Cofagrigus (Analysis) [QC 3/3] [GP 2/2]

Halcyon.

@Choice Specs
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[Overview]

<p>While Jellicent and Gengar are the premier spinblockers in OU, Cofagrigus is able to set itself apart from the rest due to a few unique qualities it possesses. Its gargantuan Defense stat, access to the ability Mummy, which lets it take abilities away from Pokemon that rely on them such as Conkeldurr, Toxicroak, and Scizor, and low enough Speed to make a decent Trick Room sweeper give it a viable niche in the OU metagame. With flawless coverage coming from only Shadow Ball and Hidden Power Fighting, Cofagrigus has room to run Nasty Plot, enabling it to perform the role of both a spinblocker and a late-game Trick Room sweeper. However, this is Cofagrigus's only niche, and it's a small one at that. It is outclassed in nearly every other role by other Ghost-types like Jellicent and Sableye, which possess better typing and abilities suited for defensive or supportive roles. Additionally, while Cofagrigus does have high base Defense, its HP and Special Defense stats leave much to be desired. This makes it vulnerable to most hard-hitting special attacks, especially in a metagame revolving around rain-boosted Hydro Pumps from the likes of Keldeo and Politoed. Still, Cofagrigus should not be written off, as it can be quite the effective spinblocker and late-game sweeper if played to its strengths.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Nasty Plot
move 3: Shadow Ball
move 4: Hidden Power Fighting
item: Fighting Gem / Leftovers
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 2 Atk / 30 Def / 30 SpA / 30 SpD / 2 Spe

[SET COMMENTS]

<p>In a metagame where having Stealth Rock and a layer of Spikes on the opponent's side of the field can mean the difference between a win and a loss, Cofagrigus finds itself uniquely qualified to run an offensive Trick Room set that doubles as a spinblocker. It can set up a Trick Room on certain spinners, such as Forretress and Donphan,then boost its Special Attack with Nasty Plot as they switch out. After a single boost, Cofagrigus becomes a formidable force under Trick Room, outspeeding the entire tier and taking advantage of its flawless coverage with its Ghost- and Fighting-type attacks. Shadow Ball is Cofagrigus's STAB move, and hits most spinners the hardest, 2HKOing Tentacruel and OHKOing Starmie and Donphan if Sturdy has been broken at +2. It also hits opposing Ghost-types that might try to switch in on Cofagrigus to take advantage of its low Special Defense, OHKOing Gengar and Chandelure. Hidden Power Fighting rounds off the coverage, and hits the Steel-types that otherwise give Cofagrigus trouble, such as Ferrothorn, Skarmory, and Forretress. While Leftovers is the preferred item because it increases the chance Cofagrigus has of setting up, with a Nasty Plot boost and Fighting Gem, Cofagrigus can OHKO the abovePokemon. To better understand why Fighting Gem is a possible item choice, look at these damage calculations:</p>

<ul="damage_calculation">
<li>+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 252 HP / 252+ SpD Tyranitar in sand: 388-460 (96.03 - 113.86%) -- guaranteed OHKO after Stealth Rock</li>
<li>+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 0 HP / 4 SpD Terrakion in sand: 294-346 (91.02 - 107.12%) -- 81.25% chance to OHKO after Stealth Rock</li>
<li>+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 224 HP / 32 SpD Skarmory: 258-304 (78.89 - 92.96%) -- 37.5% chance to OHKO after Stealth Rock</li>
<li>+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 252 HP / 208 SpD Ferrothorn: 298-352 (84.65 - 100%) -- 43.75% chance to OHKO after Stealth Rock</li>
<li>+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 252 HP / 4 SpD Forretress: 303-357 (85.59 - 100.84%) -- 87.5% chance to OHKO after Stealth Rock</li>
</ul>

<p>The ability to OHKO all of these Pokemon is certainly appealing, and speaks volumes about the potency of a +2 Fighting Gem-boosted Hidden Power Fighting. However, it should be noted that Leftovers makes it easier for Cofagrigus to set up to +2 under Trick Room in the first place. Finally, while Cofagrigus can work effectively on balanced entry hazard-stacking teams, it can also work very effectively on dedicated Trick Room teams. If other teammates can supply the Trick Room, it can mean that Cofagrigus won't have to take as many hits before setting up a Nasty Plot.</p>

[ADDITIONAL COMMENTS]

<p>With a Quiet nature and the IVs listed, Cofagrigus becomes as slow as possible while still maintaining a Base Power of 70 on Hidden Power Fighting. The lowered Attack IVs ensure minimal damage from Foul Play and confusion damage while also keeping Hidden Power asstrong as possible. Life Orb can also be used over either Leftovers or Fighting Gem to consistently boost both of Cofagrigus's attacks. The main draws to use this over Fighting Gem are that Shadow Ball will be the move it uses most often, and it is a consistent boost over the one-time use of Fighting Gem. However, as stated before, Cofagrigus needs to take a few hits to set up, and adding Life Orb recoil on top of that means it will be worn down rather quickly.</p>

<p>Cofagrigus needs entry hazard support in order to be effective, as its role as both a sweeper and spinblocker are contingent on entry hazards being present on the opponent's side of the field. Not only does it block the opponent from spinning away those entry hazards, but it also appreciates opposing Pokemon being weakened when it tries to sweep. In particular, Ferrothorn makes a good partner for Cofagrigus, as they cover each other's weaknesses in rain, and Cofagrigus loves switching in on Choice-locked Close Combats and Secret Swordswhile Ferrothorn can absorb powerful special attacks aimed at Cofagrigus such as Draco Meteor from Latios or Hydro Pump from Keldeo. Despite using Fighting Gem and Hidden Power Fighting, Cofagrigus appreciates having Steel-types eliminated, as Fighting Gem is a one-time-use item, meaning that multiple Steel-types on one team can be problematic. As such, powerful Fighting-types like Terrakion and Keldeomake excellent partners. Not only do they help eliminate Steel-types, but they also can wallbreak in general, making it all the easier for Cofagrigus to sweep late-game. Choice Specs Magnezone also makes a good partner, as it can trap Steel-types and works especially well in Trick Room due to its own low Speed. All-out attacker Conkeldurr is awonderful partner for Cofagrigus, as it loves the Trick Room support that Cofagrigus can provide. It also lures and KOes common threats to Cofagrigus such as Skarmory, and can wallbreak in general with its amazing coverage and power. As mentioned above, Cofagrigus can make an excellent addition to any full Trick Room team as a spinblocker. Pokemon such as Bronzong, Reuniclus, and Porygon2 that can set up Trick Room for Cofagrigus all make excellent partners, as having Trick Room already active means that Cofagrigus only needs to take up one turn to set up as opposed to two.</p>

[Other Options]

<p>Cofagrigus can use a defensive set that makes use of its wide support movepool that includes moves such as Will-O-Wisp, Pain Split, Curse, Destiny Bond, and Haze. However, the support and defensive roles are largely outclassed by Sableye and Jellicent, respectively. A Calm Mind set with Calm Mind / Shadow Ball / Hidden Power Fighting / Pain Split and an EV spread maximizing Defense also looks appealing, as it allows Cofagrigus to boost its lackluster Special Defense. Unfortunately, in a tier with Jirachi, Latias, and Reuniclus, Calm Mind Cofagrigus is simply outclassed. It also doesn't hit as hard as the offensive Trick Room set and takes much longer to set up, which isn't usually possible in such a fast-paced, offensive metagame. Finally, a Choice Specs set can be used, but once again, Jellicent outclasses it in this role due to having a better offensive movepool and typing.</p>

[Checks and Counters]

<p>Cofagrigus needs two turns to set up before it becomes a legitimate threat, so taking it out in those two turns is the best way of dealing with it. Cofagrigus has low HP and Special Defense, so hard-hitting special attackers are often safe bets for dealing with it. Keldeo is not weak to Shadow Ball or Hidden Power Fightingand can OHKO Cofagrigus with either a Choice Scarf Hydro Pump in the rainor a Choice Specs Hydro Pump outside of it. Heatran, Latios, Gengar, and Hydreigon can all hit Cofagrigus for major damage with their STAB moves, but they have to worry about it setting up Trick Room on the switch, as they are all weak to its attacking moves; however, Heatran and Hydreigon can survive a Hidden Power Fighting as long as Cofagrigus hasn't set up a Nasty Plot. Choice Band Tyranitar can tank a non-boosted Hidden Power Fighting and OHKO Cofagrigus with Crunch. Politoed can survive one +2 Shadow Ball and OHKO with a Choice Specs Hydro Pump. Calm Mind Meloetta can reliably set up on Cofagrigus, taking very little from Hidden Power Fighting, and can eventually KO it with a boosted Psychic. Blissey and Chansey can Toxic stall Cofagrigusand take close to nothing from even a +2 Hidden Power Fighting. Specially defensive Skarmory and Hippowdon can both tank a boosted hit and Whirlwind Cofagrigus away; because it takes Cofagrigus two turns to set up, it may not be able to do so twice in once match, so this can effectively cripple it. However, neither of these Pokemon can beat it one-on-one.</p>
 
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Cofagrigus can't really setup against jirachi as it can flinchhax it to death, thunder hurts and......
+2 252+ SpA Cofagrigus Shadow Ball vs. 252 HP / 236+ SpD Jirachi: 169-199 (41.83 - 49.25%) -- guaranteed 3HKO after Stealth Rock

Also, if you're going to mention the obscure meloetta, might as well mention togekiss.
I'd probably add Life Orb to OO.
You don't need to do what I've said, but just suggestions since I'm bored and have nothing better to do(lol)
 

Halcyon.

@Choice Specs
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Mummy takes away Serene Grace, so Iron Head has half the chance of Flinching. And while it's true that Jirachi can Wish stall you, if you Nasty Plot as it Protects, you are able to 2HKO quite easily.

+4 252+ SpA Cofagrigus Shadow Ball vs. 252 HP / 236+ SpD Jirachi: 252-297 (62.37 - 73.51%) -- guaranteed 2HKO after Stealth Rock

As for Togekiss, I may be biased, but I think Meloetta is a million times better than Togekiss in OU, so I'm more inclined to mention the former. However, if QC thinks I should mention Togekiss as a counter (or take Meloetta out), then I will. I'm not sure about Life Orb, since it significantly lowers Cofagrigus's overall bulk...but it also gets you secure 2HKOs against Jirachi and bulky Scizor at +2, so I guess it is worth an OO mention.

As a side note, if anyone could tell me how to properly format calcs, that would be much appreciated.
 

alexwolf

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<ul="damage_calculation">
<li>252 SpA Choice Specs Typhlosion Hidden Power Grass vs. 40 HP / 216+ SpD Lanturn: 180-214 (44.88 - 53.36%) -- 95.31% chance to 2HKO after Stealth Rock</li>
<li>252 SpA Choice Specs Typhlosion Eruption vs. 252 HP / 52+ SpD Cresselia: 226-267 (50.9 - 60.13%) -- 87.5% chance to 2HKO></li>
<li>252 SpA Choice Specs Typhlosion Eruption vs. 0 HP / 0 SpD Entei: 205-242 (55.25 - 65.22%) -- guaranteed 2HKO</li>
<li>252 SpA Choice Specs Typhlosion Eruption vs. 252 HP / 4 SpD Poliwrath: 176-207 (45.83 - 53.9%) -- 53.13% chance to 2HKO after Stealth Rock</li>
</ul>
 
Slash Fighting Gem before Leftovers because you're emphasizing how good it is through the damage calculations.

Also alexwolf just gave you the format, those aren't the right calcs, so fix that too.
 

Halcyon.

@Choice Specs
is a Community Contributor Alumnusis a Contributor Alumnus
oh, duh, thanks Fuzznip and alexwolf.

Also, I changed the Ferrothorn calc because the old one was using the standard spread from before its recent revamp. It now reflects the current one with 208 SDef.

What do you guys think about adding Life Orb to OO?
 
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I'd probably AC it. It powers up both of Cofa's attacks, specifically its STAB that will be used often, and some power prior to having a Nasty Plot boost. Only downside to it is Cofa would die pretty quickly because it has to tank two hits to set up TR and NP for the most part on top of the LO recoil.
 

Jukain

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ac yeah

ugh and I don't like that calc format, do this:

<ul="damage_calculation">
<li>+2 252+ Fighting Gem Hidden Power Fighting vs. 252/252+ Tyranitar in sand: 96.03 - 113.86% &mdash; guaranteed OHKO after Stealth Rock</li>
<li>+2 252+ Fighting Gem Hidden Power Fighting vs. 0/4 Terrakion in sand: 91.02 - 107.12% &mdash; 81.25% chance to OHKO after Stealth Rock</li>
<li>+2 252+ Fighting Gem Hidden Power Fighting vs. 224/32 Skarmory: 78.89 - 92.96% &mdash; 37.5% chance to OHKO after Stealth Rock</li>
<li>+2 252+ Fighting Gem Hidden Power Fighting vs. 252/208 Ferrothorn: 84.65 - 100% &mdash; 43.75% chance to OHKO after Stealth Rock</li>
<li>+2 252+ Fighting Gem Hidden Power Fighting vs. 252/4 Forretress: 85.59 - 100.84% &mdash; 87.5% chance to OHKO after Stealth Rock</li>
</ul>
We want concise and readable calcs. HP numbers and stat names make it look cluttered, and are non-standard.
 
The whole +2 252+ Fighting Gem thing is so excessive in the calcs, so I'd actually format it like this:

Say something like "The calculations below involve Hidden Power Fighting boosted by one Nasty Plot and Fighting Gem" or whatever pleases your writing style, then mention the calcs as such:

<ul="damage_calculation">
<li>Hidden Power Fighting vs. 252/252+ Tyranitar in sand: 96.03 - 113.86% &mdash; guaranteed OHKO after Stealth Rock</li>
<li>Hidden Power Fighting vs. 0/4 Terrakion in sand: 91.02 - 107.12% &mdash; 81.25% chance to OHKO after Stealth Rock</li>
<li>Hidden Power Fighting vs. 224/32 Skarmory: 78.89 - 92.96% &mdash; 37.5% chance to OHKO after Stealth Rock</li>
<li>Hidden Power Fighting vs. 252/208 Ferrothorn: 84.65 - 100% &mdash; 43.75% chance to OHKO after Stealth Rock</li>
<li>Hidden Power Fighting vs. 252/4 Forretress: 85.59 - 100.84% &mdash; 87.5% chance to OHKO after Stealth Rock</li>
</ul>

I personally dislike the "% chance to OHKO after SR" thing too in calcs because it further clutters them up, but whatever.
 

Halcyon.

@Choice Specs
is a Community Contributor Alumnusis a Contributor Alumnus
Yeah you're right Fuzznip, that does look much better, thanks. And thanks for the confirmation on Togekiss AG!
 

truedrew

Banned deucer.
what about sableye?t can stall with taunt + recover and it can burn or toxic you so that you cant set up on it. also it has immunity to hp fighting and shadowball can be outstalled and it can also be slower and attack as foul play still deals some decent damage and it can stack up. Also gastrodon can give the set trouble
 
It is 2hkoed by +2 shadow ball.
Also no mention of specs politoed when there is a hydreigon mention in c&c o.O
 

Gary

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It is 2hkoed by +2 shadow ball.
Also no mention of specs politoed when there is a hydreigon mention in c&c o_O
Special attackers that can hit it hard are good options
Specs Politoed fits in that category. Why would Politoed deserve an honorable mention over any other powerful Special attacker in the tier? Cofagrigus is beat by pretty much anything that carries Choice Specs, and Toed is one of them. Hydreigon and Gengar get honorable mentions because they are special attackers AND can hit Cofagrigus super effectively.
 
Specs Politoed fits in that category. Why would Politoed deserve an honorable mention over any other powerful Special attacker in the tier? Cofagrigus is beat by pretty much anything that carries Choice Specs, and Toed is one of them. Hydreigon and Gengar get honorable mentions because they are special attackers AND can hit Cofagrigus super effectively.
Ok then.
 

Halcyon.

@Choice Specs
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I just cp'd the old skeleton, so any spelling mistakes can be directed at Rohail...except he quit so never mind. Anyway testing this took longer than I thought because it was tough building a team with it. But I should have it done within the next day or two.

I did find one typo where Cofagrigus was missing a "g" and I fixed it.
 
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[Overview]

<p>While Jellicent and Gengar are the premiere spinblockers in OU, Cofagrigus is able to set itself apart from the rest due to a few unique qualities it possesses.; Iits gargantuan Defense stat;, access to the ability Mummy, which lets it take abilities away from Pokémon that rely on them such as Conkeldurr, Toxicroak, and Scizor;, and low enough speed to make a decent Trick Room Sweeper give it a viable niche in the OU metagame. With flawless coverage coming from only Shadow Ball and Hidden Power Fighting, Cofagrigus has room to run Nasty Plot, enabling it to perform the role of both a spinblocker and a late-game Trick Room sweeper. However, this is Cofagrigus's only niche, and it's a small one at that. It is outclassed in nearly every other role by other Ghost-types like Jellicent and Sableye, which possess better typing and abilities suited for defensive or supportive (Just thought this could use a little clarification, as Sableye is usually more of a supporter.)roles. Additionally, while Cofagrigus does have high base Defense, its HP and Special Defense stats leave much to be desired. This make it vulnerable to most hard-hitting special attacks, especially in a metagame revolving around rain-boosted Hydro Pumps from the likes of Keldeo and Politoed. Still, Cofagrigus should not be written off, as it can be quite the effective spinblocker and late-game sweeper if played to its strengths.</p>

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Nasty Plot
move 3: Shadow Ball
move 4: Hidden Power Fighting
item: Fighting Gem / Leftovers
nature: Quiet
evs: 248 HP / 8 Def / 252 SpA
ivs: 2 Atk / 30 Def / 30 SpA / 30 SpD / 2 Spe

[SET COMMENTS]

<p>In a metagame where having Stealth Rock and a layer of Spikes on the opponent's side of the field can mean the difference between a win and a loss, Cofagrigus finds itself uniquely qualified to run an offensive Trick Room set that doubles as a spinblocker. It can set up a Trick Room on certain spinners, such as Forretress and Donphan, and then subsequently boosting (You don't have to implement this part, I just thought it would sound better if you did.)its Special Attack with Nasty Plot as they switch out. After a single boost, Cofagrigus becomes a formidable force under Trick Room, "outspeeding" the entire tier and taking advantage of its flawless Ghost/Fighting coverage. Shadow Ball is Cofagrigus's STAB move, and hits most spinners the hardest, 2HKOing Tentacruel and OHKOing Starmie and Donphan if Sturdy has been broken. It also hits opposing Ghost-types that might try to switch in on Cofagrigus to take advantage of its low Special Defense, OHKOing Gengar and Chandelure. Hidden Power Fighting rounds off the coverage, and hits the Steel types that otherwise give Cofagrigus trouble, such as Ferrothorn, Skarmory, and Forretress. With a Nasty Plot boost and Fighting Gem, Cofagrigus can OHKO the above mentioned Pokemon. To better understand why Fighting Gem is the preferred item, look at these damage calculations:</p>

<ul="damage_calculation">
<li>+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 252 HP / 252+ SpD Tyranitar in sand: 388-460 (96.03 - 113.86%) -- guaranteed OHKO after Stealth Rock</li>
<li>+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 0 HP / 4 SpD Terrakion in sand: 294-346 (91.02 - 107.12%) -- 81.25% chance to OHKO after Stealth Rock</li>
<li>+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 224 HP / 32 SpD Skarmory: 258-304 (78.89 - 92.96%) -- 37.5% chance to OHKO after Stealth Rock</li>
<li>+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 252 HP / 208 SpD Ferrothorn: 298-352 (84.65 - 100%) -- 43.75% chance to OHKO after Stealth Rock</li>
<li>+2 252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 252 HP / 4 SpD Forretress: 303-357 (85.59 - 100.84%) -- 87.5% chance to OHKO after Stealth Rock</li>
</ul>

<p>The ability to OHKO all of these Pokemon is invaluable, and speaks volumes of the potency of a +2 Fighting Gem Hidden Power Fighting. Finally, it should be noted that while Cofagrigus can work effectively on balanced entry-hazard-stacking balanced teams,(It seems to flow better this way, at least to me. Also, you may want to put a space in between "entry" and "hazard" instead of a hyphen, so I marked said hyphen in red.) it can also work very effectively on dedicated Trick Room teams. If other teammates can supply the Trick Room, it can mean that Cofagrigus won't have to take as many hits setting up a Nasty Plot.</p>

[ADDITIONAL COMMENTS]

<p>With a Quiet nature and the IVs listen, Cofagrigus becomes as slow as possible while still maintaining a Base Power of 70 on Hidden Power Fighting. The lowered Attack IVs ensure minimal damage from Foul Play and Confusion damage while also keeping Hidden Power as powerful as possible. Leftovers can be used instead of Fighting Gem, as Cofagrigus will most likely take two hits setting up Trick Room and a Nasty Plot., and Leftovers can increase its overall survivability, although missing out on the OHKOs mentioned above is a serious downside., as Trick Room's effects only last for a short amount of time, and scoring a 2HKO instead of a OHKO can be detrimental to Cofagrigus's sweep. On the other hand, Life Orb can also be used to boost both of Cofagrigus's attacks, which can be useful, as Shadow Ball will be the move it uses most often. However, as stated before, Cofagrigus needs to take a few hits to set up, and adding Life Orb recoil on top of that means it will be worn down rather quickly.</p>

<p>Cofagrigus needs hazards support in order to be effective., as Iits role as both a sweeper and spinblocker are contingent on hazards being present on the opponent's side of the field. Not only does it block the opponent from spinning those hazards, but it also appreciates opposing Pokemon being weakened when it tries to sweep. In particular, Ferrothorn makes a good partner for Cofagrigus, as they cover each other's weaknesses in rain, and Cofagrigus loves switching in on Choice-locked Close Combats and Secret Swords, and while Ferrothorn can absorb powerful special attacks aimed at Cofagrigus such as Draco Meteor from Latios and Hydro Pump from Keldeo. Despite using Fighting Gem and Hidden Power Fighting, Cofagrigus appreciates having Steel-types eliminated, as Fighting Gem is a one-time-use item, meaning that multiple Steel-types on one team can be problematic. As such, powerful Fighting-types like Terrakion and Keldeo can make excellent partners. Not only do they help eliminate Steel-types, but they also can wall break(I don't think there's supposed to be a space between those two words, so you might want to get rid of it, I could be wrong, though.) in general, making it all the easier for Cofagrigus to sweep late-game. Choice Specs Magnezone also makes a good partner, as it can trap Steel-types and works especially well in Trick Room due to its own low Speed. All-out attacker Conkeldurr makes wonderful partner for Cofagrigus, as it loves the Trick Room support that Cofagrigus can provide. It also lures and KOs common threats to Cofagrigus such as Skarmory, and can break walls(You have "break walls" here but you put "wall break" earlier in the analysis. It may just be me, but I suggest that you change it so that both mentions use the same term.) in general with its amazing coverage and power. As mentioned above, Cofagrigus can make an excellent addition to any full Trick Room team as a spinblocker. Pokemon such as Bronzong, Reuniclus, and Porygon2 that can set up Trick Room for Cofagrigus all make excellent partners, as having Trick Room already active means that Cofagrigus only needs to take up one turn to set up as opposed to two.</p>

[Other Options]

<p>Cofagrigus can use a defensive set that makesing use of its wide support movepool that includesing moves such as Will-O-Wisp, Pain Split, Curse, Destiny Bond, and Haze. However, the support and defensive roles are largely outclassed by Sableye and Jellicent, respectively. A Calm Mind set with Calm Mind / Shadow Ball / Hidden Power Fighting / Pain Split and an EV spread maximizing Defense also looks appealing, as it allows Cofagrigus to boost its lackluster Special Defense stat. Unfortunately, in a tier with Jirachi, Latias, and Reuniclus, Calm Mind Cofagrigus is simply outclassed. It also doesn't hit as hard as the offensive Trick Room set and takes much longer to set up, which isn't usually possible in such a fast paced, offensive metagame. Finally, a Choice Specs set can be used, but once again, Jellicent, once again, outclasses it in this role due to having a better offensive movepool and typing.</p>

[Checks and Counters]

<p>Cofagrigus needs two turns to set up before it becomes a legitimate threat., so Ttaking it out in those twow turns is the best way of dealing with it. Cofagrigus has low HP and Special Defense, so hard-hitting special attackers are often safe bets for dealing with it. Keldeo is weak to neither Shadow Ball nor Hidden Power Fighting, and can OHKO Cofagrigus with either a Choice Scarf Hydro Pump in the rain, or a non-rain-boosted Choice Specs Hydro Pump. Heatran, Latios, Gengar, and Hydreigon can all hit Cofagrigus for major damage with their STAB moves, but they have to worry about it setting up Trick Room on the switch, as they are all weak to its attacking moves.; hHowever, Heatran and Hydreigon can survive a Hidden Power Fighting as long as Cofagrigus hasn't set up a Nasty Plot. Choice Band Tyranitar can tank a non-boosted Hidden Ppower Fighting and OHKO Cofagrigus with Crunch. Politoed can survive one +2 Shadow Ball and OHKO with a Choice Specs Hydro Pump. Calm Mind Meloetta can reliably set up on Cofagrigus, taking very little from Hidden Power Fighting, and can eventually KO it with a boosted Psychic. Blissey and Chansey can Toxic stall Cofagrigus, and take close to nothing from even a +2 Hidden Power Fighting. Specially defensive Skarmory and Hippowdon can both tank a boosted hit and Whirlwind Cofagrigus away.; bBecause it takes Cofagrigus two turns to set up, it may not be able to do so twice in once match, so this can effectively cripple it. However, neither of these Pokemon can beat it one on one.</p>


You mentioned that Choice Band Tyranitar can tank a non-boosted Hidden power Fighting and OHKO Cofagrigus with Crunch.
I'm not QC, but I did a quick damage calculation, and.....
252+ SpA Fighting Gem Cofagrigus Hidden Power Fighting vs. 180 HP / 0 SpD Tyranitar: 408-480 (105.69 - 124.35%) -- guaranteed OHKO
So you might want to change that.
Edit: Apparently I am the only person who actually forgets to account for sand in calculations that involve Tyranitar, so this is probably irrelevant >.>
 
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Halcyon.

@Choice Specs
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Thanks for the amcheck P2X7! As for the calculation, you didn't include sand in yours :p

252+ SpA Cofagrigus Hidden Power Fighting vs. 180 HP / 0 SpD Tyranitar in sand: 180-216 (46.63 - 55.95%) -- guaranteed 2HKO after Stealth Rock
 
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