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Cofagrigus (Analysis)

i'm a really fast gp checker

[OVERVIEW]
<p>Desukaan is quite possibly the epitome of a "defensive spinblocker", as its great defensive stats and Ghost typing allow it to do just that - provide a defensive backbone for a team as well as while switching in to block Rapid Spin whenever need be. Unfortunately for Desukaan, these assets may not be enough to keep up with the extremely offensive metagame of the new generation. The biggest reason why people may shy away from Desukaan is simply the intense competition for a team slot; Burungeru, for example, which can also block Rapid Spin with its also has Ghost typing, while possesses many more resistances thanks to a secondary Water typing. A shallow movepool also lets Desukaan down quite a bit, as its standard support set doesn't have many options, aside from Haze, to use as a filler move. Finally, with Rapid Spin becoming less and less common, Desukaan's primary role is slowly becoming more and more unneeded.</p>

<p>However, despite all these setbacks, Desukaan still has its merits. 58/145/105 defenses are great, giving Desukaan the ability to wall entire teams once certain threats have been removed. Being the sole fully-evolved Pokemon with the Mummy ability helps as well, allowing Desukaan to fair well against certain threats that may be otherwise threatening, such as Roobushin, Scizor, and Breloom. Desukaan's usefulness doesn't end there, though; access to Calm Mind allows it to go on the offensive and rip teams apart unprepared teams that aren't prepared as well.</p>

[SET]
name: Bulky Ghost
move 1: Rest
move 2: Haze
move 3: Shadow Ball / Evil Eye
move 4: Will-O-Wisp
item: Leftovers
nature: Bold
evs: 252 HP / 136 Def / 120 SpD

[SET COMMENTS]
<p>This is Desukaan's standard bulky set, which is intended to take advantage of its natural bulk in order to serve as a defensive pivot and team supporter for teams in need of his support. In addition to being the second bulkiest Ghost-type (after Evolution Stone Dusclops), Desukaan has a more than passable Special Attack stat, which can to ward off frail attackers, and a useful ability in Mummy, which allows Desukaan to fare well against certain Pokemon that are dependent on their abilities to pose as threats. Shadow Ball is Desukaan's main attacking option, as it gets STAB and has a consistent Base Power. Will-O-Wisp allows Desukaan to cripple physical attackers even further, while slowly whittling away their HP at the same time. Haze is largely a filler option, but can be a life saver when going up against defensive stat-boosting Pokemon such as Wish Calm Mind Jirachi and Curse Snorlax.</p>

[ADDITIONAL COMMENTS]
<p>After HP is maximized in order to gain as much overall bulk as possible, the EVs are focused primarily on Desukaan's Defense, in order to so that it can take physical attacks as well as possible. However, if you so choose, some Defense EVs can be shifted to Special Defense in order to let Desukaan take on special attackers more easily. ; The EV spread and nature given provide a good mix of physical and special bulk, but they can be tweaked to fit your team’s needs.</p>

<p>Evil Eye is an option over Shadow Ball, as if the target is afflicted with a status condition, Evil Eye will hit with 100 Base Power. However, this relies on the target already being burned, while Shadow Ball has a consistent Base Power regardless of the foe's status condition. Shadow Ball also has the chance to decrease Special Defense, while Evil Eye does not. Similarly, Curse is an option over Haze as a more offensive method of dealing with stat-boosting Pokemon. However, this comes at the cost of 50% of Desukaan's HP, which Desukaan is not always able or willing to sacrifice.</p>

<p>As mentioned, Desukaan faces lots of competition for a team slot from Evolution Stone Dusclops and Burungeru when it comes to defensive Ghost-types. If you choose to use Desukaan over these similar Pokemon, it should be for Desukaan's strengths - namely its better Special Attack and ability to deal with Roobushin more effectively. Haze is also a useful advantage over other Ghost-types, despite being primarily a filler option.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Shadow Ball
move 3: Hidden Power Fighting / Will-O-Wisp
move 4: Rest / Will-O-Wisp
item: Leftovers / Chesto Berry
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]
<p>Thanks to its enormous Defense, Desukaan is a very effective user of Calm Mind, as the Special Defense boosts make it extremely difficult to kill without powerful super effective attacks or a critical hits. After several uses of Calm Minds, Desukaan is practically ready to sweep; Shadow Ball and Hidden Power Fighting give perfect neutral coverage, allowing Desukaan to at the very least 2HKO nearly all opposing Pokemon. Rest is then used to restore Desukaan to tiptop condition once it is running low on HP, as it has no other means of recovery (outside of Leftovers).</p>

[ADDITIONAL COMMENTS]
<p>While Leftovers is good for a reliable means of recovery, Chesto Berry is a decent alternative, as it allows Desukaan to wake up immediately after its first use of Rest to further accumulate more Calm Minds. Will-O-Wisp may be used over either Hidden Power Fighting or Rest; however, if you use it over the former, Desukaan will then be walled by Normal-types, and if you use it over the latter, Desukaan will lack a reliable form of recovery outside of Leftovers. Even still, Will-O-Wisp often allows Desukaan an easier time setting up against numerous threats, such as Doryuuzu, Garchomp, Randorosu, Terakion, and Tyranitar. It should also be noted that a Calm Mind Desukaan is most effective once it is your last remaining Pokemon, as then it can no longer be forced out by Roar or Whirlwind, which would otherwise eliminate all of Desukaan's accumulated Calm Mind boosts.</p>

[Team Options]
<p>When fitting Desukaan on a team, you must remember that his primary role is to serve as a defensive pivot and to block Rapid Spin with his great defenses. Therefore, not having a Pokemon that can stack entry hazards would be foolish - Nattorei, Forretress, and Skarmory are all great candidates for this role. Blissey (or Chansey) also makes for a great teammate, as she can switch into powerful Special Attacks, while Desukaan excels at switching into most powerful physical attacks in return. A Pokemon to deal with Dark-type attackers, particularly Tyranitar, helps complete the defensive combination; examples include Roobushin, Scizor and Nattorei.</p>

<p>A Pokemon with Heal Bell or Aromatherapy can aid Desukaan by waking it up after it uses Rest. Furthermore, something to ward off users of the moves Trick, Taunt, Encore, Roar, and Whirlwind will greatly benefit a Pokemon of Desukaan's nature. Choice Band Scizor can switch into the Dark- and Ghost-type attacks aimed at Desukaan, as well as any choice-locked Trick user, and proceed to wear the opposing team down with U-turn or downright trap them and eliminate an enemy with Pursuit.</p>

[Optional Changes]
<p>Desukaan is more than capable of setting up Trick Room; however, Evolution Stone Dusclops is usually better in this regard, as it can make use of Pain Split well due to its low base HP (and one does not have to waste Trick Room turns waking up from Rest). However, an offensive Nasty Plot Trick Room set can be useful if you are in need of an offensive Ghost-type Trick Room user. Unfortunately, when it comes to making use of Nasty Plot, its utility is limited to Trick Room, as Desukaan is otherwise better off with Calm Mind.</p>

<p>As a more gimmicky strategy, by pairing Desukaan with Slaking, Desukaan can turn a foe's ability into Mummy, allowing Slaking to switch in and Pursuit it, thereby giving Slaking the Mummy ability (and thus removing Truant). However, this strategy is risky at best and, even if it is pulled off successfully, Slaking may not pull off a sweep anyway.</p>

[Counters]
<p>When it comes to playing against Desukaan, STAB Dark- and Ghost-type moves give Desukaan a hard time. Tyranitar and Zuruzukin are good examples of this, as they can hit Desukaan hard with a powerful Crunch (although they must beware of Will-O-Wisp). Most Pokemon with Taunt that are not weak to Shadow Ball will also usually win one-on-one against Desukaan. Trick and Encore users will make Desukaan's life difficult, as Desukaan often relies on outstalling its opponent, which it cannot do if it is limited to one move. If Desukaan is not running Curse or Haze, Pokemon such as CurseLax and CroCune can set up all over Desukaan. Finally, specially-based sweepers that do not care for Will-O-Wisp such as Nasty Plot Lucario and Nasty Plot Zoroark can set up in Desukaan's face.</p>

[Dream World]
<p>Desukaan doesn't have a Dream World ability.</p>

GP CHECK 1/2
*ALAKAZAM*
 
58/145/105 defenses are great, giving Desukaan the opportunity to wall entire teams once certain threats have been removed.
Just a small nitpick but I don't think that Desukaan can ever wall entire teams as it is easy set up bait for many sweepers that can just smash straight through it.
Great analysis though!
 
Sweepers can't smash through with Haze...and WoW...and Mummy...

Except weather teams, but only special weather teams, as Mummy nullifies Chlorophyll/Sand Throw/Swift Swim on contact (which is cool).
 
Except weather teams, but only special weather teams, as Mummy nullifies Chlorophyll/Sand Throw/Swift Swim on contact (which is cool).

Pretty much every weather sweeper besides Kingdra and Qwilfish can do adequate damage while avoiding being mummied: Earthquake, Stone Edge, Seed Bomb, and special moves aren't contact moves. This might merit a TC mention.
 
<p>Desukaan is quite possibly the epitome of a defensive spinblocker, as thanks to its great defensive stats and Ghost typing allows it to do just that- provide a defensive backbone for a team while switching in to block Rapid Spin whenever need be. Unfortunately for Desukaan, these assets may not be enough to let it keep up with the extremely offensive metagame of the new generation. The biggest main reason why people may shy away from Desukaan is simply the intense competition for a team slot; Burungeru, for example, which can also block Rapid Spin with its Ghost typing, possesses many more resistances thanks to a secondary Water typing. A shallow movepool also lets Desukaan down quite a bit, so its standard support set doesn't have many options, aside from Haze, to use as a filler move. Finally, with Rapid Spin becoming less and less common, Desukaan's primary role is slowly becoming less and less important.</p>

<p>However, despite all these setbacks, Desukaan still has its merits. 58/145/105 defenses are great, giving Desukaan the ability to wall entire teams once certain threats have been removed. Being the sole fully-evolved Pokemon with the Mummy ability helps as well, allowing Desukaan to fare well against certain threats that may be otherwise threatening, such as Roobushin, Scizor, and Breloom. Desukaan's usefulness doesn't end there, though; access to Calm Mind allows it to go on the offensive and rip apart unprepared teams.</p>

[SET]
name: Bulky Ghost
move 1: Rest
move 2: Haze
move 3: Shadow Ball / Evil Eye
move 4: Will-O-Wisp
item: Leftovers
nature: Bold
evs: 252 HP / 136 Def / 120 SDef

[SET COMMENTS]
<p>This is Desukaan's standard bulky set, whichis intended to takes advantage of Desukaan's natural bulk in order to serve as a defensive pivot and team supporter. In addition to being the second bulkiest Ghost-type (after Evolution Stone Dusclops), Desukaan has a more than passable Special Attack stat, which can ward off frail attackers, and a useful ability in Mummy, which allows Desukaan to fare well against certain Pokemon that are dependent on their abilities. Shadow Ball is Desukaan's main attacking option, as it gets STAB and has a consistent Base Power. Will-O-Wisp allows Desukaan to cripple physical attackers while slowly whittling away their HP at the same time. Haze is largely a filler option, but can be a life saver when going up against defensive stat-boosting Pokemon such as Wish Calm Mind Jirachi and Curse Snorlax.</p>

[ADDITIONAL COMMENTS]
<p>After HP is maximized in order to gain as much overall bulk as possible, the EVs are focused primarily on Desukaan's Defense so that it can take physical attacks as well as possible. However, if you so choose, some Defense EVs can be shifted to Special Defense to let Desukaan take on special attackers more easily. The EV spread and nature given provide a good mix of physical and special bulk, but they can be tweaked to fit your team’s needs.</p>

<p>Evil Eye is an option over Shadow Ball, as if the target is afflicted with a status condition, Evil Eye will hit with 100 Base Power. However, this relies on the target already being burned, while Shadow Ball has a consistent Base Power regardless of the foe's status condition. Shadow Ball also has the chance to decrease Special Defense, while Evil Eye does not. Similarly, Curse is an option over Haze as a more offensive method of dealing with stat-boosting Pokemon. However, this comes at the cost of 50% of Desukaan's HP, which Desukaan is not always able or willing to sacrifice.</p>

<p>As mentioned, Desukaan faces lots of competition for a team slot from Evolution Stone Dusclops and Burungeru Burungeru and Evolution Stone Dusclops (removes ambiguity)when it comes to defensive Ghost-types. If you choose to use Desukaan over these similar Pokemon, it should be for Desukaan's strengths - namely its better Special Attack and ability to deal with Roobushin more effectively. Haze is also a useful advantage over other Ghost-types, despite being primarily a filler option.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Shadow Ball
move 3: Hidden Power Fighting / Will-O-Wisp
move 4: Rest / Will-O-Wisp
item: Leftovers / Chesto Berry
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]
<p>Thanks to its enormous Defense, Desukaan is a very effective user of Calm Mind, as the Special Defense boosts make it extremely difficult to kill without powerful super effective attacks or critical hits. After several Calm Minds, Desukaan is practically ready to sweep; Shadow Ball and Hidden Power Fighting give perfect neutral coverage, allowing Desukaan to at the very least OHKO or 2HKO nearly all opposing Pokemon ("at the very least" and "nearly" say the opposite thing here) after a few boosts. Rest is then used to restore Desukaan to tiptop condition once it is running low on HP, as it has no other means of recovery (outside of Leftovers).</p>

[ADDITIONAL COMMENTS]
<p>While Leftovers is good for a reliable means of recovery, Chesto Berry is a decent alternative, as it allows Desukaan to wake up immediately after its first use of Rest to further accumulate Calm Minds. Will-O-Wisp may be used over either Hidden Power Fighting or Rest; however, if you use it over the former, Desukaan will then be walled by Normal-types, and if you use it over the latter, Desukaan will lack a reliable form of recovery outside of Leftovers. Even still, Will-O-Wisp often allows Desukaan an easier time setting up against numerous threats, such as Doryuuzu, Garchomp, Randorosu, Terakion, and Tyranitar. It should also be noted that a Calm Mind Desukaan is most effective once it is your last remaining Pokemon, as then it can no longer be forced out by Roar or Whirlwind, which would otherwise eliminate all of Desukaan's accumulated Calm Mind boosts.</p>

[Team Options]
<p>When fitting Desukaan on a team, you must remember that its (must be consistent with gender) primary role is to serve as a defensive pivot and to block Rapid Spin with its great defenses. Therefore, not having a Pokemon that can stack entry hazards would be foolish - Nattorei, Forretress, and Skarmory are all great candidates for this role. Blissey (or Chansey) also makes for a great teammate, as she can switch into powerful Special Attacks, while Desukaan excels at switching into most powerful physical attacks in return. A Pokemon to deal with Dark-type attackers, particularly Tyranitar, helps complete the defensive combination; examples include Roobushin, Scizor, (comma) and Nattorei.</p>

<p>A Pokemon with Heal Bell or Aromatherapy can aid Desukaan by waking it up after it uses Rest. Furthermore, something to ward off users of Trick, Taunt, Encore, Roar, and Whirlwind will greatly benefit Desukaan. Choice Band Scizor can switch into the Dark- and Ghost-type attacks aimed at Desukaan, as well as any choice-locked Trick user, and proceed to wear the opposing team down with U-turn or trap and eliminate an enemy with Pursuit.</p>

[Optional Changes]
<p>Desukaan is more than capable of setting up Trick Room; however, Evolution Stone Dusclops is usually better in this regard, as it can make use of Pain Split well due to its low base HP and does not have to waste Trick Room turns waking up from Rest. However, an offensive Nasty Plot Trick Room set can be useful if you are in need of an offensive Ghost-type Trick Room user. Unfortunately, when it comes to making use of Nasty Plot, its utility is limited to Trick Room, as Desukaan is otherwise better off with Calm Mind.</p>

<p>As a more gimmicky strategy, by pairing Desukaan can be paired with Slaking. (full stop/period) Desukaan can turn a foe's ability into Mummy before switching out, allowing Slaking to remove Truant by using Pursuit on the opponent switch in and Pursuit it, giving Slaking the Mummy ability and thus removing Truant. However, this strategy is risky at best and, even if it is pulled off successfully, Slaking may not pull off a sweep anyway.</p> (does this not belong in TO?)

[Counters]
<p>When it comes to playing against Desukaan, Pokemon with STAB Dark- and Ghost-type moves are recommended give Desukaan a hard time. Tyranitar and Zuruzukin are good examples of this, as they can hit Desukaan hard with a powerful Crunch, but (although they must be wary of Will-O-Wisp). Most Pokemon with Taunt that are not weak to Shadow Ball will also usually win one-on-one against Desukaan. Trick and Encore users will make Desukaan's life difficult, as Desukaan often relies on outstalling its opponent, which it cannot do if it is when limited to one move. If Desukaan is not running Curse or Haze, Pokemon such as CurseLax and CroCune can set up all over Desukaan. Finally, specially-based sweepers that do not care for Will-O-Wisp such as Nasty Plot Lucario and Nasty Plot Zoroark can set up in Desukaan's face.</p>

[Dream World]
<p>Desukaan doesn't have a Dream World ability.</p> [/QUOTE/]
GP Check 2/2

Nice analysis. You may need to change all the Pokemon names to their current versions at some point however.
 
I've been using a dual status set on PO with great success. Heatran walls the crap out of it, but that's usually an easy switch out.

Calm w/ leftovers
252 HP, 252 SpDef, 4 Def
Toxic
Will o wisp
Protect
Hex

Use whichever status move works best in a situation, Hex for 150 base damage (stauts+STAB), protect for lefties recovery and damage to the opponent. This one is VERY annoying.
 
Few errors:

[Overview]
(Space)
<p>Cofagrigus is quite possibly the epitome of a defensive spinblocker, thanks to its great defensive stats and Ghost typing. Unfortunately, these assets may not be enough to let it keep up with the extremely offensive metagame of the new generation. The main reason why people may shy away from Cofagrigus is simply the intense competition for a team slot; Jellicent, for example, which can also block Rapid Spin with its Ghost typing, possesses many more resistances thanks to secondary Water typing. A shallow movepool also lets Cofagrigus down quite a bit, so its standard support set doesn't have many options, aside from Haze, to use as a filler move. Finally, with Rapid Spin becoming less and less common, Cofagrigus's primary role is slowly becoming less and less important.</p>

<p>However, despite all these setbacks, Cofagrigus still has its merits. 58/145/105 defenses are great, giving Cofagrigus the ability to wall entire teams once certain threats have been removed. Being the sole fully-evolved Pokemon with the Mummy ability helps as well, allowing Cofagrigus to fare well against certain threats such as Conkeldurr, Scizor, and Breloom. Cofagrigus's usefulness doesn't end there, though; access to Calm Mind allows it to go on the offensive and rip apart unprepared teams.</p>

[SET]
name: Bulky Ghost
move 1: Rest
move 2: Haze
move 3: Shadow Ball / Evil Eye
move 4: Will-O-Wisp
item: Leftovers
nature: Bold
evs: 252 HP / 136 Def / 120 SDef

[SET COMMENTS]
(Space)
<p>This standard bulky set takes advantage of Cofagrigus's natural bulk in order to serve as a defensive pivot and team supporter. In addition to being the second bulkiest Ghost-type (after Evolution Stone Dusclops), Cofagrigus has a more than passable Special Attack stat, which can ward off frail attackers, and a useful ability in Mummy, which allows Cofagrigus to fare well against certain Pokemon that are dependent on their abilities. Shadow Ball is Cofagrigus's main attacking option, as it gets STAB and has a consistent Base Power. Will-O-Wisp allows Cofagrigus to cripple physical attackers while slowly whittling away their HP at the same time. Haze is largely a filler option, but can be a life saver when going up against defensive stat-boosting Pokemon such as Wish Calm Mind Jirachi and Curse Snorlax.</p>

[ADDITIONAL COMMENTS]
(Space)
<p>After HP is maximized in order to gain as much overall bulk as possible, the EVs are focused primarily on Cofagrigus's Defense so that it can take physical attacks as well as possible. However, if you so choose, some Defense EVs can be shifted to Special Defense to let Cofagrigus take on special attackers more easily. The EV spread and nature given provide a good mix of physical and special bulk, but they can be tweaked to fit your team’s needs.</p>

<p>Evil Eye is an option over Shadow Ball, as if the target is afflicted with a status condition, Evil Eye will hit with 100 Base Power. However, this relies on the target already being burned, while Shadow Ball has a consistent Base Power regardless of the foe's status condition. Shadow Ball also has the chance to decrease Special Defense, while Evil Eye does not. Similarly, Curse is an option over Haze as a more offensive method of dealing with stat-boosting Pokemon. However, this comes at the cost of 50% of Cofagrigus's HP, which Cofagrigus is not always able or willing to sacrifice.</p>

<p>As mentioned, Cofagrigus faces lots of competition for a team slot from Jellicent and Evolution Stone Dusclops. If you choose to use Cofagrigus over these similar Pokemon, it should be for Cofagrigus's strengths - namely its better Special Attack and ability to deal with Conkeldurr more effectively. Haze is also a useful advantage over other Ghost-types, despite being primarily a filler option.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Shadow Ball
move 3: Hidden Power Fighting / Will-O-Wisp
move 4: Rest / Will-O-Wisp
item: Leftovers / Chesto Berry
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]
(Space)
<p>Thanks to its enormous Defense, Cofagrigus is a very effective user of Calm Mind, as the Special Defense boosts make it extremely difficult to kill without powerful super effective attacks or critical hits. After several Calm Minds, Cofagrigus is practically ready to sweep; Shadow Ball and Hidden Power Fighting give perfect neutral coverage, allowing Cofagrigus to OHKO or 2HKO nearly all opposing Pokemon ("at the very least" and "nearly" say the opposite thing here) after a few boosts. Rest is then used to restore Cofagrigus to tiptop condition once it is running low on HP, as it has no other means of recovery (outside of Leftovers).</p>

[ADDITIONAL COMMENTS]
(Space)
<p>While Leftovers is good for reliable recovery, Chesto Berry is a decent alternative, as it allows Cofagrigus to wake up immediately after its first use of Rest to further accumulate Calm Minds. Will-O-Wisp may be used over either Hidden Power Fighting or Rest; however, if you use it over the former, Cofagrigus will be walled by Normal-types, and if you use it over the latter, Cofagrigus will lack a reliable form of recovery outside of Leftovers. Even still, Will-O-Wisp often allows Cofagrigus an easier time setting up against numerous threats, such as Doryuuzu, Garchomp, Randorosu, Terakion, and Tyranitar. It should also be noted that a Calm Mind Cofagrigus is most effective once it is your last remaining Pokemon, as then it can no longer be forced out by Roar or Whirlwind, which would otherwise eliminate all of Cofagrigus's accumulated Calm Mind boosts.</p>

[Team Options]
(Space)
<p>When fitting Cofagrigus on a team, you must remember that its primary role is to serve as a defensive pivot and to block Rapid Spin with its great defenses. Therefore, not having a Pokemon that can stack entry hazards would be foolish - Ferrothorn, Forretress, and Skarmory are all great candidates for this role. Blissey (or Chansey) also makes for a great teammate, as she can switch into powerful Special Attacks, while Cofagrigus excels at switching into most powerful physical attacks in return. A Pokemon to deal with Dark-type attackers, particularly Tyranitar, helps complete the defensive combination; examples include Conkeldurr, Scizor, and Ferrothorn.</p>

<p>A Pokemon with Heal Bell or Aromatherapy can aid Cofagrigus by waking it up after it uses Rest. Furthermore, something to ward off users of Trick, Taunt, Encore, Roar, and Whirlwind will greatly benefit Cofagrigus. Choice Band Scizor can switch into the Dark- and Ghost-type attacks aimed at Cofagrigus, as well as any choice-locked Trick user, and proceed to wear the opposing team down with U-turn or trap and eliminate an enemy with Pursuit.</p>

<p>As a more gimmicky strategy, Cofagrigus can be paired with Slaking. Cofagrigus can turn a foe's ability into Mummy before switching out, allowing Slaking to remove Truant by using Pursuit on the opponent. However, this strategy is risky at best and even if it is pulled off successfully, Slaking may not pull off a sweep anyway.</p>

[Optional Changes]
(Space)
<p>Cofagrigus is more than capable of setting up Trick Room; however, Evolution Stone Dusclops is usually better in this regard, as it can make use of Pain Split well due to its low base HP and does not have to waste Trick Room turns waking up from Rest. However, an offensive Nasty Plot Trick Room set can be useful if you are in need of an offensive Ghost-type Trick Room user. Unfortunately, when it comes to making use of Nasty Plot, its utility is limited to Trick Room, as Cofagrigus is otherwise better off with Calm Mind.</p>

[Counters]
(Space)
<p>When it comes to playing against Cofagrigus, Pokemonwith STAB Dark- and Ghost-type moves are recommended. Tyranitar and Scrafty are good examples of this, as they can hit Cofagrigus hard with a powerful Crunch, but they must be wary of Will-O-Wisp. Most Pokemon with Taunt that are not weak to Shadow Ball will also usually win one-on-one against Cofagrigus. Trick and Encore users will make Cofagrigus's life difficult, as Cofagrigus often relies on outstalling its opponent, which it cannot do when limited to one move. If Cofagrigus is not running Curse or Haze, Pokemon such as CurseLax and CroCune can set up all over Cofagrigus. Finally, specially-based sweepers that do not care for Will-O-Wisp such as Nasty Plot Lucario and Nasty Plot Zoroark can set up in Cofagrigus's face.</p>

[Dream World]
(Space)
<p>Cofagrigus doesn't have a Dream World ability.</p>
 
I think the Calm Mind set should have a section highlighting the advantages Cofagrigus has over the more popular Reuniclus. The two share comparable bulk, speed, coverage, resistances and weaknesses, only really differing in their abilities, recovery and SpA stats.
 
Replaced the leftover Japanese names with their English ones.

[Overview]

<p>Cofagrigus is quite possibly the epitome of a defensive spinblocker, thanks to its great defensive stats and Ghost typing. Unfortunately, these assets may not be enough to let it keep up with the extremely offensive metagame of the new generation. The main reason why people may shy away from Cofagrigus is simply the intense competition for a team slot; Jellicent, for example, which can also block Rapid Spin with its Ghost typing, possesses many more resistances thanks to secondary Water typing. A shallow movepool also lets Cofagrigus down quite a bit, so its standard support set doesn't have many options, aside from Haze, to use as a filler move. Finally, with Rapid Spin becoming less and less common, Cofagrigus's primary role is slowly becoming less and less important.</p>

<p>However, despite all these setbacks, Cofagrigus still has its merits. 58/145/105 defenses are great, giving Cofagrigus the ability to wall entire teams once certain threats have been removed. Being the sole fully-evolved Pokemon with the Mummy ability helps as well, allowing Cofagrigus to fare well against certain threats such as Conkeldurr, Scizor, and Breloom. Cofagrigus's usefulness doesn't end there, though; access to Calm Mind allows it to go on the offensive and rip apart unprepared teams.</p>

[SET]
name: Bulky Ghost
move 1: Rest
move 2: Haze
move 3: Shadow Ball / Hex
move 4: Will-O-Wisp
item: Leftovers
nature: Bold
evs: 252 HP / 136 Def / 120 SDef

[SET COMMENTS]

<p>This standard bulky set takes advantage of Cofagrigus's natural bulk in order to serve as a defensive pivot and team supporter. In addition to being the second bulkiest Ghost-type (after Evolite Dusclops), Cofagrigus has a more than passable Special Attack stat, which can ward off frail attackers, and a useful ability in Mummy, which allows Cofagrigus to fare well against certain Pokemon that are dependent on their abilities. Shadow Ball is Cofagrigus's main attacking option, as it gets STAB and has a consistent Base Power. Will-O-Wisp allows Cofagrigus to cripple physical attackers while slowly whittling away their HP at the same time. Haze is largely a filler option, but can be a life saver when going up against defensive stat-boosting Pokemon such as Wish Calm Mind Jirachi and Curse Snorlax.</p>

[ADDITIONAL COMMENTS]

<p>After HP is maximized in order to gain as much overall bulk as possible, the EVs are focused primarily on Cofagrigus's Defense so that it can take physical attacks as well as possible. However, if you so choose, some Defense EVs can be shifted to Special Defense to let Cofagrigus take on special attackers more easily. The EV spread and nature given provide a good mix of physical and special bulk, but they can be tweaked to fit your team’s needs.</p>

<p>Hex is an option over Shadow Ball, as if the target is afflicted with a status condition, Hex will hit with 100 Base Power. However, this relies on the target already being burned, while Shadow Ball has a consistent Base Power regardless of the foe's status condition. Shadow Ball also has the chance to decrease Special Defense, while Hex does not. Similarly, Curse is an option over Haze as a more offensive method of dealing with stat-boosting Pokemon. However, this comes at the cost of 50% of Cofagrigus's HP, which Cofagrigus is not always able or willing to sacrifice.</p>

<p>As mentioned, Cofagrigus faces lots of competition for a team slot from Jellicent and Evolite Dusclops. If you choose to use Cofagrigus over these similar Pokemon, it should be for Cofagrigus's strengths - namely its better Special Attack and ability to deal with Conkeldurr more effectively. Haze is also a useful advantage over other Ghost-types, despite being primarily a filler option.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Shadow Ball
move 3: Hidden Power Fighting / Will-O-Wisp
move 4: Rest / Will-O-Wisp
item: Leftovers / Chesto Berry
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]

<p>Thanks to its enormous Defense, Cofagrigus is a very effective user of Calm Mind, as the Special Defense boosts make it extremely difficult to kill without powerful super effective attacks or critical hits. After several Calm Minds, Cofagrigus is practically ready to sweep; Shadow Ball and Hidden Power Fighting give perfect neutral coverage, allowing Cofagrigus to OHKO or 2HKO nearly all opposing Pokemon ("at the very least" and "nearly" say the opposite thing here) after a few boosts. Rest is then used to restore Cofagrigus to tiptop condition once it is running low on HP, as it has no other means of recovery (outside of Leftovers).</p>

[ADDITIONAL COMMENTS]

<p>While Leftovers is good for reliable recovery, Chesto Berry is a decent alternative, as it allows Cofagrigus to wake up immediately after its first use of Rest to further accumulate Calm Minds. Will-O-Wisp may be used over either Hidden Power Fighting or Rest; however, if you use it over the former, Cofagrigus will be walled by Normal-types, and if you use it over the latter, Cofagrigus will lack a reliable form of recovery outside of Leftovers. Even still, Will-O-Wisp often allows Cofagrigus an easier time setting up against numerous threats, such as Excadrill, Garchomp, Landorus, Terrakion, and Tyranitar. It should also be noted that a Calm Mind Cofagrigus is most effective once it is your last remaining Pokemon, as then it can no longer be forced out by Roar or Whirlwind, which would otherwise eliminate all of Cofagrigus's accumulated Calm Mind boosts.</p>

[Team Options]

<p>When fitting Cofagrigus on a team, you must remember that its primary role is to serve as a defensive pivot and to block Rapid Spin with its great defenses. Therefore, not having a Pokemon that can stack entry hazards would be foolish - Ferrothorn, Forretress, and Skarmory are all great candidates for this role. Blissey (or Chansey) also makes for a great teammate, as she can switch into powerful Special Attacks, while Cofagrigus excels at switching into most powerful physical attacks in return. A Pokemon to deal with Dark-type attackers, particularly Tyranitar, helps complete the defensive combination; examples include Conkeldurr, Scizor, and Ferrothorn.</p>

<p>A Pokemon with Heal Bell or Aromatherapy can aid Cofagrigus by waking it up after it uses Rest. Furthermore, something to ward off users of Trick, Taunt, Encore, Roar, and Whirlwind will greatly benefit Cofagrigus. Choice Band Scizor can switch into the Dark- and Ghost-type attacks aimed at Cofagrigus, as well as any choice-locked Trick user, and proceed to wear the opposing team down with U-turn or trap and eliminate an enemy with Pursuit.</p>

<p>As a more gimmicky strategy, Cofagrigus can be paired with Slaking. Cofagrigus can turn a foe's ability into Mummy before switching out, allowing Slaking to remove Truant by using Pursuit on the opponent. However, this strategy is risky at best and even if it is pulled off successfully, Slaking may not pull off a sweep anyway.</p>

[Optional Changes]

<p>Cofagrigus is more than capable of setting up Trick Room; however, Evolite Dusclops is usually better in this regard, as it can make use of Pain Split well due to its low base HP and does not have to waste Trick Room turns waking up from Rest. However, an offensive Nasty Plot Trick Room set can be useful if you are in need of an offensive Ghost-type Trick Room user. Unfortunately, when it comes to making use of Nasty Plot, its utility is limited to Trick Room, as Cofagrigus is otherwise better off with Calm Mind.</p>

[Counters]

<p>When it comes to playing against Cofagrigus, Pokemonwith STAB Dark- and Ghost-type moves are recommended. Tyranitar and Scrafty are good examples of this, as they can hit Cofagrigus hard with a powerful Crunch, but they must be wary of Will-O-Wisp. Most Pokemon with Taunt that are not weak to Shadow Ball will also usually win one-on-one against Cofagrigus. Trick and Encore users will make Cofagrigus's life difficult, as Cofagrigus often relies on outstalling its opponent, which it cannot do when limited to one move. If Cofagrigus is not running Curse or Haze, Pokemon such as CurseLax and CroCune can set up all over Cofagrigus. Finally, specially-based sweepers that do not care for Will-O-Wisp such as Nasty Plot Lucario and Nasty Plot Zoroark can set up in Cofagrigus's face.</p>

[Dream World]

<p>Cofagrigus doesn't have a Dream World ability.</p>
 
[Set]

Name: Tyranicate
move 1: Haze / Rest /Nasty Plot
move 2: Energy Ball / Rest
move 3: Mean Look / Energy Ball
move 4: Will-O-Wisp
item: Leftovers / Chesto Berry
nature: Bold
evs: 36 HP / 252 Def / 220 Sp.Def


The set is simple. If your pokemon faints after a attack from tyranitar,Send This Coffin Out. The opponent may be thinking "A dark type vs. a ghost type? This is easy stuff!" But according to the coffins defensive stats? Not Really...

First, Mean Look so big ol' tyranitar becomes a little sand gecko with its tail cut off. Haze out the Dragon Dances/Stat Upgrades and proceed with a will-o-wisp [Or vice-versa] to kick the scratches of his crunch. Energy Ball and Stall with his burn.

Note: If you choose rest over energy ball, You will be able to survive all the crunches while stalling as tyranitars hp slowly drains

Note: If you go with the Haze, Rest, Energy Ball, and Will-o-wisp. Tyranitar will escape but there is a pretty good chance that he will send out something with taunt.
 
Name: Tyranicate
move 1: Haze / Rest /Nasty Plot
move 2: Energy Ball / Rest
move 3: Mean Look / Energy Ball
move 4: Will-O-Wisp
item: Leftovers / Chesto Berry
nature: Bold
evs: 36 HP / 252 Def / 220 Sp.Def


The set is simple. If your pokemon faints after a attack from tyranitar,Send This Coffin Out. The opponent may be thinking "A dark type vs. a ghost type? This is easy stuff!" But according to the coffins defensive stats? Not Really...

First, Mean Look so big ol' tyranitar becomes a little sand gecko with its tail cut off. Haze out the Dragon Dances/Stat Upgrades and proceed with a will-o-wisp [Or vice-versa] to kick the scratches of his crunch. Energy Ball and Stall with his burn.

Note: If you choose rest over energy ball, You will be able to survive all the crunches while stalling as tyranitars hp slowly drains

Note: If you go with the Haze, Rest, Energy Ball, and Will-o-wisp. Tyranitar will escape but there is a pretty good chance that he will send out something with taunt.

Why would someone want to waste space on a team just for a check to a single Pokemon?
To the OP:
name: Calm Mind
move 1: Calm Mind
move 2: Shadow Ball
move 3: Hidden Power Fighting / Will-O-Wisp
move 4: Rest / Will-O-Wisp
item: Leftovers / Chesto Berry
nature: Bold
evs: 252 HP / 252 Def / 4 Spe
Since Cofagrigus isn't going to be outspeeding anything with a base 30 speed, the 4 Speed EVs should probably go into SDef or SAtk.
 
Cofagrigus is a bulky poke so if you use calm mind and max defense he literally has so much defense on both sides u can use rest without chesto berry and still be able to stop watever sweeper you want.

I personally cant see a very good reason to use nasty plot on him unless u really want the extra power to sweep but i think of him as more of a tank and not a sweeper
 
Curious what you guys think of this set

@leftovers
Power Share
WoW
Hex
HP Fighting
Defence/Specal Defence +, attack - nature
252 Defence and Spc Defence,, rest in Spc attack.

This would wall any physical attcke in the game Mummy stops the Guts people, WoW, cuts attack down, and Power share makes it unbearably low. Only down side is your spc attack will probally suffer a bit, but you will still be down more damage then they will. Hex plus WoW is great, and HP fighting takes care of Normals, steels, and darks which would wall Hex.
 
@zf Cofa has better things it can carry than Power Share and the fact it has respectable special attack also makes it a rather poor choice of Cof since then it is only for physical pokemon which will-o is already for. Hex is a gimmick choice and I just never like it, shadow ball is just more usable overall. HP Fighting is always an option but it doesn't give really any important OHKOs.

Overall, the standard Cofa wall set already does the job much better.
 
in the op you mention that cofagrigus is the second bulkiest ghost after eviolite dusclops...
just a nitpick but actually cofagrigus is the third most defensive ghost type as dusknoir is still more defensive(mixed) than him...
sure he has more def and hp but dusknoir's greater sp.def surpasses the difference...
 
Letting you know that you kept part of a GP check in under the CM set.

<p>Thanks to its enormous Defense, Cofagrigus is a very effective user of Calm Mind, as the Special Defense boosts make it extremely difficult to kill without powerful super effective attacks or critical hits. After several Calm Minds, Cofagrigus is practically ready to sweep; Shadow Ball and Hidden Power Fighting give perfect neutral coverage, allowing Cofagrigus to OHKO or 2HKO nearly all opposing Pokemon ("at the very least" and "nearly" say the opposite thing here) after a few boosts. Rest is then used to restore Cofagrigus to tiptop condition once it is running low on HP, as it has no other means of recovery (outside of Leftovers).</p>

Also under Other Options you have a massive space in the middle of the first sentence.
 
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