Cloyster [QC 2/2, GP 2/2]

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Amaranth

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[OVERVIEW]

Cloyster is a Pokemon with coverage limited to STAB moves and Normal-type attacks, yet despite this, it has access to one of the most diverse toolsets in RBY OU. Through the use of Clamp, Cloyster can provide free switches to its teammates while also walling some of the most prominent physical threats, such as Snorlax, particularly those running Reflect, and Tauros. It possesses a reasonably powerful Blizzard, with the ability to threaten freeze on special walls, and has the option of using Explosion on Starmie to set up a Rhydon or Tauros sweep. Its part-Ice typing gives it immunity to freeze and STAB on Blizzard, at the expense of being weaker to Rock Slide. However, Cloyster has some drawbacks that stop it from being one of the top threats of RBY OU. Firstly, not being a Normal-type means it can be paralyzed by Body Slam, unlike Chansey or Snorlax. Secondly, Clamp's subpar accuracy could prove deadly to Cloyster's pretensions, especially if it's paralyzed. Lastly, it needs to rely on Rest as means of recovery, which means it's going to remain completely passive for three turns whenever it wants to recover HP.

[SET]
name: Standard
move 1: Clamp
move 2: Blizzard
move 3: Rest / Hyper Beam
move 4: Explosion

[SET COMMENTS]

This is Cloyster's best set and the one you should expect when you see it. Clamp provides a free switch to another teammate. It also does respectable amounts of damage due to having a higher Base Power than similar moves such as Wrap as well as being boosted by STAB. Blizzard is Cloyster's best attacking option, a powerful STAB move that only Ice-resistant Pokemon such as Starmie and Lapras or speciall walls such as Chansey and Alakazam can handle; it also has a possibility of scoring a freeze. Explosion allows Cloyster to act as a wallbreaker once its support capabilities are no longer needed, blowing up on a Pokemon such as Starmie or Chansey and allowing a sweeper to perform its job more easily. For the third move, Rest is the the most common option by far, as it allows Cloyster to perform its walling duties much more easily. However, Hyper Beam can also be used if the team favors the possibility of doing extra damage to Chansey. It is also the best option on dedicated Wrap teams, since they can't afford to lose any momentum, but those teams tend to be inconsistent and are thus rarely seen.

Cloyster provides unique utility to RBY teams in that it provides the user with a sturdy Tauros answer, something that very few other Pokemon in the tier can do. Therefore, despite being an excellent Pokemon to lure in and KO walls like Starmie and Chansey through Explosion, it is often best to preserve Cloyster for the later stages, until the opposing Tauros has been crippled enough for Cloyster's defensive prowess to be superfluous. However, Cloyster is not simply a late-game Tauros answer; its positive matchup against Snorlax also gives it plenty of positional utility in the early stages, especially when combined with Clamp to gain free and safe switches. Managing Cloyster's health demands making many tricky decisions: switching in on Snorlax or using Explosion on Chansey early on may seem like great propositions, but they will weaken your team against the opponent's Tauros, so it is necessary to think about your long-term plans whenever you expose Cloyster to danger.

[STRATEGY COMMENTS]
Other Options
=============

The options listed give Cloyster the best tools to perform its roles effectively, so other options should generally not be considered. Reflect could be used in place of Clamp or Explosion to wall Normal-types even more reliably, but Cloyster loses on one of its key supporting roles when doing so and the extra bulk is generally not needed. Ice Beam is an option, though the drop in power is noticeable; most notably, Snorlax is 4HKOed instead of 3HKOed with Blizzard, but the added PP can come in handy in longer games where neither player manages to break the opponent. Toxic, when combined with Clamp, can allow Cloyster to wear down the special walls that usually threaten it with higher degrees of efficiency; however, it's difficult to justify making space for it when all of Cloyster's default moves are so valuable. Paralysis is generally very efficient at enabling Clamp chains and already present on virtually every RBY team anyway.

Checks and Counters
========

**Water-types**: Starmie is the premier Cloyster counter; it takes virtually no damage from Clamp or Blizzard and is able to Recover any damage done effortlessly. It can also cripple Cloyster with Thunder Wave or do heavy damage to it with Thunderbolt or Psychic. However, it must watch out for Explosion, as it can be KOed if not at full health. Lapras or an opposing Cloyster can also completely shrug off Cloyster's attacks, and the former can threaten a powerful Thunderbolt or even Sing. It should be noted that if these Water-types are paralyzed they struggle considerably more, as Cloyster will now be faster, allowing it to use Clamp and switch out safely, with the only danger being the unlikely case of a Clamp miss coupled with lack of full paralysis.

**Special Walls**: Chansey and Alakazam can also shrug off Blizzard relatively easily thanks to their high Special bulk and easy, accessible recovery; however, if they are paralyzed, Cloyster has the option to partial trap them with Clamp to deny their recovery and switch out freely. They are also very vulnerable to Explosion, meaning that they have to tread carefully when attempting to take on Cloyster.

**Electric types**: Electric-types such as Jolteon and Zapdos outspeed and 2HKO Cloyster. They must be wary of switching in, though, as Blizzard threatens significant damage, especially to Zapdos.

**Slowbro**: Slowbro can switch in on Cloyster with impunity, cripple it with Thunder Wave, and start setting up on it. If it's carrying Reflect, it's even worse, as Cloyster does a measly 30% to it with Explosion after Reflect has been set up. Slowbro is even more dangerous for Cloyster if it's packing Psychic; a +4 Psychic is already more than 50% likely to OHKO Cloyster. Thus, Cloyster is forced to use Clamp and then switch out as soon as Slowbro enters the field. This is risky and predictable due to the low accuracy and imminent threat that Slowbro poses.

**Thunderbolt Tauros**: If Tauros chooses to run the rare Thunderbolt instead of the standard Earthquake, it can lure in Cloyster and seriously cripple it, especially if Cloyster is already caught in Rest cycles or suffers a critical hit.

**Victreebel**: Victreebel Speed ties with Cloyster and can do at least 85% damage with Razor Leaf. However, it's a shaky check at best, as it's also 2HKOed by Cloyster's Blizzard.

**Gengar**: Though it does not particularly enjoy switching into Blizzards, Gengar does not suffer Clamp much, outspeeds Cloyster, and threatens a 2HKO with Thunderbolt. It is also able to completely nullify Explosion, though this is reliant on prediction.

**Jynx**: Jynx enjoys switching into Cloyster's attacks and threatening it with Psychic. It is faster, making it a good switch-in to Clamp, and can use Cloyster's weaker attacks to its advantage to wake up after a Rest.

[CREDITS]
- Written by: [[Sceptross, 123746], [Amaranth, 265630]]
- Quality checked by: [[FriendOfMrGolem120, 424525], [, ]]
- Grammar checked by: [[deetah, 297659], [The Dutch Plumberjack, 232216]]
 
Last edited:
Ice Beam Cloyster is legit in my opinion. 8 PP is not as much, especially for a 90% accurate move that doesn't do much damage against its checks. Having those extra PP allows you to fire them off more freely (imagine the opponent having Starmie, Jynx and Chansey to potentially switch into your attacks).
I think Jynx is also worth mentioning in the C&C section.
Well written overall!
 
Ice Beam Cloyster is legit in my opinion. 8 PP is not as much, especially for a 90% accurate move that doesn't do much damage against its checks. Having those extra PP allows you to fire them off more freely (imagine the opponent having Starmie, Jynx and Chansey to potentially switch into your attacks).
I think Jynx is also worth mentioning in the C&C section.
Well written overall!
Reworked the IB paragraph in OO and added Jynx to C&C
 
i disagree with the overview, i don't really view cloyster as a supporter. it's hard to come up with one term to encompass everything it does, some of its actions are those of a pivot and some of those actions are those of a breaker. it switches into snorlax or tauros and then gets chances to freeze fish with blizzard or clamp a starmie switch in to set up a teammate to punish a starmie. the fact that it can repeatedly generate positions where it can blizzard unstatused mons (because paraed mons switching in would potentially be clamp bait) is a genuinely terrifying proposition for most rby teams to deal with, but it's also not immediately threatening in the sense that "breaker" implies, and the opponent can allow their chansey to get blizzed a couple times and shrug it off. it's creating the action itself a lot of the time though so supporter feels off.

the rest of the piece is solid, maybe a mention in counters that starmie doesn't consistently check cloy if starmie is paraed.
 
i disagree with the overview, i don't really view cloyster as a supporter. it's hard to come up with one term to encompass everything it does, some of its actions are those of a pivot and some of those actions are those of a breaker. it switches into snorlax or tauros and then gets chances to freeze fish with blizzard or clamp a starmie switch in to set up a teammate to punish a starmie. the fact that it can repeatedly generate positions where it can blizzard unstatused mons (because paraed mons switching in would potentially be clamp bait) is a genuinely terrifying proposition for most rby teams to deal with, but it's also not immediately threatening in the sense that "breaker" implies, and the opponent can allow their chansey to get blizzed a couple times and shrug it off. it's creating the action itself a lot of the time though so supporter feels off.

the rest of the piece is solid, maybe a mention in counters that starmie doesn't consistently check cloy if starmie is paraed.
Reworked the original paragraph a little and added a mention about how paralyzed waters are considerably worse than healthy ones at dealing with him
 
Not sure if I need to ask (never had to with modern analyses anyway), but I thought I'd throw in an amcheck here. I'm noticing a lot of dashes being used where a semicolon or comma are meant to be. I believe this is from when Sceptross was doing it, as it was also on the Rhydon analysis I took over. A few of my changes are a bit subjective, so I encourage verifying them to be sure.
Add
Remove
Comment
(AC) = Add Comma (,)
(AH) = Add Hyphen (-)
(AP) = Add period/full stop (.)
(ASC) = Add semicolon (;) Is this how you specify it I have no idea
(RD) = Remove Dash (-)
(RC) = Remove Comma (,)

[OVERVIEW]

Cloyster is a Pokemon with coverage limited to STAB moves and Normal-type attacks, yet despite this, (AC) has access to one of the most versatile toolsets in RBY OU. Through the use of Clamp, (AC) Cloyster can provide free switches to its teammates while also walling some of the most prominent physical threats, such as Snorlax (especially Reflect Snorlax) and Tauros. It possesses a reasonably powerful Blizzard, (AC) with the ability to threaten freeze on special walls, (RC) and also has the option of using Explosion on Starmie to set up a Rhydon or Tauros sweep. Its Ice-type (AH) gives it immunity to freeze and STAB on Blizzard, at the expense of being weaker to Rock Slide. However, Cloyster has some drawbacks that stop it from being one of the top threats of RBY OU. Firstly, not being a Normal-type (AH) means it can be paralyzed by Body Slam, unlike Chansey or Snorlax. Secondly, Clamp's subpar accuracy could prove deadly to Cloyster's pretentions pretensions, especially if paralyzed. Lastly, it needs to rely on Rest as a means of recovery which means it's going to remain completely passive for 3 turns whenever it wants to recover HP.

[SET]
name: Standard
move 1: Clamp
move 2: Blizzard
move 3: Rest / Hyper Beam
move 4: Explosion

[SET COMMENTS]

This is Cloyster's best set and the one you should expect when you see it. Clamp provides a free team switch to another teammate. It also does respectable amounts of damage due to having a high base power for a Wrap-like move and having STAB (for instance, it hits Zapdos and Snorlax for around 10%). Blizzard is Cloyster's best attacking option, a powerful STAB move that needs dedicated resists (such as Starmie or Lapras) or special walls (such as Chansey or Alakazam) to answer and giving Cloyster the possibility of scoring a freeze. Explosion allows Cloyster to act as a wallbreaker once its support capabilities are no longer needed, blowing up on Pokemon such as Starmie or Chansey, allowing a sweeper to perform its job more easily. For the third move, Rest is the by far the most common option, as it allows it to perform its walling duties much more easily. However, Hyper Beam can also be used if the team favours the possibility of doing extra damage to Chansey. It is also the best option on dedicated Wrap teams since they can't afford to do momentum-draining plays, but those teams tend to be inconsistent and thus rarely seen. This sentence is a bit verbose and could use a comma somewhere. You could also split off at "plays" to make two sentences while still reading fine.

Cloyster provides unique utility to RBY teams in that it provides the user with a sturdy Tauros answer, something that very few other Pokemon in the tier can do. Therefore, despite being an excellent Pokemon to lure and KO walls like Starmie or Chansey through Explosion, it is often best to preserve Cloyster for the later stages - until the opposing Tauros has been crippled enough for Cloyster's defensive prowess to be superfluous. However, (AC) Cloyster is not simply a lategame Tauros answer; its positive match-up (AH) against Snorlax also gives Cloyster plenty of positional utility in the early stages, especially when combined with Clamp to gain free and safe switches. There are many decisions that must be taken when using Cloyster regarding how to manage its health pool: This also reads a bit weirdly, but it feels a bit subjective to edit. switching in on Snorlax or using Explosion on Chansey early on may seem like great propositions, but they will weaken your team against the opponent's Tauros, so it is necessary to think about your long-term plans whenever you expose Cloyster to danger.

[STRATEGY COMMENTS]
Other Options
=============

The options listed give Cloyster the best tools to perform its roles effectively, so other options should generally not be considered. Reflect could be used in place of Clamp or Explosion to wall Normal-types even more reliably, but Cloyster loses on one of its key supporting roles when doing so and the extra bulk is generally not needed. Ice Beam is an option, though the drop off fluff in power is noticeable - Snorlax is a 4HKO instead of Blizzards' Blizzard's 3HKO, most notably, (AC) - (RD) but the added PP can come in handy in longer games where neither player manages to break the opponent. Toxic, when combined with Clamp, can allow Cloyster to wear down the special walls that usually threaten it with higher degrees of efficiency, however, (AC) it's difficult to justify making space for it when all of Cloyster's default moves are so valuable. (AP) and when Paralysis is generally very efficient at enabling Clamp chains anyway, and already present on virtually every RBY team. A bit subjective. Splitting this makes it a lot easier to read while driving the point home more, though.

[CHECKS AND COUNTERS]

**Water-types:** Starmie is the premier Cloyster counter; (ASC) - (RD) it takes virtually no damage from Clamp or Blizzard and can cripple Cloyster with Thunder Wave or do heavy damage to it with Thunderbolt or Psychic, while being able to Recover all damage taken from Cloyster. This is a massive run-on sentence, would suggest splitting it in some way. It must watch out for Explosion, (AC) as it can score a KO if Starmie is not at full health. Lapras or an opposing Cloyster can also completely shrug off Cloyster's attacks, and the former can threaten a powerful Thunderbolt, (RC) or even Sing. It should be noted that if these Water-types are paralyzed they struggle considerably more, (AC) as Cloyster will now be faster, allowing him it Pokemon are not people! to Clamp and switch out safely, with the only danger being the unlikely case of a Clamp miss coupled with lack of full paralysis.

**Special walls:** Chansey and Alakazam can also shrug off Blizzards relatively easily thanks to their high Special bulk and easy, accessible recovery; however, if they are paralyzed, Cloyster has the option to Clamp them to deny their recovery and switch out freely. (AP) They , and they are also very vulnerable to Explosion, meaning that they have to tread carefully when attempting to take on Cloyster. Splitting this off, as otherwise, this entire bit is a full sentence.

**Electric types:** Electric types such as Jolteon and Zapdos outspeed and 2HKO Cloyster. They must be wary of switching in though, as Blizzard threatens significant damage, especially to Zapdos.

**Slowbro:** Slowbro can switch in on Cloyster with impunity, cripple it with Thunder Wave, (AC) and start setting up on it. Last I checked, Smogon uses Oxford Comma? If it's carrying Reflect, it's even worse, as Cloyster does a measly 30% to it with Explosion after Reflect has been set up. It's even more dangerous for Cloyster if it's packing Psychic; (ASC) - (RD) a +4 Psychic is already more than 50% likely to OHKO Cloyster. Thus, Cloyster is forced to Clamp and then switch out as soon as Slowbro enters the field. This , which is both risky due to the low accuracy, (AC) and predictable due to the imminent threat that Slowbro poses.Split this due to run-on nature, though I think a GPer may be able to do it better than I did.

**Thunderbolt Tauros:** If Tauros chooses to run the rare Thunderbolt instead of the standard Earthquake, (AC) it can lure Cloyster and seriously cripple it, especially if Cloyster is already caught in Rest cycles or if it suffers a critical hit. You could split off the bit about Rest cycles to make it read better, but this is a bit of a subjective change.

**Victreebel:** Victreebel speed ties Cloyster and can do at least 85% damage with Razor Leaf. However, it's a shaky check at best, (AC) as it's also 2HKO'd by Cloyster's Blizzard.

**Gengar:** Though it does not particularly enjoy switching in on Blizzards, Gengar does not suffer from(?) Clamp much, outspeeds Cloyster, and threatens a 2HKO with Thunderbolt. This reads very oddly, not sure if adding "from" improves it. Try reading it out loud, you'll see what I mean. It is also able to completely nullify Explosion, though this is reliant on prediction.

**Jynx:** Jynx enjoys switching in on Cloyster's attacks and threatening it with Psychic. She It While Jynx is always female, Pokemon are not people. is faster, making her it a good switch-in to Clamp, and can use Cloyster's weaker attacks to her its advantage to wake up after a Rest.

[CREDITS]
- Written by: [[Sceptross, 123746], [Amaranth, 265630]]
- Quality checked by: [[FriendOfMrGolem120, 424525], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Add Remove Comments (AC) = Add Comma (AH) = Add Hyphen (SC) = Semicolon
Keep in mind that parenthesis are not used in analyses, otherwise good work.

GP 1/2

shinxstamp.gif


[OVERVIEW]

Cloyster is a Pokemon with coverage limited to STAB moves and Normal-type attacks, and yet despite this, it has access to one of the most versatile toolsets in RBY OU. Through the use of Clamp, Cloyster can provide free switches to its teammates while also walling some of the most prominent physical threats, such as Snorlax, particularly those running Reflect, (especially Reflect Snorlax) and Tauros. It possesses a reasonably powerful Blizzard, with the ability to threaten a freeze on special walls and has the option of using Explosion on Starmie to set up a Rhydon or Tauros sweep. Its Ice-type part-Ice typing gives it immunity to freeze and STAB on Blizzard, at the expense of being weaker to Rock Slide. However, Cloyster has some drawbacks that stop it from being one of the top threats of RBY OU. Firstly, not being a Normal-type means it can be paralyzed by Body Slam, unlike Chansey or Snorlax. Secondly, Clamp's subpar accuracy could prove deadly to Cloyster's pretensions, especially if paralyzed. Lastly, it needs to rely on Rest as means of recovery, (AC) which means it's going to remain completely passive for 3 three turns whenever it wants to recover HP.

[SET]
name: Standard
move 1: Clamp
move 2: Blizzard
move 3: Rest / Hyper Beam
move 4: Explosion

[SET COMMENTS]

This is Cloyster's best set and the one you should expect when you see it. Clamp provides a free team switch to another teammate. It also does respectable amounts of damage due to having a higher Base Power (Capitalize) for a Wrap-like move and having than both Wrap and Bind as well as being boosted by STAB, hitting Zapdos and Snorlax for around 10%. (for instance, it hits Zapdos and Snorlax for around 10%). Blizzard is Cloyster's best attacking option, a powerful STAB move that needs dedicated resists (such as Starmie or Lapras) only Ice-resistant Pokemon such as Starmie and Lapras or special walls (such as Chansey or Alakazam) to answer and giving Cloyster the such as Chansey and Alakazam can handle; it also has a possibility of scoring a freeze. Explosion allows Cloyster to act as a wallbreaker once its support capabilities are no longer needed, blowing up on a Pokemon such as Starmie or Chansey, allowing a sweeper to perform its job more easily. For the third move, Rest is the by far the most common option by far, as it allows it Cloyster to perform its walling duties much more easily. However, Hyper Beam can also be used if the team favours favors the possibility of doing extra damage to Chansey. It is also the best option on dedicated Wrap teams, (AC) since they can't afford to do momentum-draining plays lose any momentum, but those teams tend to be inconsistent and thus rarely seen.

Cloyster provides unique utility to RBY teams in that it provides the user with a sturdy Tauros answer, something that very few other Pokemon in the tier can do. Therefore, despite being an excellent Pokemon to lure in and KO walls like Starmie or and Chansey through Explosion, it is often best to preserve Cloyster for the later stages—until the opposing Tauros has been crippled enough for Cloyster's defensive prowess to be superfluous. However, Cloyster is not simply a late-(AH)game Tauros answer; its positive match-up matchup against Snorlax also gives Cloyster plenty of positional utility in the early stages, especially when combined with Clamp to gain free and safe switches. Managing Cloyster's health demands taking making many tricky decisions: switching in on Snorlax or using Explosion on Chansey early on may seem like great propositions, but they will weaken your team against the opponent's Tauros, so it is necessary to think about your long-term plans whenever you expose Cloyster to danger.

[STRATEGY COMMENTS]
Other Options
=============

The options listed give Cloyster the best tools to perform its roles effectively, so other options should generally not be considered. Reflect could be used in place of Clamp or Explosion to wall Normal-types even more reliably, but Cloyster loses on one of its key supporting roles when doing so and the extra bulk is generally not needed. Ice Beam is an option, though the drop in power is noticeable; (SC) most notably, Snorlax is a 4HKO 4HKOed instead of Blizzard's 3HKO, most notably 3HKOed with Blizzard, but the added PP can come in handy in longer games where neither player manages to break the opponent. Toxic, when combined with Clamp, can allow Cloyster to wear down the special walls that usually threaten it with higher degrees of efficiency; (SC) however, it's difficult to justify making space for it when all of Cloyster's default moves are so valuable. Paralysis is generally very efficient at enabling Clamp chains anyway, and already present on virtually every RBY team anyway.

[CHECKS AND COUNTERS] (Moved the colons to after the bolded parts)

**Water-types:** **Water-types**:
Starmie is the premier Cloyster counter; it takes virtually no damage from Clamp or Blizzard and is able to Recover it any damage done effortlessly. It can also cripple Cloyster with Thunder Wave or do heavy damage to it with Thunderbolt or Psychic. However, it must watch out for Explosion, as it can score a KO if Starmie is be KOed if not at full health. Lapras or an opposing Cloyster can also completely shrug off Cloyster's attacks, and the former can threaten a powerful Thunderbolt or even Sing. It should be noted that if these Water-types are paralyzed they struggle considerably more, as Cloyster will now be faster, allowing it to Clamp and switch out safely, with the only danger being the unlikely case of a Clamp miss coupled with lack of full paralysis.

**Special walls:** **Special Walls**: Chansey and Alakazam can also shrug off Blizzard relatively easily thanks to their high Special bulk and easy, accessible recovery; however, if they are paralyzed, Cloyster has the option to Clamp trap them with Clamp to deny their recovery and switch out freely. They are also very vulnerable to Explosion, meaning that they have to tread carefully when attempting to take on Cloyster.

**Electric types:** **Electric-types**: Electric-(AH)types such as Jolteon and Zapdos outspeed and 2HKO Cloyster. They must be wary of switching in though, as Blizzard threatens significant damage, especially to Zapdos.

**Slowbro:** **Slowbro**: Slowbro can switch in on Cloyster with impunity, cripple it with Thunder Wave, and start setting up on it. If it's carrying Reflect, it's even worse, as Cloyster does a measly 30% to it with Explosion after Reflect has been set up. It's Slowbro is even more dangerous for Cloyster if it's packing Psychic; a +4 Psychic is already more than 50% likely to OHKO Cloyster. Thus, Cloyster is forced to use Clamp and then switch out as soon as Slowbro enters the field. This is risky and predictable due to the low accuracy and predictable due to the imminent threat that Slowbro poses.

**Thunderbolt Tauros:** **Thunderbolt Tauros**: If Tauros chooses to run the rare Thunderbolt instead of the standard Earthquake, it can lure in Cloyster and seriously cripple it, especially if Cloyster is already caught in Rest cycles or if it suffers a critical hit.

**Victreebel:** **Victreebel**: Victreebel Speed (Capitalize) ties with Cloyster and can do at least 85% damage with Razor Leaf. However, it's a shaky check at best, as it's also 2HKO'd 2HKOed by Cloyster's Blizzard.

**Gengar:** **Gengar**: Though it does not particularly enjoy switching in on into Blizzards, Gengar does not suffer from Clamp much, outspeeds Cloyster, and threatens a 2HKO with Thunderbolt. It is also able to completely nullify Explosion, though this is reliant on prediction.

**Jynx:** **Jynx**: Jynx enjoys switching in on into Cloyster's attacks and threatening it with Psychic. It is faster, making it a good switch-in to Clamp, and it can use Cloyster's weaker attacks to its advantage to wake up after a Rest.

[CREDITS]
- Written by: [[Sceptross, 123746], [Amaranth, 265630]]
- Quality checked by: [[FriendOfMrGolem120, 424525], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:
Add Remove Comments (AC) = Add Comma (AH) = Add Hyphen (SC) = Semicolon
Keep in mind that parenthesis are not used in analyses, otherwise good work.

GP 1/1

View attachment 270203


[OVERVIEW]

Cloyster is a Pokemon with coverage limited to STAB moves and Normal-type attacks, and yet despite this, it has access to one of the most versatile toolsets in RBY OU. Through the use of Clamp, Cloyster can provide free switches to its teammates while also walling some of the most prominent physical threats, such as Snorlax, particularly those running Reflect, (especially Reflect Snorlax) and Tauros. It possesses a reasonably powerful Blizzard, with the ability to threaten a freeze on special walls and has the option of using Explosion on Starmie to set up a Rhydon or Tauros sweep. Its Ice-type part-Ice typing gives it immunity to freeze and STAB on Blizzard, at the expense of being weaker to Rock Slide. However, Cloyster has some drawbacks that stop it from being one of the top threats of RBY OU. Firstly, not being a Normal-type means it can be paralyzed by Body Slam, unlike Chansey or Snorlax. Secondly, Clamp's subpar accuracy could prove deadly to Cloyster's pretensions, especially if paralyzed. Lastly, it needs to rely on Rest as means of recovery, (AC) which means it's going to remain completely passive for 3 three turns whenever it wants to recover HP.

[SET]
name: Standard
move 1: Clamp
move 2: Blizzard
move 3: Rest / Hyper Beam
move 4: Explosion

[SET COMMENTS]

This is Cloyster's best set and the one you should expect when you see it. Clamp provides a free team switch to another teammate. It also does respectable amounts of damage due to having a higher Base Power (Capitalize) for a Wrap-like move and having than both Wrap and Bind as well as being boosted by STAB, hitting Zapdos and Snorlax for around 10%. (for instance, it hits Zapdos and Snorlax for around 10%). Blizzard is Cloyster's best attacking option, a powerful STAB move that needs dedicated resists (such as Starmie or Lapras) only Ice-resistant Pokemon such as Starmie and Lapras or special walls (such as Chansey or Alakazam) to answer and giving Cloyster the such as Chansey and Alakazam can handle; it also has a possibility of scoring a freeze. Explosion allows Cloyster to act as a wallbreaker once its support capabilities are no longer needed, blowing up on a Pokemon such as Starmie or Chansey, allowing a sweeper to perform its job more easily. For the third move, Rest is the by far the most common option by far, as it allows it Cloyster to perform its walling duties much more easily. However, Hyper Beam can also be used if the team favours favors the possibility of doing extra damage to Chansey. It is also the best option on dedicated Wrap teams, (AC) since they can't afford to do momentum-draining plays lose any momentum, but those teams tend to be inconsistent and thus rarely seen.

Cloyster provides unique utility to RBY teams in that it provides the user with a sturdy Tauros answer, something that very few other Pokemon in the tier can do. Therefore, despite being an excellent Pokemon to lure in and KO walls like Starmie or and Chansey through Explosion, it is often best to preserve Cloyster for the later stages—until the opposing Tauros has been crippled enough for Cloyster's defensive prowess to be superfluous. However, Cloyster is not simply a late-(AH)game Tauros answer; its positive match-up matchup against Snorlax also gives Cloyster plenty of positional utility in the early stages, especially when combined with Clamp to gain free and safe switches. Managing Cloyster's health demands taking making many tricky decisions: switching in on Snorlax or using Explosion on Chansey early on may seem like great propositions, but they will weaken your team against the opponent's Tauros, so it is necessary to think about your long-term plans whenever you expose Cloyster to danger.

[STRATEGY COMMENTS]
Other Options
=============

The options listed give Cloyster the best tools to perform its roles effectively, so other options should generally not be considered. Reflect could be used in place of Clamp or Explosion to wall Normal-types even more reliably, but Cloyster loses on one of its key supporting roles when doing so and the extra bulk is generally not needed. Ice Beam is an option, though the drop in power is noticeable; (SC) most notably, Snorlax is a 4HKO 4HKOed instead of Blizzard's 3HKO, most notably 3HKOed with Blizzard, but the added PP can come in handy in longer games where neither player manages to break the opponent. Toxic, when combined with Clamp, can allow Cloyster to wear down the special walls that usually threaten it with higher degrees of efficiency; (SC) however, it's difficult to justify making space for it when all of Cloyster's default moves are so valuable. Paralysis is generally very efficient at enabling Clamp chains anyway, and already present on virtually every RBY team anyway.

[CHECKS AND COUNTERS] (Moved the colons to after the bolded parts)

**Water-types:** **Water-types**:
Starmie is the premier Cloyster counter; it takes virtually no damage from Clamp or Blizzard and is able to Recover it any damage done effortlessly. It can also cripple Cloyster with Thunder Wave or do heavy damage to it with Thunderbolt or Psychic. However, it must watch out for Explosion, as it can score a KO if Starmie is be KOed if not at full health. Lapras or an opposing Cloyster can also completely shrug off Cloyster's attacks, and the former can threaten a powerful Thunderbolt or even Sing. It should be noted that if these Water-types are paralyzed they struggle considerably more, as Cloyster will now be faster, allowing it to Clamp and switch out safely, with the only danger being the unlikely case of a Clamp miss coupled with lack of full paralysis.

**Special walls:** **Special Walls**: Chansey and Alakazam can also shrug off Blizzard relatively easily thanks to their high Special bulk and easy, accessible recovery; however, if they are paralyzed, Cloyster has the option to Clamp trap them with Clamp to deny their recovery and switch out freely. They are also very vulnerable to Explosion, meaning that they have to tread carefully when attempting to take on Cloyster.

**Electric types:** **Electric-types**: Electric-(AH)types such as Jolteon and Zapdos outspeed and 2HKO Cloyster. They must be wary of switching in though, as Blizzard threatens significant damage, especially to Zapdos.

**Slowbro:** **Slowbro**: Slowbro can switch in on Cloyster with impunity, cripple it with Thunder Wave, and start setting up on it. If it's carrying Reflect, it's even worse, as Cloyster does a measly 30% to it with Explosion after Reflect has been set up. It's Slowbro is even more dangerous for Cloyster if it's packing Psychic; a +4 Psychic is already more than 50% likely to OHKO Cloyster. Thus, Cloyster is forced to use Clamp and then switch out as soon as Slowbro enters the field. This is risky and predictable due to the low accuracy and predictable due to the imminent threat that Slowbro poses.

**Thunderbolt Tauros:** **Thunderbolt Tauros**: If Tauros chooses to run the rare Thunderbolt instead of the standard Earthquake, it can lure in Cloyster and seriously cripple it, especially if Cloyster is already caught in Rest cycles or if it suffers a critical hit.

**Victreebel:** **Victreebel**: Victreebel Speed (Capitalize) ties with Cloyster and can do at least 85% damage with Razor Leaf. However, it's a shaky check at best, as it's also 2HKO'd 2HKOed by Cloyster's Blizzard.

**Gengar:** **Gengar**: Though it does not particularly enjoy switching in on into Blizzards, Gengar does not suffer from Clamp much, outspeeds Cloyster, and threatens a 2HKO with Thunderbolt. It is also able to completely nullify Explosion, though this is reliant on prediction.

**Jynx:** **Jynx**: Jynx enjoys switching in on into Cloyster's attacks and threatening it with Psychic. It is faster, making it a good switch-in to Clamp, and it can use Cloyster's weaker attacks to its advantage to wake up after a Rest.

[CREDITS]
- Written by: [[Sceptross, 123746], [Amaranth, 265630]]
- Quality checked by: [[FriendOfMrGolem120, 424525], [, ]]
- Grammar checked by: [[, ], [, ]]
Implemented, thank you :heart:
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Cloyster is a Pokemon with coverage limited to STAB moves and Normal-type attacks, and yet despite this, it has access to one of the most versatile diverse toolsets in RBY OU. Through the use of Clamp, Cloyster can provide free switches to its teammates while also walling some of the most prominent physical threats, such as Snorlax, particularly those running Reflect, and Tauros. It possesses a reasonably powerful Blizzard, with the ability to threaten freeze on special walls, (AC) and has the option of using Explosion on Starmie to set up a Rhydon or Tauros sweep. Its part-Ice typing gives it immunity to freeze and STAB on Blizzard, at the expense of being weaker to Rock Slide. However, Cloyster has some drawbacks that stop it from being one of the top threats of RBY OU. Firstly, not being a Normal-type means it can be paralyzed by Body Slam, unlike Chansey or Snorlax. Secondly, Clamp's subpar accuracy could prove deadly to Cloyster's pretensions, especially if it's paralyzed. Lastly, it needs to rely on Rest as means of recovery, which means it's going to remain completely passive for three turns whenever it wants to recover HP.

[SET]
name: Standard
move 1: Clamp
move 2: Blizzard
move 3: Rest / Hyper Beam
move 4: Explosion

[SET COMMENTS]

This is Cloyster's best set and the one you should expect when you see it. Clamp provides a free switch to another teammate. It also does respectable amounts of damage due to having a higher Base Power than similar moves such as Wrap as well as being boosted by STAB. Blizzard is Cloyster's best attacking option, a powerful STAB move that only Ice-resistant Pokemon such as Starmie and Lapras or speciall walls such as Chansey and Alakazam can handle; it also has a possibility of scoring a freeze. Explosion allows Cloyster to act as a wallbreaker once its support capabilities are no longer needed, blowing up on a Pokemon such as Starmie or Chansey (RC) and allowing a sweeper to perform its job more easily. For the third move, Rest is the the most common option by far, as it allows Cloyster to perform its walling duties much more easily. However, Hyper Beam can also be used if the team favors the possibility of doing extra damage to Chansey. It is also the best option on dedicated Wrap teams, since they can't afford to lose any momentum, but those teams tend to be inconsistent and are thus rarely seen.

Cloyster provides unique utility to RBY teams in that it provides the user with a sturdy Tauros answer, something that very few other Pokemon in the tier can do. Therefore, despite being an excellent Pokemon to lure in and KO walls like Starmie and Chansey through Explosion, it is often best to preserve Cloyster for the later stages, (comma) until the opposing Tauros has been crippled enough for Cloyster's defensive prowess to be superfluous. However, Cloyster is not simply a late-game Tauros answer; its positive matchup against Snorlax also gives Cloyster it plenty of positional utility in the early stages, especially when combined with Clamp to gain free and safe switches. Managing Cloyster's health demands making many tricky decisions: switching in on Snorlax or using Explosion on Chansey early on may seem like great propositions, but they will weaken your team against the opponent's Tauros, so it is necessary to think about your long-term plans whenever you expose Cloyster to danger.

[STRATEGY COMMENTS]
Other Options
=============

The options listed give Cloyster the best tools to perform its roles effectively, so other options should generally not be considered. Reflect could be used in place of Clamp or Explosion to wall Normal-types even more reliably, but Cloyster loses on one of its key supporting roles when doing so and the extra bulk is generally not needed. Ice Beam is an option, though the drop in power is noticeable; most notably, Snorlax is 4HKOed instead of 3HKOed with Blizzard, but the added PP can come in handy in longer games where neither player manages to break the opponent. Toxic, when combined with Clamp, can allow Cloyster to wear down the special walls that usually threaten it with higher degrees of efficiency; however, it's difficult to justify making space for it when all of Cloyster's default moves are so valuable. Paralysis is generally very efficient at enabling Clamp chains and already present on virtually every RBY team anyway.

[CHECKS AND COUNTERS]
Checks and Counters
========


**Water-types**: Starmie is the premier Cloyster counter; it takes virtually no damage from Clamp or Blizzard and is able to Recover any damage done effortlessly. It can also cripple Cloyster with Thunder Wave or do heavy damage to it with Thunderbolt or Psychic. However, it must watch out for Explosion, as it can be OKed KOed if not at full health. Lapras or an opposing Cloyster can also completely shrug off Cloyster's attacks, and the former can threaten a powerful Thunderbolt or even Sing. It should be noted that if these Water-types are paralyzed they struggle considerably more, as Cloyster will now be faster, allowing it to use Clamp and switch out safely, with the only danger being the unlikely case of a Clamp miss coupled with lack of full paralysis.

**Special Walls**: Chansey and Alakazam can also shrug off Blizzard relatively easily thanks to their high special bulk and easy, accessible recovery; however, if they are paralyzed, Cloyster has the option to partial trap them with Clamp to deny their recovery and switch out freely. They are also very vulnerable to Explosion, meaning that they have to tread carefully when attempting to take on Cloyster.

**Electric-types**: (AH) Electric-types such as Jolteon and Zapdos outspeed and 2HKO Cloyster. They must be wary of switching in, (AC) though, as Blizzard threatens significant damage, especially to Zapdos.

**Slowbro**: Slowbro can switch in on Cloyster with impunity, cripple it with Thunder Wave, and start setting up on it. If it's carrying Reflect, it's even worse, as Cloyster does a measly 30% to it with Explosion after Reflect has been set up. Slowbro is even more dangerous for Cloyster if it's packing Psychic; a +4 Psychic is already more than 50% likely to OHKO Cloyster. Thus, Cloyster is forced to use Clamp and then switch out as soon as Slowbro enters the field. This is risky and predictable due to the low accuracy and imminent threat that Slowbro poses.

**Thunderbolt Tauros**: If Tauros chooses to run the rare Thunderbolt instead of the standard Earthquake, it can lure in Cloyster and seriously cripple it, especially if Cloyster is already caught in Rest cycles or if it suffers a critical hit.

**Victreebel**: Victreebel Speed ties with Cloyster and can do at least 85% damage with Razor Leaf. However, it's a shaky check at best, as it's also 2HKOed by Cloyster's Blizzard.

**Gengar**: Though it does not particularly enjoy switching into Blizzards, Gengar does not suffer Clamp much, outspeeds Cloyster, and threatens a 2HKO with Thunderbolt. It is also able to completely nullify Explosion, though this is reliant on prediction.

**Jynx**: Jynx enjoys switching into Cloyster's attacks and threatening it with Psychic. It is faster, making it a good switch-in to Clamp, and can use Cloyster's weaker attacks to its advantage to wake up after a Rest.

[CREDITS]
- Written by: [[Sceptross, 123746], [Amaranth, 265630]]
- Quality checked by: [[FriendOfMrGolem120, 424525], [, ]]
- Grammar checked by: [[deetah, 297659], [, ]]
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Cloyster is a Pokemon with coverage limited to STAB moves and Normal-type attacks, and yet despite this, it has access to one of the most versatile diverse toolsets in RBY OU. Through the use of Clamp, Cloyster can provide free switches to its teammates while also walling some of the most prominent physical threats, such as Snorlax, particularly those running Reflect, and Tauros. It possesses a reasonably powerful Blizzard, with the ability to threaten freeze on special walls, (AC) and has the option of using Explosion on Starmie to set up a Rhydon or Tauros sweep. Its part-Ice typing gives it immunity to freeze and STAB on Blizzard, at the expense of being weaker to Rock Slide. However, Cloyster has some drawbacks that stop it from being one of the top threats of RBY OU. Firstly, not being a Normal-type means it can be paralyzed by Body Slam, unlike Chansey or Snorlax. Secondly, Clamp's subpar accuracy could prove deadly to Cloyster's pretensions, especially if it's paralyzed. Lastly, it needs to rely on Rest as means of recovery, which means it's going to remain completely passive for three turns whenever it wants to recover HP.

[SET]
name: Standard
move 1: Clamp
move 2: Blizzard
move 3: Rest / Hyper Beam
move 4: Explosion

[SET COMMENTS]

This is Cloyster's best set and the one you should expect when you see it. Clamp provides a free switch to another teammate. It also does respectable amounts of damage due to having a higher Base Power than similar moves such as Wrap as well as being boosted by STAB. Blizzard is Cloyster's best attacking option, a powerful STAB move that only Ice-resistant Pokemon such as Starmie and Lapras or speciall walls such as Chansey and Alakazam can handle; it also has a possibility of scoring a freeze. Explosion allows Cloyster to act as a wallbreaker once its support capabilities are no longer needed, blowing up on a Pokemon such as Starmie or Chansey (RC) and allowing a sweeper to perform its job more easily. For the third move, Rest is the the most common option by far, as it allows Cloyster to perform its walling duties much more easily. However, Hyper Beam can also be used if the team favors the possibility of doing extra damage to Chansey. It is also the best option on dedicated Wrap teams, since they can't afford to lose any momentum, but those teams tend to be inconsistent and are thus rarely seen.

Cloyster provides unique utility to RBY teams in that it provides the user with a sturdy Tauros answer, something that very few other Pokemon in the tier can do. Therefore, despite being an excellent Pokemon to lure in and KO walls like Starmie and Chansey through Explosion, it is often best to preserve Cloyster for the later stages, (comma) until the opposing Tauros has been crippled enough for Cloyster's defensive prowess to be superfluous. However, Cloyster is not simply a late-game Tauros answer; its positive matchup against Snorlax also gives Cloyster it plenty of positional utility in the early stages, especially when combined with Clamp to gain free and safe switches. Managing Cloyster's health demands making many tricky decisions: switching in on Snorlax or using Explosion on Chansey early on may seem like great propositions, but they will weaken your team against the opponent's Tauros, so it is necessary to think about your long-term plans whenever you expose Cloyster to danger.

[STRATEGY COMMENTS]
Other Options
=============

The options listed give Cloyster the best tools to perform its roles effectively, so other options should generally not be considered. Reflect could be used in place of Clamp or Explosion to wall Normal-types even more reliably, but Cloyster loses on one of its key supporting roles when doing so and the extra bulk is generally not needed. Ice Beam is an option, though the drop in power is noticeable; most notably, Snorlax is 4HKOed instead of 3HKOed with Blizzard, but the added PP can come in handy in longer games where neither player manages to break the opponent. Toxic, when combined with Clamp, can allow Cloyster to wear down the special walls that usually threaten it with higher degrees of efficiency; however, it's difficult to justify making space for it when all of Cloyster's default moves are so valuable. Paralysis is generally very efficient at enabling Clamp chains and already present on virtually every RBY team anyway.

[CHECKS AND COUNTERS]
Checks and Counters
========


**Water-types**: Starmie is the premier Cloyster counter; it takes virtually no damage from Clamp or Blizzard and is able to Recover any damage done effortlessly. It can also cripple Cloyster with Thunder Wave or do heavy damage to it with Thunderbolt or Psychic. However, it must watch out for Explosion, as it can be OKed KOed if not at full health. Lapras or an opposing Cloyster can also completely shrug off Cloyster's attacks, and the former can threaten a powerful Thunderbolt or even Sing. It should be noted that if these Water-types are paralyzed they struggle considerably more, as Cloyster will now be faster, allowing it to use Clamp and switch out safely, with the only danger being the unlikely case of a Clamp miss coupled with lack of full paralysis.

**Special Walls**: Chansey and Alakazam can also shrug off Blizzard relatively easily thanks to their high special bulk and easy, accessible recovery; however, if they are paralyzed, Cloyster has the option to partial trap them with Clamp to deny their recovery and switch out freely. They are also very vulnerable to Explosion, meaning that they have to tread carefully when attempting to take on Cloyster.

**Electric-types**: (AH) Electric-types such as Jolteon and Zapdos outspeed and 2HKO Cloyster. They must be wary of switching in, (AC) though, as Blizzard threatens significant damage, especially to Zapdos.

**Slowbro**: Slowbro can switch in on Cloyster with impunity, cripple it with Thunder Wave, and start setting up on it. If it's carrying Reflect, it's even worse, as Cloyster does a measly 30% to it with Explosion after Reflect has been set up. Slowbro is even more dangerous for Cloyster if it's packing Psychic; a +4 Psychic is already more than 50% likely to OHKO Cloyster. Thus, Cloyster is forced to use Clamp and then switch out as soon as Slowbro enters the field. This is risky and predictable due to the low accuracy and imminent threat that Slowbro poses.

**Thunderbolt Tauros**: If Tauros chooses to run the rare Thunderbolt instead of the standard Earthquake, it can lure in Cloyster and seriously cripple it, especially if Cloyster is already caught in Rest cycles or if it suffers a critical hit.

**Victreebel**: Victreebel Speed ties with Cloyster and can do at least 85% damage with Razor Leaf. However, it's a shaky check at best, as it's also 2HKOed by Cloyster's Blizzard.

**Gengar**: Though it does not particularly enjoy switching into Blizzards, Gengar does not suffer Clamp much, outspeeds Cloyster, and threatens a 2HKO with Thunderbolt. It is also able to completely nullify Explosion, though this is reliant on prediction.

**Jynx**: Jynx enjoys switching into Cloyster's attacks and threatening it with Psychic. It is faster, making it a good switch-in to Clamp, and can use Cloyster's weaker attacks to its advantage to wake up after a Rest.

[CREDITS]
- Written by: [[Sceptross, 123746], [Amaranth, 265630]]
- Quality checked by: [[FriendOfMrGolem120, 424525], [, ]]
- Grammar checked by: [[deetah, 297659], [, ]]
Also implemented. Upload ready :)
 
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