XY Doubles Clefmanitan

Hi, i've decided to make a RMT on here and see what you guys think I should add or remove or even change from this team!

Clefairy and Darmanitan:

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Liya (Clefairy) (F) @ Eviolite
Ability: Friend Guard
EVs: 148 HP / 108 Def / 252 SpD
Calm Nature
- Follow Me
- Helping Hand
- Toxic
- Wish

Apaje (Darmanitan) (M) @ Air Balloon
Ability: Sheer Force
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Belly Drum
- Rock Slide
- Fire Punch
- Yawn

I put these two together for a few reasons. For one, Clefairy's Friend Guard ability reduces damage done to Darmanitan by 25%. This is a good boost to Darmanitan's unfortunant defense. I placed the Eviolite, along with setting Clefairy's EV's to high numbers in all the bulkiest stats. Darmanitan is holding the Air Balloon to protect from Earthquake, which is a strategy killer for what this strategy is.
The strategy was based off of Se Jun Park's Followrichu strategy back in 2014, except Clefairy is much more reliable because of it's bulkiness. Clefairy will be able to go for the follow me allowing for Darmanitan to get a quick Belly Drum off without getting harmed. The only major downside to this strategy is that moves that can hit both Clefairy and Darmanitan will ruin it all. I still need suggestions to boost up this strategy, but after the Belly Drum, I can set Clefairy's follow me off once again allowing Darmanitan another free hit, with the x4 + Sheer Force Rockslide is a guarenteed OHKO to pretty much all pokemon that aren't both Water and Ground such as Seismitoad. It's a very powerful set up, however it can easily be torn apart with a simple Rockslide, Surf, or Waterspout.

Landorus-Therian:

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Sibtay (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Rock Slide

Landorus is a great way to lower the attack damage of the terrifying physical powerhouses such as Garchomp or Dragonite. An easy switch in with Intimidate is easily going to lower the threat rate of those physical sweepers. With Landorus's incredible speed, which along with the choice scarf can outspeed almost any pokemon in the metagame, can combine the 379 attack to pull off an extremely powerful U-turn. This pokemon is definately a VIP on the team without a doubt.

Magnezone:

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Braha (Magnezone) @ Choice Specs
Ability: Magnet Pull
Shiny: Yes
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Volt Switch
- Hidden Power [Ice]
- Flash Cannon
- Thunderbolt

Magnezone is actually a pretty bulky sweeper. The Choice Specs along with max SpA is a guarenteed 2HKO to any pokemon weak to the moves provided. The Hidden Power [Ice] is really just a way to get rid of huge ground threats such as Hippowdon and Tyranitar. The Magnet Pull is also very helpful. It'll allow me to keep in some of the largest threats to take them out with Landorus, it's a pretty useful set up with Magnezone.

Weezing:

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Yamar (Weezing) (M) @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Will-O-Wisp
- Sludge Bomb
- Protect
- Thunderbolt

There's no words to describe Weezing's bulkiness when it comes to physical attacks. It's a great pokemon to have for backup when I need to U-turn out of Landorus, and it takes almost no damage from physical sweepers such as Cloyster or Darmanitan. The Sludge Bomb is a very useful way to cripple Fairy-type walls, and the Thunderbolt is a quick way to get rid of severe Water type threats that could potentially cripple Weezing with a Special move.

Mega Gallade:

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Maahij (Gallade-Mega) @ Galladite
Ability: Inner Focus
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch
- Zen Headbutt
- Leaf Blade

Just by looking at it, you can tell this thing is a Tanky Powerhouse. It's incredible attack stat reaches a whopping 429 and it is also an easy outspeed for almost anything that isn't scarved. It's Swords Dance is just a scarier thing to see with this thing considering it's very bulky, and the Drain Punch will be able to do extreme damage, allowing him to gain a LOT of HP back from that turn. This is a very useful pokemon to be using on my team.

So that's about it! Tell me what you think and please leave suggestions on how to bulk up my Clefmanitan strategy!

Best Regards, Landorus
 
Hello, welcome to Smogon. Unfortunately, this team isn't very viable in the Doubles metagame, as most of them are simply outclassed by other mons. Sure, the Pokemon you selected, such as Clelfairy, Darmatian, and Magnezone can be good at what they do, but they are other Pokemon that do it better, so there's no reason to use them from a competitive standpoint. If you would like help in replacing Pokemon with others that do it better, feel fee to PM me and I'd be happy to help.

But I suppose I can give you a legitimate rate while I'm here.
Put the 4 EVs in Defense into HP on Darmanitan. This will allow to maximize Sitrus Berry recovery, plus if its sitting in Defense, it won't help you.
Don't use Toxic on Clefairy. To be honest, most doubles matches are too short for Toxic to really do what its meant to do. You could instead try running something else like Reflect, since your team is pretty Earthquake weak.
Run Close Combat over Drain Punch on Gallade. Gallade is meant to be an all out sweeper, and it needs to deal as much damage as possible before it gets knocked out.

That's all I have for now, good luck!
 
dont run belly drum on darmanitan. even with clefairy's ability, if it as to so much gets hit by a spread move such as rock slide, its almost guaranteed to die, or be in very close range to dying. also, yawn isnt very good just cuz all it takes for ur opponent is to switch out. I would suggest running protect, that way, even w/o clefairy, it can at least avoid getting hit by priority and what not.
the way i see it, this team is almost completely shut down by thundurus, who just taunts/t-waves everything.
also, ur team just has too much trouble against common mons (talonflame can beat 4/6 of ur team with little trouble, mega kang destorys ur whole team, zard-y can do tons of damage)
i would take out zone since its just not good in doubles. its typing is at best meh, and too many things can beat it without trouble.
personally, i think u should just play a lot of games to get a good idea of the tier, and also check out the doubles forums to see how high level plays make their teams
 
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