[CLOSED] Eisen's Battle Tree Factory

Status
Not open for further replies.
Pokémon requested: Stakataka
Level and gender of the Cutiefly: Lvl. 11, Male
IGN: Stephan

Thank you for the Zapdos! I've been looking to start SRing for it soon but you helped speed up the process :P
 
Last edited:
Pokémon requested: Gothitelle
Level and gender of the Cutiefly: 10 Female
IGN: Steve


Thanks for the Gengar! I want to get a core of Perish Rain together because it seems to be the only team I enjoy playing on showdown, and you're helping drastically. Thank you!
 
Last edited:

Eisenherz

επέκεινα της ουσίας
is a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Social Media Contributor Alumnus
Sent to: KraXatu, C y 1, Madscarf85, Hail Magikarp, yiy1156, shinedwardc, Draelok, weihaojoshua, sater10, TrafalgarvLaw, SegFault_92, StephXPM and CoPRed

Torqan : Surprisingly, it seems your Cutiefly was sniped? :/

My Cutiefly is still in the GTS.
Oh wow, it was, sorry about that, I remembered seeing your deposit and assumed I had sent it, it's sent now!

Thanks for the Gengar! I want to get a core of Perish Rain together because it seems to be the only team I enjoy playing on showdown, and you're helping drastically. Thank you!
I've been using Perish Rain a lot this week and been having a lot of fun too, it's a very different way of playing! Glad to help!
 
Requested: Milotic
Level and gender of the Cutiefly: 12 lvl, female
IGN: Eridan


Thanks in advance, you're helping so much!
 
Last edited:
♀
Quiet | Storm Drain | Wiki Berry

IVs: 31/0/31/31/31/0
EVs: 232 HP / 164 Def / 108 SpAtk / 4 SpDef
Scald / Earth Power / Ice Beam / Protect
Egg moves*: Clear Smog, Stockpile, Fissure, Mirror Coat
In stock: 10
Note:: EV spread by @ymsodachi.
While Gastrodon might seem like a great counter to rain teams thanks to Storm Drain, most of them include Ludicolo, which is definitely not Gastrodon's friend. Nonetheless, Gastrodon can still put in work as a defensive Pokémon with just the right coverage to threaten a lot of the metagame. It thrives under Trick Room but also works as a slow attacker to sponge a few hits. You may want to pair it with a Surf user on your team for potential SpAtk boosts.
- Since Gastrodon's coverage tends to hit many Pokémon super effectively, you may want to give it an Expert Belt to increase the damage and ensure 1-hit KOs on some bulkier opponents.
- Scald tends to be less useful than the other two attacks; try Sludge Bomb to surprise Fairy types, especially Tapu Bulu on the switch. Clear Smog is also a great option to prevent your opponents' from trying to take advantage of Gastrodon's defensive presence.
- With Toxic and Recover, Gastrodon can be turned from an offensive presence to a more passive winning condition. In this case, transfer most of the SpAtk EV investment to SpDef for more longevity.
- To go all-in down the defensive route, add Stockpile to the moveset and start setting up as soon as you are confident your opponent has no Grass-type attacks to threaten you. A Normalium Z can be used with this set, as Z-Stockpile also fully heals you.
- Fissure ensures a more defensive Gastrodon will still have the potential to contribute offensively. It's a gamble, but your opponent will not want to let you take that gamble repeatedly!
Defensive:
252+ Atk Landorus-T Earthquake vs. 232 HP / 164 Def Gastrodon: 84-100 (39 - 46.5%) -- guaranteed 4HKO after Wiki Berry recovery
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 232 HP / 28 SpD Gastrodon: 60-71 (27.9 - 33%) -- guaranteed 5HKO after Wiki Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 232 HP / 164 Def Gastrodon: 151-179 (70.2 - 83.2%) -- 78% chance to 2HKO after Figy Berry recovery
252+ SpA Hydreigon Black Hole Eclipse (160 BP) vs. 232 HP / 4 SpD Gastrodon: 169-201 (78.6 - 93.4%) -- guaranteed 2HKO after Wiki Berry recovery
Offensive:
108+ SpA Gastrodon Ice Beam vs. 4 HP / 0 SpD Landorus-T: 188-224 (113.9 - 135.7%) -- guaranteed OHKO
108+ SpA Gastrodon Earth Power vs. 4 HP / 0 SpD Tapu Koko: 150-176 (102.7 - 120.5%) -- guaranteed OHKO
108+ SpA Gastrodon Ice Beam vs. 0 HP / 4 SpD Mega Salamence: 172-204 (101.1 - 120%) -- guaranteed OHKO
108+ SpA Gastrodon Earth Power vs. 252 HP / 4 SpD Aegislash-Blade: 198-234 (118.5 - 140.1%) -- guaranteed OHKO
108+ SpA Gastrodon Earth Power vs. 252 HP / 4 SpD Aegislash-Shield: 84-98 (50.2 - 58.6%) -- guaranteed 2HKO
108+ SpA Gastrodon Earth Power vs. 4 HP / 0 SpD Naganadel: 152-180 (102 - 120.8%) -- guaranteed OHKO
108+ SpA Gastrodon Ice Beam vs. 4 HP / 0 SpD Hydreigon: 86-102 (51.1 - 60.7%) -- guaranteed 2HKO
108+ SpA Gastrodon Earth Power vs. 0 HP / 4 SpD Mega Manectric: 140-168 (96.5 - 115.8%) -- 81.3% chance to OHKO


♀
Timid | Prankster | Focus Sash

IVs: 31/0/31/31/31/31
EVs: 252 HP / 36 SpDef / 220 Spe
Tailwind / Beat Up / Encore / Helping Hand
Egg moves*: Fake Tears, Memento
In stock: 10
This particular Whimsicott set is meant to be used on "Terracott" teams, where Whimsicott helps set up a Terrakion sweep. Beat Up can hit your own Terrakion 4 times (when your entire team is healthy), activating the Justified ability every time and giving Terrakion +4 Atk. Afterwards, Terrakion should be free to fire off boosted Rock Slides or other coverage moves, with Tailwind ensuring Terrakion will outspeed your opponent. Most people are aware of this strategy and try to play around it, so it's rarely an easy "win" button, but using it at the right time or setting it up properly can definitely win you games very quickly. Helping Hand can provide that extra boost Terrakion needs to score the KO on bulkier opponents. This Whimsicott just outspeeds maximum speed Terrakion to make sure the Beat Up happens before Terrakion attacks. For those who want to use Whimsicott on a non-"Terracott" team, look at Other Options below, as it can be useful on a ton of different teams!
Whimsicott has an incredible amount of good support options:
- Since rain teams threaten the Terracott strategy thanks to Swift Swim, Sunny Day is a great tech over Helping Hand to counter these.
- Protect can be just as useful, since many people want to Fake Out Whimsicott to break its Focus Sash.
- Though it may seem strange, Trick Room is a speed control option your opponent won't see coming. If they set up Tailwind or the rain in the hope of outspeeding Terrakion, Trick Room will give you the speed advantage.
- If you would like Whimsicott to support other members of your team, Fake Tears can be an amazing option. When paired with a fast special attacker such as Tapu Koko, Mega Gengar or any Choice Scarf user, Fake Tears will allow you to get 1-hit KOs left and right, as long as you don't pick a protecting target (or a Dark type... remember they're immune to Prankster moves!).
- Whimsicott fits particularly well on Perish Trap teams, since you can Encore your opponents' moves and Disable them on the same turn with Mega Gengar, forcing them to Struggle for the remainder of the Perish Song turns. In addition, Fake Tears provides great support to Mega Gengar's strong special attacks.
- Adding an attack other than Beat Up is also never a bad idea on Whimsicott. Both Moonblast and Energy Ball are good STAB options, with Moonblast being generally more useful. However, Nature Power is an excellent option to take advantage of the Tapus' terrains, and it gives your attack priority (at the cost of not being able to hit Dark types)!
- Endeavor ensures that Whimsicott goes out in style after being brought down to Sash, taking any of the opponent's Pokémon down to 1 HP, no matter how bulky they are. This pairs well with Terrakion as well, as a way to handle Pokémon that resist Rock Slide.
- Charm is often overlooked, but can be extremely useful, rendering any of your opponent's physical attackers close to useless. It forces your opponent to either switch out or have a sitting duck on the field.
- Worry Seed could be used to get rid of the opponent's useful abilities, such as Swift Swim, Tough Claws, Shadow Tag, Gluttony, etc. It's difficult to find room for such tech on most Whimsicott movesets, however.
Outspeeds maximum speed Mega Metagross and a SpAtk-boosting Timid Naganadel.
Defensive:
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 252 HP / 36 SpD Whimsicott: 66-78 (39.5 - 46.7%) -- guaranteed 3HKO
4+ SpA Cresselia Ice Beam vs. 252 HP / 36 SpD Whimsicott: 72-86 (43.1 - 51.4%) -- 5.1% chance to 2HKO
252+ SpA Choice Specs Tapu Fini Muddy Water vs. 252 HP / 36 SpD Whimsicott: 46-54 (27.5 - 32.3%) -- guaranteed 4HKO
Most other defensive calcs are irrelevant due to the Focus Sash.



Jolly | Justified | Rockium Z
(substituted to Wide Lens
)
IVs: 31/31/31/6/31/31
EVs: 4 HP / 252 Atk / Spe
Rock Slide / Close Combat / Earthquake / Protect
In stock: 10
While this Terrakion is mostly for use on "Terracott" teams (see Whimsicott's Usage Tips), the set can work on any team that benefit's from Terrakion's typing and coverage. When going for a Terracott lead, many opponents will try to get rid of Terrakion as quickly as possible, so it's usually smart to Protect. However, if you feel like your opponent will predict this and double-target Whimsicott, you may try to take advantage of it. Keep in mind, a +4 Earthquake will usually do just a little under 50% damage to your Whimsicott partner. Another way of giving Terrakion Justified boosts is Mega Kangaskhan's Sucker Punch, which boosts Terrakion's attack by +2.
- Earthquake can be replaced by Stone Edge in order to have access to a stronger Z-move. However, at +4, Z-Rock Slide is already a very strong attack, and more coverage is usually preferred.
- Stomping Tantrum can be used over Earthquake if you want to avoid hitting your partner; it also hits harder, being a single-target move.
- Quick Attack can also be used in the third moveslot to give Terrakion the option for priority.
- Both the Fightinium Z and the Groundium Z are good item options (in the latter case, Earthquake is preferable over Stomping Tantrum).
- Leaving the Wide Lens on can be a smart move, especially if you have another Z-Crystal user. Since Rock Slide misses can be extremely costly, Wide Lens helps a lot.


♂
Timid | Lightning Rod → Intimidate | Manectrite
(substituted to Sitrus Berry
)
IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 148 HP / 4 Def / 44 SpAtk / 84 SpDef / 228 Spe
Volt Switch / Flamethrower / Snarl / Protect
Egg moves*: Electro Ball, Switcheroo, Eerie Impulse, Flame Burst
In stock: 8
Mega Manectric's niche over Tapu Koko are its two extremely useful abilities. Before Mega evolving, it can protect your Water- and Flying-types with Lightning Rod, gaining SpAtk boosts in the process, and has the option at any given time to Intimidate your opponent by Mega evolving. Because of this, managing the moment of pressing the Mega button is very important, since you'll be giving up Lightning Rod for good. Volt Switch allows Mega Manectric to pivot around and Intimidate your opponent, much like Landorus-T does with U-Turn. These features make Mega Manectric a valuable support Pokémon rather than a damage dealer (Tapu Koko is better at that), which is why this set is designed to be bulky. While Intimidate lowers your opponent's attack stats, Snarl can do the same for their special attack, granting Manectric's partner set up opportunities. Because of this, Mega Manectric is especially useful on teams featuring Snorlax, Calm Mind Tapu Fini or Kommo-o.
- Hidden Power Ice is a great coverage option over either Flamethrower or Snarl to deal with Landorus-T.
- Overheat offers a lot more power than Flamethrower, at the cost of Mega Manectric's SpAtk stat on the following turn.
- Thunderbolt does considerably more damage than Volt Switch, but considering Mega Manectric's pivot role, Volt Switch is extremely valuable.
Outspeeds Tapu Koko and Choice Scarf Politoed.
Defensive:
252+ SpA Tapu Lele Psychic vs. 148 HP / 84 SpD Mega Manectric in Psychic Terrain: 138-163 (84.1 - 99.3%) -- guaranteed 2HKO
-1 252+ Atk Landorus-T Earthquake vs. 148 HP / 4 Def Mega Manectric: 120-144 (73.1 - 87.8%) -- guaranteed 2HKO
-1 252+ Atk Tapu Bulu Wood Hammer vs. 148 HP / 4 Def Mega Manectric in Grassy Terrain: 135-159 (82.3 - 96.9%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Mega Charizard Y Heat Wave vs. 148 HP / 84 SpD Mega Manectric in Sun: 127-150 (77.4 - 91.4%) -- guaranteed 2HKO
-1 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 148 HP / 4 Def Mega Manectric: 109-130 (66.4 - 79.2%) -- guaranteed 2HKO


Offensive:
44 SpA Mega Manectric Volt Switch vs. 252 HP / 0 SpD Tapu Fini: 86-104 (48.5 - 58.7%) -- 97.3% chance to 2HKO
44 SpA Mega Manectric Flamethrower vs. 252 HP / 0 SpD Tapu Bulu: 96-114 (54.2 - 64.4%) -- guaranteed 2HKO after Grassy Terrain recovery
44 SpA Mega Manectric Volt Switch vs. 252 HP / 4 SpD Mega Charizard Y: 96-114 (51.8 - 61.6%) -- guaranteed 2HKO
44 SpA Mega Manectric Volt Switch vs. 252 HP / 0 SpD Araquanid: 84-102 (48 - 58.2%) -- 91.4% chance to 2HKO



Timid | Beast Boost | Choice Scarf

IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 4 HP / 252 SpAtk / 252 Spe
Heat Wave / Shadow Ball / Hidden Power Ice / Overheat
In stock: 10
Blacephalon is a glass cannon, so try using it in situations where it can get one or a couple of quick KOs on key Pokémon before being taken down. Shadow Ball is usually the safest move to lock yourself into, but Hidden Power Ice can get a quick KO on Landorus-T, especially on Choice Scarf variants that were going for U-Turn (be wary of Assault Vest variants!), or on Mega Salamence. Heat Wave is better used with either sun support or when Blacephalon was kept in the back and can now finish off weakened opponents and get quick Beast Boosts. Overheat allows for a nuke that ensures a hefty amount of damage if Blacephalon is expected to go down at the end of the turn.
- Mind Blown is a tempting option due to its immense spread power, and may be worth it if your team features a Telepathy Pokémon to safely use the attack next to, or a Flash Fire user such as Heatran.
- Flamethrower is a more reliable Fire move that can be used over either Overheat or Heat Wave, depending on what you feel is less important for your team.
- After You is a very good tech move for the last slot and allows, in a pinch, to let Blacephalon's slow partner move first, which can completely turn a game around.
- Trick can be used to cripple the opponent's more defensive Pokémon.
- If you don't want to lock yourself into a move, try giving Blacephalon the Ghostium Z, and claim a KO with an extremely powerful Never-Ending Nightmare.
- On a non-choiced set, Substitute is a very good option to take advantage of an opponent's Protect or switch at any point.
Outspeeds +1 Speed Mega Salamence.
Offensive:
252 SpA Blacephalon Overheat vs. 252 HP / 4 SpD Aegislash-Shield: 174-206 (104.1 - 123.3%) -- guaranteed OHKO
252 SpA Blacephalon Hidden Power Ice vs. 0 HP / 0 SpD Mega Salamence: 168-200 (98.8 - 117.6%) -- 93.8% chance to OHKO
252 SpA Blacephalon Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 184-220 (111.5 - 133.3%) -- guaranteed OHKO
252 SpA Blacephalon Overheat vs. 180 HP / 148+ SpD Celesteela: 194-230 (99.4 - 117.9%) -- 93.8% chance to OHKO
252 SpA Blacephalon Shadow Ball vs. 220 HP / 92+ SpD Cresselia: 104-126 (46.6 - 56.5%) -- 77.3% chance to 2HKO
252 SpA Blacephalon Shadow Ball vs. 4 HP / 0 SpD Tapu Lele: 134-162 (91.7 - 110.9%) -- 62.5% chance to OHKO
252 SpA Blacephalon Overheat vs. 252 HP / 52 SpD Ferrothorn in Rain: 204-244 (112.7 - 134.8%) -- guaranteed OHKO
252 SpA Blacephalon Heat Wave vs. 252 HP / 52+ SpD Ferrothorn: 208-252 (114.9 - 139.2%) -- guaranteed OHKO
252 SpA Blacephalon Shadow Ball vs. 252 HP / 0 SpD Marowak-Alola: 186-218 (111.3 - 130.5%) -- guaranteed OHKO



Calm | Levitate | Mago Berry

IVs: 31/0/31/31/31/31
EVs: 252 HP / 4 Def / 60 SpAtk / 148 SpDef / 44 Spe
Hydro Pump / Thunderbolt / Electroweb / Protect
In stock: 10
Rotom-Wash's main selling point is its single type weakness, which means your opponent will usually have to rely on neutral attacks to take it down. It can usually tank a few hits and offers speed control through Electroweb (the Electric equivalent of Icy Wind). Rotom-Wash has a great matchup against most rain teams, as well as sand teams. It can also be used against Mega Charizard Y, in which case use Electroweb to lower its speed first (Rotom-Wash can take a Solar Beam), and KO it on the following turn with Thunderbolt. While the power creep has made Rotom-Wash appear less bulky than it used to be, its great typing can be useful for a large variety of teams.
- Volt Switch allows Rotom-Wash to act as a pivot, at the cost of some power.
- Will-O-Wisp can be useful to deal with physical attackers, especially Mega Kangaskhan. However, Misty Terrain and the prevalence of special attackers makes it less useful overall than it once was.
- The third slot is also a perfect spot for Ally Switch, a way to give potential free turns to Rotom-Wash's partner and play some mind games!
- A Sitrus Berry can be used over the Mago for a more reliable activation, but Rotom-Wash really appreciates the extra recovery the Mago offers.
Outspeeds maximum speed Mega Charizard Y after Electroweb.
Defensive:
252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 148+ SpD Rotom-W: 132-156 (84 - 99.3%) -- guaranteed 2HKO after Mago Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 4 Def Rotom-W: 130-156 (82.8 - 99.3%) -- guaranteed 2HKO after Mago Berry recovery
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 252 HP / 148+ SpD Rotom-W in Electric Terrain: 136-162 (86.6 - 103.1%) -- 18.8% chance to OHKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 148+ SpD Rotom-W: 126-148 (80.2 - 94.2%) -- guaranteed 2HKO after Mago Berry recovery
252+ SpA Life Orb Tapu Lele Psychic vs. 252 HP / 148+ SpD Rotom-W in Psychic Terrain: 125-148 (79.6 - 94.2%) -- guaranteed 2HKO after Mago Berry recovery


Offensive:
60 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Landorus-T: 168-198 (101.8 - 120%) -- guaranteed OHKO
60 SpA Rotom-W Electroweb vs. 0 HP / 4 SpD Mega Charizard Y: 48-56 (31.3 - 36.6%) + 60 SpA Rotom-W Thunderbolt vs. 0 HP / 4 SpD Mega Charizard Y: 102-120 (66.6 - 78.4%)
60 SpA Rotom-W Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 92-110 (51.9 - 62.1%) -- guaranteed 2HKO
60 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Excadrill: 194-230 (104.3 - 123.6%) -- guaranteed OHKO



Modest | Levitate | Expert Belt

IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 92 HP / 228 SpAtk / 188 Spe
Overheat / Thunderbolt / Hidden Power Ice / Protect
In stock: 10
Note: EV spread by R-B-Y.
Unlike Rotom-Wash, Rotom-Heat is best used for its offensive potential, since the Fire-Electric-Ice coverage it offers can deal super effective damage to a large portion of the metagame. The SpAtk investment coupled with the Expert Belt allow it to score many important 1-hit KOs. However, the SpAtk drop caused by Overheat might make it necessary to switch Rotom-Heat out at times, providing your opponent with momentum, so make sure to use it at the right moment. Also always keep in mind that Rotom-Heat is relatively frail, so be careul of selecting the right matchups for it!
- Rotom-Heat's moveset is pretty unflexible; the support moves Rotom gets access to are generally better used on Rotom-Wash.
- The Expert Belt can be switched for a Z-crystal: Inferno Overdrive based on Overheat is a very powerful Z-move and has the added bonus of not lowering Rotom-Heat's SpAtk, while Gigavolt Havoc is a very nice option to tackle Tapu Fini in one hit. Many 1-hit KOs are however missed without the Expert Belt.
Outspeeds maximum speed Pelipper and uninvested Heatran.
Defensive:
252+ Atk Huge Power Mega Mawile Rock Slide vs. 92 HP / 0 Def Rotom-H: 114-136 (83.2 - 99.2%) -- guaranteed 2HKO
252+ Atk Mega Tyranitar Rock Slide vs. 92 HP / 0 Def Rotom-H: 116-140 (84.6 - 102.1%) -- 18.8% chance to OHKO
252+ SpA Tapu Fini Scald vs. 92 HP / 0 SpD Rotom-H: 116-138 (84.6 - 100.7%) -- 6.3% chance to OHKO
252+ SpA Ludicolo Scald vs. 92 HP / 0 SpD Rotom-H: 114-134 (83.2 - 97.8%) -- guaranteed 2HKO
252+ SpA Tapu Lele Psychic vs. 92 HP / 0 SpD Rotom-H in Psychic Terrain: 121-144 (88.3 - 105.1%) -- 31.3% chance to OHKO


Offensive:
228+ SpA Expert Belt Rotom-H Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 187-221 (113.3 - 133.9%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Thunderbolt vs. 0 HP / 4 SpD Mega Charizard Y: 154-182 (100.6 - 118.9%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 4 SpD Aegislash-Shield: 175-209 (104.7 - 125.1%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Hidden Power Ice vs. 0 HP / 0 SpD Mega Salamence: 168-202 (98.8 - 118.8%) -- 93.8% chance to OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 4 SpD Mega Metagross: 226-269 (120.8 - 143.8%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 180 HP / 148+ SpD Celesteela: 194-230 (99.4 - 117.9%) -- 93.8% chance to OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 0 SpD Assault Vest Tapu Bulu: 175-209 (98.8 - 118%) -- 87.5% chance to OHKO



Timid | Snow Warning | Light Clay

IVs: 31/0/31/31/31/31
EVs: 252 HP / 4 SpDef / 252 Spe
Aurora Veil / Freeze-Dry / Icy Wind / Encore
Egg moves*: Disable, Moonblast
In stock: 9
VGC 2018's weather wars between rain, sun and the occasional sand make it very difficult to successfully make use of Alolan Ninetales. Most opponents are able to deny Aurora Veil by switching up the weather with a switch or by Mega evolving. Nonetheless, if you can play around the opponent's weather control and find just one turn to set up Aurora Veil, the rest of your team will immensely benefit from it. After successfully setting up the Aurora Veil, Ninetales' job becomes supporting its partner with speed control and disruption, thanks to Icy Wind and Encore, until it gets KOed. This strategy should be paired with set up sweepers, most notably Snorlax, Calm Mind Tapu Fini or Calm Mind Tapu Lele, Nasty Plot Naganadel or even Tail Glow Xurkitree if you feel inspired by Sam Pandelis' Worlds finalist team. Alolan Ninetales is also a very nice fit on Perish Trap teams, since Aurora Veil will make stalling the Perish Song turns a lot easier, not to mention Ninetales' access to Encore and Disable.
- Blizzard is a tempting option thanks to its 100% accuracy in hail, but remember that most of your opponents are likely to change the weather. Since Alolan Ninetales is better as a support Pokémon, Icy Wind is generally more useful, while Freeze-Dry shines against rain teams featuring Pelipper and Ludicolo.
- Protect can definitely be added on the set, since opponents that can't change the weather will often try to KO Ninetales right away to deny Aurora Veil. However, the combination of this set's bulk and speed allows it to attempt to afford foregoing Protect in many cases.
- As mentioned in Usage Tips, Disable is an excellent option which pairs well with Perish Trap teams, but is still useful in several other occasions; Encore may be replaced by it.
- A Focus Sash is an option to ensure Alolan Ninetales lives a hit to set up Aurora Veil, but 4 turns of Aurora Veil can more easily by stalled out by the opponent, just like Tailwind or Trick Room. Since the very reason for using Alolan Ninetales is supporting the team with Aurora Veil, the Light Clay is important.
- Roar can be added in the last moveslot if you find yourself struggling with Trick Room.
Defensive:
252 SpA Naganadel Sludge Bomb vs. 252 HP / 4 SpD Ninetales-Alola: 152-180 (84.4 - 100%) -- 6.3% chance to OHKO
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 4 SpD Ninetales-Alola in Electric Terrain: 141-166 (78.3 - 92.2%) -- guaranteed 2HKO
124 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 0 Def Ninetales-Alola: 154-183 (85.5 - 101.6%) -- 12.5% chance to OHK
252 Atk Tyranitar Rock Slide vs. 252 HP / 0 Def Ninetales-Alola: 122-146 (67.7 - 81.1%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Mega Swampert Waterfall vs. 252 HP / 0 Def Ninetales-Alola in Rain: 160-189 (88.8 - 105%) -- 31.3% chance to OHKO
252+ SpA Mega Charizard Y Heat Wave vs. 252 HP / 4 SpD Ninetales-Alola in Sun through Light Screen: 152-179 (84.4 - 99.4%) -- guaranteed 2HKO
252+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 0 Def Ninetales-Alola in Grassy Terrain through Reflect: 141-167 (78.3 - 92.7%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 252 HP / 4 SpD Ninetales-Alola in Rain through Light Screen: 139-163 (77.2 - 90.5%) -- guaranteed 2HKO

*Egg moves can be taught back to Pokémon in exchange for a Heart Scale at Mount Lanakila's Pokémon Center.

Special thanks to:
♥monomite for the gorgeous banner - click here for more amazing art!
♥Trainer Tower for the best damage calculator, their amazing survival calculator and Level 51's speed tiers.
♥shiny finder for the moral support!


Is there a limit to the amount of Pokémon I can request?
Nope! You are, however, limited to one copy of each Pokémon.

Can I use these Pokémon in official competitions / events?

Yes! Since all the original Pokémon I am giving away have been bred or soft-reset by me, there cannot be any legality issues with them.

Why is [insert Pokémon name] not here?

Breeding and training the current lineup has already taken an insane amount of time and effort, and I believe these 50 Pokémon offer the possibility of a ton of solid teams matching all kinds of play styles, which was my goal.

I'm sorry if your favourite got left behind - hopefully you still find something helpful among the 50 I do offer!

I have a good [insert Pokémon name] to offer! Want to add it to the lineup?

No, sorry. It's really nice of you to want to contribute, but I prefer to only offer my own Pokémon. This way, I can guarantee the provenance of the Pokémon, and am the only one accountable for them. Since people might bring these Pokémon to official events, I am not willing to take any risk whatsoever.

My deposits keep getting sniped! Can we do a direct trade instead?

If you keep getting sniped trying to obtain one particular Pokémon, feel free to PM or VM me after a couple of attempts, and we'll try to synchronize ourselves (i.e. you deposit at a moment we're both here so I can grab it right away). Direct trades are very inconvenient for me, so I will only offer them as a last resort.

I want many of your listed Pokémon, can you just send them all to me in one direct trade?

Most people request several Pokémon, and it would be unfair if I sent many at once to one person while the others are depositing one at a time. Moreover, it would be way too time-consuming for me, and I could not be running this giveaway at all. So in short, the answer is no.

You told me there isn't any stock left of my request, but when I requested, there still was some!

Sadly, if I have 2 copies of a Pokémon left, and 3 people request it almost simultaneously, only the first 2 to request it will receive it. If one of them gets sniped before I distribute, then the next one to have requested will get the 2nd copy instead. Sorry if this happened to you, I can't do much about it - wait a few days, and I will replenish the stock! :)

Am I allowed to use your flawless Pokémon as parents to breed Pokémon for my collection?

Sure! However, given the time I took to get the balls, egg moves and flawless IVs (I did it all from scratch), credit is appreciated.

Note to mods: This is a continuous giveaway, please do not lock :)
~ P O S T B E L O W T H E C A P Y B A R A ~

Pokemon wanted:Zapdos
Pokemon deposited:lv10 male cutiefly
Ign:Paladin
Quote:I want to trade for a pokemon that is strong in battles.
 
Thanks for the Stakataka! Could i have this one now?
Pokémon requested: Blacephalon
Level and gender of the Cutiefly: lv 12 male, great ball
IGN: Cheila
message:i want to trade for a pokemon that is strong in battles.


Thanks man. You're the best!
 
Last edited:
  • Pokémon requested: Stakataka
  • Level and gender of the Cutiefly: Level 12 Female (nickname: Eisen)
  • IGN: Rohan
Thanks a lot for the great giveaway!
 
Pokémon requested: Tapu Lele
Level and gender of the Cutiefly: Level 51 male Cutiefly in a Poke ball
IGN: さと
 
Last edited:
Hello there again!! I actually need a Stakataka for my 1st team I'm planning to make.
  • Pokémon requested: Stakataka
  • Level and gender of the Cutiefly: level 11, female Cutiefly
  • IGN: Ultra Dread
Thanks in advance!!!
 
Requested: Stakataka
Deposited: Lv. 7 male Cutiefly
IGN: Ebyss

Thank you for the giveaway. (Long time lurker - hope it's ok to post).
 
Pokémon requested: zapdos
Level and gender of the Cutiefly: 12 female
IGN: Vincevega

Please and thank you


Received with thanks
 
Last edited:
Hey! It's great to are you back into business. Hope you're doing well :D

Kindly requesting: Naganadel
Deposited a Lv. 1 female cutiefly
IGN: Tailor

Thanks for reopening this.
 

Eisenherz

επέκεινα της ουσίας
is a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Social Media Contributor Alumnus
Sent to: Draelok, KraXatu, yiy1156, Mad Paladin, BlackoutSLM, TheForgottenSoul, Tapu Koko Loko, sater10, C y 1, Plaethoria, Vincevega8210, Cancaro Man, EngyAlkeKengy! and Marrilandra

Hail Magikarp : Seems like this isn't your day, I couldn't find your Cutiefly, could it have gotten sniped this time? :/

Shikdum22, Dre@d and Ebyss : I'm very sorry, the last few Stakataka were requested before you did :/ There will be 10 new ones on Monday!

Torqan : Same with Zapdos, unfortunately they became out of stock before your deposit, I'm sorry, more will be added next week!
 
♀
Quiet | Storm Drain | Wiki Berry

IVs: 31/0/31/31/31/0
EVs: 232 HP / 164 Def / 108 SpAtk / 4 SpDef
Scald / Earth Power / Ice Beam / Protect
Egg moves*: Clear Smog, Stockpile, Fissure, Mirror Coat
In stock: 10
Note:: EV spread by @ymsodachi.
While Gastrodon might seem like a great counter to rain teams thanks to Storm Drain, most of them include Ludicolo, which is definitely not Gastrodon's friend. Nonetheless, Gastrodon can still put in work as a defensive Pokémon with just the right coverage to threaten a lot of the metagame. It thrives under Trick Room but also works as a slow attacker to sponge a few hits. You may want to pair it with a Surf user on your team for potential SpAtk boosts.
- Since Gastrodon's coverage tends to hit many Pokémon super effectively, you may want to give it an Expert Belt to increase the damage and ensure 1-hit KOs on some bulkier opponents.
- Scald tends to be less useful than the other two attacks; try Sludge Bomb to surprise Fairy types, especially Tapu Bulu on the switch. Clear Smog is also a great option to prevent your opponents' from trying to take advantage of Gastrodon's defensive presence.
- With Toxic and Recover, Gastrodon can be turned from an offensive presence to a more passive winning condition. In this case, transfer most of the SpAtk EV investment to SpDef for more longevity.
- To go all-in down the defensive route, add Stockpile to the moveset and start setting up as soon as you are confident your opponent has no Grass-type attacks to threaten you. A Normalium Z can be used with this set, as Z-Stockpile also fully heals you.
- Fissure ensures a more defensive Gastrodon will still have the potential to contribute offensively. It's a gamble, but your opponent will not want to let you take that gamble repeatedly!
Defensive:
252+ Atk Landorus-T Earthquake vs. 232 HP / 164 Def Gastrodon: 84-100 (39 - 46.5%) -- guaranteed 4HKO after Wiki Berry recovery
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 232 HP / 28 SpD Gastrodon: 60-71 (27.9 - 33%) -- guaranteed 5HKO after Wiki Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 232 HP / 164 Def Gastrodon: 151-179 (70.2 - 83.2%) -- 78% chance to 2HKO after Figy Berry recovery
252+ SpA Hydreigon Black Hole Eclipse (160 BP) vs. 232 HP / 4 SpD Gastrodon: 169-201 (78.6 - 93.4%) -- guaranteed 2HKO after Wiki Berry recovery
Offensive:
108+ SpA Gastrodon Ice Beam vs. 4 HP / 0 SpD Landorus-T: 188-224 (113.9 - 135.7%) -- guaranteed OHKO
108+ SpA Gastrodon Earth Power vs. 4 HP / 0 SpD Tapu Koko: 150-176 (102.7 - 120.5%) -- guaranteed OHKO
108+ SpA Gastrodon Ice Beam vs. 0 HP / 4 SpD Mega Salamence: 172-204 (101.1 - 120%) -- guaranteed OHKO
108+ SpA Gastrodon Earth Power vs. 252 HP / 4 SpD Aegislash-Blade: 198-234 (118.5 - 140.1%) -- guaranteed OHKO
108+ SpA Gastrodon Earth Power vs. 252 HP / 4 SpD Aegislash-Shield: 84-98 (50.2 - 58.6%) -- guaranteed 2HKO
108+ SpA Gastrodon Earth Power vs. 4 HP / 0 SpD Naganadel: 152-180 (102 - 120.8%) -- guaranteed OHKO
108+ SpA Gastrodon Ice Beam vs. 4 HP / 0 SpD Hydreigon: 86-102 (51.1 - 60.7%) -- guaranteed 2HKO
108+ SpA Gastrodon Earth Power vs. 0 HP / 4 SpD Mega Manectric: 140-168 (96.5 - 115.8%) -- 81.3% chance to OHKO


♀
Timid | Prankster | Focus Sash

IVs: 31/0/31/31/31/31
EVs: 252 HP / 36 SpDef / 220 Spe
Tailwind / Beat Up / Encore / Helping Hand
Egg moves*: Fake Tears, Memento
In stock: 10
This particular Whimsicott set is meant to be used on "Terracott" teams, where Whimsicott helps set up a Terrakion sweep. Beat Up can hit your own Terrakion 4 times (when your entire team is healthy), activating the Justified ability every time and giving Terrakion +4 Atk. Afterwards, Terrakion should be free to fire off boosted Rock Slides or other coverage moves, with Tailwind ensuring Terrakion will outspeed your opponent. Most people are aware of this strategy and try to play around it, so it's rarely an easy "win" button, but using it at the right time or setting it up properly can definitely win you games very quickly. Helping Hand can provide that extra boost Terrakion needs to score the KO on bulkier opponents. This Whimsicott just outspeeds maximum speed Terrakion to make sure the Beat Up happens before Terrakion attacks. For those who want to use Whimsicott on a non-"Terracott" team, look at Other Options below, as it can be useful on a ton of different teams!
Whimsicott has an incredible amount of good support options:
- Since rain teams threaten the Terracott strategy thanks to Swift Swim, Sunny Day is a great tech over Helping Hand to counter these.
- Protect can be just as useful, since many people want to Fake Out Whimsicott to break its Focus Sash.
- Though it may seem strange, Trick Room is a speed control option your opponent won't see coming. If they set up Tailwind or the rain in the hope of outspeeding Terrakion, Trick Room will give you the speed advantage.
- If you would like Whimsicott to support other members of your team, Fake Tears can be an amazing option. When paired with a fast special attacker such as Tapu Koko, Mega Gengar or any Choice Scarf user, Fake Tears will allow you to get 1-hit KOs left and right, as long as you don't pick a protecting target (or a Dark type... remember they're immune to Prankster moves!).
- Whimsicott fits particularly well on Perish Trap teams, since you can Encore your opponents' moves and Disable them on the same turn with Mega Gengar, forcing them to Struggle for the remainder of the Perish Song turns. In addition, Fake Tears provides great support to Mega Gengar's strong special attacks.
- Adding an attack other than Beat Up is also never a bad idea on Whimsicott. Both Moonblast and Energy Ball are good STAB options, with Moonblast being generally more useful. However, Nature Power is an excellent option to take advantage of the Tapus' terrains, and it gives your attack priority (at the cost of not being able to hit Dark types)!
- Endeavor ensures that Whimsicott goes out in style after being brought down to Sash, taking any of the opponent's Pokémon down to 1 HP, no matter how bulky they are. This pairs well with Terrakion as well, as a way to handle Pokémon that resist Rock Slide.
- Charm is often overlooked, but can be extremely useful, rendering any of your opponent's physical attackers close to useless. It forces your opponent to either switch out or have a sitting duck on the field.
- Worry Seed could be used to get rid of the opponent's useful abilities, such as Swift Swim, Tough Claws, Shadow Tag, Gluttony, etc. It's difficult to find room for such tech on most Whimsicott movesets, however.
Outspeeds maximum speed Mega Metagross and a SpAtk-boosting Timid Naganadel.
Defensive:
252 SpA Life Orb Tapu Koko Dazzling Gleam vs. 252 HP / 36 SpD Whimsicott: 66-78 (39.5 - 46.7%) -- guaranteed 3HKO
4+ SpA Cresselia Ice Beam vs. 252 HP / 36 SpD Whimsicott: 72-86 (43.1 - 51.4%) -- 5.1% chance to 2HKO
252+ SpA Choice Specs Tapu Fini Muddy Water vs. 252 HP / 36 SpD Whimsicott: 46-54 (27.5 - 32.3%) -- guaranteed 4HKO
Most other defensive calcs are irrelevant due to the Focus Sash.



Jolly | Justified | Rockium Z
(substituted to Wide Lens
)
IVs: 31/31/31/6/31/31
EVs: 4 HP / 252 Atk / Spe
Rock Slide / Close Combat / Earthquake / Protect
In stock: 10
While this Terrakion is mostly for use on "Terracott" teams (see Whimsicott's Usage Tips), the set can work on any team that benefit's from Terrakion's typing and coverage. When going for a Terracott lead, many opponents will try to get rid of Terrakion as quickly as possible, so it's usually smart to Protect. However, if you feel like your opponent will predict this and double-target Whimsicott, you may try to take advantage of it. Keep in mind, a +4 Earthquake will usually do just a little under 50% damage to your Whimsicott partner. Another way of giving Terrakion Justified boosts is Mega Kangaskhan's Sucker Punch, which boosts Terrakion's attack by +2.
- Earthquake can be replaced by Stone Edge in order to have access to a stronger Z-move. However, at +4, Z-Rock Slide is already a very strong attack, and more coverage is usually preferred.
- Stomping Tantrum can be used over Earthquake if you want to avoid hitting your partner; it also hits harder, being a single-target move.
- Quick Attack can also be used in the third moveslot to give Terrakion the option for priority.
- Both the Fightinium Z and the Groundium Z are good item options (in the latter case, Earthquake is preferable over Stomping Tantrum).
- Leaving the Wide Lens on can be a smart move, especially if you have another Z-Crystal user. Since Rock Slide misses can be extremely costly, Wide Lens helps a lot.


♂
Timid | Lightning Rod → Intimidate | Manectrite
(substituted to Sitrus Berry
)
IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 148 HP / 4 Def / 44 SpAtk / 84 SpDef / 228 Spe
Volt Switch / Flamethrower / Snarl / Protect
Egg moves*: Electro Ball, Switcheroo, Eerie Impulse, Flame Burst
In stock: 8
Mega Manectric's niche over Tapu Koko are its two extremely useful abilities. Before Mega evolving, it can protect your Water- and Flying-types with Lightning Rod, gaining SpAtk boosts in the process, and has the option at any given time to Intimidate your opponent by Mega evolving. Because of this, managing the moment of pressing the Mega button is very important, since you'll be giving up Lightning Rod for good. Volt Switch allows Mega Manectric to pivot around and Intimidate your opponent, much like Landorus-T does with U-Turn. These features make Mega Manectric a valuable support Pokémon rather than a damage dealer (Tapu Koko is better at that), which is why this set is designed to be bulky. While Intimidate lowers your opponent's attack stats, Snarl can do the same for their special attack, granting Manectric's partner set up opportunities. Because of this, Mega Manectric is especially useful on teams featuring Snorlax, Calm Mind Tapu Fini or Kommo-o.
- Hidden Power Ice is a great coverage option over either Flamethrower or Snarl to deal with Landorus-T.
- Overheat offers a lot more power than Flamethrower, at the cost of Mega Manectric's SpAtk stat on the following turn.
- Thunderbolt does considerably more damage than Volt Switch, but considering Mega Manectric's pivot role, Volt Switch is extremely valuable.
Outspeeds Tapu Koko and Choice Scarf Politoed.
Defensive:
252+ SpA Tapu Lele Psychic vs. 148 HP / 84 SpD Mega Manectric in Psychic Terrain: 138-163 (84.1 - 99.3%) -- guaranteed 2HKO
-1 252+ Atk Landorus-T Earthquake vs. 148 HP / 4 Def Mega Manectric: 120-144 (73.1 - 87.8%) -- guaranteed 2HKO
-1 252+ Atk Tapu Bulu Wood Hammer vs. 148 HP / 4 Def Mega Manectric in Grassy Terrain: 135-159 (82.3 - 96.9%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Mega Charizard Y Heat Wave vs. 148 HP / 84 SpD Mega Manectric in Sun: 127-150 (77.4 - 91.4%) -- guaranteed 2HKO
-1 252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 148 HP / 4 Def Mega Manectric: 109-130 (66.4 - 79.2%) -- guaranteed 2HKO


Offensive:
44 SpA Mega Manectric Volt Switch vs. 252 HP / 0 SpD Tapu Fini: 86-104 (48.5 - 58.7%) -- 97.3% chance to 2HKO
44 SpA Mega Manectric Flamethrower vs. 252 HP / 0 SpD Tapu Bulu: 96-114 (54.2 - 64.4%) -- guaranteed 2HKO after Grassy Terrain recovery
44 SpA Mega Manectric Volt Switch vs. 252 HP / 4 SpD Mega Charizard Y: 96-114 (51.8 - 61.6%) -- guaranteed 2HKO
44 SpA Mega Manectric Volt Switch vs. 252 HP / 0 SpD Araquanid: 84-102 (48 - 58.2%) -- 91.4% chance to 2HKO



Timid | Beast Boost | Choice Scarf

IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 4 HP / 252 SpAtk / 252 Spe
Heat Wave / Shadow Ball / Hidden Power Ice / Overheat
In stock: 8
Blacephalon is a glass cannon, so try using it in situations where it can get one or a couple of quick KOs on key Pokémon before being taken down. Shadow Ball is usually the safest move to lock yourself into, but Hidden Power Ice can get a quick KO on Landorus-T, especially on Choice Scarf variants that were going for U-Turn (be wary of Assault Vest variants!), or on Mega Salamence. Heat Wave is better used with either sun support or when Blacephalon was kept in the back and can now finish off weakened opponents and get quick Beast Boosts. Overheat allows for a nuke that ensures a hefty amount of damage if Blacephalon is expected to go down at the end of the turn.
- Mind Blown is a tempting option due to its immense spread power, and may be worth it if your team features a Telepathy Pokémon to safely use the attack next to, or a Flash Fire user such as Heatran.
- Flamethrower is a more reliable Fire move that can be used over either Overheat or Heat Wave, depending on what you feel is less important for your team.
- After You is a very good tech move for the last slot and allows, in a pinch, to let Blacephalon's slow partner move first, which can completely turn a game around.
- Trick can be used to cripple the opponent's more defensive Pokémon.
- If you don't want to lock yourself into a move, try giving Blacephalon the Ghostium Z, and claim a KO with an extremely powerful Never-Ending Nightmare.
- On a non-choiced set, Substitute is a very good option to take advantage of an opponent's Protect or switch at any point.
Outspeeds +1 Speed Mega Salamence.
Offensive:
252 SpA Blacephalon Overheat vs. 252 HP / 4 SpD Aegislash-Shield: 174-206 (104.1 - 123.3%) -- guaranteed OHKO
252 SpA Blacephalon Hidden Power Ice vs. 0 HP / 0 SpD Mega Salamence: 168-200 (98.8 - 117.6%) -- 93.8% chance to OHKO
252 SpA Blacephalon Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 184-220 (111.5 - 133.3%) -- guaranteed OHKO
252 SpA Blacephalon Overheat vs. 180 HP / 148+ SpD Celesteela: 194-230 (99.4 - 117.9%) -- 93.8% chance to OHKO
252 SpA Blacephalon Shadow Ball vs. 220 HP / 92+ SpD Cresselia: 104-126 (46.6 - 56.5%) -- 77.3% chance to 2HKO
252 SpA Blacephalon Shadow Ball vs. 4 HP / 0 SpD Tapu Lele: 134-162 (91.7 - 110.9%) -- 62.5% chance to OHKO
252 SpA Blacephalon Overheat vs. 252 HP / 52 SpD Ferrothorn in Rain: 204-244 (112.7 - 134.8%) -- guaranteed OHKO
252 SpA Blacephalon Heat Wave vs. 252 HP / 52+ SpD Ferrothorn: 208-252 (114.9 - 139.2%) -- guaranteed OHKO
252 SpA Blacephalon Shadow Ball vs. 252 HP / 0 SpD Marowak-Alola: 186-218 (111.3 - 130.5%) -- guaranteed OHKO



Calm | Levitate | Mago Berry

IVs: 31/0/31/31/31/31
EVs: 252 HP / 4 Def / 60 SpAtk / 148 SpDef / 44 Spe
Hydro Pump / Thunderbolt / Electroweb / Protect
In stock: 10
Rotom-Wash's main selling point is its single type weakness, which means your opponent will usually have to rely on neutral attacks to take it down. It can usually tank a few hits and offers speed control through Electroweb (the Electric equivalent of Icy Wind). Rotom-Wash has a great matchup against most rain teams, as well as sand teams. It can also be used against Mega Charizard Y, in which case use Electroweb to lower its speed first (Rotom-Wash can take a Solar Beam), and KO it on the following turn with Thunderbolt. While the power creep has made Rotom-Wash appear less bulky than it used to be, its great typing can be useful for a large variety of teams.
- Volt Switch allows Rotom-Wash to act as a pivot, at the cost of some power.
- Will-O-Wisp can be useful to deal with physical attackers, especially Mega Kangaskhan. However, Misty Terrain and the prevalence of special attackers makes it less useful overall than it once was.
- The third slot is also a perfect spot for Ally Switch, a way to give potential free turns to Rotom-Wash's partner and play some mind games!
- A Sitrus Berry can be used over the Mago for a more reliable activation, but Rotom-Wash really appreciates the extra recovery the Mago offers.
Outspeeds maximum speed Mega Charizard Y after Electroweb.
Defensive:
252+ SpA Mega Charizard Y Solar Beam vs. 252 HP / 148+ SpD Rotom-W: 132-156 (84 - 99.3%) -- guaranteed 2HKO after Mago Berry recovery
252+ Atk Parental Bond Mega Kangaskhan Double-Edge vs. 252 HP / 4 Def Rotom-W: 130-156 (82.8 - 99.3%) -- guaranteed 2HKO after Mago Berry recovery
252 SpA Tapu Koko Gigavolt Havoc (175 BP) vs. 252 HP / 148+ SpD Rotom-W in Electric Terrain: 136-162 (86.6 - 103.1%) -- 18.8% chance to OHKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 148+ SpD Rotom-W: 126-148 (80.2 - 94.2%) -- guaranteed 2HKO after Mago Berry recovery
252+ SpA Life Orb Tapu Lele Psychic vs. 252 HP / 148+ SpD Rotom-W in Psychic Terrain: 125-148 (79.6 - 94.2%) -- guaranteed 2HKO after Mago Berry recovery


Offensive:
60 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Landorus-T: 168-198 (101.8 - 120%) -- guaranteed OHKO
60 SpA Rotom-W Electroweb vs. 0 HP / 4 SpD Mega Charizard Y: 48-56 (31.3 - 36.6%) + 60 SpA Rotom-W Thunderbolt vs. 0 HP / 4 SpD Mega Charizard Y: 102-120 (66.6 - 78.4%)
60 SpA Rotom-W Thunderbolt vs. 252 HP / 0 SpD Tapu Fini: 92-110 (51.9 - 62.1%) -- guaranteed 2HKO
60 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Excadrill: 194-230 (104.3 - 123.6%) -- guaranteed OHKO



Modest | Levitate | Expert Belt

IVs: 31/0/30/31/31/31 [HP Ice] (Hyper trained to 31/0/31/31/31/31)
EVs: 92 HP / 228 SpAtk / 188 Spe
Overheat / Thunderbolt / Hidden Power Ice / Protect
In stock: 10
Note: EV spread by R-B-Y.
Unlike Rotom-Wash, Rotom-Heat is best used for its offensive potential, since the Fire-Electric-Ice coverage it offers can deal super effective damage to a large portion of the metagame. The SpAtk investment coupled with the Expert Belt allow it to score many important 1-hit KOs. However, the SpAtk drop caused by Overheat might make it necessary to switch Rotom-Heat out at times, providing your opponent with momentum, so make sure to use it at the right moment. Also always keep in mind that Rotom-Heat is relatively frail, so be careul of selecting the right matchups for it!
- Rotom-Heat's moveset is pretty unflexible; the support moves Rotom gets access to are generally better used on Rotom-Wash.
- The Expert Belt can be switched for a Z-crystal: Inferno Overdrive based on Overheat is a very powerful Z-move and has the added bonus of not lowering Rotom-Heat's SpAtk, while Gigavolt Havoc is a very nice option to tackle Tapu Fini in one hit. Many 1-hit KOs are however missed without the Expert Belt.
Outspeeds maximum speed Pelipper and uninvested Heatran.
Defensive:
252+ Atk Huge Power Mega Mawile Rock Slide vs. 92 HP / 0 Def Rotom-H: 114-136 (83.2 - 99.2%) -- guaranteed 2HKO
252+ Atk Mega Tyranitar Rock Slide vs. 92 HP / 0 Def Rotom-H: 116-140 (84.6 - 102.1%) -- 18.8% chance to OHKO
252+ SpA Tapu Fini Scald vs. 92 HP / 0 SpD Rotom-H: 116-138 (84.6 - 100.7%) -- 6.3% chance to OHKO
252+ SpA Ludicolo Scald vs. 92 HP / 0 SpD Rotom-H: 114-134 (83.2 - 97.8%) -- guaranteed 2HKO
252+ SpA Tapu Lele Psychic vs. 92 HP / 0 SpD Rotom-H in Psychic Terrain: 121-144 (88.3 - 105.1%) -- 31.3% chance to OHKO


Offensive:
228+ SpA Expert Belt Rotom-H Hidden Power Ice vs. 4 HP / 0 SpD Landorus-T: 187-221 (113.3 - 133.9%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Thunderbolt vs. 0 HP / 4 SpD Mega Charizard Y: 154-182 (100.6 - 118.9%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 4 SpD Aegislash-Shield: 175-209 (104.7 - 125.1%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Hidden Power Ice vs. 0 HP / 0 SpD Mega Salamence: 168-202 (98.8 - 118.8%) -- 93.8% chance to OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 4 SpD Mega Metagross: 226-269 (120.8 - 143.8%) -- guaranteed OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 180 HP / 148+ SpD Celesteela: 194-230 (99.4 - 117.9%) -- 93.8% chance to OHKO
228+ SpA Expert Belt Rotom-H Overheat vs. 252 HP / 0 SpD Assault Vest Tapu Bulu: 175-209 (98.8 - 118%) -- 87.5% chance to OHKO



Timid | Snow Warning | Light Clay

IVs: 31/0/31/31/31/31
EVs: 252 HP / 4 SpDef / 252 Spe
Aurora Veil / Freeze-Dry / Icy Wind / Encore
Egg moves*: Disable, Moonblast
In stock: 9
VGC 2018's weather wars between rain, sun and the occasional sand make it very difficult to successfully make use of Alolan Ninetales. Most opponents are able to deny Aurora Veil by switching up the weather with a switch or by Mega evolving. Nonetheless, if you can play around the opponent's weather control and find just one turn to set up Aurora Veil, the rest of your team will immensely benefit from it. After successfully setting up the Aurora Veil, Ninetales' job becomes supporting its partner with speed control and disruption, thanks to Icy Wind and Encore, until it gets KOed. This strategy should be paired with set up sweepers, most notably Snorlax, Calm Mind Tapu Fini or Calm Mind Tapu Lele, Nasty Plot Naganadel or even Tail Glow Xurkitree if you feel inspired by Sam Pandelis' Worlds finalist team. Alolan Ninetales is also a very nice fit on Perish Trap teams, since Aurora Veil will make stalling the Perish Song turns a lot easier, not to mention Ninetales' access to Encore and Disable.
- Blizzard is a tempting option thanks to its 100% accuracy in hail, but remember that most of your opponents are likely to change the weather. Since Alolan Ninetales is better as a support Pokémon, Icy Wind is generally more useful, while Freeze-Dry shines against rain teams featuring Pelipper and Ludicolo.
- Protect can definitely be added on the set, since opponents that can't change the weather will often try to KO Ninetales right away to deny Aurora Veil. However, the combination of this set's bulk and speed allows it to attempt to afford foregoing Protect in many cases.
- As mentioned in Usage Tips, Disable is an excellent option which pairs well with Perish Trap teams, but is still useful in several other occasions; Encore may be replaced by it.
- A Focus Sash is an option to ensure Alolan Ninetales lives a hit to set up Aurora Veil, but 4 turns of Aurora Veil can more easily by stalled out by the opponent, just like Tailwind or Trick Room. Since the very reason for using Alolan Ninetales is supporting the team with Aurora Veil, the Light Clay is important.
- Roar can be added in the last moveslot if you find yourself struggling with Trick Room.
Defensive:
252 SpA Naganadel Sludge Bomb vs. 252 HP / 4 SpD Ninetales-Alola: 152-180 (84.4 - 100%) -- 6.3% chance to OHKO
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 4 SpD Ninetales-Alola in Electric Terrain: 141-166 (78.3 - 92.2%) -- guaranteed 2HKO
124 Atk Aerilate Mega Salamence Double-Edge vs. 252 HP / 0 Def Ninetales-Alola: 154-183 (85.5 - 101.6%) -- 12.5% chance to OHK
252 Atk Tyranitar Rock Slide vs. 252 HP / 0 Def Ninetales-Alola: 122-146 (67.7 - 81.1%) -- guaranteed 2HKO after sandstorm damage
252+ Atk Mega Swampert Waterfall vs. 252 HP / 0 Def Ninetales-Alola in Rain: 160-189 (88.8 - 105%) -- 31.3% chance to OHKO
252+ SpA Mega Charizard Y Heat Wave vs. 252 HP / 4 SpD Ninetales-Alola in Sun through Light Screen: 152-179 (84.4 - 99.4%) -- guaranteed 2HKO
252+ Atk Tapu Bulu Wood Hammer vs. 252 HP / 0 Def Ninetales-Alola in Grassy Terrain through Reflect: 141-167 (78.3 - 92.7%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Kingdra Hydro Vortex (185 BP) vs. 252 HP / 4 SpD Ninetales-Alola in Rain through Light Screen: 139-163 (77.2 - 90.5%) -- guaranteed 2HKO

*Egg moves can be taught back to Pokémon in exchange for a Heart Scale at Mount Lanakila's Pokémon Center.

Special thanks to:
♥monomite for the gorgeous banner - click here for more amazing art!
♥Trainer Tower for the best damage calculator, their amazing survival calculator and Level 51's speed tiers.
♥shiny finder for the moral support!


Is there a limit to the amount of Pokémon I can request?
Nope! You are, however, limited to one copy of each Pokémon.

Can I use these Pokémon in official competitions / events?

Yes! Since all the original Pokémon I am giving away have been bred or soft-reset by me, there cannot be any legality issues with them.

Why is [insert Pokémon name] not here?

Breeding and training the current lineup has already taken an insane amount of time and effort, and I believe these 50 Pokémon offer the possibility of a ton of solid teams matching all kinds of play styles, which was my goal.

I'm sorry if your favourite got left behind - hopefully you still find something helpful among the 5
Sent to: Draelok, KraXatu, yiy1156, Mad Paladin, BlackoutSLM, TheForgottenSoul, Tapu Koko Loko, sater10, C y 1, Plaethoria, Vincevega8210, Cancaro Man, EngyAlkeKengy! and Marrilandra

Hail Magikarp : Seems like this isn't your day, I couldn't find your Cutiefly, could it have gotten sniped this time? :/

Shikdum22, Dre@d and Ebyss : I'm very sorry, the last few Stakataka were requested before you did :/ There will be 10 new ones on Monday!

Torqan : Same with Zapdos, unfortunately they became out of stock before your deposit, I'm sorry, more will be added next week!
Thank you very much :D ! Got mai boi :)
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 8)

Top