Monotype Clodsire (Ground) [QC: 2/2] [GP: 1/1]

Status
Not open for further replies.

Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
:sv/Clodsire:
Ground

[SET]
name: Toxic Spikes (Ground)
move 1: Earthquake
move 2: Poison Jab / Gunk Shot
move 3: Toxic Spikes / Toxic
move 4: Recover
item: Black Sludge
ability: Water Absorb / Unaware
nature: Careful
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]
Due to its remarkable bulk, unique dual-typing, and two great abilities, Clodsire is a mainstay on Ground teams. Water Absorb stops common Water-type threats like Quaquaval, Dondozo, and Pelipper in their tracks, while Unaware walls setup sweepers such as Gholdengo, Mimikyu, and Volcarona. Poison Jab hits threats like Meowscarada, Rotom-C, and Iron Valiant, while Gunk Shot provides more power against bulkier foes such as Hatterene and Azumarill. Toxic Spike eases the Dark and Fairy matchups due to their lack of entry hazard removal and applies pressure on teams in general, completing Ground's entry hazard stacking core. Toxic may be used instead to punish Pokemon like Rotom-W and Hydreigon, which freely switch-in to Clodsire otherwise. The given EV spread avoids the 2HKO from both Choice Scarf Greninja's Ice Beam and Choice Scarf Meowscarada's Flower Trick.

Great Tusk, Iron Treads, and Ting-Lu appreciate Clodsire checking the aforementioned Water-types as well as other threats such as Iron Valiant and Flutter Mane. In return, Choice Scarf Great Tusk pressures Ice- and Dark-types like Chien-Pao, Baxcalibur, and Choice Specs Greninja. Iron Treads clears entry hazards and threatens Hatterene, and Ting-Lu sets up entry hazards and switches into Psychic-type attacks from Espathra and Indeedee. Unaware Clodsire synergizes very well with Gastrodon, as it checks the aforementioned Grass-types, while Gastrodon switches into Water-type attacks from Dondozo and Barraskewda. Sandy Shocks threatens Flying-types like Corviknight and Pelipper and secures the Fire matchup. Quagsire pairs well with Water Absorb Clodsire, as it checks Chien-Pao, Baxcalibur, and Great Tusk. Furthermore, Quagsire is capable of using Toxic to free up a moveslot for Toxic Spike on Clodsire, expanding the team's hazard stacking ability.

[CREDITS]
- Written by: [[Giyu, 574288]]
- Ground analysis by: [[Giyu, 574288]]
- Quality checked by: [[Neko, 542526], [Aqua Jet, 531302], [Swiffix, 547532]]
- Grammar checked by: [[UT, 523866], [ken, 594478]]
 
Last edited:

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
:sv/Clodsire:
Ground

[SET]
name: Toxic Spikes (Ground)
move 1: Earthquake
move 2: Poison Jab / Toxic
move 3: Toxic Spikes / Toxic
move 4: Recover
item: Black Sludge
ability: Water Absorb / Unaware
nature: Careful
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]
Due to it's remarkable bulk, unique dual-typing, and two great abilities; Clodsire is a mainstay on Ground teams, stopping common Water-type threats like Greninja (Specs Gren 2HKO'es with Ice Beam and is mentioned later. You can choose to use toxapex instead, but I'd rather have it said somewhere that Clod is a very good special sponge rn), Quaquaval, and Pelipper in their tracks with Water Absorb and walling setup sweepers such as Gholdengo, Mimikyu, and Volcarona using Unaware. Earthquake pressures Pokemon like Gholdengo and Ceruledge which use Clodsire as setup fodder as well as opposing Clodsire that freely setup entry hazards. (I think you dont need a mention to Eq, or merge Eq and Poison Jab in one sentence) Poison Jab hits threats like Meowscarada, Rotom-C, and Iron Valiant. Toxic may be used instead to cripple punish Pokemon like Rotom-W and Hydreigon which freely come into it otherwise., however, Poison Jab coverage is vital to combat the aforementioned Grass- and Fairy-type threats. Toxic Spikes alleviates the Dark and Fairy matchups due to their lack of hazard removal and applies pressure on teams in general (it also complete's Ground's entry hazard stacking core). The given EV spread allows Clodsire to survive two Ice Beams from Choice Scarf Greninja and two Flower Tricks from Choice Scarf Meowscarada at full HP.

Great Tusk, Iron Treads, and Ting-Lu appreciate Clodsire checking the aforementioned Water-types. In return, Choice Scarf Great Tusk pressures Ice- and Dark-types like Chien-Pao, Baxcalibur, and Choice Specs Greninja Cloyster; Iron Treads clears entry hazards and threatens Hatterene; and Ting-Lu sets up entry hazards in the form of Stealth Rock and Spikes and switches into Psychic-type attacks from Espathra and Indeedee. Unaware Clodsire synergizes very well with Gastrodon as it checks the aforementioned Grass-types and Gastrodon switches into Water-type attacks from Dondozo Greninja and Barraskewda. Sandy Shocks threatens Flying-types like Corviknight and Pelipper, and it secures the Fire matchup.
*Add Quagsire being a nice team mate for WA Clod, and relieves Cloddy from using Toxic (not Tspikes) since it also has Toxic itself

[CREDITS]
- Written by: [[Giyu, 574288]]
- Quality checked by: [[Neko, 542526username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
1/2, good job :o
Btw "cripple" is kinda frowned upon, thats why I changed it. Thankie Giyu!
 

Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
:sv/Clodsire:
Ground

[SET]
name: Toxic Spikes (Ground)
move 1: Earthquake
move 2: Poison Jab / Toxic
move 3: Toxic Spikes / Toxic
move 4: Recover
item: Black Sludge
ability: Water Absorb / Unaware
nature: Careful
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]
Due to it's remarkable bulk, unique dual-typing, and two great abilities; Clodsire is a mainstay on Ground teams, stopping common Water-type threats like Greninja (Specs Gren 2HKO'es with Ice Beam and is mentioned later. You can choose to use toxapex instead, but I'd rather have it said somewhere that Clod is a very good special sponge rn), Quaquaval, and Pelipper in their tracks with Water Absorb and walling setup sweepers such as Gholdengo, Mimikyu, and Volcarona using Unaware. Earthquake pressures Pokemon like Gholdengo and Ceruledge which use Clodsire as setup fodder as well as opposing Clodsire that freely setup entry hazards. (I think you dont need a mention to Eq, or merge Eq and Poison Jab in one sentence) Poison Jab hits threats like Meowscarada, Rotom-C, and Iron Valiant. Toxic may be used instead to cripple punish Pokemon like Rotom-W and Hydreigon which freely come into it otherwise., however, Poison Jab coverage is vital to combat the aforementioned Grass- and Fairy-type threats. Toxic Spikes alleviates the Dark and Fairy matchups due to their lack of hazard removal and applies pressure on teams in general (it also complete's Ground's entry hazard stacking core). The given EV spread allows Clodsire to survive two Ice Beams from Choice Scarf Greninja and two Flower Tricks from Choice Scarf Meowscarada at full HP.

Great Tusk, Iron Treads, and Ting-Lu appreciate Clodsire checking the aforementioned Water-types. In return, Choice Scarf Great Tusk pressures Ice- and Dark-types like Chien-Pao, Baxcalibur, and Choice Specs Greninja Cloyster; Iron Treads clears entry hazards and threatens Hatterene; and Ting-Lu sets up entry hazards in the form of Stealth Rock and Spikes and switches into Psychic-type attacks from Espathra and Indeedee. Unaware Clodsire synergizes very well with Gastrodon as it checks the aforementioned Grass-types and Gastrodon switches into Water-type attacks from Dondozo Greninja and Barraskewda. Sandy Shocks threatens Flying-types like Corviknight and Pelipper, and it secures the Fire matchup.
*Add Quagsire being a nice team mate for WA Clod, and relieves Cloddy from using Toxic (not Tspikes) since it also has Toxic itself

[CREDITS]
- Written by: [[Giyu, 574288]]
- Quality checked by: [[Neko, 542526username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
1/2, good job :o
Btw "cripple" is kinda frowned upon, thats why I changed it. Thankie Giyu!
Implemented
 

Swiffix

pipowo
is a Tutor Alumnusis a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Top Artist Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnus
Heya, attempting to QC this as an amchecker ^^
Here are my notes, reviewed by Ashbala
  • I would add Gunk Shot as an alternative to Poison Jab as it provides more immediate power and does a better job at punishing Hatterene coming in to bounce the toxic spikes back
  • Water Absorb Clodsire can completely wall any Curse Dondozo that only runs Waterfall as an attacking move
  • Clodsire can also switch in to absorb the Toxic Spikes from its side of the field, preserving the longevity of its teammates
  • Clodsire is a special wall that helps against Iron Valiant and Flutter Mane
  • Clodsire synergizes well with Ting-Lu to weaken the opposing team and help Great Tusk and Garchomp sweep in the late game
 

Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
Heya, attempting to QC this as an amchecker ^^
Here are my notes, reviewed by Ashbala
  • I would add Gunk Shot as an alternative to Poison Jab as it provides more immediate power and does a better job at punishing Hatterene coming in to bounce the toxic spikes back
  • Water Absorb Clodsire can completely wall any Curse Dondozo that only runs Waterfall as an attacking move
  • Clodsire can also switch in to absorb the Toxic Spikes from its side of the field, preserving the longevity of its teammates
  • Clodsire is a special wall that helps against Iron Valiant and Flutter Mane
  • Clodsire synergizes well with Ting-Lu to weaken the opposing team and help Great Tusk and Garchomp sweep in the late game
Implemented
 

ken

gm
is a Tournament Directoris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Top Dedicated Tournament Hostis a Battle Simulator Moderator
Monotype Leader
add
remove
comment

AC/RC/punctuation

:sv/Clodsire:
Ground

[SET]
name: Toxic Spikes (Ground)
move 1: Earthquake
move 2: Poison Jab / Gunk Shot
move 3: Toxic Spikes / Toxic
move 4: Recover
item: Black Sludge
ability: Water Absorb / Unaware
nature: Careful
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]
Due to it's(remove apostrophe - posessive its) remarkable bulk, unique dual-typing, and two great abilities;(remove semi-colon, AC) Clodsire is a mainstay on Ground teams, using Water Absorb to stopping common Water-type threats like Quaquaval, Dondozo, and Pelipper in their tracks with Water Absorb and or using unaware to walling setup sweepers such as Gholdengo, Mimikyu, and Volcarona using Unaware. Poison Jab hits threats like Meowscarada, Rotom-C, and Iron Valiant(AC) while Gunk Shot provides more power against bulkier foes such as Hatterene and Azumarill(AC) though at the cost of accuracy. Toxic Spikes alleviate ease the Dark and Fairy matchups due to their lack of hazard removal and applies apply pressure on teams in general(AC) completing Ground's entry hazard stacking core. Toxic may be used instead to punish Pokemon like Rotom-W and Hydreigon(AC) which freely come into it switch-in to Clodsire otherwise. The given EV spread allows Clodsire to survive two Ice Beams from Choice Scarf Greninja and or two Flower Tricks from Choice Scarf Meowscarada at full HP.

Great Tusk, Iron Treads, and Ting-Lu appreciate Clodsire checking the aforementioned Water-types as well as other threats such as Iron Valiant and Flutter Mane. In return, Choice Scarf Great Tusk pressures Ice- and Dark-types like Chien-Pao, Baxcalibur, and Choice Specs Greninja;.(AP) Iron Treads clears entry hazards and threatens Hatterene;(remove semi-colon) and Ting-Lu sets up entry hazards and switches into Psychic-type attacks from Espathra and Indeedee. Unaware Clodsire synergizes very well with Gastrodon as it checks the aforementioned Grass-types,(AC) and while Gastrodon switches into Water-type attacks from Dondozo and Barraskewda. Sandy Shocks threatens Flying-types like Corviknight and Pelipper, and it secures the Fire matchup. Quagsire pairs greatly well with Water Absorb Clodsire as it checks Chien-Pao, Baxcalibur, and Great Tusk. Furthermore, Quagsire is capable of using Toxic to free up a moveslot for Toxic Spikes on Clodsire, expanding the team's hazard stacking ability.

[CREDITS]
- Written by: [[Giyu, 574288]]
- Quality checked by: [[Neko, 542526], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
add
remove
comment

AC/RC/punctuation

:sv/Clodsire:
Ground

[SET]
name: Toxic Spikes (Ground)
move 1: Earthquake
move 2: Poison Jab / Gunk Shot
move 3: Toxic Spikes / Toxic
move 4: Recover
item: Black Sludge
ability: Water Absorb / Unaware
nature: Careful
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]
Due to it's(remove apostrophe - posessive its) remarkable bulk, unique dual-typing, and two great abilities;(remove semi-colon, AC) Clodsire is a mainstay on Ground teams, using Water Absorb to stopping common Water-type threats like Quaquaval, Dondozo, and Pelipper in their tracks with Water Absorb and or using unaware to walling setup sweepers such as Gholdengo, Mimikyu, and Volcarona using Unaware. Poison Jab hits threats like Meowscarada, Rotom-C, and Iron Valiant(AC) while Gunk Shot provides more power against bulkier foes such as Hatterene and Azumarill(AC) though at the cost of accuracy. Toxic Spikes alleviate ease the Dark and Fairy matchups due to their lack of hazard removal and applies apply pressure on teams in general(AC) completing Ground's entry hazard stacking core. Toxic may be used instead to punish Pokemon like Rotom-W and Hydreigon(AC) which freely come into it switch-in to Clodsire otherwise. The given EV spread allows Clodsire to survive two Ice Beams from Choice Scarf Greninja and or two Flower Tricks from Choice Scarf Meowscarada at full HP.

Great Tusk, Iron Treads, and Ting-Lu appreciate Clodsire checking the aforementioned Water-types as well as other threats such as Iron Valiant and Flutter Mane. In return, Choice Scarf Great Tusk pressures Ice- and Dark-types like Chien-Pao, Baxcalibur, and Choice Specs Greninja;.(AP) Iron Treads clears entry hazards and threatens Hatterene;(remove semi-colon) and Ting-Lu sets up entry hazards and switches into Psychic-type attacks from Espathra and Indeedee. Unaware Clodsire synergizes very well with Gastrodon as it checks the aforementioned Grass-types,(AC) and while Gastrodon switches into Water-type attacks from Dondozo and Barraskewda. Sandy Shocks threatens Flying-types like Corviknight and Pelipper, and it secures the Fire matchup. Quagsire pairs greatly well with Water Absorb Clodsire as it checks Chien-Pao, Baxcalibur, and Great Tusk. Furthermore, Quagsire is capable of using Toxic to free up a moveslot for Toxic Spikes on Clodsire, expanding the team's hazard stacking ability.

[CREDITS]
- Written by: [[Giyu, 574288]]
- Quality checked by: [[Neko, 542526], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Implemented
 

UT

Old habits die SCREAMING
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Toxic Spikes (Ground)
move 1: Earthquake
move 2: Poison Jab / Gunk Shot
move 3: Toxic Spikes / Toxic
move 4: Recover
item: Black Sludge
ability: Water Absorb / Unaware
nature: Careful
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]
Due to its remarkable bulk, unique dual-typing, and two great abilities, Clodsire is a mainstay on Ground teams, using teams. Water Absorb to stops common Water-type threats like Quaquaval, Dondozo, and Pelipper in their tracks or using tracks, while Unaware to wall walls setup sweepers such as Gholdengo, Mimikyu, and Volcarona. Poison Jab hits threats like Meowscarada, Rotom-C, and Iron Valiant, while Gunk Shot provides more power against bulkier foes such as Hatterene and Azumarill, at the cost of accuracy. Toxic Spikes eases the Dark and Fairy matchups due to their lack of entry hazard removal and apply applies pressure on teams in general, completing Ground's entry hazard stacking core. Toxic may be used instead to punish Pokemon like Rotom-W and Hydreigon, which freely switch-in to Clodsire otherwise. The given EV spread allows Clodsire to survive two Ice Beams from Choice Scarf Greninja or two Flower Tricks from Choice Scarf Meowscarada at full HP avoids the 2HKO from both Choice Scarf Greninja's Ice Beam and Choice Scarf Meowscarada's Flower Trick.

Great Tusk, Iron Treads, and Ting-Lu appreciate Clodsire checking the aforementioned Water-types as well as other threats such as Iron Valiant and Flutter Mane. In return, Choice Scarf Great Tusk pressures Ice- and Dark-types like Chien-Pao, Baxcalibur, and Choice Specs Greninja. Iron Treads clears entry hazards and threatens Hatterene, comma and Ting-Lu sets up entry hazards and switches into Psychic-type attacks from Espathra and Indeedee. Unaware Clodsire synergizes very well with Gastrodon, comma as it checks the aforementioned Grass-types, while Gastrodon switches into Water-type attacks from Dondozo and Barraskewda. Sandy Shocks threatens Flying-types like Corviknight and Pelipper, and it secures Pelipper and secures the Fire matchup. Quagsire pairs well with Water Absorb Clodsire, comma as it checks Chien-Pao, Baxcalibur, and Great Tusk. Furthermore, Quagsire is capable of using Toxic to free up a moveslot for Toxic Spikes on Clodsire, expanding the team's hazard stacking ability.

[CREDITS]
- Written by: [[Giyu, 574288]]
- Quality checked by: [[Neko, 542526], [username2, userid2]]
- Grammar checked by: [[UT, 523866], [ken, 594478]]
GP 1/1! Please credit ken as well!

"Spikes" and "Toxic Spikes" are actually singular
Plural moves ("Ice Beams") are generally to be avoided, if possible
When a clause beginning with "as" is describing something "X is a good teammate, as it does Y" there needs to be a comma before "as"




GP Team done
 

Giyu

Tomioka
is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
add remove conjecture
[SET]
name: Toxic Spikes (Ground)
move 1: Earthquake
move 2: Poison Jab / Gunk Shot
move 3: Toxic Spikes / Toxic
move 4: Recover
item: Black Sludge
ability: Water Absorb / Unaware
nature: Careful
evs: 252 HP / 160 Def / 96 SpD

[SET COMMENTS]
Due to its remarkable bulk, unique dual-typing, and two great abilities, Clodsire is a mainstay on Ground teams, using teams. Water Absorb to stops common Water-type threats like Quaquaval, Dondozo, and Pelipper in their tracks or using tracks, while Unaware to wall walls setup sweepers such as Gholdengo, Mimikyu, and Volcarona. Poison Jab hits threats like Meowscarada, Rotom-C, and Iron Valiant, while Gunk Shot provides more power against bulkier foes such as Hatterene and Azumarill, at the cost of accuracy. Toxic Spikes eases the Dark and Fairy matchups due to their lack of entry hazard removal and apply applies pressure on teams in general, completing Ground's entry hazard stacking core. Toxic may be used instead to punish Pokemon like Rotom-W and Hydreigon, which freely switch-in to Clodsire otherwise. The given EV spread allows Clodsire to survive two Ice Beams from Choice Scarf Greninja or two Flower Tricks from Choice Scarf Meowscarada at full HP avoids the 2HKO from both Choice Scarf Greninja's Ice Beam and Choice Scarf Meowscarada's Flower Trick.

Great Tusk, Iron Treads, and Ting-Lu appreciate Clodsire checking the aforementioned Water-types as well as other threats such as Iron Valiant and Flutter Mane. In return, Choice Scarf Great Tusk pressures Ice- and Dark-types like Chien-Pao, Baxcalibur, and Choice Specs Greninja. Iron Treads clears entry hazards and threatens Hatterene, comma and Ting-Lu sets up entry hazards and switches into Psychic-type attacks from Espathra and Indeedee. Unaware Clodsire synergizes very well with Gastrodon, comma as it checks the aforementioned Grass-types, while Gastrodon switches into Water-type attacks from Dondozo and Barraskewda. Sandy Shocks threatens Flying-types like Corviknight and Pelipper, and it secures Pelipper and secures the Fire matchup. Quagsire pairs well with Water Absorb Clodsire, comma as it checks Chien-Pao, Baxcalibur, and Great Tusk. Furthermore, Quagsire is capable of using Toxic to free up a moveslot for Toxic Spikes on Clodsire, expanding the team's hazard stacking ability.

[CREDITS]
- Written by: [[Giyu, 574288]]
- Quality checked by: [[Neko, 542526], [username2, userid2]]
- Grammar checked by: [[UT, 523866], [ken, 594478]]
GP 1/1! Please credit ken as well!

"Spikes" and "Toxic Spikes" are actually singular
Plural moves ("Ice Beams") are generally to be avoided, if possible
When a clause beginning with "as" is describing something "X is a good teammate, as it does Y" there needs to be a comma before "as"




GP Team done
Implemented
 
  • Like
Reactions: UT
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top