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Name of the Pokemon: Type: Null (No Eviolite)
Role(s): Physical Attacker, Wallbreaker
Type:![]()
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Abilities: Battle Armor / Tinted Lens
Stat Distribution: 70 / 120 / 80 / 70 / 60 / 85 | 485 BST
Movepool Additions: Bullet Punch
Movepool Removals: Pursuit
Justification: A strong physical attacker that has the unique advantage of being resisted by nothing thanks to Tinted Lens. Iron Head isn't a very good STAB However, it also has limited coverage and it's STAB can't hit anything for SE damage. It has mediocre bulk, but it can pivot with U-turn and has access to utility moves like Thunder Wave and even Magic Coat. It could also run a Swords Dance set with Bullet Punch, Return/Frustration, and one other coverage move. The inspiration behind this sub was an unconventional attacker that is successful despite drawbacks, in this case a generally poor offensive typing and weak coverage.
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Name of the Pokemon: Crobat
Role(s): Defensive pivot, Physical Wall, Hazard Control
Type:![]()
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Abilities: Big Pecks / Magic Guard
Stat Distribution: 110 / 70 / 100 / 60 / 65 / 80 | 485 BST
Movepool Additions: Circle Throw, Storm Throw
Movepool Removals: Acrobatics, Aerial Ace, Air Cutter, Air Slash, Fly, Gust, Sky Attack, Tailwind, Wing Attack, U-Turn
Justification: A physical wall that can cycle enemies out using Circle Throw and support it's team using a wide variety of utility moves like Super Fang, Roost, Defog, and Poison Fang. Magic Guard allows it to switch often, but it has mediocre special bulk, attack that won't be doing much unless hitting SE, and a weakness to Ground, Psychic, and Flying, all of which are usually good offensive types. This sub was inspired by the idea of a wall that used utility rather than a great defensive typing or stats to do well.
Gorebyss: Triage in general is super strong and very anti-offense. With that special attack and BP (note it can run modest) it could end up being a Ninjask type situation where it’s just super overwhelming for offense to handle. Look at Comfey, that thing has like 81 special attack+draining kiss and does well in NU, which has a lot of powerful mons (arguably better than what we have right now)![]()
Name of the Pokemon: Gorebyss
Roles: Special Wallbreaker, Choice Specs, Revenge Killer (due to Triage)
Type:/![]()
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Abilities: Hydration / Marvel Scale / Triage
Stat Distribution: 78 / 51 / 73 / 108 / 88 / 71 (480 BST)
Movepool Additions: Psyshock, Dazzling Gleam, Psycho Drain, Giga Drain
Movepool Removals: Coil, Shell Smash
Custom Elements: Psycho Drain: Psychic-type Giga Drain
Draining Kiss: now a Fairy-type Giga Drain.
Justification: A nice special wallbreaker that can easily defeat Crobat with its Psychic STAB, as well as its potent offensive typing with its decent coverage, including a new tool in Dazzling Gleam. Triage also lets it act as a revenge killer with its new access to several draining moves. However, its typing leaves it weak to many offensive types, such as Electric, Dark, and Ghost. Its speed is also quite mediocre, meaning it can be revenge killed by Type: Null's BP and other priority if its taken enough damage.
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Name of the Pokemon: Cradily
Roles: Special Wall, Status Deterrent, Spinblocker
Type:/![]()
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Abilities: Cursed Body / Natural Cure / Wonder Skin
Stat Distribution: 94 / 61 / 72 / 91 / 119 / 43 (480 BST)
Movepool Additions: Shadow Ball, Destiny Bond, Hex, Leech Seed, Astonish, Night Shade
Movepool Removals: Ancient Power, Bulldoze, Earth Power, Earthquake, Mud-Slap, Rock Polish, Rock Slide, Rock Tomb, Smack Down, Stealth Rock, Stone Edge
Custom Elements: Astonish: special Ghost-type Fake Out clone
Justification: A special wall that can deal with Gorebyss pretty well due to its two types being super effective against it, as well as walling Crobat. In addition, it can also take out offensive threats like Type: Null with Destiny Bond, and annoy pokes using the combo of SubSeed. Think Toxic will defeat this? Think again, because Natural Cure means that your Toxic will be useless once this switches out. However, its lower physical bulk leaves it open to physical attackers like the aforementioned Type: Null. Its typing also comes with a slew of weaknesses to various offensive types like Fire, Ice, Flying and Dark. Finally, its low speed leaves it vulnerable to Taunt users.
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Name of the Pokemon: Mr. Mime
Roles: Dual Screens Setter, Stallbreaker, Hazard Deterrent, Utility Pivot, Calm Mind Sweeper??
Type:/![]()
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Abilities: Frisk / Own Tempo / Magic Bounce
Stat Distribution: 78 / 53 / 78 / 94 / 108 / 109 (520 BST)
Movepool Additions: Moonblast, Fairy Lock, U-turn
Movepool Removals: All Psychic-type moves except Psychic, Nasty Plot
Custom Elements: Fairy Lock: now a special Fairy-type Anchor Shot (does not make contact)
Justification: A dual screens setter that can aid Type: Null with setup and any other sweepers. Its somewhat good defensive typing also allows it to pivot freely on Dark-types and threaten them with STAB Moonblast. Magic Bounce guarantees the screens will not be removed by Defog or prevented by Taunt or phazing, making it a reliable setter. However, its typing also leaves it weak to opposing Type: Null and Crobat, while also not providing many resistances. Its offensive presence is also not enough to threaten specially bulky pokemon. Lastly, it struggles with physical attackers in general, especially if it hasn't set up Reflect.
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Name of the Pokemon: Dugtrio-Alola
Roles: Hazard Setter, Stallbreaker
Type:/![]()
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Abilities: Sand Force / Intimidate
Stat Distribution: 55 / 90 / 95 / 38 / 61 / 126 (465 BST)
Movepool Additions: Spikes, Knock Off, Taunt
Movepool Removals: Final Gambit, Memento
Justification: Our first hazard setter (if it wins), which will be a good pick on offense due to access to both SR and Spikes, the two best hazards in the game, and its amazing speed. In addition, it also is a fantastic stallbreaker due to removing valuable items such as Leftovers and Eviolite with Knock, as well as prevent recovery with Taunt. Intimidate allows it to have somewhat decent physical bulk by crippling physically offensive pokes such as Type: Null. Unfortunately, its attack is somewhat mediocre, meaning its EQ probably won't deal too much damage to even Crobat, as well as its typing leaving it weak to offensive types like Ground, Fire, Fighting as well as Water. Its special bulk is also pathetic, meaning even resisted special hits will put a dent in Duggy-A.
All of these seem like a significant increase in power compared to our original 2, with Salamence and Floette standing out for being especially braindead powerfulSeeing that we have a gen 7 and a gen 2 mon in, allow me to introduce myself
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Name of the Pokemon: Poliwrath
Role(s): Special Attacker, Sleep Inducer
Type: Water / Psychic
Abilities: No Guard / Water Absorb | Telepathy
Stats: 90 HP / 70 Atk / 70 Def / 102 SpA / 108 SpD / 80 Spe [BST 520]
Movepool Distribution: Psychic, Psyshock, Calm Mind, Aqua Ring
Movepool Removals: Focus Blast, Submission
Justification: Poliwrath is a great offensive Psychic type, with access to the coveted combination of No Guard + Hypnosis. It can also opt for a Calm Mind set as well.
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Name of the Pokemon: Salamence
Role(s): Physical Sweeper, Hazard Removal
Type: Dragon / Grass
Abilities: Grassy Surge
Stats: 90 HP / 110 Atk / 80 Def / 70 SpA / 70 SpD / 100 Spe [BST 520]
Movepool Distribution: Wood Hammer, Leaf Blade, Giga Drain, Leech Seed, Swords Dance, Synthesis
Movepool Removals: Fly, Fire Blast, Roost, Ice Beam, Ice Fang, Flamethrower
Justification: Salamence is a great wallbreaker thanks to Grassy Surge boosting the power of its STAB Grass moves to powerful levels. Either using Swords Dance or by sweeping with Dragon Dance, Salamence is a certified threat.
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Name of the Pokemon: Hydreigon
Role(s): Special Wall, Hazard Setter (Toxic Spikes)
Type: Dark / Poison
Abilities: Levitate
Stats: 80 HP / 65 Atk / 71 Def / 105 SpA / 119 SpD / 50 Spe [BST 490]
Movepool Distribution: Gunk Shot, Sludge Bomb, Toxic Spikes, Baneful Bunker, Knock Off
Movepool Removals: Draco Meteor, Dragon Pulse, Defog, Head Smash, Fire Blast, Flamethrower, Surf
Justification: A nice specially defensive option to pair with Crobat, with great SpD, Roost for recovery, Taunt and Levitate granting it an immunity to its sole weakness.
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Name of the Pokemon: Floette-Eternal
Role(s): Mixed Attacker, Fast Revenge Killer
Type: Fairy / Fire
Abilities: Symbiosis | Reckless
Stats: 60 HP / 99 Atk / 60 Def / 109 SpA / 61 SpD / 111 Spe [BST 500]
Movepool Distribution: Fire Blast, Flare Blitz, Play Rough, U-Turn, Knock Off, Overheat, Will o Wisp
Movepool Removals: Psychic, Energy Ball, Heal Bell, Calm Mind, Solar Beam, Petal Blizzard, Grass Knot
Justification: Floette-Eternal is reborn as the fiery phoenix like Pokemon with its key nice being powerful Reckless STABS. It hits incredibly hard, and sits at a blazing 111 base speed stat, making it an offensive menace. That being said, Floette-Eternal is incredibly frail, with 60 / 60 / 61 bulk making it very suspect to priority.
Jellicent still burns type null regardless with Scald, so no clue what you mean by it somehow being limited by Type Null’s immunity to ghost. Beheeyem’s Area 51 ability also seems kind of pointless as only choice scarf sets could actually revenge Null, and Analytic seems like the better choice in most regards.![]()
Pokemon: Jellicent
Roles: Special Attacker, Special Wall
Type: Ghost/Fairy
Abilities: Serene Grace / Natural Cure / Queenly Majesty
Stats: 110/35/50/80/105/75 (BST: 465)
Added Moves: Moonblast, Wall-O-Wisps*
Removed Moves: Hex, All Attacking Water Moves except Scald, Ice Beam, Psychic
Custom Elements: Wall-O-Wisps (Ghost type Scald)
Justification: With Jellicent, I wanted to design a pokemon that struggles with Crobat and Type: Null, but could easily be a dangerous threat once more Pokemon are added. It's signature move Wall-O-Wisps, while seeming potentially broken with Serene Grace, is not that effective in the current meta because Type: Null is immune to it and Crobat does not care about the chip damage. It can predict Type: Null switching in with Hidden Power Fighting, but the combination of Iron Head + Bullet Punch is a guaranteed kill, meaning Jellicent has a hard time staying in against it. The Crobat matchup is a bit more manageable because of Natural Cure allowing it to get rid of Poison.
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Pokemon: Tauros
Roles: Mixed Attacker, Choice Scarf
Type: Normal/Ice
Abilities: Sheer Force / Stamina
Stats: 62/102/76/101/75/100 (BST: 516)
Added Moves: Icicle Crash, Liquidation, Earth Power
Removed Moves: N/A
Justification: Tauros tries to emulate the role it had in RBY OU. With a combination of Body Slam, Ice STAB, Ground Coverage, and one of many viable coverage moves, Tauros can have insane versatility as a mixed attacker. While it can do a heavy amount of damage to Type: Null and Crobat, it is almost always OHKOed in return by Iron Head and a Fighting move respectively.
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Pokemon: Beheeyem
Roles: Special Wallbreaker, Trapper, Set Up Sweeper, Choice Scarf
Type: Dark
Abilities: Analytic / Area 51*
Stats: 85/55/55/125/75/75 (BST: 470)
Added Moves: Volt Switch, Taunt
Removed Moves: All Attacking Psychic type moves
Custom Elements: Area 51 (Normal type Magnet Pull)
Justification: Beheeyem has a crazy high Special Attack stat, allowing it's Dark pulse to do heavy damage. It's ability, Area 51, allows for Beheeyem to trap Type: Null and hit it with a Super Effective Hidden Power Fighting. It can also use Nasty Plot to set up for a sweep. It unfortunately loses it's Psychic moves, meaning that Crobat is much harder to deal with.
Yeah, looking goodOkay, nerfed my subs accordingly, are they fine now Leonard?
Gorebyss: Triage in general is super strong and very anti-offense. With that special attack and BP (note it can run modest) it could end up being a Ninjask type situation where it’s just super overwhelming for offense to handle. Look at Comfey, that thing has like 81 special attack+draining kiss and does well in NU, which has a lot of powerful mons (arguably better than what we have right now)
Mr Mime: Something about trapping move+magic bounce makes it sound like a massive headache for most archetypes, and its high speed+decent special attack makes it out to be a competent attacker too
All of these seem like a significant increase in power compared to our original 2, with Salamence and Floette standing out for being especially braindead powerful
Jellicent still burns type null regardless with Scald, so no clue what you mean by it somehow being limited by Type Null’s immunity to ghost. Beheeyem’s Area 51 ability also seems kind of pointless as only choice scarf sets could actually revenge Null, and Analytic seems like the better choice in most regards.
Demon wins slot 2 with his even-faster-than-raichu Alolan Dugtrio. Catch me running special defense investment and stone edge to check Galv![]()
Pokemon: Galvantula
Roles: Offensive Pivot, Special Wallbreaker
Type:![]()
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Abilities: Static / Quick Feet | Fluffy
Stats: 60 / 50 / 65 / 104 / 79 / 107 (465 BST)
Movepool Additions: Slack Off
Movepool Removals: Sticky Web
Justification: This is a pretty straightforward Pokemon- Good STAB combo, good speed tier, and enough switch-in opportunities with Fluffy. Slack Off allows it to stay healthy throughout the match and sticky web removal is to give it a more clear role as a offensive mon, and Sticky Web is a cheesy archetype. Quick Feet is also an option if you want to achieve S U P E R F A S T
Anaconja brings the dancing pineapple into this mod with solid special bulk to check offensive rotom I guess, because Galv is eating this thing. Offensive Swift Swim seems much better with no water resists so far.![]()
Name of the Pokemon: Dugtrio-Alola
Roles: Hazard Setter, Stallbreaker
Type:/![]()
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Abilities: Sand Force / Intimidate
Stat Distribution: 55 / 90 / 95 / 38 / 61 / 126 (465 BST)
Movepool Additions: Spikes, Knock Off, Taunt
Movepool Removals: Final Gambit, Memento
Justification: Our first hazard setter (if it wins), which will be a good pick on offense due to access to both SR and Spikes, the two best hazards in the game, and its amazing speed. In addition, it also is a fantastic stallbreaker due to removing valuable items such as Leftovers and Eviolite with Knock, as well as prevent recovery with Taunt. Intimidate allows it to have somewhat decent physical bulk by crippling physically offensive pokes such as Type: Null. Unfortunately, its attack is somewhat mediocre, meaning its EQ probably won't deal too much damage to even Crobat, as well as its typing leaving it weak to offensive types like Ground, Fire, Fighting as well as Water. Its special bulk is also pathetic, meaning even resisted special hits will put a dent in Duggy-A.
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Name of the Pokemon: Ludicolo
Role(s): Special Wall, Set-up Check, Rain Abuser, Choice Specs
Type: Water/Grass
Abilities: Swift Swim / Rain Dish / Unaware
Stat Distribution: 85/60/80/100/100/75 (500 BST)
Movepool Additions: Recover
Movepool Removals: Leech Seed, Hydro Pump
Justification: Ludicolo is an essential for stall due to its ability in Unaware dissuading setup sweepers. It pairs well with Crobat, as it resists the Ground-type moves Crobat is weak to; in return, Crobat resists Poison and Bug attacks that would threaten Ludicolo. Ludicolo can also utilize an attacking set in rain. Ludicolo's weaknesses lie in its only passable stats - neither its bulk nor its offensive STABs are that notable.
Next slate will come after some deliberation![]()
Name of the Pokemon: Rotom (Eviolite Compatible)
Role(s): Priority, Choice Scarf, Offensive Pivot, Defensive Pivot
Type: Electric/Ghost
Abilities: Prankster
Stat Distribution: 50/50/77/95/77/91 (BST 440)
Movepool Additions: Copycat
Movepool Removals: Defog
Justification: Rotom is a very versatile Pokemon, but its overall role can be summed up as crippling opponents and generating momentum. Volt Switch is its biggest tool as it's great on Eviolite, Choice Scarf and even Ghostium-Z sets. Copycat in conjunction with Prankster lets it copy its own Hex, and after a Prankster WoW, that Hex will be 130 BP with priority. Scarfed sets can't do any of that, but they do put Rotom at a nice speed tier, and have Prankster Trick as an option. Due to its typing, it stops Type: Null and Crobat dead on their tracks, and crippling them with Prankster WoW is the cherry on the cake. Sounds very annoying, right? However, there are many cons to using Rotom. Its most reliable recovery is Pain Split, it's weak to Pursuit trapping, Sucker Punch outprioritizes it. Dark-types are predictably always immune to its Status moves due to it only having Prankster. Scarf sets are frail, Eviolite sets are Knock Off bait, and non-Scarf sets will likely be outsped by offensive Pokemon once those get voted in.