Clefable - Approved by Aragorn the King, original OP here
Name: Clefable (#036)
Type: Fairy
Base Stats: 95 HP / 70 Atk / 73 Def / 95 SpA / 90 SpD / 60 Spe
Notable Moves: (STABs in Bold)
Abilities:
Cute Charm: The opponent has a 30% chance of being infatuated when using an attack that requires physical contact against this Pokémon.
Magic Guard: Prevents all damage except for direct-attack moves.
Unaware (Hidden): Ignores foe's stat modifications when taking or dealing damage.
Analysis: At first glance, Clefable seems far inferior on both the offensive side and defensive side to it's fairy cousins such as Sylveon, Gardevoir and Togekiss. However, Clefable has something far worth using than it's other fairy brethren possess - ability. Two stellar abilities in Magic Guard and Unaware, the former making it immune to status and capable of switching in infinitely and the latter allowing it to neutralise set-up sweepers such as Mega Pinsir and using them as set-up bait instead. It's newfound fairy typing, decent 95/73/90 bulk as well as a extremely wide offensive and supportive movepool gives Clefable a lot of versatility as well as the tankiness required to sweep with Calm Mind.
Potential Movesets:
**CM+MG**
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Softboiled
- Flamethrower / Stored Power / Focus Blast
This set makes use of Clefable's stellar typing and decent bulk to act as a tanky set-up sweeper. What differentiates it from other set-up sweepers such as Gyarados and Pinsir is that Magic Guard makes Clefable impossible to wear-down with status and phazing (hazards), and after a few Calm Mind boosts the fairy becomes nigh-impossible to take out bar hax. Moonblast is Clefable's main STAB and is quite powerful after a few boosts. Softboiled increases it's longevity as well as the Leftovers it is holding, and is used over Moonlight because of higher PP and is unaffected by weather. The last slot is a toss-up. Flamethrower can be used to beat steel types such as Skarmory, Ferrothorn, Metagross etc., whilst Focus Blast hits Heatran, as well as still hitting Metagross, Skarmory for neutral damage. Stored Power is also slashed because of how easily Clefable sets up and slaughters Chansey, Mega Venusaur and Tentacruel at +6. Life Orb is an option over Leftovers but comes at the cost of sacrificing some bulk.
Max HP maximizes Clefable's bulk. 172 defense avoids the OHKO from banded Scizor's Bullet Punch, LO Latios' Psyshock, Jolly Mega Gyarados' Waterfall, the 2HKO from Jolly Mega Lopunny's Return whilst the 84 special defense in tandem with a Calm nature avoids the 2HKO from Thundurus' Thunderbolt, Life Orb Kyurem-Black's Ice Beam, Mega Venusaur's Sludge Bomb at +2.
**Unaware Wall**
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Moonlight/Wish
- Thunder Wave/Protect
- Heal Bell
This set makes use of Clefable's other ability - Unaware, able to take opposing set-up sweepers as set-up bait thus neutralizing the threat. Moonblast is Clefable's obligatory STAB move, hitting bulkier threats such as Rotom-W for decent damage. Moonlight is the recovery for Clefable, used over Softboiled since it is incompatible with Unaware being a gen 3 tutor move, though unreliable at times in the face of weather as well as having not a lot of PP. A classic Wish-tect combo can be used if you don't like Moonlight. Thunder Wave cripples common switch-ins to Clefable such as Mega Charizard Y, Talonflame and Gengar, and Heal Bell relieves the team and itself of status, so that Clefable isn't as easy to wear down. Stealth Rock is also an option if lacking a setter and dissuades fire types such as Charizard and Volcarona from switching in on free.
Given EVs maximize Clefable's bulk. 248 HP gives it a Stealth Rock number, max defense for the most bulk possible, and the rest is dumped into special defense. Leftovers increases longevity. This set acts as a stop to set-up sweepers such as Pinsir and Talonflame.
**Stealth Rock Setter**
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled
This set makes use of Clefable's movepool as well as access to Stealth Rock to become a reliable hazard setter. What differentiates it from other Stealth Rock setters such as Garchomp, Azelf, Ferrothorn etc. is Clefable's ability to beat Mega Sableye, a huge bane for hazard setters, as well as defog, or spin users such as Skarmory, Mandibuzz and Excadrill (on the switch). Moonblast is Clefable's main STAB, letting it power through Mega Sableye as well as the plethora of Fighting, Dark and Dragon types in the tier. Fire Blast murders Mega Scizor and Excadrill and 2HKOs Ferrothorn and Skarmory. Flamethrower can be used, but will miss out on the KO's above. Soft-boiled increases longevity letting Clefable come in and set-up hazards many times if required. An option over Fire Blast would be Thunder Wave to cripple faster threats, but missing out on the ability to beat Excadrill, Skarmory, Ferrothorn etc. really does hurt.
The given EVs maximizes Clefable's bulk with 252 EVs invested in HP. 172 defense avoids the OHKO from banded Scizor's Bullet Punch, LO Latios' Psyshock, Jolly Mega Gyarados' Waterfall and the 2HKO from Mega Lopunny's Return, whilst the 84 special defense in tandem with a Calm nature avoids the 2HKO from Thundurus' Thunderbolt, Life Orb Kyurem-Black's Ice Beam and offensive Mega Venusaurs Sludge Bomb at +2.
Other Sets:
Conclusion:
Clefable has risen from zero to hero in the transition from BW to XY, what else is the reason for this, and even with all the fire types and steel types around, how effective is Clefable still? In light of Metagross' suspect, how will a potential ban affect Clefable?
Feel free to discuss any other sets for Clefable and tell me to include stuff I haven't yet! :)
Name: Clefable (#036)
Type: Fairy
Base Stats: 95 HP / 70 Atk / 73 Def / 95 SpA / 90 SpD / 60 Spe
Notable Moves: (STABs in Bold)
- Calm Mind
- Moonblast
- Thunder Wave
- Aromatherapy/Heal Bell
- Fire Blast/Flamethrower
- Wish
- Protect
- Ice Beam
- Focus Blast
- Softboiled*
- Moonlight
- Stored Power
- Healing Wish
- Knock Off
- Stealth Rock
- Thunderbolt
- Encore
- Psyshock
Abilities:
Cute Charm: The opponent has a 30% chance of being infatuated when using an attack that requires physical contact against this Pokémon.
Magic Guard: Prevents all damage except for direct-attack moves.
Unaware (Hidden): Ignores foe's stat modifications when taking or dealing damage.
Analysis: At first glance, Clefable seems far inferior on both the offensive side and defensive side to it's fairy cousins such as Sylveon, Gardevoir and Togekiss. However, Clefable has something far worth using than it's other fairy brethren possess - ability. Two stellar abilities in Magic Guard and Unaware, the former making it immune to status and capable of switching in infinitely and the latter allowing it to neutralise set-up sweepers such as Mega Pinsir and using them as set-up bait instead. It's newfound fairy typing, decent 95/73/90 bulk as well as a extremely wide offensive and supportive movepool gives Clefable a lot of versatility as well as the tankiness required to sweep with Calm Mind.
Potential Movesets:
**CM+MG**
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Softboiled
- Flamethrower / Stored Power / Focus Blast
This set makes use of Clefable's stellar typing and decent bulk to act as a tanky set-up sweeper. What differentiates it from other set-up sweepers such as Gyarados and Pinsir is that Magic Guard makes Clefable impossible to wear-down with status and phazing (hazards), and after a few Calm Mind boosts the fairy becomes nigh-impossible to take out bar hax. Moonblast is Clefable's main STAB and is quite powerful after a few boosts. Softboiled increases it's longevity as well as the Leftovers it is holding, and is used over Moonlight because of higher PP and is unaffected by weather. The last slot is a toss-up. Flamethrower can be used to beat steel types such as Skarmory, Ferrothorn, Metagross etc., whilst Focus Blast hits Heatran, as well as still hitting Metagross, Skarmory for neutral damage. Stored Power is also slashed because of how easily Clefable sets up and slaughters Chansey, Mega Venusaur and Tentacruel at +6. Life Orb is an option over Leftovers but comes at the cost of sacrificing some bulk.
Max HP maximizes Clefable's bulk. 172 defense avoids the OHKO from banded Scizor's Bullet Punch, LO Latios' Psyshock, Jolly Mega Gyarados' Waterfall, the 2HKO from Jolly Mega Lopunny's Return whilst the 84 special defense in tandem with a Calm nature avoids the 2HKO from Thundurus' Thunderbolt, Life Orb Kyurem-Black's Ice Beam, Mega Venusaur's Sludge Bomb at +2.
**Unaware Wall**
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Moonlight/Wish
- Thunder Wave/Protect
- Heal Bell
This set makes use of Clefable's other ability - Unaware, able to take opposing set-up sweepers as set-up bait thus neutralizing the threat. Moonblast is Clefable's obligatory STAB move, hitting bulkier threats such as Rotom-W for decent damage. Moonlight is the recovery for Clefable, used over Softboiled since it is incompatible with Unaware being a gen 3 tutor move, though unreliable at times in the face of weather as well as having not a lot of PP. A classic Wish-tect combo can be used if you don't like Moonlight. Thunder Wave cripples common switch-ins to Clefable such as Mega Charizard Y, Talonflame and Gengar, and Heal Bell relieves the team and itself of status, so that Clefable isn't as easy to wear down. Stealth Rock is also an option if lacking a setter and dissuades fire types such as Charizard and Volcarona from switching in on free.
Given EVs maximize Clefable's bulk. 248 HP gives it a Stealth Rock number, max defense for the most bulk possible, and the rest is dumped into special defense. Leftovers increases longevity. This set acts as a stop to set-up sweepers such as Pinsir and Talonflame.
**Stealth Rock Setter**
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Fire Blast
- Soft-Boiled
This set makes use of Clefable's movepool as well as access to Stealth Rock to become a reliable hazard setter. What differentiates it from other Stealth Rock setters such as Garchomp, Azelf, Ferrothorn etc. is Clefable's ability to beat Mega Sableye, a huge bane for hazard setters, as well as defog, or spin users such as Skarmory, Mandibuzz and Excadrill (on the switch). Moonblast is Clefable's main STAB, letting it power through Mega Sableye as well as the plethora of Fighting, Dark and Dragon types in the tier. Fire Blast murders Mega Scizor and Excadrill and 2HKOs Ferrothorn and Skarmory. Flamethrower can be used, but will miss out on the KO's above. Soft-boiled increases longevity letting Clefable come in and set-up hazards many times if required. An option over Fire Blast would be Thunder Wave to cripple faster threats, but missing out on the ability to beat Excadrill, Skarmory, Ferrothorn etc. really does hurt.
The given EVs maximizes Clefable's bulk with 252 EVs invested in HP. 172 defense avoids the OHKO from banded Scizor's Bullet Punch, LO Latios' Psyshock, Jolly Mega Gyarados' Waterfall and the 2HKO from Mega Lopunny's Return, whilst the 84 special defense in tandem with a Calm nature avoids the 2HKO from Thundurus' Thunderbolt, Life Orb Kyurem-Black's Ice Beam and offensive Mega Venusaurs Sludge Bomb at +2.
Other Sets:
- A stallbreaker set with 252 HP / 176 Def / 80 SpA with a Bold Nature and Life Orb 2HKOs Chansey with Moonblast at +6. However if Chansey is a problem Stored Power can be used on the main set which still achieves the 2HKO.
- Unaware + Calm Mind breaks Manaphy, Calm Mind Sableye and Cro- Mega Slowbro and can also take boosted foes as set-up fodder.
- A tank set with max HP and max special attack with Moonblast, Fire Blast, Softboiled and a filler move can be used, making use of Clefable's immense movepool. Thunderbolt lures in Mega Charizard Y and Talonflame, Ice Beam decimates stallbreaker Gliscor and both Landorus formes, Focus Blast hits Heatran, Psyshock hits Tentacruel and Mega Venusaur.
- Hidden Power Ground still nails Heatran and Magnezone whilst not having to resort to Focus Blast's low accuracy.
- Knock Off could be used on the defensive set to cripple switch-ins such as Talonflame and Jirachi. Alternately a set of Knock Off + Thunder Wave can cripple Heatran so that something like Volcarona or Mega Pidgeot has an easier time dealing with it.
- Encore on a Magic Guard set stops set-up sweepers up cold allowing Clefable to boost in their face.
- Healing Wish provides invaluable support to teammates and effectively gives sweepers a second life.
- Dual screens is an option, but there are better screeners than Clefable.
Conclusion:
Clefable has risen from zero to hero in the transition from BW to XY, what else is the reason for this, and even with all the fire types and steel types around, how effective is Clefable still? In light of Metagross' suspect, how will a potential ban affect Clefable?
Feel free to discuss any other sets for Clefable and tell me to include stuff I haven't yet! :)
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