We'll this thread is open to any comments about my team.Any suggestions
will be helpful.Anyways here we go.
Swampert@Ledtovers
Nature Relaxed
Ability Torrent
Ev's: Hp240/D216/SD52
Stealth Rock
Earthquake
Roar
Scald
Usually this set is my lead. Stealth Rock is to set up entry hazards.
Earthquake is to deal powerful blows to Special Defensive Pokemon.
Roar is mainly use to scout teams and spread Stealth Rock damage.
Scald is mainly use to spread burn while burning the opponent. This is
just a typical lead and wall other pokes that decide to come in. Not much to say.
Crobat@Choice Band
Nature Adamant
Ability Inner Focus
Ev's: Hp5/A252/S252
Brave Bird
U-turn
Quick Attack(Used to have Cross Poison)
Pursuit
I occasionally use it as a lead. Brave Bird packs a heavy blow to any Pokemon that don't resist.
Quick Attack is deal the final blow, once the enemy is in the kill zone.
Cross Poison it was there just to be is dual STAB, but it really didn't work out. Decent amount of Pokemon resist poison-type.
Pursuit is used to kill off Pokemon that want to run. This really requires prediction which I'm about 2/4 sure on how to use it. This set counters that Breloom SubPunch set, which is really nice if you have trouble with Breloom. Finally U-turn is to scout players party and to hit-and-run dealing massive damage with adamant choice band. Really useful move.
Bronzong@Leftover
Nature Sassy
Ability Levitate
Ev's: Hp252/A84/D80/SD92 (IV Speed 0)
Hypnosis(Open to Suggestions)
Gyro Ball
Earthquake
Hidden Power Ice
Bronzong with these Evs can with stand a lot of top threats. Having 0 Ivs in Speed packs a nasty punch towards frail sweepers. Especially Special Sweepers. Hypnosis is used to put things to sleep. Thats if you're lucky enough to touch them. I usually have that luck. Earthquake is for anything that hits neutral(hope that made sense). To tell you the truth I rarely use Earthquake, so I have little experience on using Earthquake on walls. Hidden Power ice is the play maker toward dragon-types. Locking themselves into Outrage leaves them vulnerable to Hidden Power Ice, which is great.
Kingdra@LifeOrb
Nature Modest(Used to run Timid)
Ability Swift Swim
Ev's: Hp4/SA252/S252
Rain Dance
Surf
Ice Beam
Hidden Power Fighting(Used to run Dragon Pulse)
First thing off, this set and any other Kingdra gets walled by Slowbro(Physical), Slowking(Special) and Ferrothorn(Both). Anyways, Rain Dance is use to double your Speed. If you predict a choiced fire move then let the Rain fall. Surf can become deadly once rain is set up. You can actually sweep most of a players team. I prefer Ice Beam instead of Dragon Pulse. The reason is that every dragon is either Dragon-Flying or Dragon-Ground which does x4 to any of them. Except for Kingdra himself. This has nice coverage with Water and Ice in my opinion. Hidden Power Fighting is use to counter a standard Ferrothron which does an average of 40% of damage . I think its pretty decent. I tried Hidden Power Fire which nearly kills, but once Rain is up it does nothing. Dragon Pulse is secondary STAB and is only resistant to Steel-type. Hit other dragons but not as powerful as Ice Beam hitting a dragon.
Celebi@Leftover
Nature Bold
Ability Natural Cure
Ev's: Hp240/D252/SA16
Leech Seed
Recover
Grass Knot
Hidden Power Fire
A Sturdy wall on both sides depending on the Nature. This is a typical supporter with Leech Seed. Now, Leech Seed is to drain life and stay in battle longer. It can also Leech Seed for others as well. Recover has the same purpose of Leech Seed. Stay in battle while stalling/draining life and recovering your own life. Grass Knot deals heavy blows to overweight Pokemon. It does decent damage to average weight Pokemon in OU. Hidden Power Fire prevents from getting walled by Ferrothorn and other Steel-Types. Really good partner with Crobat, Swampert and Heatran that you're about to read.
Heatran@Choice Scarf
Nature Timid
Ability Flash Fire
Ev's: Hp4/SA252/S252
Overheat
Flamethrower
Earth Power
Hidden Power Ice
first off, its a revenge killer just an FYI. Overheat packs a double flamethrower punch that really riddles a lot of Pokes. This is really useful if trying to get rid off a Pokemon at 1/4 or maybe 2/3 of life. Flamethrower is your second, but weaker than your Overheat STAB. It's used instead of Overheat saving you from a -2 Special Attack drop. Earth Power is a Earthquake alike but with 10 power points off and its Special. Nice coverage with Fire and Ice along side its set. Its power to anything that receives neutral damage. This is all I have to say about Earth Power. Hidden Power Ice is used on Outraging dragons just like Bronzong but, more frail. Simply revenge killing anything that doesn't withstand it's STAB and coverage moves. Good partner along side Swampert, Crobat, Celebi, Bronzong, and sometimes Kingdra. Nice typing gets along with a lot of Pokemon.
Please give feedback on who ever just finished reading. Try to avoid giving me Inane and Trivial information that most player know. Many Thanks :)
will be helpful.Anyways here we go.
Swampert@Ledtovers
Nature Relaxed
Ability Torrent
Ev's: Hp240/D216/SD52
Stealth Rock
Earthquake
Roar
Scald
Usually this set is my lead. Stealth Rock is to set up entry hazards.
Earthquake is to deal powerful blows to Special Defensive Pokemon.
Roar is mainly use to scout teams and spread Stealth Rock damage.
Scald is mainly use to spread burn while burning the opponent. This is
just a typical lead and wall other pokes that decide to come in. Not much to say.
Crobat@Choice Band
Nature Adamant
Ability Inner Focus
Ev's: Hp5/A252/S252
Brave Bird
U-turn
Quick Attack(Used to have Cross Poison)
Pursuit
I occasionally use it as a lead. Brave Bird packs a heavy blow to any Pokemon that don't resist.
Quick Attack is deal the final blow, once the enemy is in the kill zone.
Cross Poison it was there just to be is dual STAB, but it really didn't work out. Decent amount of Pokemon resist poison-type.
Pursuit is used to kill off Pokemon that want to run. This really requires prediction which I'm about 2/4 sure on how to use it. This set counters that Breloom SubPunch set, which is really nice if you have trouble with Breloom. Finally U-turn is to scout players party and to hit-and-run dealing massive damage with adamant choice band. Really useful move.
Bronzong@Leftover
Nature Sassy
Ability Levitate
Ev's: Hp252/A84/D80/SD92 (IV Speed 0)
Hypnosis(Open to Suggestions)
Gyro Ball
Earthquake
Hidden Power Ice
Bronzong with these Evs can with stand a lot of top threats. Having 0 Ivs in Speed packs a nasty punch towards frail sweepers. Especially Special Sweepers. Hypnosis is used to put things to sleep. Thats if you're lucky enough to touch them. I usually have that luck. Earthquake is for anything that hits neutral(hope that made sense). To tell you the truth I rarely use Earthquake, so I have little experience on using Earthquake on walls. Hidden Power ice is the play maker toward dragon-types. Locking themselves into Outrage leaves them vulnerable to Hidden Power Ice, which is great.
Kingdra@LifeOrb
Nature Modest(Used to run Timid)
Ability Swift Swim
Ev's: Hp4/SA252/S252
Rain Dance
Surf
Ice Beam
Hidden Power Fighting(Used to run Dragon Pulse)
First thing off, this set and any other Kingdra gets walled by Slowbro(Physical), Slowking(Special) and Ferrothorn(Both). Anyways, Rain Dance is use to double your Speed. If you predict a choiced fire move then let the Rain fall. Surf can become deadly once rain is set up. You can actually sweep most of a players team. I prefer Ice Beam instead of Dragon Pulse. The reason is that every dragon is either Dragon-Flying or Dragon-Ground which does x4 to any of them. Except for Kingdra himself. This has nice coverage with Water and Ice in my opinion. Hidden Power Fighting is use to counter a standard Ferrothron which does an average of 40% of damage . I think its pretty decent. I tried Hidden Power Fire which nearly kills, but once Rain is up it does nothing. Dragon Pulse is secondary STAB and is only resistant to Steel-type. Hit other dragons but not as powerful as Ice Beam hitting a dragon.
Celebi@Leftover
Nature Bold
Ability Natural Cure
Ev's: Hp240/D252/SA16
Leech Seed
Recover
Grass Knot
Hidden Power Fire
A Sturdy wall on both sides depending on the Nature. This is a typical supporter with Leech Seed. Now, Leech Seed is to drain life and stay in battle longer. It can also Leech Seed for others as well. Recover has the same purpose of Leech Seed. Stay in battle while stalling/draining life and recovering your own life. Grass Knot deals heavy blows to overweight Pokemon. It does decent damage to average weight Pokemon in OU. Hidden Power Fire prevents from getting walled by Ferrothorn and other Steel-Types. Really good partner with Crobat, Swampert and Heatran that you're about to read.
Heatran@Choice Scarf
Nature Timid
Ability Flash Fire
Ev's: Hp4/SA252/S252
Overheat
Flamethrower
Earth Power
Hidden Power Ice
first off, its a revenge killer just an FYI. Overheat packs a double flamethrower punch that really riddles a lot of Pokes. This is really useful if trying to get rid off a Pokemon at 1/4 or maybe 2/3 of life. Flamethrower is your second, but weaker than your Overheat STAB. It's used instead of Overheat saving you from a -2 Special Attack drop. Earth Power is a Earthquake alike but with 10 power points off and its Special. Nice coverage with Fire and Ice along side its set. Its power to anything that receives neutral damage. This is all I have to say about Earth Power. Hidden Power Ice is used on Outraging dragons just like Bronzong but, more frail. Simply revenge killing anything that doesn't withstand it's STAB and coverage moves. Good partner along side Swampert, Crobat, Celebi, Bronzong, and sometimes Kingdra. Nice typing gets along with a lot of Pokemon.
Please give feedback on who ever just finished reading. Try to avoid giving me Inane and Trivial information that most player know. Many Thanks :)