RU Cloyster (Done)

Sputnik

Bono My Tires are Deceased
is a Contributor Alumnus
:ss/cloyster:
[SET]
name: Shell Smash Sweeper
move 1: Shell Smash
move 2: Icicle Spear
move 3: Rock Blast
move 4: Hydro Pump / Liquidation
item: King's Rock
ability: Skill Link
nature: Naive / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Cloyster's good coverage and power, access to Shell Smash, access to Skill Link, and ability to potentially break past its checks through flinches make it a threatening setup sweeper. It also takes advantage of teams relying on Seismitoad and Gastrodon as their bulky Water-type, as neither is a suitable Cloyster check. Rock Blast hits Water-types such as Milotic and Suicune neutrally, which is useful if Cloyster is attempting to cause them to flinch. It also hits Volcanion and can be used against other Fire-types like Incineroar and Chandelure without risking Hydro Pump's inaccuracy. Hydro Pump is the preferred last move due to its greater damage onto Steel-types such as Metagross, Cobalion, and Steelix. Liquidation can be used instead to OHKO Diancie and potentially 2HKO Registeel after a layer of Spikes while also giving Cloyster a more reliable Water-type STAB move. However, it makes Cloyster more reliant on breaking past the aforementioned Steel-types with flinches with its other moves. King's Rock, in combination with multi-hit moves like Icicle Spear and Rock Blast, gives Cloyster's moves an effective 41% flinch chance. A Naive or Jolly nature should be used, as both allow Cloyster to outrun Choice Scarf Mienshao and Choice Scarf Zarude after a Shell Smash. Explosion can be used to take down Water-types such as Milotic and Suicune for a teammate, but this comes with the downside of KOing Cloyster in the process. Focus Sash can be used to almost guarantee setup if Cloyster is at full health, but this requires solid entry hazard removal, and Cloyster loses out on the ability to break past its checks with flinches. Life Orb is another item option that allows Cloyster to pick up notable KOs onto threats such as Cobalion, Galarian Weezing, Metagross, and Doublade at +2 without prior residual damage, but it removes Cloyster's ability to make its targets flinch, and causes it to be actively worn down due to Life Orb recoil. Spikes allows Cloyster to give value to its team in a matchup where it doesn't do much else, and it also beats most of the tiers Defoggers due to its STAB Ice-type attacks. However, Spikes also forces Cloyster to ditch its Water-type STAB moves, which worsens its matchups against Steel-types significantly.

Cloyster's natural physical bulk is impressive even without investment and gives it some notable setup opportunities against Pokemon such as Zygarde-10%, Crobat lacking Taunt, and Mimikyu. Cloyster is potentially capable of breaking past its defensive answers with flinches, but this requires a fair bit of luck. Bulky Water- and Steel-types can halt Cloyster barring an ill-timed flinch, so efforts should be put into wearing these Pokemon down. Most of the tier's bulky Steel-types will get worn down into the range of its attacks by Spikes; offensive Metagross, Cobalion, and Doublade will be in range of +2 Hydro Pump after switching in with three layers of Spikes, while Liquidation variants will be able to reliably 2HKO Registeel after two layers. Therefore, Spikes setters like Klefki and Roserade are therefore good teammates. Cloyster is a good choice for hyper offense teams that are looking to keep the pressure on. Its ability to take advantage of Spikes and cause its targets to flinch make Cloyster a great choice for these teams, as it is capable of being a devastating wincon or a supportive wallbreaker for another sweeping teammate such as Necrozma, Mimikyu, or Polteageist. Cloyster is also capable of sweeping for standard offensive and bulky offensive teams. Teams utilizing Cloyster in this regard should attempt to wear down bulky Water- and Steel-types by any means necessary. Knock Off from the likes of Incineroar, Thundurus, and Obstagoon can remove Leftovers from Pokemon like Registeel and Suicune, making it easier for Cloyster to break through them. Pivoting teammates, such as Zarude, Mienshao, Incineroar, and Crobat, can get Cloyster into battle safely. Toxic from Diancie and Salazzle can also help wear down the Water-types to let Cloyster go wild late-game.

[CREDITS]
- Written by: [[Sputnik, 475916]]
- Quality checked by: [[zizalith, 410251], [phantom, 180300]]
- Grammar checked by: [[martha, 384270]]
 
Last edited:
[SET]
name: Shell Smash Sweeper
move 1: Shell Smash
move 2: Icicle Spear
move 3: Rock Blast
move 4: Hydro Pump / Liquidation
item: King's Rock
ability: Skill Link
nature: Naive / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Cloyster's good coverage and power, access to Shell Smash, and ability to potentially flinch its way past its checks makes it a threatening sweeper. i would briefly mention skill link here Icicle Spear is the best Ice-STAB to use, as Skill Link gives it an effective BP of 125. Rock Blast hits Fire-types such as Incineroar, Chandelure, and Volcanion. It also hits Water-types such as Milotic and Suicune neutrally, which is useful if Cloyster is attempting to flinch its way past them swap the order of these two. fire types (except volcanion) get hit by your water stab already. Hydro Pump is the preferred last move due to its greater damage onto Steel-types such as Metagross, Cobalion, Steelix, Stakataka, and Doublade. Liquidation can also be used to potentially 2HKO Registeel after a layer of Spikes while also giving Cloyster a more reliable Water STAB move. is this really the only target? remove it from the set or find more stuff. However, it makes Cloyster more reliant on luck with flinches to muscle past the aforementioned Steel-types. liquidation is the 20% def drop one Ice Shard can potentially be used to outprioritize Zygarde-10%'s Extreme Speed, therefore foiling any revenge killing attempts. uh ice shard is +1 prio, extremespeed is +2. find better examples of stuff you outprio and also mention its useful before setting up shard for stuff like rose This leaves Cloyster walled by most Steel-types, however. Skill Link is necessary to let Icicle Spear and Rock Blast hit five times consistently. King's Rock gives all of Cloyster's moves a 10% chance to flinch. The multihit nature of Icicle Spear and Rock Blast means that Cloyster has five chances to get a flinch, therefore giving these moves an effective 41% chance to flinch. you can condense this into “skill link + kings rock gives u a 41% chance to flinch past any checks” A Naive Nature should be run if Cloyster is running Hydro Pump, while or Jolly nature should be used with Liquidation. Both give Cloyster the boost to outrun Choice Scarf Mienshao and Choice Scarf Zarude after a Shell Smash.
- mention explosion, sash, spikes
- also has to mention that it takes advantage of teams that use gastro/ seismitoad as their bulky waters. probably near first sentence


Cloyster's natural physical bulk is impressive even without investment. This gives Cloyster some notable set up opportunities against Pokemon such as Zygarde-10%, Crobat lacking Taunt, and Mimikyu. Cloyster is potentially capable of flinching its way past all of its defensive answers, but this requires a fair bit of luck. Therefore, you should still attempt to wear down its standard defensive answers if possible. Bulky Water- and Steel-types can halt Cloyster barring an ill-timed flinch, so efforts should be put into wearing these Pokemon down. Most of the tier's bulky Steel-types will get worn down into Cloyster range by Spikes; Offensive Metagross, Cobalion and Doublade will all be in +2 Hydro Pump range after switching in with three layers of Spikes down, while Liquidation variants will be able to reliably 2HKO Registeel after two layers. Spikes setters like Klefki and Roserade are therefore good teammates. Cloyster is a good choice for hyper offense teams that are looking to keep the pressure on. It's ability to abuse Spikes combined with its infuriating flinch chance makes it a great choice for these teams, as it is capable of being a devastating win condition or softening up the opposition for another sweeping teammate such as Necrozma, Mimikyu, or Polteageist. Cloyster is also capable of being used as a win condition on more balanced teams. i disagree. barbaracle mostly outclasses it here bc it actually has resists and is more consistent in general. focus on offense first. Teams utilizing Cloyster in this regard should attempt to wear down bulky Water- and Steel-types by any means necessary reword this. Knock Off from the likes of Incineroar, Thundurus, and Obstagoon can remove Leftovers from Pokemon like Registeel, therefore making it easier for Cloyster to break through them. Incineroar can also use Parting Shot to bring Cloyster in safely with Parting Shot while using the stat drops to give it an easier time setting up. Other pivoting teammates, such as Zarude, Mienshao, and Crobat, can do this as well. Water-types can also get their Leftovers removed by the aforementioned threats as well this shoul go up with the knock off sentence. Toxic from Diancie and Registeel Salazzle can also help wear down these Water-types to let Cloyster go wild in the late game.

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

implement this and tag me for a stamp
 
:ss/cloyster:
[SET]
name: Shell Smash Sweeper
move 1: Shell Smash
move 2: Icicle Spear
move 3: Rock Blast
move 4: Hydro Pump / Liquidation
item: King's Rock
ability: Skill Link
nature: Naive / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Cloyster's good coverage and power, access to Shell Smash, Skill Link, and ability to potentially flinch its way past its checks makes it a threatening sweeper. It also takes advantage of teams relying on Seismitoad and Gastrodon as their bulky Water-type, as neither is a suitable Cloyster check at all. Rock Blast hits hits Water-types such as Milotic and Suicune neutrally, which is useful if Cloyster is attempting to flinch its way past them. It also hits Volcanion and can be used against other Fire-types like Incineroar and Chandelure if you don't want to risk Hydro Pump's inaccuracy. Hydro Pump is the preferred last move due to its greater damage onto Steel-types such as Metagross, Cobalion, Steelix, Stakataka, and Doublade. Liquidation can also be used to OHKO Diancie and potentially 2HKO Registeel after a layer of Spikes while also giving Cloyster a more reliable Water STAB move. However, it makes Cloyster more reliant on luck with flinches with its other moves to muscle past the aforementioned Steel-types. Ice Shard can be used to outprioritize Prankster Thundurus attempting to Thunder Wave Cloyster hmm this isnt really used. if theres no other examples i guess just remove it? after a Shell Smash while also giving it an opportunity to revenge kill weakened Roserade and Zarude before a Shell Smash. This leaves Cloyster walled by most Steel-types, however. just say it sacrficices a valuable moveslot. keeping it vague is better cuz u can drop rock blast Skill Link is necessary to let Icicle Spear and Rock Blast hit five times consistently. dex info This, combined with the flinching effects of King's Rock, gives Icicle Spear and Rock Blast means that Cloyster has five chances to get a flinch, therefore giving these moves an effective 41% chance to flinch. A Naive or Jolly Nature should be used, as both give Cloyster the boost to outrun Choice Scarf Mienshao and Choice Scarf Zarude after a Shell Smash. Cloyster is also capable of running a Focus Sash variant with Spikes and Explosion to be a lead for hyper offense teams and get the game started out on the right tempo This set loses out on Cloyster's pure sweeping potential, however. no, i meant each one individually. explosion actually kills waters for other teammates, focus sash is alright if youve got removal, and spikes can let it do stuff in mus where it doesnt go off + ice stab is scary for most defoggers. i think the lead set can go unmentioned, froslass is better anyways

Cloyster's natural physical bulk is impressive even without investment. This gives Cloyster some notable set up opportunities against Pokemon such as Zygarde-10%, Crobat lacking Taunt, and Mimikyu. Cloyster is potentially capable of flinching its way past all of its defensive answers, but this requires a fair bit of luck. Therefore, you should still attempt to wear down its standard defensive answers if possible. Bulky Water- and Steel-types can halt Cloyster barring an ill-timed flinch, so efforts should be put into wearing these Pokemon down. Most of the tier's bulky Steel-types will get worn down into Cloyster range by Spikes; Offensive Metagross, Cobalion and Doublade will all be in +2 Hydro Pump range after switching in with three layers of Spikes down, while Liquidation variants will be able to reliably 2HKO Registeel after two layers. Spikes setters like Klefki and Roserade are therefore good teammates. Cloyster is a good choice for hyper offense teams that are looking to keep the pressure on. It's ability to abuse Spikes combined with its infuriating flinch chance makes it a great choice for these teams, as it is capable of being a devastating win condition or softening up the opposition for another sweeping teammate such as Necrozma, Mimikyu, or Polteageist. Cloyster is also capable of sweeping for standard offensive or bulky offensive teams. Teams utilizing Cloyster in this regard should attempt to wear down bulky Water- and Steel-types by any means necessary. Knock Off from the likes of Incineroar, Thundurus, and Obstagoon can remove Leftovers from Pokemon like Registeel, therefore making it easier for Cloyster to break through them. Incineroar can also use Parting Shot to bring Cloyster in safely with Parting Shot while using the stat drops to give it an easier time setting up. Other pivoting teammates, such as Zarude, Mienshao, and Crobat, can do this as well. Water-types can also get their Leftovers removed by the aforementioned threats. do water types get their lefties removed by crobat and zarude? because thag is what you are implying Toxic from Diancie and Salazzle can also help wear down these Water-types to let Cloyster go wild in the late game.

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

qc 1/2
 

DC

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:ss/cloyster:
[SET]
name: Shell Smash Sweeper
move 1: Shell Smash
move 2: Icicle Spear
move 3: Rock Blast
move 4: Hydro Pump / Liquidation
item: King's Rock
ability: Skill Link
nature: Naive / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Cloyster's good coverage and power, access to Shell Smash, Skill Link, and ability to potentially flinch its way past its checks makes make it a threatening setup sweeper. It also takes advantage of teams relying on Seismitoad and Gastrodon as their bulky Water-type, as neither is a suitable Cloyster check at all. Rock Blast hits hits Water-types such as Milotic and Suicune neutrally, which is useful if Cloyster is attempting to flinch its way past them. (Remove space)It also hits Volcanion and can be used against other Fire-types like Incineroar and Chandelure if you don't want to risk without risking Hydro Pump's inaccuracy. (To avoid 2nd person "you") Hydro Pump is the preferred last move due to its greater damage onto Steel-types such as Metagross, Cobalion, Steelix, Stakataka, and Doublade. (If you can, try to limit to 3 examples; much easier to read) Liquidation can also be used instead to OHKO Diancie and potentially 2HKO Registeel after a layer of Spikes while also giving Cloyster a more reliable Water-type STAB move. However, it makes Cloyster more reliant on luck with flinches flinching through the aforementioned Steel-types with its other moves to muscle past the aforementioned Steel-types. The flincing effect of King's Rock combined with the multihit moves Cloyster runs gives Icicle Spear and Rock Blast five chances to get a flinch, therefore giving these moves an effective 41% chance to flinch. King's Rock, in combination with multi-hit moves like Icicle Spear and Rock Blast, gives Cloyster's moves an effective 41% flinch chance. A Naive or Jolly Nature nature should be used, as both give allow Cloyster the boost to outrun Choice Scarf Mienshao and Choice Scarf Zarude after a Shell Smash. Explosion can be used to take down Water-types such as Milotic and Suicune for a teammate, but this comes with the obvious downside of KOing Cloyster in the process. Focus Sash can be used to almost guarantee setup if Cloyster is at full health, but this requires solid entry hazard removal and Cloyster loses out on the ability to flinch its way past its checks. Life Orb is another item option that allows Cloyster to pick up notable KOs onto threats such as Cobalion, Galarian Weezing, Metagross, and Doublade at +2 without any prior chip needed residual damage, but it removes the flinching aspect Cloyster's ability to making its targets flinch and Cloyster will causes it to be actively worn down due to Life Orb recoil. (parallelism with removes) Spikes allows it Cloyster to give value to a its team in a matchup where it doesn't do much else, and it also beats most of the tiers Defoggers due to its STAB Ice-type attacks. The latter option However, Spikes also forces Cloyster to ditch its Water-type STAB moves, which worsens its matchups against Steel-types significantly. (The latter option was vague)

Cloyster's natural physical bulk is impressive even without investment. This and gives Cloyster it some notable set up opportunities against Pokemon such as Zygarde-10%, Crobat lacking Taunt, and Mimikyu. Cloyster is potentially capable of flinching its way past all of its defensive answers, but this requires a fair bit of luck. Therefore, you should still attempt to wear down its standard defensive answers if possible. (imo this is fluff, since you reiterate the same idea but in a more concise way in the next sentence. Plus, 2nd person) Bulky Water- and Steel-types can halt Cloyster barring an ill-timed flinch, so efforts should be put into wearing these Pokemon down. Most of the tier's bulky Steel-types will get worn down into Cloyster the range of its attacks by Spikes; Offensive Metagross, Cobalion and Doublade will all be in +2 Hydro Pump range of +2 Hydro Pump after switching in with three layers of Spikes down, while Liquidation variants will be able to reliably 2HKO Registeel after two layers. Therefore, Spikes setters like Klefki and Roserade are therefore good teammates. Cloyster is a good choice for hyper offense teams that are looking to keep the pressure on. It's Its ability to abuse take advantage of Spikes combined with its infuriating and flinch chance makes it its targets make Cloyster a great choice for these teams, as it is capable of being a devastating win condition wincon or softening up the opposition a supportive wallbreaker (parallelism with a devastating wincon) for another sweeping teammate such as Necrozma, Mimikyu, or and Polteageist. Cloyster is also capable of sweeping for standard offensive or and bulky offensive teams. Teams utilizing Cloyster in this regard should attempt to wear down bulky Water- and Steel-types by any means necessary. Knock Off from the likes of Incineroar, Thundurus, and Obstagoon can remove Leftovers from Pokemon like Registeel, therefore making it easier for Cloyster to break through them. Incineroar can also use Parting Shot to bring Cloyster in safely with Parting Shot while using the stat drops to and give it an easier time setting up. Annoying Water-types can also get their Leftovers removed by the aforementioned threats. (Confusing and out of place sentence imo. Might be better to name a bulky Water-types in the Knock Off sentence) Pivoting teammates, such as Zarude, Mienshao, and Crobat, can do this as well. (What is this referring to? Similarly confusing as the previous sentence) Toxic from Diancie and Salazzle can also help wear down the Water-types to let Cloyster go wild in the late-(AH)game.

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Also, remember to do credits!
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
stamping the above w some changes for 1/1
:ss/cloyster:
[SET]
name: Shell Smash Sweeper
move 1: Shell Smash
move 2: Icicle Spear
move 3: Rock Blast
move 4: Hydro Pump / Liquidation
item: King's Rock
ability: Skill Link
nature: Naive / Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Cloyster's good coverage and power, access to Shell Smash, access to Skill Link, and ability to potentially break past its checks through flinches its way past its checks makes make it a threatening setup sweeper. It also takes advantage of teams relying on Seismitoad and Gastrodon as their bulky Water-type, as neither is a suitable Cloyster check at all. Rock Blast hits hits Water-types such as Milotic and Suicune neutrally, which is useful if Cloyster is attempting to cause them to flinch its way past them. (Remove space)It also hits Volcanion and can be used against other Fire-types like Incineroar and Chandelure if you don't want to risk without risking Hydro Pump's inaccuracy. (To avoid 2nd person "you") Hydro Pump is the preferred last move due to its greater damage onto Steel-types such as Metagross, Cobalion, Steelix, Stakataka, and Doublade. (If you can, try to limit to 3 examples; much easier to read) Liquidation can also be used instead to OHKO Diancie and potentially 2HKO Registeel after a layer of Spikes while also giving Cloyster a more reliable Water-type STAB move. However, it makes Cloyster more reliant on luck with flinches flinching through the aforementioned Steel-types breaking past the aforementioned Steel-types with flinches with its other moves to muscle past the aforementioned Steel-types. The flincing effect of King's Rock combined with the multihit moves Cloyster runs gives Icicle Spear and Rock Blast five chances to get a flinch, therefore giving these moves an effective 41% chance to flinch. King's Rock, in combination with multi-hit moves like Icicle Spear and Rock Blast, gives Cloyster's moves an effective 41% flinch chance. A Naive or Jolly Nature nature should be used, as both give allow Cloyster the boost to outrun Choice Scarf Mienshao and Choice Scarf Zarude after a Shell Smash. Explosion can be used to take down Water-types such as Milotic and Suicune for a teammate, but this comes with the obvious downside of KOing Cloyster in the process. Focus Sash can be used to almost guarantee setup if Cloyster is at full health, but this requires solid entry hazard removal, (AC) and Cloyster loses out on the ability to break past its checks with flinches its way past its checks. Life Orb is another item option that allows Cloyster to pick up notable KOs onto threats such as Cobalion, Galarian Weezing, Metagross, and Doublade at +2 without any prior chip needed residual damage, but it removes the flinching aspect Cloyster's ability to making its targets flinch, (AC) (change making to make here) and Cloyster will causes it to be actively worn down due to Life Orb recoil. (parallelism with removes) Spikes allows it Cloyster to give value to a its team in a matchup where it doesn't do much else, and it also beats most of the tiers Defoggers due to its STAB Ice-type attacks. The latter option However, Spikes also forces Cloyster to ditch its Water-type STAB moves, which worsens its matchups against Steel-types significantly. (The latter option was vague)

Cloyster's natural physical bulk is impressive even without investment. (remove period @ dc your change is correct but mark on punctuation removal because this isn't clear) This and gives Cloyster it some notable set up setup opportunities against Pokemon such as Zygarde-10%, Crobat lacking Taunt, and Mimikyu. Cloyster is potentially capable of flinching its way past all of its defensive answers breaking past its defensive answers with flinches, but this requires a fair bit of luck. Therefore, you should still attempt to wear down its standard defensive answers if possible. (imo this is fluff, since you reiterate the same idea but in a more concise way in the next sentence. Plus, 2nd person) Bulky Water- and Steel-types can halt Cloyster barring an ill-timed flinch, so efforts should be put into wearing these Pokemon down. Most of the tier's bulky Steel-types will get worn down into Cloyster the range of its attacks by Spikes; offensive Metagross, Cobalion, (AC) and Doublade will all be in +2 Hydro Pump range of +2 Hydro Pump after switching in with three layers of Spikes down, while Liquidation variants will be able to reliably 2HKO Registeel after two layers. Therefore, Spikes setters like Klefki and Roserade are therefore good teammates. Cloyster is a good choice for hyper offense teams that are looking to keep the pressure on. It's Its ability to abuse take advantage of Spikes combined with its infuriating and cause its targets to flinch chance makes it its targets make Cloyster a great choice for these teams, as it is capable of being a devastating win condition wincon or softening up the opposition a supportive wallbreaker (parallelism with a devastating wincon) for another sweeping teammate such as Necrozma, Mimikyu, or and (keep or) Polteageist. Cloyster is also capable of sweeping for standard offensive or and bulky offensive teams. Teams utilizing Cloyster in this regard should attempt to wear down bulky Water- and Steel-types by any means necessary. Knock Off from the likes of Incineroar, Thundurus, and Obstagoon can remove Leftovers from Pokemon like Registeel, therefore making it easier for Cloyster to break through them. Incineroar can also use Parting Shot to bring Cloyster in safely with Parting Shot while using the stat drops to and give it an easier time setting up. Annoying Water-types can also get their Leftovers removed by the aforementioned threats. (Confusing and out of place sentence imo. Might be better to name a bulky Water-types in the Knock Off sentence) Pivoting teammates, such as Zarude, Mienshao, and Crobat, can do this as well. (What is this referring to? Similarly confusing as the previous sentence) Toxic from Diancie and Salazzle can also help wear down the Water-types to let Cloyster go wild in the late-(AH)game.

[CREDITS]
- Written by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
On second thought I'll unslash liquidation, Registeel and Diancie aren't common enough compared to everything Hydro Pump hits

:cloyster:
 

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