Pet Mod Clean Slate 2

Sorry for not voting last round, I'll remember to actually do that before I work my late nights.

Polish_20200311_205527935.png
Stallbreaker
Name:
Persian-Alola
Role(s): Stall Breaker (Taunt), Bulky Pivot
Typing: Dark / Ghost
Abilities: Wonder Skin / Unnerve
Stat Spread: 75 / 70 / 120 / 105 / 90 / 124 (584)
Movepool Addition(s): Disable, Hex, Knock Off, Moonlight, Shadow Ball, Super Fang
Movepool Removal(s):
Justification(s):
- A fantastic speed tier allows Persian-A to move first against almost all of the current unboosted metagame.
- 120 Defense provides Persian-Alola with Fluffy-level defense without compromising its typing.
- Dark / Ghost provides three useful immunities and only one weakness.
- A combination of Taunt, Toxic, and Moonlight allows Persian-Alola to break stalls, walls, and defensive hazard users.
- Parting Shot with Alolan Persian's high speed to provide momentum and set-up opportunities for the team.
- Super Fang halves the health of walls and allows Persian-Alola to do respectable damage.
- Knock Off does what it always does and slaps the metagame.
- Nasty Plot is an alternate, niche option.
Weaknesses:
- A lack of strong damage output outside of Super Fang and Nasty Plot
- Fairy-type Special Attacks
- Strong Special Attackers in general (notably Cherrim which outspeeds)
- Moonlight's lower PP.

Comments and criticism is welcome please! Thanks and have a good day.
 
Last edited:
Gonna drop some reviews!
:ss/gigalith:
Name of the Pokemon: Gigalith
Role(s): Hazard Control, Physical Wall, Hazard Setter
Type: View attachment 226992
Abilities: Sand Stream, Sturdy | Sand Veil (HA)
Stat Distribution: 105/40/140/135/100/25 (545)
Movepool Additions: Rapid Spin, Slack Off, Glare, Flamethrower, Dark Pulse, Ice Beam, Crystal Power*
Custom Elements: Crystal Power is a 100 BP rock move that has a 50% chance to lower the opponents special defense by 1.
Justification: Gigalith as a special attacker?! Yes, the twist leads here. Gigalith has amazing bulk that can be further boosted with a Special Defense boost from it's ability, Sand Stream. Gigalith also has amazing coverage moves that can check many of the Pokemon this meta along with it's high Special Attack and good STAB move in Crystal Power. However, Gigalith suffers from a mediocre Rock typing, is slow and its sand is surpassed by other weather setters such as Torkoal.
:ss/druddigon:
Name of the Pokemon: Druddigon
Role(s): Stallbreaker, Physical Wallbreaker, Utility
Types: View attachment 226993 / View attachment 226994
Abilities: Tough Claws, Intimidate | Heavy Metal (HA)
Stat Distribution: 97/130/100/60/100/58 (545)
Movepool Additions: Swords Dance, U-Turn
Justification: Druddigon is a very strong wallbreaker with the ability Tough Claws, it's new move in Swords Dance and great coverage and STAB moves. Druddigon also provides good utility on teams with Glare, Taunt, Dragon Tail, a decent defensive typing in Dragon/Steel, Intimidate, etc. However, Druddigon is slow so it should only be used excessively.
:ss/eelektross:
Name of the Pokemon: Eelektross
Role(s): Choice Scarf, Offensive Pivot, Special Wallbreaker
Types: View attachment 227107 / View attachment 227108
Abilities: Storm Drain, Levitate | Volt Absorb (HA)
Stat Distrubition: 100/85/80/170/80/90 (605)
Movepool Additions: Surf, Scald
Justification: Eelektross is a good Choice Scarfer due to it's amazing Special Attack, good Electric/Water typing that allows it to kill off ground types with it's new water moves and STAB, decent coverage options, Volt Switch and three abilities that grant immunities in Water, Ground and Electric.
:ss/chansey:
Name of the Pokemon: Chansey (Not Eviolite compatible)
Role(s): Offensive Pivot, Wallbreaker, Support
Types: View attachment 227124 / View attachment 227125
Abilities: No Guard, Scrappy | Defiant (HA)
Stat Distribution: 120/140/100/60/100/80 (600)
Movepool Additions: U-Turn, Egg Fatality*
Custom Elements: Egg Fatality is a BP Normal move that doubles in power if it is a critical hit. (160 BP)
Justification: Chansey, an offensive pivot?! Oh yes. It has three abilities in No Guard, Steadfast and Defiant that can all be used for different purposes. No Guard can be used along with Dynamic Punch and to not miss any other moves, Steadfast as a filler option and Defiant to punish Defoggers. Chaney's real niche in being an offensive pivot is its signature item, Lucky Punch, giving its attacks a high critical hit ratio. However, the most notable and strong part of Chansey is Egg Fatality, which turns into a 160 BP move upon a critical hit. Chansey's physical moveset is often difficult to choose from, so U-turn is there to pivot out from opponents that might check it. Chansey still provides great support and has decent all around bulk as always, with SR, Status, Soft-Boiled, etc.
Gigalith bringing the end of Sun teams before they even arrived. Gigalith is pretty solid, though Dhelmise and Cursola is annoying to face while spinning, but it scares out Stonjourner so it checks out.

As said, Druddigon is definitely a better pivot than stallbreaker, as Steel + Dragon STAB kinda sucks, and it has a very solid support movepool. SR / Glare / U-turn / Dragon Tail or Iron Head would be an overall much solid. So I would address that, possibly with a better STAB combo.

Ground immunities are needed dearly, and Eelektross surely delivers on that. My only gripe isbthat it probably hits a bit too hard for a pivot. I may suggest distributing some off that beefy 170 SpA into its bulk and / or speed.

Chansey is honestly amazing, and is my favourite sub so far. Great work. Just clarify the workings of its signature move better please. (What is the PP? Is the actual BP 160? Typing?)

Anyway:
Male
Name of the Pokemon: Tangrowth
Role(s): Hazard Control, Physical Wall, Bulk Up User
Type: Grass/Fighting
Abilities: Regenerator/Tangling Hair/Sheer Force
Stat Distribution: 140/125/100/75/85/60 (BST 585)
Movepool Additions: Rapid Spin, Trop Kick, Superpower, Bulk Up
Movepool Removals: Stun Spore, Sleep Powder, Toxic
Custom Elements: N/A
Justification: A resistance to Rock and moves to hit both Dubwool and Seismitoad for huge damage mean that Tangrowth is easily capable of keeping rocks off the battlefield, and thanks to Regenerator it's a handy counter to Spikes as well. Its usefulness lies beyond hazard control as well, as it wields utility such as Knock Off, Ingrain and Bulk Up. However, it is crucial to make sure the enemy has no Togekiss, or a dead one, before sending it out, as one Oblivion Wing in Tangrowth's defensive weak spot is a death sentence.

Spr 5b 538.png
Name of the Pokemon: Throh
Role(s): Stallbreaker, Bulk Up User
Type: Fighting/Psychic
Abilities: Judo Master
Stat Distribution: 100/130/120/85/100/80 (BST 615)
Movepool Additions: Kinetic Throw
Movepool Removals: N/A
Custom Elements: Judo Master: Iron Fist clone, throwing moves are boosted by 1.2x (Circle Throw, Storm Throw, Vital Throw, Kinetic Throw). It doesn't boost Seismic Toss because that would be broken.
Kinetic Throw: Psychic-type physical move, 85 BP, throwing move
Justification: Throh excels as a stallbreaker, forcing stallers to lose their boosts and switch out with its boosted Circle Throw. As long as it can take a hit, which is not what most stallers specialize in, Throh can stop opponents' momentum in its tracks. It also has Storm Throw, which strikes with a guaranteed critical hit to bypass defense boosts, if it wants to go straight for the throat, although it's generally less effective unless Throh has used Bulk Up or it's on a target weak to Fighting like Walrein.

Male
Name of the Pokemon: Unfezant
Role(s): Offensive Pivot, Wallbreaker
Type: Flying/Dark
Abilities: Sniper/Super Luck/Guts
Stat Distribution: 65/130/70/115/65/130 (BST 555)
Movepool Additions: Close Combat, Sucker Punch, Nasty Plot, Dark Pulse, Swoop
Movepool Removals: U-Turn, Defog, Quick Attack
Custom Elements: Swoop: Flying-type U-Turn clone.
Justification: It's back! Unfezant is a speedy, threatening offensive powerhouse able to dart in and eliminate threats with a single big hit. The highlight here is Guts-boosted Brave Bird, offering Unfezant frightening physical power, and Swoop, which allows it to deal big damage and avoid taking significant hits. It can also semi-viably use a special set, fishing for critical hits with the combination of Super Luck and Air Cutter. The catch, however, is that it must avoid taking hits if it wants any longevity at all, as it is quite frail, and Dark/Flying does not provide the resistances it wants most, even burdening Unfezant with a weakness to the Fairy type.

Spr 5b 625.png
Name of the Pokemon: Bisharp
Role(s): Offensive Pivot
Type: Fighting/Flying
Abilities: Stance Change
Stat Distribution:
Shield Forme:
80/50/145/45/140/100 (BST 560)
Sword Forme: 80/125/50/110/45/150 (BST 560)
Movepool Additions: Defensive Maneuvers, Acrobatics, Aerial Ace, Sacred Sword, Mach Punch, Close Combat
Movepool Removals: Sucker Punch, Throat Chop, Stealth Rock, Iron Head
Custom Elements: Defensive Maneuvers: King’s Shield clone, grants Bisharp +1 crit rate upon contact and changes to Shield Forme.
Justification: Inspired by XY/SM Aegislash, one of the strongest offensive pivots in the game's history, Bisharp fills much the same role as it does, alternating between extremely high defense and offense to be far safer until Prince Ryoma Bisharp begins its assault. However, its strongest STAB move, Acrobatics, bars it from using an item, and Close Combat also has a downside. Defensive Maneuvers is also weaker than King's Shield because making use of its effect relies on RNG.

As always, reply with criticisms or concerns.

Tangrowth is very solid. Can take advantage of both Stonjourner and Cursola switching in to block Rapid Spin. A natural check to Stonjourner in general is very appreciated for defensive teams.

Leo gave a good breakdown to Throh alr

Unfezant does not seem like an offensive pivot at all. Swords Dance Guts boosted attacks seem like wallbreaker route. Even Nasty Plot sets to lure out checks to the SD set seem much better than one based on pivoting. Unfezant would not make for a good OP anyways, as its too frail to switch in on anything but the most passive of walls, and lacks very notable resists outside of its Ground and Psychic immunities. Take a look at Zacian to see what makes an OP good at its job. It has solid switch in opportunities thanks to sloid bulk, Intimidate and solid typing. It hits hard, but not hard enough were it would rather stay in and constantly attack instead of switching out. Unfezant also seems rather too potent overall, so I suggest a heavy rework of some sort.

As far as I know, Stance Change should be hardcoded to Aegislash, so I don't think this works.

magneton.gif

Name of the Pokemon: Magneton (Eviolite compatible)
Role(s): Hazard Control, Pivot, Dual Screen
Type:
Electric.png
Steel.png

Abilities:
Levitate
Stat Distribution: 75/50/110/125/115/105 | 580
Movepool Additions: Rapid Spin, Taunt
Custom Elements: Tri Attack is now Steel-type
Justification: WIP
Pivot
Magneton @ Eviolite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Tri Attack
- Volt-Switch
- Rapid Spin
- Taunt / Thunder Wave / Discharge

Screen
Magneton @ Light Clay / Eviolite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Volt-Switch / Explosion
- Taunt / Rapid Spin

grumpig.gif

Name of the Pokemon: Grumpig
Role(s): Stallbreaker
Type:
Ground.png
Poison.png

Abilities:
Glutonny, Own Tempo | Plague
Stat Distribution: 130/110/80/100/80/90 | 590
Movepool Additions: Slack Off, Sludge Bomb, Sludge Wave, Gunk Shot, Earthquake, Bulldoze, Earth Power
Custom Elements: Plague while this Pokemon is on the field, the opposing Pokemon can't use recovery move (Heal Block)
Justification:
Toxic
Grumpig @ Black Sludge
Ability: Plague
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Toxic
- Earthquake
- Slack Off
- Poison Jab / Gunk Shot

Calm Mind
Grumpig @ Black Sludge
Ability: Plague
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Calm Mind
- Earth Power
- Sludge Bomb
- Slack Off

vespiquen.gif

Name of the Pokemon: Vespiquen
Role(s): Offensive Pivot, Hazard Control, Hazard Setter
Type:
Bug.png
Flying.png

Abilities:
Honey Gather, Queenly Majesty | Magic Guard
Stat Distribution: 110/120/90/60/90/130 | 600
Movepool Additions: Brave Bird, Knock Off
Movepool Removals: Heal Order, Roost
Custom Elements: Defend Order is now a Baneful Bunker clone but with Encore's effect.
Justification:
Vespiquen @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Brave Bird
- Defend Order
- Knock Off / Toxic Spikes / Defog

meloetta.gif

Name of the Pokemon: Meloetta
Role(s): Offensive Pivot, Wallbreaker, Cleric, Setup detterent
Type:
Normal.png
Dragon.png

Abilities:
Perish Voice
Stat Distribution: 100/60/90/110/130/110 | 600
Movepool Additions: Boomburst, Draco Meteor, Dragon Breath, Dragon Pulse, Parting Shot, Healing Wish, Core Enforcer
Movepool Removals: Calm Mind, Focus Blast, Shadow Ball
Custom Elements: Perish Voice: This Pokemon's sound based moves have a Perish Song secondary effect (Liquid Voice+Perish Body)
Justification:
Offensive Pivot
Meloetta @ Leftovers
Ability: Perish Voice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Core Enforcer
- Parting Shot
- Healing Wish

Wallbreaker
Meloetta @ Choice Specs
Ability: Perish Voice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Core Enforcer
- Parting Shot
- Healing Wish

Assaut Vest
Meloetta @ Assault Vest
Ability: Perish Voice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Core Enforcer
- U-turn
- Knock Off
[/SPOILER]

Very solid submissions as usual, but I am not sure about Melo. Spamming Boombursts that always apply Perish Song seems a little too overbearing.

nfe gang nfe gang

View attachment 227072
Name of the Pokémon: Trubbish (Eviolite compatible)
Role(s): Hazard Control, Special Tank
Type: View attachment 227051 View attachment 227056
Abilities:
Sticky Hold
Stat Distribution: 70/70/80/120/110/40 (490 BST)
Movepool Additions: Defog, Knock Off, Hyper Voice
Movepool Removals: Spikes, Toxic Spikes
Justification: With Sticky Hold, Eviolite can't be knocked off, giving Trubbish great special bulk and decent physical bulk. A great defensive typing leaves it only weak to ground and psychic. Because of this it can switch in to many attacks and use the turns to clear hazards or use other utility moves like Knock Off. Pain Split is its only recovery, but it works well because of Trubbish's low HP compared to other mons in the tier so far. Decent Special Attack also means it can threaten offensive mons with its STABs and Giga Drain. also hes such a good boy
Defog:
Trubbish @ Eviolite
Ability: Sticky Hold
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Defog
- Sludge Bomb / Clear Smog
- Knock Off / Hyper Voice / Giga Drain
- Pain Split / Haze / Toxic

or any combination of these moves really

View attachment 227071
Name of the Pokémon: Drakloak (Eviolite compatible)
Role(s): Offensive Pivot
Type: View attachment 227070 View attachment 227069
Abilities:
Regenerator, Adaptability
Stat Distribution: 80/120/70/70/100/135 (575 BST)
Movepool Additions: Lunge, Dragon Darts
Movepool Removals: Hex, Will-O-Wisp
Justification: Drakloak is a great offensive pivot that has a great deal of freedom when choosing its item and its coverage. It has a really strong U-turn with Adaptability, decent bulk with Eviolite, and a great speed tier, being the current fastest pokemon. However, it is walled by steel-types and Weezing's ngas removes Regenerator and Adaptability. It can also run a decent Dragon Dance set if it wants. drakloak > dragapult because he cute
Pivot:
Drakloak @ Choice Band / Eviolite
Ability: Adaptability / Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Dragon Darts
- Psychic Fangs
- Lunge / Sucker Punch / Steel Wing

DD:
Drakloak @ Eviolite / Life Orb
Ability: Adaptability / Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Timid / Adamant Nature
- Dragon Dance
- Dragon Darts
- Lunge / U-turn
- Psychic Fangs

View attachment 227142
Name of the Pokemon: Corvisquire (Eviolite compatible)
Role(s): Stallbreaker, Defensive Pivot, Hazard Control
Type: View attachment 227143 View attachment 227144
Abilites: Pressure, Big Pecks, Mirror Armor
Stat Distribution: 100/110/80/60/80/90 (520 BST)
Movepool Additions: Knock Off, Beak Blast
Justification: Corvisquire can stallbreak in a similar way to Kyurem does/did in OU by making 101 hp subs with full EVs and stalling PP with Pressure. Taunt is also an option to deny walls important moves, at the expense of coverage. It can also be a solid general utility mon with good bulk and defog, as it has a pretty good defensive typing, especially the ground immunity. However, its weak to Stealth Rock and cant run boots because it wants Eviolite, making it much easier to wear down.
SubRoost:
Corvisquire @ Eviolite
Ability: Pressure
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Roost
- Beak Blast / Taunt
- Knock Off / Taunt

Utility:
Corvisquire @ Eviolite
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Defog
- Roost
- Beak Blast / Knock Off
- U-turn / Knock Off


Name of the Pokémon: Fletchinder (Eviolite compatible)
Role(s): Offensive Pivot, Status Spreader (Will-O-Wisp)
Type: View attachment 227171
Abilities:
Levitate
Stat Distribution: 70/135/70/50/60/120 (505 BST)
Movepool Additions: Pyro Ball, Earthquake
Movepool Removals: Defog, Snapped Moves, Swords Dance
Justification: We need ground checks rn, and fletchinder is an interesting option due to its good defensive typing and ability combination. It is also quite strong with its STAB Pyro Ball, utility in U-turn and wisp, and solid coverage with Earthquake. Fletchinder can run a bulky pivot set and an offensive one, and maybe even a combination of the two.
Offensive Pivot:
Fletchinder @ Choice Band / Choice Scarf / Eviolite
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Earthquake
- Will-O-Wisp

Bulky Pivot:
Fletchinder @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Roost
- Will-O-Wisp
Very solid submissions, maybe give back Trubbish hazards?

:sm/rotom-fan:
Name of the Pokemon: Rotom-Fan
Role(s): Hazard Control, Defensive Pivot
Type: Electric / Flying
Abilities: Pressure
Stat Distribution: 97/86/167/105/45/50 (550 BST)
Movepool Additions: Rapid Spin, Roost
Justification: Rotom-Fan is basically an Avalugg. (wip)

:sm/flygon:
Name of the Pokemon: Flygon
Role(s): Stallbreaker, Hazard Control
Type: Dragon / Fighting
Abilities: Levitate / Pressure
Stat Distribution: 120/80/80/120/100/100 (600 BST)
Movepool Additions: Calm Mind, Flash Cannon
Movepool Removals: Roost
Justification: With 92 HP EVs, Flygon can create 101 HP Substitutes and break Cursola by spamming Calm Mind. However, its STABs are unfortunately walled by Fairy-types like Weezing-Galar and Zacian.

:sm/zekrom:
Name of the Pokemon: Zekrom
Role(s): Offensive Pivot, Hazard Control, Terrain Setter
Type: Electric / Dragon
Abilities: Teravolt / Electric Surge
Stat Distribution: 100/80/110/110/100/130 (630 BST)
Justification: Zekrom's good defensive typing allows it to switch into and check Walrein, Cherrim, and Torkoal, and threaten them with its equally good offensive STABs. Electric Surge helps its Thunderbolts and Volt Switches have more power, but it has trouble breaking through special walls such as Snorlax and Orbeetle.

:sm/aerodactyl:
Name of the Pokemon: Aerodactyl
Role(s): Offensive Pivot, Hazard Setter, Sand Setter
Type: Rock / Flying
Abilities: Sand Stream / Pressure / Sand Force
Stat Distribution: 100/60/105/135/105/110 (615 BST)
Movepool Additions: Power Gem, Hurricane
Justification: Aerodactyl is a potent pivot, able to switch into Gumshoos, Snorlax and Cherrim. Its wide movepool is offset by its lack of recovery and fairly awkward speed tier.

I suggest giving Rotom better Flying STAB to make it less passive. Otherwise free the Rotom forms. I would also give back Flygon Roost to help it more easily stallbreak Pokemon outside of Cursola.

1 Hazard Control, 1 Stallbreaker, 2 Offensive Pivots
Hazard Control
starmie.gif

Name of the Pokemon:Starmie
Roles:Hazard Control
Type:Water/Dark
Abilities:Dazzling/No Guard/(HA)Volt Absorb
Stat Distribution:110/60/125/120/105/110/620
Movepool Additions:Focus Blast,Dark Pulse.Dark Blast
Custom Elements:(Dark Type Hurricane clone)
Justification:Will add later

Offensive Pivot 1
dragonite.gif

Name of the Pokemon:Dragonite
Roles:Offensive Pivot
Type:Dragon/Flying
Abilities:Regenerator/Pressure/(HA)Wonder Skin
Stat Distribution:110/60/80/130/110/130/620
Movepool Additions:Oblivion Wing,U-turn,Earth Power,
Justification:Will add later

I dont know, they honestly seem needlessly strong just for the sake of it, but that is most Pokemon here anyways. Id say remember Rapid Spin boosts speed when crafting your offensive spinners and their speed stat.
:ss/hitmontop:
Name of the Pokemon: Hitmontop
Role(s): Hazard Removal
Type:
Fighting
Abilities: Technician/Intimidate/Scrappy
Stat Distribution: 100/109/109/55/114/113 [BST 600]
Movepool Additions: None
Movepool Removals: None
Justification: Okay so Hitmontop can now bypass the ghost type spinblockers that tormented him for so long. He's bulkier and faster now, a far cry for the hitmontop of old. Honestly I'm still working on this so expect some minor tweaks here and there.

:ss/pincurchin:
Name of the Pokemon: Pincurchin
Role(s): Offensive Pivot, Hazard Setter
Type: Electric/Water
Abilities: Lightning Rod/Motor Drive/Electric Surge
Stat Distribution: 85/111/85/125/85/121 [BST 610]
Movepool Additions: Volt Switch, U-Turn, Sludge Bomb, Toxic, Ice Beam
Movepool Removals: None
Justification: I jacked the fucking urchin up. It can pivot on both sides of the spectrum now, and as you can see gone is the slow old urchin and now this urchin is fast and coming at you. As above this is a work in progress.

:ss/klefki:
Name of the Pokemon: Klefki
Role(s): Stallbreaker, Hazard Removal, Screen Setter
Type: Steel/Fairy
Abilities: Prankster/Infiltrator
Stat Distribution: 94/80/110/110/110/102 [BST 606]
Movepool Additions: Taunt, Nasty Plot, Moonblast, Light Screen, Mystic Fire, Thunderbolt
Movepool Removals: Spikes
Justification: Taunt + Nasty Plot + Being immune to Toxic, + taking out dark types that can ignore prankster results in quite the potent stallbreaker.

:ss/dugtrio:
Name of the Pokemon: Dugtrio
Role(s): Offensive Pivot
Type: Ground/Bug
Abilities: Swarm/Mold Breaker
Stat Distribution: 105/125/70/50/70/135 [BST 565]
Movepool Additions: U-Turn, X-Scissor, Leech Life, Lunge
Movepool Removals: None
Justification: I gave dugtrio more than -2 HP and an attack boost to die for. It now is the fastest thing in the meta.

Nice subs for your first time, I especially like Dugtrio and Klefki. Just remember a Bug type U-turn spammer exists, so hopefully yours can stand out.

WIP

mothim.gif

:mothim: Mothim :mothim:
Roles
Offensive Pivot,
Typing
View attachment 227092View attachment 227093
Abilities

Tough Claws/Tinted Lens
Stats
90/124/90/104/90/120 (568 BST)
New Moves
Psycho Cut, Bulk Up
Removed Moves
Defog
Justification:
Nice sub, but do you intend on keeping Quiver Dance? Might be a little too strong with under its belt.

wailmer.gif

Pokemon: Wailmer ( No Eviolite )
Role(s): Hazard Removal, Stall Breaker, Defensive Pivot
Type:
Dragon.png
Flying.png

Abilities: Bulletproof / Thick Fat | Competitive (HA)
Stats: 120 HP / 80 Atk / 100 Def / 130 SpA / 80 SpD / 90 Spe [600 BST]
Movepool Additions: Court Change, Taunt, Parting Shot, Spacial Rend, Aeroblast, Roost,
Movepool Removals:
Justification:
-Perfect face to pull off Court Change
-Flying type is very important right now because Gligar, Walrein, Dhelmise, Orbeetle, Weezing are all defensive pokemon that are weak to Ground.
-Turns the tables on many of the tier's hazard setters like Snorlax, defensive Seismitoad, Scolipede, and Dubwool
-Good check to Torkoal and Cherrim

snom.gif

Pokemon: Snom ( No Eviolite )
Role(s): Stall Breaker, Setup Sweeper, Status Absorber
Type:
Bug.png
Ghost.png

Abilities: Shed Skin
Stats: 55 HP / 55 Atk / 130 Def / 125 SpA / 110 SpD / 55 Spe [520 BST]
Movepool Additions: Quiver Dance, Bug Buzz, Shadow Ball, Hex, Nuzzle, Will-o-Wisp, Pain Split, Toxic Spikes
Movepool Removals:
Justification:
-Superb offensive typing
-Deceptively bulky with Will-o-Wisp and Quiver Dance
-Bulky enough to shrug off attacks from defensive pokemon and set up or Pain Split
-Will-o-Wisp / Hex is good against those defensive mons that can stop it setting up
-Weak to offensive pressure due to its low speed and only decent bulk

parasect.gif

Pokemon: Parasect
Role(s): Offensive Pivot, Prioirity, Defensive Pivot, Sun Abuser
Type:
Bug.png
Grass.png

Abilities: Triage / Unaware | Prankster (HA)
Stats: 70 HP / 140 Atk / 125 Def / 125 SpA / 110 SpD / 45 Spe [630 BST]
Movepool Additions: Bug Buzz, U-turn, Weather Ball, Healing Wish
Movepool Removals: Swords Dance, Curse, Sleep Powder, Spore
Justification:
- Revenge killer with powerful priority Leech Life, and possibly Giga Drain on a mixed set
- Knock Off and U-turn handle most switch-ins to Leech Life well, and pack a punch
- Priority Healing Wish ( from Triage as well as Prankster ) gives it epic support capability
- Sun abuse with Growth could allow a sweep
- Defensive options with Unaware or Prankster Leech Seed, but its longevity is probably better served by spamming Leech Life
Top tier meme, and a great submission.

Interesting that you did not go the Eviolite route with Snom, would it be too bulky?
azelf.gif

Name of the Pokemon: Azelf
Roles: Stallbreaker, Calm Mind Sweeper, Special Wallbreaker, Offensive Pivot, Defensive Pivot
Type:
Fairy.png
/
Ghost.png

Abilities: Magician / Magic Guard
Stats: 90 / 73 / 114 / 121 / 114 / 118 (630 BST)
New Moves: Recover, Moonblast, Draining Kiss, Strange Steam
Removed Moves: Nasty Plot, Fire Blast, Flamethrower, Thunderbolt, Stealth Rock
Justification: Azelf can use its great typing in combination with Magic Guard to completely shut down stallmons like Cursola, Weezing-Galar, Dubwool, Orbeetle, and possibly Gligar. Its typing in particular lets it deal with other Ghosts as well as Zacian and Necrozma. Calm Mind can also make it nigh impenetrable on the special side while being able to plow through walls much easier. And for more annoyances, it has Knock Off and Taunt as well, plus Recover to ensure it stays for a long time. However, this this has pretty notable weaknesses in Steel and Ghost, leaving it open to powerful Ghost-types like Stonjourner and Steels like Walrein. Its defenses and Special Attack are also somewhat meager.

latios.gif

Name of the Pokemon: Latios
Roles: Hazard Control, Mixed Wall, Defensive Pivot
Type:
Dragon.png
/
Steel.png

Abilities: Berserk / Heatproof / Bulletproof
Stats: 102 / 88 / 117 / 98 / 124 / 81 (610 BST)
New Moves: Flash Cannon, Metal Burst, Volt Switch
Removed Moves: Ice Beam, Thunderbolt, Psychic, Psyshock, Calm Mind
Justification: A great hazard remover thanks to an excellent defensive typing combined with immunity to Focus Blast and Shadow Ball, especially the latter cause Corsola can't do anything to you. This thing has excellent matchups against most hazard setters, such as Scolipede without Drill Run, Gligar and Stonjourner. Flash Cannon can also deal decent damage against foes like Weezing-Galar, Octillery and Stonjourner. If you encounter a bad match-up, Volt Switch out of there! Downsides include poor offenses and weaknesses to Zacian, Gumshoos and Seismitoad.
As was said in the Discord, very spammable STABS and recoil free LO makes azelf hit alot harder than it looks. I suggest shaving off some of its SpA possibly to 101. With Calm Mind and excellent coverage it can sweep well anyways. Other stuff looks solid.

OP:

View attachment 227185

Name of the Pokemon: Slurpuff

Role(s): Choice Specs, Stallbreaker, Wallbreaker, Offensive Pivot.

Type: Fairy/Poison

Abilities: Inner Focus, Gluttony, (HA) Adaptability

Stat Distribution: 62/30/96/135/115/90 (528)

Movepool Additions: Sludge Bomb, Sludge Wave, Toxic, Signal Beam, Moonblast, Nasty Plot, Focus Blast.

Movepool Removals: Sticky Web, Energy Ball, Belly Drum, Calm Mind, String Shot Dazzling Gleam.

Custom Elements: Pixie Acid: Poison, (Fairy with Gluttony), 75 DMG, 100% Accuracy, Poisons the target, also has a 60% chance to lower the targets evasiveness.

Justification: It's gone from belly drum! It's back and better than ever, it now getting nasty plot, it can be a scary sweeper with its 90 speed and 135 special attack. It can definitely kill things easily with Moonblast and Sludge Wave, when invested enough in Special Attack, Speed, and with it's hidden ability Adaptibility.
Already said, pretty good mon. Menace versus some stall builds, though it has to choose between Flamethrower and Taunt if it wants to break Dhelmise or Cursola.

victreebel.gif

Pokemon: Victreebel
Roles: Stallbreaker, Physical Wallbreaker, Special Wallbreaker, Sun Abuser
Type:
Grass.png
Dragon.png

Abilities:
Chlorophyll / Mold Breaker | Disguise
Stats: 110 / 135 / 80 / 130 / 80 / 95 (630 BST)
Movepool Additions: Dragon Hammer, Draco Meteor, Dragon Pulse, Apple Acid, Solar Blade, Mystical Fire, Earthquake, Taunt
Justification: In gen 7 PU, Victreebel was one of the coolest offensive mons I'd ever used before. So here's essentially the same thing. An offensive option with decent bulk, great recovery (Strength Sap), and good offensive presence with many options to bypass specific checks. Can be tailor-made to bypass specific walls that are giving you trouble. It's also a Ground check (specifically outspeeds Gumshoos to threaten it out and/or sap it to death), and something for Zacian to check. Trapped by stupid Togekiss though. You're welcome anaconja
SD Stallbreaker (Victreebel) @ Shed Shell
Ability: Disguise / Mold Breaker
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Swords Dance
- Strength Sap
- Power Whip
- Earthquake
Grass+Ground coverage is really good right now, and this set blows through virtually every defensive option available at the moment. Togekiss comes in for free, but that's what shed shell is for. Lefties over Shell with Protect over Sap can work, but then you hurt your non-stall matchup and overall defensive utility. Disguise can be helpful for bluffing, but Mold Breaker does let you recovery off of Necrozma.

Sun Sweeper (Victreebel) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Solar Beam
- Weather Ball
- Draco Meteor
Cool Cherrim partner. Maybe go physical to muscle through Cursola.

Special Stallbreaker (Victreebel) @ Shed Shell
Ability: Mold Breaker
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Apple Acid
- Mystical Fire
- Taunt
- Strength Sap / Draco Meteor
The special version chips walls down with Apple Acid instead of directly boosting, freeing up room for Taunt. Mold Breaker allows Mystical Fire to nail Snorlax and hit Necrozma with Strength Sap.
Great sub, free Sun. Only comment is the same as Bisharp, Disguise is a hardcoded ability tied to a form change, so check that out.
wait what the octelliry was ice type ok guess we dont need blace then

anyways,
hazard control:
:reshiram: clefable's big bro
Pokemon: Reshiram
Roles: Hazard Control, Mixed wall, Defensive Pivot, Dual Screens
Typing: Dragon/Psychic
Abilities: Unaware, Magic Guard
Stats: 122/75/109/122/121/76 (BST: 625)
Movepool Additions: Future Sight, Psyshock, Psychic Fangs, Dream Eater, Psycho Boost, U-Turn
Movepool Removals: Blue Flare, Overheat, Flare Blitz, Heat Crash, Fire Blast, Fusion Flare, Heat Wave, Flamethrower, Dragon Dance
Justifications:
+: Completely walls Torkoal
+: Able to tank at least a hit from most hazards setters, OHKO back, and remove their hazards, namely Weezing-Galar, Scolipede and Stonjourner. It still has okay matchups versus other hazards setters like Seismitoad and Dubwool.
+: Can OHKO Zacian and Stonjourner on a predicted switch (Psychic only OHKOes Stonjourner with rocks but you can still run Earth Power)
+: Still packs a punch despite a more defensive spread
+: Dual Screens can be used for HO teams
-: Loses to Necrozma and Octillery (U-Turn can't even 2HKO Necrozma, not sure about matchup vs Gligar and Seismitoad)
-: Loses to Zacian and Stonjourner if switch is not predicted
-: Mediocre typing for a defensive mon, makes Unaware kinda useless with weaknesses to common set-up sweepers

Offensive Pivot:
:tornadus-therian: definitely submitting a zapdos
Pokemon: Tornadus-Therian
Roles: Offensive Pivot, Hazard Control
Typing: Flying/Electric
Abilities: Regenerator
Stats: 79/110/80/120/85/126 (BST: 600)
Movepool Additions: Thunder, Discharge, Shock Wave, Thunderbolt
Movepool Removals: None
Justifications:
tornadus is good enough so lemme paste the ou justification
Tornadus-T is a great offensive pivot and Defog user in CS2 and a solid pick on a variety of team archetypes ranging from offense to balance thanks to its great Speed tier, decent bulk, and more importantly its access to Defog, which allows it to beat entry hazard setters such as Seismitoad (Grass Knot), Cursola (Knock Off), Dubwool (Superpower/Focus Blast) and Weezing-Galar (Psychic but more niche). In addition to this, Tornadus-T can take care of some problematic Pokemon like Walrein, Snorlax, Scolipede, Togekiss and Torkoal using two strong STAB moves in Hurricane and Thunderbolt, while hitting most of the Pokemon super effectively with great neutral coverage options. Although Tornadus-T is vulnerable to Stealth Rock and all forms of status, Regenerator gives it the longevity to continually check these threats throughout the course of the game and get rid of entry hazards.

Checks and counters: Cherrim threatens to outspeed and OHKO with strong fire STABs under sun (37.5% chance without Specs), while Stonjourner and Octillery are the only ones that currently can deal Super Effective STABs to it, but needs a surprise Scarf or a turn of set-up to outspeed and KO or Tornadus can pivot out.

btw how do u put the big pokemon images
Good subs though I am not sure if Unaware + its bulk is ok. Maybe as you said its iffy deff typing balances it out.
&
Sorry for not voting last round, I'll remember to actually do that before I work my late nights.

View attachment 227174
Stallbreaker
Name:
Persian-Alola
Role(s): Stall Breaker (Taunt), Bulky Pivot
Typing: Dark / Ghost
Abilities: Wonder Skin / Unnerve
Stat Spread: 75 / 70 / 120 / 95 / 85 / 124 (569)
Movepool Addition(s): Knock Off, Moonlight, Shadow Ball, Super Fang
Movepool Removal(s):
Justification(s):
- A fantastic speed tier allows Persian-A to move first against almost all of the current unboosted metagame.
- 120 Defense provides Persian-Alola with Fluffy-level defense without compromising its typing.
- Dark / Ghost provides three useful immunities and only one weakness.
- A combination of Taunt, Toxic, and Moonlight allows Persian-Alola to break stalls, walls, and defensive hazard users.
- Parting Shot with Alolan Persian's high speed to provide momentum and set-up opportunities for the team.
- Super Fang halves the health of walls and allows Persian-Alola to do respectable damage.
- Knock Off does what it always does and slaps the metagame.
- Nasty Plot is an alternate, niche option.
Weaknesses:
- A lack of strong damage output outside of Super Fang and Nasty Plot
- Fairy-type Special Attacks
- Strong Special Attackers in general (notably Cherrim which outspeeds)
- Moonlight's low PP

Comments and criticism is welcome please! Thanks and have a good day.

Seems rather passive, and I could see Cursola possibly overpowering it thanks to losing that Ghost resist. Probably slot in some more SpA and Hex.
 
Interesting that you did not go the Eviolite route with Snom, would it be too bulky?

I could be way off but I think it would be too bulky; it already sets up on every defensive mon except for Gligar, which it can work around if it burns it. With Eviolite the only thing that OHKOs it after a boost ( and can also take its attacks or outspeed ) is like Choice Specs Cherrim or Torkoal in Rain. I'm open to other opinions though.
 
magneton.gif

Name of the Pokemon: Magneton (Eviolite compatible)
Role(s): Hazard Control, Pivot, Dual Screen
Type:
Electric.png
Steel.png

Abilities:
Levitate
Stat Distribution: 75/50/110/125/115/105 | 580
Movepool Additions: Rapid Spin, Taunt
Custom Elements: Tri Attack is now Steel-type
Justification: WIP
Pivot
Magneton @ Eviolite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Tri Attack
- Volt-Switch
- Rapid Spin
- Taunt / Thunder Wave / Discharge

Screen
Magneton @ Light Clay / Eviolite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Volt-Switch / Explosion
- Taunt / Rapid Spin


vespiquen.gif

Name of the Pokemon: Vespiquen
Role(s): Offensive Pivot, Hazard Control, Hazard Setter
Type:
Bug.png
Flying.png

Abilities:
Honey Gather, Queenly Majesty | Magic Guard
Stat Distribution: 110/120/90/60/90/130 | 600
Movepool Additions: Brave Bird, Knock Off
Movepool Removals: Heal Order, Roost
Custom Elements: Defend Order is now a Baneful Bunker clone but with Encore's effect.
Justification:
Vespiquen @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Brave Bird
- Defend Order
- Knock Off / Toxic Spikes / Defog

meloetta.gif

Name of the Pokemon: Meloetta
Role(s): Offensive Pivot, Wallbreaker, Cleric, Setup detterent
Type:
Normal.png
Dragon.png

Abilities:
Perish Voice
Stat Distribution: 100/60/90/110/130/110 | 600
Movepool Additions: Boomburst, Draco Meteor, Dragon Breath, Dragon Pulse, Parting Shot, Healing Wish, Core Enforcer
Movepool Removals: Calm Mind, Focus Blast, Shadow Ball
Custom Elements: Perish Voice: This Pokemon's sound based moves have a Perish Song secondary effect (Liquid Voice+Perish Body)
Justification:
Offensive Pivot
Meloetta @ Leftovers
Ability: Perish Voice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Core Enforcer
- Parting Shot
- Healing Wish

Wallbreaker
Meloetta @ Choice Specs
Ability: Perish Voice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Core Enforcer
- Parting Shot
- Healing Wish

Assaut Vest
Meloetta @ Assault Vest
Ability: Perish Voice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Core Enforcer
- U-turn
- Knock Off
[/SPOILER]
Worried about balancing all of these. Magneton with those defenses and Eviolite is nigh-invincible, and Vespiquen and Meloetta both seem super oppressive, especially Meloetta. If you want my advice, take Levitate from Magneton (it gives it something to play around rather than being able to switch in blindly) and Parting Shot from Meloetta (it gives more risk to activating Perish Voice). Grumpig looks good though.
 
Very solid submissions as usual, but I am not sure about Melo. Spamming Boombursts that always apply Perish Song seems a little too overbearing.
Worried about balancing all of these. Magneton with those defenses and Eviolite is nigh-invincible, and Vespiquen and Meloetta both seem super oppressive, especially Meloetta. If you want my advice, take Levitate from Magneton (it gives it something to play around rather than being able to switch in blindly) and Parting Shot from Meloetta (it gives more risk to activating Perish Voice). Grumpig looks good though.
Thanks for you feedbacks, I nerfed slightly Magneton's Defense a bit in order it to be easier to take down. However, it retains Levitate because it is part of its niche to be able to switch into Lax and Gumshoos (and CS2 cruelly lacks Ground resists). Also, Magneton lacks any form of recovery outside of Rest (and running it means it gives up one of Spin, Tri Attack and Volt Switch), so it isn't as bulky as it may seems on paper.
I nerfed Vespiquen's Attack and removed its access to T-Spikes, so it isn't to similar to Scolipede. Any suggestion on adding Roost back?
I also removed Boomburst from Meloetta's movepool, but I kept Parting Shot, mainly because Meloetta was imagined arround its powerful Parting Shot.

While you both found Grumpig fine, I fear Plague to be to broken as an ability and I'd like to have other people opinion on it.
 
:wynaut::wynaut::wynaut::wynaut::wynaut:
Name of the Pokemon: Wynaut (Eviolite compatible)
Roles: Pivot, Stallbreaker
Type: Psychic
Abilities: Shadow Tag, Regenerator, Oblivious
Stat Distribution: 105/23/68/23/68/23
Movepool Additions: Parting Shot, Life Dew, Taunt, Torment, Heal Block
Movepool Removals: Destiney Bond, Counter, Mirror Coat, Encore, Tickle
Justification: Wynaut’s new role is a new take on trapping, stallbreaking, and pivoting with its limited albeit extreme sets. Shadow Tag is often a broken if not polarizing ability, but in this case, there is no offensive capabilities inherent to the possible sets. At its worst, Wynaut can trap some physical attackers and stall them out with Charm making them potential setup fodder, but this is still limited and can be edited out easily. Otherwise, Wynaut can trap stallmons and Taunt them, as well as prevent their recovery with Heal Block while having a slow-and-safe switch with Parting Shot. This works with some offensive attackers as well surely, and the +20 in defenses and Eviolite helps this out as well. But more suiting for offense is Regenerator, as it can tank hits better and be a great slow pivot while it sponges hits. Torment also has a unique and viable use, especially when in tandem with Taunt. Life Dew as recovery is usually worthless but in this case it can be good recovery on some stallmons while still not being good enough for trapping and stalling offensive attackers.
Wynaut is still very limited in being Taunt fodder itself and having a lacklusted mono-Psychic defensive typing, which also incentivizes Knock Off use. Oblivious could be used as a counter measure but is severely less viable than the other two abilities. It also has a huge status weakness, and can get worn down by Toxic and residual damage if not Regenerator or if they’re stronger than Life Dew recovery.

Stallbreaker (Wynaut) @ Eviolite
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Parting Shot
- Heal Block
- Life Dew

Pivot (Wynaut) @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Parting Shot
- Life Dew
- Torment
- Taunt
 
deoxys.gif

Name of the Pokemon: Normal Deoxys
Roles: Offensive Pivot, Hazard Setter
Type: Normal
Ability: Normalize / Pressure
Stat Distribution: 101/125/65/125/65/119 (600)
Movepool Additions: Fake Out, U-Turn, Judgement
Movepool Removals: Calm Mind, Nasty Plot
Justification: Deoxys has STAB combined with -ate boost on all of its moves. When combined with usual tools to generate momentum for the team, it's a big threat. Fake Out + U-Turn combo on a 119 Speed mon can be quite annoying. Coming from 125 base Attack with the aforementioned STAB+ate, those moves will pack a punch. You can also run a mixed set with Psycho Boost to pressure physically defensive mons. However, unless you want to be completely walled and be forced to lose momentum against Ghost-, Steel- and Rock-types, you'll have to run Judgement with a Plate, taking away your item slot.
Fun fact, it can also pressure Neutralizing Gas Galarian Weezing really well with Psycho Boost. Normalize stops working and non-STAB SE move is better than STAB+ate neutral move.
 
Last edited:
What the heck, I'll give this a shot.

197.png

Name of the Pokemon: Umbreon
Role(s): Stallbreaker, Hazard Control, Pivot
Type: Ice/Poison
Abilities: Magic Guard (Hidden: Slush Rush)
Stat Distribution: 95/115/85/60/130/70 (555)
Movepool Additions: Aurora Blade, Clear Smog, Defog, Gunk Shot, Parting Shot, Poison Fang, Poison Jab, Toxic Spikes, Aurora Veil, Blizzard, Hail, Haze, Ice Beam, Ice Fang, Ice Shard, Icy Wind, Fire Fang, Thunder Fang
Movepool Removals: Assurance, Foul Play, Throat Chop
Custom Elements:
Aurora Blade
Type: Ice/Physical
BP: 90
Accuracy: 100
PP: 10
Effect: Taunts the foe, preventing it from using attacks that don't inflict direct damage.

Justification: In spite of its terrible typing and its base stats being all over the place, Umbreon can be a surprisingly potent threat. Magic Guard makes Umbreon impossible to wear down with status conditions or hazards (and it also absorbs Toxic Spikes), and its signature Aurora Blade both inflicts damage and Taunt, giving Stall teams a great deal of trouble. Alternatively, Umbreon can use Slush Rush to take advantage of its boosted Speed in Hail along with Parting Shot or Aurora Blade to outspeed and impact many setup sweepers. Although Umbreon has a lot of interesting tricks up its sleeve, it's not without its flaws - most notably its 5 weaknesses, most of which are common types. Also, although it can perform multiple roles very effectively, it isn't much of a role compressor since it can't really perform more than one at a time. So it's best to decide which role you want Umbreon to play and build it specifically to do that particular role.
 
Last edited:
:ss/gigalith:
Name of the Pokemon: Gigalith
Role(s): Hazard Control, Physical Wall, Hazard Setter
Type: View attachment 226992
Abilities: Sand Stream, Sturdy | Sand Veil (HA)
Stat Distribution: 105/40/140/135/100/25 (545)
Movepool Additions: Rapid Spin, Slack Off, Glare, Flamethrower, Dark Pulse, Ice Beam, Crystal Power*
Custom Elements: Crystal Power is a 100 BP rock move that has a 50% chance to lower the opponents special defense by 1.
Justification: Gigalith as a special attacker?! Yes, the twist leads here. Gigalith has amazing bulk that can be further boosted with a Special Defense boost from it's ability, Sand Stream. Gigalith also has amazing coverage moves that can check many of the Pokemon this meta along with it's high Special Attack and good STAB move in Crystal Power. However, Gigalith suffers from a mediocre Rock typing, is slow and its sand is surpassed by other weather setters such as Torkoal.
:ss/druddigon:
Name of the Pokemon: Druddigon
Role(s): Stallbreaker, Physical Wallbreaker
Types: View attachment 226993
Abilities: Tough Claws, Intimidate | Castle's Might* (HA)
Stat Distribution: 97/140/100/60/100/118 (605)
Movepool Additions: Swords Dance
Custom Elements: Castle's Might is an ability that raises Druddigon's attack by 1 if an opponent uses a status move on it. Immunity to status moves.
Justification: Druddigon is a very strong wallbreaker with the ability Tough Claws, boosting Druddigon's STAB and coverage moves or the ability Castle's Might, raising Druddigon's attack by 1 when a status move is used. Druddigon is the primary stallbreaker on any team thanks to the combination of Taunt + Swords Dance, immunity to status moves, decent bulk and powerful wallbreaking moves. However, Druddigon must be wary of Fairy types such as Zacian.
:ss/eelektross:
Name of the Pokemon: Eelektross
Role(s): Choice Scarf, Offensive Pivot, Special Wallbreaker
Types: View attachment 227107 / View attachment 227108
Abilities: Storm Drain, Levitate | Volt Absorb (HA)
Stat Distrubition: 100/85/80/140/80/90 (503)
Movepool Additions: Surf, Scald
Justification: Eelektross is a good Choice Scarfer due to it's amazing Special Attack, good Electric/Water typing that allows it to kill off ground types with it's new water moves and STAB, decent coverage options, Volt Switch and three abilities that grant immunities in Water, Ground and Electric.
:ss/chansey:
Name of the Pokemon: Chansey (Not Eviolite compatible)
Role(s): Offensive Pivot, Wallbreaker, Support
Types: View attachment 227124 / View attachment 227125
Abilities: No Guard, Scrappy | Defiant (HA)
Stat Distribution: 120/140/100/60/100/80 (600)
Movepool Additions: U-Turn, Cross Chop, Egg Fatality*
Custom Elements: Egg Fatality is a 70 BP Normal move that doubles in power if it is a critical hit. (140 BP) (10 PP)
Justification: Chansey, an offensive pivot?! Oh yes. It has three abilities in No Guard, Steadfast and Defiant that can all be used for different purposes. No Guard can be used along with Dynamic Punch and to not miss any other moves, Steadfast as a filler option and Defiant to punish Defoggers. Chaney's real niche in being an offensive pivot is its signature item, Lucky Punch, giving its attacks a high critical hit ratio. However, the most notable and strong part of Chansey is Egg Fatality, which turns into a 160 BP move upon a critical hit. Chansey's physical moveset is often difficult to choose from, so U-turn is there to pivot out from opponents that might check it. Chansey still provides great support and has decent all around bulk as always, with SR, Status, Soft-Boiled, etc.
Gigalith: We already covered this on discord pretty extensively. Still think it's a much better setter than remover, seeing as premier spinblocker Dhelmise comes in for free every time.
Druddigon: That ability seems a bit suspicious- There's not really much reason to use taunt outside of to deny recovery, and you'd rather just Swords Dance. Does the ability grant Haze immunity? Overall just seems way too good against passive teams.
Eel: No issues
Chansey: Once again, please include more info on the custom move. Accuracy, PP, physical/special, etc. I could see a Cross Chop/Egg/Heal/U-Turn set being pretty annoying as Chansey just fishes for crits to break down walls while scaring out offense. A 50/50 attacker like this could be pretty annoying to play with and against in practice. (same general concept as CSMicro Farfetch'd)

zebstrika.gif

Horsey
Pokemon: Zebstrika
Role(s): Terrain Setter, Offensive Pivot
Type:
Electric.png
Fighting.png

Abilities: Electric Surge | Inner Focus
Stats: 85 HP / 118 Atk / 75 Def / 98 SpA / 75 SpD / 120 Spe [581 BST]
Movepool Additions: High Jump Kick, Fusion Bolt, Aura Sphere, Focus Blast
Justification: Zebstrika utilizes its high speed to pivot around and hit foes. It can run physical, special or mixed sets well because of Electric Terrain boosting its Electric STAB to threatening levels, while its coverage and STAB Fighting attacks hit the numerous Ground types. It relies on its Electric STAB to do considerable damage though, so Pokemon like Orbeetle, defensive Seismitoad and Giga Snorlax wall it comfortably.

charizard.gif

Dragon type Charizard
Pokemon: Charizard
Role(s): Offensive Pivot, Hazard Removal, Sun Abuser
Type:
Dragon.png
Flying.png

Abilities: Regenerator | Solar Power
Stats: 98 HP / 97 Atk / 89 Def / 115 SpA / 91 SpD / 110 Spe [600 BST]
Movepool Additions: Draco Meteor, U-turn
Justification: Charizard utilizes Regenerator, a solid defensive typing and decent bulk to act as a great pivot, while still packing quite a punch with its strong Dragon STAB. It can U-turn out of many unfavourable situations and keep up health. It can also double as a fearsome Sun Abuser with its Hidden Ability, sacrificing its health and longevity for raw power.

krookodile.gif

Sorry leonard
Pokemon: Krookodile
Role(s): Stallbreaker, Choice Scarf
Type:
Ground.png
Dark.png

Abilities: Intimidate / Moxie | Merciless
Stats: 111 HP / 125 Atk / 100 Def / 65 SpA / 90 SpD / 92 Spe [583 BST]
Movepool Additions: Sucker Punch, Parting Shot, Swords Dance
Movepool Removals: Pursuit
Justification: Toxic Spikes beware! Krookodile comes to justify Scolipede's existence lend its hand to the unexplored Toxic Spam archetype. It relies on its scary ability Merciless to shut down almost any defensive build, and its strong STAB Earthquake to deter poison status immune Pokémon from taking advantage of its strategy. It can also do a Scarf and perform revengekilling duties. Its big problem lies against very offensive builds, as Zacian and Cherrim make quick work of it. Offensive Seismitoad also annoys it thanks to Flame Orb ridding it of the ability to break past it. Yet still, Krookodile is an absolute menace and should always be accounted for in teambuilding.

dunsparce.gif


Imagine Dragon
Pokemon: Dunsparce
Role(s): Hazard Control, Defensive Pivot, Cleric
Type:
Fairy.png
Dragon.png

Abilities: Poison Heal / Serene Grace | Natural Cure
Stats: 100 HP / 108 Atk / 75 Def / 98 SpA / 125 SpD / 70 Spe [576 BST]
Movepool Additions: Defog, Wish, Play Rough, Moonblast, Draco Meteor, Dragon Tail, Teleport, Heal Bell
Justification: Dunsparce comes to annoy the ever living crap out of all who cross him. With Poison Heal, it not only becomes immune to status afflictions once active, but gains big passive healing, making it a force to be reckoned with. Defog means it can consistentluly keep hazards off the field and Teleport also gives it the means to dry pass to team mates ensuring safe entry.
Charizard: Looks pretty weak. 110 isn't that fast, and that bulk isn't really good at all either (2HKOed by specs Cherrim, for example). Needs more of one or the other to really be worth a slot imo
Dunsparce: It's good. A lot of annoying potential, but that can be addressed later.

Anyway:
Male
Name of the Pokemon: Tangrowth
Role(s): Hazard Control, Physical Wall, Bulk Up User
Type: Grass/Fighting
Abilities: Regenerator/Tangling Hair/Sheer Force
Stat Distribution: 140/125/100/75/85/60 (BST 585)
Movepool Additions: Rapid Spin, Trop Kick, Superpower, Bulk Up
Movepool Removals: Stun Spore, Sleep Powder, Toxic
Custom Elements: N/A
Justification: A resistance to Rock and moves to hit both Dubwool and Seismitoad for huge damage mean that Tangrowth is easily capable of keeping rocks off the battlefield, and thanks to Regenerator it's a handy counter to Spikes as well. Its usefulness lies beyond hazard control, as it wields utility such as Knock Off, Ingrain and Bulk Up. However, it is crucial to make sure the enemy has no Togekiss, or a dead one, before sending it out, as one Oblivion Wing in Tangrowth's defensive weak spot is a death sentence.

Spr 5b 491.png
Name of the Pokemon: Darkrai
Role(s): Stallbreaker, Cleric
Type: Fairy/Poison
Abilities: Comatose/Corrosion
Stat Distribution: 95/70/110/105/120/120 (BST 620)
Movepool Additions: Moonblast, Draining Kiss, Acid Spray, Clear Smog, Aromatherapy, Safeguard
Movepool Removals: Nasty Plot, Haze, Calm Mind
Custom Elements: Corrosion: Poison-type moves now ignore Poison's resistance to itself and Steel's immunity to Poison, being instead neutrally effective on both.
Justification: Darkrai can exploit the weaknesses of current stall staples with access to Corrosion, which allows it to threaten mons like Weezing and Walrein it couldn't before with Toxic, and it's also extremely good at keeping status off of its own team, with Safeguard, Aromatherapy, and even Comatose as a niche option. However, it's weak to common attacking types such as Psychic and Steel and must be sent out judiciously. It should also carry Substitute in order to properly deal with Walrein's Anchor Shot.

Male
Name of the Pokemon: Unfezant
Role(s): Offensive Pivot, Wallbreaker
Type: Flying/Dark
Abilities: Sniper/Super Luck/Guts
Stat Distribution: 65/130/70/115/65/130 (BST 555)
Movepool Additions: Close Combat, Sucker Punch, Nasty Plot, Dark Pulse, Swoop
Movepool Removals: U-Turn, Defog, Quick Attack
Custom Elements: Swoop: Flying-type U-Turn clone.
Justification: It's back! Unfezant is a speedy, threatening offensive powerhouse able to dart in and eliminate threats with a single big hit. The highlight here is Guts-boosted Brave Bird, offering Unfezant frightening physical power, and Swoop, which allows it to deal big damage and avoid taking significant hits. It can also semi-viably use a special set, fishing for critical hits with the combination of Super Luck and Air Cutter. The catch, however, is that it must avoid taking hits if it wants any longevity at all, as it is quite frail, and Dark/Flying does not provide the resistances it wants most, even burdening Unfezant with a weakness to the Fairy type.

Spr 5b 625.png
Name of the Pokemon: Bisharp
Role(s): Offensive Pivot
Type: Fighting/Flying
Abilities: Stance Change
Stat Distribution:
Shield Forme:
80/50/145/45/140/100 (BST 560)
Sword Forme: 80/125/50/110/45/150 (BST 560)
Movepool Additions: Defensive Maneuvers, Acrobatics, Aerial Ace, Sacred Sword, Mach Punch, Close Combat
Movepool Removals: Sucker Punch, Throat Chop, Stealth Rock, Iron Head
Custom Elements: Defensive Maneuvers: King’s Shield clone, grants Bisharp +1 crit rate upon contact and changes to Shield Forme.
Justification: Inspired by XY/SM Aegislash, one of the strongest offensive pivots in the game's history, Bisharp fills much the same role as it does, alternating between extremely high defense and offense to be far safer until Prince Ryoma Bisharp begins its assault. However, its strongest STAB move, Acrobatics, bars it from using an item, and Close Combat also has a downside. Defensive Maneuvers is also weaker than King's Shield because making use of its effect relies on RNG.

As always, reply with criticisms or concerns.
Darkrai: Why did you remove all of it's boosting moves? That's probably the only way it will break stall, corrosion is much stronger against Balance teams, which don't run dedicated clerics like Stall does. Cursola just comes into it every time, eats the poison, and then either clicks Heal Bell or cripples Darkrai in some way. With Taunt and Nasty Plot it would have a much better shot at actually beating stall cores.
Unfezant: Swoop sounds a little overpowered, U-Turn seems more than functional enough for this sub.
Bisharp: Stance change is hard-coded to Aegislash, and trying to make this work for Bisharp just feels way too custom heavy and annoying to implement.

magneton.gif

Name of the Pokemon: Magneton (Eviolite compatible)
Role(s): Hazard Control, Pivot, Dual Screen
Type:
Electric.png
Steel.png

Abilities:
Levitate
Stat Distribution: 80/70/100/125/100/105 | 580
Movepool Additions: Rapid Spin, Taunt
Custom Elements: Tri Attack is now Steel-type
Justification:
Pivot
Magneton @ Eviolite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Tri Attack
- Volt Switch
- Rapid Spin
- Taunt / Thunder Wave / Discharge

Screen
Magneton @ Light Clay / Eviolite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Volt-Switch / Explosion
- Taunt / Rapid Spin

RestTalk
Magneton @ Eviolite
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Rest
- Sleep Talk
- Tri Attack
- Volt Switch / Charge Beam

:ss/cresselia:
Name of the Pokemon: Cresselia
Role(s): Stallbreaker, Wallbreaker, Pivot, Sweeper
Type:
Fairy.png
Ground.png

Abilities:
Comatose
Stat Distribution: 100/80/110/120/110/110 | 630
Movepool Additions: Taunt, Earth Power, Earthquake, Play Rough, Bulldoze, Recover
Movepool Removals: Rest
Justification:
Calm Mind
Cresselia @ Shed Shell
Ability: Comatose
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Calm Mind
- Recover
- Moonblast
- Earth Power

Taunt
Cresselia @ Shed Shell
Ability: Comatose
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Recover
- Earth Power
- Moonblast / Toxic

Choice Specs
Cresselia @ Choice Specs
Ability: Comatose
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Earth Power
- Trick
- Lunar Dance

vespiquen.gif

Name of the Pokemon: Vespiquen
Role(s): Offensive Pivot, Hazard Control, Hazard Setter
Type:
Bug.png
Flying.png

Abilities:
Honey Gather, Queenly Majesty | Magic Guard
Stat Distribution: 110/100/90/70/90/140 | 600
Movepool Additions: Brave Bird, Knock Off
Movepool Removals: Toxic Spikes
Custom Elements: Defend Order is now a Baneful Bunker clone but with Encore's effect.
Justification:
Vespiquen @ Life Orb / Shed Shell
Ability: Magic Guard
EVs: 4 HP / 252 Atk 252 Spe
Jolly Nature
- U-turn
- Brave Bird
- Defend Order / Defog / Knock Off
- Roost

meloetta.gif

Name of the Pokemon: Meloetta
Role(s): Offensive Pivot, Cleric, Setup detterent
Type:
Normal.png
Dragon.png

Abilities:
Perish Voice
Stat Distribution: 100/60/90/110/130/110 | 600
Movepool Additions: Draco Meteor, Dragon Breath, Dragon Pulse, Parting Shot, Healing Wish, Core Enforcer
Movepool Removals: Calm Mind, Focus Blast, Shadow Ball
Custom Elements: Perish Voice: This Pokemon's sound based moves have a Perish Song secondary effect (Liquid Voice+Perish Body)
Justification:
Offensive Pivot
Meloetta @ Leftovers
Ability: Perish Voice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Core Enforcer
- Parting Shot
- Healing Wish

Assaut Vest
Meloetta @ Assault Vest
Ability: Perish Voice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Core Enforcer
- U-turn
- Knock Off
grumpig.gif

Name of the Pokemon: Grumpig
Role(s): Stallbreaker
Type:
Ground.png
Poison.png

Abilities:
Glutonny, Own Tempo | Plague
Stat Distribution: 130/110/80/100/80/90 | 590
Movepool Additions: Slack Off, Sludge Bomb, Sludge Wave, Gunk Shot, Earthquake, Bulldoze, Earth Power
Custom Elements: Plague while this Pokemon is on the field, the opposing Pokemon can't use recovery move (Heal Block)
Justification:
Toxic
Grumpig @ Black Sludge
Ability: Plague
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Toxic
- Earthquake
- Slack Off
- Poison Jab / Gunk Shot

Calm Mind
Grumpig @ Black Sludge
Ability: Plague
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Calm Mind
- Earth Power
- Sludge Bomb
- Slack Off
Cresselia: With comatose and recover this thing seems slightly too bulky imo. Also I doubt this needs Shed Shell, it just clicks recover on the one attack Togekiss gets against it and then switches out.
Vespiquen: Defend Order sounds really annoying and has too much potential to swing momentum in your favor imo. Isn't really for the concept of offensive pivot anyways, so I think it should be cut.

nfe gang nfe gang

View attachment 227072
Name of the Pokémon: Trubbish (Eviolite compatible)
Role(s): Hazard Control, Special Tank
Type: View attachment 227051 View attachment 227056
Abilities:
Sticky Hold
Stat Distribution: 70/70/80/120/110/40 (490 BST)
Movepool Additions: Defog, Knock Off, Hyper Voice
Movepool Removals: Spikes, Toxic Spikes
Justification: With Sticky Hold, Eviolite can't be knocked off, giving Trubbish great special bulk and decent physical bulk. A great defensive typing leaves it only weak to ground and psychic. Because of this it can switch in to many attacks and use the turns to clear hazards or use other utility moves like Knock Off. Pain Split is its only recovery, but it works well because of Trubbish's low HP compared to other mons in the tier so far. Decent Special Attack also means it can threaten offensive mons with its STABs and Giga Drain. also hes such a good boy
Defog:
Trubbish @ Eviolite
Ability: Sticky Hold
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Defog
- Sludge Bomb / Clear Smog
- Knock Off / Hyper Voice / Giga Drain
- Pain Split / Haze / Toxic

or any combination of these moves really

View attachment 227071
Name of the Pokémon: Drakloak (Eviolite compatible)
Role(s): Offensive Pivot
Type: View attachment 227070 View attachment 227069
Abilities:
Regenerator, Adaptability
Stat Distribution: 80/120/70/70/100/135 (575 BST)
Movepool Additions: Lunge, Dragon Darts
Movepool Removals: Hex, Will-O-Wisp
Justification: Drakloak is a great offensive pivot that has a great deal of freedom when choosing its item and its coverage. It has a really strong U-turn with Adaptability, decent bulk with Eviolite, and a great speed tier, being the current fastest pokemon. However, it is walled by steel-types and Weezing's ngas removes Regenerator and Adaptability. It can also run a decent Dragon Dance set if it wants. drakloak > dragapult because he cute
Pivot:
Drakloak @ Choice Band / Eviolite
Ability: Adaptability / Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Dragon Darts
- Psychic Fangs
- Lunge / Sucker Punch / Steel Wing

DD:
Drakloak @ Eviolite / Life Orb
Ability: Adaptability / Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Timid / Adamant Nature
- Dragon Dance
- Dragon Darts
- Lunge / U-turn
- Psychic Fangs

View attachment 227142
Name of the Pokemon: Corvisquire (Eviolite compatible)
Role(s): Stallbreaker, Defensive Pivot, Hazard Control
Type: View attachment 227143 View attachment 227144
Abilites: Pressure, Big Pecks, Mirror Armor
Stat Distribution: 100/110/80/60/80/90 (520 BST)
Movepool Additions: Knock Off, Beak Blast
Justification: Corvisquire can stallbreak in a similar way to Kyurem does/did in OU by making 101 hp subs with full EVs and stalling PP with Pressure. Taunt is also an option to deny walls important moves, at the expense of coverage. It can also be a solid general utility mon with good bulk and defog, as it has a pretty good defensive typing, especially the ground immunity. However, its weak to Stealth Rock and cant run boots because it wants Eviolite, making it much easier to wear down.
SubRoost:
Corvisquire @ Eviolite
Ability: Pressure
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Roost
- Beak Blast / Taunt
- Knock Off / Taunt

Utility:
Corvisquire @ Eviolite
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Defog
- Roost
- Beak Blast / Knock Off
- U-turn / Knock Off


Name of the Pokémon: Fletchinder (Eviolite compatible)
Role(s): Offensive Pivot, Status Spreader (Will-O-Wisp)
Type: View attachment 227171
Abilities:
Levitate
Stat Distribution: 70/135/70/50/60/120 (505 BST)
Movepool Additions: Pyro Ball, Earthquake
Movepool Removals: Defog, Snapped Moves, Swords Dance
Justification: We need ground checks rn, and fletchinder is an interesting option due to its good defensive typing and ability combination. It is also quite strong with its STAB Pyro Ball, utility in U-turn and wisp, and solid coverage with Earthquake. Fletchinder can run a bulky pivot set and an offensive one, and maybe even a combination of the two.
Offensive Pivot:
Fletchinder @ Choice Band / Choice Scarf / Eviolite
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Earthquake
- Will-O-Wisp

Bulky Pivot:
Fletchinder @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Roost
- Will-O-Wisp
Fletchinder could use 5 more speed or so but otherwise good.

:ss/hitmontop:
Name of the Pokemon: Hitmontop
Role(s): Hazard Removal
Type:
Fighting
Abilities: Technician/Intimidate/Scrappy
Stat Distribution: 100/109/109/55/114/113 [BST 600]
Movepool Additions: None
Movepool Removals: None
Justification: Okay so Hitmontop can now bypass the ghost type spinblockers that tormented him for so long. He's bulkier and faster now, a far cry for the hitmontop of old. Honestly I'm still working on this so expect some minor tweaks here and there.

:ss/pincurchin:
Name of the Pokemon: Pincurchin
Role(s): Offensive Pivot, Hazard Setter
Type: Electric/Water
Abilities: Lightning Rod/Motor Drive/Electric Surge
Stat Distribution: 85/111/85/125/85/121 [BST 610]
Movepool Additions: Volt Switch, U-Turn, Sludge Bomb, Toxic, Ice Beam
Movepool Removals: None
Justification: I jacked the fucking urchin up. It can pivot on both sides of the spectrum now, and as you can see gone is the slow old urchin and now this urchin is fast and coming at you. As above this is a work in progress.

:ss/klefki:
Name of the Pokemon: Klefki
Role(s): Stallbreaker, Hazard Removal, Screen Setter
Type: Steel/Fairy
Abilities: Prankster/Infiltrator
Stat Distribution: 94/80/110/110/110/102 [BST 606]
Movepool Additions: Taunt, Nasty Plot, Moonblast, Light Screen, Mystic Fire, Thunderbolt
Movepool Removals: Spikes
Justification: Taunt + Nasty Plot + Being immune to Toxic, + taking out dark types that can ignore prankster results in quite the potent stallbreaker.

:ss/dugtrio:
Name of the Pokemon: Dugtrio
Role(s): Offensive Pivot
Type: Ground/Bug
Abilities: Swarm/Mold Breaker
Stat Distribution: 105/125/70/50/70/135 [BST 565]
Movepool Additions: U-Turn, X-Scissor, Leech Life, Lunge
Movepool Removals: None
Justification: I gave dugtrio more than -2 HP and an attack boost to die for. It now is the fastest thing in the meta.
Pincurchin: Cut Ice Beam it doesn't need perfect coverage dude

WIP

mothim.gif

:mothim: Mothim :mothim:
Roles
Offensive Pivot
Typing
View attachment 227092View attachment 227093
Abilities

Tough Claws/Tinted Lens
Stats
90/124/90/104/90/120
(568 BST)
New Moves
Psycho Cut, Bulk Up
Removed Moves
Defog, Quiver Dance
Justification
Mothim is designed to take on Zacian with ease. It outspeeds Zacian by 2 base points, and has a Psychic typing to dual resist Zacian's STAB Fighting moves, while also not being 4x weak to Rock moves.

klang.gif

:klang: Klang :klang:
Not Eviolite Compatable

Roles
Offensive Pivot
Typing
View attachment 227499View attachment 227498
Abilities
Levitate
Stats
101/97/101/137/103/67
(606 BST)
New Moves
Techno Spin
(Volt Switch clone)
Normal-type. This move's type depends on the Drive held.
Aura Sphere
Justification
Klang has one thing no other Pokemon has. A type-changing pivot move. This allows Klang to change it's pivot type depending on what suits the team, or what threatens Klang more.​
Mothim: Zacian kind of sucks atm so I don't know why you're creating a dedicated counter
Klang: This thing deserves Eviolite, it would still be worn down decently fast so I think it would be ok

azelf.gif

Name of the Pokemon: Azelf
Roles: Stallbreaker, Calm Mind Sweeper, Special Wallbreaker, Offensive Pivot, Defensive Pivot
Type:
Fairy.png
/
Ghost.png

Abilities: Magician / Magic Guard
Stats: 90 / 73 / 124 / 101 / 124 / 118 (630 BST)
New Moves: Recover, Moonblast, Draining Kiss, Strange Steam
Removed Moves: Nasty Plot, Fire Blast, Flamethrower, Thunderbolt, Stealth Rock
Justification: Azelf can use its great typing in combination with Magic Guard to completely shut down stallmons like Cursola, Weezing-Galar, Dubwool, Orbeetle, and possibly Gligar. Its typing in particular lets it deal with other Ghosts as well as Zacian and Necrozma. Calm Mind can also make it nigh impenetrable on the special side while being able to plow through walls much easier. And for more annoyances, it has Knock Off and Taunt as well, plus Recover to ensure it stays for a long time. However, this this has pretty notable weaknesses in Steel and Ghost, leaving it open to powerful Ghost-types like Stonjourner and Steels like Walrein. Its defenses and Special Attack are also somewhat meager.

latios.gif

Name of the Pokemon: Latios
Roles: Hazard Control, Mixed Wall, Defensive Pivot
Type:
Dragon.png
/
Steel.png

Abilities: Berserk / Heatproof / Bulletproof
Stats: 102 / 88 / 117 / 98 / 124 / 81 (610 BST)
New Moves: Flash Cannon, Metal Burst, Volt Switch
Removed Moves: Ice Beam, Thunderbolt, Psychic, Psyshock, Calm Mind
Justification: A great hazard remover thanks to an excellent defensive typing combined with immunity to Focus Blast and Shadow Ball, especially the latter cause Corsola can't do anything to you. This thing has excellent matchups against most hazard setters, such as Scolipede without Drill R un, Gligar and Stonjourner. Flash Cannon can also deal decent damage against foes like Weezing-Galar, Octillery and Stonjourner. If you encounter a bad match-up, Volt Switch out of there! Downsides include poor offenses and weaknesses to Zacian, Gumshoos and Seismitoad.

landorus-therian.gif

Name of the Pokemon: Landorus-Therian
Roles: Offensive Pivot, Gravity Setter
Type:
Ground.png
/
Bug.png

Abilities: Swarm / Shield Dust / Force of Attraction (from CS1)
Stats: 95 / 145 / 110 / 72 / 98 / 110 (630 BST)
New Moves: Megahorn, Leech Life, X-Scissor
Removed Moves: Swords Dance, Superpower, Defog
Justification: Lando-T returns once again! This time it has a new trick up its sleeve, Force of Attraction. With it, it can now use moves such as Megahorn, Stone Edge and Iron Tail freely without missing. It also has a prime offensive typing at the moment in Ground, which almost all current walls are weak to, along with STAB U-turn to KO Necrozma. Its typing also lets it tank hits from foes like Weezing-Galar and Snorlax and retaliate with EQ or Megahorn respectively. However, its typing is awful defensively, due to weaknesses to Cherrim, Torkoal, and Seismitoad. Its bulk and speed are mediocre as well, and its Gravity can be canceled by Dhelmise, who retaliates with a rain-boosted Scald (though it can still hurt it with EQ).

xurkitree.gif

Name of the Pokemon: Xurkitree
Roles: Offensive Pivot, Special Wallbreaker, Terrain Setter
Type:
Electric.png
/
Grass.png

Abilities: Static / Motor Drive / Grassy Surge
Stats: 87 / 141 / 84 / 73 / 91 / 109 (585 BST)
New Moves: Plasma Fists, Seed Bomb, Leaf Blade, Poison Jab
Removed Move: Tail Glow
Justification: Meet Xurk 2.0, a surefire improvement over the first one due to actually having a chance against Ground-types. Its Grass typing with Grassy Surge plus its high attack will spell doom for any Ground type on the field, and it has Electric STAB for pokes like Weezing-Galar, Gligar and Walrein. It also is not weak to Stealth Rock or Zephyr, unlike Cherrim, and offers slightly better bulk. However, Cherrim is much faster and has a better offensive type, as well as not being weak to Octillery or U-turn. Xurkitree also offers little in the way of coverage, which makes it walled by Pokemon like Snorlax and Orbeetle.
Azelf: I don't think going for bulk over power was the way to go, I think axing recover and trading out bulk for some attack would make it much more manageable. At the moment I don't really see any way bulkier teams can remove this
Lando: how is this checked by Dhelmise lol you outspeed and OHKO with EQ
OP:

View attachment 227283
Name of the Pokemon: Slurpuff

Role(s): Choice Specs, Stallbreaker, Wallbreaker, Offensive Pivot.

Type: View attachment 227287 View attachment 227290

Abilities: Inner Focus, Gluttony, (HA) Adaptability

Stat Distribution: 62/30/96/135/115/90 (528)

Movepool Additions: Sludge Bomb, Sludge Wave, Toxic, Signal Beam, Moonblast, Nasty Plot, Focus Blast, Pixie Acid.

Movepool Removals: Sticky Web, Belly Drum, Calm Mind, String Shot.

Custom Elements: Pixie Acid: Poison, (Fairy with Gluttony), 75 DMG, 100% Accuracy, Poisons the target, also has a 60% chance to lower the targets evasiveness.

Justification: It's gone from belly drum! It's back and better than ever, it now getting nasty plot, it can be a scary sweeper with its 90 speed and 135 special attack. It can definitely kill things easily with Moonblast and Sludge Wave, when invested enough in Special Attack, Speed, and with it's hidden ability Adaptibility.

Nasty thunder birb:

View attachment 227284
Name of the Pokemon: Pidgeot

Role(s): Wallbreaker, Choice Band, Offensive Pivot.

Type: View attachment 227285 View attachment 227286

Abilities: Volt Absorb, Gale Wings, (HA) Sheer Force.

Stat Distribution: 113/130/85/12/95/125 (560)

Movepool Additions: Volt Tackle, Wild Charge, Swords Dance Close Combat, Night Slash, Zing Zap, Iron Head.

Movepool Removals:
Toxic, Sunny Day, Rain Dance, Giga Impact, Double Edge, Take Down.

Custom Elements: N/A

Justification: You know how bad Pidgeot was before, well this variant is great! With it's new Electric/Flying typing and it's stabs and coverage, it's amazing. You could run Choice Band for some disgusting damage on something or use Sheer Force and Life Orb for some very disgusting damage, against tanky, or bulky Pokemon.

They be good boiz:

View attachment 227566
Name of the Pokemon: Marowak

Role(s): Stallbreaker, Offensive Pivot.

Type: View attachment 227567 View attachment 227568

Abilities: Rock Head, Draining Touch, Sand Stream, (HA) Mold Breaker.

Stat Distribution: 60/130/120/42/80/70 (502).

Movepool Additions: Close Combat, Drain Punch, Night Slash, Darkest Lariat,
Stone Edge, Zen Headbutt, Play Rough, High Jump Kick, Shadow Claw.

Movepool Removals: Stomping Tantrum, Bulldoze, Rock Tomb.

Custom Elements: Draining Touch: When the user hits the target with a contact move like for example Thunder Punch, it'll gain
20% HP back when lost. (Tough Claws + Regenerator)

Thick Club is not compatible now.

Justification: Marowak now having Mold Breaker it can be a bit scary to things that have Levitate and are weak to things like Earthquake, it can be a insane Stallbreaker, though being semi-walled by Ghost/Fairy Types, also with it's few new moved Close Combat and High Jump Kick, it's overall pretty solid.
Marowak: First off, you have 4 abilities, and that's not possible. Second off, this just looks like a worse Gumshoos. We don't really need Ground-type wallbreakers at the moment, nor is this really a stallbreaker or offensive pivot

wait what the octelliry was ice type ok guess we dont need blace then

anyways,
hazard control:
:ss/reshiram: clefable's big bro
Pokemon: Reshiram
Roles: Hazard Control, Mixed wall, Defensive Pivot, Dual Screens
Typing: Dragon/Psychic
Abilities: Unaware, Magic Guard
Stats: 122/75/109/122/121/76 (BST: 625)
Movepool Additions: Future Sight, Psyshock, Psychic Fangs, Dream Eater, Psycho Boost, U-Turn
Movepool Removals: Blue Flare, Overheat, Flare Blitz, Heat Crash, Fire Blast, Fusion Flare, Heat Wave, Flamethrower, Dragon Dance
Justifications:
+: Completely walls Torkoal
+: Able to tank at least a hit from most hazards setters, OHKO back, and remove their hazards, namely Weezing-Galar, Scolipede and Stonjourner. It still has okay matchups versus other hazards setters like Seismitoad and Dubwool.
+: Can OHKO Zacian and Stonjourner on a predicted switch (Psychic only OHKOes Stonjourner with rocks but you can still run Earth Power)
+: Still packs a punch despite a more defensive spread
+: Dual Screens can be used for HO teams
-: Loses to Necrozma and Octillery (U-Turn can't even 2HKO Necrozma, not sure about matchup vs Gligar and Seismitoad)
-: Loses to Zacian and Stonjourner if switch is not predicted
-: Mediocre typing for a defensive mon, makes Unaware kinda useless with weaknesses to common set-up sweepers

Offensive Pivot:
:ss/tornadus-therian: definitely submitting a zapdos
Pokemon: Tornadus-Therian
Roles: Offensive Pivot, Hazard Control
Typing: Flying/Electric
Abilities: Regenerator
Stats: 79/110/80/120/85/126 (BST: 600)
Movepool Additions: Thunder, Discharge, Shock Wave, Thunderbolt
Movepool Removals: None
Justifications:
tornadus is good enough so lemme paste the ou justification
Tornadus-T is a great offensive pivot and Defog user in CS2 and a solid pick on a variety of team archetypes ranging from offense to balance thanks to its great Speed tier, decent bulk, and more importantly its access to Defog, which allows it to beat entry hazard setters such as Seismitoad (Grass Knot), Cursola (Knock Off), Dubwool (Superpower/Focus Blast) and Weezing-Galar (Psychic but more niche). In addition to this, Tornadus-T can take care of some problematic Pokemon like Walrein, Snorlax, Scolipede, Togekiss and Torkoal using two strong STAB moves in Hurricane and Thunderbolt, while hitting most of the Pokemon super effectively with great neutral coverage options. His strongest STABs, Thunder and Hurricane, also works well in rain. Although Tornadus-T is vulnerable to Stealth Rock and all forms of status, Regenerator gives it the longevity to continually check these threats throughout the course of the game and get rid of entry hazards.

Checks and counters: Cherrim threatens to outspeed and OHKO with strong fire STABs under sun (37.5% chance without Specs), while Stonjourner and Octillery are the only ones that currently can deal Super Effective STABs to it, but needs a surprise Scarf or a turn of set-up to outspeed and KO or Tornadus can pivot out.
Reshiram: Once again, feels too bulky with that bulk+magic guard+roost. Think of how much Magic Guard inflates Clefable's bulk in OU. Remove roost or reduce bulk

Sorry for not voting last round, I'll remember to actually do that before I work my late nights.

View attachment 227174
Stallbreaker
Name:
Persian-Alola
Role(s): Stall Breaker (Taunt), Bulky Pivot
Typing: Dark / Ghost
Abilities: Wonder Skin / Unnerve
Stat Spread: 75 / 70 / 120 / 105 / 90 / 124 (584)
Movepool Addition(s): Disable, Hex, Knock Off, Moonlight, Shadow Ball, Super Fang
Movepool Removal(s):
Justification(s):
- A fantastic speed tier allows Persian-A to move first against almost all of the current unboosted metagame.
- 120 Defense provides Persian-Alola with Fluffy-level defense without compromising its typing.
- Dark / Ghost provides three useful immunities and only one weakness.
- A combination of Taunt, Toxic, and Moonlight allows Persian-Alola to break stalls, walls, and defensive hazard users.
- Parting Shot with Alolan Persian's high speed to provide momentum and set-up opportunities for the team.
- Super Fang halves the health of walls and allows Persian-Alola to do respectable damage.
- Knock Off does what it always does and slaps the metagame.
- Nasty Plot is an alternate, niche option.
Weaknesses:
- A lack of strong damage output outside of Super Fang and Nasty Plot
- Fairy-type Special Attacks
- Strong Special Attackers in general (notably Cherrim which outspeeds)
- Moonlight's lower PP.

Comments and criticism is welcome please! Thanks and have a good day.
Pretty cool sub, but I'd honestly go for an even higher speed tier to make it a more multi-purpose annoyer (for example, if it outspeed Cherrim it can Parting Shot it into a check). If you're not going for the faster route, it could probably use a few more points of HP.

:wynaut::wynaut::wynaut::wynaut::wynaut:
Name of the Pokemon: Wynaut (Eviolite compatible)
Roles: Pivot, Stallbreaker
Type: Psychic
Abilities: Shadow Tag, Regenerator, Oblivious
Stat Distribution: 105/23/68/23/68/23
Movepool Additions: Parting Shot, Life Dew, Taunt, Torment, Heal Block
Movepool Removals: Destiney Bond, Counter, Mirror Coat, Encore, Tickle
Justification: Wynaut’s new role is a new take on trapping, stallbreaking, and pivoting with its limited albeit extreme sets. Shadow Tag is often a broken if not polarizing ability, but in this case, there is no offensive capabilities inherent to the possible sets. At its worst, Wynaut can trap some physical attackers and stall them out with Charm making them potential setup fodder, but this is still limited and can be edited out easily. Otherwise, Wynaut can trap stallmons and Taunt them, as well as prevent their recovery with Heal Block while having a slow-and-safe switch with Parting Shot. This works with some offensive attackers as well surely, and the +20 in defenses and Eviolite helps this out as well. But more suiting for offense is Regenerator, as it can tank hits better and be a great slow pivot while it sponges hits. Torment also has a unique and viable use, especially when in tandem with Taunt. Life Dew as recovery is usually worthless but in this case it can be good recovery on some stallmons while still not being good enough for trapping and stalling offensive attackers.
Wynaut is still very limited in being Taunt fodder itself and having a lacklusted mono-Psychic defensive typing, which also incentivizes Knock Off use. Oblivious could be used as a counter measure but is severely less viable than the other two abilities. It also has a huge status weakness, and can get worn down by Toxic and residual damage if not Regenerator or if they’re stronger than Life Dew recovery.

Stallbreaker (Wynaut) @ Eviolite
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Parting Shot
- Heal Block
- Life Dew

Pivot (Wynaut) @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Parting Shot
- Life Dew
- Torment
- Taunt
Not gonna lie, I could see a Charm/Life Dew/Taunt/Torment PP stall set (or something like that) being pretty annoying and kind of anti-fun, but there's not explicitly broken here.

deoxys.gif

Name of the Pokemon: Normal Deoxys
Roles: Offensive Pivot, Hazard Setter
Type: Normal
Ability: Normalize
Stat Distribution: 101/125/65/125/65/119 (600)
Movepool Additions: Fake Out, U-Turn, Judgement
Movepool Removals: Calm Mind, Nasty Plot
Justification: Deoxys has STAB combined with -ate boost on all of its moves. When combined with usual tools to generate momentum for the team, it's a big threat. Fake Out + U-Turn combo on a 119 Speed mon can be quite annoying. Coming from 125 base Attack with the aforementioned STAB+ate, those moves will pack a punch. You can also run a mixed set with Psycho Boost to pressure physically defensive mons. However, unless you want to be completely walled and be forced to lose momentum against Ghost-, Steel- and Rock-types, you'll have to run Judgement with a Plate, taking away your item slot.
Fun fact, it can also pressure Neutralizing Gas Galarian Weezing really well with Psycho Boost. Normalize stops working and non-STAB SE move is better than STAB+ate neutral move.
Normalize as the only ability seems really, really bad especially given that there will be a steel and/or ghost on every team. I don't even think you can bring this in if the opponent has a ghost on their team tbh. Also lol giving Stonjourner a free switch

What the heck, I'll give this a shot.

197.png

Name of the Pokemon: Umbreon
Role(s): Stallbreaker, Hazard Control, Pivot
Type: Ice/Poison
Abilities: Magic Guard (Hidden: Slush Rush)
Stat Distribution: 95/115/85/60/130/70 (555)
Movepool Additions: Aurora Blade, Clear Smog, Defog, Gunk Shot, Parting Shot, Poison Fang, Poison Jab, Toxic Spikes, Aurora Veil, Blizzard, Hail, Haze, Ice Beam, Ice Fang, Ice Shard, Icy Wind, Fire Fang, Thunder Fang
Movepool Removals: Assurance, Foul Play, Throat Chop
Custom Elements:
Aurora Blade
Type: Ice/Physical
BP: 100
Accuracy: 100
PP: 10
Effect: Taunts the foe, preventing it from using attacks that don't inflict direct damage.

Justification: In spite of its terrible typing and its base stats being all over the place, Umbreon can be a surprisingly potent threat. Magic Guard makes Umbreon impossible to wear down with status conditions or hazards (and it also absorbs Toxic Spikes), and its signature Aurora Blade both inflicts damage and Taunt, giving Stall teams a great deal of trouble. Alternatively, Umbreon can use Slush Rush to take advantage of its boosted Speed in Hail along with Parting Shot or Aurora Blade to outspeed and impact many setup sweepers. Although Umbreon has a lot of interesting tricks up its sleeve, it's not without its flaws - most notably its 5 weaknesses, most of which are common types. Also, although it can perform multiple roles very effectively, it isn't much of a role compressor since it can't really perform more than one at a time. So it's best to decide which role you want Umbreon to play and build it specifically to do that particular role.
I'd reduce the BP of Aurora Blade, the taunt side effect is quite potent.

Will probably open votes tomorrow
 
Cresselia: With comatose and recover this thing seems slightly too bulky imo. Also I doubt this needs Shed Shell, it just clicks recover on the one attack Togekiss gets against it and then switches out.
I nerfed Cresselia's bulk from 100/110/110 to 90/100/100. It runs Shed Shell in order to avoid getting Tricked.
Vespiquen: Defend Order sounds really annoying and has too much potential to swing momentum in your favor imo. Isn't really for the concept of offensive pivot anyways, so I think it should be cut.
Removed Defend Order, I wanted something to avoid Vespiquen from getting trapped by Kiss without draining momentum.

victreebel.gif

Pokemon: Victreebel
Roles: Stallbreaker, Physical Wallbreaker, Special Wallbreaker, Sun Abuser
Type:
Grass.png
Dragon.png

Abilities:
Chlorophyll / Mold Breaker | Illusion
Stats: 110 / 135 / 80 / 130 / 80 / 95 (630 BST)
Movepool Additions: Dragon Hammer, Draco Meteor, Dragon Pulse, Apple Acid, Solar Blade, Mystical Fire, Earthquake, Taunt
Justification: In gen 7 PU, Victreebel was one of the coolest offensive mons I'd ever used before. So here's essentially the same thing. An offensive option with decent bulk, great recovery (Strength Sap), and good offensive presence with many options to bypass specific checks. Can be tailor-made to bypass specific walls that are giving you trouble. It's also a Ground check (specifically outspeeds Gumshoos to threaten it out and/or sap it to death), and something for Zacian to check. Trapped by stupid Togekiss though. You're welcome anaconja
SD Stallbreaker (Victreebel) @ Shed Shell
Ability: Illusion / Mold Breaker
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Swords Dance
- Strength Sap
- Power Whip
- Earthquake
Grass+Ground coverage is really good right now, and this set blows through virtually every defensive option available at the moment. Togekiss comes in for free, but that's what shed shell is for. Miracle Seed over Shell with Protect over Sap can work, but then you hurt your non-stall matchup and overall defensive utility. Illusion can be helpful for bluffing, but Mold Breaker does let you recover off of Necrozma.

Sun Sweeper (Victreebel) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Solar Beam
- Weather Ball
- Draco Meteor
Cool Cherrim partner. Maybe go physical to muscle through Cursola.

Special Stallbreaker (Victreebel) @ Shed Shell
Ability: Mold Breaker
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Apple Acid
- Mystical Fire
- Taunt
- Strength Sap / Draco Meteor / Knock Off
The special version chips walls down with Apple Acid instead of directly boosting, freeing up room for Taunt. Mold Breaker allows Mystical Fire to nail Snorlax and hit Necrozma with Strength Sap.
arctozolt.gif

Pokemon: Arctozolt
Roles: Hazard Control, Physical Wallbreaker, Offensive Pivot, Priority
Type:
Electric.png
Ice.png

Abilities:
Galvanize / Refrigerate | Regenerator
Stats: 145 / 130 / 85 / 85 / 105 / 70 (620 BST)
Movepool Additions: Boomburst, Quick Attack, Rapid Spin, Double Edge, Explosion, Volt Switch, Toxic
Movepool Removals: Bolt Beak
Justification: A Rapid Spin user with great bulk (offset by poor typing) and a very threatening dual STAB. The main appeal, however, is dual -ate abilities, forcing some early game scouting. Refrigerate is the better ability for spinning, but leaves Arctozolt with a Wild Charge as a STAB. Galvanize, on the other hand, is a much better option for wallbreaker sets, but makes Arctozolt a pretty subpar spinner. Regenerator with Boots is also an option for Normal-type Rapid Spin and better survivability.
:ss/noivern:
Pokemon: Noivern
Roles: Offensive Pivot, Hazard Control, Stallbreaker, Special Wallbreaker
Type:
Flying.png
Dragon.png

Abilities:
Infiltrator / Quick Feet | Compound Eyes
Stats: 105 / 70 / 80 / 110 / 90 / 145 (600 BST)
Movepool Additions: None
Justification: Super straightforward- Noivern acts as a solid check for Offense against Cherrim, outspeeding and resisting its two STABs, and then shredding it with either Air Slash (always OHKOes and is much more accurate than Hurricane in Sun) or Compound Eyes boosted Hurricane in sun. Does other stuff like defog and pivot and stuff.

zamazenta.gif

Pokemon: Zamazenta
Roles: Offensive Pivot, Choice Scarf
Type:
Fighting.png
1583987372215-png.227144

Abilities: Dauntless Shield
Stats: 92 / 120 / 115 / 80 / 115 / 108 (630 BST)
Movepool Additions: Knock Off, U-Turn, Body Press
Movepool Removals: Psychic Fangs
Justification: The counterpart to Zacian, trading speed and power for some more bulk and a better typing to check Stonjourner with (plus a better version of intimidate). It's also something for Zacian to check, finally. It also checks Gumshoos, Dhelmise, and Necrozma. Should be a great asset for Offense to handle Stonjourner and finally ease the whole "wait this just loses to Stonjourner" vibe we have going on right now.
You asked on Discord if someone could comment your subs, so here I am.
Victreebel: It is a really solid stallbreaker and the Chlorophyll niche doesn't limit it at one role which is nice. However, I'd cut Illusion, because it is really unfun ability to play against (I have some memories of Zoroark in SMRU) and it doesn't add anything to its stallbreaking niche.
Arctozolt: I'm not sure if this will run Rapid Spin, seeing that it has a 4mss between STAB moves, Quick Attack, Rapid Spin and Volt Switch. Otherwise very solid.
The other two are excellent submissions, and imo don't need change.
 
Anyway:
Male
Name of the Pokemon: Tangrowth
Role(s): Hazard Control, Physical Wall, Bulk Up User
Type: Grass/Fighting
Abilities: Regenerator/Tangling Hair/Sheer Force
Stat Distribution: 140/125/100/75/85/60 (BST 585)
Movepool Additions: Rapid Spin, Trop Kick, Superpower, Bulk Up
Movepool Removals: Stun Spore, Sleep Powder, Toxic
Custom Elements: N/A
Justification: A resistance to Rock and moves to hit both Dubwool and Seismitoad for huge damage mean that Tangrowth is easily capable of keeping rocks off the battlefield, and thanks to Regenerator it's a handy counter to Spikes as well. Its usefulness lies beyond hazard control, as it wields utility such as Knock Off, Ingrain and Bulk Up. However, it is crucial to make sure the enemy has no Togekiss, or a dead one, before sending it out, as one Oblivion Wing in Tangrowth's defensive weak spot is a death sentence.

Spr 5b 491.png
Name of the Pokemon: Darkrai
Role(s): Stallbreaker, Cleric
Type: Fairy/Poison
Abilities: Comatose/Corrosion
Stat Distribution: 95/70/110/105/120/120 (BST 620)
Movepool Additions: Moonblast, Draining Kiss, Acid Spray, Clear Smog, Aromatherapy, Safeguard
Movepool Removals: Haze, Calm Mind
Custom Elements: Corrosion: Poison-type moves now ignore Poison's resistance to itself and Steel's immunity to Poison, being instead neutrally effective on both.
Justification: Darkrai can exploit the weaknesses of current stall staples with access to Corrosion, which allows it to threaten mons like Weezing and Walrein it couldn't before with Toxic, and it's also extremely good at keeping status off of its own team, with Safeguard, Aromatherapy, and even Comatose as a niche option. However, it's weak to common attacking types such as Psychic and Steel and must be sent out judiciously. It should also carry Substitute in order to properly deal with Walrein's Anchor Shot.

Male
Name of the Pokemon: Unfezant
Role(s): Offensive Pivot, Wallbreaker
Type: Flying/Dark
Abilities: Sniper/Super Luck/Guts
Stat Distribution: 65/130/70/115/65/130 (BST 555)
Movepool Additions: Close Combat, Sucker Punch, Nasty Plot, Dark Pulse, Swoop
Movepool Removals: Defog, Quick Attack
Custom Elements: N/A
Justification: It's back! Unfezant is a speedy, threatening offensive powerhouse able to dart in and eliminate threats with a single big hit. The highlight here is Guts-boosted Brave Bird, offering Unfezant frightening physical power, and Swoop, which allows it to deal big damage and avoid taking significant hits. It can also semi-viably use a special set, fishing for critical hits with the combination of Super Luck and Air Cutter. The catch, however, is that it must avoid taking hits if it wants any longevity at all, as it is quite frail, and Dark/Flying does not provide the resistances it wants most, even burdening Unfezant with a weakness to the Fairy type.

Spr 5b 625.png
Name of the Pokemon: Bisharp
Role(s): Offensive Pivot
Type: Fighting/Flying
Abilities: Stance Change
Stat Distribution:
Shield Forme:
80/50/145/45/140/100 (BST 560)
Sword Forme: 80/125/50/110/45/150 (BST 560)
Movepool Additions: Defensive Maneuvers, Acrobatics, Aerial Ace, Sacred Sword, Mach Punch, Close Combat
Movepool Removals: Sucker Punch, Throat Chop, Stealth Rock, Iron Head
Custom Elements: Defensive Maneuvers: King’s Shield clone, grants Bisharp +1 crit rate upon contact and changes to Shield Forme.
Justification: Inspired by XY/SM Aegislash, one of the strongest offensive pivots in the game's history, Bisharp fills much the same role as it does, alternating between extremely high defense and offense to be far safer until Prince Ryoma Bisharp begins its assault. However, its strongest STAB move, Acrobatics, bars it from using an item, and Close Combat also has a downside. Defensive Maneuvers is also weaker than King's Shield because making use of its effect relies on RNG.

As always, reply with criticisms or concerns.
Gave Darkrai NP back and got rid of Swoop. To be honest, though, I think Tangrowth has the best chance atm.
 
kingdra.gif

Pokemon: Kingdra
Role(s): Offensive Pivot, Terrain Setter
Type: Electric/Dragon
Abilities: Flare Boost/Electric Surge/Sniper
Stat Distribution: 95/65/95/140/95/109 (599)
Movepool Additions: Thunderbolt, Volt Switch, Charge Beam, Electric Terrain, Thunder
Movepool Removals: Dragon Dance
Custom Elements: None
Justification: A strong pivot that can deal a lot of damage with its stabs moves. A scarf set that can set up electric terrain and switch out. Kingdra can hit most of the metagame for decent damage with its two stab moves and ice beam.
 
View attachment 229185
Pokemon: Kingdra
Role(s): Offensive Pivot, Terrain Setter
Type: Electric/Dragon
Abilities: Flare Boost/Electric Surge/Sniper
Stat Distribution: 95/65/95/140/95/109 (599)
Movepool Additions: Thunderbolt, Volt Switch, Charge Beam, Electric Terrain, Thunder
Movepool Removals: Dragon Dance
Custom Elements: None
Justification: A strong pivot that can deal a lot of damage with its stabs moves. A scarf set that can set up electric terrain and switch out. Kingdra can hit most of the metagame for decent damage with its two stab moves and ice beam.
This is not an offenisve pivot. Its a Wallbreaker.
 
Hazard Control: G-Luke, Demon Dragon, pileosand
Stallbreaker: Pokepoindexter, pileosand, leonard
Pivot I: Scoopapa, pileosand, RottenInfernape
Pivot II: pileosand, RottenInfernape, Spooktune
 
Hazard Removal: G-Luke, Tuthur1, Senor Sal
Stallbreaker: Depressed Gay, Demon Dragon, pileosand
Pivot I: Scoopapa, G-Luke, Anaconja
Pivot II: RottenInfernape, spooktune, Depressed Gay
 
Last edited:
Hazard Control: G-Luke, Tuthur1, Senor Sal
Stallbreaker: Scoopapa, leonard, KaizoTheIdiot
Pivot1: Scoopapa, G-Luke, Depressed Gay
Pivot2: Anaconja, RottenInfernape, Pileosand
 
Hazard Control: G-Luke, Tuthur1, Senor Sal
Stallbreaker: Leonard, KaizoTheIdiot, Depressed Gay
Pivot #1: Cookie Butter, G-Luke, RottenInfernape
Pivot #2: RottenInfernape, Tuthur1, pileosand
 
Hazard Control: G-Luke, Senor Sal, Tuthur1
Stallbreaker: Depressed Gay, G-Luke, RottenInfernape
Pivot I: Scoopapa, Cookie Butter, Depressed Gay
Pivot II: Depressed Gay, Tuthur1, Pileosand.
 
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