Pet Mod Clean Slate 2

Hazard Control: Senor Sal, Scoopapa, Depressed Gay
Stallbreaker: leonard, G-Luke, syznlfrazne
Pivot 1: Scoopapa, pileosand, Cookie Butter
Pivot 2: Senor Sal, Anaconja, Spooktune
 
Hazard Control: Tuthur, Anaconja, Leonard
Stallbreaker: Depressed Gay, Leonard, G-Luke
Pivot 1: Scoopapa, G-Luke, Leonard
Pivot 2: Leonard, Tuthur, Spook
 
Hazard Control: Tuther, G-Luke, Senor Sal
Stallbreaker: leonard, KaizoTheIdiot, pileosand
Offensive Pivot 1: Scoopapa, Mega Metaboss, Tuther
Offensive Pivot 2: pileosand, Anaconja, Demon Dragon
 
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Hazard Control: Senor Sal, G-Luke, Scoopapa

Stallbreaker: G-Luke, Tuther, Pileosand

Pivot #1: Mega Metaboss, Demon Dragon, Anaconja

Pivot #2: Anaconja, Senor Sal, RottenInfernape
 
Winners:
G-Luke crushes the Hazard Control category with his Dunsparce:
dunsparce.gif

Imagine Dragon
Pokemon: Dunsparce
Role(s): Hazard Control, Defensive Pivot, Cleric
Type:
Fairy.png
Dragon.png

Abilities: Poison Heal / Serene Grace | Natural Cure
Stats: 100 HP / 108 Atk / 75 Def / 98 SpA / 125 SpD / 70 Spe [576 BST]
Movepool Additions: Defog, Wish, Play Rough, Moonblast, Draco Meteor, Dragon Tail, Teleport, Heal Bell
Justification: Dunsparce comes to annoy the ever living crap out of all who cross him. With Poison Heal, it not only becomes immune to status afflictions once active, but gains big passive healing, making it a force to be reckoned with. Defog means it can consistentluly keep hazards off the field and Teleport also gives it the means to dry pass to team mates ensuring safe entry.

Our Stallbreaker is my Dragon-Type Victreebel:
victreebel.gif

Pokemon: Victreebel
Roles: Stallbreaker, Physical Wallbreaker, Special Wallbreaker, Sun Abuser
Type:
Grass.png
Dragon.png

Abilities:
Chlorophyll / Mold Breaker | Stench
Stats: 110 / 135 / 80 / 130 / 80 / 95 (630 BST)
Movepool Additions: Dragon Hammer, Draco Meteor, Dragon Pulse, Apple Acid, Solar Blade, Mystical Fire, Earthquake, Taunt
Justification: In gen 7 PU, Victreebel was one of the coolest offensive mons I'd ever used before. So here's essentially the same thing. An offensive option with decent bulk, great recovery (Strength Sap), and good offensive presence with many options to bypass specific checks. Can be tailor-made to bypass specific walls that are giving you trouble. It's also a Ground check (specifically outspeeds Gumshoos to threaten it out and/or sap it to death), and something for Zacian to check. Trapped by stupid Togekiss though. You're welcome anaconja
SD Stallbreaker (Victreebel) @ Shed Shell
Ability: Mold Breaker
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Swords Dance
- Strength Sap
- Power Whip
- Earthquake
Grass+Ground coverage is really good right now, and this set blows through virtually every defensive option available at the moment. Togekiss comes in for free, but that's what shed shell is for. Miracle Seed over Shell with Protect over Sap can work, but then you hurt your non-stall matchup and overall defensive utility. Mold Breaker lets you recover off of Necrozma.

Sun Sweeper (Victreebel) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Growth
- Solar Beam
- Weather Ball
- Draco Meteor
Cool Cherrim partner. Maybe go physical to muscle through Cursola.

Special Stallbreaker (Victreebel) @ Shed Shell
Ability: Mold Breaker
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Apple Acid
- Mystical Fire
- Taunt
- Strength Sap / Draco Meteor / Knock Off
The special version chips walls down with Apple Acid instead of directly boosting, freeing up room for Taunt. Mold Breaker allows Mystical Fire to nail Snorlax and hit Necrozma with Strength Sap.
Pivot #1, with over 20 votes (!!!) goes to Scoopapa:
runerigus.gif

Pokemon: Runerigus
Role(s): Offensive Pivot, Stealth Rock, Suicude Lead, Choice Scarf
Type:
Rock.png
Electric.png

Abilities: Grounding* / Heat Proof | Lightningrod (HA)
Stats: 80 HP / 70 Atk / 105 Def / 145 SpA / 105 SpD / 110 Spe [615 BST]
Movepool Additions: Thunderbolt, Volt Switch, Thunder, Discharge, Revelation Dance, Weather Ball, Shore Up
Movepool Removals: Will-o-Wisp, Toxic Spikes, Nasty Plot, Calm Mind
Custom Elements: Grounding - user is immune to Ground moves and gains +1 SpA when hit by one
Justification:
- Mix of typing and ability grants more resists than weaks
- Great coverage with Earth Power and Energy Ball, possibly Weather Ball
- Fast Stealth Rock setter
- Scarf would outspeed +1 Octillery, +2 Jolly Torkoal, Cherrim, and Scolipede and smack them with Rock STAB, and has access to Trick

And lastly, a tie between Anaconja and RottenInfernape for Pivot #2!
 
Here's our winner, another 615 BST, 110 speed rock-type immune to ground. But this time, with sand!
:sm/aerodactyl:
Name of the Pokemon: Aerodactyl
Role(s): Offensive Pivot, Hazard Setter, Sand Setter
Type: Rock / Flying
Abilities: Sand Stream / Pressure / Sand Force
Stat Distribution: 100/60/105/135/105/110 (615 BST)
Movepool Additions: Power Gem, Hurricane
Justification: Aerodactyl is a potent pivot, able to switch into Gumshoos, Snorlax and Cherrim. Its wide movepool is offset by its fairly awkward speed tier.
Gumshoos on suicide watch

Well regardless, it's time for our next slate:
:eiscue:Slate 7: 2 Form Changers, 1 Free Slot:eiscue-noice:
Last time this slate rolled around, in the original Clean Slate, this was a megas slate. Megas don't exist anymore. So instead, let's go with form changes! This can be achieved with any pokemon with different forms (Eiscue, stuff with GMax forms, Rotom, etc etc) and the ability or item trigger can be set to whatever (within reason). Make sure, if the 2 forms are effectively different pokemon (e.g. Zacian and Zacian-Crowned), there is a reason to use both. Limit the amount of forms for a single pokemon to a reasonable amount, I don't want a Rotom that can transform into all of the appliances. A free slot is what it sounds like, whatever you want. Within reason. Have fun
 
:ss/eiscue: :ss/eiscue-noice:
Name of the Pokemon: EISCUE
Role(s):
Being a god (Physical Sweeper)
Type: Ice
Abilities: Ice Face
Stat Distribution: 75/100/50/65/50/135 [475]
Movepool Additions: Ice Shard
Movepool Removals: none
Custom Elements: Ice Face now functions like old school disguise, and does not get the hail regen.
Justification: Here's how you win. Step one belly drum, step two WRECK SHIT UP WITH YOUR PENGUIN ASS OF DESTRUCTION YOU BITCHES! MY CHILD WILL FINALLY BE GOOD! HE WILL KILL YOU ALL!

:ss/wormadam:
Name of the Pokemon: Wormadam-Plant Cloak
Role(s): Set-Up Sweeper
Type: Bug/Grass
Abilities: Disguise/Swarm/Overgrow
Stat Distribution: 90/75/100/125/100/110 (600)
Movepool Additions: U-Turn, Leech Life, Lunge, Swords Dance, Spore
Movepool Removals: None
Custom Elements: None
Justification: Bug/Grass is a garbage defensive typing, everyone and their grandma knows that. However Grass does a few things, one it gives me a reason to give it spore, and two it makes it pretty good offensively. Disguise means you can set up without worrying that a fucking beak will kill you, and U-Turn gives you a quick escape.

:ss/wormadam-sandy:
Name of the Pokemon: Wormadam-Sandy Cloak
Role(s): Wallbreaker
Type: Bug/Ground
Abilities: Disguise/Swarm/Solid Rock
Stat Distribution: 110/125/100/75/100/90 (600)
Movepool Additions: U-Turn, Leech Life, Lunge, Swords Dance, Stone Edge, Rock Slide
Movepool Removals: None
Custom Elements: None
Justification: This idea was interesting, a physical wallbreaker. Using either a band or a dance you have your choice of earthquake, stone edge, and u-turn. Solid Rock makes its bulk even better and allows it to break walls even longer.

:ss/wormadam-trash:
Name of the Pokemon: Wormadam-Trash
Role(s): Physical Wall
Type: Bug/Steel
Abilities: Disguise/Swarm/Sturdy
Stat Distribution: 100/90/125/100/110/75 (600)
Movepool Additions: U-Turn, Leech Life, Lunge, Swords Dance, Slack Off
Movepool Removals: None
Custom Elements: None
Justification: Oh boy a bug/steel type with good defenses and recovery. Honestly you're gonna do toxic, slack off, infestation, protect. That toxic/infestation combo is too good not to pass up. Of course Sturdy is there since it's a wall, I'm pretty sure all walls require sturdy, but it has recovery meaning you could, in theory, use multiple sturdies.

:ss/Stantler:
Name of the Pokemon: Stantler
Role(s): Physical Sweeper
Type: Bug/Normal
Abilities: Intimidate/Sap Sipper/Tinted Lens
Stat Distribution: 80/120/95/85/95/125 (600)
Movepool Additions: High Jump Kick, Close Combat, U-Turn, Leech Life, Lunge
Movepool Removals: Bite
Custom Elements: None
Justification: Bug stantler because why not. No really why should this not be a thing. Fuck it I'll just keep submitting stantler whenever applicable because he'll win eventually.
 
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:sm/thundurus:
Name of the Pokemon: Thundurus
Role(s): Offensive Pivot, Hazard Control, Terrain Setter
Type: Electric / Dragon
Abilities: Electric Surge
Stat Distribution: 109/85/95/115/95/131 (630 BST)
Movepool Additions: Roost, Draco Meteor, Dragon Pulse, Outrage, Plasma Fists, Brave Bird
Movepool Removals: Nasty Plot
Justification: Thundurus' good defensive typing allows it to switch into and check Walrein, Cherrim, and Torkoal, and threaten them with its equally good offensive STABs. Electric Surge helps its Thunderbolts and Volt Switches have more power, but it has trouble breaking through special walls such as Snorlax, Runerigus, and Orbeetle.

:sm/thundurus-therian:
Name of the Pokemon: Thundurus-Therian (transforms with the addition of Plasma Fists)
Role(s): Physical Wallbreaker, Stallbreaker
Type: Electric / Flying
Abilities: Tough Claws
Stat Distribution: 109/125/100/95/100/101 (630 BST)
Movepool Additions: Roost, Draco Meteor, Dragon Pulse, Outrage, Plasma Fists, Brave Bird
Movepool Removals: Nasty Plot
Justification: While similar to Zacian, Thundurus-Therian distinguishes itself by being able to hit Weezing-Galar and Dhelmise. With Tough Claws, it can do big damage to Snorlax-Gmax, Runerigus (with Superpower), and Dhelmise (with Knock Off). However, it can be checked by Zacian and Stojourner, the former due to Intimidate and the latter due to its absurdly high physical bulk.

:sm/giratina:
Name of the Pokemon: Giratina
Role(s): Physical Wall, Hazard Control
Type: Steel / Dragon
Abilities: Prankster
Stat Distribution: 115/100/85/100/85/115 (600 BST)
Movepool Additions: Flash Cannon, Haze, Night Daze, Knock Off, Throat Chop
Custom Elements:
  • Griseous Orb: Steel and Dark-type moves have 1.2x power
  • Shadow Force: Dragon | Physical | 120 BP | - Acc | 8 PP | Is Dark-type if the user is Giratina-Origin. Breaks protection. Lowers the user's Special Defense by 1 stage when used.
Justification: Giratina is a bulky physical wall that can check physical Victreebel and Stojourner using Prankster Will-o-Wisp. However, it has no reliable recovery and is walled by Gligar and Necrozma.

:sm/giratina-origin:
Name of the Pokemon: Giratina-Origin
Role(s): Mixed Wallbreaker, Hazard Control
Type: Steel / Dark
Abilities: Sheer Force
Stat Distribution: 85/130/75/130/75/105 (600 BST)
Movepool Additions: Flash Cannon, Haze, Night Daze, Knock Off, Throat Chop
Justification: Giratina-Origin is a powerful mixed wallbreaker with many options at its disposal. However, it is frail and pretty slow.

:sm/weavile:
Name of the Pokemon: Weavile
Role(s): Physical Wallbreaker, Stallbreaker
Type: Dark / Ice
Abilities: Pressure / Merciless
Stat Distribution: 105/125/85/75/85/125 (600 BST)
Movepool Additions: Cross Chop
Movepool Removals: Swords Dance
Justification: Weavile is a potent wallbreaker, especially when the opponent is poisoned. Kinda like G-Luke's Krookidile but it can hit Snorlax SE while still hitting Steel-types hard with either Knock Off or Cross Chop.
 
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:ss/absol:
Name of the Pokemon: Absol
Role(s): Setup Sweeper, Choice Band
Type:
Dark.png
/
Fairy.png

Abilities: Battle Bond
Stat Distribution: 86 / 134 / 75 / 95 / 78 / 116 (584)
Movepool Additions: Moonlight
Movepool Removals: None
Custom Elements: Midnight Awakening transforms Absol into Mega Absol after it has KOed an opponent.
Justification: Absol is a fantastic setup sweeper with Swords Dance, high speed, high attack and STAB moves in Knock Off and Play Rough which give it the unique role in being the strongest physical dark and fairy Pokemon. It is also able to revenge kill faster Pokemon such as Choice Scarf users with Sucker Punch. A choice Band set can be ran to hit effectively without setting up with Swords Dance, as Absol is frail. Absol also relies on KOing the opponent, as it can transform into Mega Absol.

:ss/absol-mega:
Name of the Pokemon: Mega Absol
Role(s): Setup Sweeper, Choice Band
Type:
Dark.png
/
Fairy.png

Abilities: Battle Bond
Stat Distribution: 86 / 144 / 85 / 100 / 88 / 126 (629)
Movepool Additions: Moonlight
Movepool Removals: None
Custom Elements: Mega Absol is a stronger version of Absol, with higher base stats in everything with the exception of HP.
Justification: Mega Absol is the strongest form of Absol and has an amazing 154 base attack with one of the highest speed tiers in the current meta. Mega Absol must be worn down in order to be OHKOed freely, especially since a Swords Dance can be a threatening to many teams, as well as Choice Band.

:ss/sandslash-alola:
Name of the Pokemon: Alolan Sandslash
Role(s): Hail Abuser, Hazard Remover
Type:
Ice.png
/
Steel.png

Abilities: Snow Cloak | Slush Rush (HA)
Stat Distribution: 87 / 130 / 114 / 40 / 114 / 70 (555)
Movepool Additions: Superpower
Movepool Removals:
Custom Elements:
Alolan Sandslash transforms into Sandslash if sand is up. If there is no current weather, then Sandslash turns back into Alolan Sandslash. Alolan Sandslash's abilities also match with Sandslash's abilities (ex: slush rush > sand rush)
Justification: Alolan Sandslash is a strong wallbreaker with Swords Dance and a great Hail abuser as it's 70 speed can be turned to 140, making it the fastest unboosted mon in the current metagame. It gets some neat moves such as Icicle Crash and Iron Head STAB, as well as a new addition in Superpower. Alolan Sandslash however suffers from an Ice/Steel typing being 4x weak to Fire and Fighting and being 2x weak to other common types such as Ground. Alolan Sandslash cannot be used under sand, as it transforms into its other counterpart. Alolan Sandslash can also be a potent rapid spinner with Rapid Spin.

:ss/sandslash:
Name of the Pokemon: Sandslash
Role(s): Sand Abuser, Hazard Remover
Type:
Ground.png

Abilities:
Sand Veil | Sand Rush (HA)
Stat Distribution: 87 / 130 / 114 / 40 / 114 / 70 (555)
Movepool Additions: Superpower
Movepool Removals:
Custom Elements:
Justification:
Sandslash is another powerful sand abuser that can be paired with Aerodactyl for a Sand Rush boost. Earthquake is a very powerful STAB move, and it also learns Stone Edge to hit flying types such as Togekiss and other Aerodactyls. Superpower is a neat coverage option used to hit Dark types. However, unlike Alolan Sandslash, Sandslash can ONLY be used under sand, otherwise it will turn back into Alolan Sandslash. You can optimize for Rapid Spin, as it can be a hazard remover (similar to Excadrill from original gens.)


:ss/garbodor:
Name of the Pokemon: Garbodor
Role(s): Guts Wallbreaker
Type:
Poison.png
/
Fighting.png

Abilities: Guts, No Guard | Iron Fist (HA)
Stat Distribution: 116 / 140 / 83 / 40 / 83 / 90 (603)
Movepool Additions: Knock Off, Ice Punch, Thunder Punch
Movepool Removals: Spikes, Toxic Spikes, Psychic
Custom Elements: None
Justification: While Garbodor may seem like a pile of garbage, it promotes exercise! Garbodor pretends to eat a piece of junk food from its body and vomit it out to teach kids not to eat unhealthy foods. Garbodor is also a very strong Guts wallbreaker with access to strong moves such as Facade, Drain Punch, etc. Knock Off can also help with Psychic types, while Ice and Thunder Punch both help with Flying types such as Togekiss and Aerodactyl.
 
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1584750271839.png
/
1584750359461.png

Name of the Pokemon: Keldeo / Keldeo-Resolute
Role(s): Offensive Pivot, Physical Wallbreaker, Set Up Sweeper
Type:
1584750420240.png
1584758940421.png

Abilities:
Fortitude
Stat Distribution: Base form: 91/120/70/70/70/135 (556 BST) / Resolute form: 91/140/110/50/110/83 (584 BST)
Movepool Additions: Quick Slash, Knock Off, Recover
Movepool Removals: Secret Sword, Close Combat, Superpower, Poison Jab, Sacred Sword
Custom Elements: Fortitude: Allows Keldeo to transform into Keldeo-Resolute during battle, like how megas used to - transforms Quick Slash into Secret Sword for the remainder of the fight.
Quick Slash: Fighting type U-turn clone
Secret Sword: 120 BP physical Fighting move, no effect
Justification: Base form is speedy and pivots around its checks, and then when they're weakened chonks up and kills stuff. rewards player skill by choosing when to transform
SD:
Keldeo @ Metronome / Leftovers / Shed Shell
Ability: Fortitude
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Quick Slash
- Knock Off / Taunt / Aqua Jet
- Liquidation
- Swords Dance

Choice:
Keldeo @ Choice Band / Choice Scarf
Ability: Fortitude
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Quick Slash
- Knock Off
- Liquidation
- Aqua Jet

1584780809066.png

Name of the Pokemon: Shaymin
Role(s): Mixed Wall, Cleric, Hazard Control
Type:
1584781308701.png
1584781340706.png

Abilities:
Natural Cure, Regenerator
Stat Distribution: 100/60/120/100/120/100 (600 BST)
Movepool Additions: Moonblast, Brave Bird, Wood Hammer, Defog
Movepool Removals: Toxic
Justification: Utility mouse. fast enough to annoy fat with subseed, and fat enough to switch in to resisted and some neutral moves and do utility stuff
Utility:
Shaymin @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Synthesis
- Defog / Aromatherapy
- Moonblast / Seed Flare
- Earth Power

SubSeed:
Shaymin @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Substitute
- Moonblast
- Earth Power

1584781202300.png

Name of the Pokemon: Shaymin-Sky (Shaymin transforms while holding Flying Memory, which cant be knocked off)
Role(s): Physical Wallbreaker, Set Up Sweeper
Type:
1584781308701.png
1584778504795.png

Abilities:
Magic Guard
Stat Distribution: 80/120/80/80/100/140 (600 BST)
(Same move changes)
Justification:
Blistering fast and really strong STAB moves, swords dance and an immunity to hazards and poison. However it has no coverage other than Zen Headbutt, and it cant run an item so its unboosted power isnt amazing. still dunks on offense and can run a bit of team support too in Healing Wish or Defog.
the only set:
Shaymin-Sky @ Flying Memory
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Brave Bird
- Healing Wish / Defog
- Swords Dance

1584778465240.png

Name of the Pokemon: Skarmory
Role(s): Physical Wall, Hazard Control, Hazard Setter, Set Up Sweeper
Type:
1584778490175.png
1584778504795.png

Abilities:
Bulletproof, Trace
Stat Distribution: 70/110/160/50/90/115 (595 BST)
Movepool Additions: Body Press
Justification: its just skarmory except its faster so it uses taunt better for stallbreaking. maybe can do an sd set? we def need more hazard control and this is a semi-boring option. fits on stall too ik you love it leonard
wall:
Skarmory @ Rocky Helmet / Leftovers / Shed Shell
Ability: Trace / Bulletproof
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Brave Bird/ Body Press / Iron Head
- Roost
- Body Press / Iron Head / Taunt
- Defog / Stealth Rock / Spikes

SD:
Skarmory @ Metronome / Leftovers / Shed Shell
Ability: Trace / Bulletproof
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Brave Bird / Iron Head
- Roost
- Swords Dance
- Substitute / Taunt / Iron Head
 
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#1 Best Alolan Formé shiny hands down:
raichu-alola.gif
raichu-alola (1).gif

Name of the Pokemon: Alolan Raichu

Role(s): Choice Specs, Offensive Pivot, Wallbreaker.

Type:
electric.gif
fairy.gif


Abilities:
Pixilate, Levitate, (HA) Cute Charm.

Stat Distribution: 95/40/85/110/85/140

Movepool Additions: Moonblast, Dazzling Gleam, Hyper Voice, Shadow Ball.

Movepool Removals: None.

Justification: It's very nasty especially with Nasty Plot, it can definitely be a threat with its new fairy type added, and it getting both Moonblast and Dazzling Gleam. It could also just run Pixilate along with Hyper Voice for some nice damage. It could get bodied by a Poison Jab, or Gunk Shot easily, but overall this thing is surprisingly good.
 
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:ss/scrafty:
Whole Lotta Gang Shit
Name of the Pokemon: Scrafty
Role(s): Physical Attacker, Hazard Control
Typing:
Fighting.png
Dark.png

Abilities: Mold Breaker / Intimidate | Scrappy
Stats: 115 HP / 140 Atk / 105 Def / 65 SpA / 95 SpD / 80 Spe [600 BST]
Movepool Addition: Sucker Punch, Rapid Spin
Justification: Beats scary Stone Boi. Also beats zappy Stone Boi. Gets folded by dino Stone Boi though. Also is mandated Zacian bait.



:ss/zygarde::ss/zygarde-10%::ss/zygarde-complete:
B+, A, A-
Name of the Pokemon: Zygarde
Role(s): Set Up Sweeper (All), Special Wallbreaker (Base), Offensive Pivot (10%), Mixed Wall (Complete)
Typing:
Dragon.png
Bug.png
(Base)
Dragon.png
Psychic.png
(10%)
Dragon.png
Steel.png
(Complete)
Abilities: Aura Break / Weak Armor | HA: Power Construct*
Stats:
108 HP / 81 Atk / 111 Def / 142 SpA / 89 SpD / 99 Spe (Base)
108 HP / 111 Atk / 89 Def / 81 SpA / 99 SpD / 142 Spe (10%)
108 HP / 99 Atk / 142 Def / 89 SpA / 111 SpD / 81 Spe (Complete)
[630 BST]
Movepool Additions: Nasty Plot, Bug Buzz, Psychic Fangs, Iron Head, Pain Split, U-turn, Defog
Movepool Removals: Thousand Arrows, Thousand Waves
Custom Elements: Power Construct - If Zygarde knows the move Extreme Speed, transforms into 10% form once sent out. If Zyagarde knows the move Core Enforcer, it transforms into Complete form once sent out.
Core Enforcer - Now Physical.
Justification: Zygarde is a powerful and versatile addition to Clean Slate 2, with three different forms and each serving very distinct roles. Its base form fills the role off a much needed special sweeper, and that of an offensive ground resist. It can get off a Nasty Plot versus a large portion of the meta, and places itself as a big threat to balance bulds and offensive ones with Weak Armor + its bulk. Its 10% variant is a very speedy revenge killer, clocking 142 speed, putting it well above the rest of the tier. Its Psychic sub-typing allows it to threaten traditional Dragon type checks such as Zacian and GWeez. Zygarde Complete fills up the slot as the wall, with incredible mixed bulk. It can also fill in as a bulky sweeper, but must contend with GWeez himself.

The Aristocats (Non Eviolite Compatible)
:ss/meowth:
Name of Pokemon: Meowth
Roles(s): Offensive Pivot, Priority
Typing:
Normal.png
Fire.png

Ability: Technician | Flash Fire
Stats: 85 HP / 115 Atk / 85 Def / 75 SpA / 105 SpD / 135 Spe [600 BST]
Movepool Additions: Fire Lash, Blaze Kick, Flare Blitz, Extreme Speed, Flamethrower
Justification: Meowth serves as well needed speed control to combat the powerful sweepers and speed demons that currently inhabit the meta. It is also a good addition to Sun teams, being able to spam powerful Sun boosted Flare Blitzs, while also being a potential deterrent to them, thanks to Flash Fire and a resistance to Grass moves.

:ss/meowth-alola:
Name of Pokemon: Meowth-Alola (Transforms while holding Dread Plate. Cannot be Knocked Off.)
Roles(s): Offensive Pivot, Mixed Wallbreaker, Stallbreaker
Typing:
Dark.png
Ground.png

Ability: Technician | Fur Coat
Stats: 85 HP / 135 Atk / 75 Def / 115 SpA / 85 SpD / 105 Spe [600 BST]
Movepool Additions: Earthquake, Bulldoze, Earth Power, Knock Off, Sucker Punch, Sludge Wave
Justification: Meowth Alola decides that instead of revenge killing offense, it much rather try its hand on trashing stall and balance. Dark Ground is a dangerous STAB combo against defensive teams, and its colourful coverage options allow it to pick off any specific targets after a Nasty Plot boost. It can also opt to go physical to lure in its checks. Not to mention, its typing and Fur Coat allows it to be able to take on Stonjourner, which is always a big plus.

:ss/meowth-galar:
Name of Pokemon: Meowth-Galar (Transforms while holding Iron Plate. Cannot be Knocked Off.)
Roles(s): Physical Wallbreaker, Priority
Typing:
Steel.png
Fighting.png

Ability: Technician | Tough Claws
Stats: 85 HP / 135 Atk / 115 Def / 75 SpA / 105 SpD / 85 Spe [600 BST]
Movepool Additions: Close Combat, Bullet Punch, Mach Punch, Meteor Mash, Gear Grind
Justification: Meowth-Galar trades speed for bulk, and shows off its unique typing which allows it to switch in and pressure a variaty of threats, such as Dunsparce.

meowth-gigantamax.gif

Name of Pokemon: Meowth-Gigantamax (Transforms while holding Draco Plate. Cannot be Knocked Off.)
Roles(s): Offensive Pivot, Set Up Sweeper
Typing:
Ghost.png
Dragon.png

Ability: Technician | Merciless
Stats: 85 HP / 115 Atk / 85 Def / 135 SpA / 75 SpD / 105 Spe [600 BST]
Movepool Additions: Dragon Claw, Dragon Pulse, Draco Meteor, Outrage, Dual Chop, Shadow Sneak, Hex
Justification: SCOLIPEDE DEMANDS JUSTICE! And justice he shall get, with the god of dragons, Gigantamax Meowth! Meowth pairs well with the centipede, each of them being able to pressure their respective checks, finally finishing what anaconja sought to achieve millennia ago.
 
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vivillon.gif
vivillon-marine.gif
vivillon-sun.gif
vivillon-polar.gif
vivillon-sandstorm.gif

Name of the Pokemon: Vivillon
Role(s): Set-up Sweeper, Rain Abuser, Sun Abuser, Hail Abuser, Sand Abuser
Type: Bug, Bug/Water, Bug/Fire, Bug/Ice, Bug/Rock
Abilities: Migration / Shield Dust / Weak Armor
Stat Distribution: 60/60/120/125/90/115 (570)
Movepool Additions: Weather Ball, Blizzard, Mystical Fire, Stored Power, Dark Pulse
Movepool Removals: Sleep Powder
Custom Elements: Migration is a clone of Forecast that works for Vivillon, and also works during Sandstorm.
Justification:
  • We have a surprising lack of Special Set-up Sweepers, and Special Attackers in general.
  • Adds another Ground resist.
  • Beats Necrozma, Victreebel, Gmax-Snorlax.
  • Wide movepool allows it to run sets to check opposing weather teams. Rain abusers are neutral to Water, Aero is weak to Rock, Grass-type Sun abusers are weak/neutral to Bug, etc.
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Name of the Pokemon: Aggron
Role(s): Mixed Wallbreaker, Hazards
Type: Steel/Dark
Abilities: No Guard / Bulletproof / Filter
Stat Distribution: 70/120/200/120/80/70 (660)
Movepool Additions: Darkest Lariat
Movepool Removals: Dynamic Punch
Justification:
  • Huge attacking movepool with No Guard makes it very versatile
    • Thunder, Fire Blast, Blizzard, Earth Power, Focus Blast, Dark Pulse and Flash Cannon for Special options
    • Stone Edge, Darkest Lariat, Iron Tail, Earthquake, Superpower for Physical options
  • Bulletproof to avoid Focus Blast/Aura Sphere, and Filter+Weakness Policy as secondary options
  • Rock Polish set outspeeds a fair amount of things, pretty slow otherwise
  • 4x Fighting weakness makes it vulnerable
  • Hard-checked by Zacian
    • Zacian OHKOs a 252 HP/4 Def set at full HP
    • Scarf Zacian outspeeds even max Speed Rock Polish sets
    • Zacian can switch into any Dark-type moves, but can't switch into an Iron Tail if not at full HP however
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Name of the Pokemon: Alcremie
Roles: Defensive Pivot, Cleric, Misty Terrain Setter (Vanilla), Grassy Terrain Setter (Matcha), Electric Terrain Setter (Lemon), Psychic Terrain Setter (Caramel)
Type: Fairy, Fairy/Grass, Fairy/Electric, Fairy/Psychic
Abilities: Aroma Veil/Misty Surge (Vanilla), Aroma Veil/Grassy Surge (Matcha), Aroma Veil/Electric Surge (Lemon), Aroma Veil/Psychic Surge (Caramel)
Stat Distribution: 90/80/100/105/141/84 (600)
Turns into Matcha if it knows Apple Acid. Turns into Lemon if it knows Volt Switch. Turns into Caramel if it knows Psyshock. If Alcremie knows multiple of these moves, Matcha takes precedence over Lemon which takes precedence over Caramel.
Movepool Additions: Leech Seed, Apple Acid, Thunderbolt, Volt Switch
Movepool Removals: None
Justification: Alcremie is an interesting defensive pivot because it can set any Terrain for its teammates and support them with Apple Acid SpD drops, Leech Seed, or Aromatherapy. Another interesting set is a cleric that can shrug off Taunt with Aroma Veil.
 
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lets do some bh stuff
:ss/darmanitan-galar:
Name of the Pokemon: Darmanitan-Galar-Zen
Roles: Offensive Pivot, Physical Wallbreaker, Sun Abuser
Typing: Fire/Ice
Abilities: Turboblaze
Stats: 110/135/80/30/80/115
Movepool Additions: Pyro Ball, Solar Blade
Movepool Removals: Belly Drum
Justification: yeet to Snorlax and Runerigus, does a bunch to Walrein, kills Victreebel and Aerodactyl. Potential Sun Abuser with OP Pyro Ball or Solar Blade. Also something for Zacian and Scarf Stonjourner to check.

:ss/zamazenta: :ss/zamazenta-crowned:
Name of the Pokemon: Zamazenta
Roles: Offensive Pivot, Physical Wallbreaker, Sun Abuser
Typing: Grass/Dark
Abilities: Dark Aura | Grassy Surge (HA)
Stats: 100/120/85/70/75/125 (BST:575)
Movepool Additions: Grav Apple, Apple Acid, Wood Hammer, Horn Leech, Giga Drain, Strength Sap, Body Press, Solar Blade, U-Turn
Movepool removals: Wild Charge
Justification: Counterpart of Cherrim, abuses Sun with a strong Solar Blade under Grassy Terrain and checks Dhelmise and Cursola which walls Cherrim with a Dark-type STAB. It can also use Grav Apple to break through checks like Snorlax, or other coverage moves to hit checks like Weezing-Galar better. Another something for Zacian and Togekiss to check. Dark Aura can be run alternatively but Grassy terrain is generally better

Name of the Pokemon: Zamazenta-Crowned (Hold Rusted Shield to transform)
Roles: Defensive Pivot, Utility
Typing: Grass/Steel
Abilities: Triage | Flash Fire (HA)
Stats: 100/120/115/70/105/115 (BST:625)
Justification: Sap your opponent to death done
 
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Name of Pokemon: Corviknight
Roles: Defensive Pivot, Stallbreaker, Hazard Control, Priority
Type: Flying
Abilities: Pressure / Triage
Stat Distribution: 89/95/102/98/111/105 (BST: 600)
Movepool Additions: Oblivion Wing, Hurricane, Earthquake, Earth Power
Movepool Removals: Iron Head, Flash Cannon, Body Press, Bulk Up, Hone Claws, Agility, Nasty Plot
Custom Elements: N/A
Justification:
-Nasty Plot + Priority Oblivion Wing gives Corviknight a similar set to Triage Mega Rayquaza in Gen7 BH, except with no Sleep move and much less power.
-Outpaces everything with Triage Oblivion Wing, most notably Cherrim, Victreebel, Zacian, and Scolipede
-Has very bad matchup against the two Rock Pivots, as well as Orbeetle
-Can run a set similar to standard with Pressure and Defog, potentially Taunt

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Name of the Pokemon: Aegislash
Roles: Mixed Wall, Mixed Wallbreaker, Set Up Sweeper, Hazard Control, Priority
Type: Steel/Fighting
Abilities: Stance Change
Stat Distribution:
Shield: 75/75/145/75/145/95 (BST: 610)
Blade: 75/145/75/145/75/95 (BST: 610)
Movepool Additions: Rapid Spin, Aura Sphere, Focus Blast, Will-O-Wisp, Life Dew, Bullet Punch
Movepool Removals: Autotomize, Shadow Ball, Shadow Claw, Shadow Sneak
Custom Elements: n/a
Justification:
-SD + Bullet Punch does a number to Zacian, Stonjourner, Dunsparce, and the Rock pivots
-Need to take risks when attacking due to a sharp decrease in defenses
-Struggles with Dhelmise and Cursola, and other things that are faster than it if not running Bullet Punch
-Can also run Special sets, but they are a bit more niche

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Name of the Pokemon: Flapple
Roles: Offensive Pivot, Set Up Sweeper, Priority
Type: Bug/Grass
Ability: Corrosion / Tinted Lens / Ripen
Stat Distribution: 85/105/120/55/105/115 (BST: 585)
Movepool Additions: Power Whip, Leaf Blade, Toxic, Synthesis, Flare Blitz, Play Rough, First Impression, Megahorn, Leech Life, Rock Slide
Movepool Removals: N/A
Custom Elements: N/A
Justification:
-Bulky Dragon Dancer with Tinted Lens to counteract it's bad offensive typing
-Outpaces all three Rock types and Necrozma
-Bad matchup against Cherrim and Scolipede if it cant use First Impression

If Flapple has Grav Apple in it's moveset, transforms into Flapple-Gigantamax

flapple-gigantamax-nosparks.gif

Name of the Pokemon: Flapple-Gigantamax
Roles: Mixed Wall, Physical Wallbreaker, Gravity Setter, Priority
Type: Bug/Grass
Ability: Force of Attraction
Stat Distribution: 100/115/148/55/135/57 (BST: 610)
Movepool Additions: Power Whip, Leaf Blade, Toxic, Synthesis, Play Rough Flare Blitz, First Impression, Megahorn, Leech Life, Rock Slide
Movepool Removals: N/A
Custom Elements: N/A
Justification:
-Force of Attraction gives Flapple a 120 BP STAB that also drops the opponent's Defense in Grav Apple
-Massive 100/148/135 Bulk, but is balanced out by a horrendous defensive typing
-Boosted Accuracy makes Megahorn more reliable
-Faster than Walrein and Dubwool but slower than Gligar and Dhelmise


edit 1: removed Nasty Plot from Corviknight, changed Stange Change on Aegislash back to its original function, slightly buffed Giga Flapple's attack
 
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