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Cloyster (Done) [Approval 2/2] [GP 2/2]

EDIT: My laundry list was too long and nitpicky because I literally just read through it and commented on what I'd rather see. I'll soon have it distilled it to the relevant bits.
EDIT 2: Distilled now.
It still looks intimidating, though.



I still have a laundry list of changes:

Overview:

It reads like a Set Comments section. Consider condensing this.


Offensive Set Comments:

"Over a longer match the damage from Spikes can play a key role in wearing down the opponent into KO range for boosting sweepers and will help grind down opposing stall teams."
It's worth mentioning, too, that Spikes prevents the opponent from simply stalling you out by repeatedly switching back and forth. It also severely limits the effectiveness of grounded, prediction-reliant offensive Pokemon (Marowak, Machamp, Rhydon, Nidoking), since your opponent is a lot less likely to chance a mispredict if they have to take 12.5% just for making the double-switch

"Surf provides an excellent offensive option for Cloyster to excercise against Pokemon like Rhydon and Skarmory hoping to absorb Explosion."
It's also a good idea to mention that it can wear away at Ghost-types, too.

"Surf allows Cloyster to act as a solid Marowak counter on teams that lack Skarmory, or that desire an additional support option against Ground-types like Snorlax."
Snorlax isn't a Ground-type...

You slash in Ice Beam as an alternative to Toxic, but don't mention it in this section.


Offensive AC

"Raikou is especially noteworthy for its ability to slam Starmie with a Super Effective Thunderbolt or Thunder."
That's not the whole story. A lot of teams won't have more than Snorlax and Raikou to switch into your own Raikou. If only 2 out of 6 Pokemon can safely stay in on Raikou, you're going to be playing the Spikes + Roar game for a while.


Defensive Set Comments

You should name Exeggutor and Zapdos as the main things you'd want to hit with Ice Beam. Dragonite, too, though he's not terribly common. It's also worth mentioning that Ice Beam can be used to go for the freeze, especially against Starmie.


Defensive AC

"Getting rid of opposing Starmie, Forretress, and Cloyster is paramount if you want to be able to keep Spikes on the field."
Taking out Forretress isn't such a big deal since Cloyster itself 3HKOs it. Forr keeps spikes on Cloy because it Toxics on the switch, but conversely, Cloy keeps spikes on Forr because Forr can't switch in on Surf.

"Misdreavus is wonderful as a spin blocker because it can force out both Cloyster and Forretress with the threat of Mean Look/Perish Song."
But the main reason it's used over Gengar is because it's not weak to Starmie's Psychic.


OO

"Hidden Power is more consistent than Toxic and will do more damage off the bat."
The first part of this sentence I don't like. It's not really more "consistent." It 2HKOs opposing Cloyster, whereas it would normally have to wait for Toxic to wear the other Cloyster down, in which time your own Cloyster would also likely be worn down from the opponent's Cloyster's Toxic. However, if anything, it's less consistent because it doesn't do anything to Starmie (32-38% iirc, easily Recoverable).


Checks & Counters:

"Surf can sometimes 3HKO"
Surf will usually 3HKO. Forretress shouldn't be switching in to spin against Cloy, though, so if you're going to mention him as a counter, mention that he's strictly a Spikes Counter (not a Cloy counter) that comes in to use Rapid Spin well after Cloyster has already switched out and Spikes have been on your side for a while. Ideally, Forretress outlasts Cloy by Toxicing it on the switch, waiting for it to die, then Spinning Spikes away once and for all when Cloy is dead.

"Other special attackers such as Gengar and Misdreavus also make good checks because they both boast good Special Defense"
They don't really have good Special Defense, though they can kinda afford to take a Surf (unlike, say, Forretress or Skarmory attempting to predict the boom) since they scare Cloy right out. Also, Misdreavus isn't really a Special Attacker. Just call them Ghosts.

"Machamp can threaten Cloyster with a powerful Cross Chop, but it will need to be wary of Explosion and switching into Surf."
Machamp should be coming in on Double-Switches. Using it as a Cloyster counter is how you lose Machamp without doing anything with it. Don't mention Machamp as a Cloyster counter, unless you're talking about the uncommon Rest + Sleep Talk variety.

"Water-types with Rapid Spin such as Starmie and opposing Cloyster are also good Cloyster checks. They will fear little from Cloyster barring Toxic or Explosion and can remove entry hazards with Rapid Spin."
I'm having a weird feeling of Deja Vu...

"However, with powerful attacks Cloyster can be dealt with easily."
Take out this filler sentence, it adds nothing.
 
oh I can do this :3

[Overview]

<p>Cloyster's purpose in OU rotates (revolves) around one move-(—)Spikes. Cloyster is one of only 2 (two) OU Pokemon that can effectively lay Spikes, thereby dealing 12.5% damage per switch on all non- (Pokemon, barring) Flying-types. As a Spiker(comma) Cloyster boasts a decently powerful Surf and Explosion. These two moves in conjunction give it the ability to support its team offensively once Spikes are on the field. Cloyster also has decent s(S)peed, which it can use to outrun and Explode on threats that its main competition, Forretress, cannot. Cloyster's better offensive synergy, STAB, and more dangerous Explosion are the primary reasons for using (to use) it over Forretress as a Spiker.<p>

<p>While Cloyster shines in its niche role as a Spikes user and Rapid Spinner (user of both Spikes and Rapid Spin,) it still has several glaring weaknesses. Cloyster's low HP and Special Defense(comma) combined with a lack of stable recovery outside of Leftovers(comma) prevent it from taking more than only a handful of attacks before being KO'ed. Forretress has more defensive staying power because of key resistances to Psychic and Normal attacks, an immunity to Toxic, and its lack of weaknesses save for Fire. Forretress has one other major selling point (over Cloyster)-(—)Hidden Power Bug. Starmie is one of the most prominent Rapid Spinners (spinners) in OU and with Hidden Power Bug Forretress can nail an important 2HKO after one round of Spikes damage. However, despite Cloyster's issues, it can still provide unique advantages as a Spiker and should never be overlooked for a spot on either offensive or defensive teams.</p>

[SET]
name: Offensive
move 1: Spikes
move 2: Surf
move 3: Toxic / Ice Beam (<- spaces between /)
move 4: Explosion
Item: Leftovers

[SET COMMENTS]

<p>This Cloyster is simple and easy to use <redundant>. Come in on a weak physical attacker or wall, set up Spikes, fire away with Surf or Toxic, and switch out while (when) they bring in one of Cloyster's counters. Spikes is an easy first choice and is the main draw to using Cloyster. The 12.5% damage (that) Spikes deals per switch will punish opposing teams that try to double switch in order to gain better match(hyphen)ups. Grounded prediction(hyphen)oriented Pokemon such as Nidoking, Marowak, Machamp, and Rhydon will especially suffer from Spikes damage. Over a longer match the damage from Spikes can play a key role in wearing down the opponent (down) into KO range for boosting sweepers and will help grind down opposing stall teams. Surf provides an excellent offensive option for Cloyster to excercise against any Misdreavus, Gengar, Rhydon, and (or) Skarmory hoping to switch into an Explosion. Surf is one of the main differences between Cloyster and Forretress. Unlike Forretress(comma) Cloyster can go on (the) offense against a wider range of opponents <it's not "wider" because you're contrasting with Forretress>. Surf allows Cloyster to act as a solid Marowak counter on teams that lack Skarmory, or that desire an additional support option against Snorlax. Cloyster also makes a pretty good Quagsire counter. Toxic is incredibly useful for hitting Water-type Rapid Spinners (spinners) such as Starmie and opposing Cloyster. Ice Beam can be used for additional Ssuper Eeffective coverage against Zapdos and Exeggutor, but Toxic is (generally) a much better option because it can wear down opposing Rapid Spinners. Explosion is the final option and gives Closyter an ace in the hole against Starmie, Raikou, Suicune, Snorlax, Blissey(comma) and Zapdos. A defensive <unsure about the wording of this? What do you mean by "defensive"?> Explosion, used effectively, can help prevent Cloyster's team from being swept in emergency situations.</p>

[Additional CommentsADDITIONAL COMMENTS]

<p>With the right support(comma) Cloyster can be a useful choice for both offensive and defensive teams looking for a Spikes user. Cloyster really enjoys support from Ghost-types that can block Rapid Spin, thereby keeping Spikes on the field for as long as possible. Misdreavus is the best option as it can serve as a very effective stall-breaker, and can take hits better than Gengar. Misdreavus is also not weak to common Psychic(- and) or Ground-type moves. Misdreavus(') ability to force switches through the threat of Mean Look and Perish Song(comma) combined with Cloyster(')s ability to lay Spikes(comma) can easily rack up damage on opposing teams. Cloyster also enjoys support from more offensive Pokemon that benefit form (from) Spikes support. Mixed and set-up sweepers like (such as) Zapdos, Raikou, Nidoking, and Snorlax love the extra damage Spikes provides. The additional passive damage will allow these sweepers to nail important KOes against opposing Pokemon such as Snorlax.</p>

<p>Cloyster absolutely loves partners that can force switches. Phazing moves(comma) like (including) Roar and Whirlwind(comma) will force the opponent to switch often, raking up large amounts of Spikes damage. Phazers such as Raikou, Rhydon, Steelix, and Skarmory all make wonderful partners. Raikou is especially noteworthy for its ability to slam Starmie with a Ssuper Eeffective Thunderbolt or Thunder. Few teams will carry more than one or two counters to Raikou, allowing you (for) additional opportunities to switch in and phaze. Cloyster also works well with Toxic support. The extra damage from Toxic and Spikes can force the opponent to Rest more often, or allow Toxic to KO an opponent one turn sooner. Forcing opponents to use Rest instead of attacking is another benefit from (to using) Toxic. The extra damage from Toxic and Spikes can force the opponent to Rest more often, or allow Toxic to KO an opponent one turn sooner. When using Spikes it is important to keep the long(hyphen)term benefit in mind.</p>

<p>Offensive Cloyster also works well on teams centered around Explosion. Fast paced teams that rely on Explosion love the Spikes support Cloyster can provide as well as its ability to draw out and Explode on Starmie. While exploding on Starmie will allow it to use its faster Rapid Spin(comma) it will open up a hole other Exploders or sweepers can exploit. Cloyster's ideal use on an Explosion team would be to set up Spikes and then explode or attack against an opposing wall or dangerous switch-in like (such as) Snorlax. While Explosion teams are risky(comma) they can also be surprisingly effective. Cloyster helps nullify some of that risk by forcing the opponent to play in predictable ways, such as always bringing in Starmie as Cloyster (sets up) Spikes. The extra Spikes support for suicide teams can also be very effective in nailing certain otherwise hard-to-KO opponents with Explosion.

[SET]
name: Defensive
move 1: Rapid Spin
move 2: Spikes
move 3: Surf
move 4: Toxic / Rest / Ice Beam (<- spaces between /)
item: Leftovers

[SET COMMENTS]

<p>Cloyster is one of only 3 (three) Pokemon that can use both Spikes and Rapid Spin at the same time. Combining the roles of both (a) Spiker and Rapid Spinner (spinner) turns Cloyster into an effective utility Pokemon that can be used on both defensive and offensive teams. Spikes allows Cloyster to provide team support through passive damage. Rapid Spin is there as an option for Cloyster to clear Spikes from its own side of the field. With a combination of Rapid Spin and Spikes(comma) Cloyster can fulfill two duties at the same time-(—)clearing and laying entry hazards. </p>

<p>The third slot is for Surf as the obligatory STAB (move). Surf provides a constant option to wear down opponents when necessary. Surf is suggested over Ice Beam because of its ability to do (it does) more damage against opposing Rapid Spinners (spinners) such as opposing Cloyster and Forretress. Surf also offers better coverage against Ground(hyphen) and Rock-types such as Tyranitar, Steelix, and Rhydon. The ability to go on the offensive with Surf(comma) combined with Cloyster's better Speed(comma) are the primary reasons for using Cloyster over Forretress as a defensive spinner and Spiker. The last slot is for a move of your choice. Toxic is the suggested option because it will give Cloyster an option against Cloyster and Starmie (bulky Water-types who take little damage from Surf). Toxic will also force certain opponents to use Rest instead of attacking or to switch out to avoid more damage. Rest is useful to restore Cloyster's health, but without a cleric it(')s virtually useless and should not be used. A sleeping Cloyster is nothing but a deadweight, and it will often fail to survive the two turns required to wake back up. However, Rest will allow Cloyster to become a 100% Steelix counter if there are no entry hazards on your side of the field. Ice Beam can be used if you desire Ssuper Eeffective coverage against Dragonite, Exeggutor, and Zapdos, but Toxic is a far superior option because of its ability to hit Rapid Spinners such as Starmie and opposing Cloyster (overall). It is also good to keep in mind that Cloyster cannot use Explosion and Rapid Spin at the same time.</p>

[Additional CommentsADDITIONAL COMMENTS]

<p>All of the partners for the Offensive set are good partners for the Defensive set. Because its primary goal is to keep Spikes on the field, Cloyster will always want partners who can spinblock effectively or who can KO opposing Rapid Spinners (spinners). Getting rid of opposing Starmie, and Cloyster is paramount if you want to be able to keep Spikes on the field. Misdreavus is wonderful as a spin(no space)blocker because it can force out both Cloyster and Forretress with the threat of Mean Look/ (and) Perish Song. It also has the additional benefit of not being weak to Starmie's Psychic (, which Gengar is). Ghost-typing gives Misdreavus an immunity to Explosion and Rapid Spin, as well as a resistance to Hidden Power Bug. Misdreavus will need to be careful of switching into a Toxic or Surf though; it will be easily worn down if it isn't careful. Raikou is always a great option because it can easily KO Starmie or (and) Cloyster with (a) STAB Thunder. Raikou also works as a wonderful phazing partner, and can switch in on the Electric attacks that Cloyster fears so strongly. Tyranitar is a wonderful partner for Cloyster and Rapid Spinners (spinners) in general. Its powerful Pursuit will nail Ghost-types who switch-in(no space)to Cloyster to block Rapid Spin. Once any spin(no space)blockers are gone(comma) Cloyster will be able to remove Spikes with impunity.</p>

[Other Options]

<p>Beyond the stated moves(comma) Cloyster has a few other interesting options that it can use to surprise the opponent. Clamp is a good option when using Explosion because it will prevent the opponent from switching out to a Steel-type or Ghost(-type). Hidden Power Electric (or) Grass can give Cloyster an edge against opposing Cloyster in Rapid Spin/Spikes (Rapid Spin and Spikes) wars. Hidden Power will do more damage than Toxic right off the bat but it will fail to do significant damage to Starmie. Icy wWind is an option versus (against) faster opponents by (to) lowering their sSpeed. Icy Wind's sSpeed drop will give Cloyster an edge against (over) Tentacruel, Raikou, and Starmie especially. The ability to lower the opponent(')s Speed can also boosts Cloyster's chances of using Explosion before the opponent can set up Reflect, use Rapid Spin, or KO (Cloyster). Reflect is another decent option for Cloyster. The extra defense can allow (let) Cloyster to survive a little bit longer, and will give its team a nice boost when it switches out. However, it should be noted that like Explosion, Reflect is illegal with Rapid Spin.</p>

[Checks and Counter]

<p>Cloyster's entire purpose is to keep Spikes on the field; therefore, the easiest way to check Cloyster is to keep Spikes off the field. Rapid Spinners like (Rapid Spin users such as) Starmie, Forretress, and opposing Cloyster make (your own) Cloyster's life a nightmare and decrease its ability to support its team. Starmie is not afraid of Cloyster's Surf and can easily switch in and remove Spikes with Rapid Spin. Opposing Cloyster(comma) with their high dDefense and resistance to Surf(comma) are able to not only remove Spikes but to set up their own. Forretress is bulkier than both Starmie and Cloyster(comma) is immune to Toxic(comma) and resists Explosion. Like Cloyster, Forretress can both remove opposing Spikes and lay its own. However, because Cloyster's Surf will 3HKO(comma) Forretress will not be able to take on Cloyster directly.</p>

<p>Beyond Rapid Spinning (spinning,) Cloyster is easily checked by powerful offensive opponents. While Cloyster boasts sky(hyphen)high Defense(comma) it has gutter worthy Special Defense. Powerful Electric-types like (such as) Raikou and Zapdos are especially threatening (thanks to) Thunderbolt(')s easy OHKO. Ghosts(-types,) such as Gengar and Misdreavus(comma) also make good checks because they have decent Special Defense, access to Electric-type moves, and the ability to block Rapid Spin and Explosion. Gengar will always OHKO with Thunder, and Misdreavus with Thunder can OHKO after one turn of Spikes damage. Cloyster(comma) however(comma) will seldom try to stay in on these opponents, preferring to use Surf or Toxic on the switch and then switching away to a fellow phazer or special wall. Powerful physical attacks will also spell doom for Cloyster. STAB Rock Slide will do a great deal of damage to Cloyster, but no Rock-types will enjoy switching in on Cloyster's STAB Surf. Keep in mind that using walls or tanks to check Cloyster is always a risky proposition, because of the threat from Explosion, and the possibility of Cloyster setting up Spikes or using Rapid Spin.</p>​


[Overview]

<p>Cloyster's purpose in OU revolves around one move—Spikes. Cloyster is one of only two OU Pokemon that can effectively lay Spikes, thereby dealing 12.5% damage per switch on all Pokemon, barring Flying-types. As a Spiker, Cloyster boasts a decently powerful Surf and Explosion. These two moves in conjunction give it the ability to support its team offensively once Spikes are on the field. Cloyster also has decent Speed, which it can use to outrun and Explode on threats that its main competition, Forretress, cannot. Cloyster's better offensive synergy, STAB, and more dangerous Explosion are the primary reasons to use it over Forretress as a Spiker.<p>

<p>While Cloyster shines in its niche role as a user of both Spikes and Rapid Spin, it still has several glaring weaknesses. Cloyster's low HP and Special Defense, combined with a lack of stable recovery outside of Leftovers, prevent it from taking more than a handful of attacks before being KOed. Forretress has more defensive staying power because of key resistances to Psychic and Normal attacks, an immunity to Toxic, and its lack of weaknesses save for Fire. Forretress has one other major selling point over Cloyster—Hidden Power Bug. Starmie is one of the most prominent spinners in OU and with Hidden Power Bug Forretress can nail an important 2HKO after one round of Spikes damage. However, despite Cloyster's issues, it can still provide unique advantages as a Spiker and should never be overlooked for a spot on either offensive or defensive teams.</p>

[SET]
name: Offensive
move 1: Spikes
move 2: Surf
move 3: Toxic / Ice Beam
move 4: Explosion
Item: Leftovers

[SET COMMENTS]

<p>This Cloyster is easy to use. Come in on a weak physical attacker or wall, set up Spikes, fire away with Surf or Toxic, and switch out when they bring in one of Cloyster's counters. Spikes is an easy first choice and is the main draw to using Cloyster. The damage that Spikes deals per switch will punish opposing teams that try to double switch in order to gain better match-ups. Grounded prediction-oriented Pokemon such as Nidoking, Marowak, Machamp, and Rhydon will especially suffer from Spikes damage. Over a longer match the damage from Spikes can play a key role in wearing the opponent down into KO range for boosting sweepers and will help grind down opposing stall teams. Surf provides an excellent offensive option for Cloyster to exercise against any Misdreavus, Gengar, Rhydon, or Skarmory hoping to switch into an Explosion. Surf is one of the main differences between Cloyster and Forretress. Unlike Forretress, Cloyster can go on the offense against a wide range of opponents. Surf allows Cloyster to act as a solid Marowak counter on teams that lack Skarmory, or that desire an additional support option against Snorlax. Cloyster also makes a pretty good Quagsire counter. Toxic is incredibly useful for hitting Water-type spinners such as Starmie and opposing Cloyster. Ice Beam can be used for super effective coverage against Zapdos and Exeggutor, but Toxic is generally a much better option. Explosion is the final option and gives Closyter an ace in the hole against Starmie, Raikou, Suicune, Snorlax, Blissey, and Zapdos. A defensive <unsure about the wording of this? What do you mean by "defensive"?> Explosion, used effectively, can help prevent Cloyster's team from being swept in emergency situations.</p>

[ADDITIONAL COMMENTS]

<p>With the right support, Cloyster can be a useful choice for both offensive and defensive teams looking for a Spikes user. Cloyster really enjoys support from Ghost-types that can block Rapid Spin, thereby keeping Spikes on the field for as long as possible. Misdreavus is the best option as it can serve as a very effective stallbreaker, and can take hits better than Gengar. Misdreavus is also not weak to common Psychic- and Ground-type moves. Misdreavus' ability to force switches through the threat of Mean Look and Perish Song, combined with Cloyster's ability to lay Spikes, can easily rack up damage on opposing teams. Cloyster also enjoys support from more offensive Pokemon that benefit from Spikes support. Mixed and set-up sweepers such as Zapdos, Raikou, Nidoking, and Snorlax love the extra damage Spikes provides. The additional passive damage will allow these sweepers to nail important KOes against opposing Pokemon such as Snorlax.</p>

<p>Cloyster absolutely loves partners that can force switches. Phazing moves, including Roar and Whirlwind, will force the opponent to switch often, raking up large amounts of Spikes damage. Phazers such as Raikou, Rhydon, Steelix, and Skarmory all make wonderful partners. Raikou is especially noteworthy for its ability to slam Starmie with a super effective Thunderbolt or Thunder. Few teams will carry more than one or two counters to Raikou, allowing for opportunities to switch in and phaze. Cloyster also works well with Toxic support. The extra damage from Toxic and Spikes can force the opponent to Rest more often, or allow Toxic to KO an opponent one turn sooner. Forcing opponents to use Rest instead of attacking is another benefit to using Toxic. The extra damage from Toxic and Spikes can force the opponent to Rest more often, or allow Toxic to KO an opponent one turn sooner. When using Spikes it is important to keep the long-term benefit in mind.</p>

<p>Offensive Cloyster also works well on teams centered around Explosion. Fast paced teams that rely on Explosion love the Spikes support Cloyster can provide as well as its ability to draw out and Explode on Starmie. While exploding on Starmie will allow it to use its faster Rapid Spin, it will open up a hole other Exploders or sweepers can exploit. Cloyster's ideal use on an Explosion team would be to set up Spikes and then explode or attack against an opposing wall or dangerous switch-in such as Snorlax. While Explosion teams are risky, they can also be surprisingly effective. Cloyster helps nullify some of that risk by forcing the opponent to play in predictable ways, such as always bringing in Starmie as Cloyster sets up Spikes. The extra Spikes support for suicide teams can also be very effective in nailing certain hard-to-KO opponents with Explosion.

[SET]
name: Defensive
move 1: Rapid Spin
move 2: Spikes
move 3: Surf
move 4: Toxic / Rest / Ice Beam
item: Leftovers

[SET COMMENTS]

<p>Cloyster is one of only three Pokemon that can use both Spikes and Rapid Spin. Combining the roles of both a Spiker and spinner turns Cloyster into an effective utility Pokemon that can be used on both defensive and offensive teams. Spikes allows Cloyster to provide team support through passive damage. Rapid Spin is there as an option for Cloyster to clear Spikes from its own side of the field. With a combination of Rapid Spin and Spikes, Cloyster can fulfill two duties at the same time—clearing and laying entry hazards. </p>

<p>The third slot is for Surf as the obligatory STAB move. Surf provides a constant option to wear down opponents when necessary. Surf is suggested over Ice Beam because it does more damage against spinners such as opposing Cloyster and Forretress. Surf also offers better coverage against Ground- and Rock-types such as Tyranitar, Steelix, and Rhydon. The ability to go on the offensive with Surf, combined with Cloyster's better Speed, are the primary reasons for using Cloyster over Forretress as a defensive spinner and Spiker. The last slot is for a move of your choice. Toxic is the suggested option because it will give Cloyster an option against bulky Water-types who take little damage from Surf. Toxic will also force certain opponents to use Rest instead of attacking or to switch out to avoid more damage. Rest is useful to restore Cloyster's health, but without a cleric it's virtually useless and should not be used. A sleeping Cloyster is nothing but deadweight, and it will often fail to survive the two turns required to wake back up. However, Rest will allow Cloyster to become a 100% Steelix counter if there are no entry hazards on your side of the field. Ice Beam can be used if you desire super effective coverage against Dragonite, Exeggutor, and Zapdos, but Toxic is a far superior option overall. It is also good to keep in mind that Cloyster cannot use Explosion and Rapid Spin at the same time.</p>

[ADDITIONAL COMMENTS]

<p>All of the partners for the Offensive set are good partners for the Defensive set. Because its primary goal is to keep Spikes on the field, Cloyster will always want partners who can spinblock effectively or who can KO opposing spinners. Getting rid of opposing Starmie, and Cloyster is paramount if you want to be able to keep Spikes on the field. Misdreavus is wonderful as a spinblocker because it can force out both Cloyster and Forretress with the threat of Mean Look and Perish Song. It also has the additional benefit of not being weak to Starmie's Psychic, which Gengar is. Ghost-typing gives Misdreavus an immunity to Explosion and Rapid Spin, as well as a resistance to Hidden Power Bug. Misdreavus will need to be careful of switching into a Toxic or Surf though; it will be easily worn down if it isn't careful. Raikou is always a great option because it can easily KO Starmie and Cloyster with a STAB Thunder. Raikou also works as a wonderful phazing partner, and can switch in on the Electric attacks that Cloyster fears so strongly. Tyranitar is a wonderful partner for Cloyster and spinners in general. Its powerful Pursuit will nail Ghost-types who switch into Cloyster to block Rapid Spin. Once any spinblockers are gone, Cloyster will be able to remove Spikes with impunity.</p>

[Other Options]

<p>Beyond the stated moves, Cloyster has a few other interesting options that it can use to surprise the opponent. Clamp is a good option when using Explosion because it will prevent the opponent from switching out to a Steel- or Ghost-type. Hidden Power Electric or Grass can give Cloyster an edge against opposing Cloyster in Rapid Spin and Spikes wars. Hidden Power will do more damage than Toxic right off the bat but it will fail to do significant damage to Starmie. Icy Wind is an option against faster opponents to lower their Speed. Icy Wind's Speed drop will give Cloyster an edge over Tentacruel, Raikou, and Starmie especially. The ability to lower the opponent's Speed can also boost Cloyster's chances of using Explosion before the opponent can set up Reflect, use Rapid Spin, or KO Cloyster. Reflect is another decent option for Cloyster. The extra defense can let Cloyster survive a little bit longer, and will give its team a nice boost when it switches out. However, it should be noted that like Explosion, Reflect is illegal with Rapid Spin.</p>

[Checks and Counter]

<p>Cloyster's entire purpose is to keep Spikes on the field; therefore, the easiest way to check Cloyster is to keep Spikes off the field. Rapid Spin users such as Starmie, Forretress, and opposing Cloyster make your own Cloyster's life a nightmare and decrease its ability to support its team. Starmie is not afraid of Cloyster's Surf and can easily switch in and remove Spikes with Rapid Spin. Opposing Cloyster, with their high Defense and resistance to Surf, are able to not only remove Spikes but set up their own. Forretress is bulkier than both Starmie and Cloyster, is immune to Toxic, and resists Explosion. Like Cloyster, Forretress can both remove opposing Spikes and lay its own. However, because Cloyster's Surf will 3HKO, Forretress will not be able to take on Cloyster directly.</p>

<p>Beyond spinning, Cloyster is easily checked by powerful offensive opponents. While Cloyster boasts sky-high Defense, it has gutter worthy Special Defense. Powerful Electric-types such as Raikou and Zapdos are especially threatening thanks to Thunderbolt's easy OHKO. Ghost-types, such as Gengar and Misdreavus, also make good checks because they have decent Special Defense, access to Electric-type moves, and the ability to block Rapid Spin and Explosion. Gengar will always OHKO with Thunder, and Misdreavus with Thunder can OHKO after one turn of Spikes damage. Cloyster, however, will seldom try to stay in on these opponents, preferring to use Surf or Toxic on the switch and then switching away to a fellow phazer or special wall. Powerful physical attacks will also spell doom for Cloyster. STAB Rock Slide will do a great deal of damage to Cloyster, but no Rock-types will enjoy switching in on Cloyster's STAB Surf. Keep in mind that using walls or tanks to check Cloyster is always a risky proposition, because of the threat from Explosion, and the possibility of Cloyster setting up Spikes or using Rapid Spin.</p>​

contrib_gp.png

GP (1/2)

Really just minor things, I generally like your prose a lot! Just one note; "Rapid Spinners" isn't an acceptable phrase. Use "Rapid Spin user" or just "spinner." Good work though. :D
 
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[Overview]

<p>Cloyster's purpose in OU revolves around one move—Spikes. Cloyster is one of only two OU Pokemon that can effectively lay Spikes, thereby dealing 12.5% damage per switch-in on all Pokemon, barring Flying-types. As a Spikes user, Cloyster boasts a decently powerful Surf and Explosion. These two moves in conjunction give it the ability to support its team offensively once Spikes are on the field. Cloyster also has decent Speed, which it can use to outrun and Explode on threats that its main competition, Forretress, cannot. Cloyster's better offensive synergy, STAB, and more dangerous Explosion are the primary reasons to use it over Forretress as a Spikes setter.</p>

<p>While Cloyster shines in its niche role as a user of both Spikes and Rapid Spin, it still has several glaring weaknesses. Cloyster's low HP and Special Defense, combined with a lack of stable recovery outside of Leftovers, prevent it from taking more than a handful of attacks before being KOed. Forretress has more defensive staying power because of key resistances to Psychic- and Normal-type attacks, an immunity to Toxic, and its lack of weaknesses save for Fireonly one weakness. Forretress has one other major selling point over Cloyster—Hidden Power Bug. Starmie is one of the most prominent spinners in OU,(comma) and with Hidden Power Bug Forretress can nail an important 2HKO after one round of Spikes damage. However, despite Cloyster's issues, it can still provide unique advantages as a Spikes user and should never be overlooked for a spot on either offensive or defensive teams.</p>

[SET]
name: Offensive
move 1: Spikes
move 2: Surf
move 3: Toxic / Ice Beam
move 4: Explosion
Iitem: Leftovers

[SET COMMENTS]

<p>This Cloyster is easy to use. Come in on a weak physical attacker or wall, set up Spikes, fire away with Surf or Toxic, and switch out when they opponent brings in one of Cloyster's counters. Spikes is an easy first choice and is the main draw to using Cloyster. The damage that Spikes deals per switch will punish opposing teams that try to double switch in order to gain better match-ups. Grounded prediction-oriented Pokemon such as Nidoking, Marowak, Machamp, and Rhydon will especially suffer from Spikes damage. Over a longer match, the damage from Spikes can play a key role in wearing the opponent down into KO range for boosting sweepers and will help grind down opposing stall teams. Surf provides an excellent offensive option for Cloyster to exercise against any Misdreavus, Gengar, Rhydon, or Skarmory hoping to switch into an Explosion. Surf is one of the main differences between Cloyster and Forretress. Unlike Forretress, Cloyster can go on the offensive against a wide range of opponents. Surf allows Cloyster to act as a solid Marowak counter on teams that lack Skarmory, or that desire and as an additional support option against Snorlax. Cloyster also makes a pretty good Quagsire counter. Toxic is incredibly useful for hitting Water-type spinners such as Starmie and opposing Cloyster. Ice Beam can be used for super effective coverage against Zapdos and Exeggutor, but Toxic is generally a much better option. Explosion is the final option and gives Closyter an ace in the hole against Starmie, Raikou, Suicune, Snorlax, Blissey, and Zapdos. Explosion, used effectively, can help prevent Cloyster's team from being swept in emergency situations.</p>

[ADDITIONAL COMMENTS]

<p>With the right support, Cloyster can be a useful choice for both offensive and defensive teams looking for a Spikes usetter. Cloyster really enjoys support from Ghost-types that can block Rapid Spin, thereby keeping Spikes on the field for as long as possible. Misdreavus is the best option as it can serve as a very effective stallbreaker,(remove comma) and can take hits better than Gengar. Misdreavus is also not weak to common Psychic- and Ground-type moves. Misdreavus's ability to force switches through the threat of Mean Look and Perish Song, combined with Cloyster's ability to lay Spikes, can easily rack up damage on opposing teams. Cloyster also enjoys support from more offensive Pokemon that benefit from Spikes support. Mixed and set-up sweepers such as Zapdos, Raikou, Nidoking, and Snorlax love the extra damage Spikes provides. The additional passive damage will allow these sweepers to nail important KOes against opposing Pokemon such as Snorlax.</p>

<p>Cloyster absolutely loves partners that can force switches. Phazing moves, including Roar and Whirlwind, will force the opponent to switch often, racking up large amounts of Spikes damage. Phazers such as Raikou, Rhydon, Steelix, and Skarmory all make wonderful partners. Raikou is especially noteworthy for its ability to slam Starmie with a super effective Thunderbolt or Thunder. Few teams will carry more than one or two counters to Raikou, allowing for opportunities to switch in and phaze. Cloyster also works well with Toxic support. The extra damage from Toxic and Spikes can force the opponent to Rest more often, or allow Toxic to KO an opponent one turn sooner. Forcing opponents to use Rest instead of attacking is another benefit to using Toxic. The extra damage from Toxic and Spikes can force the opponent to Rest more often, or allow Toxic to KO an opponent. When using Spikes it is important to keep the long-term benefit in mind.</p> (I'm not sure what happened here but one sentence was there twice and forcing the opponent to use Rest was mentioned like three times ?_?)

<p>Offensive Cloyster also works well on teams centered around Explosion. Fast-(hyphen)paced teams that rely on Explosion love the Spikes support Cloyster can provide as well as its ability to draw out and Explode on Starmie. While eExploding on Starmie will allow it to use its faster Rapid Spin, it will open up a hole other Explodsion users or sweepers can exploit. Cloyster's ideal use on an Explosion team would be to set up Spikes and then eExplode or attack against an opposing wall or dangerous switch-in such as Snorlax. While Explosion teams are risky, they can also be surprisingly effective. Cloyster helps nullify some of that risk by forcing the opponent to play in predictable ways, such as always bringing in Starmie as Cloyster sets up Spikes. The extra Spikes support for suicide teams can also be very effective in nailing certain hard-to-KO opponents with Explosion.</p>

[SET]
name: Defensive
move 1: Rapid Spin
move 2: Spikes
move 3: Surf
move 4: Toxic / Rest / Ice Beam
item: Leftovers

[SET COMMENTS]

<p>Cloyster is one of only three Pokemon that can use both Spikes and Rapid Spin. Combining the roles of both a Spikes user and spinner turns Cloyster into an effective utility Pokemon that can be used on both defensive and offensive teams. Spikes allows Cloyster to provide team support through passive damage. Rapid Spin is there as an option forallows Cloyster to clear Spikes from its own side of the field. With a combination of Rapid Spin and Spikes, Cloyster can fulfill two duties at the same time—clearing and laying entry hazards.(remove space)</p>

<p>The third slot is for Surf as the obligatory STAB move. Surf provides a constant option to wear down opponents when necessary. Surf is suggested over Ice Beam because it does more damage against spinners such as opposing Cloyster and Forretress. Surf; it also offers better coverage against Ground- and Rock-types such as Tyranitar, Steelix, and Rhydon. The ability to go on the offensive with Surf, combined with Cloyster's better Speed, are the primary reasons for using Cloyster over Forretress as a defensive spinner and Spikes setter. The last slot is for a move of your choice. Toxic is the suggested option because it will give Cloyster an option against bulky Water-types whothat take little damage from Surf. Toxic will also force certain opponents to use Rest instead of attacking or to switch out to avoid more damage. Rest is useful to restore Cloyster's health, but without a cleric it's virtually useless and should not be used. A sleeping Cloyster is nothing but dead(space)weight,(remove comma) and it will often fail to survive the two turns required to wake back up. However, Rest will allow Cloyster to become a 100% Steelix counter if there are no entry hazards on your side of the field. Ice Beam can be used if you desire super effective coverage against Dragonite, Exeggutor, and Zapdos, but Toxic is a far superior option overall. It is also good to keep in mind that Cloyster cannot use Explosion and Rapid Spin aton the same timeset.</p>

[ADDITIONAL COMMENTS]

<p>All of the partners for the Ooffensive set are good partners for the Ddefensive set. Because its primary goal is to keep Spikes on the field, Cloyster will always want partners whothat can spinblock effectively or who can KO opposing spinners. Getting rid of opposing Starmie,(remove comma) and Cloyster is paramount if you want to be able to keep Spikes on the field. Misdreavus is wonderful as a spinblocker because it can force out both Cloyster and Forretress with the threat of Mean Look and Perish Song. I; it also has the additional benefit of not being weak to Starmie's Psychic, which like Gengar is. Its Ghost-(remove hyphen)(space)typing gives Misdreavus an immunity to Explosion and Rapid Spin, as well as a resistance to Hidden Power Bug. Misdreavus will need to be careful of switching into a Toxic or Surf though; it will be easily worn down if it isn't careful. Raikou is always a great option because it can easily KO Starmie and Cloyster with a STAB Thunder. Raikou also works as a wonderful phazing partner,(remove comma) and can switch in on the Electric-type attacks that Cloyster fears so strongly. Tyranitar is a wonderful partner for Cloyster and spinners in general. Its powerful Pursuit will nail Ghost-types whothat switch into Cloyster to block Rapid Spin. Once any spinblockers are gone, Cloyster will be able to remove Spikes with impunity.</p>

[Other Options]

<p>Beyond the stated moves, Cloyster has a few other interesting options that it can use to surprise the opponent. Clamp is a good option when using Explosion because it will prevent the opponent from switching out to a Steel- or Ghost-type. Hidden Power Electric or Grass can give Cloyster an edge against opposing Cloyster in Rapid Spin and Spikes wars. Hidden Power will do more damage than Toxic right off the bat but it will fail to do significant damage to Starmie. Icy Wind is an option against faster opponents to lower their Speed. Icy Wind's Speed drop will give Cloyster an edge over Tentacruel, Raikou, and Starmie especially. The ability to lower the opponent's Speed can also boost Cloyster's chances of using Explosion before the opponent can set up Reflect, use Rapid Spin, or KO Cloyster. Reflect is another decent option for Cloyster. The extra dDefense can let Cloyster survive a little bit longer,(remove comma) and will give its team a nice boost when it switches out. However, it should be noted that like Explosion, Reflect is illegal with Rapid Spin.</p>

[Checks and Counters]

<p>Cloyster's entire purpose is to keep Spikes on the field; therefore, preventing this is the easiest way to check Cloyster is to keep Spikes off the field. (This sounded kinda repetitive) Rapid Spin users such as Starmie, Forretress, and opposing Cloyster make your own Cloyster's life a nightmare and decrease its ability to support its team. Starmie is not afraid of Cloyster's Surf and can easily switch in and remove Spikes with Rapid Spin. Opposing Cloyster, with their high Defense and resistance to Surf, are able to not only remove Spikes but also set up their own. Forretress is bulkier than both Starmie and Cloyster, is immune to Toxic, and resists Explosion. Like Cloyster, Forretress can both remove opposing Spikes and lay its own. However, because Cloyster's Surf will 3HKO, Forretress will not be able to take on Cloyster directly.</p>

<p>Beyond spinning, Cloyster is easily checked by powerful offensive opponents. While Cloyster boasts sky-high Defense, it has gutter-(hyphen)worthy Special Defense. Powerful Electric-types such as Raikou and Zapdos are especially threatening thanks to Thunderbolt's easy OHKO. Ghost-types, such as Gengar and Misdreavus, also make good checks because they have decent Special Defense, access to Electric-type moves, and the ability to block Rapid Spin and Explosion. Gengar will always OHKO with Thunder, and Misdreavus with Thunder can OHKO after one turn of Spikes damage. Cloyster, however, will seldom try to stay in on these opponents, preferring to use Surf or Toxic on the switch and then switching away to a fellow phazer or special wall. Powerful physical attacks will also spell doom for Cloyster. STAB Rock Slide will do a great deal of damage to Cloyster, but no Rock-types will enjoy switching in on Cloyster's STAB Surf. Keep in mind that using walls or tanks to check Cloyster is always a risky proposition,(remove comma) because of the threat from Explosion,(remove comma) and the possibility of Cloyster setting up Spikes or using Rapid Spin.</p>

[Overview]

<p>Cloyster's purpose in OU revolves around one move—Spikes. Cloyster is one of only two OU Pokemon that can effectively lay Spikes, thereby dealing 12.5% damage per switch-in on all Pokemon, barring Flying-types. As a Spikes user, Cloyster boasts a decently powerful Surf and Explosion. These two moves in conjunction give it the ability to support its team offensively once Spikes are on the field. Cloyster also has decent Speed, which it can use to outrun and Explode on threats that its main competition, Forretress, cannot. Cloyster's better offensive synergy, STAB, and more dangerous Explosion are the primary reasons to use it over Forretress as a Spikes setter.</p>

<p>While Cloyster shines in its niche role as a user of both Spikes and Rapid Spin, it still has several glaring weaknesses. Cloyster's low HP and Special Defense, combined with a lack of stable recovery outside of Leftovers, prevent it from taking more than a handful of attacks before being KOed. Forretress has more defensive staying power because of key resistances to Psychic- and Normal-type attacks, an immunity to Toxic, and only one weakness. Forretress has one other major selling point over Cloyster—Hidden Power Bug. Starmie is one of the most prominent spinners in OU, and with Hidden Power Bug Forretress can nail an important 2HKO after one round of Spikes damage. However, despite Cloyster's issues, it can still provide unique advantages as a Spikes user and should never be overlooked for a spot on either offensive or defensive teams.</p>

[SET]
name: Offensive
move 1: Spikes
move 2: Surf
move 3: Toxic / Ice Beam
move 4: Explosion
item: Leftovers

[SET COMMENTS]

<p>This Cloyster is easy to use. Come in on a weak physical attacker or wall, set up Spikes, fire away with Surf or Toxic, and switch out when the opponent brings in one of Cloyster's counters. Spikes is an easy first choice and is the main draw to using Cloyster. The damage that Spikes deals per switch will punish opposing teams that try to double switch in order to gain better match-ups. Grounded prediction-oriented Pokemon such as Nidoking, Marowak, Machamp, and Rhydon will especially suffer from Spikes damage. Over a longer match, the damage from Spikes can play a key role in wearing the opponent down into KO range for boosting sweepers and will help grind down opposing stall teams. Surf provides an excellent offensive option for Cloyster to exercise against any Misdreavus, Gengar, Rhydon, or Skarmory hoping to switch into an Explosion. Surf is one of the main differences between Cloyster and Forretress. Unlike Forretress, Cloyster can go on the offensive against a wide range of opponents. Surf allows Cloyster to act as a solid Marowak counter on teams that lack Skarmory and as an additional support option against Snorlax. Cloyster also makes a pretty good Quagsire counter. Toxic is incredibly useful for hitting Water-type spinners such as Starmie and opposing Cloyster. Ice Beam can be used for super effective coverage against Zapdos and Exeggutor, but Toxic is generally a much better option. Explosion is the final option and gives Closyter an ace in the hole against Starmie, Raikou, Suicune, Snorlax, Blissey, and Zapdos. Explosion, used effectively, can help prevent Cloyster's team from being swept in emergency situations.</p>

[ADDITIONAL COMMENTS]

<p>With the right support, Cloyster can be a useful choice for both offensive and defensive teams looking for a Spikes setter. Cloyster really enjoys support from Ghost-types that can block Rapid Spin, thereby keeping Spikes on the field for as long as possible. Misdreavus is the best option as it can serve as a very effective stallbreaker and can take hits better than Gengar. Misdreavus is also not weak to common Psychic- and Ground-type moves. Misdreavus's ability to force switches through the threat of Mean Look and Perish Song, combined with Cloyster's ability to lay Spikes, can easily rack up damage on opposing teams. Cloyster also enjoys support from more offensive Pokemon that benefit from Spikes support. Mixed and set-up sweepers such as Zapdos, Raikou, Nidoking, and Snorlax love the extra damage Spikes provides. The additional passive damage will allow these sweepers to nail important KOs against opposing Pokemon such as Snorlax.</p>

<p>Cloyster absolutely loves partners that can force switches. Phazing moves, including Roar and Whirlwind, will force the opponent to switch often, racking up large amounts of Spikes damage. Phazers such as Raikou, Rhydon, Steelix, and Skarmory all make wonderful partners. Raikou is especially noteworthy for its ability to slam Starmie with a super effective Thunderbolt or Thunder. Few teams will carry more than one or two counters to Raikou, allowing for opportunities to switch in and phaze. Cloyster also works well with Toxic support. The extra damage from Spikes can allow Toxic to KO an opponent one turn sooner. Forcing opponents to use Rest instead of attacking is another benefit to using Toxic. When using Spikes it is important to keep the long-term benefit in mind.</p>

<p>Offensive Cloyster also works well on teams centered around Explosion. Fast-paced teams that rely on Explosion love the Spikes support Cloyster can provide as well as its ability to draw out and Explode on Starmie. While Exploding on Starmie will allow it to use its faster Rapid Spin, it will open up a hole other Explosion users or sweepers can exploit. Cloyster's ideal use on an Explosion team would be to set up Spikes and then Explode or attack against an opposing wall or dangerous switch-in such as Snorlax. While Explosion teams are risky, they can also be surprisingly effective. Cloyster helps nullify some of that risk by forcing the opponent to play in predictable ways, such as always bringing in Starmie as Cloyster sets up Spikes. The extra Spikes support for suicide teams can also be very effective in nailing certain hard-to-KO opponents with Explosion.</p>

[SET]
name: Defensive
move 1: Rapid Spin
move 2: Spikes
move 3: Surf
move 4: Toxic / Rest / Ice Beam
item: Leftovers

[SET COMMENTS]

<p>Cloyster is one of only three Pokemon that can use both Spikes and Rapid Spin. Combining the roles of both a Spikes user and spinner turns Cloyster into an effective utility Pokemon that can be used on both defensive and offensive teams. Spikes allows Cloyster to provide team support through passive damage. Rapid Spin allows Cloyster to clear Spikes from its own side of the field. With a combination of Rapid Spin and Spikes, Cloyster can fulfill two duties at the same time—clearing and laying entry hazards.</p>

<p>The third slot is for Surf as the obligatory STAB move. Surf provides a constant option to wear down opponents when necessary. Surf is suggested over Ice Beam because it does more damage against spinners such as opposing Cloyster and Forretress; it also offers better coverage against Ground- and Rock-types such as Tyranitar, Steelix, and Rhydon. The ability to go on the offensive with Surf, combined with Cloyster's better Speed, are the primary reasons for using Cloyster over Forretress as a defensive spinner and Spikes setter. The last slot is for a move of your choice. Toxic is the suggested option because it will give Cloyster an option against bulky Water-types that take little damage from Surf. Toxic will also force certain opponents to use Rest instead of attacking or to switch out to avoid more damage. Rest is useful to restore Cloyster's health, but without a cleric it's virtually useless. A sleeping Cloyster is nothing but dead weight and will often fail to survive the two turns required to wake up. However, Rest will allow Cloyster to become a 100% Steelix counter if there are no entry hazards on your side of the field. Ice Beam can be used if you desire super effective coverage against Dragonite, Exeggutor, and Zapdos, but Toxic is a far superior option overall. It is also good to keep in mind that Cloyster cannot use Explosion and Rapid Spin on the same set.</p>

[ADDITIONAL COMMENTS]

<p>All of the partners for the offensive set are good partners for the defensive set. Because its primary goal is to keep Spikes on the field, Cloyster will always want partners that can spinblock effectively or KO opposing spinners. Getting rid of opposing Starmie and Cloyster is paramount if you want to be able to keep Spikes on the field. Misdreavus is wonderful as a spinblocker because it can force out both Cloyster and Forretress with the threat of Mean Look and Perish Song; it also has the benefit of not being weak to Starmie's Psychic like Gengar is. Its Ghost typing gives Misdreavus an immunity to Explosion and Rapid Spin, as well as a resistance to Hidden Power Bug. Misdreavus will need to be careful of switching into a Toxic or Surf though; it will be easily worn down if it isn't careful. Raikou is always a great option because it can easily KO Starmie and Cloyster with a STAB Thunder. Raikou also works as a wonderful phazing partner and can switch in on the Electric-type attacks that Cloyster fears so strongly. Tyranitar is a wonderful partner for Cloyster and spinners in general. Its powerful Pursuit will nail Ghost-types that switch into Cloyster to block Rapid Spin. Once any spinblockers are gone, Cloyster will be able to remove Spikes with impunity.</p>

[Other Options]

<p>Beyond the stated moves, Cloyster has a few other interesting options it can use to surprise the opponent. Clamp is a good option when using Explosion because it will prevent the opponent from switching out to a Steel- or Ghost-type. Hidden Power Electric or Grass can give Cloyster an edge against opposing Cloyster in Rapid Spin and Spikes wars. Hidden Power will do more damage than Toxic right off the bat but it will fail to do significant damage to Starmie. Icy Wind is an option against faster opponents to lower their Speed. Icy Wind's Speed drop will give Cloyster an edge over Tentacruel, Raikou, and Starmie especially. The ability to lower the opponent's Speed can also boost Cloyster's chances of using Explosion before the opponent can set up Reflect, use Rapid Spin, or KO Cloyster. Reflect is another decent option for Cloyster. The extra Defense can let Cloyster survive a little bit longer and will give its team a nice boost when it switches out. However, it should be noted that like Explosion, Reflect is illegal with Rapid Spin.</p>

[Checks and Counters]

<p>Cloyster's entire purpose is to keep Spikes on the field; therefore, preventing this is the easiest way to check Cloyster. Rapid Spin users such as Starmie, Forretress, and opposing Cloyster make your own Cloyster's life a nightmare and decrease its ability to support its team. Starmie is not afraid of Cloyster's Surf and can easily switch in and remove Spikes with Rapid Spin. Opposing Cloyster, with their high Defense and resistance to Surf, are able to not only remove Spikes but also set up their own. Forretress is bulkier than both Starmie and Cloyster, is immune to Toxic, and resists Explosion. Like Cloyster, Forretress can both remove opposing Spikes and lay its own. However, because Cloyster's Surf will 3HKO, Forretress will not be able to take on Cloyster directly.</p>

<p>Beyond spinning, Cloyster is easily checked by powerful offensive opponents. While Cloyster boasts sky-high Defense, it has gutter-worthy Special Defense. Powerful Electric-types such as Raikou and Zapdos are especially threatening thanks to Thunderbolt's easy OHKO. Ghost-types, such as Gengar and Misdreavus, also make good checks because they have decent Special Defense, access to Electric-type moves, and the ability to block Rapid Spin and Explosion. Gengar will always OHKO with Thunder, and Misdreavus with Thunder can OHKO after one turn of Spikes damage. Cloyster, however, will seldom try to stay in on these opponents, preferring to use Surf or Toxic on the switch and then switching away to a fellow phazer or special wall. Powerful physical attacks will also spell doom for Cloyster. STAB Rock Slide will do a great deal of damage to Cloyster, but no Rock-types will enjoy switching in on Cloyster's STAB Surf. Keep in mind that using walls or tanks to check Cloyster is always a risky proposition because of the threat from Explosion and the possibility of Cloyster setting up Spikes or using Rapid Spin.</p>

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