defensive typing and ability combination. It is also quite strong with its STAB Pyro Ball, utility in U-turn and wisp, and solid coverage with Earthquake. Fletchinder can run a bulky pivot set and an offensive one, and maybe even a combination of the two.
Offensive Pivot:
Fletchinder @ Choice Band / Choice Scarf / Eviolite
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Earthquake
- Will-O-Wisp

Bulky Pivot:
Fletchinder @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Roost
- Will-O-Wisp
 
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:sm/rotom-fan:
Name of the Pokemon: Rotom-Fan
Role(s): Hazard Control, Defensive Pivot
Type: Electric / Flying
Abilities: Pressure
Stat Distribution: 97/86/167/105/45/50 (550 BST)
Movepool Additions: Rapid Spin, Roost
Justification: Rotom-Fan is basically an Avalugg. (wip)

:sm/flygon:
Name of the Pokemon: Flygon
Role(s): Stallbreaker, Hazard Control
Type: Dragon / Fighting
Abilities: Levitate / Pressure
Stat Distribution: 120/80/80/120/100/100 (600 BST)
Movepool Additions: Calm Mind, Flash Cannon
Movepool Removals: Roost
Justification: With 92 HP EVs, Flygon can create 101 HP Substitutes and break Cursola by spamming Calm Mind. However, its STABs are unfortunately walled by Fairy-types like Weezing-Galar and Zacian.

:sm/zekrom:
Name of the Pokemon: Zekrom
Role(s): Offensive Pivot, Hazard Control, Terrain Setter
Type: Electric / Dragon
Abilities: Teravolt / Electric Surge
Stat Distribution: 100/80/110/110/100/130 (630 BST)
Justification: Zekrom's good defensive typing allows it to switch into and check Walrein, Cherrim, and Torkoal, and threaten them with its equally good offensive STABs. Electric Surge helps its Thunderbolts and Volt Switches have more power, but it has trouble breaking through special walls such as Snorlax and Orbeetle.

:sm/aerodactyl:
Name of the Pokemon: Aerodactyl
Role(s): Offensive Pivot, Hazard Setter, Sand Setter
Type: Rock / Flying
Abilities: Sand Stream / Pressure / Sand Force
Stat Distribution: 100/60/105/135/105/110 (615 BST)
Movepool Additions: Power Gem, Hurricane
Justification: Aerodactyl is a potent pivot, able to switch into Gumshoos, Snorlax and Cherrim. Its wide movepool is offset by its fairly awkward speed tier.
 
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1 Hazard Control, 1 Stallbreaker, 2 Offensive Pivots
Hazard Control
starmie.gif

Name of the Pokemon:Starmie
Roles:Hazard Control
Type:Water/Dark
Abilities:Dazzling/No Guard/(HA)Volt Absorb
Stat Distribution:110/60/125/120/105/110/620
Movepool Additions:Focus Blast,Dark Pulse.Dark Blast
Custom Elements:(Dark Type Hurricane clone)
Justification:Will add later

Offensive Pivot 1
dragonite.gif

Name of the Pokemon:Dragonite
Roles:Offensive Pivot
Type:Dragon/Flying
Abilities:Regenerator/Pressure/(HA)Thick Fat
Stat Distribution:110/60/80/130/110/130/620
Movepool Additions:Oblivion Wing,U-turn,Earth Power,
Justification:Will add later

Stallbreaker
beheeyem.gif

Name of the Pokemon:Beheeyem
Roles:Stallbreaker
Type:Psychic/Ground
Abilities:Adaptability/Competitive/(HA)Shed Skin
Stat Distribution:90/60/119/140/120/91/620
Movepool Additions:Earth Power,Ice Beam,
Justification:Will add later

Offensive Pivot 2
dusknoir.gif

Name of the Pokemon:Dusknoir
Roles:Offensive Pivot
Type:Ghost/Flying
Abilities:Guts/Natural Cure/(HA)Immunity
Stat Distribution:130/120/125/60/95/90/620
Movepool Additions:Recover,Shadow Slam,Close Combat,Glare,Parting Shot
Custom Moves:Shadow Slam(Ghost type Earthquake)
Justification:Will add later
 
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Anyway:
Male
Name of the Pokemon: Tangrowth
Role(s): Hazard Control, Physical Wall, Bulk Up User
Type: Grass/Fighting
Abilities: Regenerator/Tangling Hair/Sheer Force
Stat Distribution: 140/125/100/75/85/60 (BST 585)
Movepool Additions: Rapid Spin, Trop Kick, Superpower, Bulk Up
Movepool Removals: Stun Spore, Sleep Powder, Toxic
Custom Elements: N/A
Justification: A resistance to Rock and moves to hit both Dubwool and Seismitoad for huge damage mean that Tangrowth is easily capable of keeping rocks off the battlefield, and thanks to Regenerator it's a handy counter to Spikes as well. Its usefulness lies beyond hazard control as well, as it wields utility such as Knock Off, Ingrain and Bulk Up. However, it is crucial to make sure the enemy has no Togekiss, or a dead one, before sending it out, as one Oblivion Wing in Tangrowth's defensive weak spot is a death sentence.

Spr 5b 538.png
Name of the Pokemon: Throh
Role(s): Stallbreaker, Bulk Up User
Type: Fighting/Psychic
Abilities: Judo Master
Stat Distribution: 100/130/120/85/100/80 (BST 615)
Movepool Additions: Kinetic Throw
Movepool Removals: N/A
Custom Elements: Judo Master: Iron Fist clone, throwing moves are boosted by 1.2x (Circle Throw, Storm Throw, Vital Throw, Kinetic Throw). It doesn't boost Seismic Toss because that would be broken.
Kinetic Throw: Psychic-type physical move, 85 BP, throwing move
Justification: Throh excels as a stallbreaker, forcing stallers to lose their boosts and switch out with its boosted Circle Throw. As long as it can take a hit, which is not what most stallers specialize in, Throh can stop opponents' momentum in its tracks. It also has Storm Throw, which strikes with a guaranteed critical hit to bypass defense boosts, if it wants to go straight for the throat, although it's generally less effective unless Throh has used Bulk Up or it's on a target weak to Fighting like Walrein.

Male
Name of the Pokemon: Unfezant
Role(s): Offensive Pivot, Wallbreaker
Type: Flying/Dark
Abilities: Sniper/Super Luck/Guts
Stat Distribution: 65/130/70/115/65/130 (BST 555)
Movepool Additions: Close Combat, Sucker Punch, Nasty Plot, Dark Pulse, Swoop
Movepool Removals: U-Turn, Defog, Quick Attack
Custom Elements: Swoop: Flying-type U-Turn clone.
Justification: It's back! Unfezant is a speedy, threatening offensive powerhouse able to dart in and eliminate threats with a single big hit. The highlight here is Guts-boosted Brave Bird, offering Unfezant frightening physical power, and Swoop, which allows it to deal big damage and avoid taking significant hits. It can also semi-viably use a special set, fishing for critical hits with the combination of Super Luck and Air Cutter. The catch, however, is that it must avoid taking hits if it wants any longevity at all, as it is quite frail, and Dark/Flying does not provide the resistances it wants most, even burdening Unfezant with a weakness to the Fairy type.

Spr 5b 625.png
Name of the Pokemon: Bisharp
Role(s): Offensive Pivot
Type: Fighting/Flying
Abilities: Stance Change
Stat Distribution:
Shield Forme:
80/50/145/45/140/100 (BST 560)
Sword Forme: 80/125/50/110/45/150 (BST 560)
Movepool Additions: Defensive Maneuvers, Acrobatics, Aerial Ace, Sacred Sword, Mach Punch, Close Combat
Movepool Removals: Sucker Punch, Throat Chop, Stealth Rock, Iron Head
Custom Elements: Defensive Maneuvers: King’s Shield clone, grants Bisharp +1 crit rate upon contact and changes to Shield Forme.
Justification: Inspired by XY/SM Aegislash, one of the strongest offensive pivots in the game's history, Bisharp fills much the same role as it does, alternating between extremely high defense and offense to be far safer until Prince Ryoma Bisharp begins its assault. However, its strongest STAB move, Acrobatics, bars it from using an item, and Close Combat also has a downside. Defensive Maneuvers is also weaker than King's Shield because making use of its effect relies on RNG.

As always, reply with criticisms or concerns.
Changed Slowbro because it was not really well-suited to the role. Throh's kit is already pretty well-suited for stallbreaking, who knew?
 
:ss/hitmontop:
Name of the Pokemon: Hitmontop
Role(s): Hazard Removal
Type:
Fighting
Abilities: Technician/Intimidate/Scrappy
Stat Distribution: 100/109/109/55/114/113 [BST 600]
Movepool Additions: None
Movepool Removals: None
Justification: Okay so Hitmontop can now bypass the ghost type spinblockers that tormented him for so long. He's bulkier and faster now, a far cry for the hitmontop of old. Honestly I'm still working on this so expect some minor tweaks here and there.

:ss/pincurchin:
Name of the Pokemon: Pincurchin
Role(s): Offensive Pivot, Hazard Setter
Type: Electric/Water
Abilities: Lightning Rod/Motor Drive/Electric Surge
Stat Distribution: 85/111/85/125/85/121 [BST 610]
Movepool Additions: Volt Switch, U-Turn, Sludge Bomb, Toxic, Ice Beam
Movepool Removals: None
Justification: I jacked the fucking urchin up. It can pivot on both sides of the spectrum now, and as you can see gone is the slow old urchin and now this urchin is fast and coming at you. As above this is a work in progress.

:ss/klefki:
Name of the Pokemon: Klefki
Role(s): Stallbreaker, Hazard Removal, Screen Setter
Type: Steel/Fairy
Abilities: Prankster/Infiltrator
Stat Distribution: 94/80/110/110/110/102 [BST 606]
Movepool Additions: Taunt, Nasty Plot, Moonblast, Light Screen, Mystic Fire, Thunderbolt
Movepool Removals: Spikes
Justification: Taunt + Nasty Plot + Being immune to Toxic, + taking out dark types that can ignore prankster results in quite the potent stallbreaker.

:ss/dugtrio:
Name of the Pokemon: Dugtrio
Role(s): Offensive Pivot
Type: Ground/Bug
Abilities: Swarm/Mold Breaker
Stat Distribution: 105/125/70/50/70/135 [BST 565]
Movepool Additions: U-Turn, X-Scissor, Leech Life, Lunge
Movepool Removals: None
Justification: I gave dugtrio more than -2 HP and an attack boost to die for. It now is the fastest thing in the meta.
 
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WIP

mothim.gif

:mothim: Mothim :mothim:
Roles
Offensive Pivot
Typing
bug.png
psychic.png

Abilities

Tough Claws/Tinted Lens
Stats
90/124/90/104/90/120
(568 BST)
New Moves
Psycho Cut, Bulk Up
Removed Moves
Defog, Quiver Dance
Justification
Mothim is designed to take on Zacian with ease. It outspeeds Zacian by 2 base points, and has a Psychic typing to dual resist Zacian's STAB Fighting moves, while also not being 4x weak to Rock moves.

klang.gif

:klang: Klang :klang:
Roles
Offensive Pivot
Typing
steel.png
fighting.png

Abilities
Levitate
Stats
101/97/101/137/103/67
(606 BST)
New Moves
Techno Spin
(Volt Switch clone)
Normal-type. This move's type depends on the Drive held.
Aura Sphere
Justification
Klang has one thing no other Pokemon has. A type-changing pivot move. This allows Klang to change it's pivot type depending on what suits the team, or what threatens Klang more.​
 
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wailmer.gif

Pokemon: Wailmer ( No Eviolite )
Role(s): Hazard Removal, Stall Breaker, Defensive Pivot
Type:
Dragon.png
Flying.png

Abilities: Bulletproof / Thick Fat | Competitive (HA)
Stats: 120 HP / 80 Atk / 100 Def / 130 SpA / 80 SpD / 90 Spe [600 BST]
Movepool Additions: Court Change, Taunt, Parting Shot, Spacial Rend, Aeroblast, Roost,
Movepool Removals:
Justification:
-Perfect face to pull off Court Change
-Flying type is very important right now because Gligar, Walrein, Dhelmise, Orbeetle, Weezing are all defensive pokemon that are weak to Ground.
-Turns the tables on many of the tier's hazard setters like Snorlax, defensive Seismitoad, Scolipede, and Dubwool
-Good check to Torkoal and Cherrim

snom.gif

Pokemon: Snom ( No Eviolite )
Role(s): Stall Breaker, Setup Sweeper, Status Absorber
Type:
Bug.png
Ghost.png

Abilities: Shed Skin
Stats: 60 HP / 58 Atk / 130 Def / 125 SpA / 110 SpD / 62 Spe [535 BST]
Movepool Additions: Quiver Dance, Bug Buzz, Shadow Ball, Hex, Nuzzle, Will-o-Wisp, Pain Split, Toxic Spikes
Justification:
-Superb offensive typing
-Deceptively bulky with Will-o-Wisp and Quiver Dance
-Bulky enough to shrug off attacks from defensive pokemon and set up or Pain Split
-Will-o-Wisp / Hex is good against those defensive mons that can stop it setting up
-Weak to offensive pressure due to its low speed and only decent bulk

parasect.gif

Pokemon: Parasect
Role(s): Offensive Pivot, Prioirity, Defensive Pivot, Sun Abuser
Type:
Bug.png
Grass.png

Abilities: Triage / Unaware | Prankster (HA)
Stats: 70 HP / 140 Atk / 125 Def / 125 SpA / 110 SpD / 45 Spe [630 BST]
Movepool Additions: Bug Buzz, U-turn, Weather Ball, Healing Wish
Movepool Removals: Swords Dance, Curse, Sleep Powder, Spore
Justification:
- Revenge killer with powerful priority Leech Life, and possibly Giga Drain on a mixed set
- Knock Off and U-turn handle most switch-ins to Leech Life well, and pack a punch
- Priority Healing Wish ( from Triage as well as Prankster ) gives it epic support capability
- Sun abuse with Growth could allow a sweep
- Defensive options with Unaware or Prankster Leech Seed, but its longevity is probably better served by spamming Leech Life

runerigus.gif

Pokemon: Runerigus
Role(s): Offensive Pivot, Stealth Rock, Suicude Lead, Choice Scarf
Type:
Rock.png
Electric.png

Abilities: Grounding* / Heat Proof | Lightningrod (HA)
Stats: 80 HP / 70 Atk / 105 Def / 145 SpA / 105 SpD / 110 Spe [615 BST]
Movepool Additions: Thunderbolt, Volt Switch, Thunder, Discharge, Revelation Dance, Weather Ball, Shore Up
Movepool Removals: Will-o-Wisp, Toxic Spikes, Nasty Plot, Calm Mind
Custom Elements: Grounding - user is immune to Ground moves and gains +1 SpA when hit by one
Justification:
- Mix of typing and ability grants more resists than weaks
- Great coverage with Earth Power and Energy Ball, possibly Weather Ball
- Fast Stealth Rock setter
- Scarf would outspeed +1 Octillery, +2 Jolly Torkoal, Cherrim, and Scolipede and smack them with Rock STAB, and has access to Trick
 
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azelf.gif

Name of the Pokemon: Azelf
Roles: Stallbreaker, Calm Mind Sweeper, Special Wallbreaker, Offensive Pivot, Defensive Pivot
Type:
Fairy.png
/
Ghost.png

Abilities: Magician / Magic Guard
Stats: 90 / 88 / 109 / 106 / 109 / 118 (620 BST)
New Moves: Moonblast, Draining Kiss, Strange Steam
Removed Moves: Nasty Plot, Fire Blast, Flamethrower, Thunderbolt, Stealth Rock
Justification: Azelf can use its great typing in combination with Magic Guard to completely shut down stallmons like Cursola, Weezing-Galar, Dubwool, Orbeetle, and possibly Gligar. Its typing in particular lets it deal with other Ghosts as well as Zacian and Necrozma. Calm Mind can also make it nigh impenetrable on the special side while being able to plow through walls much easier. And for more annoyances, it has Knock Off and Taunt as well. However, this this has pretty notable weaknesses in Steel and Ghost, leaving it open to powerful Ghost-types like Stonjourner and Steels like Walrein. Its defenses and Special Attack are also somewhat meager.

latios.gif

Name of the Pokemon: Latios
Roles: Hazard Control, Mixed Wall, Defensive Pivot
Type:
Dragon.png
/
Steel.png

Abilities: Berserk / Heatproof / Bulletproof
Stats: 102 / 88 / 117 / 98 / 124 / 81 (610 BST)
New Moves: Flash Cannon, Metal Burst, Volt Switch
Removed Moves: Ice Beam, Thunderbolt, Psychic, Psyshock, Calm Mind
Justification: A great hazard remover thanks to an excellent defensive typing combined with immunity to Focus Blast and Shadow Ball, especially the latter cause Corsola can't do anything to you. This thing has excellent matchups against most hazard setters, such as Scolipede without Drill R un, Gligar and Stonjourner. Flash Cannon can also deal decent damage against foes like Weezing-Galar, Octillery and Stonjourner. If you encounter a bad match-up, Volt Switch out of there! Downsides include poor offenses and weaknesses to Zacian, Gumshoos and Seismitoad.

landorus-therian.gif

Name of the Pokemon: Landorus-Therian
Roles: Offensive Pivot, Gravity Setter
Type:
Ground.png
/
Bug.png

Abilities: Swarm / Shield Dust / Force of Attraction (from CS1)
Stats: 95 / 145 / 110 / 72 / 98 / 110 (630 BST)
New Moves: Megahorn, Leech Life, X-Scissor
Removed Moves: Swords Dance, Superpower, Defog
Justification: Lando-T returns once again! This time it has a new trick up its sleeve, Force of Attraction. With it, it can now use moves such as Megahorn, Stone Edge and Iron Tail freely without missing. It also has a prime offensive typing at the moment in Ground, which almost all current walls are weak to, along with STAB U-turn to KO Necrozma. Its typing also lets it tank hits from foes like Weezing-Galar and Snorlax and retaliate with EQ or Megahorn respectively. However, its typing is awful defensively, due to weaknesses to Cherrim, Torkoal, and Seismitoad. Its bulk and speed are mediocre as well without a scarf in the latter case.

xurkitree.gif

Name of the Pokemon: Xurkitree
Roles: Offensive Pivot, Special Wallbreaker, Terrain Setter
Type:
Electric.png
/
Grass.png

Abilities: Static / Motor Drive / Grassy Surge
Stats: 87 / 141 / 84 / 73 / 91 / 109 (585 BST)
New Moves: Plasma Fists, Seed Bomb, Leaf Blade, Poison Jab
Removed Move: Tail Glow
Justification: Meet Xurk 2.0, a surefire improvement over the first one due to actually having a chance against Ground-types. Its Grass typing with Grassy Surge plus its high attack will spell doom for any Ground type on the field, and it has Electric STAB for pokes like Weezing-Galar, Gligar and Walrein. It also is not weak to Stealth Rock or Zephyr, unlike Cherrim, and offers slightly better bulk. However, Cherrim is much faster and has a better offensive type, as well as not being weak to Octillery or U-turn. Xurkitree also offers little in the way of coverage, which makes it walled by Pokemon like Snorlax and Orbeetle.
 
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Quick post on what a Stallbreaker actually is-

First, let's take a peek at the Role Compendium- Notice how wallbreaker and stallbreaker categories differ significantly. This is because Stall is designed to handle traditional wallbreakers like Cherrim (Cursola walls) or Choice Band Stonjouner (Physically Defensive Walrein+Weezing mostly handles it. Kind of an exception).
Stallbreakers, on the other hand, excel specifically against Stall but falter against more standard teams.
874.png
For example, Stonjourner becomes a brutal setup-based stallbreaker with a Swords Dance set- While Choice Sets are much better against standard teams to immediately threaten the opposition, Swords Dance gives Stonjourner the needed boost to muscle past checks without being locked into a move. Against any team with more offensive presence, however, Swords Dance is an inferior set.
800.png
Necrozma is another (and probably the strongest) example of a stallbreaker. It can run Taunt to shut down walls, or spam whatever setup move it wants with immunity from traditional Stall damage methods like Toxic. The archetypical setup stallbreaker is the 101-HP substitute+potent dual STAB/coverage combo.
207.png
Even humble Gligar makes for a decent stallbreaker, firing off priority Taunts into U-Turn to wear down the opposing team as wallbreakers are repeatedly brought in via this method.
468.png
Trapping the one thing that walls your wallbreaker is usually a recipe for success.

Gonna review some Stallbreakers now with this definition explained:
:ss/druddigon:
Name of the Pokemon: Druddigon
Role(s): Stallbreaker, Physical Wallbreaker, Utility
Types: View attachment 226993 / View attachment 226994
Abilities: Tough Claws, Intimidate | Heavy Metal (HA)
Stat Distribution: 97/130/100/60/100/58 (545)
Movepool Additions: Swords Dance, U-Turn
Justification: Druddigon is a very strong wallbreaker with the ability Tough Claws, it's new move in Swords Dance and great coverage and STAB moves. Druddigon also provides good utility on teams with Glare, Taunt, Dragon Tail, a decent defensive typing in Dragon/Steel, Intimidate, etc. However, Druddigon is slow so it should only be used excessively.
Taunt+Swords Dance is promising, but the STABs/coverage that can be fit in the last 2 slots leaves this pretty ineffective in breaking stall and it would rather run a Stealth Rock pivot set probably.
krookodile.gif

Sorry leonard
Pokemon: Krookodile
Role(s): Stallbreaker, Choice Scarf
Type:
Ground.png
Dark.png

Abilities: Intimidate / Moxie | Merciless
Stats: 111 HP / 125 Atk / 100 Def / 65 SpA / 90 SpD / 92 Spe [583 BST]
Movepool Additions: Sucker Punch, Parting Shot
Movepool Removals: Pursuit
Justification: Toxic Spikes beware! Krookodile comes to justify Scolipede's existence lend its hand to the unexplored Toxic Spam archetype. It relies on its scary ability Merciless to shut down almost any defensive build, and its strong STAB Earthquake to deter poison status immune Pokémon from taking advantage of its strategy. It can also do a Scarf and perform revengekilling duties. Its big problem lies against very offensive builds, as Zacian and Cherrim make quick work of it. Offensive Seismitoad also annoys it thanks to Flame Orb ridding it of the ability to break past it. Yet still, Krookodile is an absolute menace and should always be accounted for in teambuilding.
This is a more interesting case- On paper, Merciless Krook when paired with Scolipede should be pretty devastating against stall teams. However, the metagame must be thought of- If our best spinner is Dhelmise, who can come in on Scolipede and spin away TSpikes with ease, these teams won't be often poisoned (especially with Cursola's heal bell support). Krookodile itself can just be walled for eternity by Snorlax. Once again fits more as an offensive pivot, this time with Choice Scarf.
Spr 5b 538.png
Name of the Pokemon: Throh
Role(s): Stallbreaker, Bulk Up User
Type: Fighting/Psychic
Abilities: Judo Master
Stat Distribution: 100/130/120/85/100/80 (BST 615)
Movepool Additions: Kinetic Throw
Movepool Removals: N/A
Custom Elements: Judo Master: Iron Fist clone, throwing moves are boosted by 1.2x (Circle Throw, Storm Throw, Vital Throw, Kinetic Throw). It doesn't boost Seismic Toss because that would be broken.
Kinetic Throw: Psychic-type physical move, 85 BP, throwing move
Justification: Throh excels as a stallbreaker, forcing stallers to lose their boosts and switch out with its boosted Circle Throw. As long as it can take a hit, which is not what most stallers specialize in, Throh can stop opponents' momentum in its tracks. It also has Storm Throw, which strikes with a guaranteed critical hit to bypass defense boosts, if it wants to go straight for the throat, although it's generally less effective unless Throh has used Bulk Up or it's on a target weak to Fighting like Walrein.
This submission seems to be made with the assumption that Stall is a strategy employed by singular, defense-boosting Pokemon but that's not really stall (nor a viable strategy at all outside of body press shenanigans). Stall is a team archetype that aims to wall out opposing teams until they eventually get chipped to death. Critting through or phasing out boosts is not really going to impact the current incarnation of Stall in this metagame. You should probably reevaluate this submission so it works as an actual stallbreaker.

That's all I have to say. Should have clarified before this slate on what a stallbreaker is, I forgot we had so many newcomers.
 
This submission seems to be made with the assumption that Stall is a strategy employed by singular, defense-boosting Pokemon but that's not really stall (nor a viable strategy at all outside of body press shenanigans). Stall is a team archetype that aims to wall out opposing teams until they eventually get chipped to death. Critting through or phasing out boosts is not really going to impact the current incarnation of Stall in this metagame. You should probably reevaluate this submission so it works as an actual stallbreaker.
Ah, that explains it. I had been thinking more about mons like Gothitelle or Toxic/Infestation Shuckle. I'll see what I can do.
 
OP:

slurpuff.gif

Name of the Pokemon: Slurpuff

Role(s): Choice Specs, Stallbreaker, Wallbreaker, Offensive Pivot.

Type:
fairy.gif
poison.gif


Abilities: Inner Focus, Gluttony, (HA) Adaptability

Stat Distribution: 62/30/96/135/115/90 (528)

Movepool Additions: Sludge Bomb, Sludge Wave, Toxic, Signal Beam, Moonblast, Nasty Plot, Focus Blast, Pixie Acid.

Movepool Removals: Sticky Web, Belly Drum, Calm Mind, String Shot.

Custom Elements: Pixie Acid: Poison, (Fairy with Gluttony), 75 DMG, 100% Accuracy, Poisons the target, also has a 60% chance to lower the targets evasiveness.

Justification: It's gone from belly drum! It's back and better than ever, it now getting nasty plot, it can be a scary sweeper with its 90 speed and 135 special attack. It can definitely kill things easily with Moonblast and Sludge Wave, when invested enough in Special Attack, Speed, and with it's hidden ability Adaptibility.

Nasty thunder birb:

018 (1).gif

Name of the Pokemon: Pidgeot

Role(s): Wallbreaker, Choice Band, Offensive Pivot.

Type:
electric.gif
flying.gif


Abilities: Volt Absorb, Gale Wings, (HA) Sheer Force.

Stat Distribution: 113/130/85/12/95/125 (560)

Movepool Additions: Volt Tackle, Wild Charge, Swords Dance Close Combat, Night Slash, Zing Zap, Iron Head.

Movepool Removals:
Toxic, Sunny Day, Rain Dance, Giga Impact, Double Edge, Take Down.

Custom Elements: N/A

Justification: You know how bad Pidgeot was before, well this variant is great! With it's new Electric/Flying typing and it's stabs and coverage, it's amazing. You could run Choice Band for some disgusting damage on something or use Sheer Force and Life Orb for some very disgusting damage, against tanky, or bulky Pokemon.

They be good boiz:

View attachment 227566
Name of the Pokemon: Marowak

Role(s): Stallbreaker, Offensive Pivot.

Type: View attachment 227567 View attachment 227568

Abilities: Rock Head, Draining Touch, Sand Stream, (HA) Mold Breaker.

Stat Distribution: 60/130/120/42/80/70 (502).

Movepool Additions: Close Combat, Drain Punch, Night Slash, Darkest Lariat,
Stone Edge, Zen Headbutt, Play Rough, High Jump Kick, Shadow Claw.

Movepool Removals: Stomping Tantrum, Bulldoze, Rock Tomb.

Custom Elements: Draining Touch: When the user hits the target with a contact move like for example Thunder Punch, it'll gain
20% HP back when lost. (Tough Claws + Regenerator)

Thick Club is not compatible now.

Justification: Marowak now having Mold Breaker it can be a bit scary to things that have Levitate and are weak to things like Earthquake, it can be a insane Stallbreaker, though being semi-walled by Ghost/Fairy Types, also with it's few new moved Close Combat and High Jump Kick, it's overall pretty solid.
 
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victreebel.gif

Pokemon: Victreebel
Roles: Stallbreaker, Physical Wallbreaker, Special Wallbreaker, Sun Abuser
Type:
Grass.png
Dragon.png

Abilities:
Chlorophyll / Mold Breaker | Stench
Stats: 110 / 135 / 80 / 130 / 80 / 95 (630 BST)
Movepool Additions: Dragon Hammer, Draco Meteor, Dragon Pulse, Apple Acid, Solar Blade, Mystical Fire, Earthquake, Taunt
Justification: In gen 7 PU, Victreebel was one of the coolest offensive mons I'd ever used before. So here's essentially the same thing. An offensive option with decent bulk, great recovery (Strength Sap), and good offensive presence with many options to bypass specific checks. Can be tailor-made to bypass specific walls that are giving you trouble. It's also a Ground check (specifically outspeeds Gumshoos to threaten it out and/or sap it to death), and something for Zacian to check. Trapped by stupid Togekiss though. You're welcome anaconja
SD Stallbreaker (Victreebel) @ Shed Shell
Ability: Mold Breaker
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Swords Dance
- Strength Sap
- Power Whip
- Earthquake
Grass+Ground coverage is really good right now, and this set blows through virtually every defensive option available at the moment. Togekiss comes in for free, but that's what shed shell is for. Miracle Seed over Shell with Protect over Sap can work, but then you hurt your non-stall matchup and overall defensive utility. Mold Breaker lets you recover off of Necrozma.

Sun Sweeper (Victreebel) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Solar Beam
- Weather Ball
- Draco Meteor
Cool Cherrim partner. Maybe go physical to muscle through Cursola.

Special Stallbreaker (Victreebel) @ Shed Shell
Ability: Mold Breaker
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Apple Acid
- Mystical Fire
- Taunt
- Strength Sap / Draco Meteor / Knock Off
The special version chips walls down with Apple Acid instead of directly boosting, freeing up room for Taunt. Mold Breaker allows Mystical Fire to nail Snorlax and hit Necrozma with Strength Sap.

arctozolt.gif

Pokemon: Arctozolt
Roles: Hazard Control, Physical Wallbreaker, Offensive Pivot, Priority
Type:
Electric.png
Ice.png

Abilities:
Galvanize / Refrigerate | Regenerator
Stats: 145 / 130 / 85 / 85 / 105 / 70 (620 BST)
Movepool Additions: Boomburst, Quick Attack, Rapid Spin, Double Edge, Explosion, Volt Switch, Toxic
Movepool Removals: Bolt Beak
Justification: A Rapid Spin user with great bulk (offset by poor typing) and a very threatening dual STAB. The main appeal, however, is dual -ate abilities, forcing some early game scouting. Refrigerate is the better ability for spinning, but leaves Arctozolt with a Wild Charge as a STAB. Galvanize, on the other hand, is a much better option for wallbreaker sets, but makes Arctozolt a pretty subpar spinner. Regenerator with Boots is also an option for Normal-type Rapid Spin and better survivability.
:ss/noivern:
Pokemon: Noivern
Roles: Offensive Pivot, Hazard Control, Stallbreaker, Special Wallbreaker
Type:
Flying.png
Dragon.png

Abilities:
Infiltrator / Quick Feet | Compound Eyes
Stats: 105 / 70 / 80 / 110 / 90 / 145 (600 BST)
Movepool Additions: None
Justification: Super straightforward- Noivern acts as a solid check for Offense against Cherrim, outspeeding and resisting its two STABs, and then shredding it with either Air Slash (always OHKOes and is much more accurate than Hurricane in Sun) or Compound Eyes boosted Hurricane in sun. Does other stuff like defog and pivot and stuff.

zamazenta.gif

Pokemon: Zamazenta
Roles: Offensive Pivot, Choice Scarf
Type:
Fighting.png
1583987372215-png.227144

Abilities: Dauntless Shield
Stats: 92 / 120 / 115 / 80 / 115 / 108 (630 BST)
Movepool Additions: Knock Off, U-Turn, Body Press
Movepool Removals: Psychic Fangs
Justification: The counterpart to Zacian, trading speed and power for some more bulk and a better typing to check Stonjourner with (plus a better version of intimidate). It's also something for Zacian to check, finally. It also checks Gumshoos, Dhelmise, and Necrozma. Should be a great asset for Offense to handle Stonjourner and finally ease the whole "wait this just loses to Stonjourner" vibe we have going on right now.
 
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wait what the octelliry was ice type ok guess we dont need blace then

anyways,
hazard control:
:ss/reshiram: clefable's big bro
Pokemon: Reshiram
Roles: Hazard Control, Mixed wall, Defensive Pivot, Dual Screens
Typing: Dragon/Psychic
Abilities: Unaware, Magic Guard
Stats: 122/75/109/122/121/76 (BST: 625)
Movepool Additions: Future Sight, Psyshock, Psychic Fangs, Dream Eater, Psycho Boost, U-Turn
Movepool Removals: Blue Flare, Overheat, Flare Blitz, Heat Crash, Fire Blast, Fusion Flare, Heat Wave, Flamethrower, Dragon Dance
Justifications:
+: Completely walls Torkoal
+: Able to tank at least a hit from most hazards setters, OHKO back, and remove their hazards, namely Weezing-Galar, Scolipede and Stonjourner. It still has okay matchups versus other hazards setters like Seismitoad and Dubwool.
+: Can OHKO Zacian and Stonjourner on a predicted switch (Psychic only OHKOes Stonjourner with rocks but you can still run Earth Power)
+: Still packs a punch despite a more defensive spread
+: Dual Screens can be used for HO teams
-: Loses to Necrozma and Octillery (U-Turn can't even 2HKO Necrozma, not sure about matchup vs Gligar and Seismitoad)
-: Loses to Zacian and Stonjourner if switch is not predicted
-: Mediocre typing for a defensive mon, makes Unaware kinda useless with weaknesses to common set-up sweepers

Offensive Pivot:
:ss/tornadus-therian: definitely submitting a zapdos
Pokemon: Tornadus-Therian
Roles: Offensive Pivot, Hazard Control
Typing: Flying/Electric
Abilities: Regenerator
Stats: 79/110/80/120/85/126 (BST: 600)
Movepool Additions: Thunder, Discharge, Shock Wave, Thunderbolt
Movepool Removals: None
Justifications:
tornadus is good enough so lemme paste the ou justification
Tornadus-T is a great offensive pivot and Defog user in CS2 and a solid pick on a variety of team archetypes ranging from offense to balance thanks to its great Speed tier, decent bulk, and more importantly its access to Defog, which allows it to beat entry hazard setters such as Seismitoad (Grass Knot), Cursola (Knock Off), Dubwool (Superpower/Focus Blast) and Weezing-Galar (Psychic but more niche). In addition to this, Tornadus-T can take care of some problematic Pokemon like Walrein, Snorlax, Scolipede, Togekiss and Torkoal using two strong STAB moves in Hurricane and Thunderbolt, while hitting most of the Pokemon super effectively with great neutral coverage options. His strongest STABs, Thunder and Hurricane, also works well in rain. Although Tornadus-T is vulnerable to Stealth Rock and all forms of status, Regenerator gives it the longevity to continually check these threats throughout the course of the game and get rid of entry hazards.

Checks and counters: Cherrim threatens to outspeed and OHKO with strong fire STABs under sun (37.5% chance without Specs), while Stonjourner and Octillery are the only ones that currently can deal Super Effective STABs to it, but needs a surprise Scarf or a turn of set-up to outspeed and KO or Tornadus can pivot out.
 
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