SM OU Clefable PUMMELing it's way to victory

Hey guys, Amazing mo here presenting a Mega Steelix + Fightinium Z Clefable Team i Whipped together. Hope you guys Like it :)
THE PUMMELING PIXIE


Clefable @ Fightinium Z

Ability: Magic Guard

EVs: 150 HP / 106 Def / 252 SpA

Modest Nature

IVs: 0 Atk

- Focus Blast

- Calm Mind

- Soft-Boiled

- Moonblast


Clefable, the best Pokemon in the Gen VI Meta game because of it's ability to thunder wave it's opponents, and most likely out speed them because of their speed being dropped to 25%, which allowed clefable to hit calm mind and go to town. However in Gen VII Thunder wave has become a 90% accurate move, and only drops speed to 50%. Because of this change, I built a more offensive clefable that deals with heatran, ferrothorn, and avoids 2HKOs from Koko Thunderbolt at +1.

252+ SpA Clefable All-Out Pummeling (190 BP) vs. 0 HP / 4 SpD Heatran: 348-410 (107.7 - 126.9%) -- guaranteed OHKO

+1 252+ SpA Clefable All-Out Pummeling (190 BP) vs. 252 HP / 4 SpD Heatran: 520-612 (134.7 - 158.5%) -- guaranteed OHKO

+1 252+ SpA Clefable All-Out Pummeling (190 BP) vs. 252 HP / 168 SpD Ferrothorn: 418-492 (118.7 - 139.7%) -- guaranteed OHKO

252 SpA Magnet Tapu Koko Thunderbolt vs. +1 150 HP / 0 SpD Clefable in Electric Terrain: 156-184 (42.3 - 50%) -- 0.4% chance to 2HKO

THE IRON HULK




Steelix-Mega @ Steelixite

Ability: Rock Head

EVs: 228 HP / 28 Atk / 252 Def

Impish Nature

- Stealth Rock
- Heavy Slam
- Earthquake
- Roar

This steelix has been brought to this team to completely synergize with clefable, and provide hazard support. Clefable struggles with a set up mega scizor to a degree, steelix comes in and roars scizors out, and also checks Tapu Koko 28 evs in attack is simply to increase damage output of heavy slam, and to deal as much damage with earthquake as possible while at the same time being the physically defensive monster it is known to be.

THE CELLULAR GLUE



Zygarde @ Leftovers
Ability: Aura Break
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Substitute
- Coil
- Iron Tail
- Thousand Arrows

Sub Coil zygarde is a very big threat in this meta because of it's move thousand arrows, which hits Flying, Levitating pokemon and negating air balloons. Careful Max SpD zygarde deals with Non Dazzling Gleam Tapu Koko, as it is not 2HKOd by HP ice, also having a chance to OHKO with thousand arrows it huge, as it allows you to get rid of a huge threat. Zygarde also has the capability to 2HKO Tapu lele with Iron tail, and OHKO at +1. If the sub is not broken, this mon will punch so many holes in your team. Zygarde takes on Heatran which clefable, and Steelix struggle against

THE ELECTRIFYING WEAPON



Tapu Koko @ Metronome
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Calm Mind
- Hidden Power [Ice]
- Roost

With it's ability "Electric Surge" which boosts Electric type moves, and prevents sleep Tapu Koko is a huge threat in the SM Metagame. We have seen the Life orb Offensive pivot variant, and the rare Gigavolt Havoc (Electrium Z) Variant. I thought I would use Calm Mind Metronome Tapu Koko.
Metronome increases the power of a move used if spammed up to the point where the move power is doubled. So with calm mind + Electric Surge + Metronome, Thunderbolt will be punching holes into teams. HP ice deals with Landorus which counters Non HP ice Tapu Koko, also dealing 4X effective damage to Garchomp + Salamence is incredibly huge in OU. Roost means more Longevity, because of reliable recovery, It will be difficult to wear down tapu koko once set up with calm mind.
THE ICE GUARDIAN



Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Earth Power
- Hidden Power [Fire]

With the recent Pheromosa ban, I thought Kyurem Black is now able to Shine in OU. Hitting 475-476 (scarfed) speed at level 100 is big. You do not speed tie with Specs Lele, which means you can deal tremendous damage to it with ice beam, and KO it with a bit of previous chip damage. Outspeeding mega alakazam and Tapu Koko is also big because of the fact that you eliminate 2 big threats with Draco Meteor and Earth Power respectively, also hits Mega scizor with HP fire. Kyurem Black provides speed for my team which is lack luster at this point outside of Tapu Koko which gives more opportunites to KO big Offensive Threats.

THE STATUS ABSORPTION


Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 192 SpD / 52 Spe
Calm Nature
- Taunt
- Nature's Madness
- Moonblast
- Defog


Tapu fini provides my team Hazard control which mainly helps out Kyurem Black. Misty surge summons misty terrain which prevents status inflictions on my pokemon, Which helps out the rest of my team. Defog is pretty self explanatory, it clears hazards. Nature's Madness helps against stall as it takes half of my opponent's HP, Taunt completely shuts down stall mons such as toxapex, and chansey. Dragon type moves being weakened tremendously helps out Kyurem black.

Now it's your turn to ALL OUT PUMMELL you way to victory :]
 

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