Cleaning, Sweeping & Healing

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Introduction
I'm still relatively new to competitive pokemon, it has only been since the introduction of Heart Gold and Soul Silver, and this is my second RMT. I started off with a pokemon which I suppose is a gimmick: Agility Lucario. But it is the only pokemon that veers away from what is generally recommended and suspected of that poke. I would prefer that when rating this team not to change any pokes as it took me quite a while to find a team that actually manages to have almost perfect synergy both defensively and offensively. I'd just like to add that I have only had about 20 battles with this team on shoddy (until it stopped working for me, but easy to repair so I'll get back on it tomorrow) , and apart from an untimely crit and against a team which completely outpredicted and outplayed me (I'll admit) I won all of them (unless you discount one in which a person said they had to leave just as it was apparent I would win).

Basic Strategy
Lucario comes in early in the game on something it can force out, agility and kills its counters as well as probably another poke (if not more) to reveal their team and way of dealing with lucario. If they haven't already done so Swampert and Scizor start scouting the opponents team (coming in on a move that would kill Luke). Once this has been done send in my bulky sweeper that best suits the opponents team and sweep. Usually the match is over my now but if its not I will sack my least valuable poke at that time to get Cresselia back in, if you haven't already guessed Cress will Lunar Dance to spell the end on the game. Cresselia will often be switching in to reset up screens before it Lunar Dances.

Synergy
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As you can see this team boasts two resistances/immunities for every type, bar flying for which there are no weaknesses either and electric for which there is 1 immunity (but that kind of counts as two considering its an immunity and swampert is so reliable). This team also boasts no more than two weaknesses to one type, in fact only two types are supereffective against more than one poke, both types have three resistances and aren't that common in the metagame. I'd also like to mention that I had a Bronzong over Cresselia which looked better on this but in fact Cresselia's weaknesses make it just as much of an asset as I can easily switch in lucario on most, especially dark and bug. Finally only 1 poke is weak to stealth rock (by far and away the most common entry hazard) and only two are susceptible to toxic spikes, but only two are immune to spikes (but that is the least common and haven't encountered them with this team as of yet).

The Team at a Glance:




Team in Detail:

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Swampert (F) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
~Stealth Rock
~Earthquake
~Ice Beam
~Roar

As I've previously mentioned i consider Swampert to be the most reliable pokemon on this team. It almost always manages to do it's job. The only thing Swampert has trouble with is sleeping leads. I often let Swampert take the sleep as sleep clause helps me regain the momentum quite easily and it is rare that Swampert doesn't get a chance to exhaust sleep or become death fodder which this team appreciates. Other than that Swampert is pretty much perfect. I don't know why but faster leads hardly ever taunt, meaning stealth rock is easy to get up. Earthquake is nowadays a necessity on leads with Metagross, Heatran, Jirachi, Tyranitar, Mamoswine and Infernape bravely leaping to the front of the team. Ice Beam hits the anti-leads that are omnipresent in the metagame. Roar allows me to run through teams and formulate plans accordingly. It is surprising how many times I have revealed 3 or 4 pokemon, killing one and sustaining barely any damage against the myriad of Swampert weak teams.
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Scizor (M) @ Choice Band
Ability: Technician
EVs: 244 HP/252 Atk/12 Spd
Adamant nature (+Atk, -SAtk)
~U-turn
~Bullet Punch
~Superpower
~Pursuit

Scizor's position, believe it or not, was actually very hard to place on this team. This post was first taken up by a wallbreaking Kingdra, then a Psycho Shifting Latias, a CS/Trick Rotom-A, a RestTalk Rotom-A and finally Scizor (I'm sure I missed out one but oh well). This symbolizes how difficult it was to place Scizor (or just my reluctancy to follow the crowd). This team was the first team I'd ever used this Scizor on and it is ridiculous how many people overlook it because it is easy to play around. That's only true if you are not out-predicted, which is easy if swampert has gone through the opposition's team. Those of you with a keen eye may have noticed the slightly tweaked EV spread, I did that because of the prevelance of Scizor and will make sure a win is not down to luck (unless of course they've done the same). I know the chances are rare but I did actually end up in a match where my Scizor faced another, mine had 6% health, theirs had 7% and I won purely because of the EV investment. So even if you throw statistics at me which suggest that you are right I will not listen (however stubborn that may make me seem).
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Cresselia (F) @ Light Clay
Ability: Levitate
EVs: 252 HP/148 Def/68 Spd/40 SDef
Bold nature (+Def, -Atk)
~Reflect
~Light Screen
~Lunar Dance
~Thunder Wave

Cresselia is, arguably, the core of this team, and I don't think it would work without her. First of all she provides the screens which prevent Choice Band Flygon's Outrage from 2HKOing Lucario (in fact it's most likely a 4HKO even with stealth rock). Secondly she can Thunder Wave to cripple the extremely fast pokes that even Lucario can't outspeed after an agility (although very rare) and also helps my bulky sweepers if Lucario is unduly killed, though with the way this team is planned that will hopefully be very unlikely. And finally, although I've only used this once, Cresselia's party piece: Lunar Dance. I think it has already been explained but the chance to heal Lucario so that it serves as both an Early game cleaner and a late game sweeper (finally the name of the RMT should make sense; if you hadn't already guessed). Cresselia also does well at being weak to types that lucario resists, and mostly 4x resists. Finally Cresselia works as a wall, of sorts, to fighting types not named heracross who is actually set-up bait for Luke as it will generally be choice locked and Luke will have protect. Finally it may seem as though Cresselia only really is here for Lucario, and so what? The team is based around him.
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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 68 HP/252 Atk/188 Spd
Adamant nature (+Atk, -SAtk)
~Agility
~Close Combat
~Ice Punch
~Crunch

Those of you that noticed that Lucario is male have realised that not only women do the cleaning and sweeping. This Lucario, in my mind, is not a gimmick as it has a specific role which it executes perfectly, those who claim that this is a gimmick do so to defend them losing the battle. The given EVs let it outspeed Max Speed, Timid (as both are special attackers) base 110 speed pokemon with a scarf; namely Gengar and Latias, the rest is pumped into HP for no real reason besides added (for want of a better word) bulk, so if anybody has any good suggestions I am more than welcome. This set easily disposes of Lucario's normal counters Gliscor, Salamence and Gengar are easily destroyed. But, physical walls become a pain, and Hippowdon is a nightmare (hence Scizor was once a wallbreaking Kingdra) but, having only faced one once I've deemed this Lucario's qualities (on this team) better than any other pokemon. I was contemplating switching Crunch with Thunderpunch to hit Gyarados, but I prefer the Fighting-Dark combination to Boltbeam (especially seeing as Suicune boasts that anyway). I think, seeing as I based a team around what is essentially a gimmick, it is needless to say that Lucario is (possibly) my favourite pokemon. I'd just like to say that this Lucario once fainted 6 of my opponents pokemon in a match to win me the game 5-0 (Dragonite was Death Fodder)
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Suicune @ Leftovers
Ability: Pressure
EVs: 172 HP/216 Spd/120 SAtk
Timid nature (+Spd, -Atk)
~Calm Mind
~Surf
~Ice Beam
~Hidden Power [Electric]

Once this is on the field it is either very late game, or the opposition means that the odds are stacked against Suicune winning the game for me. Rather than talk about how Suicune's moveset covers many threats I want to first mention it's offensive synergy with Dragonite. Suicune has probably the second best attacking type as its STAB whilst Dragonite has the first (though that is definiely arguable). Also Suicune has the almost perfect Boltbeam combination which is extremely reliable and useful whilst Dragonite has the most reliable move in the game (and is the only poke to have it on this team bar Swampert). Don't worry I won't be repeating that with Dragonite's description. The spread is designed to be bulky to complement Lucario's frailty and loves the dual screens to get a personal maximum of 4 CMs and sweep the sluggish team that has been left in Lucario's wake. Suicune is the only pokemon with a special attack (excluding Swampert's Ice Beam) and is invaluable in that respect. Suicune deals with the threats that you may have been counting up until now, most notably is Gyarados and Hippowdon. Btw I must, in one point in my life have the hair in that Suicune pic^^ (yes I am male).
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Dragonite (F) @ Lum Berry
Ability: Inner Focus
EVs: 224 HP/84 Atk/200 Spd
Adamant nature (+Atk, -SAtk)
~Dragon Dance
~Outrage
~Earthquake
~Roost

Typical Bulky DDNite. Before any of you say 'DDMence with a bulkier spread is better on this team' I would like to say that you have obviously never played with this team. Salamence, while maybe outclassing dragonite on the offensive side is completely demolished in the race for bulkiness. With that addressed I would now like to explain why I chose a Lum Berry with Roost over Leftovers with Heal Bell when I have Cresselia ready to Lunar Dance is that I don't want to have to switch in Cresselia just to heal Dragonite. It is different with Lucario as his cleaning will eventually come to an end with life orb and with a lot of 2HKOs when swords dance is missing. OK, with that done lets assess the positives behind lightscreen vaporeon does 40-47% with ice beam, which is further halved by using roost (another reason to have it). Outrage is there as if people do bring anything to Dragonite it is never susceptible to dragon attacks so earthquake is the best option, so I can generally only start outraging once the opponent is down to the last two pokes. Also, Lum Berry should be taken into account as well meaning I have 4 outrages minimum (another argument for it).
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Threats List:
(Caps Lock means I see them as a threat, so does a shiny sprite)
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Azelf
- Mostly used as a lead which is easy as they hardly aver taunt and I'm pretty sure Swampy can survive explosion. Choice Scarf Azelf is one of the few things that will outspeed Lucario but tricking Cresselia a Scarf is the worst thing it can do, although that can be trouble I an still come back from that.
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Breloom
- If I have momentum going into a battle with it then they are easily disposed of. If they are moving first I switch to Dragonite, if it spores the Lum Berry cures it and if it subs I can break it and then absorb the spore. Nothing in its arsenal will OHKO Dragonite (especially with screens).
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Celebi
- With the number of Tyranitars plaguing the metagame I've never faced a Celebi. However it doesn't seem too hard as they normally carry HP [Fire] which means (I think) Dragonite can set up on it easily.
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Dugtrio
- Again I've never faced it but CS ones are probably annoying for Lucario but other than that it poses no threat as Lucario can outspeed and Suicune can take care of it easily.
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Electivire
- Cresselia walls it quite easily as it has no super effective hits and is hindered drastically by screens. I don't think anybody uses something that doesn't have an expert belt.
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Empoleon
- If it has Ice Beam Suicune can stand up to it, if not Dragonite suffices. Anything that isn't SubPetaya cannot break past Cresselia (I'm not sure if the SubPetaya one can but I've never risked it).
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Flygon
- With screens up Flygon choice locked into outrage is set up fodder for Lucario. With screens up Choice Band Flygon is hard pressed to 4HKO Lucario with Outrage (feeling DeJaVu). Earthquake locked Flygon can easily lead to Dragonite switching in and setting up.
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Gengar
- No varient of Gengar can oustpeed Lucario after Agility and it is always OHKOed (in my experience) by Crunch. Other than that screens really hinder it and Scizor can switch in and OHKO.
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Gliscor
- On most teams based around lucario they are nightmares, this, however, is easily disposed of by lucario. If Gliscor is a rare agility version I'm sure suicune walks all over it.
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GYARADOS
- To me this is my biggest threat, not only does it intimidate Lucario but Luke can't kill it at all. I generally go to Cresselia, use thunder wave, switch to Suicune and use HP Electric. If it knows taunt then I'm pretty much passing complete control. Suicune can kill it with relative ease but I still hate Lucario's sweep being halted by the beast.
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Heatran
- Suicune/Dragonite wall it all day long but TormentTran did pose problems (especially if Lava Plume burnt). Once I've realised it's TormentTran then Swampert can switch in and Roar/Earthquake to deal with it.
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Heracross
- CS/CB ones are easily dealt with by switching in Cresselia to take the Close Combat or toLucario for the Megahorn, at which point it is merely set up bait. SD ones are easily taken out thanks to lack of speed and the likelihood that it will SD on the switch.
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Infernape
- Again we look to Dragonite/Suicune to wall this (depending on HP[Ice or Grass Knot, SD ones can be either). Cresselia also does well at walling it. Is taken out by Lucario's cleaning a lot of the time.
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Jirachi
- Screens hinder this so badly (With screens and Dragonite roosting Thunder (it was a rain dance team) did 17%). Annoyingly is one of the only things that stop Lucario dead but a 2HKO is often enough as screens do so well to protect Lucario.
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KINGDRA
- This thing, along with Gyarados, bothers me the most. I can switch to Cresselia to get a thunderwave on it, but an untimely crit/waterfall flinching will have to see me doing a lot of backtracking and conservative playing around it in order to kill one poke, and then be left vulnerable to (for instance) Ludicolo.
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Latias
- Latias verging on the frail side are easily dealt with by lucario (all versions are outsped). Dragonite does well at dealing with bulkier ones after a DD. Cresselia can wall it resonably well.
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Lucario
- We all know the deal with Lucarios and all varients are easily dealt with, SD Luke is walled by either Dragonite or Cresselia (with Dragonite screens should be up). Choice Specs is hard pressed to get through Cresselia/Swampert. Agility Luke is easily walled by cresselia. Nothing else (i feel) is even worth mentioning but it is handled.
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Machamp
- Walled completely by cresselia, especially with screens.
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Magnezone
- Lucario deals with it after an agility (including CS varients). Dragonite can generally wall it, as well as Cresselia. Its lackluster movepool means it can never threaten everything.
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Mamoswine
- Leads are easily dealt with by Swampert. Suicune and Cresselia do their parts to wall it.
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Ninjask
- Go to Swampert and Roar (Swampert will be moving last anyway against Ninjask).
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Porygon-Z
- Easy for Lucario to set up on assuming dual screens are active. Very rare anyway, but actually help this team execute its strategy.
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Rhyperior
- Suicune makes short work of Rhyperior with 4x super effective STAB and Rhyperior having very little to hit bulky waters.
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Roserade
- Leads are immediately directed to Dragonite and poses no problem beyond Suicune and Swampert not liking Toxic Spikes. Non-Leads are never an issue thanks, again, to Dragonite.
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Rotom-A
- Bulky versions cause problems but Swampert and Dragonite can play around any one of them reasonably easily.
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Salamence
- Lucario generally takes it out quickly but intimidate will make it harder to kill pokes that follow him. Swampert can generally switch into attacks (especially if its Fire Blast) and (I think) OHKO with Ice Beam.
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Scizor
- Quite annoying if the match is not in my control, but they are easy to play around once they are choice locked. Competent U-Turn users can abuse that to open up my strategy but once scizor is switched out its very easy to regain momentum and once I've set up with my bulky sweepers he is easily taken care of. SD varients are easy to take care of.
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Snorlax
- Earthquake varients can easily be dealt with by Cresselia/Dragonite, Crunch varients are even easier thanks to Scizor and Lucario. I have to watch out for Selfdestruct but while it's resting it is set-up fodder for Lucario. Choice Banded Snorlax is easy to play around as is the RestTalk Snorlax.
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Starmie
- Thunderbolt is failing to 3HKO Suicune assuming one CM, Lightscreen and Leftovers recovery (from personal experience) though that particular Starmie wasn't a life orb varient (but imagine what it would do to Dragonite/Cresselia). Cresselia can cripple it with thunder wave. I'm not too bothered by loss of Stealth Rock as Swampert normally survives to reset such things.
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Suicune
- Crocune is annoying but easily walled by Suicune. Other CM Suicunes are walled by Cresselia, and thunder wave as well as light screen makes it useless.
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Togekiss
- I hate this so much. I have no resistances to flying types so thunderwave + airslash annoys me so much. If, however, Cresselia gets of her own thunder wave Togekiss becomes useless.
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Tyranitar
- This thing is a beast, no arguing, but this team deals with it easily. It cannot 2HKO Cresselia with crunch assuming light screen, stealth rock and one turn of sandstorm damage. If its choice locked then Lucario can set up on it and kill it easily. DDtar is dealt with by scizor.
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Weavile
- enter lucario/scizor.
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Zapdos
- Dragonite Handles HP[Grass] versions with ease and Swampert completely walls HP[Ice] varients.

The threat list is from here

Final Words
Thank you for reading all of this as I spent a long time trying to make it not only as explicit as possible but also clear, easy and enjoyable to read. Please take into consideration everything I have mentioned in this RMT before posting suggestions, it is easy to tell when people don't. Also, the obvious tactic of the team is not something that has to be followed and if undone by the opponent two bulky sweepers can often bring me back into the match. I kind of pride myself on spelling and grammar but I haven't (as of yet) proofread the RMT so there may be many; on that note I haven't spelled favourite and colour wrongly in this RMT it's just that I'm English. Edits will be in the colour of the pokemon it addresses or in bold, depending on my mood and the visibility of that colour.

Final Glance:
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Hmm from a quick glance at your team it does seem quite solid...

Altough I would probably change the DDnite for a DDmence or even a mixmence as sikinar suggested. If you do choose DDnite I think he might benefit more from leftovers or even a life orb since you already have roost.

goodluck with your matches.
 
Thanks for the comments, I had guessed it was a strong team from battling but I'm always wary that there is a gaping weakness that I haven't noticed or played against. Although after recent battling I've realised the (albeit rare) TormentTran pisses me off, especially when my poke is tormented as it breaks the sub. Thankfully however, unless it burns with Lava Plume it can't do much damage either.

mixmence actually sound like a good idea, for some reason it never entered my mind, so I'll give that a shot.
 
Firstly, I really enjoyed reading your RMT. It was very extensive, informative, and pleasant. I really despise reading RMTs with lone u's and i's every other sentence. This aside, I must concede before my rate that you have a very solid team. And because it is so well thought out, much of my rate will be nitpicks. Otherwise, it will be very extensive criticism. Note that however, when I make critiques, I will not be able to always offer alternatives to moves or sets to make your team better due to my limited knowledge of competitive battling. Many of these faults I point out will be very minute details and many of them may not even need addressing as forced changes may very often deteriorate the synergy of a team.

Now without further ado, on with the rate!

Swampert----------

Swampert is an amazing lead. Its popularity is only second as a lead to that of Azelf's. However with its popularity rising and Azelf's dropping, it would be no surprise should it overtake Azelf in the near future. With that said, Swampert is popular because it works. I'll try not to digress and go straight to the point. Swampert takes down many a leads but I personally have always found it helpful to place a lead against the top used leads and see how it fairs. So here goes, help me fill in some blanks please as admittedly I am no Swampert lead expert. There is a method to my madness of choosing 16 instead of the regular 10. I went up to Dragonite as it is the last of a streak of pokes rising in popularity as a lead with all of said pokes already possessing a reasonable usage rate. This may mean in the future we will see some of these leads more frequently. Or maybe not.

1. Azelf -
2. Swampert -
3. Metagross - Earthquake
4. Aerodactyl - Ice Beam
5. Jirachi - Earthquake
6. Infernape - Earthquake
7. Roserade - *Scroll Down*
8. Tyranitar - Earthquake
9. Ninjask -
10. Gliscor - Ice Beam (Watch for Yache)
11. Heatran - Earthquake
12. Smeargle -
13. Hippowdon - Ice Beam
14. Machamp -
15. Bronzong -
16. Dragonite - Ice Beam

Pretty damn good! Please fill in some blanks for me thank you! For the most part, Swampert effectively counters a large chunk of popular OU leads. I wish to see how it functions against opposing Swamperts and Azelfs.

*Roserade*
I made a section just for this guy! Unfortunately I cut it out because it was obscenely long and all it basically said was that you don't have an effective stop to it. Tell me if you want me to post this section up because it's nearly a page long on a MSWord document so I felt it was really unnecessary.

One last thing before we move on. What is sleep clause? I thought it was only that just one poke on each team can fall asleep at one time. Confirm?



Scizor----------

So even if you throw statistics at me which suggest that you are right I will not listen (however stubborn that may make me seem).

I'll pass on rating your Scizor.



Cresselia----------

I don't feel like Cresselia is a truly valuable asset to your team. I feel like your description can include more specifics to back your argument that it does help your team. I agree that Lucario is pretty frail and that Dual Screens would greatly benefit it but benefitting Lucario whether or not your team is based around him does not equate to benefitting your team. Taunt shuts down Cresselia though I assume you would never switch it into a taunter at some times it can be inevitable should you be left with two or three pokes with none that can truly effectively wall something. You've pointed out also that you've only used Lunar Dance once, making me feel that it really isn't worth a spot on your moveset and can be replaced with an attacking move to counter taunters. Thunderwave also seems pointless as as you have said, not many things outrun Luke and even if they do, with Dual Screen, they'll be hard pressed to take him out. HOWEVER (here's the big pivot), Lucario is frail. There. I said it. And it's true. Even with Dual Screens, Lucario won't be happy to have to switch into an attack despite its many resistances.

Lucario----------

Good for you! Lucario has the makings of a very powerful sweeper. The only problem I have here is its usage of the agility set. You have strictly said that the agility set works but you have failed to address its flaw thereby weakening your argument that it should be viable and used on your team. It lacks the power of SD sets. Even with high speed, with only three attacks, Lucario will find himself hard pressed to sweep through any well built team. If you plan on switching Luke in and out throughout the battle and have him agility multiple times that may seem like an option but Lucario really does not have the bulk to do anything like that even with Dual Screens. You seem dead-set on the agility set and if so I won't stop you. It does have great potential because Lucario is truly amazing offensively even without boosts. I greatly exaggerated his flaws in this analysis I admit but he does have flaws and you have greatly exaggerated his invincibility.

EDIT: Reread it and realized I was a bit harsh. That thing about lack of power was just a minor gripe but I made it sound like a big deal sorry, was not reading carefully enough when writing.

Suicune----------

This seems cool. The only problem is that lacking rest it cannot deal with statuses as well. Not a big issue at all.

Dragonite----------

Personally I think you are building a Dragonite wrong. In this sense you might as well run Mence. Dragonite is outclassed by Mence in almost every offensive role and only barely outclasses Mence in bulk. However, Dragonite's niche is not as a standard DD Sweeper. If you insist on playing this way then be my guest but in my opinion you might as run Salamence on the exact same moveset... Dragonite is for support. It can learn Heal Bell. Heal Bell. It may not seem great but because your Luke is of the Agility variety, it's really open to WoW. Heal Bell can help with WoW and it can lengthen your Suicune's survivability should it fall prey to an unsuspecting Toxic. I'm not using Heal Bell as a suggestion though it may benefit your team in certain cases. Instead, I'm just using it as an example to illustrate the other roles Nite can play. Right now, your Nite has Earthquake, a move that Swampert already has, and Outrage, a nice STAB but otherwise not very type efficient move.

Conclusion----------

Wow I'm really getting light-headed here. Sorry but I'm super tired right now. You are free to disagree because as I have said, my way is not always the best way. I haven't tested these sets and therefore everything I say and everything almost every rater would say is based on extrapolation. Well, anyways, I'm sorry if I've been a bore. This has been super long. I really hope I have helped in some way but if I have not, then sorry for this long rate. Good luck with your team!
 
Thanks for the rate, it looks as though you've put a lot of effort into it and for that I thank you for that. Swampert also deals with lead Ninjask as it can set down rocks as it subs and then roar as it SDs. Machamp is walled by Cresselia. Just like I can do nothing to Bronzong it can do nothing to me, I think even explosion fails to KO but I'll have to check. Recently azelfs have no taunt, or choose not to use it, so I can set down stealth rock and probably roar to scout. Other swamperts I set stealth rock and roar, comes to a speed tie on who roars first basically, unless they switch in which case yay! Smeargle I let Swampert fall asleep and then use smeargle as set-up fodder for lucario. Roserade is the only problem but the rest of my team doesn't mind it so I'm not overly bothered.

When I said that about Scizor I was talking only about the EV spread. If thats the only thing you can comment on about it I suppose that's good.

I know I wrote the description as though Cresselia only really helps Lucario but the dual screens is the main reason to have Cresselia, it helps Suicune and Dragonite massively. When I said that I'd only used Lunar Dance once it was because I'd only ever had to use it once.

I know Lucario has a lack in power, its purpose is to rid the opponent of frail sweepers/revenge killers to allow Suicune's and Dragonite's excellent offensive synergy be executed easier.

I did toy with putting lum berry on suicune so as to avoid status and add another poke who shrugs of toxic spikes. but sandstorm would wear down my team so much, and this is my only answer to Hippowdon.

Dragonite is there as he can make full use of dual screens and salamence cannot set up on nearly enough pokemon to consider it a good partner to suicune, but dragonite can.

Possible Changes: Cresselia might get psychic to help in case it is taunted or last poke standing (although the latter is unlikely). I think I might have to give Dragonite Leftovers and Heal Bell. Both of these changes will be depending on what others think.
 
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