QC Checks ---/---/---
GP Checks ---/---
+Incredible HP and decent Attack
+Useful STABs, such as EQ, Knock Off, and Sucker Punch
+Versatility in uses, such as Spinning, Bouncing, Pursuit Trapping, and Bulky Offense
+Checks common walls, such as Heatran, Cresselia, and Chansey
-Countered by the most used CAP (Tomohawk)
-Very few ways to deal with Grass-types
-Speed hampers its functionality as a sweeper
-Despite high HP, it has pitiful defenses
move 1: Earthquake
move 2: Knock Off / Pursuit
move 3: Sucker Punch
move 4: Rapid Spin / Stone Edge / U-Turn
item: Assault Vest
evs: 72 HP / 252 Atk / 184 SpD
nature: Careful / Adamant
-Earthquake is a powerful STAB move, giving it good coverage in combination with Stone Edge
-Knock Off removes problem items from potential checks, and helps to break down wall for Colossoil's teammates
-Pursuit causes certain pokes, such as Lati@s and Aurumoth, to fear switching out. The STAB boost with max Atk can OHKO a non invested Lati.
-Sucker Punch provides much needed STAB priority, with a whopping 80 Base Power to boot.
-Rapid Spin allows Colossoil to remove pesky Stealth Rocks and Sticky Web to let the rest of the team function at full capacity.
-Stone Edge gives the esteemed EdgeQuake coverage to an already strong physical attacker. As a Rock-type move with 100 Base Power, this gives Colossoil the "edge" it needs to hit Flying-types and Bug-types that are either resistant or neutral to Dark-type attacks.
-U-Turn allows for safe switching away from incoming checks, such as Skarmory and Tomohawk, as well as Bug-type coverage for the occasional Malaconda or Grass-type.
-Assault Vest with decent investment in SpD turns what would be mediocre special bulk into a unique behemoth.
-Rebound gives it immunity to status moves on switch-ins, as well as bouncing back potential Stealth Rocks, Sticky Web, or (T-)Spikes.
-Adamant provides the extra attack needed to break through some physical walls, while Careful allows for Colossoil to stay alive longer against special attackers and take chunks out of their HP.
-72 EVs in HP make Colossoil's HP an odd number, 425, having it take a smaller percentage of damage from switch-ins onto Stealth Rocks or Spikes.
-The strange EVs allow Colossoil to have the highest special bulk possible while still having a decent enough HP stat to tank some Physical hits as well as Special ones.
-A common method used with this set is to lead off with a potential counter-lead to your opponent, and if they happen to lead with a hazard-setter or status user, pull the switch then into Colossoil and bounce back their move.
-If running Rapid Spin, it's best to do as much damage to your opponent before spinning away any hazards.
-Do not at any point switch this in to a Tomohawk. Ever.
-Although it may seem like a good idea to switch in on a potential Leech Seed, all Pokemon that can learn it (void Smeargle) are Grass-type, and therefore immune to the bounced seeds. They can just use it again without any repercussions.
-If a Pokemon on your team that is setting up stat-boosts is about to be phazed, switch in to Colossoil to bounce back the Roar or Whirlwind. This forces them into a random poke on their team, and if they have a bad match-up, Pursuit them on their way out.
-Flying spam abusers (i.e. Talonflame or Cawmodore) can clear away most of Colossoil's checks and counters with one click of the mouse.
-Colossoil has been proven to work well in combination with Tomohawk and Sylveon. It can bounce back Toxics and other ailments for the two, as well as Knock Off opposing poke's items.
-Offensive Fairy-types synergize with this by clearing away dangerous Fighting-types, while Colossoil takes care of Steel, Poison, and Fire type walls.
-Cyclohm helps to get rid of Colossoil's counters, such as Skarmory and Tomohawk, while Colossoil does the same for it.
-Rebound Pivot with U-Turn and Pursuit
-Guts All-Out Attacker w/ Facade
-Fake Aurumoth with Megahorn and Guts
Checks & Counters
**Tomohawk**: All of Colossoil's accurate moves either don't hit it or are Not Very Effective against it.
**Grass-types**: Although U-Turn hits Super Effectively, it lacks good Base Power, and can be resisted by common secondary typings, such as Poison or Steel.
**Skarmory**: Ridiculously high defense and isn't hurt by Earthquake
**Gardevoir**: Hyper Voice hurts Colossoil beyond belief, and you can't switch in to anything other than a Psyshock on common Gardevoir sets
**Arghonaut** Waterfall and Drain Punch hurt
**Cawmodore** You can't outspeed and Knock Off any Sitrus Berry that it may have before Belly Drumming, and Drain Punch at +6 will kill you even if it misses.