[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Will-O-Wisp / Thunderbolt
move 3: Recycle
move 4: Hex / Shadow Ball
item: Berry Juice
ability: Unburden
nature: Modest
evs: 116 HP / 164 Def / 36 SpA / 84 SpD / 36 Spe
[SET COMMENTS]
Moves
========
Calm Mind allows Drifloon to set up on special attackers that normally threaten Acrobatics Drifloon and set up to dangerous levels. Will-O-Wisp helps cripple physical attackers and is useful in the early-game to weaken the opponent's team, as well as provide more setup opportunities. Recycle provides Drifloon with an extremely large amount of recovery, allowing it to set up without too much difficulty. Hex synergizes well with Will-O-Wisp and is much stronger than Shadow Ball on foes that have a status condition, while only being slightly weaker on healthy Pokemon. Shadow Ball is an alternative for scenarios where Drifloon doesn't have much status support and allows for easier sweeps on healthy teams. Thunderbolt is an alternative to Will-O-Wisp that allows Drifloon to hit Fletchling and Vullaby hard, as well as Normal-types for neutral damage, while Hidden Power Fighting hits Pawniard and most Dark- and Normal-types harder, but it also makes Fletchling and Vullaby more threatening. Psychic is a subpar option that hits Timburr and other Fighting-types harder but leaves Drifloon mostly helpless against Dark-types.
Set Details
========
Berry Juice is a necessary item due to Unburden and Recycle, allowing Drifloon to continuously recover 20 HP and double its Speed. With Unburden and the given Speed EVs, Drifloon hits 28 Speed after consuming Berry Juice, allowing it to outrun Bellsprout in the sun and Choice Scarf Gastly. The HP and Defense EVs allow Drifloon to take physical hits from burned attackers much more easily, and 84 Special Defense EVs allow Drifloon to survive hits like Chinchou's Volt Switch and Focus Sash Abra's Psychic after Stealth Rock damage. 36 Special Attack EVs and a Modest nature make Drifloon reach 14 Special Attack, giving it more power after boosting with Calm Mind. Since this set is unable to face Pawniard without having activated its Berry Juice first, the maximum possible of 17 Speed is unnecessary, and Drifloon greatly appreciates more bulk to set up Calm Mind. If running Hidden Power Fighting, an EV spread of 116 HP / 168 Def / 40 SpA / 88 SpD / 40 Spe is required to account for the lower IVs.
Usage Tips
========
Berry Juice allows Drifloon to come in on many attacks and return to nearly full HP before utilizing Calm Mind and Recycle to boost to threatening levels. Will-O-Wisp is a good move to use in the beginning of the game, as there are multiple counters to this set that do not appreciate a burn. This can also be used to bluff non-Calm Mind Drifloon, which has very different checks. In addition, Hex is much stronger against a burned foe, making it beneficial to burn most of the opponent's team before sweeping. In addition, Normal- and Dark-types should be eliminated before attempting a sweep when not running a coverage move due to Drifloon's inability to hurt them outside of Will-O-Wisp. Strong physical attackers also pose a threat to this set. Drifloon can set up on many special attackers like Abra, so don't be too shy about letting it take a hit to then use Calm Mind, as the boosted Speed after Berry Juice activates can help save Drifloon. Stealth Rock can be used to your advantage in order to activate Berry Juice on the switch in, giving Drifloon much more Speed and full health to deal with the opposing Pokemon.
Team Options
========
Knock Off absorbers are greatly appreciated, as Drifloon cannot activate its own Berry Juice with Substitute, and losing Berry Juice to Knock Off will cause Recycle to not work. While common Knock Off users like Pawniard and Vullaby don't appreciate a burn, Timburr can be difficult to deal with when at high HP. Vullaby makes for a great partner as well, since it resists Knock Off and can deal with Timburr. Mienfoo makes for a good choice as a Pokemon that resists Dark and is also able to deal heavy damage to Normal-types that plague sets without a coverage move. Entry hazard support from Pokemon such as Ferroseed and Dwebble is greatly appreciated to aid Drifloon's sweep, and Toxic Spikes is extremely helpful for powering up Hex, although it slightly interferes with Will-O-Wisp. Similarly, status spreaders such as Ferroseed, Ponyta, and Snubbull are helpful if running Hex, since it means Drifloon does not have to burn as many opposing Pokemon on its own. Hazard removal from Pokemon like Vullaby is useful but not necessary, as Drifloon can use Stealth Rock to activate its own Berry Juice and come in with full health, an Unburden boost, and no item. Lastly, Diglett and Gothita are good teammates, as they can trap and take out potential checks such as Pawniard, Vullaby, and Fletchling.
name: Calm Mind
move 1: Calm Mind
move 2: Will-O-Wisp / Thunderbolt
move 3: Recycle
move 4: Hex / Shadow Ball
item: Berry Juice
ability: Unburden
nature: Modest
evs: 116 HP / 164 Def / 36 SpA / 84 SpD / 36 Spe
[SET COMMENTS]
Moves
========
Calm Mind allows Drifloon to set up on special attackers that normally threaten Acrobatics Drifloon and set up to dangerous levels. Will-O-Wisp helps cripple physical attackers and is useful in the early-game to weaken the opponent's team, as well as provide more setup opportunities. Recycle provides Drifloon with an extremely large amount of recovery, allowing it to set up without too much difficulty. Hex synergizes well with Will-O-Wisp and is much stronger than Shadow Ball on foes that have a status condition, while only being slightly weaker on healthy Pokemon. Shadow Ball is an alternative for scenarios where Drifloon doesn't have much status support and allows for easier sweeps on healthy teams. Thunderbolt is an alternative to Will-O-Wisp that allows Drifloon to hit Fletchling and Vullaby hard, as well as Normal-types for neutral damage, while Hidden Power Fighting hits Pawniard and most Dark- and Normal-types harder, but it also makes Fletchling and Vullaby more threatening. Psychic is a subpar option that hits Timburr and other Fighting-types harder but leaves Drifloon mostly helpless against Dark-types.
Set Details
========
Berry Juice is a necessary item due to Unburden and Recycle, allowing Drifloon to continuously recover 20 HP and double its Speed. With Unburden and the given Speed EVs, Drifloon hits 28 Speed after consuming Berry Juice, allowing it to outrun Bellsprout in the sun and Choice Scarf Gastly. The HP and Defense EVs allow Drifloon to take physical hits from burned attackers much more easily, and 84 Special Defense EVs allow Drifloon to survive hits like Chinchou's Volt Switch and Focus Sash Abra's Psychic after Stealth Rock damage. 36 Special Attack EVs and a Modest nature make Drifloon reach 14 Special Attack, giving it more power after boosting with Calm Mind. Since this set is unable to face Pawniard without having activated its Berry Juice first, the maximum possible of 17 Speed is unnecessary, and Drifloon greatly appreciates more bulk to set up Calm Mind. If running Hidden Power Fighting, an EV spread of 116 HP / 168 Def / 40 SpA / 88 SpD / 40 Spe is required to account for the lower IVs.
Usage Tips
========
Berry Juice allows Drifloon to come in on many attacks and return to nearly full HP before utilizing Calm Mind and Recycle to boost to threatening levels. Will-O-Wisp is a good move to use in the beginning of the game, as there are multiple counters to this set that do not appreciate a burn. This can also be used to bluff non-Calm Mind Drifloon, which has very different checks. In addition, Hex is much stronger against a burned foe, making it beneficial to burn most of the opponent's team before sweeping. In addition, Normal- and Dark-types should be eliminated before attempting a sweep when not running a coverage move due to Drifloon's inability to hurt them outside of Will-O-Wisp. Strong physical attackers also pose a threat to this set. Drifloon can set up on many special attackers like Abra, so don't be too shy about letting it take a hit to then use Calm Mind, as the boosted Speed after Berry Juice activates can help save Drifloon. Stealth Rock can be used to your advantage in order to activate Berry Juice on the switch in, giving Drifloon much more Speed and full health to deal with the opposing Pokemon.
Team Options
========
Knock Off absorbers are greatly appreciated, as Drifloon cannot activate its own Berry Juice with Substitute, and losing Berry Juice to Knock Off will cause Recycle to not work. While common Knock Off users like Pawniard and Vullaby don't appreciate a burn, Timburr can be difficult to deal with when at high HP. Vullaby makes for a great partner as well, since it resists Knock Off and can deal with Timburr. Mienfoo makes for a good choice as a Pokemon that resists Dark and is also able to deal heavy damage to Normal-types that plague sets without a coverage move. Entry hazard support from Pokemon such as Ferroseed and Dwebble is greatly appreciated to aid Drifloon's sweep, and Toxic Spikes is extremely helpful for powering up Hex, although it slightly interferes with Will-O-Wisp. Similarly, status spreaders such as Ferroseed, Ponyta, and Snubbull are helpful if running Hex, since it means Drifloon does not have to burn as many opposing Pokemon on its own. Hazard removal from Pokemon like Vullaby is useful but not necessary, as Drifloon can use Stealth Rock to activate its own Berry Juice and come in with full health, an Unburden boost, and no item. Lastly, Diglett and Gothita are good teammates, as they can trap and take out potential checks such as Pawniard, Vullaby, and Fletchling.
Last edited: